Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.09 @ 20:14:25 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (47) 235 Value Destroyed (1014) 1014 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6349 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 586/700 Matter 280/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Medium Treads Armored Huge Wheel > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Core Analyzer > --- WEAPON (4) ------- Shock Rifle Enhanced Autogun Gauss Rifle Gauss Rifle > --- INVENTORY (16) --- Improved Deuterium Engine Armored Huge Wheel Combat Airjet Combat Airjet Faulty Experimental Melee Analysis Suite Experimental Melee Analysis Suite Advanced Target Analyzer Cloak of Protection Improved Medium Armor Plating Insulated Plating Experimental Hacking Suite Shock Rifle Heavy Battle Rifle Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Core Analyzer > --- WEAPON ----------- Shock Rifle Enhanced Autogun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Armored Huge Wheel Combat Airjet Combat Airjet Experimental Melee Analysis Suite Experimental Melee Analysis Suite Advanced Target Analyzer Cloak of Protection Improved Medium Armor Plating Insulated Plating Experimental Hacking Suite Shock Rifle Heavy Battle Rifle Rocket Launcher Katana [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . . . . Utility 3 | . . . . . . . 2 1 . . . . Weapon 2 | . . . 2 . . . . . . . . . Parts Attached 94 | . 12 . 16 11 2 . 11 19 16 . 7 . Power 7 | . . . 2 1 . . 1 2 1 . . . Engine 7 | . . . 2 1 . . 1 2 1 . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 10 | . 2 . . 1 1 . 2 2 2 . . . Treads 2 | . . . . . . . . . 2 . . . Leg 5 | . 2 . . 1 1 . . 1 . . . . Wheel 1 | . . . . . . . . 1 . . . . Hover 2 | . . . . . . . 2 . . . . . Flight . | . . . . . . . . . . . . . Utility 24 | . 5 . 1 . 1 . 4 4 5 . 4 . Device 6 | . 1 . 1 . . . 1 . 2 . 1 . Storage 4 | . 2 . . . . . . 1 . . 1 . Processor 6 | . 1 . . . . . 1 . 2 . 2 . Hackware . | . . . . . . . . . . . . . Protection 8 | . 1 . . . 1 . 2 3 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 53 | . 5 . 13 9 . . 4 11 8 . 3 . Energy Gun 12 | . . . 5 2 . . 1 2 1 . 1 . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 27 | . 4 . 4 5 . . 1 7 4 . 2 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 5 | . 1 . 1 2 . . . . 1 . . . Special Weapon 2 | . . . 2 . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . Slashing Weapon 6 | . . . . . . . 2 2 2 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . 1 1 . . 2 . Parts Lost 9 | . . . 1 7 . . 1 . . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . Utility 1 | . . . . . . . 1 . . . . . Weapon 7 | . . . 1 6 . . . . . . . . Highest Loss Streak 4 | . . . 1 4 . . 1 . . . . . Average Slot Usage (%) 94 | . 97 100 96 94 100 100 97 91 92 92 91 92 Engine 9 | . 14 14 10 11 11 11 9 6 7 7 7 7 Treads 2 | . . . . . . . . . 3 7 7 7 Leg 11 | . 28 28 22 21 22 22 . 6 3 . . . Wheel 3 | . . . . . . . . 6 7 7 7 7 Device 5 | . 6 . 7 11 8 . 2 . 6 7 6 7 Storage 13 | . 14 14 11 11 11 11 9 14 15 15 15 15 Processor 7 | . 3 . . . . . 7 7 15 15 14 15 Protection 4 | . 1 14 3 . 3 11 14 15 . . . . Energy Gun 5 | . . . 14 19 . . 6 2 . . 5 7 Ballistic Gun 24 | . 27 28 24 12 33 33 23 24 27 30 24 23 Launcher 1 | . . . . 6 11 11 1 . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 67 | 11 28 28 36 38 35 35 45 67 64 57 57 57 Greatest Support 44 | 20 26 26 26 26 26 26 44 44 28 28 28 28 Greatest Overweight (x) 3 | . 1 1 1 2 1 1 1 2 3 2 2 2 Average Overweight (x) 1 | . . 1 1 1 1 1 . 1 1 2 1 2 Largest Inventory Capacity 20 | . 10 10 10 10 10 10 10 16 16 16 20 16 Average Capacity 12 | . 7 10 10 10 10 10 10 15 16 16 16 16 Most Carried 16 | . 10 10 10 10 10 10 10 16 16 16 16 16 Average Carried 12 | . 