Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 02:47:09 // Winter2019/RPGLIKE Player: badjay Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (122) 610 Value Destroyed (3780) 3780 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (973) 973 TOTAL SCORE: 8823 Bonus ------- Pacifist 200 High Alert Combat Kills 816 Friendly Fire -43 Cogmind --------- Core Integrity 0/600 Matter 290/300 Energy 318/400 System Corruption 0% Temperature Cool (52) Movement Flying (27) Location -6/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Xenon Bombardment Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (5) ------ Improved Targeting Computer Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Reaction Control System > --- WEAPON (4) ------- Heavy EM Pulse Gun Heavy EM Pulse Gun High-powered Shock Rifle Proton Cannon > --- INVENTORY (1) ---- Xenon Bombardment Thruster Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Lightning Gun Arc Projector Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Xenon Bombardment Thruster [Rating: 61] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Improved Cesium-ion Thruster Flight Unit Improved Cesium-ion Thruster Utility Advanced Targeting Computer Device Reaction Control System Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 11 | . . 6 2 3 . Power 1 | . . 1 . . . Propulsion 3 | . . 2 . 1 . Utility 4 | . . 1 1 2 . Weapon 3 | . . 2 1 . . Parts Attached 74 | . 2 18 23 25 6 Power 10 | . . 1 5 3 1 Engine 7 | . . 1 4 1 1 Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 17 | . . 6 7 4 . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 17 | . . 6 7 4 . Utility 11 | . 1 2 4 3 1 Device 1 | . . . . . 1 Storage . | . . . . . . Processor 9 | . 1 2 3 3 . Hackware 1 | . . . 1 . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 36 | . 1 9 7 15 4 Energy Gun 33 | . 1 9 5 15 3 Energy Cannon 3 | . . . 2 . 1 Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 10 | . . 1 2 6 1 Parts Lost 2 | . . . 2 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . . 1 . . Highest Loss Streak 1 | . . . 1 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 82 | . 8 69 84 96 100 Engine 5 | . . 5 12 1 5 Core 4 | . . . . 12 6 Flight 22 | . . 16 27 26 26 Processor 19 | . 4 13 15 27 28 Energy Gun 26 | . 4 33 21 26 25 Energy Cannon 1 | . . . 3 1 . Naked Turns 99 | . 99 . . . . Heaviest Build 37 | . 2 14 23 29 37 Greatest Support 39 | 3 3 22 25 34 39 Greatest Overweight (x) 1 | . . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 1 | . . 1 1 1 1 Average Capacity . | . . . 1 1 1 Most Carried 1 | . . 1 1 1 1 Average Carried . | . . . . 1 1 Final Capacity 1 | . . 1 1 1 1 Final Carried 1 | . . . 1 1 1 Class Distribution -------------------- 47% | Hacker-Sprinter 19% | Gunner 9% | Hacker-Mutant 8% | Scavenger-Mutant 8% | Mutant 6% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1025 | 200 20 249 205 281 70 Remotely . | . . . . . . Salvage Created 5090 | . . 1007 1272 1919 892 Parts 265 | . . 71 65 101 28 Haulers Intercepted 13 | . . 1 4 6 2 Recyclers Shooed 2 | . . 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 89 | . . 23 25 35 6 Guns 68 | . . 20 19 27 2 Cannons 6 | . . . 1 4 1 AOE 7 | . . . 4 1 2 Classes Destroyed 11 | . . 7 3 . 1 Worker 3 | . . 2 1 . . Builder 3 | . . . . . 3 Hauler 13 | . . 1 4 6 2 Recycler 2 | . . 2 . . . Operator 1 | . . . 1 . . Drone 1 | . . . 1 . . Watcher 12 | . . 2 4 5 1 Swarmer 29 | . . 6 6 17 . Grunt 36 | . . 8 13 12 3 Sentry 19 | . . 9 4 5 1 Hunter 4 | . . . 1 1 2 Best Kill Streak 8 | . . 6 6 8 7 Combat Bots Only 7 | . . 5 6 7 4 Max Kills in Single Turn 3 | . . 3 3 2 2 Gunslinging 1 | . . 1 1 1 . Exploded 3 | . . . 