Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.28 @ 05:43:56 Player: mgobin-777 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (118) 590 Value Destroyed (3114) 3114 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 6408 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/700 Matter 103/300 Energy 57/100 System Corruption 8% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer Target Analyzer > --- WEAPON (4) ------- Field Laser Katana > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Aerolev Unit Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Pulse Rifle Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Improved Weapon Shielding Hardlight Generator Advanced EMP Blaster [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Improved Targeting Computer Device Seismic Detector Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . . 1 Weapon 2 | . . . . 1 1 Parts Attached 88 | 4 5 22 . 38 19 Power 11 | 1 . 2 . 4 4 Engine 6 | 1 . 2 . 1 2 Core 5 | . . . . 3 2 Reactor . | . . . . . . Propulsion 28 | 2 1 10 . 11 4 Treads 3 | . . . . 2 1 Leg 1 | . . . . . 1 Wheel 19 | 2 1 10 . 6 . Hover 2 | . . . . 2 . Flight 3 | . . . . 1 2 Utility 19 | . 2 4 . 8 5 Device 5 | . . 1 . 1 3 Storage . | . . . . . . Processor 7 | . 2 . . 4 1 Hackware . | . . . . . . Protection 7 | . . 3 . 3 1 Artifact . | . . . . . . Weapon 30 | 1 2 6 . 15 6 Energy Gun 12 | 1 . 3 . 6 2 Energy Cannon 6 | . 1 2 . 1 2 Ballistic Gun 4 | . 1 . . 3 . Ballistic Cannon 3 | . . . . 3 . Launcher 4 | . . 1 . 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 2 . 5 1 Corrupted Parts 4 | . . . . 4 . System Corruption 16 | . . . . 16 . Parts Lost 48 | . 1 7 . 19 21 Power 8 | . . . . 3 5 Propulsion 17 | . 1 5 . 7 4 Utility 11 | . . 1 . 4 6 Weapon 12 | . . 1 . 5 6 Highest Loss Streak 8 | . 1 2 . 6 8 To Critical Strikes . | . . . . . . Average Backups 3 | . 3 3 4 3 2 Power . | . . . . . . Propulsion . | . . . 1 . . Utility 1 | . . 1 3 1 1 Weapon . | . . . . 1 . Tool/Special . | . . . . . . Unused Backups 7 | . 1 3 . 2 1 Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility 1 | . 1 . . . . Weapon 4 | . . 1 . 2 1 Tool/Special . | . . . . . . Average Slot Usage (%) 83 | . 91 97 100 83 55 Engine 6 | . 14 11 11 3 1 Core 2 | . . . . 5 3 Wheel 19 | . 25 31 33 16 . Hover 3 | . . . . 5 5 Flight 1 | . . . . . 5 Device 4 | . . 3 . 5 5 Processor 19 | . 24 22 22 15 21 Protection 4 | . . 6 11 5 . Energy Gun 6 | . 1 8 . 6 4 Energy Cannon 6 | . 12 11 11 2 1 Ballistic Gun 1 | . 12 . . 1 . Ballistic Cannon 2 | . . . . 6 . Launcher 4 | . . 2 11 8 3 Peak Build Rating 37 | 4 10 20 18 28 37 Average Rating 18 | 2 9 17 18 20 23 On Entrance 12 | . 4 10 18 18 25 Naked Turns . | . . . . . . Heaviest Build 32 | 7 11 21 19 32 15 Greatest Support 50 | 20 20 42 34 50 23 Greatest Overweight (x) 5 | . 1 . . 5 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 5 5 4 5 5 Average Carried 3 | . 3 3 4 3 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 4 | . 4 4 4 4 . Class Distribution -------------------- 65% | Mutant 28% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1772 | 59 340 286 20 995 72 Remotely . | . . . . . . Salvage Created 3997 | . 258 1523 69 1714 433 Parts 237 | . 15 102 7 92 21 Haulers Intercepted 10 | . 1 4 . 5 . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 74 | . 6 27 3 30 8 Melee 1 | . . . . . 1 Guns 31 | . 3 8 . 16 4 Cannons 31 | . 3 15 . 10 3 AOE 9 | . . 