Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 17:53:03

Player: Arcvasti

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (19)       3800
Robots Destroyed (16)      80
Value Destroyed (514)      514
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1962)               1962
              TOTAL SCORE: 10576

 Bonus
-------
High Alert Combat Kills    10
Follower Combat Kills      352
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     283/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
    Combat Antigrav System
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (3) -------
  Advanced Datajack
>          --- INVENTORY (5) ----
           Grenade Launcher
  Improved Remote Datajack

 Peak State 
------------
>            --- POWER ------------
             Antimatter Reactor
>            --- PROPULSION -------
             Xenon Bombardment Thruster
             Nuclear Pulse Array
             Impulse Thruster Array
>            --- UTILITY ----------
    Enhanced Optical Array
  Long-range Sensor Array
    Advanced Signal Interpreter
    Advanced Terrain Scanner
             0b10 Decoder Chip [Skirmisher]
             0b10 Decoder Chip [Skirmisher]
    Advanced Melee Analysis Suite
    Advanced Melee Analysis Suite
    Advanced Reaction Control System
    Improved Hacking Suite
>            --- WEAPON -----------
    Improved Remote Datajack
             Phasing Sabre
>            --- INVENTORY --------
             Grenade Launcher
[Rating: 105]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Fusion Compressor
  Reactor                  Antimatter Reactor
Propulsion                 Cesium-ion Thruster
  Wheel                    Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Cesium-ion Thruster
Utility                    0b10 Decoder Chip [Skirmisher]
  Device                   Terrain Scanner
  Processor                0b10 Decoder Chip [Skirmisher]
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Phasing Sabre
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp War Pro Res Res 
Slots Evolved              16   | .   .   2   .   .   .   6   .   .   2   .   .   2   .   .   .   .   .   2   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Utility                  9    | .   .   2   .   .   .   3   .   .   1   .   .   2   .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             94   | 6   3   8   3   2   .   6   .   2   12  10  .   .   1   1   5   8   3   15  9   
  Power                    12   | .   1   1   .   .   .   1   .   .   1   2   .   .   .   1   .   2   1   1   1   
    Engine                 8    | .   1   1   .   .   .   1   .   .   1   1   .   .   .   .   .   1   1   .   1   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               30   | 3   .   2   .   .   .   3   .   .   3   3   .   .   .   .   .   5   2   5   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   1   
    Flight                 22   | .   .   2   .   .   .   2   .   .   3   3   .   .   .   .   .   3   2   4   3   
  Utility                  32   | 1   1   4   3   1   .   .   .   2   5   4   .   .   1   .   4   .   .   5   1   
    Device                 13   | 1   .   .   3   .   .   .   .   1   1   2   .   .   1   .   .   .   .   3   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   4   .   .   1   .   
    Hackware               7    | .   .   3   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   
    Protection             4    | .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   1   1   .   1   .   2   .   .   3   1   .   .   .   .   1   1   .   4   3   
    Energy Gun             3    | 1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   2   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Unidentified Prototypes  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 47   | .   .   .   .   .   .   .   .   .   1   13  .   .   .   1   4   .   7   8   13  
  Power                    6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   1   2   
  Propulsion               17   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   5   3   4   
  Utility                  18   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   2   .   1   1   6   
  Weapon                   6    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   3   1   
  Highest Loss Streak      12   | .   .   .   .   .   .   .   .   .   1   12  .   .   .   1   3   .   7   7   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     66   | .   90  88  100 99  100 61  66  63  75  56  47  42  38  35  38  56  55  55  50  
  Engine                   5    | .   12  11  11  11  11  5   6   6   5   3   5   5   5   4   .   6   3   1   .   
  Hover                    1    | .   .   .   .   .   .   3   6   2   .   .   .   .   .   .   .   9   4   .   .   
