Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.12 @ 22:43:50 Player: KamenAya Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1727) 1727 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4513 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 80/300 Energy 198/315 System Corruption 0% Temperature Critical (666) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Light Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Sensor Array Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Laser Heavy Laser Heavy Laser Remote Datajack > --- INVENTORY (5) ---- Improved Heat Sink Improved Signal Interpreter Advanced Targeting Computer Heavy Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Improved Heat Sink Improved Signal Interpreter Advanced Targeting Computer Remote Datajack [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Hardened Light Armor Plating Device Improved Heat Sink Storage Medium Matter Pod Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Rocket Launcher Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 2 | . . . . 1 1 Weapon 2 | . . . . 1 1 Parts Attached 56 | 8 9 1 10 24 4 Power 7 | 1 1 . 2 3 . Engine 6 | 1 1 . 2 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 13 | 4 . . 3 6 . Treads . | . . . . . . Leg 8 | 2 . . . 6 . Wheel 4 | 2 . . 2 . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 14 | 1 4 . 1 7 1 Device 3 | . . . . 2 1 Storage 2 | 1 1 . . . . Processor 3 | . 1 . . 2 . Hackware . | . . . . . . Protection 6 | . 2 . 1 3 . Artifact . | . . . . . . Weapon 22 | 2 4 1 4 8 3 Energy Gun 9 | . . . 2 5 2 Energy Cannon 1 | . . . . 1 . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 2 | . 1 . . 1 . Launcher 7 | . 3 1 2 1 . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 25 | . . . 6 16 3 Power 4 | . . . 2 2 . Propulsion 8 | . . . 2 5 1 Utility 5 | . . . . 3 2 Weapon 8 | . . . 2 6 . Highest Loss Streak 8 | . . . 5 8 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 98 90 82 74 98 Engine 13 | . 14 14 17 8 15 Core 1 | . . . . 4 . Leg 8 | . . . . 18 22 Wheel 15 | . 28 28 21 4 . Device 4 | . . . . 7 14 Storage 7 | . 14 14 11 . . Processor 3 | . . . . 7 7 Protection 9 | . 11 14 11 6 6 Energy Gun 7 | . . . 5 8 29 Ballistic Cannon 2 | . . . . 6 . Launcher 10 | . 23 19 13 . . Peak Build Rating 39 | 6 10 10 13 32 39 Average Rating 14 | 5 9 8 10 17 37 On Entrance 11 | . 6 9 8 11 32 Naked Turns . | . . . . . . Heaviest Build 37 | 13 22 19 23 32 37 Greatest Support 36 | 32 32 32 36 36 35 Greatest Overweight (x) 3 | . . . 3 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 Most Carried 8 | 4 8 5 5 5 5 Average Carried 4 | 1 6 4 4 3 3 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 1 4 5 3 5 4 Class Distribution -------------------- 60% | Mutant 23% | Scavenger-Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1303 | 238 214 . 190 616 45 Remotely . | . . . . . . Salvage Created 1394 | . 256 . 285 641 212 Parts 88 | . 18 . 28 36 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 3 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 40 | . 10 . 10 16 4 Guns 10 | . . . 2 5 3 Cannons 6 | . . . . 6 . AOE 23 | . 10 . 8 5 . Classes Destroyed 12 | . 5 . 3 2 2 Worker 3 | . 1 . 1 1 . Builder 4 | . . . 4 . . Recycler 1 | . 1 . . . . Mechanic 1 | . . . . 1 . Watcher 6 | . 1 . 1 4 . Swarmer 8 | . 5 . . 3 . Grunt 20 | . 5 . 5 8 2 Brawler 1 | . . . . . 1 Duelist 3 | . . . 2 1 . Sentry 6 | . . . 3 3 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 8 | . 6 . 4 8 2 Combat Bots Only 6 | . 5 . 3 6 2 Max Kills in Single Turn 4 | . 3 . 2 4 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . 1 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 215 | . 22 . 52 114 27 Missed 75 | . 7 . 15 49 4 Damage Taken 3060 | . 217 . 701 1080 1062 Core 1004 | . 9 . 143 107 745 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 . 96 64 80 . Volleys Fired 163 | . 16 . 42 86 19 Largest 4 | . 2 . 2 3 4 Hottest 276 | . 72 . 66 207 276 Shots Fired 235 | . 20 . 45 122 48 Gun 118 | . . . 20 53 45 Cannon 71 | . 2 . . 69 . Launcher 43 | . 18 . 25 . . Special 3 | . . . . . 3 Kinetic 63 | . 2 . . 61 . Thermal 101 | . . . 16 40 45 Explosive 43 | . 18 . 25 . . Electromagnetic 25 | . . . 4 21 . Robot Hit Streak 15 | . 5 . 4 15 11 Robot Miss Streak 6 | . 1 . 6 4 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 143 | . 10 . 24 79 30 Core Hits 96 | . 19 . 29 40 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . . 1 5 3 Burn 8 | . . . 1 4 3 Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4675 | . 1008 . 1142 1954 571 Guns 1277 | . . . 155 551 571 Cannons 932 | . 39 . . 893 . Explosions 2462 | . 969 . 987 506 . Melee . | . . . . . . Ramming 4 | . . . . 4 . Kinetic 745 | . 39 . . 706 . Thermal 1584 | . . . 106 907 571 Explosive 1956 | . 969 . 987 . . Electromagnetic 386 | . . . 49 337 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 44 | . 19 . 3 22 . Projectiles 3 | . . . . 3 . Explosions 41 | . 19 . 3 19 . Melee . | . . . . . . Knockbacks 11 | . . . . 11 . Impact 1 | . . . . 1 . Kinetic 10 | . . . . 10 . Secondary . | . . . . . . Self-Inflicted Damage 316 | . 55 . 173 88 . Shots 10 | . 2 . 5 3 . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1182 | . 30 . 152 123 1182 Average Temperature 173 | . 12 . 52 27 679 Received Heat Transfer 648 | . 54 . 180 216 198 Effects 44 | . . . . . 44 Shutdowns 15 | . . . . . 15 Energy Bleed 3 | . . . . . 3 Interference 6 | . . . . . 6 Matter Decay 5 | . . . . . 