2 3 4 . Classes Destroyed 15 | . 5 5 . 3 2 Worker 13 | . 2 4 . 5 2 Builder 10 | . . 5 . 5 . Tunneler 1 | . . . . 1 . Hauler 10 | . 1 4 . 5 . Recycler 3 | . . 2 1 . . Mechanic 1 | . 1 . . . . Operator 1 | . . . . 1 . Watcher 5 | . . 3 . 2 . Swarmer 16 | . 3 10 3 . . Grunt 36 | . 3 8 . 20 5 Brawler 2 | . . 1 . 1 . Duelist 1 | . . . . . 1 Sentry 16 | . . 8 . 7 1 Hunter 2 | . . . . 2 . Programmer 1 | . . . . . 1 Best Kill Streak 9 | . 5 8 4 9 3 Combat Bots Only 6 | . 3 5 3 6 3 Max Kills in Single Turn 3 | . 1 2 3 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 1 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 566 | . 44 85 5 179 253 Missed 178 | . 14 19 2 39 104 Hits 388 | . 30 66 3 140 149 Melee 3 | . . 2 . . 1 Projectile 385 | . 30 64 3 140 148 Critical Strikes 12 | . . 2 . 3 7 Actively Blocked 1 | . . . . . 1 Damage Taken 5678 | . 282 907 52 2268 2169 Core 1371 | . 19 118 . 529 705 Absorbed by Shields . | . . . . . . Redirected to Shielding 104 | . . . . . 104 Ignored by Resistances 13 | . . . . 13 . Regen/Repaired (Parts) 120 | . 81 . . 39 . Core Remaining (%) 66 | 100 92 . 70 3 . Volleys Fired 280 | . 29 78 5 119 49 Largest 3 | . 2 2 1 3 2 Hottest 173 | . 83 124 30 173 99 Shots Fired 474 | . 57 152 4 209 52 Gun 247 | . 28 68 . 121 30 Cannon 195 | . 29 78 . 69 19 Launcher 32 | . . 6 4 19 3 Special . | . . . . . . Kinetic 114 | . 28 . . 86 . Thermal 322 | . 29 146 . 99 48 Explosive 27 | . . 6 4 16 1 Electromagnetic 11 | . . . . 8 3 Robot Hit Streak 22 | . 11 22 1 12 14 Robot Miss Streak 5 | . 5 4 3 4 2 Penetration Max 1 | . . . . 1 . Secondary Targets . | . . . . . . Shots Hit Robots 320 | . 34 99 1 142 44 Core Hits 212 | . 17 50 3 119 23 Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . . 6 . 4 2 Burn 10 | . . 5 . 3 2 Meltdown 2 | . . 1 . 1 . Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7287 | . 613 2151 200 3254 1069 Guns 3124 | . 369 723 . 1623 409 Cannons 2616 | . 244 1087 . 930 355 Explosions 1381 | . . 307 200 664 210 Melee 95 | . . . . . 95 Ramming 71 | . . 34 . 37 . Kinetic 1588 | . 369 . . 1219 . Thermal 4015 | . 244 1810 . 1227 734 Explosive 1081 | . . 307 200 574 . Electromagnetic 437 | . . . . 197 240 Impact . | . . . . . . Slashing 95 | . . . . . 95 Piercing . | . . . . . . Highest Corruption 17 | . . 3 3 17 8 Average Corruption 7 | . . 3 3 15 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 61 | . . 16 3 28 14 Message Errors 17 | . . 7 1 3 6 Matter Fused 11 | . . 3 . 7 1 Heat Flow Errors 7 | . . 1 1 4 1 Energy Discharges 8 | . . 1 . 3 4 Parts Fused 1 | . . . . 1 . Data Loss (minor) 7 | . . 1 . 4 2 Data Loss (major) 2 | . . 1 . 1 . Misfires 4 | . . 1 . 3 . Alerts 1 | . . 1 . . . Misdirections 1 | . . . . 1 . Weapon Failures 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage 17 | . . 8 8 . 1 Projectiles 1 | . . 1 . . . Explosions 16 | . . 7 8 . 1 Melee . | . . . . . . Knockbacks 11 | . . . . 11 . Impact 1 | . . . . 1 . Kinetic 10 | . . . . 10 . Secondary . | . . . . . . Self-Inflicted Damage 243 | . . 136 30 56 21 Shots 9 | . . 3 1 4 1 Rammed 13 | . . 5 . 8 . Targets Rammed 13 | . . 5 . 8 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 612 | . 294 395 278 612 399 Average Temperature 126 | . 81 105 145 162 92 Received Heat Transfer 2211 | . 96 201 . 1026 888 Effects 32 | . 2 4 . 26 . Shutdowns 5 | . . . . 5 . Energy Bleed 6 | . 2 1 . 3 . Interference 9 | . . 3 . 6 . Matter Decay 2 | . . . . 