  Flight                   11   | .   .   17  22  22  22  12  13  13  16  13  11  10  10  10  7   1   8   11  8   
  Device                   7    | .   14  11  18  14  11  6   6   6   14  7   5   5   7   10  3   .   .   2   9   
  Processor                14   | .   .   .   .   7   11  6   6   6   10  11  11  10  7   5   20  26  26  27  19  
  Hackware                 9    | .   .   15  22  22  22  13  13  13  11  9   5   5   5   5   5   5   1   1   3   
  Protection               1    | .   6   11  3   .   .   .   .   4   4   2   .   .   .   .   .   .   .   .   .   
  Energy Gun               4    | .   14  11  11  11  11  5   6   2   .   .   .   .   .   .   .   4   5   1   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   5   5   2   .   2   1   5   3   3   
  Special Melee Weapon     2    | .   .   6   11  11  11  5   6   6   .   .   .   .   .   .   .   .   .   1   .   
Naked Turns                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  
Heaviest Build             30   | 4   11  13  10  10  9   9   9   10  17  14  10  10  10  7   5   8   8   25  30  
  Greatest Support         39   | 20  20  20  10  10  10  10  10  10  22  21  10  10  10  10  10  39  23  35  35  
  Greatest Overweight (x)  4    | .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   1   .   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   4   5   5   5   5   5   4   5   5   5   5   5   5   5   5   
  Average Carried          4    | 2   4   4   4   4   4   4   4   4   4   3   4   4   4   4   4   4   3   2   1   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 4   4   5   5   4   4   4   5   5   5   4   4   5   5   5   5   4   3   2   2   

 Class Distribution 
--------------------
 38% | Mutant
 36% | Hacker-Sprinter
  9% | Scout
  6% | Hacker-Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
 Hacker-Sprinter | -9/Materials
 Hacker-Sprinter | -9/Mines
 Hacker-Sprinter | -7/Zion
 Hacker-Sprinter | -6/Proximity Caves
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -6/Waste
 Hacker-Sprinter | -6/Factory
    Hacker-Scout | -5/Factory
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -5/Upper Caves
          Mutant | -4/Factory
          Mutant | -4/Waste
          Mutant | -4/Factory
          Mutant | -4/Upper Caves
          Mutant | -4/Warlord
          Mutant | -3/Proximity Caves
          Mutant | -3/Research
           Scout | -2/Research

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp War Pro Res Res 
Matter Collected           1037 | 251 .   .   125 40  10  .   .   .   157 109 10  .   .   .   24  106 30  95  80  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            466  | 72  .   .   .   .   .   .   .   .   .   104 .   .   .   .   .   .   99  75  116 
  Parts                    45   | 10  .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   10  6   12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   10  .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp War Pro Res Res 
Combat Hostiles Destroyed  12   | 1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   3   1   3   
  Melee                    11   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   3   1   3   
  Guns                     1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          5    | 2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  11   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   3   1   3   
  Grunt                    1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | 3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   3   1   4   
  Combat Bots Only         4    | 1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   3   1   2   
Max Kills in Single Turn   2    | 2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Upp  Upp  Fac  Was  Fac  Upp  War  Pro  Res  Res  
Hostile Shots Fired        463  | 5    3    6    .    .    .    .    .    .    6    97   2    8    .    4    15   6    51   115  145  
  Missed                   206  | 1    1    4    .    .    .    .    .    .    2    38   1    5    .    2    4    4    23   57   64   
Damage Taken               5677 | 45   21   18   .    .    .    .    .    .    86   978  20   45   .    45   340  45   626  1231 2177 
  Core                     3257 | 22   10   .    .    .    .    .    .    .    23   410  20   45   .    21   257  45   314  629  1461 
  Absorbed by Shields      60   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    
  Redirected to Shielding  134  | .    .    2    .    .    .    .    .    .    28   104  .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   63   | .    .    .    .    .    .    .    .    .    63   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 91   87   .    .    .    100  .    .    100  .    .    54   .    .    .    .    .    40   51   .    
Volleys Fired              15   | 6    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    1    .    
  Largest                  2    | 2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
  Hottest                  70   | 70   .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    40   .    
Shots Fired                21   | 12   .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    1    .    
