Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.12 @ 21:19:32 Player: Firely Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (197) 985 Value Destroyed (6749) 6749 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (2420) 2420 TOTAL SCORE: 17834 Bonus ------- High Alert Combat Kills 456 Follower Combat Kills 1465 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -401 Cogmind --------- Core Integrity 0/1450 Matter 290/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Walking (120) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Centrium Leg > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Long-range Sensor Array Advanced Field Recycling Unit (259) Heavy Mace Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Improved Transmission Jammer Improved Reaction Control System Advanced Field Recycling Unit > --- WEAPON ----------- Compact HERF Cannon Hypervelocity Railgun Heavy Mace > --- INVENTORY -------- Light Nuclear Core Quantum Reactor Improved Antigrav System Long-range Sensor Array Advanced ECM Suite Graphene Brace Cooled Proton Cannon Cooled Proton Cannon Enhanced Gauss Cannon Rocket Launcher [Rating: 135] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Visual Processing Unit Device Advanced Cooling System Storage Huge Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Slots Evolved 16 | . . . 2 . . . 6 2 . . . . 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 1 . . . 2 . . . . . 1 . . Utility 10 | . . . 1 . . . 2 2 . . . . 1 2 2 Weapon 1 | . . . . . . . 1 . . . . . . . . Parts Attached 144 | 2 19 1 25 1 . 1 23 24 1 . 1 . 11 20 15 Power 24 | . 4 . 5 . . . 6 4 . . 1 . . 1 3 Engine 14 | . 4 . 5 . . . 5 . . . . . . . . Core 5 | . . . . . . . 1 3 . . . . . . 1 Reactor 5 | . . . . . . . . 1 . . 1 . . 1 2 Propulsion 43 | . 7 . 6 . . . 8 5 . . . . 3 10 4 Treads 10 | . 2 . . . . . 7 . . . . . . . 1 Leg 1 | . . . . . . . . . . . . . . . 1 Wheel 12 | . 5 . 6 . . . 1 . . . . . . . . Hover 19 | . . . . . . . . 5 . . . . 3 10 1 Flight 1 | . . . . . . . . . . . . . . . 1 Utility 38 | 1 3 . 4 1 . 1 4 10 . . . . 7 3 4 Device 20 | 1 1 . 3 . . . 2 4 . . . . 5 1 3 Storage 4 | . 1 . 1 . . . . 1 . . . . 1 . . Processor 9 | . 1 . . 1 . . 1 3 . . . . 1 1 1 Hackware . | . . . . . . . . . . . . . . . . Protection 5 | . . . . . . 1 1 2 . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 39 | 1 5 1 10 . . . 5 5 1 . . . 1 6 4 Energy Gun 17 | 1 2 . 7 . . . 2 1 . . . . 1 1 2 Energy Cannon 5 | . . . . . . . 1 1 . . . . . 1 2 Ballistic Gun 10 | . 1 . 2 . . . 2 1 1 . . . . 3 . Ballistic Cannon 3 | . 1 . . . . . . 1 . . . . . 1 . Launcher 2 | . . 1 1 . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . . . 1 5 . . 1 . . . 1 Parts Lost 57 | . 3 . 5 . . . 9 5 . . . . 1 5 29 Power 10 | . . . 1 . . . 1 3 . . . . . . 5 Propulsion 20 | . 1 . 3 . . . 4 1 . . . . . 2 9 Utility 13 | . 1 . . . . . 2 . . . . . 1 2 7 Weapon 14 | . 1 . 1 . . . 2 1 . . . . . 1 8 Highest Loss Streak 20 | . 3 . 3 . . . 4 3 . . . . 1 3 20 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 17 | 6 14 25 24 25 24 24 23 10 8 10 9 10 9 9 7 Power 1 | 1 1 2 1 1 1 1 1 . . 1 . 1 1 1 1 Propulsion 3 | 4 2 5 4 5 5 5 5 2 1 1 1 1 1 2 . Utility 8 | . 8 13 12 12 11 11 11 3 5 6 6 5 5 3 2 Weapon 4 | 1 2 4 6 7 7 6 4 3 2 2 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 51 | . 14 1 12 . 3 . 5 6 . . . 4 3 2 1 Power 3 | . 1 . 1 . . . . . . . . 1 . . . Propulsion 8 | . 3 . 2 . . . . 1 . . . . 2 . . Utility 34 | . 10 1 6 . 3 . 4 3 . . . 3 1 2 1 Weapon 6 | . . . 3 . . . 1 2 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 99 100 100 100 98 87 88 88 88 88 90 94 81 Engine 7 | . 14 14 11 11 11 11 12 2 . . . . . . . Core 1 | . . . . . . . . 7 5 5 5 5 5 3 . Reactor 1 | . . . . . . . . . 5 5 5 5 5 4 5 Treads 5 | . 14 . . . . . 26 . . . . . . . . Wheel 14 | . 8 28 32 33 33 33 6 . . . . . . . . Hover 7 | . . . . . . . . 16 17 17 17 17 22 22 18 Device 10 | . 12 . 10 10 . 10 5 9 10 10 11 10 12 17 18 Storage 8 | . 14 14 11 11 11 11 6 5 5 5 5 5 5 4 2 Processor 15 | . . 14 11 11 22 11 12 21 23 23 23 23 23 23 23 Energy Gun 8 | . 13 7 19 12 11 11 8 3 . . . . . . . Ballistic Gun 5 | . 12 . 1 . . . 6 4 7 11 11 11 9 7 2 Launcher 2 | . . 6 . 9 11 11 . . . . . 2 . . . Impact Weapon 1 | . . . . . . . . . 