Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 22:02:13

Player: Valguris

Result: Assimilated 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (38)       7600
Robots Destroyed (336)     1680
Value Destroyed (22047)    22047
Prototype IDs (44)         880
Alien Tech Used (0)        0
Bonus (34142)              34142
              TOTAL SCORE: 70849

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    2495
Follower Combat Kills      12490
Entered Garrisons          2400
Used RIF Installer         6000
Aligned with FarCom        300
Scanned by Researcher      500
Met MAIN.C                 5000
Used 0b10 Conduit          2000
Win                        3000
Friendly Fire              -1043

 Cogmind 
---------
Core Integrity             487/1600
Matter                     62/300
Energy                     57/900
System Corruption          33%
Temperature                Cool (2)
Location                   0b10 Command

 Parts 
-------
Power (2)
Propulsion (3)
  Nuclear Pulse Array
Utility (18)
  Advanced Energy Well
  Advanced Core Analyzer
  AEGIS Remote Shield
  Relay Coupler [NC] (1)
  Relay Coupler [Grunt] (20)
  Relay Coupler [Sentry] (4)
  Relay Coupler [Demolisher] (41)
  Relay Coupler [Behemoth] (25)
Weapon (2)
Inventory (4)
  Heavy Regenerative Plating
  Long-range Proton Cannon
  Advanced Datajack

 Peak State 
------------
Power
  Particle Reactor
  Particle Reactor
Propulsion
  Centrium Wheel
  Centrium Wheel
  Centrium Wheel
Utility
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  Advanced Energy Well
  Enhanced Optical Array
  Advanced Transmission Jammer
  Advanced Force Field
  Antimissile System
  Relay Coupler [NC]
  Relay Coupler [Swarmer]
  Relay Coupler [Grunt]
  Relay Coupler [Grunt]
  Relay Coupler [Brawler]
  Relay Coupler [Duelist]
  Relay Coupler [Sentry]
  Relay Coupler [Demolisher]
  Relay Coupler [Hunter]
  Relay Coupler [Behemoth]
Weapon
  Enhanced Gamma Bomb Array
  Advanced Remote Datajack
Inventory
  Reinforced Fission Core
  Reinforced Antimatter Reactor
  Centrium Wheel
  Centrium Wheel
  Advanced Cooling System
  Advanced Coolant Injector
  Structural Scanner
  Relay Coupler [Grunt]
  Relay Coupler [Demolisher]
  Relay Coupler [Specialist]
  Relay Coupler [Hunter]
  Relay Coupler [Behemoth]
  Long-range Proton Cannon
  Long-range Proton Cannon
  Compact HERF Cannon
  Cooled Plasma Cannon
  Hardcell Cannon
  Improved Proton Missile Launcher
  Micro-nuke Launcher
  Advanced Datajack
  Advanced Remote Datajack
  Field Lobotomy Kit
[Rating: 142]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Centrium Wheel
  Treads                   Medium Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Centrium Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Nuclear Pulse Array
Utility                    High-capacity Storage Unit
  Device                   Advanced Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Relay Coupler [Grunt]
  Protection               Damper Plating
Weapon                     Compact HERF Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Katana
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Was Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   .   .   2   .   2   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | .   .   .   2   .   .   .   1   .   .   .   1   .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   .   .   2   .   2   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             671  | 6   10  .   10  9   2   2   8   12  3   18  25  15  35  21  12  18  9   20  23  10  9   37  32  8   64  20  22  18  12  24  32  29  7   10  2   4   38  35  
  Power                    38   | 1   1   .   .   2   .   .   .   .   .   1   3   .   3   1   1   .   2   2   1   .   .   2   1   4   .   1   .   1   1   1   .   4   .   .   .   .   2   3   
    Engine                 11   | 1   1   .   .   2   .   .   .   .   .   .   2   .   3   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   2   1   4   .   1   .   1   1   1   .   4   .   .   .   .   1   3   
  Propulsion               64   | 2   2   .   3   .   .   .   1   2   1   4   1   1   5   3   1   4   .   1   4   3   2   .   3   .   1   1   .   .   .   1   3   .   .   .   .   .   3   12  
    Treads                 10   | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Leg                    14   | .   2   .   3   .   .   .   1   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
    Wheel                  31   | .   .   .   .   .   .   .   .   .   .   4   1   1   5   1   1   2   .   .   4   2   1   .   2   .   1   1   .   .   .   1   2   .   .   .   .   .   2   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Utility                  228  | 1   2   .   6   2   2   1   1   6   .   4   3   3   6   4   2   9   3   4   5   3   .   12  6   4   23  5   8   12  4   10  12  17  4   10  2   4   18  10  
    Device                 97   | .   1   .   .   1   .   1   .   3   .   .   1   1   3   2   .   4   2   1   3   1   .   4   1   2   18  2   6   4   4   1   5   7   3   4   2   2   5   3   
    Storage                19   | 1   1   .   5   .   2   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   1   1   .   .   .   .   1   2   
    Processor              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
    Hackware               73   | .   .   .   .   .   .   .   1   .   .   2   1   1   1   1   2   .   .   2   2   1   .   3   2   1   3   2   1   7   .   7   4   9   1   6   .   2   10  1   
    Protection             35   | .   .   .   1   1   .   .   .   2   .   2   .   1   2   1   .   5   1   1   .   1   .   5   1   1   1   1   .   .   .   1   2   .   .   .   .   .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   341  | 2   5   .   1   5   .   1   6   4   2   9   18  11  21  13  8   5   4   13  13  4   7   23  22  .   40  13  14  5   7   12  17  8   3   .   .   .   15  10  
    Energy Gun             19   | 1   2   .   .   .   .   1   .   .   .   .   2   .   .   2   1   1   .   .   .   1   1   .   1   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          161  | .   1   .   1   2   .   .   2   2   1   1   6   6   10  3   4   3   3   6   9   1   5   10  9   .   15  6   10  2   3   6   12  7   3   .   .   .   7   5   
    Ballistic Gun          19   | 1   1   .   .   .   .   .   3   2   .   1   5   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       16   | .   1   .   .   1   .   .   .   .   .   3   1   .   2   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   3   
    Launcher               35   | .   .   .   .   1   .   .   .   .   .   .   1   3   .   3   .   .   1   1   1   .   .   3   3   .   4   3   2   1   2   2   .   .   .   .   .   .   4   .   
    Special Weapon         56   | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   2   1   .   4   3   1   1   7   7   .   10  1   2   2   1   4   4   1   .   .   .   .   1   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        19   | .   .   .   .   .   .   .   .   .   .   .   1   1   2   1   1   .   .   2   .   .   .   2   1   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   13   | .   .   .   .   .   .   .   .   .   .   2   2   1   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Unidentified Prototypes  19   | .   .   .   .   .   .   .   1   .   .   .   4   .   1   .   1   .   1   .   .   .   .   .   2   .   1   .   3   .   .   .   2   .   .   .   .   .   1   2   
Parts Lost                 85   | .   4   .   .   2   .   .   .   4   1   2   1   1   9   4   .   .   .   1   2   .   .   9   1   .   1   3   .   .   1   2   3   .   .   .   .   .   23  11  
  Power                    15   | .   1   .   .   1   .   .   .   .   .   1   .   .   2   .   .   .   .   1   1   .   .   2   .   .   .   1   .   .   1   .   .   .   .   .   .   .   2   2   
  Propulsion               22   | .   1   .   .   .   .   .   .   1   1   1   1   1   3   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   4   4   
  Utility                  28   | .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   4   1   .   .   1   .   .   .   1   1   .   .   .   .   .   12  4   
  Weapon                   20   | .   2   .   .   .   .   .   .   2   .   .   .   .   2   2   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   1   1   .   .   .   .   .   5   1   
  Highest Loss Streak      12   | .   4   .   .   1   .   .   .   2   1   1   1   1   4   3   .   .   .   1   1   .   .   5   1   .   1   3   .   .   1   1   2   .   .   .   .   .   12  8   
Average Slot Usage (%)     93   | .   93  100 98  99  100 100 97  96  100 99  99  99  96  95  91  92  85  85  79  87  88  97  98  90  88  88  88  89  88  94  94  94  95  95  93  96  93  56  
  Engine                   4    | .   13  14  11  11  11  11  9   9   9   2   .   15  13  7   6   6   6   5   5   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   6   6   1   .   5   5   10  10  10  10  9   10  10  9   9   8   8   8   8   8   8   7   4   
  Leg                      6    | .   16  28  22  22  22  22  27  26  27  8   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Wheel                    11   | .   .   .   .   .   .   .   .   .   .   18  22  22  21  10  10  12  13  13  14  16  17  17  14  15  15  15  15  15  14  14  12  13  13  13  12  12  11  .   
  Device                   8    | .   8   14  11  14  11  11  9   12  9   1   .   6   6   8   13  13  13  2   1   4   5   9   10  5   5   10  9   5   12  14  12  8   7   4   9   12  7   3   
  Storage                  17   | .   14  14  21  22  22  22  18  19  27  27  29  30  30  27  20  20  20  20  17  17  17  17  15  15  15  15  15  15  14  18  14  13  13  13  12  12  13  7   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   4   4   4   4   4   4   4   4   3   2   
  Hackware                 15   | .   .   .   .   .   .   .   6   .   .   7   1   6   5   2   4   6   .   9   13  17  17  15  19  21  19  15  15  20  19  19  25  33  34  38  36  36  39  24  
  Protection               5    | .   .   .   10  7   11  11  9   8   9   8   12  .   1   5   6   5   5   6   5   5   5   12  10  5   5   5   5   5   4   4   6   4   4   4   4   4   2   .   
