Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.22 @ 20:06:27 Player: Blind Ryan Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1312) 1312 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4297 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 152/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Location -8/Garrison Parts ------- Power (3) Propulsion (2) Utility (3) Visual Processing Unit Weapon (3) Inventory (4) Peak State ------------ Power Light Ion Engine Nuclear Core Light Nuclear Core Propulsion Armored Wheel Armored Wheel Utility High-capacity Battery Large Matter Pod Weight Redist. System Weapon Beam Rifle Spread Laser Heavy Assault Rifle Inventory Nuclear Core Cesium-ion Thruster Particle Gun Minigun [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility High-capacity Battery Device Weight Redist. System Storage High-capacity Battery Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 2 | . . . 1 1 . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . . 1 . Parts Attached 71 | 6 6 1 13 37 8 Power 15 | 1 1 . 1 9 3 Engine 11 | 1 . . 1 7 2 Core 4 | . 1 . . 2 1 Reactor . | . . . . . . Propulsion 20 | 2 2 . 4 9 3 Treads 1 | . . . 1 . . Leg 3 | 2 . . . 1 . Wheel 7 | . . . 2 5 . Hover 2 | . 2 . . . . Flight 7 | . . . 1 3 3 Utility 9 | 1 1 . 5 2 . Device 1 | . . . 1 . . Storage 3 | 1 . . 2 . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 4 | . 1 . 2 1 . Artifact . | . . . . . . Weapon 27 | 2 2 1 3 17 2 Energy Gun 6 | . . . 2 4 . Energy Cannon . | . . . . . . Ballistic Gun 18 | 2 1 1 1 12 1 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 38 | . 1 . 1 21 15 Power 13 | . . . . 7 6 Propulsion 8 | . . . 1 4 3 Utility 4 | . . . . 2 2 Weapon 13 | . 1 . . 8 4 Highest Loss Streak 9 | . 1 . 1 4 9 Average Slot Usage (%) 86 | . 99 100 93 76 84 Engine 10 | . 7 . 11 9 20 Core 6 | . 6 14 11 4 . Leg 3 | . 22 . . . . Wheel 5 | . . . . 11 3 Hover 5 | . 5 28 12 . . Flight 3 | . . . 2 4 9 Device 1 | . . . 2 3 . Storage 15 | . 14 14 22 15 8 Processor 1 | . . . . . 9 Protection 6 | . 13 14 8 1 8 Energy Gun 4 | . . . 3 7 6 Ballistic Gun 18 | . 25 28 18 16 8 Ballistic Cannon 1 | . . . . . 6 Naked Turns . | . . . . . . Heaviest Build 38 | 13 18 18 28 32 38 Greatest Support 32 | 20 20 12 30 32 32 Greatest Overweight (x) 11 | . 2 1 5 8 11 Average Overweight (x) . | . . 1 1 . 3 Largest Inventory Capacity 6 | 6 6 6 6 4 4 Average Capacity 4 | 4 6 6 4 4 4 Most Carried 4 | 4 4 4 4 4 4 Average Carried 2 | 2 3 2 1 1 3 Final Capacity 4 | . . . . . 4 Final Carried . | . . . . . . Class Distribution -------------------- 36% | Mutant 20% | Scavenger-Mutant 16% | Gunner 15% | Scavenger-Tank 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 1805 | 258 101 97 336 943 70 Remotely . | . . . . . . Salvage Created 1780 | . 121 40 336 1043 240 Parts 120 | . 14 6 16 69 15 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . 1 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 36 | . 1 3 5 18 9 Guns 30 | . 1 3 5 17 4 Cannons 3 | . . . . . 3 AOE 3 | . . . . 1 2 Classes Destroyed 10 | . 3 1 2 4 . Worker 3 | . 1 . . 2 . Builder 2 | . . . . 2 . Tunneler 2 | . . . . 2 . Recycler 4 | . . . 1 3 . Operator 1 | . . . . 1 . Watcher 5 | . 2 . 1 2 . Swarmer 16 | . . 3 . 8 5 Grunt 10 | . 1 . 3 3 3 Sentry 8 | . . . 2 5 1 Hunter 2 | . . . . 2 . Best Kill Streak 7 | . 1 3 4 7 4 Combat Bots Only 5 | . 1 3 3 5 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging 1 | . . . . 1 . Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 3929 | . 304 60 244 2107 1214 Core 656 | . 27 34 38 267 290 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 . 75 90 . . Volleys Fired 215 | . 32 4 41 109 29 Largest 3 | . 2 2 2 3 3 Hottest 144 | . 40 40 79 144 109 Shots Fired 440 | . 45 8 82 249 56 Gun 411 | . 45 8 82 249 27 Cannon 21 | . . . . . 21 Launcher 8 | . . . . . 8 Special . | . . . . . . Kinetic 370 | . 45 8 78 202 37 Thermal 41 | . . . 4 37 . Explosive 8 | . . . . . 8 Electromagnetic 21 | . . . . 