Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 00:09:31 Player: hoganstuff Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (432) 432 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2472 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 392/400 Matter 280/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Flying (31) Location -7/Zion Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY (2) ------ Hacking Suite Hacking Drone Bay (0/1) > --- WEAPON (2) ------- Ripper Makeshift Sword > --- INVENTORY (5) ---- Light Ion Engine Improved Sensor Array Hardened Light Armor Plating Shotgun Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Ripper Makeshift Sword > --- INVENTORY -------- Light Ion Engine Improved Sensor Array Hardened Light Armor Plating Shotgun Improved Light Cannon [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 40 | 6 20 8 1 5 Power 4 | 1 1 1 . 1 Engine 3 | 1 1 1 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | 2 3 4 . . Treads 3 | 2 1 . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 6 | . 2 4 . . Utility 12 | 1 8 1 1 1 Device 2 | . 1 . . 1 Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware 1 | . 1 . . . Protection 6 | . 4 1 1 . Artifact . | . . . . . Weapon 15 | 2 8 2 . 3 Energy Gun 6 | 2 4 . . . Energy Cannon . | . . . . . Ballistic Gun 4 | . 4 . . . Ballistic Cannon 2 | . . 2 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 1 | . 1 . . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . 1 . . . Weapon . | . . . . . Highest Loss Streak 1 | . 1 . . . To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 96 100 100 98 Engine 12 | . 14 11 11 2 Core 1 | . . . . 8 Treads 17 | . 23 . . . Flight 14 | . 4 44 44 44 Device 2 | . 1 . . 7 Storage 8 | . 11 . . . Hackware 3 | . . 11 11 11 Protection 9 | . 10 11 11 2 Energy Gun 15 | . 21 . . . Ballistic Gun 4 | . 6 . . . Ballistic Cannon 4 | . . 21 22 13 Slashing Weapon 1 | . . . . 8 Peak Build Rating 28 | 6 9 14 14 28 Average Rating 10 | 4 7 13 13 21 On Entrance 8 | . 6 9 14 14 Naked Turns 2 | . 2 . . . Heaviest Build 23 | 14 23 16 16 16 Greatest Support 40 | 40 40 16 16 16 Greatest Overweight (x) 2 | 2 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 5 5 5 Average Capacity 7 | 6 8 5 5 5 Most Carried 10 | 2 10 5 4 5 Average Carried 5 | 1 6 4 3 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 2 5 4 3 5 Class Distribution -------------------- 63% | Mutant 23% | Scavenger-Sprinter 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 775 | 229 223 87 . 236 Remotely . | . . . . . Salvage Created 523 | . 400 123 . . Parts 54 | . 38 16 . . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 15 | . 10 5 . . Guns 10 | . 10 . . . Cannons 5 | . . 5 . . Classes Destroyed 6 | . 5 1 . . Worker 2 | . 2 . . . Operator 1 | . 1 . . . Watcher 6 | . 3 3 . . Swarmer 9 | . 6 3 . . Grunt 5 | . 4 1 . . Sentry 1 | . . 1 . . Best Kill Streak 3 | . 3 3 . . Combat Bots Only 3 | . 3 3 . . Max Kills in Single Turn 1 | . 1 1 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 110 | . 70 34 6 . Missed 33 | . 16 14 3 . Damage Taken 751 | . 516 184 51 . Core 120 | . 112 8 . . Absorbed by Shields . | . . . . . Redirected to Shielding 3 | . 3 . . . Regen/Repaired (Parts) 84 | . 79 . . 5 Core Remaining (%) 77 | 100 55 . . . Volleys Fired 66 | . 41 24 . 1 Largest 2 | . 2 2 . 2 Hottest 105 | . 105 78 . 78 Shots Fired 130 | . 82 46 . 2 Gun 82 | . 82 . . . Cannon 48 | . . 46 . 2 Launcher . | . . . . . Special . | . . . . . Kinetic 59 | . 11 46 . 2 Thermal 39 | . 39 . . . Explosive . | . . . . . Electromagnetic 32 | . 32 . . . Robot Hit Streak 8 | . 7 8 . . Robot Miss Streak 6 | . 3 6 . . Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 67 | . 47 20 . . Core Hits 32 | . 25 7 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 1 . . Burn 1 | . 1 . . . Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1095 | . 630 465 . . Guns 612 | . 612 . . . Cannons 465 | . . 465 . . Explosions . | . . . . . Melee . | . . . . . Ramming 18 | . 18 . . . Kinetic 536 | . 71 465 . . Thermal 304 | . 304 . . . Explosive . | . . . . . Electromagnetic 237 | . 237 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . 8 . . . Heat Flow Errors 3 | . 3 . . . Energy Discharges 3 | . 3 . . . Data Loss (minor) 1 | . 1 . . . Misfires 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 4 | . . 4 . . Projectiles 4 | . . 4 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . . 5 . . Impact . | . . . . . Kinetic 4 | . . 4 . . Secondary 1 | . . 1 . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 5 | . 5 . . . Targets Rammed 5 | . 5 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 430 | . 430 360 3 44 Average Temperature 132 | . 135 153 2 18 Received Heat Transfer 162 | . 141 15 6 . Effects 16 | . 10 6 . . Shutdowns 2 | . 2 . . . Energy Bleed 2 | . 2 . . . Interference 7 | . 2 5 . . Short Circuit 2 | . 1 1 . . Damage (major) 3 | . 3 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 839 | . 