Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.23 @ 16:33:50

Player: Nagash

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (729)      729
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (28)                 28
              TOTAL SCORE: 2032

 Bonus
-------
Follower Combat Kills      28

 Cogmind 
---------
Core Integrity             0/400
Matter                     231/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (6)
Location                   -9/Materials

 Parts 
-------
Power (1)
Propulsion (3)
  Aluminum Leg
  Improved Aluminum Leg
Utility (3)
  Large Storage Unit
  Improved Targeting Computer
Weapon (2)
  Maul
  Maul
Inventory (10)
  Improved Aluminum Leg
  Improved Aluminum Leg
  Small Storage Unit
  Large Storage Unit
  Medium Matter Pod (100)

 Peak State 
------------
Power
  Ion Engine
Propulsion
  Aluminum Leg
  Aluminum Leg
  Aluminum Leg
Utility
  Small Storage Unit
  Visual Processing Unit
  Improved Targeting Computer
Weapon
  Light EM Pulse Cannon
  Grenade Launcher
Inventory
  Light Ion Engine
  Aluminum Leg
  Small Storage Unit
  Medium Matter Pod
  Assault Rifle
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Grenade Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 6   2   1   13  
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   .   3   
    Treads                 .    | .   .   .   .   
    Leg                    5    | 2   .   .   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   1   1   4   
    Device                 .    | .   .   .   .   
    Storage                4    | 1   1   .   2   
    Processor              3    | .   .   1   2   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   1   .   5   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   .   10  
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   .   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      4    | .   .   .   4   
Average Slot Usage (%)     90   | .   97  100 84  
  Engine                   11   | .   14  14  9   
  Leg                      27   | .   28  28  27  
  Storage                  17   | .   25  14  14  
  Processor                12   | .   .   14  16  
  Energy Gun               5    | .   14  14  .   
  Energy Cannon            3    | .   .   .   6   
  Ballistic Gun            2    | .   2   .   2   
  Launcher                 8    | .   11  14  5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             28   | 13  18  14  28  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  6    | .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 6   8   6   10  
  Average Capacity         7    | 4   7   6   8   
  Most Carried             7    | 4   6   6   7   
  Average Carried          4    | 1   2   6   5   
  Final Capacity           10   | .   .   .   10  
  Final Carried            5    | .   .   .   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           643  | 200 278 10  155 
  Remotely                 .    | .   .   .   .   
Salvage Created            731  | .   240 33  458 
  Parts                    63   | .   17  4   42  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  25   | .   5   2   18  
  Guns                     9    | .   1   2   6   
  Cannons                  6    | .   .   .   6   
  AOE                      10   | .   4   .   6   
Classes Destroyed          8    | .   7   .   1   
  Worker                   2    | .   1   .   1   
  Builder                  2    | .   1   .   1   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | .   1   .   .   
  Watcher                  4    | .   2   .   2   
  Swarmer                  14   | .   3   2   9   
  Grunt                    6    | .   2   .   4   
  Sentry                   5    | .   .   .   5   
Best Kill Streak           9    | .   5   2   9   
  Combat Bots Only         7    | .   4   2   7   
Max Kills in Single Turn   3    | .   2   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1462 | .    83   29   1350 
  Core                     437  | .    34   .    403  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         93   | 100  .    86   .    
Volleys Fired              70   | .    15   7    48   
  Largest                  1    | .    1    1    1    
  Hottest                  56   | .    40   40   56   
Shots Fired                70   | .    15   7    48   
  Gun                      26   | .    6    7    13   
  Cannon                   26   | .    .    .    26   
  Launcher                 18   | .    9    .    9    
  Special                  .    | .    .    .    .    
  Kinetic                  13   | .    .    .    13   
  Thermal                  .    | .    .    .    .    
  Explosive                18   | .    9    .    9    
  Electromagnetic          39   | .    6    7    26   
  Robot Hit Streak         20   | .    10   3    20   
  Robot Miss Streak        2    | .    1    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           60   | .    11   5    44   
  Core Hits                60   | .    18   2    40   
  Critical Hits            1    | .    .    .    1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
Melee Attacks              5    | .    .    .    5    
  Impact                   5    | .    .    .    5    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        1    | .    .    .    1    
Damage Inflicted           2027 | .    686  56   1285 
  Guns                     279  | .    77   56   146  
  Cannons                  513  | .    .    .    513  
  Explosions               1158 | .    609  .    549  
  Melee                    76   | .    .    .    76   
  Ramming                  1    | .    .    .    1    
  Kinetic                  146  | .    .    .    146  
  Thermal                  151  | .    65   .    86   
  Explosive                1007 | .    544  .    463  
  Electromagnetic          646  | .    77   56   513  
  Impact                   76   | .    .    .    76   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    .    5    
  Average Corruption       5    | .    .    .    5    
  Corruption Purged        .    | .    .    .    .    
  Effects                  3    | .    .    .    3    
    Matter Fused           1    | .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    
    Targeting Errors       1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            35   | .    .    .    35   
  Projectiles              35   | .    .    .    35   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      64   | .    .    .    64   
  Shots                    3    | .    .    .    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             2    | .    .    .    2    
  Kicked                   2    | .    .    .    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        100  | .    27   .    100  
  Average Temperature      33   | .    16   .    35   
  Received Heat Transfer   627  | .    33   .    594  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              4    | .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         50   | .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    1    .    2    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             377  | .   213 215 377 
  Average Influence        152  | .   111 96  200 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         66   | .   .   .   .   
  Level 1                  33   | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   .   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           4    | .   2   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | .   8   3   33  
  Peak Tracking Total      6    | .   4   3   6   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          5    | .   3   .   2   
  Max in Single Turn       1    | .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          1    | .   .   1   .   
  Terminals                1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   .   2   .   
  Successful               2    | .   .   2   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   .   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   .   2   .   
  Record                   1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   .   
  Highest-Rated Group      42   | .   .   42  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               13   | .   .   13  .   
  Total Damage             185  | .   .   185 .   
  Kills                    4    | .   .   4   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1215 | 69  269 196 681 
Spaces Moved               796  | 62  189 133 412 
  Core                     32   | 25  .   .   7   
  Treads                   .    | .   .   .   .   
  Legs                     764  | 37  189 133 405 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            121  | 91  120 120 127 
  Slowest Speed            350  | 120 120 120 350 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   1   
Exploration Rate (%)       30   | 4   53  21  44  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 6    | .   .   .   6   
Terrain Destroyed          104  | .   42  .   62  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      104  | .   42  .   62  