  Gun                      21   | 12   .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    1    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  15   | 6    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    1    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         8    | 3    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        1    | 1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           47   | 8    .    .    3    .    .    2    7    1    2    6    .    .    .    .    .    .    5    4    9    
  Core Hits                18   | 5    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    3    2    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              76   | .    .    .    3    .    .    2    .    1    7    14   .    .    .    .    .    .    10   21   18   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 50   | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    10   20   17   
  Piercing                 16   | .    .    .    .    .    .    .    .    .    5    11   .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    .    3    .    .    2    .    1    2    .    .    .    .    .    .    .    .    1    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1221 | 95   .    .    .    .    .    .    87   .    .    212  .    .    .    .    .    .    229  160  438  
  Guns                     182  | 95   .    .    .    .    .    .    87   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1036 | .    .    .    .    .    .    .    .    .    .    212  .    .    .    .    .    .    229  160  435  
  Ramming                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  34   | 34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  148  | 61   .    .    .    .    .    .    87   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 910  | .    .    .    .    .    .    .    .    .    .    86   .    .    .    .    .    .    229  160  435  
  Piercing                 126  | .    .    .    .    .    .    .    .    .    .    126  .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    14   
  Average Corruption       6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    11   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            62   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    62   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        54   | 54   .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    19   .    
  Average Temperature      26   | 28   .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    19   .    
  Received Heat Transfer   301  | 24   12   6    .    .    .    .    .    .    18   57   9    .    .    9    18   .    .    76   72   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         444  | 185  .    .    .    .    .    .    259  .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp War Pro Res Res 
Peak Influence             626  | 30  49  132 51  .   .   480 168 159 180 .   .   165 67  91  .   .   .   569 626 
  Initial                  450  | .   19  20  51  .   .   450 168 114 77  .   .   121 57  46  .   .   .   138 319 
  Average                  210  | 6   25  41  51  .   .   472 161 131 134 .   .   137 52  63  .   .   .   319 371 
Maximum Alert Level        2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Low Security (%)         63   | 100 100 100 100 .   .   .   100 100 100 .   .   100 100 100 .   .   .   32  .   
  Level 1                  17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  74  
  Level 2                  19   | .   .   .   .   .   .   100 .   .   .   .   .   .   .   .   .   .   .   38  25  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   2   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Reinforcement            3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp War Pro Res Res 
Distress Signals           7    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              171  | 1   3   7   .   .   4   .   6   3   6   23  4   2   6   2   5   15  16  38  30  
  Peak Tracking Total      17   | 1   3   5   .   .   3   .   6   3   4   9   4   3   6   1   4   10  12  17  15  
  Tactical Retreats        38   | .   1   1   .   .   1   .   .   .   4   8   .   .   .   1   3   .   4   9   6   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp War Pro Res Res 
Traps Triggered            7    | .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp War Pro Res Res 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp War Pro Res Res 
Machines Accessed          18   | .   1   3   1   .   .   1   .   .   4   1   .   1   .   .   1   3   .   .   2   
  Terminals                4    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                43   | .   4   6   1   .   .   3   .   .   15  1   .   2   .   .   1   8   .   .   2   
  Successful               30   | .   1   4   1   .   .   1   .   .   11  1   .   1   .   .   1   8   .   .   1   
  Failed                   13   | .   3   2   .   .   .   2   .   .   4   .   .   1   .   .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   1   2   .   .   .   11  .   9   8   .   .   .   .   2   .   1   .   12  2   
  Terminals                10   | .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   1   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   1   3   1   .   .   .   .   .   .   1   .   .   .   .   1   8   .   .   1   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Open Door                4    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   1   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   3   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   .   .   .   58  .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Time                     114  | .   .   .   .   .   .   .   .   .   114 .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp War Pro Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   1   .   .   2   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Non-combat               6    | .   .   .   1   .   .   2   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        7    | .   .   .   2   .   .   2   .   .   2   .   .   .   .   .   .   .   .   1   .   