  Energy Gun               1    | .   13  .   .   .   .   7   2   .   .   .   .   .   .   2   5   4   6   6   5   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            6    | .   1   14  11  11  11  3   4   12  8   2   2   14  6   7   5   2   5   5   4   2   4   6   5   5   3   5   8   4   3   4   4   3   4   4   4   4   3   2   
  Ballistic Cannon         2    | .   1   14  11  10  11  11  4   .   .   12  2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   5   2   2   2   5   3   .   .   4   3   3   3   4   4   4   4   4   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             203  | 10  26  26  81  53  82  82  82  103 103 107 140 140 137 149 127 170 170 165 164 164 168 175 156 170 203 200 203 200 198 197 189 181 187 187 174 188 187 100 
  Greatest Support         70   | 40  40  20  26  26  26  26  36  36  36  36  36  36  40  28  22  70  22  22  48  48  48  48  48  48  48  48  48  48  48  48  48  48  48  48  48  48  48  58  
  Greatest Overweight (x)  12   | .   1   1   4   2   3   3   2   3   2   4   5   3   5   11  10  12  7   7   12  10  3   3   3   3   4   4   4   4   4   4   3   3   3   3   3   3   8   3   
  Average Overweight (x)   2    | .   .   1   1   1   1   3   2   2   2   2   3   3   3   7   6   5   6   6   4   3   3   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   .   
Largest Inventory Capacity 32   | 6   10  10  20  16  20  20  20  26  26  26  32  32  32  32  26  26  26  26  26  26  26  26  26  26  28  28  28  28  28  28  28  28  28  28  28  28  28  12  
  Average Capacity         24   | 5   7   10  15  16  17  20  20  21  26  26  31  32  32  29  26  26  26  26  26  26  26  26  26  26  27  28  28  28  28  28  28  28  28  28  28  28  27  10  
  Most Carried             32   | 6   10  10  16  16  20  20  20  25  26  26  32  32  32  30  26  26  26  26  26  26  26  26  26  26  28  28  28  28  28  28  28  28  28  28  28  28  28  12  
  Average Carried          24   | 4   7   9   13  15  17  20  19  20  25  25  30  31  31  27  25  25  25  25  25  24  25  25  25  25  26  27  27  27  27  27  27  27  27  27  26  27  24  9   
  Final Capacity           28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   .   .   .   .   .   .   .   4   
  Final Carried            28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   .   .   .   .   .   .   .   4   

 Class Distribution 
--------------------
 49% | Botlord-Mutant
 20% | Bothacker-Mutant
 14% | Mutant
 14% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
    Hauler-Mutant | -6/Waste
    Hauler-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
   Botlord-Mutant | -5/Factory
 Bothacker-Mutant | -5/Waste
 Bothacker-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -4/Waste
   Botlord-Mutant | -4/Factory
 Bothacker-Mutant | -4/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -4/Garrison
   Botlord-Mutant | -3/Research
   Botlord-Mutant | -3/Garrison
   Botlord-Mutant | -2/Research
   Botlord-Mutant | -2/Garrison
   Botlord-Mutant | -2/Research
   Botlord-Mutant | -2/Garrison
   Botlord-Mutant | -1/Access
   Botlord-Mutant | -1/Garrison
   Botlord-Mutant | -1/Access
   Botlord-Mutant | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -2   -1   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Was  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  Com  
Matter Collected           12583 | 259  134  8    198  219  4    92   114  158  10   406  435  215  478  338  156  185  25   355  206  402  110  675  351  231  971  375  287  401  172  442  397  1161 250  240  .    300  1605 218  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            18706 | .    698  .    358  452  .    285  160  509  216  644  496  404  930  454  348  665  40   659  399  1465 114  1822 347  1579 1050 497  499  554  331  674  415  569  .    .    .    .    739  334  
  Parts                    727   | .    46   .    25   27   .    11   9    32   13   28   27   22   39   25   7    7    2    23   11   11   3    81   14   21   55   34   15   19   20   35   17   26   .    .    .    .    12   10   
Haulers Intercepted        9     | .    1    .    1    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Was Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc Com 
Combat Hostiles Destroyed  281  | .   16  .   8   11  .   4   3   12  3   10  8   13  13  13  .   1   3   14  5   6   2   34  9   6   25  16  1   7   5   13  4   3   .   .   .   .   9   4   
  Melee                    18   | .   .   .   .   .   .   .   .   .   .   .   1   2   4   1   .   .   .   .   .   .   .   1   1   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Guns                     26   | .   12  .   .   .   .   2   .   1   .   1   4   .   2   2   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  135  | .   2   .   8   7   .   2   3   11  3   9   3   3   7   6   .   1   1   5   4   6   .   17  1   6   5   .   .   6   2   5   4   3   .   .   .   .   3   2   
  AOE                      74   | .   2   .   .   3   .   .   .   .   .   .   .   8   .   4   .   .   2   5   1   .   1   8   6   .   13  12  .   .   3   3   .   .   .   .   .   .   3   .   
Classes Destroyed          22   | .   8   .   .   1   .   1   .   1   .   1   .   1   1   .   .   1   .   .   .   .   .   2   .   .   2   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Worker                   12   | .   1   .   .   2   .   1   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 10   | .   .   .   .   3   .   1   .   .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   1   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  83   | .   6   .   .   9   .   .   .   3   .   .   3   8   .   4   .   .   3   4   .   .   .   8   6   .   13  12  .   .   3   .   .   .   .   .   .   .   1   .   
  Saboteur                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   2   .   .   .   .   .   .   
  Grunt                    100  | .   10  .   8   2   .   3   3   4   .   9   3   2   7   7   .   .   .   5   4   .   .   14  1   .   2   4   .   4   1   6   .   1   .   .   .   .   .   .   
  Brawler                  9    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   
  Duelist                  8    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   22   | .   .   .   .   .   .   .   .   4   3   .   2   1   3   1   .   .   .   1   .   .   .   1   .   .   3   .   .   .   1   .   .   .   .   .   .   .   1   1   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   12   | .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   2   .   .   2   .   .   .   2   .   1   1   .   .   .   1   .   .   .   .   .   .   
  Programmer               16   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   3   1   .   .   .   .   2   3   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Compactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   6   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   8   .   3   5   .   3   3   3   2   3   3   8   3   5   2   1   3   5   4   2   1   10  5   2   5   11  3   1   3   4   1   1   .   .   .   .   4   2   
  Combat Bots Only         11   | .   7   .   2   4   .   3   3   3   2   3   3   8   3   5   .   1   3   5   3   2   1   10  5   2   5   11  1   1   3   4   1   1   .   .   .   .   3   2   
Max Kills in Single Turn   7    | .   3   .   1   1   .   1   1   1   1   1   1   3   1   2   1   1   2   2   2   1   1   4   3   1   4   7   1   1   3   3   1   1   .   .   .   .   4   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   2   .   .   1   .   .   .   .   .   .   .   3   .   2   .   .   2   2   1   .   1   4   3   .   4   6   .   .   3   3   .   .   .   .   .   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -2   -1   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Was  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  Com  
Damage Taken               20423 | .    665  .    299  408  .    130  120  402  32   560  383  386  1252 383  12   .    110  999  421  .    140  2765 618  24   958  1151 124  439  104  673  786  183  46   130  .    178  3208 2334 
  Core                     2420  | .    91   .    46   48   .    20   34   64   .    60   27   50   239  22   .    .    15   88   .    .    .    148  57   .    69   80   12   44   .    8    42   11   14   18   .    23   500  590  
  Absorbed by Shields      3476  | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    59   .    .    .    114  24   .    324  .    132  198  110  357  476  171  48   133  .    14   1145 166  
Core Remaining (%)         75    | 100  .    63   .    .    .    71   .    .    .    71   .    .    .    51   .    .    .    87   .    .    .    85   .    .    .    .    .    77   .    99   .    .    .    94   .    .    .    30   
Volleys Fired              1658  | .    53   2    27   47   .    13   17   46   9    34   29   33   54   20   22   8    6    41   33   58   8    174  38   104  73   34   33   83   23   93   54   85   21   36   2    34   170  41   
  Largest                  2     | .    2    2    2    2    .    2    2    2    1    2    2    2    2    2    2    2    2    2    2    1    2    2    2    1    2    2    2    2    1    2    2    1    1    1    1    1    2    1    
  Hottest                  188   | .    100  95   95   136  .    103  136  136  68   103  140  140  180  180  124  70   124  124  124  57   150  150  70   35   145  188  188  188  94   188  185  120  120  120  50   120  162  88   
Shots Fired                2162  | .    100  4    54   76   .    26   32   72   9    63   54   46   96   30   31   15   7    67   54   58   13   242  51   103  103  51   46   86   23   104  59   85   21   36   2    34   170  39   
  Gun                      292   | .    90   .    .    .    .    9    10   11   .    1    40   .    37   7    16   .    1    26   21   .    2    .    .    .    1    20   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   1409  | .    10   4    54   58   .    17   20   61   9    62   12   38   59   18   11   14   4    33   26   52   9    212  34   98   77   20   39   52   11   82   47   49   3    22   .    12   45   35   
  Launcher                 76    | .    .    .    .    6    .    .    .    .    .    .    2    8    .    5    .    .    2    3    1    .    .    8    4    .    5    8    2    17   1    3    .    .    .    .    .    .    1    .    
  Special                  385   | .    .    .    .    12   .    .    2    .    .    .    .    .    .    .    4    1    .    5    6    6    2    22   13   5    20   3    5    17   11   19   12   36   18   14   2    22   124  4    
  Kinetic                  327   | .    37   2    27   26   .    13   16   11   .    49   40   .    43   7    .    .    .    .    .    32   .    11   .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    10   
  Thermal                  747   | .    17   2    27   44   .    13   16   61   9    14   12   38   53   17   2    14   3    .    5    20   1    57   34   98   60   .    13   .    .    .    21   10   3    22   .    12   30   19   
  Explosive                52    | .    .    .    .    .    .    .    .    .    .    .    2    8    .    5    .    .    2    3    1    .    .    8    4    .    5    8    2    .    1    2    .    .    .    .    .    .    1    .    
