Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 19:18:36

Player: Savant

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (20)       4000
Robots Destroyed (258)     1290
Value Destroyed (12044)    12044
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (7364)               7364
              TOTAL SCORE: 28358

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2313
Follower Combat Kills      2667
Entered Garrisons          600
Used RIF Installer         1500
Friendly Fire              -216

 Cogmind 
---------
Core Integrity             0/1150
Matter                     247/300
Energy                     98/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Armory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
               Biometal Heavy Treads
>              --- UTILITY (9) ------
      Advanced Coolant Injector
      Advanced Terrain Scanner
  Experimental Targeting Computer
      Advanced Hacking Suite
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
               Centrium Leg
      Improved Energy Well (300)
               Antimissile System
               Linear Accelerator
      Improved Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
                Multi-Quantum Reactor
>               --- PROPULSION -------
                Hovering Gravjet-Combat Exoskeleton
                Impulse Thruster
>               --- UTILITY ----------
        Armored Scrap Engine
       Advanced Cooling System
  High-capacity Storage Unit
   Experimental Targeting Computer
       Advanced Cloaking Device
       Advanced Force Field
       Advanced Hacking Suite
                Relay Coupler [Grunt]
>               --- WEAPON -----------
         Cooled Phase Cannon
                Cld. Thermic Nova Construct/C
>               --- INVENTORY --------
       Advanced Cooling System
       Advanced Coolant Injector
       Improved Energy Well
     Long-range Terrain Scanner
                Core Analyzer
        Layered Heavy Armor Plating
        Layered Heavy Armor Plating
       Advanced Force Field
                Antimissile System
                Relay Coupler [NC]
     Long-range Tractor Beam
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Improved KE Penetrator
       Improved KE Penetrator
     Long-range Missile Launcher
       Improved Remote Datajack
       Improved Plasma Cutter
[Rating: 144]

 Favorites 
-----------
Power                      Constructs
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
  Reactor                  Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Armored Wheel
  Hover Unit               Constructs
  Flight Unit              Impulse Thruster
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Constructs
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Constructs
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Gar Fac Fac Was Fac Gar Fac Gar Arm 
Slots Evolved              12   | .   .   .   2   .   .   4   .   .   2   .   .   .   .   2   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  7    | .   .   .   2   .   .   1   .   .   1   .   .   .   .   1   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             472  | 6   23  7   46  38  28  19  10  8   13  2   15  26  3   48  2   13  7   49  38  71  
  Power                    27   | 1   4   .   2   1   3   1   .   .   1   .   .   3   .   3   .   1   .   6   .   1   
    Engine                 15   | 1   2   .   1   1   3   1   .   .   1   .   .   3   .   1   .   1   .   .   .   .   
    Core                   4    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   5   .   1   
  Propulsion               84   | 2   5   2   13  5   6   6   1   1   4   2   5   7   .   5   .   2   .   3   4   11  
    Treads                 36   | 2   3   .   6   5   3   3   .   .   2   2   .   2   .   .   .   1   .   1   .   6   
    Leg                    13   | .   .   1   .   .   .   .   .   .   .   .   4   2   .   2   .   1   .   .   .   3   
    Wheel                  31   | .   2   1   7   .   3   3   1   1   2   .   .   3   .   2   .   .   .   2   3   1   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Utility                  164  | 1   6   3   8   5   8   2   2   .   4   .   6   5   2   23  .   3   5   27  16  38  
    Device                 83   | .   3   1   4   2   1   .   .   .   2   .   1   2   2   15  .   1   3   17  7   22  
    Storage                13   | 1   1   .   .   .   4   .   .   .   .   .   2   1   .   1   .   .   .   2   1   .   
    Processor              6    | .   1   .   .   .   .   1   1   .   .   .   1   1   .   .   .   .   .   .   .   1   
    Hackware               16   | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   2   4   5   2   
    Protection             46   | .   1   2   4   2   3   1   1   .   1   .   2   1   .   7   .   1   .   4   3   13  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   197  | 2   8   2   23  27  11  10  7   7   4   .   4   11  1   17  2   7   2   13  18  21  
    Energy Gun             42   | .   3   .   6   15  1   2   1   2   1   .   2   4   .   3   .   .   .   1   1   .   
    Energy Cannon          32   | .   .   .   .   2   .   .   .   .   .   .   .   1   .   6   .   4   .   8   3   8   
    Ballistic Gun          48   | 2   2   .   6   2   6   5   1   1   .   .   1   2   1   5   2   1   1   1   6   3   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   2   2   1   .   .   .   .   1   .   1   .   .   .   2   
    Launcher               11   | .   .   .   .   1   .   .   2   1   .   .   .   2   .   1   .   .   .   .   2   2   
    Special Weapon         20   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   1   3   6   6   
    Impact Weapon          25   | .   3   2   6   2   4   3   1   1   2   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   1   .   3   2   1   2   .   .   .   .   4   .   .   3   .   .   .   2   .   .   
Parts Lost                 73   | .   .   1   10  4   .   1   .   3   12  .   1   11  .   1   .   1   .   1   1   26  
  Power                    9    | .   .   .   2   .   .   .   .   .   2   .   .   2   .   1   .   .   .   .   .   2   
  Propulsion               24   | .   .   1   3   1   .   .   .   2   5   .   .   5   .   .   .   .   .   .   .   7   
  Utility                  25   | .   .   .   5   1   .   1   .   .   2   .   1   1   .   .   .   1   .   1   .   12  
  Weapon                   15   | .   .   .   .   2   .   .   .   1   3   .   .   3   .   .   .   .   .   .   1   5   
  Highest Loss Streak      15   | .   .   1   3   1   .   1   .   1   10  .   1   3   .   1   .   1   .   1   1   15  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     80   | .   99  99  97  99  91  80  72  74  61  27  66  75  65  71  68  75  75  73  70  60  
  Engine                   6    | .   10  14  3   9   11  7   7   7   .   .   .   6   6   3   5   4   5   .   .   .   
  Core                     1    | .   3   .   7   1   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   5   5   5   8   5   4   
  Treads                   9    | .   19  25  14  21  15  15  7   4   .   6   5   2   .   .   5   6   11  7   4   2   
  Leg                      2    | .   .   .   .   .   .   .   .   .   2   .   16  9   1   3   .   3   .   .   1   2   
  Wheel                    4    | .   8   2   7   .   6   3   4   9   8   .   .   8   13  2   .   .   .   1   2   .   
