Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.01 @ 19:01:19 Player: Cipherpunk Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (188) 940 Value Destroyed (8717) 8717 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1226) 1226 TOTAL SCORE: 18863 Bonus ------- High Alert Combat Kills 607 Follower Combat Kills 1135 Aligned with FarCom 300 Friendly Fire -816 Cogmind --------- Core Integrity 0/1600 Matter 31/300 Energy 424/900 System Corruption 36% Temperature Cool (0) Movement Core (200) Ox3 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Energy Well Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Power Shielding > --- WEAPON (5) ------- Force Lance > --- INVENTORY (4) ---- Launcher Loader Enhanced Quantum Rifle Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads Biometal Leg Biometal Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Weapon Cycler Advanced Force Field > --- WEAPON ----------- Gamma Rifle Gamma Rifle KE Penetrator KE Penetrator Hypervelocity Mass Driver > --- INVENTORY -------- Light Quantum Reactor Biometal Leg Centrium Leg Advanced Force Field Skeleton Box Gamma Rifle Enhanced Nova Cannon Heavy Machine Gun Heavy Machine Gun KE Penetrator Advanced Remote Datajack Advanced Remote Datajack [Rating: 181] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Titanium Leg Treads Heavy Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Dynamic Insulation System Storage High-capacity Storage Unit Processor Core Analyzer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon KE Penetrator Energy Gun Pulse Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . 1 . 1 2 . . . . . . Utility 10 | . . . . . 3 2 . . 2 . . 2 1 . Weapon 3 | . . . . . . . 1 . . . . . 1 1 Parts Attached 280 | . 8 . 1 2 38 60 30 4 11 7 8 27 2 82 Power 23 | . . . . . 4 8 3 . . 1 1 . . 6 Engine 5 | . . . . . 3 1 1 . . . . . . . Core 13 | . . . . . 1 7 2 . . . . . . 3 Reactor 5 | . . . . . . . . . . 1 1 . . 3 Propulsion 59 | . . . 1 1 12 9 9 3 . 3 2 2 . 17 Treads 17 | . . . . . . . 2 . . 3 2 2 . 8 Leg 38 | . . . 1 1 12 9 5 1 . . . . . 9 Wheel 3 | . . . . . . . 1 2 . . . . . . Hover 1 | . . . . . . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 105 | . 5 . . 1 13 27 8 1 7 . 5 15 1 22 Device 58 | . 1 . . 1 6 15 4 1 2 . 3 9 1 15 Storage 6 | . 3 . . . 2 . . . . . . . . 1 Processor 16 | . 1 . . . 2 2 2 . . . . 5 . 4 Hackware 1 | . . . . . . . . . 1 . . . . . Protection 24 | . . . . . 3 10 2 . 4 . 2 1 . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 93 | . 3 . . . 9 16 10 . 4 3 . 10 1 37 Energy Gun 13 | . 1 . . . 3 1 3 . . . . 1 . 4 Energy Cannon 6 | . . . . . . . . . . . . 2 1 3 Ballistic Gun 33 | . . . . . 3 5 4 . 2 . . 2 . 17 Ballistic Cannon 23 | . 2 . . . 1 5 1 . 1 3 . 4 . 6 Launcher 6 | . . . . . 2 2 . . . . . . . 2 Special Weapon 4 | . . . . . . . . . . . . 1 . 3 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 3 2 . 1 . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 2 1 1 . . . . . . 3 Parts Lost 127 | . 1 . . 1 12 16 23 . 2 . 2 5 1 64 Power 13 | . . . . . 3 3 3 . . . . . . 4 Propulsion 33 | . . . . . 4 4 7 . 1 . 1 . . 16 Utility 43 | . . . . 1 3 6 7 . 1 . 1 3 . 