Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.22 @ 20:06:27

Player: Blind Ryan

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (53)      265
Value Destroyed (1312)     1312
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 4297

 Bonus
-------
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     152/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Location                   -8/Garrison

 Parts 
-------
Power (3)
Propulsion (2)
Utility (3)
  Visual Processing Unit
Weapon (3)
Inventory (4)

 Peak State 
------------
Power
  Light Ion Engine
  Nuclear Core
  Light Nuclear Core
Propulsion
  Armored Wheel
  Armored Wheel
Utility
  High-capacity Battery
  Large Matter Pod
  Weight Redist. System
Weapon
  Beam Rifle
  Spread Laser
  Heavy Assault Rifle
Inventory
  Nuclear Core
  Cesium-ion Thruster
  Particle Gun
  Minigun
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    High-capacity Battery
  Device                   Weight Redist. System
  Storage                  High-capacity Battery
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    2    | .   .   .   1   1   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             71   | 6   6   1   13  37  8   
  Power                    15   | 1   1   .   1   9   3   
    Engine                 11   | 1   .   .   1   7   2   
    Core                   4    | .   1   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   2   .   4   9   3   
    Treads                 1    | .   .   .   1   .   .   
    Leg                    3    | 2   .   .   .   1   .   
    Wheel                  7    | .   .   .   2   5   .   
    Hover                  2    | .   2   .   .   .   .   
    Flight                 7    | .   .   .   1   3   3   
  Utility                  9    | 1   1   .   5   2   .   
    Device                 1    | .   .   .   1   .   .   
    Storage                3    | 1   .   .   2   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   1   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 2   2   1   3   17  2   
    Energy Gun             6    | .   .   .   2   4   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          18   | 2   1   1   1   12  1   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 38   | .   1   .   1   21  15  
  Power                    13   | .   .   .   .   7   6   
  Propulsion               8    | .   .   .   1   4   3   
  Utility                  4    | .   .   .   .   2   2   
  Weapon                   13   | .   1   .   .   8   4   
  Highest Loss Streak      9    | .   1   .   1   4   9   
Average Slot Usage (%)     86   | .   99  100 93  76  84  
  Engine                   10   | .   7   .   11  9   20  
  Core                     6    | .   6   14  11  4   .   
  Leg                      3    | .   22  .   .   .   .   
  Wheel                    5    | .   .   .   .   11  3   
  Hover                    5    | .   5   28  12  .   .   
  Flight                   3    | .   .   .   2   4   9   
  Device                   1    | .   .   .   2   3   .   
  Storage                  15   | .   14  14  22  15  8   
  Processor                1    | .   .   .   .   .   9   
  Protection               6    | .   13  14  8   1   8   
  Energy Gun               4    | .   .   .   3   7   6   
  Ballistic Gun            18   | .   25  28  18  16  8   
  Ballistic Cannon         1    | .   .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             38   | 13  18  18  28  32  38  
  Greatest Support         32   | 20  20  12  30  32  32  
  Greatest Overweight (x)  11   | .   2   1   5   8   11  
  Average Overweight (x)   .    | .   .   1   1   .   3   
Largest Inventory Capacity 6    | 6   6   6   6   4   4   
  Average Capacity         4    | 4   6   6   4   4   4   
  Most Carried             4    | 4   4   4   4   4   4   
  Average Carried          2    | 2   3   2   1   1   3   
  Final Capacity           4    | .   .   .   .   .   4   
  Final Carried            .    | .   .   .   .   .   .   

 Class Distribution 
--------------------
 36% | Mutant
 20% | Scavenger-Mutant
 16% | Gunner
 15% | Scavenger-Tank
 10% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Gunner | -8/Materials
   Scavenger-Tank | -8/Garrison