3 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 394 | . 8 93 63 202 28 Missed 178 | . 3 22 32 110 11 Damage Taken 3116 | . 77 979 521 1069 470 Core 2534 | . 72 816 432 842 372 Absorbed by Shields . | . . . . . . Redirected to Core 1972 | . 12 559 332 717 352 Core Remaining (%) 78 | 100 88 47 98 61 . Volleys Fired 194 | . 1 56 49 73 15 Largest 4 | . 1 3 4 4 4 Hottest 251 | . 40 168 251 247 225 Shots Fired 597 | . 1 140 130 266 60 Gun 556 | . 1 140 114 244 57 Cannon 41 | . . . 16 22 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 192 | . . 33 66 93 . Explosive . | . . . . . . Electromagnetic 405 | . 1 107 64 173 60 Robot Hit Streak 38 | . 1 13 21 38 17 Robot Miss Streak 2 | . . 2 2 2 2 Penetration Max . | . . . . . . Secondary Targets 11 | . . 2 2 6 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 444 | . 1 97 101 200 45 Core Hits 201 | . . 36 48 89 28 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 17 | . . 4 4 7 2 Burn 9 | . . 3 1 5 . Corrupt 8 | . . 1 3 2 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8929 | . 31 1747 2155 3743 1253 Guns 6823 | . 15 1455 1560 3160 633 Cannons 819 | . . . 305 412 102 Explosions 1271 | . . 292 290 171 518 Melee . | . . . . . . Ramming 16 | . 16 . . . . Kinetic . | . . . . . . Thermal 3748 | . . 465 1255 1510 518 Explosive 211 | . . 211 . . . Electromagnetic 4954 | . 15 1071 900 2233 735 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 20 | . . 2 9 . 9 Projectiles . | . . . . . . Explosions 20 | . . 2 9 . 9 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 249 | . 8 119 122 . . Shots 5 | . . 3 2 . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 957 | . 1 957 402 547 105 Average Temperature 158 | . 1 205 98 183 27 Received Heat Transfer 738 | . 18 246 189 210 75 Effects 50 | . . 28 . 22 . Shutdowns 13 | . . 6 . 7 . Energy Bleed 7 | . . 5 . 2 . Interference 2 | . . . . 2 . Matter Decay 2 | . . 1 . 1 . Short Circuit 9 | . . 7 . 2 . Damage (minor) 6 | . . 4 . 2 . Damage (major) 11 | . . 5 . 6 . Siege Activations . | . . . . . . Robots Corrupted 9 | . . 2 2 4 1 Combat Hostiles 7 | . . 2 1 3 1 Parts Fried 37 | . . 7 4 22 4 Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 29 | . . 10 8 11 . Heat Transferred 6750 | . . 1223 2200 3027 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 14 | . . 3 3 4 4 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 1104 | . 48 550 729 1104 530 Initial 406 | . . 20 232 310 406 Average 480 | . 21 226 503 784 371 Maximum Alert Level 4 | . . 2 3 4 2 Low Security (%) 18 | 100 100 46 . . . Level 1 26 | . . 45 17 8 60 Level 2 29 | . . 7 80 15 39 Level 3 25 | . . . 1 75 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 2 3 3 3 Investigation 3 | . . 1 1 1 . Extermination . | . . . . . . Reinforcement 8 | . 1 1 2 1 3 Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced 2 | . . . . 1 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 10 | . 1 2 1 4 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 121 | . 8 29 28 47 9 Peak Tracking Total 6 | . 6 5 4 5 4 Tactical Retreats 14 | . 1 5 4 4 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 1 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 7 | . . 4 2 1 . Max in Single Turn 2 | . . 2 2 1 . Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 32 | . 1 8 8 8 7 Terminals 30 | . 1 8 8 7 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Total Hacks 99 | . 4 30 26 20 19 Successful 65 | . 3 18 17 16 11 Failed 34 | . 1 12 9 4 8 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 52 | . 1 17 15 10 9 Terminals 94 | . 4 30 26 18 16 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 5 | . . . . 2 3 Terminal Hacks 37 | . 