Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.17 @ 01:26:53 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (449) 2245 Value Destroyed (25482) 25482 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (15830) 15830 TOTAL SCORE: 53737 Bonus ------- High Alert Combat Kills 3491 Follower Combat Kills 2913 Entered Garrisons 2000 Used RIF Installer 5000 Win 3000 Friendly Fire -574 Cogmind --------- Core Integrity 1294/1600 Matter 189/300 Energy 272/280 System Corruption 11% Temperature Cool (5) Movement Walking (143) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Medium Treads Biometal Medium Treads Biometal Medium Treads Myomer Leg Myomer Leg Enhanced Biometal Leg > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Advanced Force Field Advanced System Shield Relay Coupler [NC] (41) Relay Coupler [Swarmer] (39) Relay Coupler [Grunt] (3) Relay Coupler [Sentry] (1) Relay Coupler [Hunter] (16) > --- WEAPON (4) ------- Enhanced Nova Cannon Enhanced Nova Cannon Heavy Machine Gun Railgun > --- INVENTORY (20) --- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Myomer Leg Biometal Leg Advanced Heat Sink Improved Cooling System Matter Compressor (250) Advanced Force Field Relay Coupler [Swarmer] (51) Relay Coupler [Specialist] (29) Relay Coupler [Hunter] (20) Gamma Rifle Gamma Rifle Phase Gun Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Myomer Leg Myomer Leg Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Advanced System Shield Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Behemoth] > --- WEAPON ----------- Quantum Rifle Railgun Railgun Advanced Remote Datajack > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Light Quantum Reactor Medium Treads Biometal Medium Treads Biometal Leg Advanced Heat Sink Improved Cooling System Advanced Coolant Injector Energy Well Matter Compressor Advanced Force Field Advanced Force Field Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Specialist] Relay Coupler [Hunter] Relay Coupler [Hunter] Gamma Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Heavy Machine Gun KE Penetrator KE Penetrator Linear Accelerator Long-range Missile Launcher [Rating: 161] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Biometal Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Relay Coupler [Sentry] Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Plasma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Advanced Remote Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Slots Evolved 18 | . . 2 2 . . 2 . . . . 2 . . . 2 . 2 . . . 2 . 2 . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . 1 . . . . . . . . . . . . 1 . . . . . . . 2 . . . . Utility 11 | . . 1 1 . . 1 . . . . 2 . . . . . 2 . . . 2 . . . . . 2 Weapon 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 696 | 6 21 33 33 7 36 5 2 27 21 11 45 20 5 15 44 25 8 34 8 40 39 66 4 39 20 38 44 Power 75 | 1 3 3 4 . 3 . . 1 1 1 3 3 . 2 10 3 . 2 1 5 3 11 . 4 3 2 6 Engine 26 | 1 3 3 3 . 2 . . 1 1 . 3 3 . 2 4 . . . . . . . . . . . . Core 16 | . . . 1 . 1 . . . . 1 . . . . 5 3 . 1 . . . 4 . . . . . Reactor 33 | . . . . . . . . . . . . . . . 1 . . 1 1 5 3 7 . 4 3 2 6 Propulsion 134 | 2 5 13 6 1 12 . 1 3 4 2 4 4 1 1 7 7 4 6 4 8 7 8 2 3 5 7 7 Treads 80 | 1 3 8 3 1 9 . . 2 3 1 2 3 1 . 2 7 1 2 1 3 4 8 1 3 5 2 4 Leg 16 | . . . . . . . . . . . . 1 . 1 . . . 1 . 3 1 . 1 . . 5 3 Wheel 38 | 1 2 5 3 . 3 . 1 1 1 1 2 . . . 5 . 3 3 3 2 2 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 184 | 1 4 3 12 . 7 3 1 9 3 4 15 3 2 5 9 5 2 10 1 11 10 21 1 16 2 11 13 Device 78 | . 2 . 2 . 1 . . 5 1 2 5 . 1 2 2 . . 5 . 9 6 9 . 11 2 5 8 Storage 20 | 1 2 1 3 . 1 . . 3 . . 2 . . 1 1 . . 2 . 1 . 1 1 . . . . Processor 5 | . . . . . . 1 . . . 1 1 . . . . . . 1 . . . . . . . 1 . Hackware 36 | . . . . . . . 1 . . . 3 1 . 1 3 . 2 . 1 1 2 6 . 5 . 5 5 Protection 45 | . . 2 7 . 5 2 . 1 2 1 4 2 1 1 3 5 . 2 . . 2 5 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 303 | 2 9 14 11 6 14 2 . 14 13 4 23 10 2 7 18 10 2 16 2 16 19 26 1 16 10 18 18 Energy Gun 110 | . 9 2 1 3 6 2 . 4 4 2 10 2 1 3 5 4 2 6 1 7 9 8 . 2 5 5 7 Energy Cannon 17 | . . . 2 . 1 . . . . . 1 . . . . . . 1 . 2 . 3 . 3 . . 4 Ballistic Gun 108 | 2 . 11 7 2 5 . . 7 6 1 6 3 1 3 8 5 . 5 . 1 6 11 . 7 2 5 4 Ballistic Cannon 10 | . . . . . . . . . . . . 2 . . 1 . . 3 . 1 . 1 . . . 2 . Launcher 22 | . . 1 1 1 2 . . 1 3 1 2 2 . . . 1 . 1 . 1 2 1 . . . 2 . Special Weapon 36 | . . . . . . . . 2 . . 4 1 . 1 4 . . . 1 4 2 2 1 4 3 4 3 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 1 . 2 . . 1 . 1 1 . . . . . 1 . . . 2 . . 1 . . 1 Parts Lost 127 | . 3 3 6 2 3 . . 1 5 1 7 5 . 2 1 3 . 15 . 19 6 18 1 1 9 6 10 Power 10 | . . . . . . . . . 1 . . . . . . . . . . 3 . 2 . . 2 1 1 Propulsion 31 | . . 1 1 1 1 . . . 2 . . 2 . 1 . 1 . 4 . 6 1 5 . . 1 2 2 Utility 25 | . . . 2 . . . . . . . 2 . . . . . . 4 . 3 3 4 . 1 2 . 4 Weapon 61 | . 3 2 3 1 2 . . 1 2 1 5 3 . 1 1 2 . 7 . 7 2 7 1 . 4 3 3 Highest Loss Streak 10 | . 2 1 6 1 3 . . 1 3 1 3 2 . 2 1 2 . 5 . 10 3 10 1 1 9 3 4 Average Slot Usage (%) 96 | . 99 99 99 99 99 100 100 93 98 100 99 97 99 98 97 96 100 92 99 93 99 88 93 94 88 88 97 Engine 3 | . 