  parse_system             3    | .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp War Pro Res Res 
Total Allies               21   | .   .   .   .   4   .   2   1   .   2   .   .   .   1   .   .   .   .   8   3   
  Largest Group            4    | .   .   .   .   4   4   2   2   .   2   .   .   .   1   .   .   .   .   4   3   
  Highest-Rated Group      332  | .   .   .   .   152 152 170 157 .   170 .   .   .   46  .   .   .   .   206 332 
  Highest-Rated Ally       115  | .   .   .   .   39  39  85  85  .   85  .   .   .   46  .   .   .   .   103 115 
Zionite Dispatches         7    | .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   3   1   
  Heavy                    3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Light                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recon                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fire                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Demo                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               49   | .   .   .   .   .   2   .   17  .   .   .   .   .   10  .   .   .   .   9   11  
  Total Damage             1846 | .   .   .   .   .   52  .   511 .   .   .   .   .   249 .   .   .   .   555 479 
  Kills                    9    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   4   
Allies Corrupted           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp War Pro Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   1   1   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  13  
  Garrisons                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Patrols                  19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  5   
  Reinforcements           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guards                   12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   5   
Zionite Intel Received     7    | .   .   .   .   .   .   3   .   1   1   .   .   .   .   .   .   .   .   2   .   
  Guard Positions          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Component Stockpiles     2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/-1     2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                    | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
-------------              Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Was Fac Upp War Pro Res Res 
Turns Passed               3764 | 88  83  116 63  468 102 157 89  85  428 288 3   25  67  100 215 562 127 368 330 
Spaces Moved               7324 | 76  96  222 155 728 295 359 181 234 875 681 8   68  183 286 541 772 271 762 531 
  Core                     599  | 22  .   .   .   .   .   .   .   .   .   20  .   .   .   .   124 257 4   40  132 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   169  | 54  96  19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    436  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   421 15  .   .   
  Flight                   6120 | .   .   203 155 728 295 359 181 234 875 661 8   68  183 286 417 94  252 722 399 
  Fastest Speed            27   | 50  80  32  32  32  32  32  32  32  28  27  34  34  34  34  34  29  29  34  35  
  Average Speed            37   | 71  80  37  32  32  32  32  32  32  31  31  34  34  34  34  38  59  35  36  42  
  Slowest Speed            250  | 80  80  115 32  32  32  35  32  32  112 100 34  34  34  34  100 76  120 100 250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            24   | .   .   1   .   .   .   1   .   2   2   1   .   .   .   .   .   .   .   15  2   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Exploration Rate (%)       39   | 7   33  26  34  64  58  11  78  11  28  79  4   2   84  9   75  87  57  36  14  
  Regions Visited          19
    Branch Regions         8
  Pre-discovered Areas     17   | .   .   .   1   1   .   8   .   .   .   2   .   .   .   .   .   .   .   5   .   
  Known Exits Taken        9    | .   .   .   .   .   1   .   .   .   1   1   1   .   .   1   1   1   1   1   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             14   | .   .   .   1   2   1   .   .   .   .   3   1   .   .   .   3   .   3   .   .   
Spaces Dug                 28   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   16  7   
Terrain Destroyed          28   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   16  7   
  Melee                    28   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   16  7   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Upp  Upp  Fac  Was  Fac  Upp  War  Pro  Res  Res  
Total                      8157 | 98   102  255  166  964  301  400  203  242  1019 726  7    70   188  289  550  879  286  804  608  
  Wait                     523  | .    .    3    2    228  7    24   14   .    102  13   .    1    1    .    .    86   1    .    41   
  Move                     7260 | 75   95   219  154  727  294  357  180  229  870  678  7    68   182  285  540  771  270  731  528  
  Hop                      23   | .    .    1    .    .    .    1    .    2    2    1    .    .    .    .    .    .    .    15   1    
  Pick Up                  100  | 10   3    11   2    3    .    8    1    4    15   8    .    1    1    1    4    6    2    12   8    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   85   | 5    3    4    1    2    .    6    .    2    12   10   .    .    1    1    5    6    3    15   9    
  Detach                   13   | .    .    1    .    .    .    .    .    .    4    1    .    .    1    1    1    1    .    2    1    
  Swap                     9    | 1    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Drop                     40   | 1    1    7    2    4    .    2    .    4    7    1    .    .    2    1    .    7    .    1    .    