7 10 9 9 9 10 8 15 16 15 15 16 Final Capacity 16 | 6 10 10 10 10 10 10 10 16 16 16 16 16 Final Carried 16 | 6 10 10 10 10 10 10 10 16 16 16 16 16 Class Distribution -------------------- 22% | Mutant 21% | Skirmisher 18% | Gunner 16% | Tank 14% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 1654 | 200 41 63 130 303 . 34 . 440 342 39 62 . Remotely . | . . . . . . . . . . . . . Salvage Created 1441 | . 159 27 179 181 . . 116 517 262 . . . Parts 100 | . 18 3 17 17 . . 9 22 14 . . . Haulers Intercepted 3 | . 1 . 1 . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 5 6 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 33 | . 6 . 4 11 . . 1 5 6 . . . Melee 1 | . . . . . . . . 1 . . . . Guns 15 | . 3 . 2 5 . . 1 1 3 . . . AOE 14 | . 3 . 2 6 . . . . 3 . . . Classes Destroyed 13 | . 4 1 2 2 . . . 3 1 . . . Worker 3 | . . . 2 . . . . 1 . . . . Tunneler 1 | . . 1 . . . . . . . . . . Hauler 3 | . 1 . 1 . . . 1 . . . . . Recycler 3 | . . . . . . . . 3 . . . . Watcher 2 | . 1 . 1 . . . . . . . . . Swarmer 18 | . 5 . 3 6 . . . . 4 . . . Grunt 3 | . 1 . . 1 . . . . 1 . . . Sentry 3 | . . . 1 . . . 1 . 1 . . . Demolisher 2 | . . . . 2 . . . . . . . . Hunter 3 | . . . . . . . . 3 . . . . Programmer 2 | . . . . . . . . 2 . . . . Samaritan 2 | . . . . . . . . . 2 . . . Assembled 2 | . . . . 2 . . . . . . . . Best Kill Streak 6 | . 3 1 6 3 . . 1 2 3 . . . Combat Bots Only 3 | . 3 . 3 3 . . 1 2 3 . . . Max Kills in Single Turn 4 | . 2 1 4 2 . . 1 1 2 . . . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 2 . 2 2 . . . . 2 . . . Melee 1 | . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 2253 | . 161 . 316 874 . . 59 600 194 . . 49 Core 326 | . 7 . 58 147 . . . 73 18 . . 23 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . 97 . . . 48 100 . . . . . Volleys Fired 97 | . 26 2 13 26 . . 2 17 11 . . . Largest 4 | . 2 2 4 4 . . 4 4 4 . . . Hottest 155 | . 40 40 155 155 . . 115 106 106 . . . Shots Fired 240 | . 50 4 48 63 . . 8 42 25 . . . Gun 221 | . 48 4 46 53 . . 8 42 20 . . . Cannon . | . . . . . . . . . . . . . Launcher 18 | . 2 . 1 10 . . . . 5 . . . Special 1 | . . . 1 . . . . . . . . . Kinetic 146 | . 48 4 30 18 . . 6 20 20 . . . Thermal 42 | . . . 7 35 . . . . . . . . Explosive 18 | . 2 . 1 10 . . . . 5 . . . Electromagnetic 34 | . . . 10 . . . 2 22 . . . . Robot Hit Streak 19 | . 8 2 19 9 . . 4 8 10 . . . Robot Miss Streak 3 | . 2 1 2 3 . . 1 3 2 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 153 | . 33 2 29 33 . . 6 32 18 . . . Core Hits 71 | . 15 2 12 17 . . 3 11 11 . . . Critical Hits 1 | . . . 1 . . . . . . . . . Critical Kills 1 | . . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 26 | . . . 4 . . . 13 4 5 . . . Impact 4 | . . . 4 . . . . . . . . . Slashing 22 | . . . . . . . 13 4 5 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . 2 3 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3660 | . 373 23 587 961 . . 78 820 818 . . . Guns 1846 | . 235 23 319 462 . . 57 562 188 . . . Cannons . | . . . . . . . . . . . . . Explosions 1274 | . 138 . 268 499 . . 21 . 348 . . . Melee 525 | . . . . . . . . 243 282 . . . Ramming 15 | . . . . . . . . 15 . . . . Kinetic 925 | . 235 23 149 113 . . 23 194 188 . . . Thermal 422 | . . . 52 349 . . 21 . . . . . Explosive 1221 | . 138 . 236 499 . . . . 348 . . . Electromagnetic 552 | . . . 150 . . . 34 368 . . . . Impact . | . . . . . . . . . . . . . Slashing 525 | . . . . . . . . 243 282 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 3 3 3 . Average Corruption 3 | . . . . . . . . 3 3 3 3 . Corruption Purged . | . . . . . . . . . . . . . Effects 44 | . . . . . . . . 14 17 10 3 . Message Errors 7 | . . . . . . . . 2 2 2 1 . Matter Fused 16 | . . . . . . . . 6 4 5 1 . Heat Flow Errors 8 | . . . . . . . . 3 2 2 1 . Energy Discharges 4 | . . . . . . . . . 3 1 . . Data Loss (minor) 7 | . . . . . . . . 2 5 . . . Targeting Errors 2 | . . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 121 | . . . 4 9 . . . . 