14 11 7 . 7 7 7 7 6 1 4 6 6 6 4 . . . . . . . . . . . . Core 2 | . . . 1 9 1 . . . . 5 1 . . . 4 9 10 8 4 . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 1 1 . 1 5 9 9 8 8 8 7 7 8 Treads 13 | . 13 22 18 18 17 15 9 8 13 15 13 15 20 18 10 17 12 5 . 7 10 12 17 20 15 8 6 Leg 1 | . . . . . . . . . . . . . . . . . . . 4 2 6 . 2 . . 7 15 Wheel 5 | . 13 10 8 9 9 7 12 7 7 7 6 2 . . 8 2 7 8 14 6 1 . . . . . . Device 8 | . 12 4 5 9 8 7 7 7 7 6 5 6 5 5 5 5 5 7 10 9 16 15 13 8 7 9 11 Storage 13 | . 15 21 17 18 18 15 15 15 15 15 13 13 13 13 11 11 10 10 10 14 14 14 13 13 13 13 11 Processor 10 | . . . . . . 7 7 7 7 8 20 20 20 20 17 17 15 19 21 16 9 9 8 8 7 5 5 Hackware 5 | . . . . . . . 5 7 . . 1 3 . 1 2 . 10 7 5 5 6 4 13 16 17 17 24 Protection 3 | . . 6 12 9 9 7 1 . 7 7 4 2 6 4 2 4 5 1 . . 3 2 . . . . . Energy Gun 6 | . 19 4 . 11 6 7 7 11 6 8 11 4 . 9 6 4 8 6 9 8 9 4 4 1 . 8 4 Ballistic Gun 13 | . 8 17 23 15 18 15 15 16 22 20 13 18 25 14 12 17 11 6 . . 6 11 11 12 13 3 6 Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . 1 . . 5 10 7 . . . . . 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 174 | 13 25 50 71 71 77 79 79 97 99 99 104 102 101 99 117 114 101 120 130 161 161 168 145 174 174 160 161 Greatest Support 220 | 16 20 46 69 43 42 12 28 28 44 44 44 72 72 72 52 92 92 70 75 98 74 140 154 182 220 210 109 Greatest Overweight (x) 52 | . 2 4 5 4 7 6 6 6 6 8 8 6 1 1 9 3 6 6 5 52 9 2 . 1 . 5 3 Average Overweight (x) 2 | . . 2 3 2 4 6 2 2 4 6 5 2 1 1 3 1 3 4 3 4 3 1 . . . . 1 Largest Inventory Capacity 28 | 6 10 16 18 18 18 18 18 20 20 20 20 20 20 20 20 20 20 20 20 28 28 28 28 28 28 28 28 Average Capacity 21 | 5 7 15 16 18 18 18 18 18 20 20 20 20 20 20 20 20 20 20 20 26 28 28 28 28 28 28 26 Most Carried 28 | 4 10 16 18 18 18 18 18 20 20 20 20 20 20 20 20 20 20 20 20 28 28 28 27 28 28 28 28 Average Carried 21 | 2 7 14 14 17 17 16 18 18 19 19 19 19 19 19 19 19 18 19 19 25 27 27 26 27 27 25 26 Final Capacity 28 | 6 10 16 18 18 18 18 18 20 20 20 20 20 20 20 20 20 20 20 20 28 28 28 28 28 28 28 20 Final Carried 28 | 4 10 16 18 18 18 18 18 19 20 20 20 20 20 19 20 20 20 20 20 28 28 28 26 28 26 28 19 Class Distribution -------------------- 13% | Botlord-Mutant 12% | Tank 10% | Scavenger-Mutant 10% | Scavenger-Gunner 9% | Bothacker-Gunner 7% | Bothacker-Mutant 7% | Botlord-Gunner 6% | Mutant 5% | Scavenger-Tank 5% | Botlord-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Tank | -7/Factory Bothacker-Gunner | -6/Factory Bothacker-Gunner | -6/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Garrison Bothacker-Mutant | -4/Factory Botlord-Gunner | -4/Garrison Botlord-Tank | -3/Research Scavenger-Tank | -3/Garrison Botlord-Mutant | -2/Research Botlord-Mutant | -2/Garrison Botlord-Tank | -2/Research Botlord-Mutant | -2/Garrison Botlord-Gunner | -1/Access Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Matter Collected 18297 | 242 290 655 1070 338 851 . . 662 819 391 851 699 65 569 1494 1340 80 1031 121 1347 747 1332 . 784 600 738 1181 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21392 | . 662 1300 1346 453 1182 . . 826 1079 394 1075 627 65 593 1321 2120 51 1390 47 1381 1046 1625 . 317 560 560 1372 Parts 984 | . 42 93 67 28 54 . . 34 43 8 54 24 6 23 72 72 3 62 1 48 62 74 . 11 29 27 47 Haulers Intercepted 11 | . 2 3 2 . 4 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 10 | . . . 3 . . . . 1 . 2 2 . . . 1 . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Combat Hostiles Destroyed 390 | . 9 32 22 16 19 . . 16 27 4 17 14 1 14 22 33 . 26 . 26 21 28 . 5 8 13 17 Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Guns 297 | . 9 30 17 12 15 . . 14 20 4 13 8 1 14 19 29 . 15 . 12 12 20 . 5 8 6 14 Cannons 31 | . . . 2 . 3 . . 1 . . . 1 . . 3 . . 7 . 10 . . . . . 1 3 AOE 60 | . . 2 2 4 1 . . 1 7 . 4 5 . . . 4 . 4 . 4 9 7 . . . 6 . Classes Destroyed 17 | . 6 3 1 . 1 . . 2 . . . . . . . . 1 2 1 . . . . . . . . Worker 11 | . 1 1 1 . 2 . . . . . 1 . . . 2 . 1 . . . 1 . . . . . 1 Builder 6 | . . 1 . . . . . . . . 2 . . . . . . . . . 1 . . . 1 . 1 Tunneler 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 11 | . 2 3 2 . 4 . . . . . . . . . . . . . . . . . . . . . . Recycler 13 | . 1 1 2 . 1 . . 1 . 2 2 . . . 2 . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Operator 5 | . 1 1 2 . . . . . . . 1 . . . . . . . . . . . . . . . . Watcher 10 | . 2 . 1 . 2 . . . . . 1 . . . 2 . . . . 1 . . . . . . 1 Swarmer 122 | . . 14 3 8 5 . . 2 7 . 6 4 . 7 9 7 . 8 . 9 9 9 . 2 2 10 1 Grunt 170 | . 9 11 12 8 8 . . 7 16 3 2 9 . 5 5 17 . 12 . 14 6 10 . 1 3 3 9 Brawler 4 | . . . . . 1 . . 1 . . . . . . 1 1 . . . . . . . . . . . Duelist 6 | . . . . . . . . 1 1 . 1 1 . 2 . . . . . . . . . . . . . Sentry 35 | . . 7 4 . 3 . . 1 2 . 3 . 1 . 1 6 . . . . . 6 . . . . 1 Specialist 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 15 | . . . 3 . 2 . . 2 . . . . . . 1 . . . . 2 2 . . 1 1 . 1 Programmer 33 | . . . . . . . . 2 1 1 5 . . . 5 2 . 4 . . 4 2 . 1 2 . 4 Behemoth 5 | . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . 1 1 Best Kill Streak 11 | . 4 6 5 6 7 . . 4 11 3 7 5 1 6 5 5 1 9 1 5 9 8 . 