Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.20 @ 15:12:48 Player: AkimboAoki Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (114) 570 Value Destroyed (4794) 4794 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1479) 1479 TOTAL SCORE: 9983 Bonus ------- High Alert Combat Kills 503 Follower Combat Kills 265 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -189 Cogmind --------- Core Integrity 0/700 Matter 139/300 Energy 275/275 System Corruption 8% Temperature Cool (9) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Hacking Suite Relay Coupler [Sentry] (20) > --- WEAPON (2) ------- KE Penetrator Remote Datajack > --- INVENTORY (10) --- Improved Carbon-fiber Leg Advanced Targeting Computer Relay Coupler [NC] (27) Relay Coupler [Sentry] (35) Relay Coupler [Hunter] (15) Relay Coupler [Hunter] (15) Lightning Gun Lightning Gun Lightning Gun High-powered Field Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Phase Shifter Hacking Suite Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle High-powered Field Laser > --- INVENTORY -------- Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Advanced Targeting Computer Hardened Medium Armor Plating Relay Coupler [Sentry] KE Penetrator Remote Datajack [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun High-powered Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 5 | . . 1 2 2 . . . Weapon . | . . . . . . . . Parts Attached 150 | 7 30 26 4 22 34 13 14 Power 17 | 1 5 5 . 1 3 1 1 Engine 17 | 1 5 5 . 1 3 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 43 | 2 10 8 . 8 10 . 5 Treads 2 | . . . . . 2 . . Leg 37 | 2 7 7 . 8 8 . 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . 3 1 . . . . . Utility 37 | 2 5 2 2 7 11 4 4 Device 15 | 1 2 1 . 3 5 2 1 Storage 4 | 1 2 1 . . . . . Processor 6 | . 1 . 1 2 1 . 1 Hackware 8 | . . . 1 . 4 2 1 Protection 4 | . . . . 2 1 . 1 Artifact . | . . . . . . . . Weapon 53 | 2 10 11 2 6 10 8 4 Energy Gun 12 | 2 2 2 . 1 . 4 1 Energy Cannon 22 | . 4 7 1 5 5 . . Ballistic Gun 7 | . 3 . . . 2 1 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 6 | . . . . . 1 3 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 6 | . 1 2 1 . 2 . . Unidentified Prototypes 6 | . . 2 . 2 1 1 . Corrupted Parts 1 | . . . . . 1 . . System Corruption 4 | . . . . . 4 . . Parts Lost 22 | . 8 1 . 2 7 . 4 Power 4 | . 2 . . . 1 . 1 Propulsion 10 | . 5 1 . . 4 . . Utility 7 | . 1 . . 2 2 . 2 Weapon 1 | . . . . . . . 1 Highest Loss Streak 4 | . 4 1 . 1 3 . 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 93 99 100 99 98 99 96 Engine 8 | . 12 11 9 7 7 6 7 Leg 24 | . 21 32 27 23 20 23 23 Device 8 | . 6 11 9 10 7 7 8 Storage 8 | . 10 11 9 7 7 7 7 Processor 15 | . 10 11 18 17 20 15 19 Hackware 9 | . . . 9 7 11 22 11 Protection 2 | . . . . 9 4 . 2 Energy Gun 3 | . 10 2 . . . 6 9 Energy Cannon 10 | . 5 19 17 14 12 . . Ballistic Gun 2 | . 9 . . . . 6 2 Peak Build Rating 66 | 9 9 20 23 35 61 61 66 Average Rating 33 | 6 7 16 22 30 37 59 58 On Entrance 26 | . 9 9 18 23 35 61 57 Naked Turns . | . . . . . . . . Heaviest Build 47 | 12 20 26 26 47 38 31 39 Greatest Support 87 | 20 20 30 30 30 87 76 81 Greatest Overweight (x) 9 | 2 4 1 . 1 9 . . Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 10 10 Average Carried 9 | 1 6 9 9 9 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 Final Carried 10 | 2 8 10 10 10 10 9 10 Class Distribution -------------------- 91% | Scavenger-Mutant 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Matter Collected 1930 | 270 384 250 20 235 362 181 228 Remotely . | . . . . . . . . Salvage Created 5535 | 116 478 1188 108 886 1762 154 843 Parts 285 | 1 43 88 6 37 62 8 40 Haulers Intercepted 8 | . 1 4 1 1 . 1 . Recyclers Shooed 3 | . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 87 | . 12 21 1 11 20 1 21 Guns 35 | . 8 5 . . . 1 21 Cannons 50 | . 