  Device                   10   | .   10  11  8   12  11  7   7   7   8   6   7   12  12  12  11  9   10  12  12  14  
  Storage                  7    | .   14  14  11  11  11  7   7   7   6   3   4   6   6   5   5   5   5   5   5   4   
  Processor                5    | .   2   .   .   .   .   7   7   7   6   6   12  13  13  11  11  11  5   5   5   6   
  Hackware                 1    | .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   1   5   8   10  9   
  Protection               7    | .   .   2   22  16  17  7   7   7   4   3   2   .   .   3   5   5   5   9   7   2   
  Energy Gun               4    | .   5   .   6   16  9   2   4   5   1   .   1   6   .   2   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   4   .   .   .   .   3   4   6   4   .   7   1   5   6   5   
  Ballistic Gun            6    | .   12  .   7   1   7   13  11  6   3   .   5   .   .   6   15  7   8   6   4   .   
  Impact Weapon            2    | .   10  28  3   1   1   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          144  | 6   13  13  21  21  38  58  57  62  69  37  84  82  74  109 105 111 111 133 140 144 
  Average Rating           60   | 4   10  12  18  19  26  48  54  57  56  33  70  69  64  99  102 109 110 120 131 123 
  On Entrance              59   | .   6   12  13  20  19  38  54  56  62  40  29  82  63  74  105 98  111 111 130 132 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             134  | 10  34  34  41  41  100 47  56  56  67  25  55  113 102 126 84  95  91  111 134 131 
  Greatest Support         180  | 40  40  40  40  40  40  66  52  62  62  30  56  47  24  134 134 169 169 169 112 180 
  Greatest Overweight (x)  8    | .   1   3   3   3   8   3   4   4   4   .   1   4   4   5   .   .   .   .   2   4   
  Average Overweight (x)   .    | .   .   .   1   .   2   1   .   2   1   .   .   2   3   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  15  15  15  15  15  8   25  25  25  20  20  20  20  20  20  
  Average Capacity         16   | 7   11  15  15  15  19  15  15  15  15  10  7   18  25  20  20  20  20  20  20  18  
  Most Carried             25   | 6   15  15  15  15  25  15  15  15  15  11  8   25  25  25  20  20  20  20  20  20  
  Average Carried          15   | 3   10  14  14  14  16  14  14  14  13  8   6   14  24  20  20  19  19  19  19  17  
  Final Capacity           25   | 8   15  15  15  15  15  15  15  15  15  5   8   25  25  20  20  20  20  20  20  5   
  Final Carried            25   | 6   15  15  15  15  15  15  14  15  10  5   8   25  24  20  20  20  20  20  20  5   
Scrap Engine Consumption   200  | .   .   .   .   .   14  9   6   10  5   9   15  20  1   39  2   4   3   22  20  21  
  Constructs Created       11   | .   .   .   .   .   2   .   .   .   2   .   3   3   .   1   .   .   .   .   .   .   
  Constructs Modified      64   | .   .   .   .   .   1   5   2   1   3   .   6   1   2   11  .   3   .   9   8   12  

 Class Distribution 
--------------------
 34% | Mutant
 30% | Construct
  7% | Commander-Construct
  7% | Scavenger-Mutant
  6% | Commander-Mutant
  3% | Gunner

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -9/Materials
    Scavenger-Mutant | -9/Storage
              Mutant | -9/Recycling
                Tank | -7/Factory
           Construct | -7/Lower Caves
           Construct | -7/Lower Caves
              Mutant | -6/Factory
              Mutant | -6/Waste
           Construct | -6/Factory
    Scavenger-Gunner | -6/Garrison
              Mutant | -6/Factory
           Construct | -5/Factory
           Construct | -5/Waste
           Construct | -5/Factory
           Construct | -5/Garrison
      Commander-Tank | -4/Factory
 Commander-Construct | -4/Garrison
              Mutant | -4/Armory

 Resources                       | -11  -10  -10  -9   -9   -9   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   
-----------                Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Was  Fac  Gar  Fac  Fac  Was  Fac  Gar  Fac  Gar  Arm  
Matter Collected           8055  | 234  305  110  480  443  401  462  267  420  38   .    262  745  46   891  .    364  204  601  904  878  
  Remotely                 937   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    315  292  330  
Salvage Created            11362 | .    803  166  1293 866  130  669  293  539  160  .    292  1395 .    1635 .    396  .    697  942  1086 
  Parts                    525   | .    50   2    69   58   5    38   18   21   2    .    17   35   .    69   .    14   .    30   35   62   
Haulers Intercepted        6     | .    2    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32    | .    .    .    .    .    .    .    14   18   .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Gar Fac Fac Was Fac Gar Fac Gar Arm 
Combat Hostiles Destroyed  216  | .   15  5   22  18  2   12  9   12  3   .   3   34  .   26  .   6   .   10  16  23  
  Melee                    13   | .   1   3   6   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Guns                     83   | .   14  .   9   11  2   9   3   4   1   .   2   8   .   13  .   1   .   3   3   .   
  Cannons                  55   | .   .   .   1   .   .   .   2   5   .   .   1   11  .   6   .   1   .   6   7   15  
  AOE                      43   | .   .   .   3   6   .   3   4   3   .   .   .   9   .   3   .   .   .   .   4   8   
Classes Destroyed          21   | .   7   1   4   .   3   1   1   1   .   .   .   .   .   1   .   .   .   .   1   1   
  Worker                   4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Builder                  9    | .   .   .   3   2   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 6    | .   1   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 5    | .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  10   | .   3   .   2   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Swarmer                  46   | .   3   .   3   6   .   .   4   4   .   .   .   10  .   2   .   .   .   4   4   6   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Grunt                    87   | .   12  4   13  8   .   6   1   3   3   .   1   13  .   13  .   2   .   2   2   4   
  Brawler                  15   | .   .   .   .   .   .   1   .   1   .   .   .   4   .   1   .   .   .   .   5   3   
  Duelist                  10   | .   .   .   1   1   .   .   .   3   .   .   .   1   .   .   .   1   .   .   2   1   
  Sentry                   27   | .   .   .   5   3   .   2   1   1   .   .   .   3   .   3   .   1   .   2   2   4   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   9    | .   .   .   .   .   .   .   2   .   .   .   .   3   .   2   .   .   .   2   .   .   