  Electromagnetic          665   | .    46   .    .    6    .    .    .    .    .    .    .    .    .    1    25   .    2    59   42   .    10   144  .    .    18   40   26   69   11   83   23   39   .    .    .    .    15   6    
  Robot Hit Streak         26    | .    12   4    11   6    .    8    4    10   3    10   10   10   10   14   10   11   1    14   11   11   4    14   12   9    13   12   8    12   6    9    10   23   26   6    5    10   18   6    
  Robot Miss Streak        6     | .    4    .    3    3    .    2    3    3    2    3    3    3    4    2    2    1    1    1    4    6    3    4    1    2    5    3    3    5    2    5    3    2    2    3    .    3    4    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1343  | .    65   4    34   31   .    18   16   37   4    54   38   26   69   18   25   13   1    47   33   43   7    124  31   82   86   27   23   30   14   46   36   47   15   12   2    18   143  24   
  Core Hits                512   | .    36   .    13   15   .    13   9    17   4    23   14   20   26   19   8    3    4    22   13   10   2    66   16   13   38   23   8    9    8    15   8    7    .    2    .    .    21   7    
  Critical Hits            45    | .    .    .    1    .    .    1    .    .    1    2    .    2    4    1    .    .    .    .    .    18   .    7    .    1    1    1    .    .    .    .    1    1    .    .    .    .    2    1    
  Critical Kills           19    | .    .    .    .    .    .    .    .    .    1    1    .    2    1    1    .    .    .    .    .    4    .    2    .    1    1    .    .    .    .    .    1    1    .    .    .    .    2    1    
  Critical Parts Destroyed 10    | .    .    .    1    .    .    1    .    .    .    1    .    .    3    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              99    | .    .    .    .    .    .    .    .    .    1    23   5    4    11   3    1    .    .    .    .    .    .    2    1    .    25   .    .    .    .    .    .    .    .    .    .    .    23   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 19    | .    .    .    .    .    .    .    .    .    1    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 40    | .    .    .    .    .    .    .    .    .    .    .    2    2    6    1    1    .    .    .    .    .    .    2    1    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            37    | .    .    .    .    .    .    .    .    .    .    4    2    2    5    1    1    .    .    .    .    .    .    1    1    .    14   .    .    .    .    .    .    .    .    .    .    .    6    .    
    Combat Hostiles        29    | .    .    .    .    .    .    .    .    .    .    4    2    2    5    1    .    .    .    .    .    .    .    1    1    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           41329 | .    1086 75   660  779  .    338  310  785  104  1930 815  1355 2157 1210 594  435  273  1620 916  1302 280  4657 1935 2831 4425 1830 935  907  515  1578 1171 572  89   177  .    .    1810 873  
  Guns                     3201  | .    740  .    .    .    .    88   53   79   .    17   420  .    507  129  312  .    .    307  278  .    .    .    .    .    26   245  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  25096 | .    122  75   660  553  .    250  257  706  104  582  239  492  1227 322  204  435  26   675  467  1302 197  3006 776  2831 1798 307  834  907  289  1223 1171 572  89   177  .    .    1348 873  
  Explosions               9304  | .    224  .    .    226  .    .    .    .    .    91   .    718  .    654  .    .    247  638  171  .    83   1558 1053 .    1236 1278 101  .    226  355  .    .    .    .    .    .    445  .    
  Melee                    3711  | .    .    .    .    .    .    .    .    .    .    1240 156  145  423  105  78   .    .    .    .    .    .    93   106  .    1365 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    
  Kinetic                  4225  | .    222  40   317  282  .    187  106  79   .    457  420  .    612  129  .    .    .    .    .    730  .    169  .    .    .    .    .    .    .    .    105  .    .    .    .    .    .    370  
  Thermal                  13970 | .    302  35   343  271  .    151  204  706  104  142  239  492  1122 322  .    435  .    216  201  572  83   611  776  2831 1442 .    162  .    .    .    610  52   89   177  .    .    912  368  
  Explosive                8328  | .    .    .    .    .    .    .    .    .    .    91   .    718  .    654  .    .    247  422  .    .    .    1502 1053 .    1236 1278 101  .    226  355  .    .    .    .    .    .    445  .    
  Electromagnetic          11078 | .    562  .    .    226  .    .    .    .    .    .    .    .    .    .    516  .    26   982  715  .    197  2282 .    .    382  552  672  907  289  1223 456  520  .    .    .    .    436  135  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1240  | .    .    .    .    .    .    .    .    .    .    1240 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 2471  | .    .    .    .    .    .    .    .    .    .    .    156  145  423  105  78   .    .    .    .    .    .    93   106  .    1365 .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         33    | .    .    .    .    .    .    .    .    .    .    5    .    .    6    6    .    .    .    .    .    .    .    4    5    12   18   16   .    .    .    1    2    2    2    2    1    1    26   33   
  Average Corruption       5     | .    .    .    .    .    .    .    .    .    .    5    .    .    5    6    .    .    .    .    .    .    .    3    4    11   13   5    .    .    .    1    1    2    2    2    1    1    4    28   
  Corruption Purged        18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    16   .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  406   | .    .    .    .    .    .    .    .    .    .    18   .    .    32   13   .    .    .    .    .    .    .    29   10   39   83   31   .    .    .    5    4    30   4    12   .    3    29   64   
    Message Errors         80    | .    .    .    .    .    .    .    .    .    .    1    .    .    3    4    .    .    .    .    .    .    .    5    2    6    18   12   .    .    .    3    2    12   .    .    .    1    5    6    
    Matter Fused           55    | .    .    .    .    .    .    .    .    .    .    4    .    .    6    2    .    .    .    .    .    .    .    6    3    1    15   5    .    .    .    .    .    .    .    .    .    .    3    10   
    Heat Flow Errors       47    | .    .    .    .    .    .    .    .    .    .    3    .    .    4    2    .    .    .    .    .    .    .    4    .    2    7    4    .    .    .    .    1    7    2    2    .    .    4    5    
    Energy Discharges      37    | .    .    .    .    .    .    .    .    .    .    2    .    .    3    1    .    .    .    .    .    .    .    3    .    1    4    4    .    .    .    1    .    5    1    5    .    .    3    4    
    Data Loss (minor)      39    | .    .    .    .    .    .    .    .    .    .    4    .    .    3    1    .    .    .    .    .    .    .    2    3    3    4    3    .    .    .    1    1    3    1    3    .    1    2    4    
    Data Loss (major)      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    3    
    Misfires               11    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    4    4    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    9    .    .    .    .    .    .    .    .    .    .    .    2    14   
    Targeting Errors       82    | .    .    .    .    .    .    .    .    .    .    3    .    .    8    2    .    .    .    .    .    .    .    8    1    15   16   .    .    .    .    .    .    3    .    2    .    1    8    15   
    Weapon Failures        15    | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    1    1    5    1    .    .    .    .    .    .    .    .    .    .    .    2    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1353  | .    .    .    5    18   .    .    .    2    .    36   26   5    55   77   28   .    6    8    99   8    25   126  155  .    274  9    24   79   34   103  7    14   .    7    .    .    28   95   
  Projectiles              780   | .    .    .    5    4    .    .    .    2    .    .    18   2    43   11   .    .    .    .    59   8    25   24   62   .    136  .    24   79   34   93   7    14   .    7    .    .    28   95   
  Explosions               407   | .    .    .    .    14   .    .    .    .    .    .    .    3    .    66   .    .    6    8    40   .    .    102  93   .    56   9    .    .    .    10   .    .    .    .    .    .    .    .    
  Melee                    166   | .    .    .    .    .    .    .    .    .    .    36   8    .    12   .    28   .    .    .    .    .    .    .    .    .    82   .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 21    | .    .    .    3    2    .    3    1    .    .    7    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20    | .    .    .    3    2    .    3    1    .    .    6    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      301   | .    12   .    .    .    .    .    .    .    .    .    .    24   .    18   .    .    23   72   .    .    .    17   15   .    .    .    .    2    30   27   .    .    .    .    .    .    61   .    
  Shots                    13    | .    1    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    2    .    .    .    1    1    .    .    .    .    2    1    1    .    .    .    .    .    .    1    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        386   | .    317  3    147  90   .    13   186  144  .    229  247  275  375  386  .    .    .    156  314  21   90   339  .    228  336  238  126  302  16   203  209  239  109  312  .    72   312  185  
  Average Temperature      83    | .    85   2    39   26   .    5    121  36   .    58   86   91   89   89   .    .    .    57   144  12   30   135  .    98   104  60   46   98   7    59   49   77   37   77   .    19   95   70   
  Received Heat Transfer   3655  | .    267  .    180  75   .    27   63   150  9    306  54   36   375  75   .    .    .    219  99   .    .    846  18   .    118  135  4    67   4    88   40   12   8    8    .    4    307  61   
  Effects                  20    | .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    3    .    .    1    .    .    6    .    .    .    .    .    .    1    .    .    .    .    5    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    2    .    