21 Weapon 38 | . 1 . . . 2 3 6 . . . . 2 1 23 Highest Loss Streak 15 | . 1 . . 1 6 10 6 . 2 . 1 2 1 15 Average Slot Usage (%) 89 | . 94 100 100 97 95 99 86 92 87 87 78 79 84 75 Engine 2 | . 14 14 14 14 7 . 2 . . . . . . . Core 3 | . . . . . 1 6 2 5 5 . . . . 2 Reactor 1 | . . . . . . . . . . 4 5 4 4 2 Treads 3 | . . . . . . . 3 4 . 7 10 13 13 7 Leg 15 | . 28 28 28 28 26 22 17 13 12 7 . . . 3 Device 19 | . 5 14 14 11 16 25 17 20 21 21 15 15 23 18 Storage 7 | . 14 14 14 14 9 7 6 5 5 5 5 4 4 7 Processor 10 | . 3 . . . 12 8 11 13 10 10 10 18 21 15 Protection 5 | . . . . . 5 10 5 . 1 5 9 8 . . Energy Gun 1 | . 8 . . . 3 . 5 . . . . . . 1 Ballistic Gun 6 | . . . . . 7 8 2 11 10 4 . 1 8 9 Ballistic Cannon 6 | . 19 28 28 28 5 5 1 . 3 10 15 9 4 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 150 | 9 44 28 28 28 60 78 84 55 69 95 103 150 96 114 Greatest Support 225 | 20 20 20 20 20 51 54 59 54 54 140 140 200 200 225 Greatest Overweight (x) 12 | . 2 1 1 1 4 3 4 1 1 3 1 1 . 12 Average Overweight (x) . | . . 1 1 1 . . 1 1 . 2 . . . . Largest Inventory Capacity 18 | 6 12 10 10 10 18 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 6 7 10 10 10 12 12 12 12 12 12 12 12 12 11 Most Carried 12 | 6 11 10 10 10 12 12 11 12 12 12 12 12 11 12 Average Carried 10 | 6 7 10 9 10 11 11 7 10 11 11 11 10 10 9 Final Capacity 12 | 6 10 10 10 10 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 6 10 10 10 10 11 10 9 12 12 12 12 11 10 4 Class Distribution -------------------- 41% | Mutant 22% | Scavenger-Gunner 16% | Scavenger-Mutant 9% | Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Gunner | -4/Factory Gunner | -4/Waste Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Matter Collected 6837 | 200 208 . . 91 804 1428 521 . 35 273 363 723 . 2191 Remotely 583 | . . . . . 490 93 . . . . . . . . Salvage Created 8624 | . 605 . . 91 926 1683 878 . 35 . 335 608 . 3463 Parts 439 | . 49 . . 11 51 80 38 . . . 9 33 . 168 Haulers Intercepted 5 | . 2 . . . 1 2 . . . . . . . . Recyclers Shooed 10 | . 3 . . . 1 2 . . . . . 2 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Combat Hostiles Destroyed 139 | . 10 . . 2 16 31 15 . 1 . 3 14 . 47 Melee 6 | . . . . . . . 4 . . . . 2 . . Guns 70 | . 4 . . . 6 19 6 . 1 . . 1 . 33 Cannons 50 | . 6 . . 2 7 6 4 . . . 3 11 . 11 AOE 12 | . . . . . 3 6 1 . . . . . . 2 Classes Destroyed 15 | . 8 . . 1 3 2 . . . . . . . 1 Worker 6 | . 2 . . . . . 2 . . . . 1 . 1 Builder 9 | . 2 . . 1 . 4 . . . . . . . 2 Tunneler 2 | . . . . 1 . . . . . . . 1 . . Hauler 5 | . 2 . . . 1 2 . . . . . . . . Recycler 16 | . 1 . . . 4 5 1 . . . 1 2 . 2 Operator 4 | . 1 . . . . 1 1 . . . . 1 . . Watcher 4 | . 2 . . . 1 1 . . . . . . . . Swarmer 22 | . 3 . . . . 5 2 . . . . 7 . 5 Grunt 40 | . 7 . . 2 10 10 7 . . . 1 . . 3 Brawler 3 | . . . . . . 2 . . . . . . . 1 Duelist 2 | . . . . . 1 . 1 . . . . . . . Sentry 15 | . . . . . 4 4 1 . 1 . . 4 . 1 Hunter 22 | . . . . . 1 1 2 . . . 1 . . 17 Programmer 35 | . . . . . . 10 2 . . . 1 3 . 19 Behemoth 1 | . . . . . . . . . . . . . . 1 Wasp 1 | . . . . . . . . . . . 1 . . . Thug 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 9 | . 9 . . 4 5 8 2 . 1 . 1 7 . 