Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.02 @ 20:20:23 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (91) 455 Value Destroyed (2435) 2435 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5350 Bonus ------- None Cogmind --------- Core Integrity 646/700 Matter 300/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON (3) ------- Gatling Laser Gatling Laser Heavy Ion Cannon > --- INVENTORY (5) ---- Micro Nuclear Core Medium Treads Carbon-fiber Leg Medium Reactive Plating Gatling Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Signal Interpreter Medium Reactive Plating Hacking Suite System Shield > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Micro Nuclear Core Improved Sensor Array Gatling Laser [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Airjet Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 3 | . . 2 1 . Weapon 1 | . . . 1 . Parts Attached 61 | 6 12 15 11 17 Power 6 | 1 1 1 1 2 Engine 4 | 1 1 1 1 . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 15 | 2 2 3 2 6 Treads 1 | . . . . 1 Leg 13 | 2 2 3 2 4 Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 21 | 1 4 7 4 5 Device 12 | 1 1 6 1 3 Storage 1 | . 1 . . . Processor 2 | . 1 . 1 . Hackware 2 | . . . 1 1 Protection 4 | . 1 1 1 1 Artifact . | . . . . . Weapon 19 | 2 5 4 4 4 Energy Gun 10 | 1 2 1 3 3 Energy Cannon 3 | . . 1 1 1 Ballistic Gun 2 | 1 1 . . . Ballistic Cannon 1 | . 1 . . . Launcher 1 | . . 1 . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . 3 3 2 2 Power 2 | . . 1 1 . Propulsion 1 | . . . 1 . Utility 5 | . 2 2 . 1 Weapon 2 | . 1 . . 1 Highest Loss Streak 2 | . 2 2 2 2 To Critical Strikes . | . . . . . Average Backups 4 | 2 4 4 4 4 Power . | 1 . . . 1 Propulsion . | . . . . . Utility 1 | . 1 . 1 1 Weapon 2 | 1 2 3 2 1 Tool/Special . | . . . . . Unused Backups 12 | . 2 1 4 5 Power 3 | . 1 . . 2 Propulsion 2 | . . . . 2 Utility 1 | . . . 1 . Weapon 6 | . 1 1 3 1 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 97 96 98 98 Engine 7 | . 14 10 9 . Core 2 | . . . . 6 Leg 23 | . 28 22 18 26 Device 16 | . 13 22 18 14 Processor 7 | . 3 11 9 7 Hackware 6 | . . . 8 12 Protection 6 | . 9 7 8 2 Energy Gun 14 | . 14 6 18 17 Energy Cannon 6 | . . 9 9 4 Ballistic Gun 1 | . 12 . . . Ballistic Cannon 1 | . . 5 . . Peak Build Rating 45 | 6 7 17 35 45 Average Rating 26 | 4 6 13 29 43 On Entrance 12 | . 6 7 14 35 Avg Prop Armor Cover (%) 10 | 35 . . . 9 Naked Turns . | . . . . . Heaviest Build 39 | 10 13 17 26 39 Greatest Support 68 | 20 20 20 30 68 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 5 25 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 Class Distribution -------------------- 32% | Mutant 31% | Skirmisher 23% | Hacker-Skirmisher 7% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1199 | 262 307 296 110 224 Remotely . | . . . . . Salvage Created 3435 | 90 632 995 1135 583 Parts 196 | 17 31 63 51 34 Haulers Intercepted 6 | . . 3 2 1 Recyclers Shooed 4 | 1 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 60 | . 12 20 15 13 Guns 34 | . 12 7 7 8 Cannons 20 | . . 7 8 5 AOE 4 | . . 4 . . Classes Destroyed 12 | 1 4 4 1 2 Worker 3 | . . 2 1 . Builder 3 | . 1 1 . 1 Tunneler 6 | 5 1 . . . Hauler 6 | . . 3 2 1 Recycler 7 | . 2 1 4 . Watcher 6 | . . 4 1 1 Swarmer 17 | . 3 7 4 3 Grunt 22 | . 9 7 3 3 Brawler 1 | . . . . 1 Sentry 13 | . . 6 5 2 Hunter 4 | . . . 3 1 Programmer 3 | . . . . 3 Best Kill Streak 6 | 3 4 6 6 3 Combat Bots Only 5 | . 3 5 4 2 Max Kills in Single Turn 3 | 1 1 3 2 2 Gunslinging . | . . . . . Exploded 3 | . . 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 288 | . 63 68 63 94 Missed 97 | . 16 27 21 33 Hits 191 | . 47 41 42 61 Projectile 191 | . 47 41 42 61 Critical Strikes 4 | . . 1 1 2 Actively Blocked 1 | . . 1 . . Damage Taken 2356 | 27 494 556 535 744 Core 222 | . 23 116 29 54 Absorbed by Shields . | . . . . . Redirected to Shielding 108 | . . 