  Programmer               14   | .   .   .   .   .   1   3   1   .   .   .   2   .   .   4   .   2   .   .   .   1   
  Scientist                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapper                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   3   2   5   7   2   5   3   4   2   .   3   10  .   7   .   3   .   3   4   6   
  Combat Bots Only         10   | .   3   2   3   7   1   4   3   4   2   .   1   10  .   7   .   3   .   3   4   5   
Max Kills in Single Turn   5    | .   1   1   3   2   1   3   2   3   1   .   2   3   .   4   .   1   .   2   3   5   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   2   .   2   2   3   .   .   .   3   .   2   .   .   .   .   3   4   
  Melee                    1    | .   1   1   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    
--------                   Run   | Yrd   Mat   Min   Mat   Sto   Rec   Fac   Low   Low   Fac   Was   Fac   Gar   Fac   Fac   Was   Fac   Gar   Fac   Gar   Arm   
Hostile Shots Fired        2097  | .     60    32    129   65    8     136   31    40    143   .     38    343   1     102   1     23    .     53    57    835   
  Missed                   594   | .     20    12    35    12    1     44    6     9     39    .     19    87    1     31    .     7     .     15    18    238   
  Intercepted              6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
Damage Taken               26615 | .     518   281   1531  747   259   1186  301   547   2212  .     282   3681  .     1717  57    371   .     769   818   11338 
  Core                     2828  | .     58    72    253   69    .     75    62    .     302   .     43    488   .     194   .     57    .     44    30    1081  
  Absorbed by Shields      466   | .     .     .     .     .     .     .     .     .     .     .     10    191   .     .     .     .     .     .     48    217   
  Redirected to Shielding  135   | .     .     4     78    5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     48    
  Ignored by Resistances   186   | .     .     .     .     .     .     .     64    37    85    .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   4135  | .     .     .     .     .     35    184   69    113   119   200   125   352   100   589   .     78    .     654   578   939   
Core Remaining (%)         53    | 100   .     48    .     .     19    .     .     80    .     .     .     .     2     .     .     .     74    .     .     .     
Volleys Fired              806   | .     68    .     31    39    14    45    11    27    13    .     18    161   .     70    7     48    35    52    89    78    
  Largest                  3     | .     2     .     2     2     2     3     3     3     3     .     2     3     .     3     3     2     2     3     3     2     
  Hottest                  239   | .     85    .     68    90    90    102   107   110   146   .     125   239   .     208   101   131   149   231   166   145   
Shots Fired                1412  | .     134   .     58    74    28    119   32    63    22    .     29    212   .     172   22    65    40    85    143   114   
  Gun                      783   | .     134   .     58    72    27    105   25    38    10    .     20    72    .     106   22    17    5     23    38    11    
  Cannon                   467   | .     .     .     .     1     1     14    5     24    12    .     9     81    .     64    .     45    22    47    57    85    
  Launcher                 26    | .     .     .     .     1     .     .     2     1     .     .     .     8     .     1     .     .     .     .     6     7     
  Special                  136   | .     .     .     .     .     .     .     .     .     .     .     .     51    .     1     .     3     13    15    42    11    
  Kinetic                  510   | .     94    .     31    5     24    91    26    47    17    .     20    3     .     66    22    5     2     3     16    38    
  Thermal                  538   | .     40    .     .     1     .     .     .     .     .     .     9     201   .     72    .     28    22    39    68    58    
  Explosive                26    | .     .     .     .     1     .     .     2     1     .     .     .     8     .     1     .     .     .     .     6     7     
  Electromagnetic          253   | .     .     .     27    67    4     28    4     15    5     .     .     .     .     32    .     29    3     28    11    .     
  Robot Hit Streak         34    | .     15    .     20    9     19    19    21    13    7     .     4     34    .     16    7     8     16    10    22    23    
  Robot Miss Streak        6     | .     4     .     2     3     1     3     3     3     3     .     3     5     .     3     1     6     1     3     3     3     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     1     1     
  Secondary Targets        3     | .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1039  | .     92    19    101   61    25    89    20    43    16    .     19    167   .     116   17    29    15    45    91    74    
  Core Hits                472   | .     46    1     36    36    7     37    15    22    5     .     12    96    .     56    2     6     .     16    32    47    
  Critical Kills           10    | .     2     .     1     .     .     .     .     .     .     .     .     2     .     2     .     .     .     1     2     .     
  Critical Parts Destroyed 14    | .     .     5     3     1     .     .     .     .     .     .     .     1     .     1     .     1     .     1     1     .     
  Critical Strikes         43    | .     6     5     10    1     .     .     .     .     .     .     .     10    .     5     .     1     .     2     3     .     
    Burn                   7     | .     4     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     
    Meltdown               5     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     2     .     
    Destroy                8     | .     .     .     1     .     .     .     .     .     .     .     .     1     .     2     .     1     .     2     1     .     
    Blast                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Smash                  14    | .     2     5     6     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  7     | .     .     .     3     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     
Melee Attacks              157   | .     10    25    73    12    6     6     9     1     12    .     3     .     .     .     .     .     .     .     .     .     
  Impact                   117   | .     10    25    40    5     6     6     9     1     12    .     3     .     .     .     .     .     .     .     .     .     
  Slashing                 40    | .     .     .     33    7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            15    | .     3     .     8     2     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        2     | .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        14    | .     .     4     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           31228 | .     1313  666   3306  1367  464   2040  644   1044  445   .     689   4895  .     3961  503   880   51    1083  2062  5815  
  Guns                     11373 | .     964   .     768   878   389   1461  281   568   130   .     352   1546  .     1656  503   420   51    353   741   312   
  Cannons                  9922  | .     .     .     .     .     23    168   72    347   124   .     161   1782  .     1316  .     460   .     730   1049  3690  
  Explosions               5132  | .     .     .     260   355   .     411   291   129   .     .     33    751   .     989   .     .     .     .     272   1641  
  Melee                    3770  | .     334   666   2276  110   52    .     .     .     191   .     141   .     .     .     .     .     .     .     .     .     
  Ramming                  248   | .     15    .     2     24    .     .     .     .     .     .     2     33    .     .     .     .     .     .     .     172   
  Kinetic                  8400  | .     452   .     339   33    351   1240  333   725   214   .     352   50    .     1123  503   151   51    71    339   2073  
  Thermal                  11675 | .     512   .     260   355   .     411   46    .     .     .     161   4061  .     2080  .     163   .     477   1220  1929  
  Explosive                3221  | .     .     .     .     .     .     .     245   129   .     .     .     751   .     183   .     .     .     .     272   1641  
  Electromagnetic          3914  | .     .     .     429   845   61    389   20    190   40    .     33    .     .     575   .     566   .     535   231   .     
  Impact                   2662  | .     334   666   1168  110   52    .     .     .     191   .     141   .     .     .     .     .     .     .     .     .     
  Slashing                 1108  | .     .     .     1108  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         26    | .     .     .     .     1     2     2     3     3     .     14    19    12    12    5     23    26    26    .     .     9     
  Average Corruption       7     | .     .     .     .     1     1     1     2     3     .     7     14    12    12    2     14    23    26    .     .     3     
  Corruption Purged        7     | .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  367   | .     .     .     .     9     30    10    29    33    .     6     56    87    8     14    7     30    40    .     .     8     
    Message Errors         76    | .     .     .     .     1     5     2     4     4     .     1     14    19    3     2     1     6     11    .     .     3     
    Matter Fused           89    | .     .     .     .     3     6     4     8     10    .     2     14    18    3     6     .     10    5     .     .     .     