2 4 4 3 Combat Bots Only 11 | . 2 5 5 6 7 . . 4 11 3 4 5 1 6 5 5 . 9 . 5 7 8 . 2 4 4 3 Max Kills in Single Turn 4 | . 1 2 2 3 2 . . 2 3 1 2 2 1 1 2 2 1 2 1 3 4 2 . 1 2 3 1 Gunslinging 1 | . . . 1 1 1 . . . 1 . . 1 . . 1 1 . 1 . . . 1 . . 1 . . Exploded 4 | . . 2 1 3 1 . . 1 3 . 1 2 . . . 2 . 2 . 3 4 2 . . . 3 . Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Damage Taken 35779 | . 752 1310 1975 632 1030 . . 953 1302 215 1932 806 172 715 1216 1955 . 3842 79 3357 1726 4191 52 302 3010 985 3270 Core 3178 | . 123 194 259 23 30 . . 155 87 15 178 105 10 133 82 177 . 331 . 278 118 333 . 25 159 57 306 Absorbed by Shields 926 | . . . . . . . . . . . . . . 6 . . . 12 . 84 . 275 . 157 379 13 . Reduced by Siege Mode 1026 | . . . . . . . . . . . . . . . . . . 160 . 126 . 132 . 3 407 58 140 Core Remaining (%) 64 | 100 50 51 . . 43 . . . . 63 . . . 49 . 74 . . . 47 . 65 . . . 83 80 Volleys Fired 1319 | . 70 123 64 37 77 . . 44 52 13 62 35 4 32 78 100 9 83 13 105 37 69 1 41 34 47 89 Largest 4 | . 2 2 3 3 3 . . 4 4 4 4 4 4 4 4 4 2 4 3 4 4 4 1 4 4 4 4 Hottest 357 | . 80 96 116 155 155 . . 205 191 152 228 196 109 205 204 180 169 285 210 285 313 357 40 173 180 345 305 Shots Fired 3545 | . 139 243 183 95 224 . . 157 178 42 178 104 13 98 269 289 11 239 21 255 107 227 1 68 79 88 237 Gun 3055 | . 139 242 171 92 213 . . 145 168 39 151 93 13 96 235 285 11 180 15 140 94 187 . 52 64 55 175 Cannon 311 | . . . 9 . 10 . . 6 . . 8 4 . . 25 . . 56 2 108 . 28 . . . 9 46 Launcher 61 | . . 1 3 3 1 . . 2 10 3 9 5 . . . 4 . 3 . 2 7 5 . . . 3 . Special 118 | . . . . . . . . 4 . . 10 2 . 2 9 . . . 4 5 6 7 1 16 15 21 16 Kinetic 2075 | . 29 174 171 62 144 . . 86 129 29 83 74 13 55 183 200 . 129 2 121 43 122 . 37 56 22 111 Thermal 1146 | . 60 68 9 30 79 . . 65 23 10 76 23 . 41 77 85 11 82 15 123 46 73 . 15 . 42 93 Explosive 42 | . . 1 . 3 . . . 2 7 . 2 3 . . . 4 . 3 . 2 7 5 . . . 3 . Electromagnetic 164 | . 50 . 3 . 1 . . . 19 3 7 2 . . . . . 25 . 4 5 20 . . 8 . 17 Robot Hit Streak 50 | . 11 19 19 12 16 . . 16 11 9 15 16 15 24 16 50 8 28 5 21 13 30 2 21 44 45 28 Robot Miss Streak 7 | . 4 3 4 3 2 . . 7 4 3 6 3 . 4 3 4 2 5 2 3 3 2 . 1 3 2 4 Penetration Max 1 | . . . 1 . . . . . 1 . . 1 . . 1 1 . 1 . 1 . 1 . . 1 . 1 Secondary Targets 53 | . 1 3 3 5 2 . . 4 4 . 1 1 . 5 3 4 . 3 . . 4 3 . . 4 1 2 Max Gunslinging Chain 2 | . 1 1 1 1 1 . . 1 1 . 1 1 . 1 2 1 . 1 . . 1 2 . . 1 1 1 Shots Hit Robots 2472 | . 86 172 133 53 154 . . 114 120 28 108 79 10 75 185 217 6 171 13 179 65 169 1 48 67 61 158 Core Hits 1017 | . 31 62 54 25 53 . . 48 71 16 43 59 5 44 57 86 2 56 4 73 49 76 . 11 21 26 45 Critical Hits 67 | . . 1 1 . 2 . . . . . 4 . . . 7 25 . 5 1 10 2 2 . . 1 1 5 Critical Kills 21 | . . 1 . . 1 . . . . . 2 . . . 1 8 . 1 . 3 1 1 . . 1 1 . Critical Parts Destroyed 40 | . . . 1 . 1 . . . . . 2 . . . 6 15 . 3 . 6 1 1 . . . . 4 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 55493 | . 1150 2147 2265 1364 2184 . . 1951 2572 633 2776 1925 210 1383 3485 5566 174 4720 276 4732 3000 5103 . 729 1447 1428 4273 Guns 41907 | . 1078 2047 2010 862 1933 . . 1727 1781 457 2199 1358 210 1383 3171 5217 174 3013 200 2549 1571 3181 . 729 1286 696 3075 Cannons 5939 | . . . 146 . 200 . . 100 . . 95 90 . . 314 . . 1266 76 1913 . 479 . . . 230 1030 Explosions 7642 | . 72 100 104 502 51 . . 124 791 176 482 477 . . . 349 . 441 . 270 1429 1443 . . 161 502 168 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 28190 | . 240 1571 2010 547 1190 . . 855 1250 342 1046 1152 210 751 2337 3580 . 2268 76 2081 741 2086 . 546 1118 367 1826 Thermal 17904 | . 423 476 146 315 943 . . 972 425 115 1248 296 . 632 1148 1637 174 1556 200 2298 681 1298 . 183 161 559 2018 Explosive 6542 | . . 100 . 502 . . . 124 589 . 308 317 . . . 349 . 441 . 270 1429 1443 . . . 502 168 Electromagnetic 2852 | . 487 . 104 . 51 . . . 308 176 174 160 . . . . . 455 . 83 149 276 . . 168 . 261 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . 1 . . . . 6 6 6 5 7 7 7 7 10 10 . 12 12 12 6 8 . . 12 12 11 Average Corruption 7 | . . 1 . . . . 6 6 5 4 5 7 7 7 7 10 . 11 12 12 4 7 . . 2 12 7 Corruption Purged 6 | . . . . . . . . . 1 5 . . . . . . . . . . . . . . . . . Effects 797 | . . 1 . . . . 2 38 42 9 68 36 5 31 59 106 . 77 16 97 19 71 . . 13 53 54 Message Errors 133 | . . . . . . . . 6 12 3 18 5 2 6 12 16 . 7 4 14 6 6 . . 3 9 4 Matter Fused 154 | . . . . . . . 2 8 5 4 12 12 1 3 8 18 . 11 7 18 2 14 . . 3 9 17 Heat Flow Errors 62 | . . . . . . . . 5 4 . 5 7 . . 5 7 . 5 2 6 1 10 . . . 3 2 Energy Discharges 58 | . . . . . . . . 5 3 2 5 1 . 1 5 8 . 8 1 7 4 4 . . . 4 . Parts Rejected 4 | . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . 1 . Data Loss (minor) 68 | . . . . . . . . 5 2 . 7 2 . 2 5 12 . 8 . 7 2 7 . . 1 4 4 Data Loss (major) 27 | . . . . . . . . 1 1 . 2 2 . 2 1 1 . 3 . 5 . 4 . . . 4 1 Misfires 27 | . . . . . . . . . 2 . 3 . 1 2 3 1 . . . 5 . 6 . . . 3 1 Alerts 4 | . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . . 1 . Misdirections 40 | . . . . . . . . . . . . . . . 2 11 . 6 1 7 . . . . 1 7 5 Targeting Errors 191 | . . . . . . . . 7 10 . 15 6 1 13 16 24 . 25 1 21 4 18 . . 5 7 18 Weapon Failures 29 | . . 