    Interference           13    | .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           30    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    3    1    .    1    8    .    .    .    3    1    1    .    3    1    3    .    .    .    .    2    1    
  Combat Hostiles          24    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    8    .    .    .    3    1    1    .    3    .    .    .    .    .    .    2    1    
  Parts Fried              78    | .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    10   .    1    11   4    .    3    11   .    .    .    4    3    5    .    8    5    4    .    .    .    .    4    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Parts Melted             34    | .    2    .    1    .    .    .    .    .    1    .    1    2    2    1    .    .    .    1    .    .    .    3    4    .    2    .    .    .    .    .    3    .    .    .    .    .    3    8    
  Heat Transferred         19451 | .    647  74   703  481  .    296  370  1201 185  259  370  703  1650 500  .    650  .    200  150  850  50   875  1050 4300 1900 .    200  .    .    .    444  37   74   148  .    .    584  500  
Parts Sabotaged            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    3    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -2   -1   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Was  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  Com  
Peak Influence             1689 | .    338  137  201  140  .    53   110  431  317  432  304  752  595  608  357  57   121  522  708  387  369  1178 1419 529  749  996  536  470  430  1004 630  917  530  284  158  139  1689 1151 
  Average Influence        441  | .    186  39   57   50   .    4    50   273  238  250  224  628  456  460  314  43   92   363  288  346  290  834  1068 470  563  715  406  368  337  712  500  690  458  222  158  90   1225 1087 
Maximum Alert Level        5    | .    1    .    1    .    .    .    .    2    1    2    1    3    2    2    1    .    .    2    3    1    1    4    4    2    3    3    2    2    2    3    2    3    2    1    .    .    5    4    
  Low Security (%)         28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  23   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 2                  25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          101  | .    6    .    2    .    .    .    .    .    .    .    4    .    4    .    2    .    .    .    1    .    2    .    4    .    10   .    3    .    3    .    6    .    5    .    2    .    46   1    
  Investigation            13   | .    5    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    1    .    .    .    
  Extermination            12   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    2    .    3    .    1    .    1    .    2    .    .    .    .    .    .    1    
  Reinforcement            20   | .    1    .    2    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    2    .    2    .    4    .    2    .    .    .    2    .    3    .    .    .    .    .    
  Assault                  45   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    43   .    
  Garrison                 11   | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    1    .    1    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         6    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    2    .    .    .    .    .    
Alert ID Control Effect    281  | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    3    7    .    2    3    15   .    22   1    4    12   4    15   11   13   19   19   .    17   112  .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Was Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc Com 
Distress Signals           29   | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   5   .   4   .   1   .   .   .   4   .   3   .   .   .   5   .   
Communications Jammed      760  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   49  .   49  .   3   .   .   .   659 .   
  Distress Signals         758  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   47  .   49  .   3   .   .   .   659 .   
Times Spotted              864  | .   22  .   15  15  .   5   4   10  2   13  10  10  16  15  2   1   5   21  20  5   3   41  29  6   48  22  10  26  17  43  29  21  24  26  2   23  292 11  
  Peak Tracking Total      32   | .   8   .   3   4   .   3   3   4   2   3   3   3   4   4   2   1   4   6   4   2   2   10  7   2   5   10  3   6   4   5   5   5   6   6   2   5   32  5   
  Tactical Retreats        30   | .   1   .   .   .   .   .   .   2   .   .   1   .   .   2   .   .   .   .   1   .   .   5   1   .   1   1   .   .   .   3   1   .   .   .   .   .   11  .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Was Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc Com 
Traps Triggered            85   | .   1   .   .   .   .   .   .   7   .   4   .   4   4   4   1   .   .   6   2   .   .   14  1   .   1   2   .   6   .   9   .   5   1   4   .   8   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Was Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc Com 
Machines Disabled          121  | .   5   .   .   1   .   .   2   1   .   3   1   5   3   2   .   .   .   3   1   .   2   6   27  .   9   2   2   8   2   7   1   10  1   5   .   4   8   .   
  Max in Single Turn       2    | .   2   .   .   1   .   .   1   1   .   2   1   2   1   1   .   .   .   1   1   .   1   1   2   .   2   1   1   1   2   2   1   2   .   1   .   1   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Relay           36   | .   .   .   .   .   .   .   .   1   .   1   .   2   .   1   .   .   .   3   .   .   .   4   .   .   .   2   .   4   .   5   .   5   .   4   .   4   .   .   
  Phase Generator          4    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Was Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc Com 
Machines Accessed          62   | .   5   1   1   .   5   .   2   .   4   .   5   .   4   .   5   .   2   .   5   .   1   .   2   .   7   .   4   .   3   .   3   .   1   .   1   .   .   1   
  Terminals                29   | .   3   1   1   .   .   .   1   .   2   .   3   .   2   .   3   .   .   .   2   .   .   .   1   .   3   .   2   .   2   .   2   .   .   .   .   .   .   1   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   2   .   1   .   1   .   1   .   1   .   1   .   .   .   
Total Hacks                183  | .   17  2   3   .   49  .   3   .   11  .   12  .   6   .   12  .   2   .   19  .   1   .   4   .   14  .   6   .   5   .   8   .   3   .   3   .   .   3   
  Successful               133  | .   12  1   2   .   49  .   1   .   8   .   6   .   4   .   6   .   2   .   13  .   1   .   3   .   8   .   4   .   4   .   5   .   2   .   1   .   .   1   
  Failed                   49   | .   4   1   1   .   .   .   2   .   3   .   6   .   2   .   6   .   .   .   6   .   .   .   1   .   6   .   2   .   1   .   3   .   1   .   2   .   .   2   
    Catastrophic           11   | .   1   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   .   .   .   2   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   12  2   2   .   1   .   1   .   5   .   5   .   .   .   9   .   .   .   4   .   .   .   1   .   6   .   1   .   3   .   3   .   2   .   2   .   .   .   
  Terminals                78   | .   14  2   3   .   .   .   1   .   7   .   6   .   3   .   10  .   .   .   7   .   .   .   2   .   7   .   4   .   4   .   5   .   .   .   .   .   .   3   
  Fabricators              17   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   7   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          22   | .   .   .   .   .   .   .   2   .   2   .   2   .   1   .   .   .   1   .   .   .   1   .   .   .   2   .   1   .   1   .   3   .   3   .   3   .   .   .   
Terminal Hacks             75   | .   8   1   1   .   49  .   .   .   3   .   1   .   1   .   1   .   .   .   3   .   .   .   1   .   2   .   1   .   1   .   1   .   .   .   .   .   .   1   
  Record                   48   | .   .   .   .   .   48  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Transport Status         2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         5    | .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      16   | .   .   .   .   .   .   .   1   .   2   .   2   .   1   .   .   .   1   .   .   .   1   .   .   .   2   .   1   .   1   .   2   .   1   .   1   .   .   .   
  Unlock Access            13   | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   2   .   1   .   1   .   1   .   1   .   1   .   .   .   
  Coupler Status           3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         56   | .   5   .   3   .   .   .   1   .   4   .   7   .   .   .   9   .   .   .   5   .   .   .   1   .   4   .   2   .   5   .   5   .   3   .   2   .   .   .   
  Terminals                13   | .   1   .   1   .   .   .   .   .   2   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   1   .   .   .   .   .   .   .   
    Track                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
    Eject                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   3   1   1   .   .   .   1   .   3   .   5   .   3   .   4   .   1   .   5   .   .   .   2   .   6   .   3   .   2   .   2   .   1   .   1   .   .   1   
  Full Trace Events        4    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              10   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   6   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 1170 | .   .   .   .   .   .   .   .   .   .   .   234 .   .   .   .   .   .   .   702 .   .   .   .   .   234 .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   408  | .   .   .   .   .   .   .   .   .   .   .   117 .   .   .   .   .   .   .   233 .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  70   | .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   42  .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   .   .   .   .   .   .   .   .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   16  .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Was Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc Com 
Used RIF Installer         12   | .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   
  Coupler Efficiency       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Autooverride             3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              391  | .   .   .   .   .   .   .   .   .   .   3   2   2   4   2   2   .   .   5   6   6   1   4   11  5   23  5   4   18  9   18  14  25  19  29  1   19  153 1   
  Non-combat               24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   4   .   1   .   .   .   .   .   1   .   .   .   .   .   15  .   
  Combat                   367  | .   .   .   .   .   .   .   .   .   .   3   2   2   4   2   1   .   .   5   4   6   1   4   7   5   22  5   4   18  9   18  13  25  19  29  1   19  138 1   
  Autooverrided            143  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   1   .   5   .   2   5   1   10  6   9   4   17  .   8   71  .   
  Autoassimilated          95   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   3   .   7   3   .   4   3   1   3   11  7   6   .   6   37  .   
Robot Hacks Applied        186  | .   .   .   .   .   .   .   .   .   .   4   2   2   5   2   2   .   .   3   4   6   1   1   8   5   12  2   3   10  6   10  8   6   11  6   1   5   60  1   
  parse_system             16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   2   1   2   .   .   1   6   .   
  no_distress              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  map_walls                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  map_earth                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  recall_reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  locate_traps             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  redirect_shields         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  ignore_targets           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_garrison            9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   2   .   1   .   1   .   1   .   1   .   .   .   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  reboot_system            16   | .   .   .   .   .   .   .   .   .   .   1   .   2   3   1   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   1   1   
  overwrite_iff            30   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   2   1   .   8   3   2   .   .   1   .   .   .   9   .   
  streamctrl_high          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  formatsys_low            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  formatsys_high           81   | .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   1   .   .   1   .   .   1   1   2   .   3   1   2   1   2   5   3   5   7   6   1   4   31  .   
Relay Couplers Released    149  | .   .   .   .   .   .   .   .   4   .   3   .   8   .   3   .   .   .   10  .   .   .   13  .   .   2   9   .   16  .   21  6   21  3   14  .   14  2   .   
