Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.18 @ 11:07:17

Player: Conner

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (400)      400
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1510

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             309/400
Matter                     295/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (358)
Movement                   Core (750) Ox14
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
     Large Storage Unit
           System Shield
           System Shield
>          --- WEAPON (2) -------
           Beam Rifle
>          --- INVENTORY (16) ---
           Ion Engine
           Disposable Heat Sink
           Disposable Heat Sink
           Disposable Heat Sink
           Disposable Heat Sink
           Sensor Array
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
           Utility Shielding
     Light Armor Plating
           Electrolaser
           Electrolaser
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
           System Shield
           System Shield
>          --- WEAPON -----------
           Electrolaser
           Electrolaser
>          --- INVENTORY --------
           Ion Engine
           Disposable Heat Sink
           Disposable Heat Sink
           Disposable Heat Sink
           Disposable Heat Sink
           Sensor Array
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
           Utility Shielding
     Light Armor Plating
           Beam Rifle
           Electrolaser
           Electrolaser
           Grenade Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Hackware                 System Shield
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 6   11  8   
  Power                    7    | 2   3   2   
    Engine                 7    | 2   3   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   3   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  5    | 2   3   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | .   4   2   
    Device                 1    | .   1   .   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               2    | .   .   2   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   1   4   
    Energy Gun             6    | 1   1   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   .   4   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      3    | .   .   3   
Average Slot Usage (%)     89   | .   92  84  
  Engine                   13   | .   14  11  
  Wheel                    23   | .   28  12  
  Device                   2    | .   4   .   
  Storage                  15   | .   12  22  
  Hackware                 5    | .   .   17  
  Protection               3    | .   4   .   
  Energy Gun               15   | .   14  19  
  Ballistic Gun            10   | .   14  2   
Naked Turns                .    | .   .   .   
Heaviest Build             46   | 7   39  46  
  Greatest Support         26   | 26  26  20  
  Greatest Overweight (x)  4    | .   1   4   
  Average Overweight (x)   1    | .   .   3   
Largest Inventory Capacity 16   | 4   16  16  
  Average Capacity         11   | 4   9   16  
  Most Carried             16   | 2   16  16  
  Average Carried          8    | .   6   15  
  Final Capacity           16   | 4   16  16  
  Final Carried            16   | 2   16  15  

 Class Distribution 
--------------------
 73% | Mutant
 26% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hacker-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           484  | 202 211 71  
  Remotely                 .    | .   .   .   
Salvage Created            805  | .   480 325 
  Parts                    43   | .   26  17  
Haulers Intercepted        3    | .   1   2   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  15   | .   7   8   
  Guns                     15   | .   7   8   
Classes Destroyed          7    | .   6   1   
  Worker                   1    | .   1   .   
  Hauler                   3    | .   1   2   
  Recycler                 2    | .   2   .   
  Watcher                  1    | .   1   .   
  Swarmer                  8    | .   3   5   
  Grunt                    6    | .   4   2   
  Sentry                   1    | .   .   1   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               618  | .    228  390  
  Core                     171  | .    80   91   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         84   | 100  68   .    
Volleys Fired              70   | .    43   27   
  Largest                  2    | .    2    2    
  Hottest                  126  | .    60   126  
Shots Fired                138  | .    84   54   
  Gun                      138  | .    84   54   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  49   | .    43   6    
  Thermal                  89   | .    41   48   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         16   | .    16   8    
  Robot Miss Streak        5    | .    3    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    1    3    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           85   | .    52   33   
  Core Hits                37   | .    22   15   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1017 | .    545  472  
  Guns                     1017 | .    545  472  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  197  | .    175  22   
  Thermal                  820  | .    370  450  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        399  | .    117  399  
  Average Temperature      89   | .    38   139  
  Received Heat Transfer   150  | .    93   57   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         1826 | .    825  1001 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             255  | .   187 255 
  Initial                  32   | .   .   32  
  Average                  99   | .   75  162 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         86   | 100 100 56  
  Level 1                  13   | .   .   43  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   .   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   11  13  
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          8    | .   6   2   
  Terminals                8    | .   6   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                36   | .   27  9   
  Successful               21   | .   16  5   
  Failed                   15   | .   11  4   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   27   | .   19  8   
  Terminals                36   | .   27  9   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   8   2   
  Part Schematic           1    | .   1   .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        3    | .   3   .   
  Terminal Index           2    | .   1   1   
  Alert Level              1    | .   1   .   
  Zone Layout              2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         11   | .   8   3   
  Terminals                11   | .   8   3   
    Botnet                 8    | .   6   2   
    Operators              3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   6   2   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               877  | 40  559 278 
Spaces Moved               650  | 34  453 163 
  Core                     1    | 1   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   649  | 33  453 163 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  90  
  Average Speed            94   | 89  88  113 
  Slowest Speed            120  | 100 90  120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       25   | 3   61  11  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      789  | 40  538 211 
  Wait                     9    | .   9   .   
  Move                     648  | 33  452 163 
  Hop                      .    | .   .   .   
  Pick Up                  19   | 1   14  4   
  Fast Attach              12   | 5   4   3   
  Attach                   1    | .   .   1   
  Detach                   .    | .   .   .   
  Swap                     12   | 1   7   4   
  Drop                     18   | .   9   9   
  Fire                     70   | .   43  27  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   41 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Discovered new exit (range 12)
  534 | -10/Materials | Discovered new exit (range 15)
  600 | -10/Materials | Entered another Materials area
  600 | -9/Materials  | Evolved 2 slots: Utility x2
  878 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00758_ S-10 Pest destroyed.
00759_ Acquired 10 matter.
00764_ S-10 Pest destroyed.
00772_ K-01 Serf collects debris.
00785_ Dropped Ion Engine.
00803_ K-01 Serf collects debris. <x2>
00805_ Acquired 10 matter.
00807_ K-01 Serf collects debris. <x4>
00862_ A-02 Transporter destroyed.
00862_ Switching to secondary target: S-10 Pest.
00863_ Wheel destroyed.
00864_ K-01 Serf collects debris.
00871_ Electrolaser destroyed.
00874_ W-16 Scout sends out distress signal.
00874_ U-05 Engineer lays Concrete.
00875_ K-01 Serf collects debris.
00875_ S-10 Pest destroyed.
00875_ Switching to secondary target: S-10 Pest.
00875_ S-10 Pest destroyed.
00877_ Electrolaser destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                44
Defensive Hacking          20

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafieldZioniteScreen
  Manual?         0
Play Time         00:09:29
  Cumulative      49.5 hours
  Start           2022.02.17 @ 23:10:01
  End             2022.02.18 @ 11:07:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          90
  Rogue           90
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          56
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dfdfe196-c61b-4684-8891-41aa8296fabe