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      965  | 74  217 162 512 
  Wait                     44   | .   3   22  19  
  Move                     793  | 61  188 132 412 
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 7   7   .   11  
  Fast Attach              .    | .   .   .   .   
  Attach                   18   | 6   2   .   10  
  Detach                   2    | .   1   .   1   
  Swap                     4    | .   .   1   3   
  Drop                     3    | .   1   .   2   
  Fire                     70   | .   15  7   48  
  Melee                    4    | .   .   .   4   
  Ram                      .    | .   .   .   .   
  Kick                     2    | .   .   .   2   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  145 | -10/Materials | Discovered new exit (range 16)
  231 | -10/Materials | Discovered new exit (range 15)
  311 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Entered Mines
  383 | -10/Mines     | Discovered new exit (range 15)
  415 | -10/Mines     | Learned location of Storage (-8)
  415 | -10/Mines     | Identified exit to Materials
  535 | -10/Mines     | Entered Materials
  535 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  633 | -9/Materials  | Discovered new exit (range 8)
  647 | -9/Materials  | Identified exit to Mines
 1073 | -9/Materials  | Core integrity fell below 50%
 1106 | -9/Materials  | Lost 4 parts (3n1w)
 1110 | -9/Materials  | Crushed by falling debris
 1110 | -9/Materials  | Destroyed 7 combat bots
 1205 | -9/Materials  | Core integrity fell below 20%
 1216 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01119_ Acquired 33 matter.
01120_ K-01 Serf collects debris.
01121_ R-06 Scavenger collects Ion Engine.
01121_ Kicked U-05 Engineer out of the way.
01122_ K-01 Serf collects debris.
01125_ R-06 Scavenger collects Lgt. Treads.
01127_ Acquired 7 matter.
01130_ System corrupted: Substantial component data lost.
01139_ R-06 Scavenger collects Lgt. Ion Engine.
01141_ R-06 Scavenger collects Welding Torch.
01142_ U-05 Engineer builds a Wall.
01150_ K-01 Serf collects debris.
01163_ U-05 Engineer lays Concrete.
01181_ Assault Rifle destroyed.
01190_ Acquired Imp. Aluminum Leg.
01193_ Acquired Maul. <x2>
01197_ System corrupted: Matter fused (-5).
01198_ Acquired Imp. Aluminum Leg. <x2>
01208_ Maul follow-up attack on G-34 Mercenary.
01212_ System corrupted: Maul targeting data glitched.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                18
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              LightpackVortexDiverter
  Manual?         0
Play Time         00:19:19
  Cumulative      61.6 hours
  Start           2019.10.23 @ 16:05:20
  End             2019.10.23 @ 16:33:50
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          43
  Rogue           21
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             9
Gallery%          36
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 080db3d8-4eb4-4a71-af65-36106dfe64eb