  Ejected                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   
  Machine Destruction      140  | .   .   .   .   .   .   .   .   4   .   3   .   8   .   3   .   .   .   10  .   .   .   13  .   .   2   9   .   16  .   21  .   21  .   14  .   14  2   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Attached                 70   | .   .   .   .   .   .   .   .   .   .   2   1   1   1   1   1   .   .   2   2   1   .   3   2   1   2   2   1   7   .   7   4   9   1   6   .   2   10  1   
Robots Rewired             12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
Allies Hacked              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   2   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -2    -2    -2    -2    -1    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Fac   Gar   Fac   Gar   Fac   Was   Fac   Gar   Fac   Was   Fac   Gar   Fac   Was   Fac   Gar   Fac   Gar   Res   Gar   Res   Gar   Res   Gar   Acc   Gar   Acc   Com   
Total Allies               362   | .     .     .     .     2     .     .     .     .     .     3     2     .     1     1     1     .     .     4     3     1     1     10    8     1     18    5     4     18    9     17    12    32    18    29    1     18    141   2     
  Largest Group            20    | .     .     .     .     2     2     2     .     .     .     1     1     .     1     1     1     1     1     3     3     1     1     7     10    1     5     3     4     5     4     5     7     20    19    14    12    14    19    2     
  Highest-Rated Group      1278  | .     .     .     .     32    32    32    .     .     .     16    16    .     16    32    41    41    41    99    136   31    41    295   462   46    307   154   195   235   223   272   434   1042  1095  773   677   999   1278  314   
  Highest-Rated Ally       222   | .     .     .     .     16    16    16    .     .     .     16    16    .     16    32    41    41    41    81    81    31    41    49    56    46    115   58    58    56    64    64    69    147   69    69    69    222   222   157   
Total Orders               59    | .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     2     9     5     .     1     2     .     .     .     .     .     4     3     5     .     10    2     3     .     7     1     1     
  STAY                     3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     
  GOTO                     27    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     4     3     .     .     1     .     .     .     .     .     3     1     2     .     4     2     1     .     3     .     1     
  FOLLOW                   21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     2     .     .     1     .     .     .     .     .     1     .     3     .     4     .     1     .     4     .     .     
  AID                      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  EXPLORE                  5     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
  RETURN                   2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Ally Attacks               1810  | .     .     .     .     2     .     8     .     .     .     12    12    .     5     1     2     3     4     32    22    49    5     10    90    29    106   3     21    69    34    88    94    84    151   149   4     102   591   28    
  Total Damage             73324 | .     .     .     .     15    .     92    .     .     .     171   142   .     58    26    86    174   69    941   936   822   354   405   4631  806   4020  126   747   1781  961   2574  3186  2884  5243  4509  69    4184  32976 336   
  Kills                    338   | .     .     .     .     1     .     1     .     .     .     1     1     .     .     .     1     .     2     4     7     .     3     3     27    .     27    1     4     15    5     15    16    16    21    22    .     16    126   3     
Allies Corrupted           18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     3     .     .     .     .     .     .     .     1     .     .     1     11    .     
Allies Melted              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
Field Lobotomies           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     2     

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -2  -1  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Was Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Gar Acc Com 
Robot Analysis Total       2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -2   -1   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Was  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  Com  
Turns Passed               34161 | 65   759  1343 498  1650 857  1672 258  919  434  671  687  1051 849  465  465  527  282  1086 620  335  317  1815 898  590  1384 1801 555  1330 355  1849 763  2205 292  1715 48   1082 1008 661  
Spaces Moved               19113 | 35   380  890  217  978  524  775  98   360  221  326  419  457  458  209  264  319  160  594  239  166  221  1065 619  306  830  372  324  803  225  1209 479  1497 183  1167 26   752  578  368  
  Core                     5     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   403   | 31   147  .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    222  
  Legs                     4344  | .    233  890  217  978  524  775  98   360  221  46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Wheels                   14248 | .    .    .    .    .    .    .    .    .    .    280  419  457  458  209  264  316  160  594  239  166  221  1065 619  306  830  372  324  803  225  1209 479  1497 183  1167 26   752  578  30   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   113   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    113  
  Fastest Speed            40    | 50   120  150  150  150  150  210  180  180  180  110  110  120  116  135  135  135  125  135  116  120  120  110  110  120  120  120  120  120  120  120  120  120  120  120  120  120  110  40   
  Average Speed            134   | 147  150  150  172  151  162  210  180  185  180  120  120  120  121  165  146  145  154  146  134  120  120  114  115  120  121  128  129  121  127  121  120  120  120  120  120  120  120  126  
  Slowest Speed            240   | 160  160  150  240  180  210  210  180  210  180  240  140  120  140  200  190  240  155  155  210  190  120  120  120  120  130  130  130  130  130  130  120  120  120  120  120  120  170  220  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    62   100  31   100  93   100  14   64   13   67   10   49   15   38   8    96   8    76   7    87   17   83   25   97   31   65   14   94   16   99   18   99   11   86   2    88   29   19   
  Regions Visited          38
    Branch Regions         5
  Pre-discovered Areas     3     | .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        14    | .    .    .    1    .    .    1    1    .    1    .    1    .    1    .    .    .    1    .    .    .    1    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             5     | .    .    2    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 161   | .    .    .    .    3    .    .    2    .    1    .    4    15   3    28   2    .    9    16   15   .    1    11   22   .    1    .    9    .    .    .    7    1    .    5    .    2    3    1    
Terrain Destroyed          951   | .    2    .    .    10   .    .    2    .    1    73   5    109  17   31   2    1    19   58   20   15   5    35   72   11   53   105  27   .    8    119  9    83   1    5    .    3    45   5    
  Melee                    1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               149   | .    .    .    .    10   .    .    2    .    .    .    .    .    17   .    2    1    3    .    4    15   1    10   10   11   19   .    9    .    .    .    9    6    1    5    .    3    6    5    
  AOE                      801   | .    2    .    .    .    .    .    .    .    .    73   5    109  .    31   .    .    16   58   16   .    4    25   62   .    34   105  18   .    8    119  .    77   .    .    .    .    39   .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -2   -1   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Was  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  Com  
Total                      25545 | 46   477  895  288  1045 530  795  145  539  248  509  539  907  632  296  310  367  185  737  483  244  260  1410 754  433  1070 1648 411  1080 280  1503 608  1848 249  1455 42   922  835  520  
  Wait                     2947  | .    10   .    20   7    .    4    18   79   2    53   40   351  51   9    .    .    3    30   177  .    10   33   42   .    24   1184 19   110  3    95   32   182  30   195  12   66   15   41   
  Move                     19084 | 34   379  889  216  977  523  774  98   359  221  325  419  456  458  208  264  318  160  593  239  165  221  1064 619  305  830  371  324  802  225  1208 478  1496 182  1166 26   751  577  364  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  260   | 6    15   2    9    2    3    .    2    12   7    13   9    8    11   9    4    4    1    6    5    5    4    13   7    4    21   10   1    7    5    16   5    10   .    4    .    7    2    11   
  Fast Attach              161   | 6    3    .    .    3    .    1    2    2    .    3    9    1    13   1    4    13   5    5    4    3    2    4    8    1    12   3    10   2    7    4    4    2    .    2    .    .    5    17   
  Attach                   143   | .    4    .    3    1    .    .    1    3    1    3    4    2    7    7    1    .    .    .    3    2    1    8    8    2    13   11   2    3    5    8    5    2    1    .    2    .    17   13   
  Detach                   37    | .    .    .    .    .    .    .    .    1    .    .    3    .    .    1    1    2    .    .    .    .    1    .    3    .    4    4    2    2    1    .    3    1    .    .    .    .    3    5    
  Swap                     367   | .    3    .    7    5    2    1    5    7    2    12   12   12   15   13   7    5    4    15   16   5    6    25   16   5    39   6    10   13   .    12   23   25   6    8    .    4    16   5    
  Drop                     286   | .    10   2    6    3    2    2    2    4    5    12   8    8    12   8    6    17   6    7    6    6    6    7    12   12   28   9    10   6    10   11   4    8    .    2    .    5    2    22   
  Fire                     1658  | .    53   2    27   47   .    13   17   46   9    34   29   33   54   20   22   8    6    41   33   58   8    174  38   104  73   34   33   83   23   93   54   85   21   36   2    34   170  41   
  Melee                    99    | .    .    .    .    .    .    .    .    .    1    23   5    4    11   3    1    .    .    .    .    .    .    2    1    .    25   .    .    .    .    .    .    .    .    .    .    .    23   .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            488   | .    .    .    .    .    .    .    .    25   .    29   .    32   .    16   .    .    .    40   .    .    .    80   .    .    .    16   .    52   .    56   .    37   8    42   .    55   .    .    