4 5 5 2 5 3 2 Peak Build Rating 135 | 7 10 11 23 22 22 23 54 81 82 82 82 82 96 127 135 Average Rating 48 | 6 8 10 20 20 21 22 46 71 80 81 81 81 91 116 106 On Entrance 48 | 6 7 10 11 22 20 22 22 52 80 79 82 79 82 96 107 Avg Prop Armor Cover (%) 7 | . 12 . . . . . 14 10 . . . . 6 2 7 Naked Turns 14 | . . . . . . . . . . . . . . . 14 Heaviest Build 125 | 14 90 90 96 94 93 98 125 125 43 40 43 43 43 67 72 Greatest Support 117 | 20 40 20 30 30 30 30 117 54 54 54 54 54 67 73 76 Greatest Overweight (x) 9 | . 8 4 9 3 3 3 6 4 . . . . . 2 6 Average Overweight (x) 1 | . 3 4 2 3 3 3 2 . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 10 10 10 10 10 10 10 Average Capacity 18 | 8 18 25 25 25 25 25 25 10 10 10 10 10 10 10 8 Most Carried 25 | 6 25 25 25 25 25 24 25 25 10 10 10 10 10 10 10 Average Carried 17 | 6 14 24 24 25 24 23 24 10 8 10 9 9 9 9 7 Final Capacity 25 | 8 25 25 25 25 25 25 25 10 10 10 10 10 10 10 5 Final Carried 25 | 6 25 25 25 25 25 24 25 7 10 10 10 10 10 8 3 Class Distribution -------------------- 31% | Scavenger-Mutant 21% | Mutant 11% | Scavenger-Gunner 10% | Messiah-Scout 9% | Messiah-Ninja 7% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scout | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Zhirov Messiah-Scout | -4/Proximity Caves Messiah-Ninja | -4/Factory Messiah-Ninja | -3/Research Scavenger-Ninja | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Matter Collected 5369 | 250 909 97 712 53 10 105 744 547 88 85 . 292 226 898 353 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7918 | 99 899 28 2100 28 . 95 1697 863 64 . . 128 102 1192 623 Parts 459 | 6 62 5 135 8 . 5 70 52 . . . 11 6 76 23 Haulers Intercepted 8 | . 2 . 6 . . . . . . . . . . . . Recyclers Shooed 10 | 2 2 . 2 . . . 1 3 . . . . . . . Parts Field Recycled 4 | . . . . . . . . . . . . . . . 4 Retrieved Matter 289 | . . . . . . . . . . . . . . . 289 Parts Self-Destructed 20 | . . . . . . 10 . . . . . 10 . . . Prevented 7 | . . . . . 5 . . . . 2 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Combat Hostiles Destroyed 131 | . 17 3 34 7 . 2 26 7 . . . 11 2 13 9 Melee 1 | . . . . . . . . . . . . . . . 1 Guns 70 | . 14 . 25 . . . 17 1 . . . 1 2 9 1 Cannons 15 | . 1 . . . . . 3 5 . . . . . 3 3 AOE 38 | . 2 3 7 7 . 2 5 . . . . 10 . . 2 Classes Destroyed 14 | 2 7 . 2 . . . 1 1 . . . 1 . . . Worker 7 | . 2 . 4 . . . 1 . . . . . . . . Builder 11 | . 2 . 4 . . . . 2 . . . . . 3 . Tunneler 3 | 1 1 . . . . . . . . . . . . 1 . Hauler 8 | . 2 . 6 . . . . . . . . . . . . Recycler 8 | 1 2 . 2 . . . . 2 . . . . . 1 . Operator 8 | . 3 . 3 . . . . 1 . . . . 1 . . Drone 2 | . . . . . . . . . . . . 2 . . . Watcher 21 | . 3 . 5 . . . 4 4 . . . . 1 2 2 Swarmer 40 | . 8 3 4 7 . . 4 . . . . 9 2 . 3 Grunt 49 | . 9 . 19 . . 2 15 . . . . . . . 4 Brawler 5 | . . . 1 . . . 4 . . . . . . . . Sentry 12 | . . . 10 . . . 2 . . . . . . . . Hunter 9 | . . . . . . . 1 5 . . . . . 2 1 Programmer 14 | . . . . . . . . 2 . . . . . 11 1 Best Kill Streak 10 | 2 4 3 10 4 . 2 4 3 . . . 5 2 4 4 Combat Bots Only 7 | . 3 3 7 4 . 2 3 2 . . . 5 2 3 4 Max Kills in Single Turn 4 | 1 2 2 4 4 . 2 4 1 . . . 4 1 2 1 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . Exploded 4 | . 2 2 4 4 . 2 3 . . . . 4 . . 1 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Hostile Shots Fired 799 | . 76 3 88 2 . 5 183 67 . . . 23 10 104 238 Missed 270 | . 18 . 33 1 . 2 45 31 . . . 12 1 50 77 Hits 529 | . 58 3 55 1 . 3 138 36 . . . 11 9 54 161 Melee 1 | . . . . . . . 1 . . . . . . . . Projectile 528 | . 58 3 55 1 . 3 137 36 . . . 11 9 54 161 Critical Strikes 9 | . 1 . . . . . 3 1 . . . . . 3 1 Damage Taken 10794 | . 939 73 931 10 . 56 2164 744 . . . 189 164 1434 4090 Core 2167 | . 235 14 110 . . 19 175 77 . . . . . 70 1467 Absorbed by Shields 115 | . . . . . . . 115 . . . . . . . . Regen/Repaired (Parts) 208 | . 77 . 131 . . . . . . . . . . . . Core Remaining (%) 76 | 100 . . . . . 67 79 . . . . 92 100 94 . Volleys Fired 448 | 10 92 3 93 3 1 8 80 47 . 14 . 21 7 39 30 Largest 3 | 2 2 1 2 1 1 1 3 3 . 1 . 2 2 3 2 Hottest 174 | 60 100 100 122 33 61 61 153 140 . 30 . 45 65 174 120 Shots Fired 901 | 20 176 4 179 3 1 8 223 111 . 14 . 22 11 97 32 Gun 714 | 20 158 . 172 . 1 3 194 56 . 14 . 13 11 61 11 Cannon 152 | . 