  Fire                     15   | 6    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    1    .    
  Melee                    76   | .    .    .    3    .    .    2    .    1    7    14   .    .    .    .    .    .    10   21   18   
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     5    | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: Mat x3 / *Min)
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves (discovered 2 exits: *Upp / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   53 | -11/Scrapyard      | Discovered new exit (range 8)
   89 | -11/Scrapyard      | Entered Materials
  170 | -10/Materials      | Discovered new exit (range 4)
  172 | -10/Materials      | Entered another Materials area
  172 | -9/Materials       | Evolved 2 slots: Utility x2
  244 | -9/Materials       | Identified exit to Materials
  283 | -9/Materials       | Discovered new exit (range 15)
  288 | -9/Materials       | Entered Mines
  300 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  314 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  319 | -9/Mines           | Learned location of Zion (-7)
  323 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  351 | -9/Mines           | Entered Zion
  402 | -7/Zion            | Learned location of Warlord (-4)
  416 | -7/Zion            | Discovered new exit (range 16)
  463 | -7/Zion            | Learned Factory stockpile data
  489 | -7/Zion            | Build established: Hacker-Sprinter
  555 | -7/Zion            | Imprinted
  557 | -7/Zion            | Declared Zion's savior
  819 | -7/Zion            | Entered Proximity Caves
  819 | -6/Proximity Caves | Accompanied by 4 allies
  858 | -6/Proximity Caves | Spotter reported a threat
  866 | -6/Proximity Caves | Spotter reported a threat
  891 | -6/Proximity Caves | Identified exit to Factory
  911 | -6/Proximity Caves | Spotter reported a threat
  921 | -6/Proximity Caves | Entered Factory
  921 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x3
  967 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 1022 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
 1031 | -6/Factory         | Retrieved Zion intel report: Guard Positions
 1048 | -6/Factory         | Zion Heavy squad teleported in
 1078 | -6/Factory         | Sucked down chute
 1078 | -6/Factory         | Entered Waste
 1079 | -6/Waste           | Met a frightened Derelict
 1091 | -6/Waste           | Spotted C-40 Crusher
 1091 | -6/Waste           | Spotted C-40 Crusher
 1111 | -6/Waste           | Spotted C-40 Crusher
 1128 | -6/Waste           | Spotted C-40 Crusher
 1152 | -6/Waste           | Spotted C-40 Crusher
 1153 | -6/Waste           | 2 allies followed down the chute
 1153 | -6/Waste           | Discovered new exit (range 11)
 1153 | -6/Waste           | Spotted C-40 Crusher
 1167 | -6/Waste           | Entered Factory
 1218 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
 1219 | -6/Factory         | Zion Recon squad teleported in
 1238 | -6/Factory         | Discovered new exit (range 16)
 1252 | -6/Factory         | Entered another Factory area
 1252 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1275 | -5/Factory         | Spotted B-75 Beast
 1276 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 1277 | -5/Factory         | Zion Heavy squad teleported in
 1476 | -5/Factory         | Repaired Cesium-ion Thruster?
 1525 | -5/Factory         | Repaired Lgt. Deuterium Engine?
 1570 | -5/Factory         | Repaired Imp. Propulsion Shielding?