10 11 Robot Hit Streak 15 | . 10 3 6 15 8 Robot Miss Streak 10 | . 3 2 4 9 10 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 1 2 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 257 | . 30 4 47 146 30 Core Hits 105 | . 8 3 15 53 26 Critical Hits 3 | . . . 1 2 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . . 1 1 . Melee Attacks 3 | . 3 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . 2 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3972 | 3 328 51 502 1977 1111 Guns 2838 | . 328 51 502 1769 188 Cannons 197 | . . . . . 197 Explosions 923 | . . . . 208 715 Melee . | . . . . . . Ramming 14 | 3 . . . . 11 Kinetic 2495 | . 328 51 460 1416 240 Thermal 340 | . . . 42 258 40 Explosive 883 | . . . . 208 675 Electromagnetic 240 | . . . . 95 145 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 102 | . . . . 92 10 Projectiles . | . . . . . . Explosions 102 | . . . . 92 10 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 310 | . . . . 207 103 Shots 9 | . . . . 3 6 Rammed 3 | . . . . . 3 Targets Rammed 4 | 1 . . . . 3 Kicked 1 | 1 . . . . . Crushed . | . . . . . . Highest Temperature 553 | . 12 24 146 553 439 Average Temperature 132 | . 3 12 45 136 238 Received Heat Transfer 1125 | . 165 . 105 441 414 Effects 45 | . . . . 21 24 Shutdowns 15 | . . . . 6 9 Energy Bleed 3 | . . . . 2 1 Interference 6 | . . . . 3 3 Matter Decay 5 | . . . . 3 2 Short Circuit 2 | . . . . 1 1 Damage (minor) 1 | . . . . 1 . Damage (major) 13 | . . . . 5 8 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 756 | . . . 111 595 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 329 | . 108 112 205 326 329 Average Influence 137 | . 50 101 114 153 253 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 62 | . . . . . . Level 1 37 | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . 1 1 . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 5 | . 1 . 1 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 7 3 11 26 13 Peak Tracking Total 7 | . 3 3 5 7 5 Tactical Retreats 3 | . 1 . . 1 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 8 | . . . . 8 . Max in Single Turn 4 | . . . . 4 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 7 | . 2 . 2 3 . Terminals 4 | . 2 . 1 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 18 | . 6 . 7 5 . Successful 14 | . 5 . 5 4 . Failed 4 | . 1 . 2 1 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 6 . 4 1 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units 3 | . . . 3 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 8 | . 5 . 2 1 . Record 4 | . 3 . 1 . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Dispatch Records 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 2 | . . . . 2 . Recycling Unit Hacks 3 | . . . 3 . . Recycle Component 1 | . . . 1 . . Process 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . 1 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . 1 . . Recycled Matter 83 | . . . 83 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked 2 | . 2 . . . . Non-combat 2 | . 2 . . . . Combat . | . . . . . . Robot Hacks Applied 3 | . 3 . . . . parse_system 2 | . 2 . . . . no_distress 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 2803 | 69 365 303 488 1213 365 Spaces Moved 1529 | 59 215 236 237 691 91 Core 38 | 25 . . . 6 7 Treads 23 | . . . 23 . . Legs 195 | 34 161 . . . . Wheels 597 | . . . 12 548 37 Hover 417 | . 54 236 127 . . Flight 259 | . . . 75 137 47 Fastest Speed 50 | 50 116 116 90 90 50 Average Speed 128 | 90 119 116 142 113 290 Slowest Speed 680 | 120 180 116 440 450 680 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 3 35 50 22 41 25 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 78 | . . . . 37 41 Melee . | . . . . . . Projectile . | . . . . . . AOE 78 | . . . . 37 41 Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 1999 | 74 276 258 314 935 142 Wait 71 | . 