14 . . . . . 28 55 . . . . . 36 19 Launcher 30 | . . 3 7 3 . 5 1 . . . . 9 . . 2 Special 5 | . 4 1 . . . . . . . . . . . . . Kinetic 410 | 10 85 . 14 . . . 109 49 . 14 . 13 10 95 11 Thermal 275 | 10 55 1 121 . 1 3 33 47 . . . . . . 4 Explosive 30 | . . 3 7 3 . 5 1 . . . . 9 . . 2 Electromagnetic 186 | . 36 . 37 . . . 80 15 . . . . 1 2 15 Robot Hit Streak 20 | 3 7 3 20 7 1 3 15 10 . . . 4 5 14 9 Robot Miss Streak 5 | 3 5 . 5 1 . 1 3 4 . . . 1 1 4 2 Penetration Max 2 | . . . . . . . . 1 . . . . 1 2 1 Secondary Targets 11 | . 1 . 2 . . . 6 . . . . . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . 1 . . Shots Hit Robots 563 | 12 97 1 123 1 1 4 173 47 3 . . 5 8 61 27 Core Hits 329 | 3 45 4 70 8 . 13 98 29 . . . 12 3 26 18 Critical Kills 11 | . . . . . . . . 1 . . . . 1 8 1 Critical Parts Destroyed 18 | . . . . . . . 1 . . . . . 1 14 2 Critical Strikes 49 | . 6 . 4 . 1 . 2 1 . . . . 2 28 5 Burn 10 | . 4 . 4 . 1 . 1 . . . . . . . . Meltdown 1 | . . . . . . . . 1 . . . . . . . Destroy 25 | . . . . . . . 1 . . . . . 1 21 2 Blast 9 | . 1 . . . . . . . . . . . . 6 2 Corrupt 1 | . 1 . . . . . . . . . . . . . . Smash 3 | . . . . . . . . . . . . . 1 1 1 Melee Attacks 103 | . . . . . . . . . 4 9 . 4 12 59 15 Impact 103 | . . . . . . . . . 4 9 . 4 12 59 15 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . 1 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15822 | 155 1618 237 3452 492 20 451 3864 1354 260 . . 734 268 1582 1335 Guns 7775 | 155 1177 . 2344 . 20 60 2573 610 . . . 42 167 462 165 Cannons 2856 | . 136 . . . . . 576 741 . . . . . 714 689 Explosions 4317 | . 305 201 1108 492 . 391 715 . . . . 692 . . 413 Melee 801 | . . . . . . . . . 260 . . . 101 378 62 Ramming 73 | . . 36 . . . . . 3 . . . . . 28 6 Kinetic 4197 | 90 649 . 103 . . . 1220 613 . . . 42 141 1088 251 Thermal 3989 | 65 486 . 1765 . 20 60 963 571 . . . . . . 59 Explosive 3600 | . . 201 1003 492 . 391 408 . . . . 692 . . 413 Electromagnetic 3162 | . 483 . 581 . . . 1273 167 . . . . 26 88 544 Impact 801 | . . . . . . . . . 260 . . . 101 378 62 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . 11 11 . . . . . 2 2 2 2 2 . 5 6 Average Corruption 4 | . 6 11 . . . . . 1 2 2 2 2 . 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 105 | . 12 35 . . . . . 6 6 6 1 5 . 28 6 Message Errors 25 | . 1 10 . . . . . 1 1 1 . . . 10 1 Matter Fused 26 | . 4 6 . . . . . 2 2 1 1 2 . 6 2 Heat Flow Errors 12 | . 2 7 . . . . . . . 1 . 1 . 1 . Energy Discharges 14 | . 1 7 . . . . . 1 . . . 1 . 4 . Data Loss (minor) 15 | . 2 4 . . . . . 1 2 1 . . . 2 3 Data Loss (major) 4 | . . . . . . . . . . . . . . 4 . Misfires 3 | . 1 1 . . . . . . . . . . . 1 . Alerts 5 | . 1 . . . . . . 1 1 2 . . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . Overload Shots 1 | . . . . . . . . . . . . . . . 1 Overflow Damage 792 | . 14 . 90 26 . . 61 . 218 . . 30 77 189 87 Projectiles 48 | . . . . . . . . . . . . . . 23 25 Explosions 221 | . 14 . 90 26 . . 61 . . . . 30 . . . Melee 523 | . . . . . . . . . 218 . . . 77 166 62 Knockbacks 19 | . . . . . . . . 3 . . . . 1 10 5 Impact 4 | . . . . . . . . . . . . . 1 2 1 Kinetic 13 | . . . . . . . . 2 . . . . . 7 4 Secondary 2 | . . . . . . . . 1 . . . . . 1 . Self-Inflicted Damage 514 | . 29 52 224 . . . 171 1 . . . 23 . 14 . Shots 10 | . 1 1 4 . . . 3 . . . . 1 . . . Rammed 7 | . . 2 . . . . . 1 . . . . . 1 3 Targets Rammed 8 | . . 2 . . . . . 1 . . . . . 1 4 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . 1 Highest Temperature 346 | . 346 226 78 . 16 52 323 30 . 131 . 160 40 114 54 Average Temperature 57 | . 64 91 19 . 12 18 97 11 . 72 . 88 13 18 17 Received Heat Transfer 1463 | . 276 . 327 . . 27 518 18 . . . . 9 36 252 Effects 5 | . 4 . . . . . 1 . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . Interference 3 | . 3 . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 11 | . 1 . . . . . 1 . . . . . 1 5 3 Combat Hostiles 4 | . . . . . . . 1 . . . . . . 1 2 Parts Fried 29 | . 2 . 1 . . . 1 2 . . . . 4 13 6 Impact Corruptions 20 | . . . . . . . . . 10 . . . 2 7 1 Robots Melted 3 | . . . 2 . . . . 1 . . . . . . . Combat Hostiles 3 | . . . 2 . . . . 1 . . . . . . . Parts Melted 14 | . 3 . 9 . . . . 2 . . . . . . . Heat Transferred 7410 | 150 1458 . 