7 Combat Bots Only 7 | . 3 . . 1 5 7 2 . 1 . 1 7 . 7 Max Kills in Single Turn 3 | . 2 . . 1 2 2 1 . 1 . 3 1 . 2 Gunslinging 1 | . . . . . . . . . . . . . . 1 Exploded 2 | . . . . . 2 2 1 . . . . . . 1 Melee 1 | . . . . . . . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Damage Taken 25644 | . 169 . . 218 1424 3344 3104 . 319 . 507 2361 333 13865 Core 2902 | . 33 . . 53 157 324 332 . 25 . 187 123 49 1619 Absorbed by Shields 1404 | . . . . . . . . . . . . . . 1404 Reduced by Siege Mode 681 | . . . . . . . . . . . . . . 681 Core Remaining (%) 79 | 100 . . . 65 71 53 60 100 . . 81 90 96 . Volleys Fired 457 | . 33 . . 14 53 108 54 . 7 . 16 44 3 125 Largest 5 | . 2 . . 2 2 2 3 . 3 . 3 3 4 5 Hottest 305 | . 80 . . 78 88 91 176 . 113 . 144 252 189 305 Shots Fired 1099 | . 65 . . 28 105 207 105 . 21 . 48 107 9 404 Gun 648 | . 27 . . . 61 143 84 . 14 . . 7 4 308 Cannon 426 | . 38 . . 28 40 56 21 . 7 . 48 100 5 83 Launcher 21 | . . . . . 4 8 . . . . . . . 9 Special 4 | . . . . . . . . . . . . . . 4 Kinetic 910 | . 38 . . 28 90 183 56 . 21 . 48 102 7 337 Thermal 98 | . 27 . . . 11 16 26 . . . . 5 . 13 Explosive 21 | . . . . . 4 8 . . . . . . . 9 Electromagnetic 66 | . . . . . . . 23 . . . . . 2 41 Robot Hit Streak 24 | . 6 . . 3 17 11 10 . 23 . 24 21 10 23 Robot Miss Streak 15 | . 4 . . 4 5 15 10 . . . 3 2 2 3 Penetration Max 1 | . . . . . . . . . . . 1 . . 1 Secondary Targets 9 | . 1 . . . 1 1 . . . . . . . 6 Max Gunslinging Chain 2 | . 1 . . . 1 1 . . . . . . . 2 Shots Hit Robots 801 | . 37 . . 14 81 153 101 . 19 . 21 75 6 294 Core Hits 482 | . 26 . . 5 71 145 67 . 3 . 9 30 1 125 Critical Hits 77 | . . . . . 1 2 . . 1 . 3 18 . 52 Critical Kills 33 | . . . . . 1 1 . . . . 1 7 . 23 Critical Parts Destroyed 33 | . . . . . . 1 . . 1 . 2 7 . 22 Melee Attacks 48 | . . . . . . 14 22 . . . . . . 12 Impact . | . . . . . . . . . . . . . . . Slashing 36 | . . . . . . 14 22 . . . . . . . Piercing 12 | . . . . . . . . . . . . . . 12 Sneak Attacks 6 | . . . . . . 3 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 22546 | . 651 . . 272 1836 4530 2439 . 487 . 750 2295 174 9112 Guns 9899 | . 211 . . . 532 1723 1119 . 306 . . 112 67 5829 Cannons 7937 | . 440 . . 272 698 1002 341 . 181 . 750 2125 107 2021 Explosions 3208 | . . . . . 606 1378 151 . . . . . . 1073 Melee 1259 | . . . . . . 383 825 . . . . . . 51 Ramming 243 | . . . . . . 44 3 . . . . 58 . 138 Kinetic 14876 | . 440 . . 272 1095 2462 813 . 487 . 750 2095 115 6347 Thermal 1673 | . 211 . . . 135 263 492 . . . . 142 . 430 Explosive 2999 | . . . . . 606 1378 . . . . . . . 1015 Electromagnetic 1496 | . . . . . . . 306 . . . . . 59 1131 Impact . | . . . . . . . . . . . . . . . Slashing 1208 | . . . . . . 383 825 . . . . . . . Piercing 51 | . . . . . . . . . . . . . . 51 Highest Corruption 36 | . . . . . . 8 1 . . . . 2 . 36 Average Corruption 6 | . . . . . . 3 1 . . . . 1 . 16 Corruption Purged 8 | . . . . . . 8 . . . . . . . . Effects 242 | . . . . . . 64 2 . . . . 6 . 170 Message Errors 38 | . . . . . . 19 1 . . . . . . 18 Matter Fused 30 | . . . . . . 9 . . . . . . . 21 Heat Flow Errors 24 | . . . . . . 10 . . . . . 1 . 13 Energy Discharges 21 | . . . . . . 