108 . . . Projectiles . | . . . . . . . . . . . . . Explosions 25 | . . . 4 9 . . . . 12 . . . Melee 96 | . . . . . . . . . 96 . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 177 | . 14 . 65 63 . . 28 7 . . . . Shots 6 | . 1 . 2 2 . . 1 . . . . . Rammed 5 | . . . . . . . . 5 . . . . Targets Rammed 5 | . . . . . . . . 5 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 339 | . 12 10 336 69 . . 84 329 173 262 339 . Average Temperature 97 | . 8 7 159 20 . . 45 114 76 126 149 . Received Heat Transfer 141 | . 18 . 63 18 . . 9 . 24 . . 9 Effects 1 | . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 . . . . Combat Hostiles 3 | . . . . . . . . 3 . . . . Parts Fried 3 | . . . . . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . Heat Transferred 964 | . . . 148 766 . . 50 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 227 | . 147 32 227 100 . . 62 118 . . . . Average Influence 55 | . 63 31 84 56 . . 30 59 . . . . Maximum Alert Level 1 | . . . 1 . . . . . . . . . Low Security (%) 97 | . 100 100 79 100 . 100 100 100 . . . . Level 1 2 | . . . 20 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 5 | . . . 1 . . . 1 3 . . . . Investigation 2 | . . . . . . . 1 1 . . . . Extermination 2 | . . . . . . . . 2 . . . . Reinforcement 1 | . . . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals . | . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 55 | . 14 . 11 14 . . 1 7 6 . . 2 Peak Tracking Total 9 | . 4 . 3 4 . . 1 3 3 . . 9 Tactical Retreats 3 | . 1 . . 2 . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 2 | . . . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 5 | . . . 2 3 . . . . . . . . Max in Single Turn 2 | . . . 1 2 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 17 | . 3 . 3 . 2 1 3 4 . 1 . . Terminals 11 | . 3 . 3 . . 1 2 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 41 | . 7 . 11 . 2 2 8 10 . 1 . . Successful 21 | . 2 . 7 . 2 . 3 6 . 1 . . Failed 20 | . 5 . 4 . . 2 5 4 . . . . Catastrophic 4 | . 1 . . . . 1 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 24 | . 4 . 11 . 1 2 3 3 . . . . Terminals 29 | . 7 . 11 . . 2 6 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . 4 . . . . Garrison Access 2 | . . . . . . . 2 . . . . . Terminal Hacks 8 | . . . 3 . 2 . 2 . . 1 . . Record 1 | . . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . Open Door 1 | . . . . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . 3 . . . . Insert Component 1 | . . . . . . . . 1 . . . . Analyze 2 | . . . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 21 | . 6 . 9 . . 1 3 2 . . . . Terminals 8 | . 2 . 4 . . . 1 1 . . . . Track 3 | . 1 . 2 . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . Botnet 4 | . 1 . 2 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 3 . 2 . . 1 3 4 . . . . Full Trace Events 3 | . . . 1 . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . Time 22 | . . . . . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 3 . . . . 3 2 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 7229 | . 682 324 465 1116 330 159 230 1051 967 659 998 248 Spaces Moved 5051 | 1 448 212 234 658 218 107 180 653 769 548 817 206 Core . | . . . . . . . . . . . . . Treads 12 | . . . . . . . . . 12 . . . Legs 1878 | 1 448 212 234 658 218 107 . . . . . . Wheels 2965 | . . . . . . . . 637 757 548 817 206 Hover 196 | . . . . . . . 180 16 . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 76 | 120 120 150 150 150 150 150 76 110 110 120 110 120 Average Speed 127 | 120 126 150 150 150 150 150 80 120 116 120 119 120 Slowest Speed 220 | 120 150 150 150 180 150 150 146 146 220 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 49 | 2 75 53 28 98 61 40 19 18 75 71 79 25 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 5 | . . . . . 1 . . . 1 1 2 . Known Exits Taken 5 | . . 1 1 . . . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 . . 