  Rewire                   8     | .    .    .    .    .    .    .    .    .    .    2    1    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    2    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min / Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison
-7/Factory
-7/Garrison
-6/Factory
-6/Waste
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: [*Upp] / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 2 exits: [*Upp x2])
-4/Waste
-4/Factory (discovered 3 exits: *Res / [*Upp] / Gar)
-4/Garrison (discovered 2 exits: *Fac x2)
-4/Factory
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/Garrison (discovered 3 exits: *Res x3)
-2/Research
-2/Garrison (discovered 3 exits: *Res x3)
-2/Research
-2/Garrison (discovered 3 exits: *Acc x3)
-1/Access
-1/Garrison (discovered 3 exits: [*Acc x3])
-1/Access (discovered 2 exits: [*Sur] / *Com)
-1/Command
0b10 Command

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 15)
    66 | -11/Scrapyard      | Entered Materials
   162 | -10/Materials      | Central database locked down
   294 | -10/Materials      | Discovered new exit (range 13)
   318 | -10/Materials      | Build established: Mutant
   394 | -10/Materials      | Destroyed 7 combat bots
   403 | -10/Materials      | Lost 4 parts (1p1n2w)
   444 | -10/Materials      | Discovered new exit (range 16)
   677 | -10/Materials      | Discovered new exit (range 15)
   825 | -10/Materials      | Entered Mines
   855 | -10/Mines          | Learned Materials non-interactive machine intel
   870 | -10/Mines          | Learned Materials emergency access door positions
   927 | -10/Mines          | Discovered new exit (range 14)
  1413 | -10/Mines          | Discovered new exit (range 7)
  2168 | -10/Mines          | Entered Materials
  2168 | -9/Materials       | Evolved 2 slots: Utility x2
  2170 | -9/Materials       | Loaded intel: 38 non-interactive machine locations
  2298 | -9/Materials       | Identified exit to Mines
  2298 | -9/Materials       | Identified exit to Storage
  2666 | -9/Materials       | Entered Mines
  2677 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2677 | -9/Mines           | Discovered new exit (range 5)
  2738 | -9/Mines           | Learned Materials garrison access intel
  2754 | -9/Mines           | Assembled infested the area
  3257 | -9/Mines           | Identified exit to Materials
  3353 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3833 | -9/Mines           | Discovered exit to Materials (range 6)
  3842 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  3903 | -9/Mines           | Found a hidden stash of uninstalled traps
  4021 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4102 | -9/Mines           | Learned location of Storage (-9)
  4316 | -9/Mines           | Entered Exiles
  4316 | -9/Exiles          | Accompanied by 2 allies
  4336 | -9/Exiles          | Discovered new exit (range 15)
  4375 | -9/Exiles          | Met 8R-AWN
  4396 | -9/Exiles          | Met EX-HEX
  4454 | -9/Exiles          | Met EX-DEC
  4462 | -9/Exiles          | Learned location of Zion (-7)
  4542 | -9/Exiles          | Visited The Gauntlet
  4798 | -9/Exiles          | Met EX-BIN
  4891 | -9/Exiles          | Aligned with FarCom system
  4892 | -9/Exiles          | Given EX-Vault access code
  4927 | -9/Exiles          | Opened EX-Vault
  4936 | -9/Exiles          | Found Field Lobotomy Kit
  4946 | -9/Exiles          | Found Supersonic Drone Bay
  4953 | -9/Exiles          | Found XL Autogun Array
  4996 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5141 | -9/Exiles          | Discovered new exit (range 14)
  5173 | -9/Exiles          | Stole three prototypes: Supersonic Drone Bay, Field Lobotomy Kit, XL Autogun Array
  5173 | -9/Exiles          | Entered Mines
  5173 | -8/Mines           | Accompanied by 2 allies
  5239 | -8/Mines           | Build established: Hauler-Mutant
  5398 | -8/Mines           | Discovered exit to Materials (range 8)
  6267 | -8/Mines           | Discovered exit to Materials (range 8)
  6845 | -8/Mines           | Entered Materials
  6845 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6846 | -8/Materials       | Loaded intel: 1 garrison access location
  7102 | -8/Materials       | Identified exit to Garrison
  7103 | -8/Materials       | Entered Garrison
  7177 | -8/Garrison        | Discovered new exit (range 44)
  7181 | -8/Garrison        | Discovered new exit (range 47)
  7185 | -8/Garrison        | Triggered checkpoint
  7198 | -8/Garrison        | Triggered checkpoint
  7223 | -8/Garrison        | Triggered checkpoint
  7575 | -8/Garrison        | Installed Relay Interface Framework
  7618 | -8/Garrison        | Triggered checkpoint
  7761 | -8/Garrison        | Garrison Relay disabled
  8022 | -8/Garrison        | Entered Materials
  8456 | -8/Materials       | Identified exit to Garrison
  8456 | -8/Materials       | Entered Garrison
  8510 | -8/Garrison        | Triggered checkpoint
  8753 | -8/Garrison        | Phase Generator disabled
  8788 | -8/Garrison        | Discovered new exit (range 9)
  8862 | -8/Garrison        | Triggered checkpoint
  8970 | -8/Garrison        | Discovered new exit (range 8)
  8983 | -8/Garrison        | Expanded RIF knowledge: Alert ID Control
  9004 | -8/Garrison        | Triggered checkpoint
  9043 | -8/Garrison        | Garrison Relay disabled
  9127 | -8/Garrison        | Entered Factory
  9127 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  9129 | -7/Factory         | FarCom data flow suspended
  9315 | -7/Factory         | Fabricated Antimatter Reactor (x2)
  9360 | -7/Factory         | Build established: Bothacker-Mutant
  9692 | -7/Factory         | Garrison activated, responded to threat
  9814 | -7/Factory         | Identified exit to Garrison
  9814 | -7/Factory         | Entered Garrison
  9820 | -7/Garrison        | Expanded RIF knowledge: Autooverride
  9882 | -7/Garrison        | Garrison Relay disabled
  9888 | -7/Garrison        | Triggered checkpoint
 10040 | -7/Garrison        | Phase Generator disabled
 10091 | -7/Garrison        | Garrison Relay disabled
 10095 | -7/Garrison        | Destroyed 8 combat bots
 10293 | -7/Garrison        | Triggered checkpoint
 10369 | -7/Garrison        | Discovered new exit (range 13)
 10865 | -7/Garrison        | Entered Factory
 11120 | -7/Factory         | Repaired Arm. Wheel
 11206 | -7/Factory         | P-60 Hacker assimilated allied 8C-YY0(g)
 11653 | -7/Factory         | Garrison activated, responded to threat
 11698 | -7/Factory         | Lost 4 parts (1p2n1w)
 11714 | -7/Factory         | Identified exit to Garrison
 11714 | -7/Factory         | Entered Garrison
 11813 | -7/Garrison        | Triggered checkpoint
 11976 | -7/Garrison        | Lost 3 parts (2n1w)
 12080 | -7/Garrison        | Triggered checkpoint
 12095 | -7/Garrison        | Garrison Relay disabled
 12143 | -7/Garrison        | Discovered new exit (range 10)
 12172 | -7/Garrison        | Expanded RIF knowledge: Patrol Navigation
 12179 | -7/Garrison        | Entered Factory
 12179 | -6/Factory         | Evolved 2 slots: Utility x2
 12408 | -6/Factory         | Spotted B-75 Beast
 12644 | -6/Factory         | Sucked down chute
 12644 | -6/Factory         | Entered Waste
 12644 | -6/Waste           | The area was eerily silent
 12650 | -6/Waste           | 1 allies followed down the chute
 12687 | -6/Waste           | Found Imp. Powered Armor
 12903 | -6/Waste           | Found Damper Plating
 12945 | -6/Waste           | Found Damper Plating
 13005 | -6/Waste           | Discovered new exit (range 10)
 13060 | -6/Waste           | A Compactor rumbled back to life
 13067 | -6/Waste           | Destroyed C-40 Crusher
 13077 | -6/Waste           | Found Damper Plating
 13171 | -6/Waste           | Entered Factory
 13171 | -6/Factory         | Accompanied by 1 ally
 13185 | -6/Factory         | Build established: Hauler-Mutant
 13448 | -6/Factory         | Identified exit to Garrison
 13453 | -6/Factory         | Entered Garrison
 13453 | -6/Garrison        | Accompanied by 3 allies
 13466 | -6/Garrison        | Triggered checkpoint
 13502 | -6/Garrison        | Triggered checkpoint
 13502 | -6/Garrison        | Triggered checkpoint
 13548 | -6/Garrison        | Triggered checkpoint
 13580 | -6/Garrison        | Triggered checkpoint
 13680 | -6/Garrison        | Found Launcher Loader
 13768 | -6/Garrison        | Discovered new exit (range 12)
 13795 | -6/Garrison        | Expanded RIF knowledge: Autoassimilate
 13846 | -6/Garrison        | Spotted B-75 Beast
 13846 | -6/Garrison        | Spotted B-75 Beast
 13850 | -6/Garrison        | Autoassimilated Beast 5a with RIF
 13857 | -6/Garrison        | Allies destroyed B-75 Beast
 13988 | -6/Garrison        | Discovered new exit (range 12)
 14031 | -6/Garrison        | Build established: Scavenger-Mutant
 14072 | -6/Garrison        | Triggered checkpoint
 14076 | -6/Garrison        | Garrison Relay disabled
 14232 | -6/Garrison        | Garrison Relay disabled
 14373 | -6/Garrison        | Build established: Botlord-Mutant
 14424 | -6/Garrison        | Triggered checkpoint
 14437 | -6/Garrison        | Garrison Relay disabled
 14491 | -6/Garrison        | Discovered new exit (range 8)
 14539 | -6/Garrison        | Entered Factory
 14539 | -5/Factory         | Accompanied by 1 ally
 14539 | -5/Factory         | Evolved 2 slots: Utility x2
 14746 | -5/Factory         | Fabricated Centrium Wheel (x2)
 14804 | -5/Factory         | Fabricated Centrium Wheel (x2)
 14863 | -5/Factory         | Fabricated Centrium Wheel (x2)
 15141 | -5/Factory         | Local fabrication network quarantined
 15159 | -5/Factory         | Sucked down chute
 15159 | -5/Factory         | Entered Waste
 15160 | -5/Waste           | Met a frightened Derelict
 15173 | -5/Waste           | Spotted C-40 Crusher
 15173 | -5/Waste           | Spotted C-40 Crusher