3517 . 111 111 1249 740 . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . 2 . 3 . . . 4 . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Maximum Alert Level 4 | . . . 2 1 . . 4 3 . . . . 2 1 . Low Security (%) 62 | 100 100 100 42 93 . . 19 . . . . . . 94 100 Level 1 14 | . . . 42 6 . . 33 . . . . . 5 5 . Level 2 14 | . . . 14 . . . 6 74 . . . . 94 . . Level 3 2 | . . . . . . . 1 25 . . . . . . . Level 4 5 | . . . . . . . 38 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1320 | 10 100 121 511 226 . . 1320 743 . . . . 670 245 134 Initial 663 | . . 18 . 175 . . 38 639 . . . . 663 226 126 Average 252 | 1 35 24 241 138 . . 646 641 . . . . 518 92 42 Influence Increases 7276 | 10 588 196 1210 201 28 224 1992 546 . 60 . 210 893 693 425 Destroy 0b10 Robot/C 3340 | . 340 120 680 140 20 140 980 140 . . . 180 120 300 180 Destroy 0b10 Robot/NC 370 | 10 75 . 120 . . . 55 45 . . . 10 10 35 10 Destroy Leader 778 | . 100 20 212 20 . 20 208 48 . . . 20 22 74 34 Allied During Kill 244 | . . 4 . . 8 64 121 9 . . . . 19 19 . Successful Hack 74 | . 17 . 30 . . . . . . . . . . 27 . Disable Machine 645 | . 15 15 75 15 . . 465 30 . . . . 15 15 . Destroy Structure 505 | . 11 22 63 26 . . 118 34 . . . . 32 118 81 Advance Influence 600 | . . . . . . . . . . . . . 600 . . Partial Spotted 45 | . . . . . . . . . . . . . 15 15 15 Lose Combat Pursuer 675 | . 30 15 30 . . . 45 240 . 60 . . 60 90 105 Influence Decreases 7247 | 10 539 245 758 571 102 170 749 1158 417 233 103 110 561 900 621 Entered New Map 1843 | . . 31 . 277 82 8 24 666 257 53 103 . 37 206 99 Time Decay 4264 | 10 524 194 558 294 20 162 565 362 160 180 . 110 294 544 287 Search Patrol Dispatched 200 | . . . . . . . . . . . . . 200 . . Lost Part 488 | . 15 . 50 . . . 90 50 . . . . 10 50 223 Lost Ally 302 | . . 20 . . . . 70 80 . . . . 20 100 12 Purge Threat 150 | . . . 150 . . . . . . . . . . . . Squads Dispatched 42 | . 5 1 5 . . . 13 7 . . . . 2 6 3 Investigation 5 | . 1 . 2 . . . 2 . . . . . . . . Extermination 11 | . . . . . . . 2 2 . . . . 1 4 2 Reinforcement 14 | . 4 . 3 . . . 1 4 . . . . 1 . 1 Assault 5 | . . 1 . . . . 1 1 . . . . . 2 . Garrison 7 | . . . . . . . 7 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 2 . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Distress Signals 8 | . 2 . 3 . . . 1 . . . . . . 1 1 Communications Jammed 21 | . . . . . . . . . . . . . . 20 1 Distress Signals 20 | . . . . . . . . . . . . . . 20 . Times Spotted 298 | . 32 9 47 7 1 6 52 32 . 4 . 14 14 40 40 Peak Tracking Total 17 | . 5 4 5 4 1 4 5 6 . 4 . 6 5 6 17 Tactical Retreats 35 | . 1 1 2 . . . 3 8 . 2 . . 5 7 6 ECM-based Alert Blocks 14 | . . . . . . . . . . . . . 3 11 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Traps Triggered 16 | . 5 . 2 . . . 2 . . . . . 3 3 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Machines Disabled 43 | . 1 1 5 1 . . 31 2 . . . . 1 1 . Max in Single Turn 2 | . 1 1 2 1 . . 2 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Machines Accessed 38 | . 6 . 14 . . . 2 1 1 . 8 . 3 1 2 Terminals 16 | . 5 . 10 . . . . . 1 . . . . . . Fabricators 3 | . . . . . . . . 1 . . . . 1 1 . Repair Stations 4 | . 1 . 2 . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . . . . 1 . . Scanalyzers 3 | . . . 2 . . . . . . . . . . . 1 Garrison Access 3 | . . . . . . . 2 . . . . . 1 . . Total Hacks 134 | . 22 . 50 . . . 3 1 1 . 44 . 7 1 5 Successful 101 | . 12 . 35 . . . 1 . 1 . 44 . 4 1 3 Failed 32 | . 10 . 14 . . . 2 1 . . . . 3 . 2 Catastrophic 4 | . . . 2 . . . 2 . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . Manual 84 | . 7 . 13 . 1 . 7 19 . . . . 19 7 11 Terminals 48 | . 14 . 33 . . . . . 1 . . . . . . Fabricators 3 | . . . . . . . . 1 . . . . 1 1 . Repair Stations 15 | . 8 . 6 . . . . . . . . . . . 1 Recycling Units 4 | . . . . . . . . . . . . . 4 . . Scanalyzers 15 | . . . 11 . . . . . . . . . . . 4 Garrison Access 5 | . . . . . . . 3 . . . . . 2 . . Terminal Hacks 65 | . 4 . 16 . . . . . 1 . 44 . . . . Record 33 | . . . . . . . . . 1 . 32 . . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . Robot Analysis 7 | . 1 . 2 . . . . . . . 4 . . . . Prototype ID Bank 6 | . . . 2 . . . . . . . 4 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . Zone Layout 6 | . 