2 10 12 8 5 Prototype ID Bank 6 | . 1 2 1 1 1 Open DSF 1 | . . . . 1 . Branch Access Points 3 | . . 1 1 . 1 Emergency Access Points 1 | . . . 1 . . Machine Index 1 | . . . . . 1 Terminal Index 2 | . 1 . 1 . . Alert Level 5 | . . 3 . 1 1 Unreport Threat 8 | . . 2 2 3 1 Locate Traps 2 | . . . 2 . . Dispatch Records 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Hauler Manifests 2 | . . 1 . 1 . Registered Components 1 | . . . 1 . . Registered Prototypes 1 | . . 1 . . . Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks 26 | . 1 8 5 7 5 Terminals 24 | . 1 8 5 7 3 Track 2 | . . 2 . . . Assimilate 4 | . . . 1 3 . Botnet 13 | . 1 4 3 2 3 Disrupt 2 | . . 1 . 1 . Operators 3 | . . 1 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Reprogram 1 | . . . . . 1 Watchers 1 | . . . . . 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 30 | . 1 8 8 6 7 Full Trace Events 3 | . . 1 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 3 | . . . 1 2 . Largest Group 2 | . . . 1 2 2 Highest-Rated Group 52 | . . . 10 52 52 Highest-Rated Ally 26 | . . . 10 26 26 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2553 | 15 120 719 564 863 272 Spaces Moved 4122 | 31 222 724 863 1650 632 Core 512 | 31 222 259 . . . Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 3610 | . . 465 863 1650 632 Fastest Speed 27 | 50 50 34 29 27 27 Average Speed 34 | 50 50 56 32 27 27 Slowest Speed 120 | 50 50 120 34 34 27 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 32 | . . 3 4 20 5 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 3 51 68 60 45 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 70 | . . 22 31 9 8 Melee . | . . . . . . Projectile . | . . . . . . AOE 70 | . . 22 31 9 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4755 | 30 228 912 1029 1866 690 Wait 213 | . 3 77 44 53 36 Move 4053 | 30 221 717 854 1609 622 Hop 32 | . . 3 4 20 5 Pick Up 5 | . . 2 2 1 . Fast Attach 69 | . 2 17 20 24 6 Attach 1 | . . . 1 . . Detach . | . . . . . . Swap 4 | . . 1 2 1 . Drop 58 | . . 13 16 23 6 Fire 194 | . 1 56 49 73 15 Melee . | . . . . . . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 18 | . . . . 18 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 107 | . . 26 37 44 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Sto]) -6/Factory (discovered 4 exits: Low x2 / Ext x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 16 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 3) 136 | -10/Materials | Entered another Materials area 138 | -9/Materials | Reached level 2 139 | -9/Materials | Upgraded with Power slot (x1) 139 | -9/Materials | Upgraded with Weapon slot (x2) 443 | -9/Materials | Build established: Gunner 475 | -9/Materials | Reached level 3 478 | -9/Materials | Upgraded with Propulsion slot (x2) 559 | -9/Materials | Discovered new exit (range 13) 644 | -9/Materials | Core integrity fell below 50% 645 | -9/Materials | Reached level 4 719 | -9/Materials | Upgraded with Utility slot (x1) 812 | -9/Materials | Identified exit to Mines 835 | -9/Materials | Discovered new exit (range 13) 854 | -9/Materials | Identified exit to Materials 855 | -9/Materials | Entered another Materials area 856 | -8/Materials | Core integrity fell below 50% 857 | -8/Materials | Reached level 5 956 | -8/Materials | Reached level 6 1032 | -8/Materials | Upgraded with Weapon slot (x1) 1185 | -8/Materials | Discovered new exit (range 15) 1201 | -8/Materials | Reached level 7 1205 | -8/Materials | Upgraded with Utility slot (x1) 1419 | -8/Materials | Entered Factory 1421 | -7/Factory | Reached level 8 1499 | -7/Factory | Reached level 9 1590 | -7/Factory | Upgraded with Propulsion