 Resources                      | -11  -10  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Gar  
Matter Collected           1805 | 258  101  97   336  943  70   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1780 | .    121  40   336  1043 240  
  Parts                    120  | .    14   6    16   69   15   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar 
Combat Hostiles Destroyed  36   | .   1   3   5   18  9   
  Guns                     30   | .   1   3   5   17  4   
  Cannons                  3    | .   .   .   .   .   3   
  AOE                      3    | .   .   .   .   1   2   
Classes Destroyed          10   | .   3   1   2   4   .   
  Worker                   3    | .   1   .   .   2   .   
  Builder                  2    | .   .   .   .   2   .   
  Tunneler                 2    | .   .   .   .   2   .   
  Recycler                 4    | .   .   .   1   3   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  5    | .   2   .   1   2   .   
  Swarmer                  16   | .   .   3   .   8   5   
  Grunt                    10   | .   1   .   3   3   3   
  Sentry                   8    | .   .   .   2   5   1   
  Hunter                   2    | .   .   .   .   2   .   
Best Kill Streak           7    | .   1   3   4   7   4   
  Combat Bots Only         5    | .   1   3   3   5   4   
Max Kills in Single Turn   2    | .   1   1   1   2   1   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 1    | .   .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Gar  
Damage Taken               3929 | .    304  60   244  2107 1214 
  Core                     656  | .    27   34   38   267  290  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         88   | 100  .    75   90   .    .    
Volleys Fired              215  | .    32   4    41   109  29   
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  144  | .    40   40   79   144  109  
Shots Fired                440  | .    45   8    82   249  56   
  Gun                      411  | .    45   8    82   249  27   
  Cannon                   21   | .    .    .    .    .    21   
  Launcher                 8    | .    .    .    .    .    8    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  370  | .    45   8    78   202  37   
  Thermal                  41   | .    .    .    4    37   .    
  Explosive                8    | .    .    .    .    .    8    
  Electromagnetic          21   | .    .    .    .    10   11   
  Robot Hit Streak         15   | .    10   3    6    15   8    
  Robot Miss Streak        10   | .    3    2    4    9    10   
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    
Shots Hit Robots           257  | .    30   4    47   146  30   
  Core Hits                105  | .    8    3    15   53   26   
  Critical Hits            3    | .    .    .    1    2    .    
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    1    1    .    
Melee Attacks              3    | .    3    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3972 | 3    328  51   502  1977 1111 
  Guns                     2838 | .    328  51   502  1769 188  
  Cannons                  197  | .    .    .    .    .    197  
  Explosions               923  | .    .    .    .    208  715  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  14   | 3    .    .    .    .    11   
  Kinetic                  2495 | .    328  51   460  1416 240  
  Thermal                  340  | .    .    .    42   258  40   
  Explosive                883  | .    .    .    .    208  675  
  Electromagnetic          240  | .    .    .    .    95   145  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            102  | .    .    .    .    92   10   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               102  | .    .    .    .    92   10   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      310  | .    .    .    .    207  103  
  Shots                    9    | .    .    .    .    3    6    
  Rammed                   3    | .    .    .    .    .    3    
Targets Rammed             4    | 1    .    .    .    .    3    
  Kicked                   1    | 1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        553  | .    12   24   146  553  439  
  Average Temperature      132  | .    3    12   45   136  238  
  Received Heat Transfer   1125 | .    165  .    105  441  414  
  Effects                  45   | .    .    .    .    21   24   
    Shutdowns              15   | .    .    .    .    6    9    
    Energy Bleed           3    | .    .    .    .    2    1    
    Interference           6    | .    .    .    .    3    3    
    Matter Decay           5    | .    .    .    .    3    2    
    Short Circuit          2    | .    .    .    .    1    1    
    Damage (minor)         1    | .    .    .    .    1    .    
    Damage (major)         13   | .    .    .    .    5    8    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         756  | .    .    .    111  595  50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar 
Peak Influence             329  | .   108 112 205 326 329 
  Average Influence        137  | .   50  101 114 153 253 
Maximum Alert Level        1    | .   .   .   1   1   1   
  Low Security (%)         62   | .   .   .   .   .   .   
  Level 1                  37   | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   1   1   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Gar 
Distress Signals           5    | .   1   .   1   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              60   | .   7   3   11  26  13  
  Peak Tracking Total      7    | .   3   3   5   7   5   
  Tactical Retreats        3    | .   1   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Mat Gar 
Machines Disabled          8    | .   .   .   .   8   .   
  Max in Single Turn       4    | .   .   .   .   4   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Gar 
Machines Accessed          7    | .   2   .   2   3   .   
  Terminals                4    | .   2   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                18   | .   6   .   7   5   .   
  Successful               14   | .   5   .   5   4   .   
  Failed                   4    | .   1   .   2   1   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                11   | .   6   .   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   
  Recycling Units          3    | .   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             8    | .   5   .   2   1   .   
  Record                   4    | .   3   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   
  Scan Component           2    | .   .   .   .   2   .   
Recycling Unit Hacks       3    | .   .   .   3   .   .   
  Recycle Component        1    | .   .   .   1   .   .   
  Process                  1    | .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   1   .   .   
  Recycled Matter          83   | .   .   .   83  .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Mat Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   1   
Robots Hacked              2    | .   2   .   .   .   .   
  Non-combat               2    | .   2   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        3    | .   3   .   .   .   .   
  parse_system             2    | .   2   .   .   .   .   
  no_distress              1    | .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Gar  
Turns Passed               2803 | 69   365  303  488  1213 365  
Spaces Moved               1529 | 59   215  236  237  691  91   
  Core                     38   | 25   .    .    .    6    7    
  Treads                   23   | .    .    .    23   .    .    
  Legs                     195  | 34   161  .    .    .    .    
  Wheels                   597  | .    .    .    12   548  37   
  Hover                    417  | .    54   236  127  .    .    
  Flight                   259  | .    .    .    75   137  47   
  Fastest Speed            50   | 50   116  116  90   90   50   
  Average Speed            128  | 90   119  116  142  113  290  
  Slowest Speed            680  | 120  180  116  440  450  680  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       29   | 3    35   50   22   41   25   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          78   | .    .    .    .    37   41   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      78   | .    .    .    .    37   41   