4 16 1 9 20 . . Classes Destroyed 13 | 2 4 4 . . 2 1 . Worker 1 | . . . . . . 1 . Builder 1 | . . 1 . . . . . Tunneler 1 | 1 . . . . . . . Hauler 8 | . 1 4 1 1 . 1 . Recycler 4 | 1 . 1 . 2 . . . Operator 2 | . . 1 . 1 . . . Watcher 9 | . 3 4 . 1 . 1 . Swarmer 30 | . 6 7 . . 7 . 10 Grunt 32 | . 6 7 . 8 3 . 8 Duelist 1 | . . 1 . . . . . Sentry 14 | . . 6 1 3 4 . . Hunter 4 | . . . . . 4 . . Programmer 7 | . . . . . 3 1 3 Best Kill Streak 6 | 1 4 6 1 5 5 2 5 Combat Bots Only 5 | . 4 5 1 3 5 1 5 Max Kills in Single Turn 2 | 1 2 2 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Hostile Shots Fired 737 | . 126 94 8 90 244 17 158 Missed 241 | . 33 33 3 33 88 7 44 Damage Taken 5959 | . 936 694 76 575 1815 92 1771 Core 1067 | . 201 116 34 34 277 29 376 Absorbed by Shields 14 | . . . . . 14 . . Regen/Repaired (Parts) 256 | . . 60 62 75 . 59 . Core Remaining (%) 70 | 100 19 71 93 . . . . Volleys Fired 458 | 7 58 75 5 40 137 31 105 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 155 | 90 100 136 136 155 155 100 130 Shots Fired 780 | 14 101 150 10 73 229 44 159 Gun 306 | 14 74 27 . . . 33 158 Cannon 460 | . 27 123 10 73 227 . . Launcher . | . . . . . . . . Special 14 | . . . . . 2 11 1 Kinetic 109 | . 62 . . . . 7 40 Thermal 657 | 14 39 150 10 73 227 26 118 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | 8 15 13 6 14 21 7 17 Robot Miss Streak 6 | 3 6 6 1 2 4 5 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 7 | . 2 . . . . . 5 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 489 | 9 60 87 7 55 158 23 90 Core Hits 195 | 3 26 35 2 26 61 5 37 Critical Kills 5 | . 1 . . 2 1 . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | . 1 1 . 2 1 . 5 Burn 5 | . . 1 . . . . 4 Meltdown 3 | . . . . 2 1 . . Destroy 2 | . 1 . . . . . 1 Melee Attacks 8 | . 1 5 . . 2 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 7 | . 1 5 . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10139 | 109 679 1566 142 1391 3750 384 2118 Guns 3410 | 109 504 295 . . . 384 2118 Cannons 6729 | . 175 1271 142 1391 3750 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1340 | . 432 . . . . 108 800 Thermal 8799 | 109 247 1566 142 1391 3750 276 1318 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . 6 6 8 Average Corruption 6 | . . . . . 5 6 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 80 | . . . . . 18 29 33 Message Errors 21 | . . . . . 4 9 8 Matter Fused 12 | . . . . . 2 4 6 Heat Flow Errors 7 | . . . . . . 2 5 Energy Discharges 13 | . . . . . 3 5 5 Parts Rejected 3 | . . . . . 1 . 2 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 7 | . . . . . 2 2 3 Data Loss (major) 3 | . . . . . 2 1 . Misfires 3 | . . . . . 1 2 . Alerts 4 | . . . . . 1 2 1 Weapon Failures 6 | . . . . . 2 1 3 Overload Shots 27 | . . . . 10 16 . 1 Effects 4 | . . . . 3 1 . . Energy Bleed 2 | . . . . 1 1 . . Heat Surge 1 | . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . Overflow Damage 86 | . . 29 . 18 39 . . Projectiles 86 | . . 29 . 18 39 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 360 | 120 195 300 90 300 360 250 151 Average Temperature 69 | 47 42 62 40 115 77 92 47 Received Heat Transfer 1758 | . 273 195 18 255 387 18 612 Effects 2 | . . . . . 2 . . Interference 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . 2 1 . . Combat Hostiles 2 | . . . . 2 . . . Parts Melted 35 | . 1 5 . 7 16 . 6 Heat Transferred 15191 | 273 545 3182 259 2137 5900 444 2451 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Peak Influence 1136 | 10 191 356 240 311 1136 600 959 Initial 596 | . 6 2 150 109 154 596 225 Average 371 | 4 74 194 163 202 635 480 534 Maximum Alert Level 4 | . . 1 1 1 4 2 3 Low Security (%) 31 | 100 100 51 92 29 3 . . Level 1 27 | . . 48 7 70 17 18 33 Level 2 27 | . . . . . 40 81 35 Level 3 11 | . . . . . 31 . 30 Level 4 1 | . . . . . 7 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 1 1 4 . 