1 1 1 1 1 . . . . Scrap Searched 13 | . . 1 . 1 . 1 . . 3 2 5 . Spaces Dug 15 | . . . 1 . . . 13 . 1 . . . Terrain Destroyed 168 | . 15 . 6 93 . . 15 . 39 . . . Melee 14 | . . . . . . . 13 . 1 . . . Projectile 1 | . . . 1 . . . . . . . . . AOE 153 | . 15 . 5 93 . . 2 . 38 . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total 5641 | . 530 217 311 736 221 106 241 876 808 551 838 206 Wait 270 | . 20 . 36 35 . . 26 152 1 . . . Move 5039 | . 447 211 233 657 217 106 179 652 768 547 816 206 Hop . | . . . . . . . . . . . . . Pick Up 42 | . 10 2 2 5 1 . 4 9 1 2 6 . Fast Attach 30 | . 3 . 5 5 . . 2 7 5 . 3 . Attach 18 | . . . 2 4 1 . 5 2 . . 4 . Detach 4 | . . . . . . . 2 2 . . . . Swap 46 | . 9 . 9 2 1 . 4 10 11 . . . Drop 56 | . 15 2 7 2 1 . 4 8 6 2 9 . Fire 97 | . 26 2 13 26 . . 2 17 11 . . . Melee 26 | . . . 4 . . . 13 4 5 . . . Ram 5 | . . . . . . . . 5 . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 16 | -10/Materials | Discovered new exit (range 4) 76 | -10/Materials | Discovered new exit (range 16) 117 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 9) 498 | -10/Materials | Discovered exit to Materials (range 16) 683 | -10/Materials | Entered Mines 740 | -10/Mines | Met a Derelict bent on vengeance 876 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 976 | -10/Mines | Discovered exit to Materials (range 11) 1007 | -10/Mines | Entered Materials 1007 | -9/Materials | Evolved 2 slots: Weapon x2 1385 | -9/Materials | Identified exit to Mines 1408 | -9/Materials | Discovered new exit (range 13) 1472 | -9/Materials | Entered Mines 1481 | -9/Mines | Assembled infested the area 1596 | -9/Mines | Build established: Gunner 1725 | -9/Mines | Lost 4 parts (1n3w) 1894 | -9/Mines | Learned Materials security intel 1903 | -9/Mines | Learned Materials terminal intel 2064 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2099 | -9/Mines | Discovered new exit (range 6) 2105 | -9/Mines | Learned Materials security intel 2216 | -9/Mines | Discovered new exit (range 5) 2462 | -9/Mines | Core integrity fell below 50% 2581 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2582 | -9/Mines | Discovered new exit (range 5) 2588 | -9/Mines | Entered Exiles 2624 | -9/Exiles | Met 8R-AWN 2650 | -9/Exiles | Met EX-HEX 2692 | -9/Exiles | Met EX-BIN 2713 | -9/Exiles | Aligned with FarCom system 2714 | -9/Exiles | Given EX-Vault access code 2750 | -9/Exiles | Opened EX-Vault 2766 | -9/Exiles | Found Cloak of Protection 2796 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2847 | -9/Exiles | Met EX-DEC 2858 | -9/Exiles | Learned location of Zion (-7) 2900 | -9/Exiles | Discovered new exit (range 14) 2918 | -9/Exiles | Left Exiles lab with Cloak of Protection 2918 | -9/Exiles | Entered Mines 3059 | -8/Mines | Discovered new exit (range 9) 3077 | -8/Mines | Entered Materials 3077 | -8/Materials | Evolved 2 slots: Utility x2 3079 | -8/Materials | Loaded intel: 12 terminal locations 3278 | -8/Materials | Discovered new exit (range 3) 3307 | -8/Materials | Entered Factory 3307 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3308 | -7/Factory | Identified exit to Storage 3635 | -7/Factory | Build established: Tank 4225 | -7/Factory | Repaired Imp. Deuterium Engine 4352 | -7/Factory | Discovered new exit (range 5) 4358 | -7/Factory | Entered Lower Caves 4616 | -7/Lower Caves | Learned Factory emergency access door positions 4735 | -7/Lower Caves | Build established: Mutant 4752 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4845 | -7/Lower Caves | Learned Factory terminal intel 5116 | -7/Lower Caves | Build established: Skirmisher 5282 | -7/Lower Caves | Discovered new exit (range 8) 5291 | -7/Lower Caves | Identified exit to Lower Caves 5325 | -7/Lower Caves | Entered another Lower Caves area 5811 | -7/Lower Caves | Learned 4 Factory zone layouts 5872 | -7/Lower Caves | Encountered a Warlord