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Gar 
Total                      1999 | 74  276 258 314 935 142 
  Wait                     71   | .   12  12  3   44  .   
  Move                     1524 | 58  214 235 236 690 91  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  75   | 9   6   2   13  39  6   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   51   | 6   4   .   6   28  7   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     20   | .   2   1   7   9   1   
  Drop                     35   | .   3   4   8   16  4   
  Fire                     215  | .   32  4   41  109 29  
  Melee                    3    | .   3   .   .   .   .   
  Ram                      3    | .   .   .   .   .   3   
  Kick                     1    | 1   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  391 | -10/Materials | Discovered new exit (range 16)
  435 | -10/Materials | Entered Mines
  725 | -10/Mines     | Discovered new exit (range 12)
  738 | -10/Mines     | Entered Materials
  738 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  817 | -9/Materials  | Build established: Scavenger-Mutant
 1204 | -9/Materials  | Discovered new exit (range 15)
 1226 | -9/Materials  | Entered another Materials area
 1226 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1432 | -8/Materials  | Lost 3 parts (1p1n1w)
 1660 | -8/Materials  | Lost 3 parts (1p2w)
 1706 | -8/Materials  | Lost 4 parts (1p1u2w)
 1773 | -8/Materials  | Lost 3 parts (2p1w)
 2436 | -8/Materials  | Identified exit to Garrison
 2439 | -8/Materials  | Entered Garrison
 2444 | -8/Garrison   | Installed Relay Interface Framework
 2462 | -8/Garrison   | Core integrity fell below 50%
 2593 | -8/Garrison   | Build established: Scavenger-Tank
 2736 | -8/Garrison   | Lost 5 parts (2p1n2w)
 2774 | -8/Garrison   | Triggered checkpoint
 2790 | -8/Garrison   | Triggered checkpoint
 2798 | -8/Garrison   | Core integrity fell below 20%
 2799 | -8/Garrison   | Triggered checkpoint
 2804 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
The unstable cave ceiling collapses. <x4>
Beams of light sweep through the air. An alarm sounds.
C-30 ARC bursts open, deploying its payload.
G-50 Soldier unfolds itself.
G-47 Trooper unfolds itself. <x2>
Missile Launcher destroyed.
The unstable cave ceiling collapses.
Hrd. Medium Armor Plating destroyed.
Dropped Imp. EM Shotgun.
Hcp. Battery destroyed.
Flight Unit destroyed.
Imp. Ion Engine destroyed.
Beams of light sweep through the air. An alarm sounds.
Hvy. Assault Rifle destroyed.
Lgt. Ion Engine destroyed.
Flight Unit destroyed.
Beams of light sweep through the air. An alarm sounds.
Slammed into G-47 Trooper.
Nuclear Core destroyed.
Slammed into G-47 Trooper. <x2>

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????# %  ##   ########? |
| ???????????????????????????????? [       #???????? |
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| ???????????##                   =[       ##??????? |
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| ?????????????               C#???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          28
Energy Capacity            830
Matter Stores              450
Matter Capacity            450
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Evasion (%)                42
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
One Hack Too Far

 Challenges 
------------
None

 Game 
------
Seed              NeutralizingRagnarokFirepult
  Manual?         0
Play Time         00:36:49
  Cumulative      1.8 hours
  Start           2019.10.22 @ 19:25:45
  End             2019.10.22 @ 20:06:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             0
Gallery%          6
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           BRIGHTNESS(150)
Steam             1


RUN: dd460b36-a64c-4b67-b196-0232dd1ea6dd