9 1 . . . . 1 . 10 Parts Rejected 2 | . . . . . . . . . . . . . . 2 Data Loss (minor) 14 | . . . . . . 5 . . . . . 4 . 5 Data Loss (major) 8 | . . . . . . 1 . . . . . . . 7 Misfires 14 | . . . . . . 5 . . . . . . . 9 Alerts 2 | . . . . . . . . . . . . . . 2 Misdirections 14 | . . . . . . . . . . . . . . 14 Targeting Errors 58 | . . . . . . 5 . . . . . . . 53 Weapon Failures 17 | . . . . . . 1 . . . . . . . 16 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 444 | . . . . 1 . 169 145 . 12 . 23 27 . 67 Projectiles 111 | . . . . 1 . . . . 12 . 23 27 . 48 Explosions 47 | . . . . . . 19 9 . . . . . . 19 Melee 286 | . . . . . . 150 136 . . . . . . . Knockbacks 96 | . . . . 7 25 21 17 . . . 8 6 . 12 Impact . | . . . . . . . . . . . . . . . Kinetic 84 | . . . . 5 20 21 14 . . . 6 6 . 12 Secondary 12 | . . . . 2 5 . 3 . . . 2 . . . Self-Inflicted Damage 331 | . . . . . . 80 101 . . . . . . 150 Shots 6 | . . . . . . 2 2 . . . . . . 2 Rammed 16 | . . . . . . 4 . . . . . 7 . 5 Targets Rammed 33 | . . . . . 1 6 1 . . . . 8 . 17 Kicked 16 | . . . . . 1 2 1 . . . . . . 12 Crushed 1 | . . . . . . . . . . . . 1 . . Highest Temperature 609 | . 66 . . 222 18 297 344 . 40 . 609 470 23 374 Average Temperature 105 | . 27 . . 91 10 60 121 . 21 . 238 251 23 114 Received Heat Transfer 2569 | . 72 . . 120 468 747 708 . 45 . 18 135 63 193 Effects 16 | . . . . 1 . 2 2 . . . 6 4 . 1 Energy Bleed 7 | . . . . 1 . 2 1 . . . 1 2 . . Interference 1 | . . . . . . . . . . . . . . 1 Matter Decay 2 | . . . . . . . 1 . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . 1 . . Damage (major) 4 | . . . . . . . . . . . 4 . . . Damage (core) 1 | . . . . . . . . . . . 1 . . . Siege Activations 6 | . . . . . . . . . . . . . . 6 Total Turns 139 | . . . . . . . . . . . . . . 139 Longest Duration 35 | . . . . . . . . . . . . . . 35 Robots Corrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried 8 | . . . . . . . 4 . . . . . . 4 Impact Corruptions 1 | . . . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 2503 | . 475 . . . 296 518 840 . . . . 124 . 250 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Peak Influence 1230 | . 283 61 . 60 247 419 310 84 93 32 1230 815 406 656 Average Influence 248 | . 104 61 . 9 137 212 118 60 56 29 719 667 388 306 Maximum Alert Level 4 | . 1 . . . 1 2 1 . . . 4 3 2 2 Low Security (%) 49 | 100 95 100 . 100 75 43 72 100 100 100 26 . . 28 Level 1 34 | . 4 . . . 24 53 27 . . . 5 . 70 46 Level 2 11 | . . . . . . 3 . . . . 7 73 29 24 Level 3 3 | . . . . . . . . . . . 31 26 . . Level 4 1 | . . . . . . . . . . . 28 . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 53 | . 3 . . . 2 15 7 . . . 5 3 2 16 Investigation 6 | . 1 . . . 1 2 1 . . . . . . 1 Extermination 20 | . . . . . . 8 1 . . . 1 2 . 8 Reinforcement 14 | . 2 . . . 1 2 2 . . . 2 1 . 4 Assault 2 | . . . . . . . . . . . 2 . . . Garrison 11 | . . . . . . 3 3 . . . . . 2 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . 1 . . . . 1 1 . 3 Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Distress Signals 13 | . 1 . . . . . 2 . . . 3 2 . 5 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 242 | . 15 . . 3 26 51 25 . 1 . 