    Heat Flow Errors       39    | .     .     .     .     1     4     .     1     9     .     .     5     13    1     2     .     1     1     .     .     1     
    Energy Discharges      47    | .     .     .     .     1     5     .     5     5     .     .     7     13    1     .     .     2     6     .     .     2     
    Parts Rejected         7     | .     .     .     .     .     1     .     .     .     .     2     .     1     .     .     2     1     .     .     .     .     
    Parts Fused            8     | .     .     .     .     .     1     .     .     .     .     .     2     2     .     .     .     3     .     .     .     .     
    Data Loss (minor)      54    | .     .     .     .     3     5     1     6     3     .     .     8     11    .     3     .     4     8     .     .     2     
    Data Loss (major)      14    | .     .     .     .     .     1     .     1     1     .     .     3     3     .     1     1     1     2     .     .     .     
    Misfires               16    | .     .     .     .     .     1     1     4     1     .     .     .     3     .     .     1     1     4     .     .     .     
    Alerts                 6     | .     .     .     .     .     1     1     .     .     .     .     1     1     .     .     .     1     1     .     .     .     
    Misdirections          5     | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     2     .     1     .     .     .     
    Weapon Failures        6     | .     .     .     .     .     .     1     .     .     .     .     1     3     .     .     .     .     1     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1589  | .     30    227   345   80    12    .     .     31    25    .     3     63    .     256   .     12    .     5     .     500   
  Projectiles              469   | .     .     .     .     .     .     .     .     .     .     .     3     55    .     .     .     12    .     5     .     394   
  Explosions               399   | .     .     .     .     .     .     .     .     31    .     .     .     6     .     256   .     .     .     .     .     106   
  Melee                    721   | .     30    227   345   80    12    .     .     .     25    .     .     2     .     .     .     .     .     .     .     .     
Knockbacks                 29    | .     2     1     8     1     .     .     .     5     1     .     1     .     .     .     .     .     .     .     .     10    
  Impact                   12    | .     2     1     6     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     
  Kinetic                  13    | .     .     .     .     .     .     .     .     5     1     .     .     .     .     .     .     .     .     .     .     7     
  Secondary                4     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Self-Inflicted Damage      641   | .     .     .     81    89    .     48    30    .     .     .     36    43    .     .     .     .     .     .     .     314   
  Shots                    19    | .     .     .     2     4     .     1     1     .     .     .     2     2     .     .     .     .     .     .     .     7     
  Rammed                   33    | .     7     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    
Targets Rammed             47    | .     7     .     1     2     .     .     .     .     .     .     1     12    .     .     .     .     .     .     .     24    
  Kicked                   13    | .     .     .     .     .     .     .     .     .     .     .     1     12    .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        576   | .     327   9     277   391   265   224   99    262   576   .     264   456   183   228   .     276   275   326   235   328   
  Average Temperature      97    | .     113   9     69    85    112   52    26    98    218   .     90    141   111   41    .     94    128   94    61    77    
  Received Heat Transfer   5855  | .     279   177   450   201   9     429   6     171   938   .     87    1023  .     261   .     63    .     54    183   1524  
  Effects                  14    | .     2     .     .     .     .     .     .     .     7     .     1     2     .     .     .     .     1     1     .     .     
    Shutdowns              3     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     .     .     
    Energy Bleed           3     | .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     
    Interference           2     | .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     
    Damage (major)         1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           16    | .     .     2     5     1     .     .     .     .     1     .     .     1     .     1     .     4     .     1     .     .     
  Combat Hostiles          13    | .     .     2     3     .     .     .     .     .     1     .     .     1     .     1     .     4     .     1     .     .     
  Parts Fried              12    | .     .     .     .     4     1     .     .     .     .     .     .     .     .     4     .     2     .     1     .     .     
  Impact Corruptions       24    | .     1     8     9     3     1     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     
Robots Melted              10    | .     .     .     .     .     .     .     .     .     .     .     .     6     .     2     .     .     .     .     2     .     
  Combat Hostiles          9     | .     .     .     .     .     .     .     .     .     .     .     .     5     .     2     .     .     .     .     2     .     
  Parts Melted             43    | .     6     .     1     .     2     .     .     .     .     .     .     25    .     3     .     1     .     .     3     2     
  Heat Transferred         16017 | .     1517  .     250   550   .     350   .     .     .     .     200   7655  .     2218  .     200   .     555   1338  1184  
Parts Sabotaged            8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     5     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      12    | .     .     .     2     6     .     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Was  Fac  Gar  Fac  Fac  Was  Fac  Gar  Fac  Gar  Arm  
Peak Influence             2796 | .    183  120  447  659  366  256  .    .    66   33   198  1152 700  1099 376  437  610  777  1936 2796 
  Initial                  1016 | .    .    70   25   188  256  200  .    .    18   18   23   8    604  343  374  263  228  319  324  1016 
  Average                  412  | .    81   59   191  343  105  176  .    .    29   19   50   547  648  683  374  304  458  363  1294 1490 
Maximum Alert Level        5    | .    .    .    2    2    1    1    .    .    .    .    .    4    3    3    1    2    2    3    5    5    
  Low Security (%)         43   | 100  100  100  62   22   77   47   .    .    100  100  100  17   .    .    .    .    .    2    .    .    
  Level 1                  22   | .    .    .    26   50   22   52   .    .    .    .    .    30   .    2    100  92   13   75   6    .    