3 . Investigation . | . . . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 4 | . 1 1 1 1 . . . Assault . | . . . . . . . . Garrison 5 | . . . . 3 . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Distress Signals 5 | . . 2 . 1 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 134 | . 16 31 3 14 28 15 27 Peak Tracking Total 6 | . 3 6 2 3 4 4 5 Tactical Retreats 7 | . . 3 . . 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Traps Triggered 11 | . 5 1 . . 4 1 . Indirectly . | . . . . . . . . Trap Hack Attempts 39 | . . . 18 . 21 . . Triggered . | . . . . . . . . Disarmed 2 | . . . 2 . . . . Reprogrammed 6 | . . . . . 6 . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Machines Disabled 9 | . . . . . 6 1 2 Max in Single Turn 1 | . . . . . 1 . 1 Garrison Relay 6 | . . . . . 4 . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Machines Accessed 35 | . 9 7 5 2 2 8 2 Terminals 23 | . 8 4 4 . 2 3 2 Fabricators . | . . . . . . . . Repair Stations 4 | . . 1 1 1 . 1 . Recycling Units 4 | . 1 1 . . . 2 . Scanalyzers 2 | . . 1 . . . 1 . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 104 | . 38 23 15 4 4 17 3 Successful 69 | . 22 18 12 3 1 12 1 Failed 35 | . 16 5 3 1 3 5 2 Catastrophic 5 | . 4 . . . . 1 . Database Lockouts . | . . . . . . . . Manual 56 | . 27 12 12 . . 5 . Terminals 73 | . 33 14 13 . 4 6 3 Fabricators . | . . . . . . . . Repair Stations 11 | . . 3 2 3 . 3 . Recycling Units 10 | . 5 2 . . . 3 . Scanalyzers 8 | . . 4 . . . 4 . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 22 | . 12 5 3 . 1 . 1 Prototype ID Bank 6 | . 3 2 1 . . . . Open Door 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . . . 1 Terminal Index 3 | . 1 1 1 . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 3 | . 2 1 . . . . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Patrol Status 3 | . 1 1 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . 2 2 2 . 2 . Scan Component 4 | . . 1 1 1 . 1 . Repair 4 | . . 1 1 1 . 1 . Recycling Unit Hacks 4 | . 1 1 . . . 2 . Retrieve Components 4 | . 1 1 . . . 2 . Scanalyzer 8 | . . 4 . . . 4 . Insert Component 4 | . . 2 . . . 2 . Analyze 4 | . . 2 . . . 2 . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 25 | . 9 6 7 . . 3 . Terminals 24 | . 8 6 7 . . 3 . Assimilate 5 | . 1 2 2 . . . . Botnet 15 | . 6 3 4 . . 2 . Operators 4 | . 1 1 1 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Mask 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 9 6 5 1 2 6 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 1 1 1 . 1 . Time 172 | . . 51 26 51 . 44 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 18 | . 6 10 . . . 2 . Parts Scanalyzed 4 | . . 2 . . . 2 . Part Schematics Acquired 3 | . . 2 . . . 1 . Parts Damaged 1 | . . . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked 13 | . 1 3 . . 3 5 1 Non-combat 5 | . 1 3 . . . 1 . Combat 8 | . . . . . 3 4 1 Robot Hacks Applied 18 | . 1 4 . . 4 8 1 parse_system 2 | . . 1 . . 1 . . no_distress 4 | . 1 3 . . . . . generate_echo 1 | . . . . . . 1 . find_station 1 | . . . . . . 1 . release_backups 1 | . . . . . . 1 . link_fov 1 | . . . . . . 1 . streamctrl_high 2 | . . . . . 2 . . formatsys_high 6 | . . . . . 1 4 1 Relay Couplers Released 24 | . . . . . 16 . 8 Machine Destruction 24 | . . . . . 16 . 8 Attached 6 | . . . . . 4 1 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Total Allies 11 | . . 1 1 . 4 4 1 Largest Group 2 | . . 1 2 2 2 2 1 Highest-Rated Group 48 | . . 10 20 20 48 44 32 Highest-Rated Ally 39 | . . 10 10 10 39 32 32 Total Orders 2 | . . . . . . 2 . STAY 1 | . . . . . . 1 . ROAM 1 | . . . . . . 1 . Ally Attacks 43 | . . . . . 21 13 9 Total Damage 1011 | . . . . . 333 388 290 Kills 10 | . . . . . 3 5 2 Allies Corrupted 1 | . . . . . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Turns Passed 7542 | 115 927 1508 327 721 1943 1216 785 Spaces Moved 4263 | 66 618 898 235 290 870 893 393 Core 13 | 6 6 . . . 