2 . 4 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 1 1 . Network Status 1 | . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . 1 . Repair Station Hacks 9 | . 4 . 5 . . . . . . . . . . . . Scan Component 5 | . 2 . 3 . . . . . . . . . . . . Repair 4 | . 2 . 2 . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . 3 . . Process 1 | . . . . . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . Scanalyzer 14 | . . . 11 . . . . . . . . . . . 3 Insert Component 2 | . . . 1 . . . . . . . . . . . 1 Analyze 2 | . . . 2 . . . . . . . . . . . . Retrieve Study 10 | . . . 8 . . . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 4 . 3 . . . 1 . . . . . . . . Terminals 7 | . 4 . 3 . . . . . . . . . . . . Botnet 6 | . 3 . 3 . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . Watchers 1 | . . . . . . . 1 . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 27 | . 5 . 14 . . . 2 1 . . . . 2 1 2 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . 3 . Authchips . | . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . . . 62 . Total Robot Build Rating 21 | . . . . . . . . . . . . . . 21 . Part Schematics Acquired 14 | . . . 1 . . . . 9 . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 10 | . . . 8 . . . . . . . . . . . 2 Parts Repaired 4 | . 2 . 2 . . . . . . . . . . . . Time 137 | . 79 . 58 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 3 | . . . . . . . . . . . . . 3 . . Retrieved Matter 3 | . . . . . . . . . . . . . 3 . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . 6 . Programmers 6 | . . . . . . . . . . . . . . 6 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . 4 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Total Allies 19 | . . 1 . . 4 . 1 3 . . . . 4 3 3 Largest Group 6 | . . 1 . . 4 4 4 3 . . . . 3 6 3 Highest-Rated Group 442 | . . 31 . . 157 157 180 210 . . . . 309 442 243 Highest-Rated Ally 180 | . . 31 . . 41 41 180 180 . . . . 103 103 81 Zionite Dispatches 6 | . . . . . . . 1 2 . . . . 2 . 1 Heavy 2 | . . . . . . . . . . . . . 2 . . Light 1 | . . . . . . . . 1 . . . . . . . Recon 1 | . . . . . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . 1 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 136 | . . 8 . . 3 11 79 11 . . . . 9 11 4 Total Damage 5694 | . . 148 . . 110 376 3828 100 . . . . 678 403 51 Kills 44 | . . 3 . . 1 5 29 . . . . . 4 2 . Allies Corrupted 3 | . . . . . . . . . . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Active Infowar (turns) 14353 | 25 1960 802 2069 658 1563 578 1698 828 337 370 94 341 656 1834 540 Optics 12500 | . 132 802 2069 658 1563 578 1698 828 337 370 94 341 656 1834 540 Sensors 4718 | . . . . . . . . 687 322 368 93 323 639 1783 503 Structural 1666 | . 1666 . . . . . . . . . . . . . . Seismic 2209 | 25 162 . 358 575 . 539 550 . . . . . . . . Jamming 2263 | . . . . . . . . . . . . . 395 1450 418 ECM 595 | . . . . . . . . . . . . . 109 371 115 Robot Analysis Total 7 | . 1 . 2 . . . . . . . 4 . . . . Derelict Logs Recovered 13 | . . 3 . 1 2 1 . . 3 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . 3 . . . . 4 1 2 Emergency Access 1 | . . . . . . . . . . . . . 1 . . Guard Positions 3 | . . . . . . . . . . . . . 1 1 1 Component Stockpiles 2 | . . . . . . . . 1 . . . . 1 . . Prototype Schematics 1 | . . . . . . . . 1 . . . . . . . Active Garrisons 2 | . . . . . . . . 1 . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Turns Passed 14580 | 65 1965 802 2069 658 1563 578 1698 828 337 370 94 341 656 1834 722 Spaces Moved 11549 | 27 926 516 1210 563 1224 332 808 1039 610 595 166 505 774 1656 598 Core 54 | . . . . . . . . . . . . . . . 54 Treads 611 | . 190 . . . . . 390 . . . . . . . 31 Legs 209 | 27 174 . . . . . . . . . . . . . 8 Wheels 4830 | . 562 516 1210 563 1224 332 418 5 . . . . . . . Hover 5839 | . . . . . . . . 1034 610 595 166 505 774 1656 499 Flight 6 | . . . . . . . . . . . . . . . 6 Fastest Speed 40 | 120 120 140 110 115 115 115 130 52 52 52 52 52 44 40 40 Average Speed 90 | 120 161 140 116 115 115 115 156 53 52 52 52 52 49 47 56 Slowest Speed 360 | 120 200 140 205 115 115 115 210 158 52 52 52 52 52 176 360 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . 2 . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 99 96 97 97 91 58 21 34 80 66 62 70 15 30 15 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 6 | . . 2 . . 2 . . . . . . . . . 2 Known Exits Taken 11 | . . . 1 1 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . . . . . . . Scrap Searched 16 | . . 1 . 2 2 2 . . 2 3 . 4 . . . Spaces Dug 111 | . 4 1 . . . . . 7 . 25 . 7 11 45 11 Terrain Destroyed 394 | . 7 24 57 28 . 23 58 14 . 25 . 67 11 52 28 Melee 67 | . . . . . . . . . . 5 . 3 9 39 11 Projectile 62 | . 4 1 . . . . 1 14 . 20 . 5 2 13 2 AOE 265 | . 3 23 57 28 . 23 57 . . . . 59 . . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Total 14711 | 38 1212 589 1688 569 1380 518 1066 1239 621 624 173 551 1015 2513 915 Wait 2046 | . 106 64 281 1 148 172 93 75 1 5 . 6 184 679 231 Move 11533 | 26 925 515 1209 562 1223 331 807 1038 609 594 165 504 773 1654 598 Hop . | . . . . . . . . . . . . . . . . Pick Up 132 | . 38 1 22 . 4 1 25 11 3 . 1 4 7 9 6 Fast Attach 42 | 1 3 . 9 . . . 7 3 1 . 1 . 4 6 7 Attach 55 | . 4 . 4 . . . 13 14 . . 1 . 3 6 10 Detach 12 | . 1 . 2 . . . 3 5 . . 1 . . . . Swap 174 | 1 20 3 39 3 . 5 18 20 2 2 2 8 12 31 8 Drop 134 | . 23 1 29 . 4 1 20 25 1 . 2 4 7 15 2 Fire 448 | 10 92 3 93 3 1 8 80 47 . 14 . 21 7 39 30 Melee 103 | . . . . . . . . . 4 9 . 4 12 59 15 Ram 4 | . . 2 . . . . . 1 . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . 4 Escape Stasis 24 | . . . . . . . . . . . . . 6 14 4 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 3) 66 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 16) 681 | -10/Materials | Discovered new exit (range 6) 772 | -10/Materials | Discovered new exit (range 8) 842 | -10/Materials | Discovered new exit (range 15) 1075 | -10/Materials | Repaired Assault Rifle 1130 | -10/Materials | Repaired Corrupted Hacking Suite 1174 | -10/Materials | Discovered new exit (range 7) 1897 | -10/Materials | Crushed by falling debris 1897 | -10/Materials | Core integrity fell below 50% 1897 | -10/Materials | System corruption reached 10% 1902 | -10/Materials | Core integrity fell below 20% 1940 | -10/Materials | Lost 3 parts (1n1u1w) 2031 | -10/Materials | Entered Mines 2038 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2067 | -10/Mines | Met a Derelict bent on vengeance 2082 | -10/Mines | Met a Derelict testing a Signal Generator 2281 | -10/Mines | Learned location of Zion (-7) 2332 | -10/Mines | Learned 2 Materials zone layouts 2701 | -10/Mines | Learned location of Recycling (-7) 2776 | -10/Mines | Discovered new exit (range 15) 2780 | -10/Mines | Discovered new exit (range 14) 2833 | -10/Mines | Entered Materials 2833 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2834 | -9/Materials | Identified exit to Materials 2943 | -9/Materials | Repaired Lgt. Treads 3277 | -9/Materials | Build established: Scavenger-Mutant 3284 | -9/Materials | Discovered new exit (range 6) 3454 | -9/Materials | Lost 3 parts (1p1n1w) 3583 | -9/Materials | Discovered exit to Materials (range 5) 4206 | -9/Materials | Destroyed 7 combat bots 4287 | -9/Materials | Repaired Cooling System 4614 | -9/Materials | Central database locked down 4614 | -9/Materials | Identified exit to Mines 4730 | -9/Materials | Discovered exit to Materials (range 5) 4902 | -9/Materials | Entered Mines 4991 | -9/Mines | Discovered exit to Materials (range 17) 5133 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5375 | -9/Mines | Discovered exit to Materials (range 17) 5524 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5524 | -9/Mines | Discovered new exit (range 5) 5529 | -9/Mines | Identified exit to Exiles 5559 | -9/Mines | Identified exit to Zion 5560 | -9/Mines | Entered Zion 5622 | -7/Zion | Discovered new exit (range 17) 5639 | -7/Zion | Identified exit to Proximity Caves 5685 | -7/Zion | Given the Hacking Drone Bay 5685 | -7/Zion | Found Prototype Device 5907 | -7/Zion | Found Prototype Device 6043 | -7/Zion | Learned location of Warlord (-4) 6043 | -7/Zion | Learned Factory emergency access door positions 6119 | -7/Zion | Learned Factory emergency access door positions 6203 | -7/Zion | Learned location of Quarantine (-2) 6698 | -7/Zion | Met Imprinter 6750 | -7/Zion | Imprinted 6752 | -7/Zion | Declared Zion's savior 7123 | -7/Zion | Entered Proximity Caves 