  Level 2                  14   | .    .    .    10   26   .    .    .    .    .    .    .    12   65   57   .    7    86   19   10   .    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    37   34   39   .    .    .    3    11   10   
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    45   54   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          59   | .    5    .    2    5    .    8    .    1    1    .    4    .    .    10   .    1    .    3    .    19   
  Investigation            9    | .    4    .    1    .    .    2    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
  Extermination            11   | .    .    .    .    .    .    3    .    .    .    .    3    .    .    2    .    1    .    1    .    1    
  Reinforcement            13   | .    1    .    1    2    .    2    .    .    1    .    .    .    .    4    .    .    .    .    .    2    
  Assault                  19   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    16   
  Garrison                 7    | .    .    .    .    3    .    1    .    .    .    .    .    .    .    2    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Gar Fac Fac Was Fac Gar Fac Gar Arm 
Distress Signals           23   | .   2   1   4   2   1   .   .   .   .   .   .   .   .   2   .   .   .   4   .   7   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              515  | .   30  5   39  24  7   18  11  15  7   5   8   39  2   43  6   9   .   28  42  177 
  Peak Tracking Total      46   | .   3   2   6   4   4   4   4   5   4   5   2   6   2   5   6   2   .   6   8   46  
  Tactical Retreats        47   | .   2   .   9   4   .   2   2   .   1   .   2   4   .   2   .   .   .   .   .   19  

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Gar Fac Fac Was Fac Gar Fac Gar Arm 
Traps Triggered            25   | .   2   .   .   1   .   2   .   .   1   .   6   3   .   3   .   .   1   .   2   4   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                6    | .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Gar Fac Fac Was Fac Gar Fac Gar Arm 
Machines Disabled          45   | .   1   .   1   8   2   1   .   .   1   .   2   2   .   4   .   1   2   5   5   10  
  Max in Single Turn       4    | .   1   .   1   1   .   1   .   .   1   .   2   1   .   4   .   1   1   .   1   2   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   
  Garrison Relay           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Gar Fac Fac Was Fac Gar Fac Gar Arm 
Machines Accessed          92   | .   10  .   9   7   11  7   1   .   1   .   7   1   3   7   .   5   4   14  1   4   
  Terminals                60   | .   7   .   7   7   6   5   .   .   1   .   4   1   3   5   .   3   4   4   1   2   
  Fabricators              7    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   2   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          11   | .   2   .   .   .   4   .   .   .   .   .   1   .   .   1   .   .   .   3   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          7    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   3   .   .   
Total Hacks                254  | .   21  .   33  19  29  17  1   .   2   .   18  1   14  22  .   13  8   39  4   13  
  Successful               144  | .   11  .   21  9   18  4   1   .   .   .   8   1   6   9   .   7   3   33  3   10  
  Failed                   110  | .   10  .   12  10  11  13  .   .   2   .   10  .   8   13  .   6   5   6   1   3   
    Catastrophic           14   | .   2   .   2   .   .   3   .   .   .   .   3   .   2   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   134  | .   15  .   16  6   16  9   .   .   2   .   8   .   7   11  .   9   .   21  3   11  
  Terminals                176  | .   18  .   29  19  17  15  .   .   2   .   11  1   14  12  .   9   8   12  4   5   
  Fabricators              21   | .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   2   .   6   .   8   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          33   | .   2   .   .   .   10  .   .   .   .   .   1   .   .   8   .   .   .   12  .   .   
  Scanalyzers              6    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          13   | .   .   .   .   .   .   1   .   .   .   .   2   .   .   2   .   2   .   6   .   .   
Terminal Hacks             57   | .   4   .   12  8   8   3   1   .   .   .   2   1   3   1   .   1   3   5   3   2   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   1   1   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     4    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             12   | .   1   .   3   2   .   2   .   .   .   .   1   .   1   1   .   1   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Recall Reinforcements    2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Registry        3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Release Object           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   
  Retrieve Components      7    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   
Scanalyzer                 6    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Insert Component         3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      11   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   2   .   6   .   .   
  Unlock Access            3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   
  Coupler Status           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   3   .   .   
Unauthorized Hacks         60   | .   7   .   5   1   7   1   .   .   .   .   5   .   3   5   .   4   .   16  .   6   
  Terminals                31   | .   4   .   5   1   2   1   .   .   .   .   3   .   3   3   .   4   .   3   .   2   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Assimilate             7    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Botnet                 16   | .   1   .   1   1   2   1   .   .   .   .   2   .   2   2   .   1   .   2   .   1   
    Operators              7    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   .   1   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   5   .   4   
    Report                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Liberate               5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   2   
    Haulers                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Mechanics              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          16   | .   2   .   .   .   5   .   .   .   .   .   .   .   .   2   .   .   .   7   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reject                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Mask                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   
    Tunnel                 6    | .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         74   | .   7   .   8   6   6   7   .   .   1   .   7   .   3   6   .   5   3   10  1   4   
  Full Trace Events        4    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   139 
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   .   .   .   .   11  .   .   .   .   .   .   .   .   1   .   .   .   6   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  
------------               Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Gar Fac Fac Was Fac Gar Fac Gar Arm 
Used RIF Installer         3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   6   10  4   
  Non-combat               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   4   .   .   
  Combat                   16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   10  4   
Robot Hacks Applied        31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   12  11  4   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  ignore_repairs           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
  drop_inventory           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  purge_threat             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  scatter_targeting        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  amplify_resonance        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  overwrite_iff            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  formatsys_high           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   1   
Relay Couplers Released    27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   4   14  .   
  Machine Destruction      27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   4   14  .   
  Attached                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   4   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             41   | .   .   .   .   .   5   .   .   1   .   .   .   15  .   .   .   .   6   .   11  3   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Was  Fac  Gar  Fac  Fac  Was  Fac  Gar  Fac  Gar  Arm  
Total Allies               74    | .    1    .    1    10   5    .    .    1    .    .    .    15   .    3    .    2    9    3    18   6    
  Largest Group            16    | .    1    1    1    10   10   3    .    1    .    .    .    6    3    3    .    1    10   10   16   8    
  Highest-Rated Group      650   | .    10   10   10   88   88   44   .    16   .    .    .    129  120  120  .    26   497  497  650  362  
  Highest-Rated Ally       95    | .    10   10   10   16   34   34   .    16   .    .    .    40   40   40   .    26   95   95   95   68   
Total Orders               65    | .    5    5    4    2    4    2    .    .    .    .    .    .    .    16   .    2    5    5    9    6    
  STAY                     26    | .    4    3    2    1    3    1    .    .    .    .    .    .    .    .    .    1    1    2    5    3    
  ROAM                     1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   17    | .    1    2    2    1    1    .    .    .    .    .    .    .    .    .    .    1    1    1    4    3    
  EXPLORE                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    2    2    .    .    
  RETURN                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    1    .    .    .    
Ally Attacks               464   | .    .    .    .    14   28   5    .    7    .    .    .    33   3    99   .    .    .    88   149  38   
  Total Damage             10958 | .    .    .    .    122  413  52   .    49   .    .    .    361  73   1393 .    .    .    2654 4474 1367 
  Kills                    90    | .    .    .    .    4    6    2    .    .    .    .    .    4    2    14   .    .    .    20   29   9    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Was Fac Gar Fac Fac Was Fac Gar Fac Gar Arm 
Robot Analysis Total       2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   1   2   .   .   