12 12 3 44 . Move 1524 | 58 214 235 236 690 91 Hop . | . . . . . . Pick Up 75 | 9 6 2 13 39 6 Fast Attach . | . . . . . . Attach 51 | 6 4 . 6 28 7 Detach . | . . . . . . Swap 20 | . 2 1 7 9 1 Drop 35 | . 3 4 8 16 4 Fire 215 | . 32 4 41 109 29 Melee 3 | . 3 . . . . Ram 3 | . . . . . 3 Kick 1 | 1 . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 16) 435 | -10/Materials | Entered Mines 725 | -10/Mines | Discovered new exit (range 12) 738 | -10/Mines | Entered Materials 738 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 817 | -9/Materials | Build established: Scavenger-Mutant 1204 | -9/Materials | Discovered new exit (range 15) 1226 | -9/Materials | Entered another Materials area 1226 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1432 | -8/Materials | Lost 3 parts (1p1n1w) 1660 | -8/Materials | Lost 3 parts (1p2w) 1706 | -8/Materials | Lost 4 parts (1p1u2w) 1773 | -8/Materials | Lost 3 parts (2p1w) 2436 | -8/Materials | Identified exit to Garrison 2439 | -8/Materials | Entered Garrison 2444 | -8/Garrison | Installed Relay Interface Framework 2462 | -8/Garrison | Core integrity fell below 50% 2593 | -8/Garrison | Build established: Scavenger-Tank 2736 | -8/Garrison | Lost 5 parts (2p1n2w) 2774 | -8/Garrison | Triggered checkpoint 2790 | -8/Garrison | Triggered checkpoint 2798 | -8/Garrison | Core integrity fell below 20% 2799 | -8/Garrison | Triggered checkpoint 2804 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- The unstable cave ceiling collapses. Beams of light sweep through the air. An alarm sounds. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Missile Launcher destroyed. The unstable cave ceiling collapses. Hrd. Medium Armor Plating destroyed. Dropped Imp. EM Shotgun. Hcp. Battery destroyed. Flight Unit destroyed. Imp. Ion Engine destroyed. Beams of light sweep through the air. An alarm sounds. Hvy. Assault Rifle destroyed. Lgt. Ion Engine destroyed. Flight Unit destroyed. Beams of light sweep through the air. An alarm sounds. Slammed into G-47 Trooper. Nuclear Core destroyed. Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# ##??????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ?????????????????????????????????????# #???????? | | ????????????????????????????????##???# #???????? | | ???????????????????????????????? ???# #???????? | | ????????????????????????????????# #??# [#???????? | | ????????????????????????????????# #??#= %#???????? | | ????????????????????????????????# ####= *###### #? | | ???????????????????????????????## = / #? | | ???????????????????????????????# % ## ########? | | ???????????????????????????????? [ #???????? | | ???????????????????????????????? % #?####### | | ?????????????????######?????????#= # ^ | | ?????????????????# #?????????# # | | ????????????###### s ###+####### # #######? | | ???????????## =[ ##??????? | | ????? s gg #??????? | | ????? ##??????? | | ???????###### ## ##g@ ####### ## #???????? | | ????????????# ???# ## #?????## # ##???????? | | ??????????????? % ??????######????????? | | ????????????? C#???????????????????? | | ????????????" C#???????????????????? | | ????????????" C#???????????????????? | | ????????????# ## ## ###???????????????????? | | ????????????# ?# ##^ #?????????????????????? | | ???????????? ? ^ ?????????????????????? | | ??????????? ?????????????????????? | | ??????????? Y ##????????????????????? | | ??????????????#### ""## ##?????????????????????? | | ?????????????????# ????# ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 28 Energy Capacity 830 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 42 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- One Hack Too Far Challenges ------------ None Game ------ Seed NeutralizingRagnarokFirepult Manual? 0 Play Time 00:36:49 Cumulative 1.8 hours Start 2019.10.22 @ 19:25:45 End 2019.10.22 @ 20:06:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 3 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters BRIGHTNESS(150) Steam 1 RUN: dd460b36-a64c-4b67-b196-0232dd1ea6dd