1 . . . . . 1 3 . 1 1 . 2 1 6 . 3 . 5 . 2 . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 498 | . . . 4 121 . . . . 44 . 20 5 . . 1 . . 126 . 34 72 . . . 30 2 39 Projectiles 132 | . . . . . . . . . . . . . . . 1 . . 58 . 34 . . . . . . 39 Explosions 366 | . . . 4 121 . . . . 44 . 20 5 . . . . . 68 . . 72 . . . 30 2 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 23 | . . . . . . . . . . . . 1 . . 3 . . 8 . 7 . . . . . 2 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . . . . . . 1 . . 3 . . 8 . 7 . . . . . 2 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 528 | . . . . . . . . . 75 . 98 13 . . . 45 . . . 17 117 82 . . . . 81 Shots 11 | . . . . . . . . . 2 . 1 1 . . . 1 . . . 1 2 2 . . . . 1 Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 550 | . 26 84 330 194 111 . . 232 310 26 383 218 13 325 250 348 91 550 210 358 269 244 . . 60 194 196 Average Temperature 83 | . 7 21 100 82 25 . . 61 83 14 90 63 7 98 68 72 42 172 50 106 64 79 . . 22 74 66 Received Heat Transfer 6481 | . 414 399 828 207 414 . . 192 333 81 255 228 48 126 177 468 . 450 9 540 132 642 9 17 112 121 279 Effects 20 | . . . 2 . . . . . . . 4 . . 1 . . . 13 . . . . . . . . . Shutdowns 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Energy Bleed 3 | . . . 1 . . . . . . . . . . 1 . . . 1 . . . . . . . . . Interference 5 | . . . . . . . . . . . 4 . . . . . . 1 . . . . . . . . . Matter Decay 3 | . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Siege Activations 38 | . . . . . . . . . . . . . . . . . . 10 . 8 . 5 . 3 4 4 4 Total Turns 681 | . . . . . . . . . . . . . . . . . . 160 . 141 . 128 . 43 50 64 95 Longest Duration 46 | . . . . . . . . . . . . . . . . . . 36 . 34 . 44 . 23 25 28 46 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . 1 . . . . . . . . . . . . . . . . 2 . . 1 . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Melted 51 | . . 1 . 3 6 . . 7 1 . 8 . . 1 1 1 . . . 3 5 5 . 5 . 1 3 Heat Transferred 29583 | . 950 1131 259 740 2072 . . 2019 871 259 2241 469 . 1397 2146 2394 259 2163 348 3168 1016 2036 . 400 100 851 2294 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 2 . . . . . . . 2 . . 1 . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Peak Influence 1222 | . 179 474 281 516 440 93 47 222 818 580 448 625 386 602 486 1222 655 1185 633 962 733 1145 648 843 462 319 272 Average Influence 405 | . 76 273 136 373 174 93 36 90 567 362 187 419 352 466 169 772 645 851 542 773 513 825 644 672 339 184 141 Maximum Alert Level 4 | . . 2 1 2 2 . . 1 3 2 2 2 1 2 2 4 2 4 2 3 3 4 2 3 2 1 1 Low Security (%) 34 | 100 100 25 75 15 71 100 100 99 9 5 57 7 . . 64 . . . . . . . . . 4 67 76 Level 1 20 | . . 65 24 35 21 . . . 25 47 38 34 100 20 22 11 . . . 2 19 . . . 48 32 23 Level 2 24 | . . 9 . 49 7 . . . 20 47 4 57 . 79 13 32 100 14 100 19 77 26 100 53 47 . . Level 3 18 | . . . . . . . . . 44 . . . . . . 42 . 65 . 78 3 68 . 46 . . . Level 4 2 | . . . . . . . . . . . . . . . . 14 . 20 . . . 5 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 3 4 2 . 2 . . 5 . 1 8 . 1 . 4 . . . . . 7 . . . 5 . 4 Investigation 7 | . 1 1 1 . 1 . . 1 . . 2 . . . . . . . . . . . . . . . . Extermination 16 | . . . . . . . . 1 . 1 5 . . . 3 . . . . . 2 . . . 2 . 2 Reinforcement 16 | . 2 3 1 . 1 . . 3 . . 1 . . . . . . . . . 2 . . . 2 . 1 Assault 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison 6 | . . . . . . . . . . . . . 1 . . . . . . . 3 . . . 1 . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alert ID Control Effect 67 | . . . . . . . . . . . . . . 3 3 . . . 1 1 3 2 . 25 12 3 14 Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Distress Signals 19 | . 2 2 2 . 2 . . 3 . . 3 . . . 1 . . . 1 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 648 | . 26 47 33 20 32 . 5 30 35 5 36 23 1 20 38 41 . 26 5 36 27 35 1 26 30 29 41 Peak Tracking Total 10 | . 4 8 8 5 5 . 5 4 8 3 6 6 1 6 6 5 . 5 3 5 5 7 1 7 10 5 5 Tactical Retreats 56 | . 6 . 3 4 3 . . 4 6 1 1 3 . 3 2 9 . . . 4 . . . 2 1 1 3 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Traps Triggered 78 | . 2 1 1 9 1 1 . 1 8 . 2 8 . 6 5 9 . 8 . 3 . 12 . 1 . . . Indirectly 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Machines Disabled 58 | . 1 2 . 2 1 . . . 3 2 9 2 1 1 4 5 . 5 . 2 2 5 . 5 . 3 3 Max in Single Turn 2 | . 1 1 . 1 1 . . . 1 2 2 1 1 1 1 1 . 1 . 1 1 1 . 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison Relay 29 | . . . . 2 . . . . 3 . . 2 . 1 . 4 . 4 . 2 . 4 . 5 . 2 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Machines Accessed 63 | . 5 2 9 . 8 . . 4 . 5 7 . 3 . 6 . 1 . 3 . 5 . 1 . 1 . 3 Terminals 38 | . 4 2 7 . 6 . . 2 . 3 5 . 1 . 2 . . . 1 . 4 . . . . . 1 Fabricators 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Repair Stations 10 | . . . 1 . 2 . . . . 1 1 . 1 . 3 . . . 1 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . 1 . . . . 1 . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 2 Total Hacks 145 | . 17 4 28 . 16 . . 8 . 12 17 . 5 . 16 . 1 . 5 . 9 . 1 . 1 . 5 Successful 71 | . 6 1 16 . 9 . . 4 . 4 4 . 4 . 9 . 1 . 3 . 4 . 1 . 1 . 4 Failed 74 | . 11 3 12 . 7 . . 4 . 8 13 . 1 . 