  Drone Recoveries         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   1   1   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Was  Fac  Gar  Fac  Fac  Was  Fac  Gar  Fac  Gar  Arm  
Turns Passed               24622 | 84   2355 1027 1459 1454 2278 1117 2131 1667 373  125  1254 2154 233  1768 150  661  733  1061 1329 1209 
Spaces Moved               15669 | 45   1286 606  629  628  1216 683  1556 1165 217  135  1067 892  150  1387 147  547  556  1063 973  721  
  Core                     566   | 2    .    .    .    .    .    .    .    .    .    95   331  .    .    .    .    .    .    .    .    138  
  Treads                   8120  | 43   802  483  206  611  655  412  1548 .    9    40   .    .    .    256  147  547  556  1063 706  36   
  Legs                     1956  | .    .    .    .    .    .    .    .    .    .    .    678  272  .    420  .    .    .    .    235  351  
  Wheels                   4213  | .    484  123  423  17   561  271  8    1165 208  .    .    620  150  183  .    .    .    .    .    .    
  Hover                    756   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    528  .    .    .    .    32   196  
  Flight                   58    | .    .    .    .    .    .    .    .    .    .    .    58   .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   105  125  105  135  120  126  126  113  100  50   50   120  135  75   83   83   114  69   79   50   
  Average Speed            124   | 155  139  152  141  162  168  129  131  133  130  82   102  151  149  96   83   90   114  76   105  116  
  Slowest Speed            320   | 160  160  160  240  240  320  143  201  150  160  160  190  260  150  165  83   114  114  114  184  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 4    97   78   47   88   96   24   99   99   8    87   26   81   5    46   91   20   99   34   75   50   
  Regions Visited          20
    Branch Regions         6
  Pre-discovered Areas     6     | .    2    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    1    .    .    1    1    .    .    .    1    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    1    .    .    .    .    4    4    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 246   | .    2    .    5    11   3    6    27   2    5    .    2    5    .    21   .    24   1    15   74   43   
Terrain Destroyed          512   | .    2    .    14   37   3    12   50   25   5    .    5    46   .    70   1    24   1    18   85   114  
  Melee                    30    | .    2    .    5    1    3    6    8    1    4    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               139   | .    .    .    .    .    .    .    .    6    1    .    5    12   .    22   1    24   1    18   14   35   
  AOE                      343   | .    .    .    9    36   .    6    42   18   .    .    .    34   .    48   .    .    .    .    71   79   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Was  Fac  Gar  Fac  Fac  Was  Fac  Gar  Fac  Gar  Arm  
Total                      19109 | 56   1709 670  1013 962  1404 804  1609 1226 273  149  1188 1388 158  1685 158  650  628  1249 1173 957  
  Wait                     1189  | .    289  15   203  210  18   30   7    6    7    4    51   76   4    117  3    34   22   34   40   19   
  Move                     15650 | 44   1285 605  628  627  1215 682  1555 1164 217  134  1065 891  149  1387 146  546  555  1062 972  721  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Pick Up                  210   | 6    16   11   24   16   12   9    7    7    4    3    8    20   .    20   .    4    3    13   8    19   
  Fast Attach              126   | 6    3    .    7    2    5    4    1    1    1    2    13   15   2    21   2    3    2    17   5    14   
  Attach                   111   | .    .    1    11   4    2    7    4    4    8    .    2    5    1    9    .    5    2    15   10   21   
  Detach                   58    | .    1    .    2    1    4    3    3    1    2    1    1    4    .    4    .    2    3    12   8    6    
  Swap                     236   | .    20   6    28   32   21   8    5    3    4    .    1    6    .    18   .    5    3    17   23   36   
  Drop                     233   | .    11   10   18   18   21   10   7    5    5    5    10   12   2    39   .    3    2    27   9    19   
  Fire                     806   | .    68   .    31   39   14   45   11   27   13   .    18   161  .    70   7    48   35   52   89   78   
  Melee                    136   | .    9    19   60   11   6    6    9    1    12   .    3    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     13    | .    .    .    .    .    .    .    .    .    .    .    1    12   .    .    .    .    .    .    .    .    
  Crush                    33    | .    7    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Escape Stasis            45    | .    .    .    .    .    .    .    .    .    .    .    14   24   .    .    .    .    .    .    7    .    
  Rewire                   219   | .    .    .    .    .    86   .    .    4    .    .    .    126  .    .    .    .    1    .    2    .    
  Trap                     6     | .    .    3    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            36    | .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-10/Mines
-9/Materials (discovered 3 exits: Min x2 / *Sto)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: Low x2 / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Fac / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 5 exits: [*Res] / *Upp x2 / Arm / Gar)
-4/Garrison (discovered 3 exits: *Arm x3)
-4/Armory

 History 
---------
  Turn | Location       | Event
    28 | -11/Scrapyard  | Discovered new exit (range 16)
    85 | -11/Scrapyard  | Entered Materials
   307 | -10/Materials  | Build established: Mutant
  1137 | -10/Materials  | Discovered new exit (range 4)
  1328 | -10/Materials  | Discovered new exit (range 16)
  1526 | -10/Materials  | Discovered new exit (range 3)
  1684 | -10/Materials  | Discovered new exit (range 10)
  1772 | -10/Materials  | Discovered new exit (range 6)
  2440 | -10/Materials  | Entered Mines
  2440 | -10/Mines      | Accompanied by 1 ally
  2475 | -10/Mines      | Met a Derelict bent on vengeance
  2489 | -10/Mines      | Assembled infested the area
  2494 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  2552 | -10/Mines      | Discovered new exit (range 5)
  2577 | -10/Mines      | Found DCF Scrap (15 items)
  2738 | -10/Mines      | Found a hidden stash of uninstalled traps
  2886 | -10/Mines      | Learned Materials security intel
