Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.20 @ 15:50:38 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (12) 60 Value Destroyed (175) 175 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1044) 1044 TOTAL SCORE: 5479 Bonus ------- Pacifist 470 Follower Combat Kills 74 Entered DSFs 500 Cogmind --------- Core Integrity 2/1000 Matter 6/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Power Amplifier Advanced Visual Processing Unit Improved Sensor Array Improved Medium Armor Plating > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Missile Launcher Long-range Missile Launcher [Rating: 33] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion VTOL Module Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Reaction Control System Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Missile Launcher Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power . | . . . . . . . . . Propulsion 4 | . . 1 . 1 1 . 1 . Utility 6 | . . 1 . 1 1 . 1 2 Weapon . | . . . . . . . . . Parts Attached 34 | . . 3 . 11 5 7 6 2 Power 6 | . . . . 1 . 2 3 . Engine 4 | . . . . 1 . . 3 . Core 2 | . . . . . . 2 . . Reactor . | . . . . . . . . . Propulsion 11 | . . . . 7 1 2 1 . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 11 | . . . . 7 1 2 1 . Utility 10 | . . 3 . 2 3 1 1 . Device 6 | . . 3 . 1 1 . 1 . Storage . | . . . . . . . . . Processor 2 | . . . . . 2 . . . Hackware . | . . . . . . . . . Protection 2 | . . . . 1 . 1 . . Artifact . | . . . . . . . . . Weapon 7 | . . . . 1 1 2 1 2 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 7 | . . . . 1 1 2 1 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . Parts Lost 23 | . . . 1 6 . 6 2 8 Power 2 | . . . . 1 . 1 . . Propulsion 10 | . . . . 2 . 2 2 4 Utility 8 | . . . 1 2 . 3 . 2 Weapon 3 | . . . . 1 . . . 2 Highest Loss Streak 6 | . . . 1 5 . 6 2 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 35 | . . 27 26 37 65 69 55 15 Flight 15 | . . . . 22 38 35 28 4 Device 9 | . . 27 26 4 12 11 12 3 Processor 4 | . . . . . 6 11 6 5 Protection 2 | . . . . 6 7 6 4 . Naked Turns 43 | . 23 11 . 9 . . . . Heaviest Build 17 | . . 3 3 14 10 17 14 14 Greatest Support 21 | 3 3 3 3 16 13 21 18 18 Greatest Overweight (x) 1 | . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 5 5 5 5 5 5 5 Average Carried 4 | . . 3 5 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 5 5 5 5 4 5 3 Class Distribution -------------------- 58% | Mutant 41% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Matter Collected 374 | 169 . . . 46 . 20 139 . Remotely . | . . . . . . . . . Salvage Created 244 | . . . . 51 . 25 168 . Parts 22 | . . . . 13 . 1 8 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Combat Hostiles Destroyed 10 | . . . . 7 . 2 1 . Melee 1 | . . . . 1 . . . . AOE 8 | . . . . 6 . 1 1 . Classes Destroyed 5 | . . . . 1 . 1 3 . Worker 1 | . . . . . . . 1 . Recycler 1 | . . . . . . . 1 . Swarmer 7 | . . . . 7 . . . . Cutter 2 | . . . . . . 2 . . Grunt 1 | . . . . . . . 1 . Best Kill Streak 7 | . . . . 7 . 2 3 . Combat Bots Only 7 | . . . . 7 . 2 1 . Max Kills in Single Turn 5 | . . . . 5 . 1 2 . Gunslinging . | . . . . . . . . . Exploded 5 | . . . . 5 . 1 1 . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Damage Taken 2643 | . . 23 62 419 . 735 83 1321 Core 1484 | . . 10 12 204 . 242 18 998 Absorbed by Shields 109 | . . . . . . 109 . . Core Remaining (%) 86 | 100 100 . 94 62 . 65 97 . Volleys Fired 17 | . . . . 2 . 1 5 9 Largest 1 | . . . . 1 . 1 1 1 Hottest 43 | . . . . 30 . 36 36 43 Shots Fired 17 | . . . . 2 . 1 5 9 Gun . | . . . . . . . . . Cannon . | . . . . . . . . . Launcher 17 | . . . . 2 . 1 5 9 Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive 17 | . . . . 2 . 1 5 9 Electromagnetic . | . . . . . . . . . Robot Hit Streak 2 | . . . . 1 . 2 1 2 Robot Miss Streak 2 | . . . . . . . 2 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 4 | . . . . 1 . 1 1 1 Core Hits 21 | . . . . 8 . . 10 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1162 | . . . . 395 . 224 418 125 Guns . | . . . . . . . . . Cannons . | . . . . . . . . . Explosions 1119 | . . . . 357 . 224 418 120 Melee . | . . . . . . . . . Ramming 43 | . . . . 38 . . . 5 Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive 1119 | . . . . 357 . 224 418 120 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . 1 6 Average Corruption 5 | . . . . . . . 1 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . . . . . 6 Message Errors 2 | . . . . . . . . 2 Matter Fused 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 90 | . . . . 28 . 59 . 3 Projectiles . | . . . . . . . . . Explosions 87 | . . . . 28 . 59 . . Melee 3 | . . . . . . . . 3 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 88 | . . . . 18 . . . 70 Shots 1 | . . . . . . . . 1 Rammed 6 | . . . . 5 . . . 1 Targets Rammed 6 | . . . . 5 . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 8 | . . . . 8 . . . . Average Temperature 4 | . . . . 4 . . . . Received Heat Transfer 132 | . . . . 72 . 27 33 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Peak Influence 334 | . . 15 90 334 162 171 273 114 Initial 147 | . . . 5 35 147 116 68 114 Average 105 | . . 2 32 200 147 140 141 75 Maximum Alert Level 1 | . . . . 1 . . 1 . Low Security (%) 87 | 100 100 100 100 49 100 100 75 100 Level 1 12 | . . . . 50 . . 24 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . . 3 . 2 1 . Investigation 1 | . . . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 5 | . . . . 3 . 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 60 | . . 5 8 24 1 9 10 3 Peak Tracking Total 11 | . . 5 5 11 1 5 6 2 Tactical Retreats 7 | . . . 2 3 . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Traps Triggered 6 | . . . . . . 5 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Machines Accessed 6 | . . . . . 1 . 4 1 Terminals 5 | . . . . . 1 . 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 13 | . . . . . 1 . 11 1 Successful 5 | . . . . . 1 . 3 1 Failed 8 | . . . . . . . 8 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 12 | . . . . . 1 . 11 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 4 | . . . . . 1 . 3 . Part Schematic 1 | . . . . . . . 1 . Prototype ID Bank 1 | . . . . . . . 1 . Open DSF 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . . . 1 . 4 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Total Allies 6 | . . . 3 . . . 3 . Largest Group 3 | . . . 3 . . . 3 . Highest-Rated Group 93 | . . . 40 . . . 93 . Highest-Rated Ally 31 | . . . 16 . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 58 | . . . 8 . . . 50 . Total Damage 851 | . . . 23 . . . 828 . Kills 5 | . . . 1 . . . 4 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Turns Passed 905 | 16 23 61 84 152 71 73 144 281 Spaces Moved 1594 | 31 46 103 167 384 162 120 419 162 Core 414 | 31 46 103 167 50 . . . 17 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1180 | . . . . 334 162 120 419 145 Fastest Speed 23 | 50 50 50 50 27 30 23 27 27 Average Speed 35 | 50 50 50 50 32 30 25 28 37 Slowest Speed 115 | 50 50 50 50 50 32 32 29 115 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 18 | . . . . 16 . 1 1 . Cave-ins Triggered 2 | . . . . . . . . 2 Exploration Rate (%) 28 | 3 21 15 54 46 5 92 15 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 118 | . . . . 4 . . 11 103 Terrain Destroyed 177 | . . . . 8 . 5 24 140 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 177 | . . . . 8 . 5 24 140 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Fac Total 1893 | 30 45 110 166 389 187 158 437 371 Wait 220 | . . . . . 12 11 1 196 Move 1550 | 30 45 102 166 353 161 117 416 160 Hop 17 | . . . . 15 . 1 1 . Pick Up 14 | . . 5 . 3 4 . 2 . Fast Attach 23 | . . 3 . 7 4 4 5 . Attach 10 | . . . . 3 1 3 1 2 Detach 5 | . . . . . 1 2 2 . Swap 1 | . . . . 1 . . . . Drop 10 | . . . . 1 4 . 4 1 Fire 17 | . . . . 2 . 1 5 9 Melee . | . . . . . . . . . Ram 5 | . . . . 4 . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 21 | . . . . . . 19 . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/DSF -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 17 | -11/Junkyard | Entered Materials 36 | -10/Materials | Discovered new exit (range 10) 40 | -10/Materials | Entered another Materials area 40 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 96 | -9/Materials | Discovered new exit (range 11) 101 | -9/Materials | Entered Mines 120 | -9/Mines | Learned location of 1 exit from Materials 149 | -9/Mines | Met a Derelict bent on vengeance 157 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 168 | -9/Mines | Assembled infested the area 180 | -9/Mines | Discovered new exit (range 10) 185 | -9/Mines | Entered Materials 185 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 186 | -8/Materials | Identified exit to Storage 237 | -8/Materials | Destroyed 7 combat bots 246 | -8/Materials | Discovered exit to Storage (range 