108 . . Ignored by Resistances 8 | . . . . 8 Core Remaining (%) 88 | 100 90 71 94 . Volleys Fired 187 | 11 48 55 41 32 Largest 3 | 2 2 2 3 3 Hottest 240 | 60 100 115 171 240 Shots Fired 411 | 22 92 110 96 91 Gun 274 | 22 90 35 63 64 Cannon 132 | . . 72 33 27 Launcher 3 | . . 3 . . Special 2 | . 2 . . . Kinetic 92 | 11 57 24 . . Thermal 286 | . 16 83 96 91 Explosive 3 | . . 3 . . Electromagnetic 30 | 11 19 . . . Robot Hit Streak 16 | 3 9 6 14 16 Robot Miss Streak 6 | 3 2 3 2 6 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 265 | 12 58 68 63 64 Core Hits 141 | 5 26 35 32 43 Critical Kills 2 | . 1 . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 1 3 3 . Burn 4 | . . 2 2 . Meltdown 1 | . . . 1 . Destroy 1 | . 1 . . . Blast 1 | . . 1 . . Melee Attacks 2 | . . 2 . . Impact . | . . . . . Slashing 2 | . . 2 . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5527 | 173 742 1583 1414 1615 Guns 3523 | 140 742 486 906 1249 Cannons 1669 | . . 799 505 365 Explosions 331 | 33 . 298 . . Melee . | . . . . . Ramming 4 | . . . 3 1 Kinetic 847 | 61 501 285 . . Thermal 4141 | 33 83 1000 1411 1614 Explosive 298 | . . 298 . . Electromagnetic 237 | 79 158 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 48 | . . 43 5 . Projectiles 5 | . . . 5 . Explosions 43 | . . 43 . . Melee . | . . . . . Knockbacks 2 | . . 2 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary 1 | . . 1 . . Self-Inflicted Damage 35 | 27 . 8 . . Shots 2 | 1 . 1 . . Rammed . | . . . . . Targets Rammed 2 | . . . 1 1 Kicked 2 | . . . 1 1 Crushed . | . . . . . Highest Temperature 370 | 12 142 169 346 370 Average Temperature 94 | 12 51 48 124 129 Received Heat Transfer 576 | . 222 192 45 117 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted 3 | . . 2 1 . Combat Hostiles 2 | . . 2 . . Parts Melted 20 | . . 3 11 6 Heat Transferred 8353 | . 200 2135 2775 3243 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 . Low Security (%) 81 | 100 100 47 72 100 Level 1 18 | . . 52 27 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 357 | 10 183 357 319 143 Initial 146 | . 3 68 146 123 Average 116 | 1 80 195 176 53 Influence Increases 1950 | 25 381 637 495 412 Destroy 0b10 Robot/C 1200 | . 240 400 300 260 Destroy 0b10 Robot/NC 155 | 25 20 55 40 15 Destroy Leader 354 | . 50 114 106 84 Successful Hack 77 | . 41 15 . 21 Disable Machine 105 | . 30 30 30 15 Destroy Structure 29 | . . 23 4 2 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 15 | . . . 15 . Influence Decreases 1815 | 20 222 452 573 548 Entered New Map 449 | . 2 96 203 148 Time Decay 1266 | 20 190 326 350 380 Lost Part 100 | . 30 30 20 20 Squads Dispatched 8 | . 3 . 2 3 Investigation 2 | . 2 . . . Extermination 2 | . . . . 2 Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 1 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | . 16 27 23 16 Peak Tracking Total 7 | . 4 5 7 3 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . 2 2 2 1 Max in Single Turn 1 | . 1 1 1 1 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 19 | . 5 6 5 3 Terminals 14 | . 4 5 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . 1 1 . Garrison Access 2 | . . . 1 1 Total Hacks 60 | . 23 19 10 8 Successful 34 | . 12 14 5 3 Failed 25 | . 11 4 5 5 Catastrophic 2 | . 1 1 . . Database Lockouts 1 | . . 1 . . Manual 34 | . 17 9 6 2 Terminals 52 | . 22 17 6 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 5 | . . 2 3 . Garrison Access 2 | . . . 1 1 Terminal Hacks 16 | . 7 8 . 1 Robot Analysis 2 | . 2 . . . Prototype ID Bank 2 | . . 2 . . Level Access Points 1 | . 1 . . . Emergency Access Points 2 | . 1 1 . . Terminal Index 3 | . 1 1 . 1 Locate Traps 2 | . 1 1 . . Dispatch Records 1 | . . 1 . . Investigation Status 1 | . 1 . . . Zone Layout 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 5 | . . 2 3 . Insert Component 4 | . . 2 2 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks 10 | . 