  3275 | -10/Mines      | Core integrity fell below 50%
  3467 | -10/Mines      | Entered Materials
  3467 | -9/Materials   | Accompanied by 1 ally
  3467 | -9/Materials   | Evolved 2 slots: Utility x2
  3707 | -9/Materials   | Identified exit to Mines
  3707 | -9/Materials   | Identified exit to Storage
  4024 | -9/Materials   | Lost 3 parts (2p1n)
  4675 | -9/Materials   | Core integrity fell below 50%
  4926 | -9/Materials   | Entered Storage
  4926 | -9/Storage     | Accompanied by 1 ally
  4979 | -9/Storage     | Build established: Scavenger-Mutant
  5848 | -9/Storage     | Discovered new exit (range 7)
  6003 | -9/Storage     | Garrison activated, responded to threat
  6025 | -9/Storage     | Core integrity fell below 20%
  6062 | -9/Storage     | Destroyed 7 combat bots
  6132 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  6362 | -9/Storage     | Used back door to open Recycling access
  6362 | -9/Storage     | Discovered new exit (range 3)
  6377 | -9/Storage     | Build established: Commander-Mutant
  6380 | -9/Storage     | Entered Recycling
  6380 | -9/Recycling   | Accompanied by 10 allies
  6928 | -9/Recycling   | Discovered new exit (range 15)
  7388 | -9/Recycling   | P-60 Hacker assimilated allied Mercenary 2c
  7424 | -9/Recycling   | Lost 7 allies
  7502 | -9/Recycling   | Scanned before Scraplab entrance
  7523 | -9/Recycling   | Entered Scraplab
  7534 | -9/Recycling   | Found SUBCON Basin
  7625 | -9/Recycling   | Discovered new exit (range 3)
  7658 | -9/Recycling   | Angered Scraplab inhabitants
  7663 | -9/Recycling   | Found Prototype Device
  7671 | -9/Recycling   | Identified Scrap Engine
  7694 | -9/Recycling   | Build established: Mutant
  8658 | -9/Recycling   | Entered Factory
  8658 | -7/Factory     | Accompanied by 3 allies
  8658 | -7/Factory     | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  8886 | -7/Factory     | Discovered new exit (range 10)
  8974 | -7/Factory     | Build established: Tank
  9494 | -7/Factory     | Identified exit to Lower Caves
  9621 | -7/Factory     | Discovered new exit (range 3)
  9743 | -7/Factory     | Garrison activated, responded to threat
  9775 | -7/Factory     | Entered Lower Caves
  9894 | -7/Lower Caves | Build established: Construct
 10034 | -7/Lower Caves | Learned Factory terminal intel
 10322 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 10410 | -7/Lower Caves | Encountered a Warlord checkpoint
 10455 | -7/Lower Caves | Identified exit to Lower Caves
 10867 | -7/Lower Caves | Learned Factory terminal intel
 11165 | -7/Lower Caves | Ambushed by research squad
 11906 | -7/Lower Caves | Entered another Lower Caves area
 11996 | -7/Lower Caves | Discovered new exit (range 10)
 12109 | -7/Lower Caves | Identified exit to Zion
 12426 | -7/Lower Caves | Learned Factory emergency access door positions
 12900 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 13147 | -7/Lower Caves | Encountered a Warlord checkpoint
 13558 | -7/Lower Caves | Build established: Gunner
 13573 | -7/Lower Caves | Entered Factory
 13573 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 13575 | -6/Factory     | Loaded intel: 25 terminal locations
 13698 | -6/Factory     | Spotted B-75 Beast
 13873 | -6/Factory     | Lost 10 parts (2p3n2u3w)
 13946 | -6/Factory     | Sucked down chute
 13946 | -6/Factory     | Entered Waste
 13961 | -6/Waste       | EMP discharged
 14007 | -6/Waste       | Spotted C-40 Crusher
 14008 | -6/Waste       | Spotted C-40 Crusher
 14015 | -6/Waste       | Spotted C-40 Crusher
 14031 | -6/Waste       | Spotted C-40 Crusher
 14042 | -6/Waste       | Spotted C-40 Crusher
 14057 | -6/Waste       | Spotted C-40 Crusher
 14058 | -6/Waste       | Discovered new exit (range 16)
 14061 | -6/Waste       | EMP discharged
 14061 | -6/Waste       | System corruption reached 10%
 14071 | -6/Waste       | Entered Factory
 14072 | -6/Factory     | Loaded intel: 25 terminal locations
 14098 | -6/Factory     | Build established: Mutant
 14211 | -6/Factory     | Identified exit to Lower Caves
 14564 | -6/Factory     | Found Prototype Processor
 14564 | -6/Factory     | Identified Exp. Targeting Computer
 14568 | -6/Factory     | Found Exp. Targeting Computer
 14900 | -6/Factory     | Build established: Construct
 15325 | -6/Factory     | Identified exit to Garrison
 15325 | -6/Factory     | Entered Garrison
 15344 | -6/Garrison    | Triggered checkpoint
 15429 | -6/Garrison    | Triggered checkpoint
 15438 | -6/Garrison    | Core integrity fell below 50%
 15638 | -6/Garrison    | Triggered checkpoint
 15772 | -6/Garrison    | Lost 3 parts (1p1n1w)
 15857 | -6/Garrison    | Core integrity fell below 20%
 16024 | -6/Garrison    | Build established: Mutant
 16333 | -6/Garrison    | Triggered checkpoint
 16333 | -6/Garrison    | Triggered checkpoint
 16373 | -6/Garrison    | Lost 4 allies
 16404 | -6/Garrison    | Destroyed 10 combat bots
 16458 | -6/Garrison    | Discovered new exit (range 8)
 16543 | -6/Garrison    | Triggered checkpoint
 16619 | -6/Garrison    | Phase Generator disabled
 16661 | -6/Garrison    | Build established: Scavenger-Gunner
 16698 | -6/Garrison    | Discovered new exit (range 3)
 16879 | -6/Garrison    | Triggered checkpoint
 17061 | -6/Garrison    | Triggered checkpoint
 17099 | -6/Garrison    | Triggered checkpoint
 17099 | -6/Garrison    | Lost 3 allies
 17136 | -6/Garrison    | Lost 3 allies
 17169 | -6/Garrison    | Triggered checkpoint
 17204 | -6/Garrison    | Discovered new exit (range 65)
 17204 | -6/Garrison    | Discovered new exit (range 65)
 17204 | -6/Garrison    | Discovered new exit (range 26)
 17358 | -6/Garrison    | Installed Relay Interface Framework
 17479 | -6/Garrison    | Entered Factory
 17479 | -6/Factory     | Accompanied by 3 allies
 17619 | -6/Factory     | Build established: Mutant
 17654 | -6/Factory     | Discovered new exit (range 8)
 17712 | -6/Factory     | Entered another Factory area
 17712 | -5/Factory     | Accompanied by 3 allies
 17712 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 17766 | -5/Factory     | Garrison activated, responded to threat
 17827 | -5/Factory     | Destroyed 7 combat bots
 18264 | -5/Factory     | Discovered new exit (range 5)
 18312 | -5/Factory     | First assault squad dispatched
 18453 | -5/Factory     | Build established: Construct
 18752 | -5/Factory     | Allied Derelicts emerged from ambush trap array
 19060 | -5/Factory     | Lost 4 allies
 19480 | -5/Factory     | Sucked down chute
 19480 | -5/Factory     | Entered Waste