7123 | -6/Proximity Caves | Accompanied by 4 allies 7124 | -6/Proximity Caves | Identified exit to Factory 7494 | -6/Proximity Caves | Learned Factory garrison access intel 7701 | -6/Proximity Caves | Entered Factory 7701 | -6/Factory | Accompanied by 4 allies 7701 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 7703 | -6/Factory | Loaded intel: 4 garrison access locations 7736 | -6/Factory | Garrison activated, responded to threat 7811 | -6/Factory | Lost 4 allies 8012 | -6/Factory | Zion hero teleported in (7V-RTL) 8096 | -6/Factory | Build established: Scavenger-Gunner 8150 | -6/Factory | Garrison activated, responded to threat 8353 | -6/Factory | Discovered new exit (range 15) 8557 | -6/Factory | Garrison activated, responded to threat 8640 | -6/Factory | Lost 4 parts (2n2w) 8751 | -6/Factory | First assault squad dispatched 9054 | -6/Factory | Terminal network hard line cut 9121 | -6/Factory | Discovered new exit (range 17) 9174 | -6/Factory | Discovered new exit (range 9) 9294 | -6/Factory | Spotted B-75 Beast 9399 | -6/Factory | Entered another Factory area 9399 | -5/Factory | Accompanied by 1 ally (7V-RTL) 9399 | -5/Factory | Evolved 2 slots: Utility x2 9400 | -5/Factory | Identified exit to Upper Caves 9423 | -5/Factory | Identified Hacking Drone Bay 9424 | -5/Factory | Identified Phasing AFG 9552 | -5/Factory | Spotted B-75 Beast 9883 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9884 | -5/Factory | Zion Recon squad teleported in 9926 | -5/Factory | Zion Light squad teleported in 9999 | -5/Factory | First assault squad dispatched 10136 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10149 | -5/Factory | Discovered new exit (range 4) 10151 | -5/Factory | Identified exit to Factory 10186 | -5/Factory | Retrieved Zion intel report: Active Garrisons 10226 | -5/Factory | Lost 3 parts (1p1n1w) 10227 | -5/Factory | Entered Upper Caves 10380 | -5/Upper Caves | Build established: Messiah-Scout 10400 | -5/Upper Caves | Learned Factory emergency access door positions 10430 | -5/Upper Caves | Learned Factory emergency access door positions 10438 | -5/Upper Caves | Learned Factory stockpile data 10443 | -5/Upper Caves | Spotted B-75 Beast 10466 | -5/Upper Caves | Discovered new exit (range 17) 10475 | -5/Upper Caves | Identified exit to Upper Caves 10564 | -5/Upper Caves | Entered another Upper Caves area 10567 | -5/Upper Caves | Discovered exit to Factory (range 13) 10571 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10626 | -5/Upper Caves | Spotted B-75 Beast 10710 | -5/Upper Caves | Learned Factory stockpile data 10930 | -5/Upper Caves | Discovered new exit (range 9) 10934 | -5/Upper Caves | Identified exit to Zhirov 10934 | -5/Upper Caves | Entered Zhirov 10934 | -5/Zhirov | Discovered new exit (range 3) 10935 | -5/Zhirov | Identified exit to Proximity Caves 10944 | -5/Zhirov | Met Zhirov 10959 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11028 | -5/Zhirov | Entered Proximity Caves 11030 | -4/Proximity Caves | Spotter reported a threat 11031 | -4/Proximity Caves | Spotter reported a threat 11039 | -4/Proximity Caves | Learned Research garrison access intel 11150 | -4/Proximity Caves | Spotter reported a threat 11182 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 11184 | -4/Proximity Caves | Spotter reported a threat 11329 | -4/Proximity Caves | Discovered exit to Factory (range 14) 11369 | -4/Proximity Caves | Entered Factory 11369 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11596 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 11612 | -4/Factory | Retrieved Zion intel report: Active Garrisons 11619 | -4/Factory | Search patrols dispatched 11756 | -4/Factory | Retrieved Zion intel report: Emergency Access 11861 | -4/Factory | Retrieved Zion intel report: Guard Positions 11862 | -4/Factory | Zion Heavy squad teleported in 11869 | -4/Factory | Search patrols dispatched 11932 | -4/Factory | Discovered new exit (range 17) 11950 | -4/Factory | Identified exit to Research 11984 | -4/Factory | Zion Heavy squad teleported in 12025 | -4/Factory | Entered Research 12025 | -3/Research | Accompanied by 3 allies 12025 | -3/Research | Evolved 2 slots: Utility x2 12026 | -3/Research | Loaded intel: 4 