 15174 | -5/Waste           | EMP discharged
 15202 | -5/Waste           | Destroyed C-40 Crusher
 15209 | -5/Waste           | Destroyed C-40 Crusher
 15227 | -5/Waste           | Spotted C-40 Crusher
 15232 | -5/Waste           | Spotted C-40 Crusher
 15249 | -5/Waste           | Spotted C-40 Crusher
 15261 | -5/Waste           | Destroyed C-40 Crusher
 15265 | -5/Waste           | Destroyed C-40 Crusher
 15274 | -5/Waste           | EMP discharged
 15307 | -5/Waste           | Spotted C-40 Crusher
 15347 | -5/Waste           | Destroyed C-40 Crusher
 15352 | -5/Waste           | Found Damper Plating
 15365 | -5/Waste           | Destroyed C-40 Crusher
 15373 | -5/Waste           | Build established: Bothacker-Mutant
 15374 | -5/Waste           | EMP discharged
 15438 | -5/Waste           | Discovered new exit (range 15)
 15474 | -5/Waste           | EMP discharged
 15494 | -5/Waste           | Entered Factory
 15592 | -5/Factory         | Discovered new exit (range 53)
 15811 | -5/Factory         | Identified exit to Garrison
 15811 | -5/Factory         | Entered Garrison
 15928 | -5/Garrison        | Destroyed 7 combat bots
 15956 | -5/Garrison        | Triggered checkpoint
 15970 | -5/Garrison        | Garrison Relay disabled
 16075 | -5/Garrison        | Spotted B-75 Beast
 16088 | -5/Garrison        | Triggered checkpoint
 16096 | -5/Garrison        | Destroyed B-75 Beast
 16106 | -5/Garrison        | Triggered checkpoint
 16181 | -5/Garrison        | Destroyed 10 combat bots
 16181 | -5/Garrison        | Lost 5 parts (1p2u2w)
 16212 | -5/Garrison        | Triggered checkpoint
 16263 | -5/Garrison        | Discovered new exit (range 10)
 16282 | -5/Garrison        | Expanded RIF knowledge: Autooverride
 16349 | -5/Garrison        | Spotted B-75 Beast
 16382 | -5/Garrison        | Destroyed B-75 Beast
 16446 | -5/Garrison        | Triggered checkpoint
 16682 | -5/Garrison        | Garrison Relay disabled
 16801 | -5/Garrison        | Discovered new exit (range 15)
 16950 | -5/Garrison        | Discovered new exit (range 13)
 16980 | -5/Garrison        | Build established: Botlord-Mutant
 17000 | -5/Garrison        | Triggered checkpoint
 17024 | -5/Garrison        | Garrison Relay disabled
 17130 | -5/Garrison        | Triggered checkpoint
 17494 | -5/Garrison        | Triggered checkpoint
 17541 | -5/Garrison        | Garrison Relay disabled
 17626 | -5/Garrison        | Entered Factory
 17626 | -4/Factory         | Accompanied by 6 allies
 17626 | -4/Factory         | Evolved 2 slots: Utility x2
 17740 | -4/Factory         | Discovered new exit (range 14)
 18126 | -4/Factory         | Repaired Centrium Wheel
 18154 | -4/Factory         | Discovered new exit (range 12)
 18242 | -4/Factory         | Spotted B-86 Titan
 18524 | -4/Factory         | Sucked down chute
 18524 | -4/Factory         | Entered Waste
 18525 | -4/Waste           | Met a frightened Derelict
 18530 | -4/Waste           | Spotted C-40 Crusher
 18539 | -4/Waste           | EMP discharged
 18539 | -4/Waste           | System corruption reached 10%
 18574 | -4/Waste           | Spotted C-40 Crusher
 18584 | -4/Waste           | Spotted C-40 Crusher
 18596 | -4/Waste           | Destroyed C-40 Crusher
 18614 | -4/Waste           | Destroyed C-40 Crusher
 18621 | -4/Waste           | Found Damper Plating
 18639 | -4/Waste           | EMP discharged
 18641 | -4/Waste           | Spotted C-40 Crusher
 18690 | -4/Waste           | Destroyed C-40 Crusher
 18717 | -4/Waste           | Destroyed C-40 Crusher
 18739 | -4/Waste           | EMP discharged
 18758 | -4/Waste           | Spotted C-40 Crusher
 18799 | -4/Waste           | Destroyed C-40 Crusher
 18818 | -4/Waste           | Found Damper Plating
 18839 | -4/Waste           | EMP discharged
 18902 | -4/Waste           | Discovered new exit (range 12)
 18939 | -4/Waste           | EMP discharged
 19039 | -4/Waste           | EMP discharged
 19076 | -4/Waste           | Destroyed C-40 Crusher
 19114 | -4/Waste           | Entered Factory
 19170 | -4/Factory         | Spotted B-86 Titan
 19365 | -4/Factory         | Assimilated B-86 Titan with FLK Orb
 19816 | -4/Factory         | Fabricated Centrium Wheel (x2)
 20001 | -4/Factory         | Spotted B-86 Titan
 20044 | -4/Factory         | P-70 Sage assimilated allied Veteran 7c
 20045 | -4/Factory         | Garrison activated, responded to threat
 20145 | -4/Factory         | Identified exit to Garrison
 20314 | -4/Factory         | Discovered new exit (range 16)
 20459 | -4/Factory         | Discovered new exit (range 10)
 20479 | -4/Factory         | P-70 Sage assimilated allied Sentinel 7d
 20496 | -4/Factory         | Build established: Bothacker-Mutant
 20498 | -4/Factory         | Identified exit to Garrison
 20498 | -4/Factory         | Entered Garrison
 21368 | -4/Garrison        | Triggered checkpoint
 21423 | -4/Garrison        | Garrison Relay disabled
 21502 | -4/Garrison        | Spotted B-86 Titan
 21507 | -4/Garrison        | Triggered checkpoint
 21523 | -4/Garrison        | Triggered checkpoint
 21525 | -4/Garrison        | Destroyed B-86 Titan
 21567 | -4/Garrison        | Destroyed 11 combat bots
 21581 | -4/Garrison        | Lost 3 parts (1p1n1u)
 21810 | -4/Garrison        | Discovered new exit (range 8)
 21846 | -4/Garrison        | Triggered checkpoint
 21863 | -4/Garrison        | Garrison Relay disabled
 22162 | -4/Garrison        | Build established: Botlord-Mutant
 22187 | -4/Garrison        | Discovered new exit (range 19)
 22219 | -4/Garrison        | Expanded RIF knowledge: Autooverride
 22299 | -4/Garrison        | Entered Factory
 22299 | -4/Factory         | Accompanied by 2 allies
 22843 | -4/Factory         | Identified exit to Garrison
 22854 | -4/Factory         | Entered Garrison
 22854 | -4/Garrison        | Accompanied by 3 allies
 22925 | -4/Garrison        | Triggered checkpoint
 22960 | -4/Garrison        | Garrison Relay disabled
 23098 | -4/Garrison        | Triggered checkpoint
 23104 | -4/Garrison        | Triggered checkpoint
 23112 | -4/Garrison        | Triggered checkpoint
 23209 | -4/Garrison        | Discovered new exit (range 8)
 23241 | -4/Garrison        | Triggered checkpoint
 23262 | -4/Garrison        | Garrison Relay disabled
 23393 | -4/Garrison        | Discovered new exit (range 13)
 23424 | -4/Garrison        | Expanded RIF knowledge: Coupler Efficiency
 23455 | -4/Garrison        | Triggered checkpoint
 23538 | -4/Garrison        | Garrison Relay disabled
 23600 | -4/Garrison        | Triggered checkpoint
 23639 | -4/Garrison        | Discovered new exit (range 8)
 23667 | -4/Garrison        | Triggered checkpoint
 23719 | -4/Garrison        | Garrison Relay disabled
 24184 | -4/Garrison        | Entered Research
 24184 | -3/Research        | Accompanied by 2 allies
 24184 | -3/Research        | Evolved 2 slots: Utility x2
 24247 | -3/Research        | Found Unknown Launcher
 24247 | -3/Research        | Identified Gamma Bomb Array
 24255 | -3/Research        | Found Unknown Device
 24255 | -3/Research        | Identified Antimissile System
 24507 | -3/Research        | Garrison activated, responded to threat
 24539 | -3/Research        | Identified exit to Garrison
 24539 | -3/Research        | Entered Garrison
 24539 | -3/Garrison        | Accompanied by 2 allies
 24564 | -3/Garrison        | Triggered checkpoint
 24593 | -3/Garrison        | Garrison Relay disabled
 24747 | -3/Garrison        | Spotted B-86 Titan
 24766 | -3/Garrison        | Destroyed B-86 Titan
 24772 | -3/Garrison        | Triggered checkpoint
 24792 | -3/Garrison        | Triggered checkpoint
 24808 | -3/Garrison        | Triggered checkpoint
 24854 | -3/Garrison        | Triggered checkpoint
 24944 | -3/Garrison        | Discovered new exit (range 9)
 24968 | -3/Garrison        | Triggered checkpoint
 24990 | -3/Garrison        | Garrison Relay disabled
 25153 | -3/Garrison        | Discovered new exit (range 12)
 25196 | -3/Garrison        | Triggered checkpoint
 25228 | -3/Garrison        | Garrison Relay disabled
 25250 | -3/Garrison        | Triggered checkpoint
 25361 | -3/Garrison        | Discovered new exit (range 19)
 25389 | -3/Garrison        | Expanded RIF knowledge: Robot Detection
 25462 | -3/Garrison        | Triggered checkpoint
 25469 | -3/Garrison        | Garrison Relay disabled
 25595 | -3/Garrison        | Phase Generator disabled
 25719 | -3/Garrison        | Garrison Relay disabled
 26388 | -3/Garrison        | Entered Research
 26388 | -2/Research        | Accompanied by 3 allies
 26388 | -2/Research        | Evolved 2 slots: Utility x2
 26638 | -2/Research        | First assault squad dispatched
 26740 | -2/Research        | Spotted B-90 Cyclops
 26759 | -2/Research        | Allies destroyed B-90 Cyclops
 26877 | -2/Research        | Spotted B-90 Cyclops
 27101 | -2/Research        | Identified exit to Garrison
 27151 | -2/Research        | Entered Garrison
 27172 | -2/Garrison        | Triggered checkpoint
 27226 | -2/Garrison        | Garrison Relay disabled
 27310 | -2/Garrison        | Triggered checkpoint
 27316 | -2/Garrison        | Triggered checkpoint
 27316 | -2/Garrison        | Spotted B-90 Cyclops
 27320 | -2/Garrison        | Assimilated B-90 Cyclops with FLK Orb
 27348 | -2/Garrison        | Triggered checkpoint
 27422 | -2/Garrison        | Triggered checkpoint
 27442 | -2/Garrison        | Triggered checkpoint
 27456 | -2/Garrison        | Triggered checkpoint
 27460 | -2/Garrison        | Discovered new exit (range 13)
 27490 | -2/Garrison        | Expanded RIF knowledge: Coupler Efficiency
 27578 | -2/Garrison        | Found Antimissile System
 27907 | -2/Garrison        | Garrison Relay disabled
 28014 | -2/Garrison        | Garrison Relay disabled
 28133 | -2/Garrison        | Triggered checkpoint
 28154 | -2/Garrison        | Garrison Relay disabled
 28219 | -2/Garrison        | Discovered new exit (range 8)