10) 274 | -8/Materials | Lost 5 parts (2n2u1w) 333 | -8/Materials | Discovered new exit (range 16) 337 | -8/Materials | Entered Factory 337 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 408 | -7/Factory | Identified exit to DSF 408 | -7/Factory | Entered DSF 426 | -7/DSF | Additional patrols routed to DSF 478 | -7/DSF | Discovered new exit (range 14) 481 | -7/DSF | Entered Factory 481 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 504 | -6/Factory | Lost 6 parts (1p2n3u) 541 | -6/Factory | Allied Derelicts emerged from ambush trap array 578 | -6/Factory | Identified exit to Lower Caves 616 | -6/Factory | Build established: Sprinter 622 | -6/Factory | Discovered new exit (range 7) 625 | -6/Factory | Entered another Factory area 625 | -5/Factory | Evolved 2 slots: Utility x2 685 | -5/Factory | Crushed by falling debris 763 | -5/Factory | Core integrity fell below 50% 779 | -5/Factory | Lost 4 parts (1n1u2w) 781 | -5/Factory | Core integrity fell below 20% 786 | -5/Factory | Crushed by falling debris 906 | -5/Factory | Self-destructed Last Messages --------------- 00774_ RJMH7OXP M>I>H|6U#XGMFSD 00774_ The unstable cave ceiling collapses. 00774_ H-66 Slayer crushed by falling debris. 00774_ H-66 Slayer system corrupted by crushing effect. 00777_ H-66 Slayer misfires. 00777_ Slug penetrates Earth. 00780_ Penetrated by Slug. 00786_ The unstable cave ceiling collapses. 00786_ Crushed by falling debris. 00788_ The unstable cave ceiling collapses. 00794_ Penetrated by Slug. 00801_ Slammed into H-66 Slayer. 00801_ Destroyed Phase Shifter. 00801_ H-66 Slayer system corrupted by crushing effect. 00802_ H-66 Slayer system terminally corrupted. 00807_ The unstable cave ceiling collapses. 00851_ System corrupted: Matter fused (-8). 00858_ The unstable cave ceiling collapses. 00867_ System corrupted: Matter fused (-8). 00890_ XQR:B S=NM|D#QVU|YRPPF|K#0IXLND5R| B4SU Map ----- +----------------------------------------------------+ | # # "" "" #???????????????????????????????? | | # # "" "" #???????????????????????????????? | | + + """ """?????????????????????????????????? | | # # """ """?????????????????????????????????? | | # # """ """?????????????????????????????????? | | ## #? ????????????????????????????????? | | #?########????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #???######????????????????????????????????? | | #?? ????????????????????????????????? | | #??"" 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""" ""?????????????????????????????????? | | # """ """????????????????????????????????? | | # """ """ #????????????????????????????? | | ## + #????????????????????????????? | | # # #????????????????????????????? | | # # [ #????????????????????????????? | | !# #? #????????????????????????????? | | # #? ! #????????????????????????????? | | # #?? #????????????????????????????? | | + #??###########????????????????????????????? | | # #?????????????????????????????????????????? | | # #????????????????###??????????????????????? | | # #???????????????##@#?###??????????????????? | | # ###?????????????# #? #??????????????????? | | # #?????????##### ## #???????????????????? | | # #???####### ## ##???????????????????? | | ## ##### ## ### ##??????????????????? | | ?# ## # # # ##?????????????????? | | ?# # # # # # ## # #?????????????????? | | #####+### ## #### ###?????????????????? | | # ## #### #???????????????????? | | # # #???????????????????? | | ## # # ##???????????????????? | | ##### ####????????????????????? | | """ # ##??#### ###??????????????????????? | | """ ###??????#####???????????????????????? | | """ " #????????????????????????????????????? | | "" #????????????????????????????????????? | | """ G #????????????????????????????????????? | | """ "" #????????????????????????????????????? | | """ " #????????????????????????????????????? | | #????????????????????????????????????? | | #############????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Evasion (%) 73 Item Schematics ----------------- Centrium Wheel | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingMassRigger Manual? 0 Play Time 00:16:37 Cumulative 227.6 hours Start 2023.05.20 @ 15:30:50 End 2023.05.20 @ 15:50:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 692 Rogue 692 Adventurer 0 Explorer 0 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 83 Gallery% 81 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf9edbe4-7035-40d8-8ff4-c27ccab0bfc1