Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.28 @ 20:19:20 Player: Vimes Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (793) 793 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2748 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 159/350 Energy 85/100 System Corruption 0% Temperature Critical (609) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (3) -------- Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Small Matter Pod Hardened Medium Armor Plating > --- WEAPON (2) ------- Small Laser Mace > --- INVENTORY (8) ---- Improved Terrain Scanner Datajack Welding Torch Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Small Matter Pod Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Plasma Flamer > --- INVENTORY -------- Small Laser Datajack Welding Torch Mace [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Special Weapon Plasma Flamer Impact Weapon Mace Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 2 | . . 1 . 1 Propulsion 1 | . . 1 . . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 38 | 6 6 14 5 7 Power 9 | 1 . 5 2 1 Engine 8 | 1 . 5 1 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 9 | 2 3 2 1 1 Treads . | . . . . . Leg 6 | 2 1 1 1 1 Wheel 3 | . 2 1 . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 2 1 . 3 Device 2 | . 2 . . . Storage 2 | 1 . . . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 13 | 2 1 6 2 2 Energy Gun 3 | . . 1 1 1 Energy Cannon 2 | . . 2 . . Ballistic Gun 3 | 2 . 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 4 | . 1 2 1 . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 15 | . . 6 4 5 Power 3 | . . . 1 2 Propulsion 4 | . . 3 . 1 Utility 2 | . . 1 1 . Weapon 6 | . . 2 2 2 Highest Loss Streak 4 | . . 2 4 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 81 | . 98 96 65 91 Engine 19 | . 14 21 20 17 Core 1 | . . . 1 8 Leg 11 | . 25 . 11 22 Wheel 8 | . 2 29 . . Device 4 | . 13 8 . . Storage 12 | . 14 11 11 18 Energy Gun 6 | . . 4 10 9 Energy Cannon 1 | . . 5 . . Ballistic Gun 5 | . 26 2 . . Special Weapon 8 | . 1 8 10 7 Peak Build Rating 22 | 6 7 11 15 22 Average Rating 10 | 4 6 10 11 19 On Entrance 7 | . 6 7 9 15 Naked Turns . | . . . . . Heaviest Build 35 | 14 16 23 23 35 Greatest Support 36 | 20 20 36 23 36 Greatest Overweight (x) 11 | 3 . 2 2 11 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 4 8 8 8 6 Average Carried 6 | 2 5 6 6 4 Final Capacity 8 | 8 8 8 8 8 Final Carried 7 | 3 6 7 7 3 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 784 | 201 266 254 40 23 Remotely . | . . . . . Salvage Created 786 | . 201 474 41 70 Parts 57 | . 19 36 . 2 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 1 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 23 | . 5 14 2 2 Guns 10 | . 5 4 . 1 Cannons 11 | . . 10 1 . Classes Destroyed 6 | . 4 2 . . Worker 2 | . . 2 . . Operator 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 4 | . 1 3 . . Grunt 18 | . 4 10 2 2 Sentry 1 | . . 1 . . Best Kill Streak 6 | . 2 6 2 1 Combat Bots Only 6 | . 2 6 2 1 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 217 | . 60 91 31 35 Missed 47 | . 18 20 3 6 Damage Taken 2702 | . 412 901 379 1010 Core 1020 | . 69 181 154 616 Absorbed by Shields . | . . . . . Core Remaining (%) 62 | 100 72 . 16 . Volleys Fired 97 | . 25 51 6 15 Largest 2 | . 2 2 2 2 Hottest 165 | . 120 120 165 165 Shots Fired 175 | . 50 90 12 23 Gun 107 | . 49 37 6 15 Cannon 31 | . . 31 . . Launcher . | . . . . . Special 37 | . 1 22 6 8 Kinetic 57 | . 49 8 . . Thermal 118 | . 1 82 12 23 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | . 7 7 6 11 Robot Miss Streak 4 | . 4 3 1 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 97 | . 29 44 8 16 Core Hits 44 | . 13 24 2 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 2 1 Burn 3 | . . . 2 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1465 | . 386 742 110 227 Guns 778 | . 362 207 45 164 Cannons 413 | . . 413 . . Explosions . | . . . . . Melee . | . . . . . Ramming 2 | . . 2 . . Kinetic 396 | . 362 34 . . Thermal 1067 | . 24 706 110 227 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 1 | . . 1 . . Shots . | . . . . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 895 | . 20 680 593 895 Average Temperature 264 | . 10 187 259 584 Received Heat Transfer 1005 | . 132 399 195 279 Effects 82 | . . 20 11 51 Shutdowns 26 | . . 8 3 15 Energy Bleed 14 | . . 3 4 7 Interference 7 | . . 2 2 3 Matter Decay 6 | . . 2 . 4 Short Circuit 6 | . . 2 . 4 Damage (minor) 6 | . . 2 1 3 Damage (major) 9 | . . . . 9 Damage (core) 8 | . . 1 1 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Melted 10 | . . 5 5 . Heat Transferred 3225 | . 50 1499 745 931 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 280 | . 134 280 50 71 Initial 50 | . . 44 50 . Average 43 | . 63 93 12 29 Maximum Alert Level 1 | . . 1 . . Low Security (%) 97 | 100 100 89 100 100 Level 1 2 | . . 10 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 3 . 1 Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 3 | . 1 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . 2 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 23 38 3 4 Peak Tracking Total 9 | . 6 9 3 2 Tactical Retreats 12 | . 5 7 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 3 | . 2 1 . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 2 2 . . Successful 2 | . 2 . . . Failed 2 | . . 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Emergency Access Points 1 | . 1 . . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . . 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3088 | 76 572 802 1448 190 Spaces Moved 1539 | 52 363 490 547 87 Core 12 | 10 . . . 2 Treads . | . . . . . Legs 1013 | 42 328 11 547 85 Wheels 514 | . 35 479 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 86 120 120 Average Speed 156 | 118 116 91 245 146 Slowest Speed 600 | 200 120 260 260 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 46 34 95 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 1 | . . 1 . . Terrain Destroyed 3 | . . 3 . . Melee . | . . . . . Projectile 3 | . . 3 . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2025 | 66 461 733 640 125 Wait 295 | . 54 154 75 12 Move 1535 | 51 362 489 546 87 Hop . | . . . . . Pick Up 42 | 9 9 15 6 3 Fast Attach 1 | . . 1 . . Attach 30 | 6 2 10 5 7 Detach . | . . . . . Swap 7 | . 4 3 . . Drop 17 | . 5 9 2 1 Fire 97 | . 25 51 6 15 Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 637 | -10/Materials | Discovered new exit (range 16) 649 | -10/Materials | Entered another Materials area 649 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1425 | -9/Materials | Discovered new exit (range 11) 1451 | -9/Materials | Entered Mines 1455 | -9/Mines | Assembled infested the area 1462 | -9/Mines | Core integrity fell below 50% 1494 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1513 | -9/Mines | Lost 4 parts (1p1u2w) 1524 | -9/Mines | Core integrity fell below 20% 1551 | -9/Mines | Learned location of Zion (-6) 1771 | -9/Mines | Learned Materials stockpile data 1813 | -9/Mines | Learned 4 Materials zone layouts 2810 | -9/Mines | Discovered new exit (range 5) 2831 | -9/Mines | Discovered new exit (range 6) 2870 | -9/Mines | Discovered new exit (range 5) 2899 | -9/Mines | Entered Materials 2899 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2900 | -8/Materials | Identified exit to Factory 3072 | -8/Materials | Core integrity fell below 50% 3084 | -8/Materials | Core integrity fell below 20% 3090 | -8/Materials | Core destroyed Last Messages --------------- (-10). 03079_ Overheating: Sml. Laser damaged (-40). 03079_ Overheating: Hrd. Medium Armor Plating damaged (-41). 03079_ Overheating: Lgt. Nuclear Core damaged (-5). 03080_ Overheating: Matter decay (-29). 03081_ Overheating: Energy bleed (-38). 03082_ Overheating: Core damaged (-99). 03083_ Power failure, Lgt. Nuclear Core shutdown. 03083_ Overheating: System interference. 03083_ Mace temporarily disabled. 03083_ Ion Engine destroyed. 03084_ Overheating: Core damaged (-110). 03085_ Overheating: Matter decay (-17). 03085_ Lgt. Nuclear Core destroyed. 03088_ Overheating: Sml. Laser damaged (-8). 03089_ Overheating: Energy bleed (-12). 03090_ Overheating: Core damaged (-82). 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