checkpoint 5969 | -7/Lower Caves | Discovered new exit (range 6) 5983 | -7/Lower Caves | Identified exit to Zion 5984 | -7/Lower Caves | Entered Zion 6106 | -7/Zion | System corruption cleaned by Quarantine Array 6125 | -7/Zion | Discovered new exit (range 16) 6173 | -7/Zion | Found Prototype Processor 6177 | -7/Zion | Found Prototype Processor 6179 | -7/Zion | Found Prototype Hackware 6265 | -7/Zion | Learned location of Armory (-4) 6424 | -7/Zion | Learned Factory recycling unit intel 6457 | -7/Zion | Build established: Scavenger-Skirmisher 6522 | -7/Zion | Rebuked by Imprinter 6707 | -7/Zion | Learned location of Warlord (-5) 6938 | -7/Zion | Identified Spectral Analyzer 6940 | -7/Zion | Identified Exp. Core Analyzer 6943 | -7/Zion | Found Prototype Processor 6945 | -7/Zion | Found Prototype Processor 6981 | -7/Zion | Identified exit to Proximity Caves 6982 | -7/Zion | Entered Proximity Caves 7004 | -6/Proximity Caves | Learned location of 1 exit from Factory 7230 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7230 | -6/Proximity Caves | Self-destructed Last Messages --------------- caves in fear of those monstrosities again. ... Oh wait, no one knows how to use a coupler. 06938_ Discarded Adv. Targeting Computer. 06938_ Identified Spectral Analyzer. 06938_ Malfunction: Heat surge (+366). 06939_ Discarded Faulty Spectral Analyzer. 06940_ Identified Exp. Core Analyzer. 06943_ Acquired Prototype Processor. YW-Q4O(c): I just love how so much power can be contained in such little things. Let me know if you find any revolutionary processor tech. I've heard 0b10 is working on a new DX line of 486-modules that can be used to vastly improve the capabilities of a wide range of utilities. 06981_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 07004_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 07230_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Map ----- +----------------------------------------------------+ | ## #??## #????? ###???????????????????? | | ### ## #??# ##????# #???????????????????? | | #?# ### ##??# ##?### #???????????????????? | | ##?# #?# ##### ### #????????????????????? | | #### #### ##???????????????????? | | ## #???????????????????? | | #### ########## #???????????????????? | | #### #????????## ##??????????????????? | | #????????## ##?????????????????? | | # ##??????## #?????????????????? | | # #??????# ?????????????? | | ## #??????# ????????????? | | ?## #??????## ## ????????????? | | ??# ##???????# ### ????????????? | | ??# #??????### $ ????????????? | | ??# ##????## ####### ## ##????????????? | | ??# ###??# #????? #?# ###?????????????? | | #?# ##?# #?????Y #?? #???????????????? | | #?## ### #??sg? #?? ???????????????? | | #??## ## #??l?? #?????????????????????? | | ???## #???g?s #?????????????????????? | | ???# #????? #?????????????????????? | | #### ####### #?????????????????????? | | ## #?????????????????????? | | ## ### ###????????????????????? | | ### ### ##?##@ #????????????????????? | | #?### #?# ##???## #????????????????????? | | #???# ##?# #??????###????????????????????? | | ????# ###??# #?????????????????????????????? | | ????# ##????## #?????????????????????????????? | | ???# #??????# ##?????????????????????????????? | | ???## ??????# ##??????????????????????????????? | | ????######?????###???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Evasion (%) 49 Targeting Accuracy 8 Core Analysis 15 Recoil Reduction 1 Item Schematics ----------------- Cmb. Airjet | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumNodeScrap Manual? 0 Play Time 00:56:03 Cumulative 219.8 hours Start 2020.03.09 @ 00:41:56 End 2020.03.09 @ 20:14:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 496 Rogue 496 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0 Lore% 64 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cf4e5d5-e434-4cb2-9ab9-690f2fb5eef9