7 . . . 2 . 5 . . . . . 1 Catastrophic 17 | . 1 1 3 . 1 . . 3 . . 3 . 1 . . . . . 1 . 2 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 55 | . 12 . 11 . 11 . . 2 . 5 5 . 1 . 6 . . . . . 2 . . . . . . Terminals 97 | . 13 4 22 . 12 . . 5 . 9 13 . 2 . 6 . . . 2 . 8 . . . . . 1 Fabricators 4 | . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . Repair Stations 26 | . . . 5 . 4 . . . . 1 3 . 2 . 9 . . . 2 . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . 1 . . . . 1 . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 4 Terminal Hacks 28 | . 1 1 9 . 4 . . 1 . 3 2 . 1 . 2 . . . 1 . 3 . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 11 | . . 1 3 . 1 . . . . 1 1 . . . 2 . . . 1 . 1 . . . . . . Locate Traps 4 | . 1 . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 7 | . . . 2 . 2 . . . . 2 . . . . . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 17 | . . . 4 . 3 . . . . . 1 . 2 . 6 . . . 1 . . . . . . . . Scan Component 10 | . . . 2 . 2 . . . . . 1 . 1 . 3 . . . 1 . . . . . . . . Repair 7 | . . . 2 . 1 . . . . . . . 1 . 3 . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 14 | . . . 1 . . . . 1 . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 4 Unlock Access 10 | . . . 1 . . . . 1 . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Coupler Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Unauthorized Hacks 32 | . 16 . 5 . 4 . . 2 . 5 . . . . . . . . . . . . . . . . . Terminals 9 | . 4 . 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . . Track 5 | . 2 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . Botnet 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 3 2 7 . 4 . . 3 . 5 7 . 3 . 4 . . . 1 . 4 . . . . . 1 Full Trace Events 3 | . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Matter 212 | . . . . . . . . 212 . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . 106 . . . . . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . 2 . 1 . . . . . . . . . 3 . . . . . . . . . . . . Time 266 | . . . 52 . 44 . . . . . . . 44 . 126 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Used RIF Installer 10 | . . . . 1 . . . . 1 . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . Coupler Efficiency 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robot Detection 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Patrol Navigation 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Structural Interface 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Autooverride 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Autoassimilate 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Robots Hacked 80 | . . . . . . . . 2 . . 3 1 . 1 7 . . . 2 4 5 4 1 12 6 15 17 Non-combat 4 | . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . Combat 76 | . . . . . . . . . . . 3 1 . 1 5 . . . 2 4 5 4 1 12 6 15 17 Autooverrided 16 | . . . . . . . . . . . . . . . . . . . 1 1 2 . . 3 1 4 4 Autoassimilated 14 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . 3 8 Robot Hacks Applied 54 | . . . . . . . . 2 . . 3 1 . 1 7 . . . 1 3 3 3 1 8 5 10 6 parse_system 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . map_route 3 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . reboot_propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . scatter_targeting 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 spike_heat 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . overwrite_iff 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 streamctrl_high 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . formatsys_high 41 | . . . . . . . . 1 . . 3 1 . 1 4 . . . 1 3 3 2 1 5 4 8 4 Relay Couplers Released 123 | . . . . 9 . . . . 14 . . 10 . 5 . 13 . 17 . 8 . 16 . 19 . 10 2 Machine Destruction 123 | . . . . 9 . . . . 14 . . 10 . 5 . 13 . 17 . 8 . 16 . 19 . 10 2 Attached 34 | . . . . . . . 1 . . . 2 1 . 1 3 . 2 . 1 1 2 6 . 5 . 5 4 Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Allies Hacked 6 | . . . . . . . . . . . . . . . 2 . . . . . . . . 1 1 . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Total Allies 75 | . . . . . . . . 1 . . 3 1 . 1 4 . . . 2 4 5 3 1 14 6 14 16 Largest Group 7 | . . . . . . . . 1 . . 2 1 . 1 4 . . . 2 2 2 2 2 7 6 4 4 Highest-Rated Group 519 | . . . . . . . . 10 . . 81 32 . 41 196 . . . 98 98 128 128 128 519 368 155 332 Highest-Rated Ally 209 | . . . . . . . . 10 . . 81 32 . 41 49 . . . 49 49 64 64 64 147 69 69 209 Total Orders 17 | . . . . . . . . . . . . . . 3 6 . . . . 1 . . . 7 . . . STAY 8 | . . . . . . . . . . . . . . 1 3 . . . . 1 . . . 3 . . . GOTO 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . FOLLOW 7 | . . . . . . . . . . . . . . 1 3 . . . . . . . . 3 . . . Ally Attacks 525 | . . . . . . . . . . . 22 17 . 14 24 . . . 4 20 31 15 . 146 60 58 114 Total Damage 18857 | . . . . . . . . . . . 655 437 . 388 878 . . . 187 763 742 739 . 5091 2611 1257 5109 Kills 83 | . . . . . . . . . . . 8 4 . 3 7 . . . 1 1 3 2 . 25 12 3 14 Allies Corrupted 7 | . . . . . . . . . . . . . . . 2 . . . . . 1 2 . . 