4 4 1 1 Terminals 10 | . 4 4 1 1 Botnet 9 | . 3 4 1 1 Disrupt 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 4 3 3 2 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2828 | 9 196 723 793 1107 Sensors 2623 | . . 723 793 1107 Seismic 205 | 9 196 . . . Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3302 | 134 470 734 794 1170 Spaces Moved 1904 | 86 242 418 396 762 Core 24 | 24 . . . . Treads . | . . . . . Legs 1880 | 62 242 418 396 762 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 112 120 Average Speed 128 | 100 120 120 150 127 Slowest Speed 190 | 120 120 120 190 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 44 49 40 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 1 | . . 1 . . Terrain Destroyed 34 | 8 . 21 3 2 Melee 1 | . . 1 . . Projectile 5 | . . . 3 2 AOE 28 | 8 . 20 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2371 | 110 326 538 520 877 Wait 141 | 2 10 28 57 44 Move 1900 | 85 241 417 395 762 Hop . | . . . . . Pick Up 31 | 6 7 7 6 5 Fast Attach 19 | 3 3 2 3 8 Attach 11 | 3 2 2 2 2 Detach . | . . . . . Swap 39 | . 8 13 6 12 Drop 39 | . 7 12 9 11 Fire 187 | 11 48 55 41 32 Melee 2 | . . 2 . . Ram . | . . . . . Kick 2 | . . . 1 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 6) 550 | -10/Materials | Identified exit to Materials 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Utility x2 822 | -9/Materials | Central database locked down 1167 | -9/Materials | Discovered new exit (range 15) 1277 | -9/Materials | Discovered new exit (range 16) 1338 | -9/Materials | Identified exit to Materials 1339 | -9/Materials | Entered another Materials area 1339 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1642 | -8/Materials | Build established: Skirmisher 1797 | -8/Materials | Garrison activated, responded to threat 1955 | -8/Materials | Garrison activated, responded to threat 2072 | -8/Materials | Discovered new exit (range 15) 2131 | -8/Materials | Identified exit to Factory 2133 | -8/Materials | Entered Factory 2133 | -7/Factory | Evolved 2 slots: Propulsion x2 2616 | -7/Factory | Discovered new exit (range 5) 2651 | -7/Factory | Identified exit to Lower Caves 2946 | -7/Factory | Build established: Hacker-Skirmisher 3303 | -7/Factory | Self-destructed Last Messages --------------- 03211_ Acquired 10 matter. 03214_ K-01 Serf collects debris. 03269_ Connecting with Terminal... >>Index(Terminals) Found 20 terminals. Downloaded coordinate data. 03269_ Penetrated by Slug. 03272_ U-05 Engineer destroyed. 03274_ K-01 Serf collects debris. 03275_ Penetrated by Slug. 03275_ K-01 Serf collects debris. 03277_ H-55 Commando destroyed. 03279_ K-01 Serf collects debris. 03292_ R-06 Scavenger collects Wheel. 03294_ K-01 Serf collects debris. 03295_ R-06 Scavenger collects Welding Torch. 03296_ K-01 Serf collects debris. 03296_ R-06 Scavenger collects Wheel. 03300_ R-06 Scavenger collects Structural Scanner. 03302_ R-06 Scavenger collects Assault Rifle. 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"" # """" ## #?? | | ?????????????????????? ??k # """" ## #?? | | ?????????????????????? ??? # """" + #?? | | ??????????????????????????#######+#### """" ####?? | | ?????????????????????????????????????# #????? | | ?????????????????????????????????????# #????? | | ?????????????????????????????????????########????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Weapon Shielding 66 Evasion (%) 55 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- That Tickles Challenges ------------ None Game ------ Seed AmuletChargeCasing Manual? 0 Play Time 00:46:19 Cumulative 255.1 hours Start 2026.01.01 @ 22:58:46 End 2026.01.02 @ 20:20:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 486 Rogue 486 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 47 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c269673-97b1-43a9-ad6f-541a471756bd