 1635 | -5/Factory         | Discovered new exit (range 14)
 1639 | -5/Factory         | Identified exit to Upper Caves
 1680 | -5/Factory         | Entered Upper Caves
 1682 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 1701 | -5/Upper Caves     | Spotted B-75 Beast
 1727 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 1789 | -5/Upper Caves     | Learned location of Armory (-4)
 1902 | -5/Upper Caves     | Lost 12 parts (1p3n7u1w)
 1931 | -5/Upper Caves     | Discovered new exit (range 12)
 1934 | -5/Upper Caves     | Identified exit to Upper Caves
 1968 | -5/Upper Caves     | Entered another Upper Caves area
 1968 | -5/Upper Caves     | Discovered new exit (range 8)
 1971 | -5/Upper Caves     | Identified exit to Factory
 1971 | -5/Upper Caves     | Entered Factory
 1971 | -4/Factory         | Evolved 2 slots: Utility x2
 1996 | -4/Factory         | Sucked down chute
 1996 | -4/Factory         | Entered Waste
 1997 | -4/Waste           | Met a frightened Derelict
 2012 | -4/Waste           | Spotted C-40 Crusher
 2029 | -4/Waste           | Spotted C-40 Crusher
 2047 | -4/Waste           | Spotted C-40 Crusher
 2048 | -4/Waste           | Spotted C-40 Crusher
 2049 | -4/Waste           | Spotted C-40 Crusher
 2056 | -4/Waste           | Spotted C-40 Crusher
 2059 | -4/Waste           | Discovered new exit (range 13)
 2063 | -4/Waste           | Identified exit to Factory
 2063 | -4/Waste           | Entered Factory
 2068 | -4/Factory         | Discovered new exit (range 8)
 2071 | -4/Factory         | Identified exit to Upper Caves
 2163 | -4/Factory         | Entered Upper Caves
 2176 | -4/Upper Caves     | Build established: Mutant
 2178 | -4/Upper Caves     | Spotted B-86 Titan
 2242 | -4/Upper Caves     | Learned Research emergency access door positions
 2345 | -4/Upper Caves     | Lost 3 parts (2n1u)
 2366 | -4/Upper Caves     | Discovered new exit (range 13)
 2369 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 2372 | -4/Upper Caves     | Identified exit to Upper Caves
 2378 | -4/Upper Caves     | Identified exit to Warlord
 2378 | -4/Upper Caves     | Entered Warlord
 2496 | -4/Warlord         | Visited the Vortex Lab
 2517 | -4/Warlord         | Warlord's base attacked by MAIN.C
 2665 | -4/Warlord         | Rebuked by Warlord
 2806 | -4/Warlord         | Warlord forces counterattacked
 2919 | -4/Warlord         | Spotted Striker
 2925 | -4/Warlord         | Spotted Executioner
 2929 | -4/Warlord         | Discovered new exit (range 15)
 2940 | -4/Warlord         | Identified exit to Proximity Caves
 2940 | -4/Warlord         | Entered Proximity Caves
 2946 | -3/Proximity Caves | Spotted B-86 Titan
 2968 | -3/Proximity Caves | Lost 12 allies
 2971 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3006 | -3/Proximity Caves | Core integrity fell below 50%
 3034 | -3/Proximity Caves | Lost 7 parts (1p5n1u)
 3063 | -3/Proximity Caves | Discovered new exit (range 10)
 3067 | -3/Proximity Caves | Identified exit to Research
 3067 | -3/Proximity Caves | Entered Research
 3067 | -3/Research        | Evolved 2 slots: Power x1, Weapon x1
 3230 | -3/Research        | Zion Heavy squad teleported in
 3246 | -3/Research        | Lost 7 parts (1p3n1u2w)
 3292 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/-1
 3343 | -3/Research        | Search patrols dispatched
 3364 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/0
 3365 | -3/Research        | Zion Demo squad teleported in
 3367 | -3/Research        | P-80 Master assimilated allied NA-CY8(d)
 3389 | -3/Research        | Crushed by falling debris
 3392 | -3/Research        | Spotted B-86 Titan
 3408 | -3/Research        | Zion Fire squad teleported in
 3430 | -3/Research        | Discovered new exit (range 13)
 3434 | -3/Research        | Identified exit to Research
 3435 | -3/Research        | Entered another Research area
 3435 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 3583 | -2/Research        | Build established: Scout
 3672 | -2/Research        | Lost 4 parts (1p2n1u)
 3680 | -2/Research        | System corruption reached 10%
 3700 | -2/Research        | Core integrity fell below 50%
 3725 | -2/Research        | Core integrity fell below 20%
 3732 | -2/Research        | Lost 9 parts (1p2n5u1w)
 3733 | -2/Research        | Zion Light squad teleported in
 3765 | -2/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
61-1P7(z) Adv. Phase Shifter severed.