2 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Turns Passed 30314 | 43 912 1089 1535 651 1802 250 98 1301 1095 850 2627 931 233 570 2251 1777 322 1335 276 1546 1199 1792 231 2205 834 1002 1557 Spaces Moved 14671 | 31 479 447 760 306 909 161 76 769 518 468 1279 424 116 244 1156 760 232 635 181 546 502 765 135 1113 402 505 752 Core 2 | 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Treads 5871 | . 65 127 186 129 171 . . 61 96 92 274 285 116 244 285 649 10 13 3 123 157 765 135 1113 402 202 168 Legs 1257 | . . . . . . . . . . . . . . . . . . . . 90 280 . . . . 303 584 Wheels 7541 | 30 414 320 574 177 738 161 76 708 422 376 1005 139 . . 871 111 222 622 178 332 65 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 110 130 140 140 150 115 120 120 160 150 150 175 172 120 130 115 110 110 140 140 160 160 160 152 140 142 Average Speed 155 | 98 111 133 143 158 150 150 122 132 160 166 171 179 175 174 141 177 125 131 121 176 200 180 160 161 155 151 151 Slowest Speed 2650 | 100 180 180 180 185 230 150 150 220 240 225 250 210 175 175 245 200 180 240 180 2650 220 200 160 180 160 260 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 70 41 61 60 64 6 77 28 76 14 40 62 4 51 26 88 7 81 6 68 13 99 5 96 13 60 16 Regions Visited 27 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . . 1 . . . . 1 . 1 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 31 | . . . . . . . . . . . . . . . 1 26 1 . . 3 . . . . . . . Terrain Destroyed 580 | . 11 10 1 10 . . . 25 35 24 100 21 . 1 22 64 2 40 1 68 25 32 . 2 13 41 32 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 134 | . . . 1 2 . . . 2 1 . 7 2 . 1 22 10 2 22 1 32 . 12 . 2 2 2 11 AOE 446 | . 11 10 . 8 . . . 23 34 24 93 19 . . . 54 . 18 . 36 25 20 . . 11 39 21 Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Was Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc Total 19858 | 40 721 730 1092 412 1212 175 79 954 681 514 1599 526 138 325 1631 1011 254 986 221 958 632 1054 149 1490 570 683 1021 Wait 2194 | . 128 62 178 4 139 . 2 92 51 12 170 12 11 13 281 82 . 143 10 232 23 57 9 211 96 75 101 Move 14634 | 30 478 446 759 304 908 161 75 768 516 467 1278 422 115 242 1155 758 231 633 180 544 501 763 134 1111 401 503 751 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 286 | 4 10 26 30 6 12 4 . 6 7 3 18 7 . 2 22 5 1 17 3 22 7 29 . 17 4 10 14 Fast Attach 203 | 6 6 3 9 2 12 . . 4 7 3 8 6 1 6 13 9 5 14 2 13 12 24 1 11 4 14 8 Attach 131 | . 3 6 8 2 2 2 . 2 5 1 12 5 1 1 5 1 2 11 2 15 7 16 2 1 2 7 10 Detach 17 | . . . . . 1 . . . 1 . . 2 . . 2 . . 2 . 3 . 4 . . . 2 . Swap 364 | . 12 25 16 3 22 3 2 21 9 7 25 9 3 8 26 15 1 9 4 12 21 26 1 27 14 17 26 Drop 473 | . 14 39 27 6 39 5 . 17 9 8 26 10 3 11 41 19 5 21 6 11 24 48 1 38 15 8 22 Fire 1319 | . 70 123 64 37 77 . . 44 52 13 62 35 4 32 78 100 9 83 13 105 37 69 1 41 34 47 89 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 202 | . . . . 48 . . . . 24 . . 18 . 10 8 22 . 53 . 1 . 18 . . . . . Rewire 34 | . . . . . . . . . . . . . . . . . . . 1 . . . . 33 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / *Low / Gar) -6/Garrison -6/Factory -6/Garrison -5/Factory (discovered 3 exits: *Fac / *Upp / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Garrison (discovered 2 exits: *Res x2) -3/Research -3/Garrison (discovered 3 exits: *Res x3) -2/Research -2/Garrison (discovered 3 exits: *Res x3) -2/Research -2/Garrison -1/Access To Epsilon Eridani History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 6) 561 | -10/Materials | Discovered new exit (range 16) 845 | -10/Materials | Discovered new exit (range 10) 933 | -10/Materials | Discovered new exit (range 3) 956 | -10/Materials | Entered another Materials area 956 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1256 | -9/Materials | Build established: Scavenger-Mutant 1547 | -9/Materials | Discovered new exit (range 8) 2025 | -9/Materials | Discovered new exit (range 10) 2032 | -9/Materials | Build established: Mutant 2045 | -9/Materials | Entered another Materials area 2045 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2116 | -8/Materials | Repaired Lrg. Storage Unit 2206 | -8/Materials | Repaired Lrg. Storage Unit 2348 | -8/Materials | Build established: Tank 2694 | -8/Materials | Lost 6 parts (1n2u3w) 3121 | -8/Materials | Discovered new exit (range 8) 3578 | -8/Materials | Identified exit to Garrison 3580 | -8/Materials | Entered Garrison 3628 | -8/Garrison | Triggered checkpoint 3686 | -8/Garrison | Garrison Relay disabled 3804 | -8/Garrison | Triggered checkpoint 3898 | -8/Garrison | Triggered checkpoint 3939 | -8/Garrison | Garrison Relay disabled 3977 | -8/Garrison | Discovered new exit (range 10) 3996 | -8/Garrison | Installed Relay Interface Framework 4068 | -8/Garrison | Triggered checkpoint 4082 | -8/Garrison | Core integrity fell below 50% 4212 | -8/Garrison | Discovered new exit (range 10) 4231 | -8/Garrison | Entered Materials 4459 | -8/Materials | Lost 3 parts (1n2w) 4496 | -8/Materials | Destroyed 7 combat bots 5208 | -8/Materials | Repaired Imp. Cooling System 5905 | -8/Materials | Discovered new exit (range 4) 6033 | -8/Materials | Entered Factory 6033 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6269 | -7/Factory | Build established: Mutant 6283 | -7/Factory | Sucked down chute 6283 | -7/Factory | Entered Waste 6298 | -7/Waste | EMP discharged 6307 | -7/Waste | Spotted C-40 Crusher 6316 | -7/Waste | Spotted C-40 Crusher 6329 | -7/Waste | Spotted C-40 Crusher 6348 | -7/Waste | Spotted C-40 Crusher 6348 | -7/Waste | Spotted C-40 Crusher 6362 | -7/Waste | Spotted C-40 Crusher 6370 | -7/Waste | Discovered new exit (range 10) 6381 | -7/Waste | Entered Factory 7045 | -7/Factory | Build established: Skirmisher 7558 | -7/Factory | Fabricated Imp. Focal Shield (x2) 7677 | -7/Factory | Identified exit to Garrison 7682 | -7/Factory | Entered Garrison 7744 | -7/Garrison | Triggered checkpoint 7758 | -7/Garrison | Lost 3 parts (1p1n1w) 7863 | -7/Garrison | Garrison Relay disabled 7958 | -7/Garrison | Triggered checkpoint 8013 | -7/Garrison | Triggered checkpoint 8119 | -7/Garrison | Destroyed 11 combat bots 8124 | -7/Garrison | Triggered checkpoint 8138 | -7/Garrison | Triggered checkpoint 8197 | -7/Garrison | Triggered checkpoint 8287 | -7/Garrison | Garrison Relay disabled 8332 | -7/Garrison | Discovered new exit (range 12) 8449 | -7/Garrison | Discovered new exit (range 8) 8472 | -7/Garrison | Triggered checkpoint 8541 | -7/Garrison | Garrison Relay disabled 8696 | -7/Garrison | Discovered new exit (range 9) 8718 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 8746 | -7/Garrison | Triggered checkpoint 8777 | -7/Garrison | Entered Factory 8846 | -7/Factory | Build established: Bothacker-Mutant 9280 | -7/Factory | Build established: Bothacker-Tank 9351 | -7/Factory | Discovered new exit (range 14) 9618 | -7/Factory | Identified exit to Factory 9627 | -7/Factory | Entered another Factory area 9627 | -6/Factory | Evolved 2 slots: Utility x2 10019 | -6/Factory | Build established: Bothacker-Gunner 10623 | -6/Factory | Identified exit to Factory 10834 | -6/Factory | Discovered new exit (range 9) 10884 | -6/Factory | Identified exit to Lower Caves 11222 | -6/Factory | Lost 3 parts (1u2w) 12046 | -6/Factory | Spotted B-75 Beast 12051 | -6/Factory | Assimilated Beast 5a with formatsys_high 12252 | -6/Factory | Identified exit to Garrison 12254 | -6/Factory | Entered Garrison 12262 | -6/Garrison | Expanded RIF knowledge: Patrol Navigation 12320 | -6/Garrison | Triggered checkpoint 12384 | -6/Garrison | Garrison Relay disabled 12494 | -6/Garrison | Triggered checkpoint 12538 | -6/Garrison | Triggered checkpoint 12699 | -6/Garrison | Triggered checkpoint 12908 | -6/Garrison | Triggered checkpoint 13078 | -6/Garrison | Triggered checkpoint 13122 | -6/Garrison | Garrison Relay disabled 13164 | -6/Garrison | Discovered new exit (range 12) 13181 | -6/Garrison | Identified exit to Factory 13185 | -6/Garrison | Entered Factory 13360 | -6/Factory | Garrison activated, responded to threat 13405 | -6/Factory | Identified exit to Garrison 13418 | -6/Factory | Entered Garrison 13427 | -6/Garrison | Expanded RIF knowledge: Alert ID Control 13443 | -6/Garrison | Triggered checkpoint 13548 | -6/Garrison | Core integrity fell below 50% 13731 | -6/Garrison | Triggered checkpoint 13742 | -6/Garrison | Garrison Relay disabled 13792 | -6/Garrison | Triggered checkpoint 13882 | -6/Garrison | Triggered checkpoint 13950 | -6/Garrison | Discovered exit to Factory (range 10) 13988 | -6/Garrison | Entered Factory 13988 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 14190 | -5/Factory | Repaired Imp. Light Armor Plating 14190 | -5/Factory | Build established: Scavenger-Gunner 14241 | -5/Factory | Repaired Imp. Medium Treads 14288 | -5/Factory | First assault squad dispatched 14829 | -5/Factory | Repaired Adv. Treads 14901 | -5/Factory | Discovered new exit (range 17) 14948 | -5/Factory | Build established: Scavenger-Mutant 15019 | -5/Factory | Identified exit to Factory 15251 | -5/Factory | Discovered new exit (range 7) 15772 | -5/Factory | Identified exit to Upper Caves 15884 | -5/Factory | Build established: Hauler-Gunner 16011 | -5/Factory | System corruption reached 10% 16204 | -5/Factory | Identified exit to Garrison 16239 | -5/Factory | Entered Garrison 16438 | -5/Garrison | Triggered checkpoint 16496 | -5/Garrison | Garrison Relay disabled 16785 | -5/Garrison | Triggered checkpoint 16838 | -5/Garrison | Build established: Scavenger-Gunner 16962 | -5/Garrison | Triggered checkpoint 17014 | -5/Garrison | Triggered checkpoint 17293 | -5/Garrison | Triggered checkpoint 17345 | -5/Garrison | Garrison Relay disabled 17438 | -5/Garrison | Discovered exit to Factory (range 12) 17578 | -5/Garrison | Triggered checkpoint 17620 | -5/Garrison | Garrison Relay disabled 17672 | -5/Garrison | Discovered exit to Factory (range 8) 17756 | -5/Garrison | Triggered checkpoint 17858 | -5/Garrison | Triggered checkpoint 17927 | -5/Garrison | Garrison Relay disabled 17971 | -5/Garrison | Discovered exit to Factory (range 15) 18007 | -5/Garrison | Expanded RIF knowledge: Autooverride 18016 | -5/Garrison | Entered Factory 18016 | -4/Factory | Evolved 2 slots: Utility x2 18337 | -4/Factory | Identified exit to Garrison 18338 | -4/Factory | Entered Garrison 