21 23 4 73 Peak Tracking Total 9 | . 3 . . 3 9 7 6 . 1 . 6 7 3 7 Tactical Retreats 24 | . . . . 1 1 7 1 . . . . 6 3 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Traps Triggered 11 | . 1 . . . 1 6 1 . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Machines Disabled 16 | . 1 . . . . 7 2 . . . 4 . . 2 Max in Single Turn 2 | . 1 . . . . 2 2 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Machines Accessed 28 | . . . 1 . 1 12 3 3 2 . 1 . 1 4 Terminals 19 | . . . . . 1 8 2 2 2 . . . 1 3 Fabricators 1 | . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . Recycling Units 4 | . . . . . . 1 1 1 . . . . . 1 Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Total Hacks 63 | . . . 1 . 3 26 5 8 6 . 7 . 2 5 Successful 27 | . . . 1 . 3 10 1 4 2 . 5 . . 1 Failed 36 | . . . . . . 16 4 4 4 . 2 . 2 4 Catastrophic 11 | . . . . . . 6 2 1 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 27 | . . . 1 . 2 12 . 4 2 . . . 2 4 Terminals 42 | . . . . . 3 17 4 6 6 . . . 2 4 Fabricators 1 | . . . . . . 1 . . . . . . . . Repair Stations 7 | . . . . . . . . . . . 7 . . . Recycling Units 7 | . . . . . . 3 1 2 . . . . . 1 Scanalyzers 3 | . . . . . . 3 . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . Terminal Hacks 11 | . . . 1 . 1 4 1 3 1 . . . . . Record 1 | . . . . . . . . . 1 . . . . . Robot Analysis 2 | . . . . . . 2 . . . . . . . . Prototype ID Bank 2 | . . . . . 1 . . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . Terminal Index 2 | . . . . . . . 1 1 . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . 5 . . . Scan Component 3 | . . . . . . . . . . . 3 . . . Repair 2 | . . . . . . . . . . . 2 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . 1 Scanalyzer 3 | . . . . . . 3 . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . . . . . 4 5 . 2 2 . . . . 1 Terminals 6 | . . . . . 2 2 . 1 1 . . . . . Botnet 5 | . . . . . 1 2 . 1 1 . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . Hacking Detections 27 | . . . . . 1 12 3 3 2 . 1 . 1 4 Full Trace Events 3 | . . . . . . 2 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . . . Matter 186 | . . . . . . 186 . . . . . . . . Time 49 | . . . . . . 49 . . . . . . . . Total Robot Build Rating 6 | . . . . . . 6 . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 2 . . . Time 112 | . . . . . . . . . . . 112 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . 10 Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . 4 . . . . . 3 . . Programmers 7 | . . . . . . 4 . . . . . 3 . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 Allies Hacked 1 | . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Total Allies 24 | . . . . . . 3 . . . 20 . . . 1 Largest Group 20 | . . . . . . 3 . . . 20 20 2 . . Highest-Rated Group 814 | . . . . . . 30 . . . 814 814 70 . . Highest-Rated Ally 50 | . . . . . . 10 . . . 50 50 41 . . Total Orders 3 | . . . . . . 3 . . . . . . . . GOTO 2 | . . . . . . 2 . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . Ally Attacks 236 | . . . . . . 5 . . . . 227 4 . . Total Damage 6939 | . . . . . . 48 . . . . 6765 126 . . Kills 37 | . . . . . . . . . . . 37 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Robot Analysis Total 2 | . . . . . . 