slot (x1) 1591 | -7/Factory | Destroyed 7 combat bots 1612 | -7/Factory | Upgraded with Utility slot (x1) 1634 | -7/Factory | Build established: Hacker-Sprinter 1700 | -7/Factory | Discovered new exit (range 8) 1750 | -7/Factory | Reached level 10 1791 | -7/Factory | Upgraded with Utility slot (x1) 2021 | -7/Factory | Discovered new exit (range 11) 2039 | -7/Factory | Reached level 11 2044 | -7/Factory | Core integrity fell below 50% 2219 | -7/Factory | First assault squad dispatched 2262 | -7/Factory | Discovered new exit (range 10) 2273 | -7/Factory | Reached level 12 2282 | -7/Factory | Entered another Factory area 2282 | -6/Factory | Accompanied by 2 allies 2284 | -6/Factory | Reached level 13 2356 | -6/Factory | Identified exit to Lower Caves 2356 | -6/Factory | Identified exit to Extension 2520 | -6/Factory | Core integrity fell below 50% 2522 | -6/Factory | Core integrity fell below 20% 2554 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02536_ Acquired Proton Cannon. 02537_ Upgraded: Mass Support (+5) 02539_ Administrator 4a reveals location of hidden door. 02541_ K-01 Serf collects debris. 02543_ G-50 Soldier destroyed. 02544_ W-25 Informer sends out distress signal. 02545_ K-01 Serf collects debris. 02546_ R-10 Processor collects Gauss Rifle. 02547_ Chain reaction triggered in Lgt. Angular Momentum Engine. 02547_ U-05 Engineer destroyed. 02548_ K-01 Serf collects debris. 02548_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02548_ K-01 Serf collects debris. 02551_ G-50 Soldier system terminally corrupted. 02551_ K-01 Serf collects debris. 02552_ R-10 Processor collects Structural Scanner. Map ----- +----------------------------------------------------+ | #????# " #???????????# | | ##########+##????# "##???????????# | | ?????????# ####### " #???????????# | | ?????????# + "#????????????? | | ?????????######### ! 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""??????????? | | ??# # #??????? ???????????? | | ??# # #??????? ???????????? | | ??#########+#############@########???????????????? | | ??????????# #????# #???????????????? | | ??????????# ###### o #???????????????? | | ??????????# + o #???????????????? | | ??????????######## k #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# k #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# #???????????????? | | ?????????????????#################???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 35 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 72 Targeting Accuracy 24 Core Analysis 6 Armor Integrity Analysis 30 Offensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Levels Raised 12 | . . 3 3 5 1 XP Earned 22057 | 3000 100 5022 4966 6510 2459 XP Spent 17450 | . 1200 6270 4330 4550 1100 Upgrades 36 | . 3 16 8 8 1 Power Slot 1 | . . 1 . . . Propulsion Slot 3 | . . 2 . 1 . Utility Slot 4 | . . 1 1 2 . Weapon Slot 3 | . . 2 1 . . Heat Dissipation 10 | . . 2 3 5 . Energy Generation 1 | . . 1 . . . Energy Storage 1 | . . 1 . . . Mass Support 3 | . . 2 . . 1 Inventory Capacity 1 | . . 1 . . . Ranged Accuracy 4 | . . 2 2 . . Hack Attack % 4 | . 3 . 1 . . KI Damage % 1 | . . 1 . . . Protomatter Created 1151 | . . 402 334 415 . Integrity Restored 2237 | . . 570 792 875 . Core 1930 | . . 570 740 620 . Parts 307 | . . . 52 255 . Protomatter Decayed 194 | . . 53 44 97 . Game ------ Seed ElectronHybridPlating Manual? 0 Play Time 00:56:59 Cumulative 154.6 hours Start 2024.08.04 @ 01:35:34 End 2024.08.04 @ 02:47:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 13 Types 11/0/0/1/0/0/1/0/0 Lore% 63 Gallery% 65 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f1c2605-d7de-4a1d-9f6f-4a9ca308bed9