839 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Peak Influence 293 | . 178 293 114 . Initial 114 | . . 8 114 . Average 68 | . 56 160 114 . Maximum Alert Level 1 | . . 1 . . Low Security (%) 94 | 100 100 55 100 . Level 1 5 | . . 44 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 23 15 6 . Peak Tracking Total 6 | . 3 5 6 . Tactical Retreats 4 | . 1 3 . . Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 14 | . 10 3 1 . Terminals 11 | . 8 2 1 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 41 | . 32 7 2 . Successful 22 | . 19 3 . . Failed 19 | . 13 4 2 . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 27 | . 21 4 2 . Terminals 33 | . 27 4 2 . Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 6 | . 6 . . . Robot Analysis 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Recycling Unit Index 1 | . 1 . . . Patrol Status 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 8 1 . . Terminals 9 | . 8 1 . . Assimilate 2 | . 2 . . . Botnet 7 | . 6 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 13 | . 9 3 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 4 | . . . . 4 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 16 | . . 1 . 15 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies 4 | . . . . 4 Largest Group 4 | . . . . 4 Highest-Rated Group 158 | . . . . 158 Highest-Rated Ally 40 | . . . . 40 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches 1 | . . . . 1 Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 1733 | 65 1230 194 19 225 Spaces Moved 2010 | 38 979 265 57 671 Core 11 | 7 4 . . . Treads 542 | 31 511 . . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 1457 | . 464 265 57 671 Fastest Speed 31 | 50 37 31 31 31 Average Speed 67 | 145 101 31 31 31 Slowest Speed 160 | 160 160 31 31 31 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 8 | . 1 4 3 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 4 93 33 12 79 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . . . 4 Spaces Dug . | . . . . . Terrain Destroyed 2 | . . 2 . . Melee . | . . . . . Projectile 2 | . . 2 . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 2241 | 45 1129 327 54 686 Wait 88 | . 64 24 . . Move 1991 | 37 976 257 50 671 Hop 7 | . 1 3 3 . Pick Up 24 | 2 14 5 . 3 Fast Attach 17 | 6 9 . . 2 Attach 6 | . 2 3 1 . Detach 1 | . . . . 1 Swap 17 | . 9 5 . 3 Drop 19 | . 8 6 . 5 Fire 66 | . 41 24 . 1 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 5 | . 5 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines -7/Zion History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 8) 544 | -10/Materials | Repaired Lgt. Treads 571 | -10/Materials | Repaired EM Pulse Gun 937 | -10/Materials | Discovered new exit (range 7) 1092 | -10/Materials | Released all parts (7) 1164 | -10/Materials | Discovered new exit (range 15) 1170 | -10/Materials | Identified exit to Mines 1243 | -10/Materials | Discovered new exit (range 8) 1296 | -10/Materials | Entered another Materials area 1296 | -9/Materials | Evolved 2 slots: Propulsion x2 1365 | -9/Materials | Discovered new exit (range 16) 1490 | -9/Materials | Entered Mines 1507 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1509 | -9/Mines | Entered Zion 1527 | -7/Zion | Learned Factory terminal intel 1586 | -7/Zion | Given the Hacking Drone Bay 1587 | -7/Zion | Found Prototype Device 1587 | -7/Zion | Identified Hacking Drone Bay 1653 | -7/Zion | Met Imprinter 1658 | -7/Zion | Imprinted 1660 | -7/Zion | Declared Zion's savior 1705 | -7/Zion | Learned location of Armory (-4) 1734 | -7/Zion | Self-destructed Last Messages --------------- That was many generations ago. Who knows what's down there now; I sure don't want to find out. As is, we're kinda stuck here between the ever-expanding 0b10 and deep caves that we don't dare explore, much less move into. RK-ZIU(z): I would stay clear of the Complex 0b10 armory if I were you, unless you either have an army at your back or plan to raise one. World map updated: -4/Armory. 01719_ Acquired 9 matter. 01720_ Acquired 22 matter. IQ-BFQ(g): These parts are on loan from Warlord for anyone heading into dangerous territory for the good of all Derelicts. Put them to good use! 01727_ Dropped Mak. Sword. 01729_ Acquired Mak. Sword. 01732_ Dropped Imp. Light Cannon. 01733_ Acquired Hvy. Battle Rifle. 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Light Armor Plating | -9/Materials | Scanalyzed Imp. Trap Scanner | -7/Zion | Archive Energy Filter | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Arc Projector | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive S-27 Virus | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherPotentialNanovents Manual? 0 Play Time 00:34:19 Cumulative 44.9 hours Start 2025.01.13 @ 11:17:28 End 2025.01.14 @ 00:09:31 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 32 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 33 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b9ea550-dcc1-480b-a138-82dbab50f92e