2 . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Turns Passed 13522 | 3 619 42 324 272 820 4752 1449 265 279 430 603 823 226 2615 Spaces Moved 6454 | 3 371 29 215 136 399 1965 641 169 185 300 290 384 133 1234 Core 4 | . . . . . . . . . . . . . . 4 Treads 1887 | . . . . . . . 47 . . 70 290 384 133 963 Legs 4226 | 3 371 29 215 136 399 1965 592 169 80 . . . . 267 Wheels 336 | . . . . . . . 1 . 105 230 . . . . Hover 1 | . . . . . . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 110 | 120 120 150 150 150 126 126 130 150 110 110 160 163 163 110 Average Speed 151 | 120 130 150 150 150 143 150 157 150 127 136 162 163 163 157 Slowest Speed 650 | 120 180 150 150 150 240 220 340 150 150 180 180 180 163 650 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 2 61 13 59 35 34 49 20 4 6 90 9 9 6 22 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 14 | . . . . . . 7 2 . . . . . 1 4 Terrain Destroyed 287 | . 1 . . 4 33 116 7 . 7 . 24 25 1 69 Melee 13 | . . . . . . 7 2 . . . . . . 4 Projectile 74 | . 1 . . 4 . . . . 7 . 24 25 1 12 AOE 200 | . . . . . 33 109 5 . . . . . . 53 Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Total 9378 | 2 446 28 217 176 554 3571 941 182 220 324 398 515 139 1665 Wait 1800 | . 10 . . 24 10 1342 181 . . 2 74 22 1 134 Move 6441 | 2 370 28 214 135 398 1964 640 168 185 299 289 383 132 1234 Hop . | . . . . . . . . . . . . . . . Pick Up 144 | . 13 . 1 . 22 32 11 5 6 4 5 14 1 30 Fast Attach 125 | . 4 . . 1 15 24 13 3 5 4 3 9 . 44 Attach 73 | . 1 . 1 . 10 14 13 1 1 . 1 11 2 18 Detach 21 | . 1 . . . 4 5 1 2 . 1 . 4 . 3 Swap 82 | . 3 . . 1 13 22 4 . 5 3 4 7 . 20 Drop 154 | . 11 . 1 1 28 40 1 3 11 11 6 13 . 28 Fire 457 | . 33 . . 14 53 108 54 . 7 . 16 44 3 125 Melee 48 | . . . . . . 14 22 . . . . . . 12 Ram . | . . . . . . . . . . . . . . . Kick 23 | . . . . . 1 6 1 . . . . . . 15 Crush 10 | . . . . . . . . . . . . 8 . 2 Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 6) 311 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 9) 623 | -10/Materials | Entered Mines 659 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 659 | -10/Mines | Discovered new exit (range 5) 665 | -10/Mines | Entered Exiles 685 | -10/Exiles | Discovered new exit (range 15) 706 | -10/Exiles | Met 8R-AWN 727 | -10/Exiles | Met EX-HEX 773 | -10/Exiles | Met EX-BIN 791 | -10/Exiles | Aligned with FarCom system 793 | -10/Exiles | Given EX-Vault access code 836 | -10/Exiles | Opened EX-Vault 846 | -10/Exiles | Found Skeleton Box 875 | -10/Exiles | Warned to stay clear of 0b10 Research branches 920 | -10/Exiles | Met EX-DEC 977 | -10/Exiles | Discovered new exit (range 10) 989 | -10/Exiles | Left Exiles lab with Skeleton Box 989 | -10/Exiles | Entered Mines 1172 | -9/Mines | Discovered new exit (range 9) 1178 | -9/Mines | Learned Materials machine intel 1261 | -9/Mines | Entered Materials 1261 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1262 | -8/Materials | Loaded intel: 53 machine locations 1485 | -8/Materials | Lost 6 parts (1p4n1u) 1815 | -8/Materials | Build established: Scavenger-Mutant 2059 | -8/Materials | Discovered new exit (range 