garrison access locations 12066 | -3/Research | Build established: Messiah-Ninja 12225 | -3/Research | Fabricated G-67 Veteran (x3) 12250 | -3/Research | Retrieved Zion intel report: Guard Positions 12298 | -3/Research | Lost 3 allies 12329 | -3/Research | P-80 Master assimilated allied Veteran 8b 13327 | -3/Research | Terminal network hard line cut 13350 | -3/Research | Cargo convoy interrupted 13591 | -3/Research | Build established: Scavenger-Ninja 13836 | -3/Research | Discovered new exit (range 13) 13858 | -3/Research | Identified exit to Research 13859 | -3/Research | Entered another Research area 13859 | -2/Research | Evolved 2 slots: Utility x2 13889 | -2/Research | Lost 3 parts (1n1u1w) 14102 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-2 14105 | -2/Research | Retrieved Zion intel report: Guard Positions 14167 | -2/Research | Zion Hacker squad teleported in 14222 | -2/Research | Lost 3 allies 14439 | -2/Research | Lost 20 parts (4p7n4u5w) 14508 | -2/Research | Lost 5 parts (1p1n1u2w) 14548 | -2/Research | Core integrity fell below 50% 14556 | -2/Research | Released all parts (6) 14566 | -2/Research | Core integrity fell below 20% 14581 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 14519_ Hvy. Treads destroyed. 14519_ Knocked back. 14529_ Acquired Enh. Quantum Rifle. 14535_ System corrupted: Component data lost. 14538_ Penetrated by Slug. 14547_ Knocked back. 14550_ Slug penetrates Wall. 14553_ Adv. ECM Suite destroyed. 14553_ Enh. Quantum Rifle destroyed. 14553_ Core Analyzer destroyed. 14553_ Penetrated by Slug. 14556_ Released Graphene Brace. 14556_ Released Lrn. Sensor Array. 14556_ Released Imp. Signal Interpreter. 14556_ Released Adv. Targeting Computer. 14556_ Released Adv. Target Analyzer. 14556_ Penetrated by Slug. 14560_ Detecting system override signal. 14563_ Penetrated by Slug. 14570_ Acquired Centrium Leg. Map ----- +----------------------------------------------------+ | ??????" #???????????????????????????????????? | | ?????? ????????????????????????????????????? | | ?????? ????????????????????????????????????? | | ?????? ???#########????????????????????????? | | ??????#/#??? +????????????????????????? | | ??????# #??# #?????????????????????????? | | ??????# #??# #?????????????????????????? | | ####### #??# #?????????????????????????? | | #??# #?????????????????????????? | | # #### #?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | # ! ####??????????????????????? | | # ] ????????????????????? | | ! ######+###+#######????????????? | | ###### #????????????? | | # # #????????????? | | + # """" #????????????? | | ########## # ""S"" #????????????? | | #????????# # "" "" #????????????? | | +????????# s #????????????? | | #????????# #ss #????????????? | | #????????# # s!! """ #????????????? | | #????????# # s! 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"""Y #???????????? | | !! ?????????###### @ #????????????? | | ! ??????????????# #????????????? | | ?? ??????????????############+#????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 43 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Armor Coverage 225 Evasion (%) 67 Targeting Accuracy 16 Target Analysis 8 Core Analysis 6 Recoil Reduction 5 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Smartbomb Launcher | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ G-67 Veteran | x3 | -3/Research | Preloaded Repaired ---------- Assault Rifle | 24% | -10/Materials Hacking Suite | 90% | -10/Materials | Corrupted Lgt. Treads | 29% | -9/Materials Cooling System | 36% | -9/Materials Studied --------- Rocket Launcher | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Wheel | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Hvy. Hammer | -9/Materials | Hacked Imp. Antigrav System | -2/Research | Hacked Com. HERF Cannon | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Freeware Heroic Deeds The Science Guy Challenges ------------ None Game ------ Seed SkeletonMagneticPenetrator Manual? 0 Play Time 05:36:51 Cumulative 93.8 hours Start 2026.10.06 @ 19:50:07 End 2026.10.12 @ 21:19:32 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 47 Gallery% 32 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a329599-c1bf-4377-b24f-3edf7fdc8223