 19495 | -5/Waste       | EMP discharged
 19495 | -5/Waste       | System corruption reached 10%
 19503 | -5/Waste       | Spotted C-40 Crusher
 19505 | -5/Waste       | Spotted C-40 Crusher
 19507 | -5/Waste       | Spotted C-40 Crusher
 19509 | -5/Waste       | Spotted C-40 Crusher
 19526 | -5/Waste       | Spotted C-40 Crusher
 19584 | -5/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 19595 | -5/Waste       | EMP discharged
 19598 | -5/Waste       | Spotted C-40 Crusher
 19611 | -5/Waste       | Discovered new exit (range 21)
 19630 | -5/Waste       | Entered Factory
 20092 | -5/Factory     | Discovered new exit (range 21)
 20283 | -5/Factory     | Identified exit to Garrison
 20291 | -5/Factory     | Entered Garrison
 20291 | -5/Garrison    | Discovered recently destroyed garrison
 20291 | -5/Garrison    | Accompanied by 1 ally
 20375 | -5/Garrison    | Garrison Relay disabled
 20388 | -5/Garrison    | Garrison Relay disabled
 20497 | -5/Garrison    | Rescued a captive Derelict
 20597 | -5/Garrison    | Expanded RIF knowledge: Hotswap
 20636 | -5/Garrison    | Discovered new exit (range 20)
 20686 | -5/Garrison    | Found embedded Infiltrators
 20723 | -5/Garrison    | Discovered new exit (range 65)
 20780 | -5/Garrison    | Discovered new exit (range 53)
 20954 | -5/Garrison    | Discovered new exit (range 12)
 20954 | -5/Garrison    | Discovered new exit (range 67)
 20954 | -5/Garrison    | Discovered new exit (range 61)
 20961 | -5/Garrison    | Build established: Commander-Construct
 21024 | -5/Garrison    | Entered Factory
 21024 | -4/Factory     | Accompanied by 10 allies
 21024 | -4/Factory     | Evolved 2 slots: Utility x2
 21111 | -4/Factory     | Identified exit to Upper Caves
 21111 | -4/Factory     | Identified exit to Armory
 21933 | -4/Factory     | Discovered new exit (range 14)
 21973 | -4/Factory     | Found Unknown Device
 21973 | -4/Factory     | Identified Quantum Capacitor
 22052 | -4/Factory     | Garrison activated, responded to threat
 22081 | -4/Factory     | Identified exit to Garrison
 22085 | -4/Factory     | Entered Garrison
 22085 | -4/Garrison    | Accompanied by 5 allies
 22099 | -4/Garrison    | Garrison Relay disabled
 22151 | -4/Garrison    | Triggered checkpoint
 22187 | -4/Garrison    | Spotted B-86 Titan
 22197 | -4/Garrison    | Allies destroyed B-86 Titan
 22269 | -4/Garrison    | Triggered checkpoint
 22449 | -4/Garrison    | Triggered checkpoint
 22587 | -4/Garrison    | Triggered checkpoint
 22691 | -4/Garrison    | Discovered exit to Armory (range 13)
 22733 | -4/Garrison    | Triggered checkpoint
 22749 | -4/Garrison    | Garrison Relay disabled
 22936 | -4/Garrison    | Discovered exit to Armory (range 11)
 22936 | -4/Garrison    | Discovered exit to Armory (range 97)
 22936 | -4/Garrison    | Discovered exit to Armory (range 60)
 22941 | -4/Garrison    | Triggered checkpoint
 22972 | -4/Garrison    | Garrison Relay disabled
 23118 | -4/Garrison    | Expanded RIF knowledge: Alert ID Control
 23227 | -4/Garrison    | Lost 4 allies
 23241 | -4/Garrison    | Triggered checkpoint
 23381 | -4/Garrison    | Garrison Relay disabled
 23414 | -4/Garrison    | Entered Armory
 23414 | -4/Armory      | Accompanied by 8 allies
 23651 | -4/Armory      | Lost 6 allies
 23653 | -4/Armory      | Fabricated Lgt. Quantum Reactor (x2)
 23807 | -4/Armory      | Lost 3 allies
 23940 | -4/Armory      | First assault squad dispatched
 23967 | -4/Armory      | Build established: Construct
 24156 | -4/Armory      | Lost 3 allies
 24200 | -4/Armory      | High security lockdown imminent
 24280 | -4/Armory      | High security lockdown engaged
 24336 | -4/Armory      | Lost 9 parts (2p1n4u2w)
 24406 | -4/Armory      | Core integrity fell below 50%
 24493 | -4/Armory      | Build established: Mutant
 24530 | -4/Armory      | Core integrity fell below 20%
 24556 | -4/Armory      | Lost 15 parts (5n7u3w)
 24623 | -4/Armory      | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
24607_ Slug penetrates Wall.
24607_ Slug penetrates Earth.
24607_ Slug penetrates Wall.
24609_ Acquired 1 matter.
24610_ Penetrated by Slug.
24610_ Slug penetrates G-67 Veteran.
24610_ Slug penetrates E-15 Imp.
24615_ Penetrated by Slug. <x2>
24615_ Lrn. Tractor Beam destroyed.
24616_ Penetrated by Slug.
24616_ Slug penetrates C-35 Carver.
24616_ Penetrated by Slug.
24616_ Slug penetrates C-35 Carver.
24617_ Centrium Leg blown off.
24617_ E-15 Imp destroyed.
24617_ Slammed into Y-72 Warden.
24618_ Y<GHSA1IIWQ:5DZ%6U><2
24619_ Slammed into Y-72 Warden.
24620_ Biometal Heavy Treads destroyed.
24623_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????#??????#!!! ^    " "      =!!#??????????? |
| ????????????????#!!       ###      =! #??????????# |
| ????????????????#    %    #?#         ###########  |
| ???????##############/###+#########/###   # # ###  |
| ????                 "           "%"       #       |
| ????                       ##### ######    #       |
| ?????? ?##  #######+########???# ### #####         |
| ??????????????#         #?????## #   #       "     |
| ????? ????????#    !!   #?##### = ###  [ # %"%"    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           105
Coolant Potential          100
Energy Generation          41
Energy Capacity            785
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             600
Resistance: KI             20
Core Shielding             20
Propulsion Shielding       33
Utility Shielding          33
Point Defense Rating       240
Evasion (%)                60
Targeting Accuracy         12
Core Analysis              6
Recoil Reduction           5
Offensive Hacking          28
Relay Coupler Types        2
Relay Coupler Value        50

 Item Schematics 
-----------------
 Huge Storage Unit | -9/Materials | Scanalyzed
 Hcp. Storage Unit | -9/Materials | Scanalyzed
     Plasma Cutter | -9/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Quantum Reactor | x2 | -4/Armory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrowingResetDriver
  Manual?         0
Play Time         05:21:46
  Cumulative      720.0 hours
  Start           2024.08.07 @ 02:54:59
  End             2024.08.08 @ 19:18:36
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          145
  Rogue           145
  Adventurer      0
  Explorer        0
Win Type          -
  Total           41
  Types           22/4/6/1/2/1/2/2/1
Lore%             74
Gallery%          90
Achievement%      89
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ba0ce2d5-c6e2-4ba6-8512-e6d888f6fe72