16) 2081 | -8/Materials | Entered Factory 2081 | -7/Factory | Evolved 2 slots: Utility x2 2139 | -7/Factory | Build established: Skirmisher 2292 | -7/Factory | Lost 3 parts (2u1w) 2299 | -7/Factory | Destroyed 7 combat bots 2496 | -7/Factory | Garrison activated, responded to threat 3059 | -7/Factory | Build established: Mutant 4083 | -7/Factory | Fabricated B-36 Bruiser (x3) 4735 | -7/Factory | Lost 10 parts (2p3n3u2w) 6760 | -7/Factory | Discovered new exit (range 11) 6786 | -7/Factory | Found Powered Armor 6833 | -7/Factory | Entered another Factory area 6833 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7083 | -6/Factory | Garrison activated, responded to threat 7147 | -6/Factory | Lost 6 parts (1p1n1u3w) 7391 | -6/Factory | Lost 5 parts (1p2n1u1w) 7821 | -6/Factory | Lost 3 parts (3u) 7960 | -6/Factory | Build established: Scavenger-Mutant 8094 | -6/Factory | Found Prototype Processor 8094 | -6/Factory | Identified Exp. Signal Interpreter 8197 | -6/Factory | Lost 6 parts (1p2n2u1w) 8262 | -6/Factory | Discovered new exit (range 9) 8280 | -6/Factory | Identified exit to Factory 8282 | -6/Factory | Entered another Factory area 8282 | -5/Factory | Evolved 2 slots: Propulsion x2 8466 | -5/Factory | Discovered new exit (range 15) 8547 | -5/Factory | Entered another Factory area 8547 | -4/Factory | Evolved 2 slots: Utility x2 8826 | -4/Factory | Sucked down chute 8826 | -4/Factory | Entered Waste 8827 | -4/Waste | Joined by Warlord forces that had cleared the area 8883 | -4/Waste | Found Damper Plating 8995 | -4/Waste | Build established: Gunner 9216 | -4/Waste | Discovered new exit (range 14) 9256 | -4/Waste | Entered Factory 9256 | -4/Factory | Accompanied by 20 allies 9559 | -4/Factory | Repaired Hvy. Treads 9628 | -4/Factory | Repaired Hvy. Treads 9727 | -4/Factory | Discovered new exit (range 15) 9756 | -4/Factory | First assault squad dispatched 9859 | -4/Factory | Entered Research 9859 | -3/Research | Accompanied by 2 allies 9859 | -3/Research | Evolved 2 slots: Utility x2 10556 | -3/Research | Destroyed 7 combat bots 10586 | -3/Research | Discovered new exit (range 14) 10682 | -3/Research | Entered another Research area 10682 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10766 | -2/Research | Garrison activated, responded to threat 10898 | -2/Research | Discovered new exit (range 7) 10908 | -2/Research | Entered Access 10908 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 10997 | -1/Access | Build established: Scavenger-Gunner 11513 | -1/Access | Lost 9 parts (1n2u6w) 11610 | -1/Access | Lost 12 parts (1p4n4u3w) 11799 | -1/Access | System corruption reached 10% 12017 | -1/Access | Destroyed 7 combat bots 12192 | -1/Access | Spotted B-99 Colossus 12213 | -1/Access | Core integrity fell below 50% 12237 | -1/Access | Destroyed B-99 Colossus 12349 | -1/Access | Lost 3 parts (2u1w) 12496 | -1/Access | Found Prototype Launcher 12543 | -1/Access | Found Launcher Loader 13004 | -1/Access | Garrison activated, responded to threat 13062 | -1/Access | Identified Tactical Quantum Warhead 13112 | -1/Access | Spotted B-99 Colossus 13179 | -1/Access | Lost 15 parts (1p3n5u6w) 13328 | -1/Access | Lost 3 parts (1p2u) 13346 | -1/Access | System corruption reached 30% 13510 | -1/Access | Core integrity fell below 20% 13523 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13509_ Hvy. Gauss Cannon destroyed. 