2 . Short Circuit 4 | . . . . 4 . Damage (minor) 1 | . . . . 1 . Damage (major) 2 | . . . . 2 . Damage (core) 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 3 | . . 2 . 1 . Combat Hostiles 2 | . . 2 . . . Parts Melted 21 | . . 16 . 5 . Heat Transferred 8837 | . 518 3997 . 2731 1591 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 56 | 100 100 22 23 62 75 Level 1 33 | . . 77 76 12 24 Level 2 9 | . . . . 24 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 499 | . 85 386 231 499 250 Initial 223 | . . . 144 81 223 Average 190 | . 27 265 205 193 164 Influence Increases 2748 | . 162 904 97 1154 431 Destroy 0b10 Robot/C 1480 | . 120 540 60 600 160 Destroy 0b10 Robot/NC 220 | . 20 90 5 95 10 Destroy Leader 380 | . 22 154 10 154 40 Successful Hack 15 | . . 9 . 2 4 Disable Machine 180 | . . 30 . 105 45 Destroy Structure 233 | . . 66 22 138 7 Partial Spotted 30 | . . 15 . 15 . Lose Combat Pursuer 210 | . . . . 45 165 Influence Decreases 2630 | . 162 534 256 873 805 Entered New Map 625 | . . . 226 130 269 Time Decay 1525 | . 152 464 30 553 326 Lost Part 480 | . 10 70 . 190 210 Squads Dispatched 12 | . . 2 . 7 3 Investigation 3 | . . 1 . 1 1 Extermination 1 | . . . . . 1 Reinforcement 6 | . . 1 . 4 1 Assault 1 | . . . . 1 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 8 | . . 5 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 130 | . 10 40 3 52 25 Peak Tracking Total 9 | . 3 6 3 7 9 Tactical Retreats 6 | . . . . 1 5 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 5 | . . 2 . . 3 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 12 | . . 2 . 7 3 Max in Single Turn 3 | . . 2 . 2 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 9 | . 1 4 . 3 1 Terminals 2 | . . 2 . . . Fabricators 1 | . . . . . 1 Repair Stations 3 | . 1 1 . 1 . Recycling Units . | . . . . . . Scanalyzers 3 | . . 1 . 2 . Garrison Access . | . . . . . . Total Hacks 27 | . 2 13 . 10 2 Successful 22 | . 2 9 . 9 2 Failed 5 | . . 4 . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . . 4 . . . Fabricators 2 | . . . . . 2 Repair Stations 7 | . 2 3 . 2 . Recycling Units . | . . . . . . Scanalyzers 14 | . . 6 . 8 . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Alert Level 1 | . . 1 . . . Registered Prototypes 1 | . . 1 . . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 5 | . 2 1 . 2 . Scan Component 3 | . 1 1 . 1 . Repair 2 | . 1 . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 13 | . . 6 . 7 . Insert Component 6 | . . 3 . 3 . Analyze 7 | . . 3 . 4 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . 2 . 3 1 Full Trace Events 3 | . . 1 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 3 . 2 . Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 99 | . . . . . 99 Total Part Build Rating 2 | . . . . . 2 Parts Repaired 2 | . 1 . . 1 . Time 52 | . 26 . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . 3 . 2 . Part Schematics Acquired 5 | . . 3 . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 1379 | . . . . 936 443 Sensors 443 | . . . . . 443 Seismic 936 | . . . . 936 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4103 | 36 441 1219 65 1612 730 Spaces Moved 3178 | 36 380 963 64 1179 556 Core 51 | 5 . . . 10 36 Treads 80 | . . . . 15 65 Legs 6 | . . . . . 6 Wheels 2159 | 31 380 963 64 721 . Hover 595 | . . . . 426 169 Flight 287 | . . . . 