K-01 Serf collects debris.
Penetrated by Slug.
Acquired 40 matter.
K-01 Serf collects debris.
Acquired Dual-blade Saw.
System corrupted: Matter fused (-10).
VI-HVU(z) Prototype Device severed.
K-01 Serf collects debris.
P-80 Master resets K-01 Serf, system corruption
  cleaned.
VI-HVU(z) destroyed.
K-01 Serf collects debris.
Dual-blade Saw severed.
Slammed into C-57 Dissector.
R-10 Processor collects Adv. Heat Sink.
P-80 Master resets P-80 Master, system
  corruption cleaned.
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|  #       ???                                   ??? |
|  #      ???               !                     ?? |
|  #     ????                                     ?? |
|  #    ##########                                ?? |
|  #!            #    ######/######+#######????????? |
|  #[=  #        #    ##      #         #??????????? |
|     =          #    ##      + !      !#??????????? |
|           =    /    ##  =   #         #??????????? |
|   =            #    ##      #  "" ""  #??????????? |
|                #     /      #  ""R""  #??????????? |
|   =       """  #    ##      #   """"  #??????????? |
|           """  #    T#      #         #####   #??? |
|           """  #     #!     #         /        +?? |
|        #########    ##  [   ####/##########   #??? |
|          ?? ??      ##      #??# #?######### #???? |
|                     ##      #??# #?#         #???? |
|  #                  ##      #??# #?#         #???? |
|  #                  ## =    #??# #?#         #???? |
|  ##          ################??# #?#         #???? |
|  ?#          #??????????   ????# #?#         ##+## |
|  ?#          #??????????   ????# #?#         #   # |
|  ?#""        #??????????   ????#=#?#         #     |
| ???""        +??????????   ????# #?#         # = # |
| ???""        #??????????#/#????# #?#            #? |
| ???G         #??????????# #????# #?#            #? |
| ???""       ????????????#@#????# #####          #? |
| ???""        ?????????###/###??#                #? |
| ??#""        ##########     #??#           =    #? |
| ??#               =     %   #??#############    ## |
|                  !![        #??????????????#       |
| ??#       H      !%%!   !!  #?????????#########    |
| ??#     #######"####### !%  #?????????#     #?#    |
| ???????????#        ####%/|####???????# ! ! #?#    |
| ???????????#        #  %=pp!  #???????#     #?# ## |
| ???????????#      ""#  *!!!!= #???????#     ### #? |
| ???????????#      ""#%= [%k!  #???????#     +   #? |
| ???????????#      T =!!    R  " ??????#     ##  #? |
| ???????????#      " #![       ###?????#     ##  #? |
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| ???????????#        #  "F""   +                    |
| ???????????#        #  """"   #############        |
| ???????????####"############"##?????????????     # |
| ??????????????###???????????##??????????????     # |
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| ???????????????????????????????????????????        |
| ???????????????????????????????????????????      # |
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| ???????????????????????????????????????????      # |
| ????????????????????????????????????????????     # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          25
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       135
Propulsion Shielding       66
Evasion (%)                75
Melee Accuracy             16
Offensive Hacking          31
Defensive Hacking          14

 Item Schematics 
-----------------
 Field Propulsion Drive | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
A Powerful Ally?
Adventurer
Below
Charge!!!
Dangerous Findings
Dodgeball, But With Guns
I Spy
I'm Back, Baby!
Made in Tau Ceti IV
Part-time Excavator
Part-time Mechanic
Respectable Loadout
Risk Taker
Robot Respite
Serviceable Loadout
System Compromised
The One
Tourist
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              GrapheneHeartModule
  Manual?         0
Play Time         02:03:48
  Cumulative      2.4 hours
  Start           2024.04.15 @ 15:45:50
  End             2024.04.15 @ 17:53:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 8b0face9-d3c4-46e2-8162-7a74ed026381