Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 03:29:16 Player: Carpathian Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (12) 60 Value Destroyed (388) 388 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1348 Bonus ------- None Cogmind --------- Core Integrity 337/400 Matter 112/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Terrain Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Treads Light Treads Medium Storage Unit Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Terrain Scanner > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Assault Rifle Grenade Launcher [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 12 | 6 4 2 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | 1 1 . Device 1 | . 1 . Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 2 2 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 4 | 2 1 1 Ballistic Cannon . | . . . Launcher 2 | . 1 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 1 5 Power 2 | . 1 1 Propulsion 1 | . . 1 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Slot Usage (%) 83 | . 97 70 Engine 10 | . 13 8 Leg 24 | . 28 21 Device 11 | . 11 11 Storage 12 | . 14 11 Ballistic Gun 19 | . 27 13 Launcher 3 | . . 5 Naked Turns . | . . . Heaviest Build 14 | 12 13 14 Greatest Support 20 | 20 20 20 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 8 Most Carried 6 | 4 6 4 Average Carried 4 | 2 4 3 Final Capacity 8 | 8 8 8 Final Carried 4 | 4 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 494 | 219 111 164 Remotely . | . . . Salvage Created 328 | . 179 149 Parts 13 | . 6 7 Haulers Intercepted . | . . . Recyclers Shooed 4 | . . 4 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 9 | . 5 4 Guns 5 | . 4 1 AOE 4 | . 1 3 Classes Destroyed 6 | . 2 4 Worker 1 | . 1 . Builder 1 | . . 1 Recycler 1 | . . 1 Grunt 7 | . 5 2 Duelist 1 | . . 1 Sentry 1 | . . 1 Best Kill Streak 3 | . 3 3 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 3 | . 3 1 Gunslinging . | . . . Exploded 1 | . 1 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 46 | . 22 24 Missed 8 | . 4 4 Damage Taken 702 | . 242 460 Core 121 | . 58 63 Absorbed by Shields . | . . . Core Remaining (%) 88 | 100 76 . Volleys Fired 44 | . 17 27 Largest 2 | . 2 2 Hottest 50 | . 50 50 Shots Fired 70 | . 34 36 Gun 44 | . 32 12 Cannon . | . . . Launcher 26 | . 2 24 Special . | . . . Kinetic 44 | . 32 12 Thermal . | . . . Explosive 26 | . 2 24 Electromagnetic . | . . . Robot Hit Streak 9 | . 9 5 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 46 | . 26 20 Core Hits 34 | . 14 20 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1146 | . 426 720 Guns 385 | . 313 72 Cannons . | . . . Explosions 761 | . 113 648 Melee . | . . . Ramming . | . . . Kinetic 385 | . 313 72 Thermal . | . . . Explosive 761 | . 113 648 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 30 | . . 30 Projectiles . | . . . Explosions 30 | . . 30 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 191 | . 31 160 Shots 8 | . 2 6 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 20 | . 20 20 Average Temperature 10 | . 9 11 Received Heat Transfer 258 | . 138 120 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 271 | . 168 271 Initial 70 | . . 70 Average 91 | . 52 144 Maximum Alert Level 1 | . . 1 Low Security (%) 85 | 100 100 69 Level 1 14 | . . 30 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 18 | . 8 10 Peak Tracking Total 4 | . 3 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . . 2 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 3 1 Terminals 4 | . 3 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 6 3 Successful 3 | . 2 1 Failed 6 | . 4 2 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 9 | . 6 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 2 1 Alert Level 1 | . 1 . Dispatch Records 1 | . 1 . Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 638 | 68 264 306 Spaces Moved 401 | 53 150 198 Core 15 | 15 . . Treads . | . . . Legs 386 | 38 150 198 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 117 | 100 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 14 | 4 26 13 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 4 | . . 4 Terrain Destroyed 99 | . 8 91 Melee . | . . . Projectile . | . . . AOE 99 | . 8 91 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 496 | 68 199 229 Wait 27 | . 25 2 Move 399 | 52 149 198 Hop . | . . . Pick Up 13 | 10 3 . Fast Attach . | . . . Attach 9 | 6 2 1 Detach . | . . . Swap 3 | . 2 1 Drop 1 | . 1 . Fire 44 | . 17 27 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 16) 333 | -10/Materials | Entered another Materials area 333 | -9/Materials | Evolved 2 slots: Utility x2 334 | -9/Materials | Build established: Mutant 348 | -9/Materials | Discovered new exit (range 9) 639 | -9/Materials | Self-destructed Last Messages --------------- 00603_ U-05 Engineer builds a Wall. 00605_ U-05 Engineer lays Concrete. 00608_ U-05 Engineer builds a Wall. 00612_ U-05 Engineer lays Concrete. 00612_ R-06 Scavenger destroyed. 00613_ U-05 Engineer lays Concrete. 00615_ U-05 Engineer builds a Wall. 00618_ R-06 Scavenger collects Lgt. Ion Engine. 00619_ U-05 Engineer lays Concrete. 00621_ Acquired 47 matter. 00622_ U-05 Engineer lays Concrete. 00622_ R-06 Scavenger collects Imp. Ion Engine. 00624_ U-05 Engineer lays Concrete. 00624_ Aluminum Leg destroyed. 00624_ Destroyed Aluminum Leg. 00625_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 00629_ The unstable cave ceiling collapses. 00635_ Material Processor disabled. 00637_ Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????#????#????#?######????#?????????? | | ??#????????#?????#????????# # #??????????????? | | ?????????????????????????? // ! ##???????????#??? | | #????######?#?????????#### // ! ! ##????????#????? | | ?????# #???????##### ## #?#????????????? | | ?????# ! ######### # ##########?????? | | #????# + ## ######## | | ?????# # ## """ # """ # | | ?????# # #?# ! % "T" # """ # | | ??#??# + ^ #?# # """ # | | #??#?# #+##### # ## #?# """ """ # # | | ?????# # #?# """ """ # # | | ?????# #!! "Y" # ### """ """ # !# | | ?????######! # = # ####+### | | ??????????# # ######+## # | | ??????????## # # g # | | ?????"????# @ g < | | ??????"???# Y # | | ??????????# # ########## # | | ??????????# " # #####????##??### ### | | ????????#?# "" u # | ####????????????## #?? | | ??????????# "" k = ########## ############### #?? | | ??????????# "" "" #???#?# # + ##? | | ??????????# """ !#??#### # # #?? | | ??????????# #?????????????????????????# #?? | | ???????????####+####?????#????? ?????????????# #?? | | ????????#????????????????????????????????????# #?? | | ?????????????? ??????????????? ? ????????????? #?? | | ?????????????????????????????????????????????? ??? | | ??????????#??????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialFirePendant Manual? 0 Play Time 00:07:56 Cumulative 16.7 hours Start 2024.04.05 @ 03:23:27 End 2024.04.05 @ 03:29:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1148cbe0-1d92-47aa-a410-671a3af0dd40