7 280 Fastest Speed 34 | 50 80 85 86 51 34 Average Speed 85 | 75 82 86 86 95 68 Slowest Speed 395 | 80 95 93 86 395 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 70 61 16 64 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 70 | . . 8 . 46 16 Terrain Destroyed 299 | . . 78 46 159 16 Melee . | . . . . . . Projectile 3 | . . . . 3 . AOE 296 | . . 78 46 156 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 4091 | 44 453 1203 68 1473 850 Wait 374 | 1 26 90 . 55 202 Move 3171 | 35 379 962 63 1178 554 Hop 1 | . . . . . 1 Pick Up 97 | 4 10 24 . 44 15 Fast Attach 4 | . 1 1 . 1 1 Attach 81 | 4 5 20 . 33 19 Detach 8 | . 1 3 . 3 1 Swap 16 | . . 5 . 10 1 Drop 42 | . 2 15 . 22 3 Fire 280 | . 29 78 5 119 49 Melee 4 | . . . . . 4 Ram 13 | . . 5 . 8 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 37 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 7) 203 | -10/Materials | Discovered new exit (range 14) 298 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 384 | -10/Materials | Repaired Beam Cannon 466 | -10/Materials | Discovered new exit (range 16) 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 623 | -9/Materials | Discovered new exit (range 8) 702 | -9/Materials | Discovered new exit (range 15) 1178 | -9/Materials | Discovered new exit (range 9) 1349 | -9/Materials | Discovered new exit (range 12) 1697 | -9/Materials | Entered Mines 1707 | -9/Mines | Discovered new exit (range 10) 1762 | -9/Mines | Entered Materials 1762 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2053 | -8/Materials | Build established: Gunner 2235 | -8/Materials | Lost 3 parts (2n1w) 2245 | -8/Materials | Repaired Wheel 2417 | -8/Materials | Lost 4 parts (1p1n1u1w) 2646 | -8/Materials | Core integrity fell below 50% 2703 | -8/Materials | Discovered new exit (range 16) 2790 | -8/Materials | Core integrity fell below 20% 2816 | -8/Materials | System corruption reached 10% 2830 | -8/Materials | Lost 6 parts (2p1n1u2w) 3295 | -8/Materials | Garrison activated, responded to threat 3337 | -8/Materials | Discovered new exit (range 16) 3362 | -8/Materials | First assault squad dispatched 3374 | -8/Materials | Entered Factory 3374 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3638 | -7/Factory | Build established: Mutant 3665 | -7/Factory | Discovered new exit (range 16) 3729 | -7/Factory | Lost 3 parts (1p2w) 3833 | -7/Factory | Fabricated Adv. Beam Cannon? 3862 | -7/Factory | Discovered new exit (range 15) 3909 | -7/Factory | Lost 8 parts (2p2n3u1w) 3947 | -7/Factory | Core integrity fell below 50% 3995 | -7/Factory | Lost 6 parts (2p1n1u2w) 4057 | -7/Factory | Core integrity fell below 20% 4104 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03996_ U-05 Engineer lays Concrete. 03999_ Critical hit (Burn: +37). 03999_ U-05 Engineer lays Concrete. 04007_ System corrupted: Energy discharge (-15). 04020_ Imp. Weapon Shielding destroyed. 04020_ M-13 Machinist repairs G-47 Trooper Lgt. Nuclear Core. 04027_ O88RCQBCYN74GOQ,IL6>M&UTX>V2J 04037_ Imp. EM Pulse Cannon destroyed. 04037_ Critical hit (Burn: +37). 04050_ System corrupted: Matter fused (-7). 04056_ K-01 Serf cleans the Subcomponent Replicator. 04085_ Acquired Field Laser. 04088_ Acquired Katana. 04093_ Imp. Treads destroyed. 04097_ G-47 Trooper destroyed. 04100_ Imp. Heat Sink destroyed. 04103_ R-06 Scavenger collects Particle Gun. 04104_ System corrupted: Energy discharge (-29). 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