1 . . Treads 53 | . . . . . 53 . . Legs 4068 | 60 483 898 235 290 816 893 393 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 129 | . 129 . . . . . . Fastest Speed 37 | 50 37 120 120 190 110 113 113 Average Speed 129 | 117 107 120 120 190 163 113 114 Slowest Speed 500 | 150 280 190 120 190 500 113 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 6 91 60 21 10 83 26 43 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 8 | . . . . 2 6 . . Melee . | . . . . . . . . Projectile 8 | . . . . 2 6 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Total 5511 | 86 779 1179 269 392 1169 1067 570 Wait 385 | 5 47 122 5 18 36 109 43 Move 4256 | 65 617 897 234 290 868 892 393 Hop . | . . . . . . . . Pick Up 87 | 2 14 21 3 6 23 9 9 Fast Attach 51 | 7 21 7 . 2 9 2 3 Attach 34 | . 5 4 2 6 5 4 8 Detach 16 | . 5 4 . 1 . 4 2 Swap 65 | . 4 15 2 14 20 7 3 Drop 89 | . 7 28 . 15 27 8 4 Fire 458 | 7 58 75 5 40 137 31 105 Melee 8 | . 1 5 . . 2 . . Ram . | . . . . . . . . Kick 1 | . . 1 . . . . . Crush . | . . . . . . . . Escape Stasis 21 | . . . . . 20 1 . Rewire 1 | . . . . . 1 . . Trap 39 | . . . 18 . 21 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 357 | -10/Materials | Identified exit to Materials 627 | -10/Materials | Lost 3 parts (1p2n) 676 | -10/Materials | Discovered exit to Materials (range 16) 694 | -10/Materials | Discovered new exit (range 9) 743 | -10/Materials | Core integrity fell below 50% 879 | -10/Materials | Core integrity fell below 20% 903 | -10/Materials | Lost 4 parts (1p2n1u) 1043 | -10/Materials | Entered another Materials area 1043 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1195 | -9/Materials | Build established: Scavenger-Mutant 2284 | -9/Materials | Repaired Adv. Beam Cannon 2510 | -9/Materials | Discovered new exit (range 16) 2527 | -9/Materials | Identified exit to Materials 2551 | -9/Materials | Entered another Materials area 2551 | -8/Materials | Accompanied by 1 ally 2551 | -8/Materials | Evolved 2 slots: Utility x2 2772 | -8/Materials | Discovered new exit (range 10) 2782 | -8/Materials | Identified exit to Factory 2789 | -8/Materials | Repaired Aluminum Leg? 2878 | -8/Materials | Entered Factory 2878 | -7/Factory | Accompanied by 2 allies 2878 | -7/Factory | Evolved 2 slots: Utility x2 2946 | -7/Factory | Garrison activated, responded to threat 3234 | -7/Factory | Repaired Adv. Beam Cannon? 3598 | -7/Factory | Identified exit to Garrison 3599 | -7/Factory | Entered Garrison 3599 | -7/Garrison | Accompanied by 1 ally 3662 | -7/Garrison | Rescued a captive Derelict 3806 | -7/Garrison | Garrison Relay disabled 3824 | -7/Garrison | Triggered checkpoint 3865 | -7/Garrison | Installed Relay Interface Framework 3889 | -7/Garrison | Triggered checkpoint 3889 | -7/Garrison | Triggered checkpoint 4132 | -7/Garrison | Lost 3 parts (1p1n1u) 4261 | -7/Garrison | Triggered checkpoint 4393 | -7/Garrison | Triggered checkpoint 4435 | -7/Garrison | Lost 3 parts (2n1u) 4520 | -7/Garrison | Garrison Relay disabled 4574 | -7/Garrison | Discovered new exit (range 11) 4591 | -7/Garrison | Identified exit to Factory 4771 | -7/Garrison | Triggered checkpoint 4857 | -7/Garrison | Discovered exit to Factory (range 11) 4899 | -7/Garrison | Triggered checkpoint 5000 | -7/Garrison | Garrison Relay disabled 5066 | -7/Garrison | Triggered checkpoint 5345 | -7/Garrison | Triggered checkpoint 5403 | -7/Garrison | Garrison Relay disabled 5521 | -7/Garrison | Discovered exit to Factory (range 12) 5542 | -7/Garrison | Entered Factory 5599 | -7/Factory | Repaired Imp. Deuterium Engine 5924 | -7/Factory | Discovered new exit (range 11) 5935 | -7/Factory | Identified exit to Lower Caves 5977 | -7/Factory | Garrison activated, responded to threat 6672 | -7/Factory | Garrison activated, responded to threat 6754 | -7/Factory | Identified exit to Garrison 6758 | -7/Factory | Entered Garrison 6830 | -7/Garrison | Triggered checkpoint 6836 | -7/Garrison | Core integrity fell below 50% 6948 | -7/Garrison | Garrison Relay disabled 7042 | -7/Garrison | Triggered checkpoint 7187 | -7/Garrison | Discovered new exit (range 12) 7200 | -7/Garrison | Identified exit to Factory 7228 | -7/Garrison | Triggered checkpoint 7322 | -7/Garrison | Garrison Relay disabled 7470 | -7/Garrison | Core integrity fell below 20% 7543 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07491_ Slug penetrates G-47 Trooper. 07499_ G-47 Trooper destroyed. 07501_ Slug penetrates Reinforced Barrier. 07503_ Slug penetrates G-47 Trooper. 07515_ KX =ZUYQJEGXGJADVTO76468TD,MU 07516_ Slug penetrates G-47 Trooper. 07516_ G-47 Trooper destroyed. 07518_ Slug penetrates G-47 Trooper. 07522_ Slug penetrates G-50 Soldier. 07524_ G-50 Soldier suffers critical hit (Destroy). 07524_ G-50 Soldier destroyed. 07526_ Slug penetrates G-47 Trooper. 07526_ G-47 Trooper destroyed. 07528_ Slug penetrates G-47 Trooper. 07530_ Critical hit (Burn: +37). 07530_ Slug penetrates G-47 Trooper. 07531_ System corrupted: Heat flow error (+148). 07534_ Slug penetrates G-47 Trooper. 07538_ G-47 Trooper destroyed. 07540_ Slug penetrates G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#####???? | | ????????????????????????????#####????????#!!!#???? | | ????????????????????????????# #????????#! !#???? | | ?????????????????????######## #######??#! !#???? | | ?????????????????????# ! ! #??## ##???? | | ####?????????????????## !!###### #### #???# #????? | | #?????????????????# #???# ## # ##### #????? | | #?????????????????#######???#[ + #????? | | #???????????????????????????#%#### ##### ##???? | | # #???????????????????????????#%#??# #???# "#???? | | # #???????????????????????????#*#??# #???# T#???? | | # #???????????????????????????# #??# #???#""#???? | | # #??????????????????########## ####^#???####???? | | # #??????????????????# *; !## #??????????? | | %! ##############?????# #=# ####### #??????????? | | # [%* #?????##+#=# ##?????# #??????????? | | # =%= #?????# !+ +! #?????# #???#####??? | | # ###### ##### #?????# !#%#! #?????# #???# #??? | | # #????# #???# #?????####!####???### ##### < #??? | | #????# #???# #???????##%######## #?## | | ###????# #???# #???????#* ! #?#" | | ???????# #??## #???????#|######### ##########?#" | | ???????# #??#T #######?#@#???????# #??????????# | | ???????# #??## ## " #?#[#???????# #??????????# | | ???????# #??## ## "%%###%##??????# #??????????# | | ???????# ####= =%* * ######## ############ | | ???????# *%= = | | ???????######[ | | ????????????#^^^## ##!= #########+############" | | ????????????# ## ##*%g###?????# # [[[#???#" | | ??????????? =% [ #?????# === #???## | | ??????????? %= #?????##########????? | | ??????????? % #???????????????????? | | ???????????? [ +???????????????????? | | ????????????# ## ## ###???????????????????? | | ????????????# ## ## % #?????????????????????? | | ????????????# !% #?????????????????????? | | ????????????# +?????????????????????? | | ????????????+ =%= #?????????????????????? | | ????????????## ## ""##% #?????????????????????? | | ?????????????? ##?????#= #?????????????????????? | | ?????????????? ???????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????+???????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 450 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 20 Relay Coupler Types 2 Relay Coupler Value 74 Item Schematics ----------------- Reaction Control System | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed SniperCloakShielding Manual? 0 Play Time 02:16:45 Cumulative 40.6 hours Start 2025.01.20 @ 12:41:57 End 2025.01.20 @ 15:12:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 37 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c1981a9-26e4-4d8b-af87-ae1a9b8fc4ed