5 Short Circuit 4 | . . . . . 4 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Damage (core) 7 | . . . . . 7 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 5 | . . . 1 . 4 Heat Transferred 3349 | . . . 333 1721 1295 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 4 . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 421 | . 332 129 325 421 179 Initial 137 | . . 129 . 137 109 Average 142 | . 106 106 161 211 119 Maximum Alert Level 2 | . 1 . 1 2 . Low Security (%) 68 | 100 80 100 49 37 100 Level 1 31 | . 19 . 50 62 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . 1 3 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 3 | . . . 1 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 7 | . 1 . 3 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 13 . 16 34 4 Peak Tracking Total 4 | . 4 . 4 4 3 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 6 | . 3 . 2 1 . Max in Single Turn 1 | . 1 . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 3 | . . . 1 2 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 4 | . . . 1 3 . Successful 1 | . . . . 1 . Failed 3 | . . . 1 2 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . 1 . Record 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . 2 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3397 | 222 629 485 676 979 406 Spaces Moved 1756 | 66 439 139 372 588 152 Core 10 | 6 . . . 4 . Treads . | . . . . . . Legs 586 | 8 . . . 426 152 Wheels 1157 | 52 439 139 369 158 . Hover . | . . . . . . Flight 3 | . . . 3 . . Fastest Speed 50 | 50 100 100 86 80 190 Average Speed 111 | 97 100 100 100 111 190 Slowest Speed 285 | 120 100 100 285 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 7 58 41 33 47 4 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 31 | . 31 . . . . Terrain Destroyed 359 | . 165 . 183 11 . Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 357 | . 165 . 183 9 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2969 | 224 610 485 626 788 236 Wait 934 | 139 126 344 200 67 58 Move 1751 | 65 438 138 371 587 152 Hop . | . . . . . . Pick Up 44 | 9 12 . 3 19 1 Fast Attach 8 | . . . 3 5 . Attach 39 | 7 4 1 5 18 4 Detach 8 | 1 2 2 . 1 2 Swap 9 | 1 5 . 2 1 . Drop 12 | 2 7 . . 3 . Fire 163 | . 16 . 42 86 19 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 223 | -11/Scrapyard | Entered Materials 358 | -10/Materials | Build established: Mutant 768 | -10/Materials | Discovered new exit (range 16) 818 | -10/Materials | Discovered new exit (range 11) 852 | -10/Materials | Entered Mines 1326 | -10/Mines | Discovered new exit (range 11) 1337 | -10/Mines | Entered Materials 1337 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1952 | -9/Materials | Lost 5 parts (2p1n2w) 2011 | -9/Materials | Discovered new exit (range 3) 2013 | -9/Materials | Entered another Materials area 2013 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2151 | -8/Materials | Lost 6 parts (2n2u2w) 2438 | -8/Materials | Build established: Scavenger-Mutant 2818 | -8/Materials | Lost 8 parts (1p3n1u3w) 2932 | -8/Materials | Discovered new exit (range 8) 2992 | -8/Materials | Entered Factory 2992 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3227 | -7/Factory | Build established: Scavenger-Gunner 3372 | -7/Factory | Core integrity fell below 50% 3397 | -7/Factory | Core integrity fell below 20% 3399 | -7/Factory | Core destroyed Last Messages --------------- 03383_ Power failure, Deuterium Engine shutdown. 03384_ Overheating: Energy bleed (-13). 03385_ G-47 Trooper destroyed. 03386_ Overheating: Energy bleed (-20). 03387_ Overheating: Core damaged (-77). 03389_ Power failure, Lgt. Deuterium Engine shutdown. 03390_ Power failure, Deuterium Engine shutdown. 03390_ Overheating: Matter decay (-10). 03393_ Overheating: Deuterium Engine damaged (-15). 03393_ Overheating: Remote Datajack damaged (-42). 03395_ Power failure, Deuterium Engine shutdown. 03395_ Overheating: Broken Hvy. Laser damaged (-29). 03397_ Overheating: Core damaged (-84). 03398_ Power failure, Lgt. Deuterium Engine shutdown. 03399_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????""?????????????? | | ?????????????###+##############?? ??????????????? | | ?????????????u ###+####???????????? | | ???????????? ^ u ??????????? | | ????????????? ???????????? | | ??????????????? ^ ?????????????? | | ????????????????? % ???????????????? | | ??????????????????? * % ?????????????????? | | ????????????????????? 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""" """ #??????????# " " | | ????????????#### ############ "Y" | | ???????????????# = # """ | | ???????????????# ############## ######## # | | ??????????????????????????????# #??????# ##+###### | | ??????????????????????????????# #??????# #?? | | ??????????????????????????????# #??????####### #?? | | ??????????????????????????????# #????????????# #?? | | ??????????????????????????????# #????????????# #?? | | ?????????????????????????????##+#######??????# #?? | | ?????????????????????????????# #??????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 315 Matter Stores 258 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Made in Tau Ceti IV One Hack Too Far Oops Remodeling Challenges ------------ None Game ------ Seed FieldSingularityDoomcannon Manual? 0 Play Time 00:33:14 Cumulative 2.6 hours Start 2025.04.12 @ 21:55:45 End 2025.04.12 @ 22:43:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 635286d0-9d55-4860-b3cd-91108fa962ac