13510_ Hcp. Storage Unit destroyed. 13512_ Wave Collapse Detector explodes. 13512_ Biometal Leg destroyed. 13513_ U-05 Engineer lays Concrete. 13514_ U-05 Engineer builds a Wall. 13514_ System corrupted: Tesla Rifle targeting data glitched. 13514_ System corrupted: Hvy. Gauss Cannon targeting data glitched. 13514_ Y-72 Warden suffers critical hit. 13515_ Penetrated by Slug. 13515_ Biometal Leg destroyed. 13516_ The unstable cave ceiling collapses. 13516_ P-80 Master resets Y-72 Warden, system corruption cleaned. 13517_ System corrupted: Energy discharge (-204). 13518_ U-05 Engineer builds a Wall. 13518_ Tesla Rifle destroyed. 13519_ P-80 Master resets Y-72 Warden, system corruption cleaned. 13520_ Hvy. Gauss Cannon destroyed. 13521_ Penetrated by Slug. 13522_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ??????????????????????????g???????????????? | | ??????? ??????????????????????????????????? | | ????? ?????????????????????????????????? | | ######?????? ????????????????? ??????????????? | | ????????????# #???????????????? ??????????????? | | ????????????# #????? ?????????? """ ??????????? | | ????????????# #???? ???????? " ??????????? | | ????????????# #??? ???????? ?????????? | | ????????????# #??? ??????? ???????????? | | ????????????# #?? ???????? ???????????? | | ??????????### ### ???????? ????????????? | | ####+###### " ?????????? "" "???????????? | | #?????????? ""T"???????????? | | #?????????? """ ???????? | | +????????? #??????? | | ########## +??????? | | u p #??????? | | ######+#### #### # ##### #??????? | | #? ?####+### @ ##????????????????????? | | ## # ]Ypp #????????????????????? | | ## # ** ##????????????????????? | | ## # " p #????????????????????? | | ## # """ #????????????????????? | | ## # """ #????????????????????? | | ## # " ! ##????????????????????? | | ## # #?????????????????????? | | ## # ##?????????????????????? | | ? ## # """"T"""" +??????????????????????? | | ???? # """"""""""" #??????????????????????? | | ????##########????########???????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 65 Energy Generation 38 Energy Capacity 1150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 150 EM Shielding 4 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 90 Power Shielding 66 Utility Shielding 66 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 24 Target Analysis 8 Core Analysis 6 Recoil Reduction 12 Energy Filtering 30 Salvage Targeting 2 Offensive Hacking 12 Item Schematics ----------------- Dynamic Insulation System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Denied? Rockin' Loadout Challenges ------------ None Game ------ Seed HardlightDisruptionBuckler Manual? 0 Play Time 02:45:50 Cumulative 86.0 hours Start 2020.01.01 @ 16:05:50 End 2020.01.01 @ 19:01:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 47 Gallery% 52 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8877fc16-ed8f-4273-bb66-f89e46c66863