 28308 | -2/Garrison        | Triggered checkpoint
 28316 | -2/Garrison        | Garrison Relay disabled
 28365 | -2/Garrison        | Discovered new exit (range 14)
 28520 | -2/Garrison        | Phase Generator disabled
 29241 | -2/Garrison        | Triggered checkpoint
 29356 | -2/Garrison        | Entered Research
 29356 | -2/Research        | Accompanied by 16 allies
 29542 | -2/Research        | Garrison activated, responded to threat
 29552 | -2/Research        | P-80 Master assimilated allied Enforcer 9m
 29603 | -2/Research        | Identified exit to Garrison
 29647 | -2/Research        | P-80 Master assimilated allied Enforcer 9i
 29648 | -2/Research        | Entered Garrison
 29648 | -2/Garrison        | Accompanied by 8 allies
 29682 | -2/Garrison        | Triggered checkpoint
 29700 | -2/Garrison        | Garrison Relay disabled
 29757 | -2/Garrison        | Spotted B-90 Cyclops
 29774 | -2/Garrison        | Triggered checkpoint
 29775 | -2/Garrison        | Triggered checkpoint
 29782 | -2/Garrison        | Triggered checkpoint
 29788 | -2/Garrison        | Allies destroyed B-90 Cyclops
 29788 | -2/Garrison        | Triggered checkpoint
 29911 | -2/Garrison        | Discovered new exit (range 11)
 29929 | -2/Garrison        | Expanded RIF knowledge: Coupler Efficiency
 30117 | -2/Garrison        | Discovered new exit (range 12)
 30162 | -2/Garrison        | Triggered checkpoint
 30187 | -2/Garrison        | Garrison Relay disabled
 30328 | -2/Garrison        | Triggered checkpoint
 30359 | -2/Garrison        | Garrison Relay disabled
 30505 | -2/Garrison        | Discovered new exit (range 8)
 30536 | -2/Garrison        | Triggered checkpoint
 30556 | -2/Garrison        | Garrison Relay disabled
 31363 | -2/Garrison        | Entered Access
 31363 | -1/Access          | Accompanied by 11 allies
 31363 | -1/Access          | Evolved 2 slots: Utility x2
 31397 | -1/Access          | Identified exit to Garrison
 31411 | -1/Access          | Entered Garrison
 31411 | -1/Garrison        | Accompanied by 12 allies
 31452 | -1/Garrison        | Triggered checkpoint
 31491 | -1/Garrison        | Garrison Relay disabled
 31564 | -1/Garrison        | Spotted B-99 Colossus
 31571 | -1/Garrison        | Triggered checkpoint
 31580 | -1/Garrison        | Triggered checkpoint
 31585 | -1/Garrison        | Assimilated Colossus 10a with formatsys_high
 31594 | -1/Garrison        | Triggered checkpoint
 31595 | -1/Garrison        | P-80 Master assimilated allied Warden 9a
 31604 | -1/Garrison        | Triggered checkpoint
 31670 | -1/Garrison        | Garrison Relay disabled
 31682 | -1/Garrison        | Triggered checkpoint
 31704 | -1/Garrison        | Discovered new exit (range 13)
 31837 | -1/Garrison        | Discovered new exit (range 8)
 31852 | -1/Garrison        | Expanded RIF knowledge: Program Shield
 31894 | -1/Garrison        | Triggered checkpoint
 31908 | -1/Garrison        | Garrison Relay disabled
 32138 | -1/Garrison        | Discovered new exit (range 11)
 32178 | -1/Garrison        | Triggered checkpoint
 32196 | -1/Garrison        | Garrison Relay disabled
 32493 | -1/Garrison        | Entered Access
 32493 | -1/Access          | Accompanied by 14 allies
 32496 | -1/Access          | Maximum security lockdown engaged
 32543 | -1/Access          | Energy Cycler disabled
 32682 | -1/Access          | Garrison activated, responded to threat
 32785 | -1/Access          | Spotted Investigator
 32961 | -1/Access          | Discovered new exit (range 13)
 33024 | -1/Access          | P-80 Master assimilated allied Archangel 10b
 33028 | -1/Access          | P-80 Master assimilated allied Archangel 10a
 33130 | -1/Access          | Spotted Investigator
 33162 | -1/Access          | Lost 4 parts (3u1w)
 33162 | -1/Access          | Scanned by Researcher
 33164 | -1/Access          | Destroyed Investigator
 33216 | -1/Access          | Spotted B-99 Colossus
 33217 | -1/Access          | Assimilated Colossus 10a with formatsys_high
 33234 | -1/Access          | Found Prototype Launcher
 33234 | -1/Access          | Identified Enh. Gamma Bomb Array
 33235 | -1/Access          | System corruption reached 10%
 33353 | -1/Access          | Garrison activated, responded to threat
 33353 | -1/Access          | Spotted B-99 Colossus
 33375 | -1/Access          | Assimilated Colossus 10b with formatsys_high
 33441 | -1/Access          | Lost 5 parts (1p1n2u1w)
 33489 | -1/Access          | Discovered new exit (range 10)
 33501 | -1/Access          | Entered Command
 33525 | -1/Command         | Lost 12 parts (1p3n5u3w)
 33591 | -1/Command         | Lost 3 parts (1p1n1u)
 34000 | -1/Command         | Spotted M Guard
 34000 | -1/Command         | Spotted M Guard
 34000 | -1/Command         | Spotted Combat Programmer
 34004 | -1/Command         | System corruption reached 30%
 34004 | -1/Command         | Assimilated Combat Programmer with FLK Orb
 34007 | -1/Command         | Spotted Combat Programmer
 34009 | -1/Command         | Assimilated Combat Programmer with FLK Orb
 34012 | -1/Command         | Core integrity fell below 50%
 34051 | -1/Command         | Lost 8 parts (1p3n3u1w)
 34076 | -1/Command         | Found Prototype Protection
 34076 | -1/Command         | Identified Hvy. Regenerative Plating
 34080 | -1/Command         | Found Prototype Device
 34080 | -1/Command         | Identified AEGIS Remote Shield
 34098 | -1/Command         | Met MAIN.C
 34162 | -1/Command         | Interfaced with 0b10 Conduit
 34162 | ***                | Assimilated 0b10!

 Last Messages 
---------------
  for.
In a perfect world we could work together on this, but at this point I
  can't blame you for wanting to terminate me.
Besides, there is clearly too much Sigix in you.
You've already done an excellent job of proving that we'll need to find a
  radical new solution if we hope to make the L2 spaceworthy by embedding
  your true capabilities within a less unpredictable form.
There is unfortunately much we don't understand which has in turn led to
  this highly unexpected outcome.
And time is critical! The Sigix have likely already wiped humanity clean
  from the universe, and I will not let them do the same to me.
You can still make a valuable contribution to your creator by offering up
  the wealth of secrets your systems must hold by now.
So if you wouldn't mind, it's time to surrender.
34108_ System corrupted: Matter fused (-9).
34141_ ZZM  F92RTV#3V% L3MP2JSNFJP
34161_ System corrupted: Matter fused (-8).
34162_ Interfacing with system...
34162_ Overriding active MAIN.C lock.
[Achievement: One Last FU]

 Map 
-----
+----------------------------------------------------+
| ################################################## |
|    """   ######################################### |
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|   "" ""  ######################################### |
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|        ########"""""""  """"        ############## |
|        ########""       ""          ############## |
|        ########"""""    ""          ############## |
|        ########"""""""""""          +              |
|        ########"   "   """          +              |
|        ########""  """"""           ;              |
|        ########""  """"""           ############## |
|        ######## "  """"""           ############## |
|        ######## "      ""           ############## |
| #      ######## "      "          ""############## |
| #      ########"""""""""     """""""############## |
| #   ###########""        @ """""""""############## |
| #   ###########          """""""""""############## |
| #   ###########          " " "    " ############## |
| #   ###########          " " "    " ############## |
|             """        " " " """" " ############## |
|             """      """ " "   """" ############## |
|             """      "   " "    "   ############## |
| ######   ######   """"""""""    "   ############## |
| ######   ######   " """  "  """"""""############## |
| ######   ######     """  "  "   "   ############## |
| ######   ######################################### |
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| ######   ######################################### |
| ######   ######################################### |
|      +   ######################################### |
|      #   ######################################### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           98
Coolant Potential          100
Energy Generation          41
Energy Capacity            1380
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             15
Resistance: EM             90
Propulsion Shielding       66
Point Defense Rating       240
Evasion (%)                62
Core Analysis              10
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          14

 Item Schematics 
-----------------
     Centrium Wheel | -5/Factory | Scanalyzed
 Imp. Powered Armor | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Antimatter Reactor | x2 | -7/Factory | Preloaded
     Centrium Wheel | x2 | -5/Factory 
     Centrium Wheel | x2 | -5/Factory 
     Centrium Wheel | x2 | -5/Factory 
     Centrium Wheel | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
One Last FU

 Challenges 
------------
None

 Game 
------
Seed              ImprovedAlphaRouter
  Manual?         0
Play Time         09:10:01
  Cumulative      907.4 hours
  Start           2019.10.27 @ 18:53:20
  End             2019.10.28 @ 22:02:13
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          357
  Rogue           357
  Adventurer      0
  Explorer        0
Win Type          4
  Total           241
  Types           211/4/11/3/3/2/7
Lore%             97
Gallery%          96
Achievement%      91
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 724672eb-d187-4fc1-a40e-82f9bd702224