18344 | -4/Garrison | Expanded RIF knowledge: Autoassimilate 18372 | -4/Garrison | Triggered checkpoint 18422 | -4/Garrison | Garrison Relay disabled 18482 | -4/Garrison | Triggered checkpoint 18548 | -4/Garrison | Destroyed 9 combat bots 18552 | -4/Garrison | Spotted B-86 Titan 18592 | -4/Garrison | System corruption reached 10% 18640 | -4/Garrison | Lost 4 parts (2n1u1w) 18695 | -4/Garrison | Lost 5 parts (1n1u3w) 18717 | -4/Garrison | Destroyed B-86 Titan 18806 | -4/Garrison | Triggered checkpoint 18930 | -4/Garrison | Triggered checkpoint 18937 | -4/Garrison | Garrison Relay disabled 18966 | -4/Garrison | Triggered checkpoint 19006 | -4/Garrison | Discovered new exit (range 21) 19231 | -4/Garrison | Triggered checkpoint 19306 | -4/Garrison | Triggered checkpoint 19363 | -4/Garrison | Garrison Relay disabled 19431 | -4/Garrison | Discovered new exit (range 9) 19562 | -4/Garrison | Triggered checkpoint 19629 | -4/Garrison | Garrison Relay disabled 19657 | -4/Garrison | Discovered new exit (range 13) 19669 | -4/Garrison | Identified exit to Factory 19673 | -4/Garrison | Entered Factory 19948 | -4/Factory | Identified exit to Garrison 19949 | -4/Factory | Entered Garrison 19949 | -4/Garrison | Accompanied by 1 ally 20080 | -4/Garrison | Triggered checkpoint 20148 | -4/Garrison | Garrison Relay disabled 20180 | -4/Garrison | Triggered checkpoint 20595 | -4/Garrison | Spotted B-86 Titan 20772 | -4/Garrison | Destroyed B-86 Titan 20797 | -4/Garrison | Lost 3 parts (1p1n1w) 20836 | -4/Garrison | Triggered checkpoint 20886 | -4/Garrison | Triggered checkpoint 20983 | -4/Garrison | Discovered new exit (range 13) 21002 | -4/Garrison | Identified exit to Research 21013 | -4/Garrison | Expanded RIF knowledge: Autooverride 21050 | -4/Garrison | Triggered checkpoint 21124 | -4/Garrison | Core integrity fell below 50% 21154 | -4/Garrison | Lost 10 parts (1p3n2u4w) 21192 | -4/Garrison | Garrison Relay disabled 21312 | -4/Garrison | Triggered checkpoint 21476 | -4/Garrison | Discovered exit to Research (range 9) 21495 | -4/Garrison | Entered Research 21495 | -3/Research | Accompanied by 2 allies 21495 | -3/Research | Evolved 2 slots: Utility x2 21795 | -3/Research | Build established: Botlord-Tank 22279 | -3/Research | Destroyed 7 combat bots 22368 | -3/Research | Found Prototype Launcher 22368 | -3/Research | Identified Mni. Smartbomb Launcher 22395 | -3/Research | Garrison activated, responded to threat 22422 | -3/Research | Lost 3 parts (1n1u1w) 22692 | -3/Research | Identified exit to Garrison 22694 | -3/Research | Entered Garrison 22694 | -3/Garrison | Accompanied by 2 allies 22704 | -3/Garrison | Expanded RIF knowledge: Structural Interface 22760 | -3/Garrison | Triggered checkpoint 22806 | -3/Garrison | Garrison Relay disabled 22889 | -3/Garrison | Spotted B-86 Titan 22999 | -3/Garrison | Destroyed B-86 Titan 23027 | -3/Garrison | Lost 10 parts (1p3n2u4w) 23153 | -3/Garrison | Triggered checkpoint 23155 | -3/Garrison | Triggered checkpoint 23189 | -3/Garrison | Destroyed 8 combat bots 23229 | -3/Garrison | Lost 6 parts (1p2n1u2w) 23356 | -3/Garrison | Discovered new exit (range 10) 23407 | -3/Garrison | Triggered checkpoint 23478 | -3/Garrison | Garrison Relay disabled 23690 | -3/Garrison | Discovered new exit (range 7) 23719 | -3/Garrison | Identified exit to Research 23757 | -3/Garrison | Triggered checkpoint 24034 | -3/Garrison | Garrison Relay disabled 24140 | -3/Garrison | Triggered checkpoint 24288 | -3/Garrison | Discovered exit to Research (range 11) 24364 | -3/Garrison | Triggered checkpoint 24387 | -3/Garrison | Garrison Relay disabled 24486 | -3/Garrison | Entered Research 24486 | -2/Research | Accompanied by 1 ally 24486 | -2/Research | Evolved 2 slots: Propulsion x2 24688 | -2/Research | Build established: Botlord-Mutant 24715 | -2/Research | Identified exit to Garrison 24717 | -2/Research | Entered Garrison 24717 | -2/Garrison | Accompanied by 2 allies 24764 | -2/Garrison | Triggered checkpoint 25010 | -2/Garrison | Spotted B-90 Cyclops 25114 | -2/Garrison | Assimilated Cyclops 9a with formatsys_high 25122 | -2/Garrison | Triggered checkpoint 25122 | -2/Garrison | Triggered checkpoint 25305 | -2/Garrison | Garrison Relay disabled 25366 | -2/Garrison | Discovered new exit (range 8) 25498 | -2/Garrison | Triggered checkpoint 25540 | -2/Garrison | Triggered checkpoint 25627 | -2/Garrison | Triggered checkpoint 25684 | -2/Garrison | Garrison Relay disabled 25749 | -2/Garrison | Discovered new exit (range 13) 25893 | -2/Garrison | Garrison Relay disabled 25918 | -2/Garrison | Triggered checkpoint 26043 | -2/Garrison | Garrison Relay disabled 26208 | -2/Garrison | Triggered checkpoint 26222 | -2/Garrison | Garrison Relay disabled 26443 | -2/Garrison | Discovered new exit (range 7) 26451 | -2/Garrison | Identified exit to Research 26460 | -2/Garrison | Triggered checkpoint 26605 | -2/Garrison | Expanded RIF knowledge: Autoassimilate 26922 | -2/Garrison | Entered Research 26922 | -2/Research | Accompanied by 6 allies 27282 | -2/Research | P-80 Master assimilated allied Warden 9d 27406 | -2/Research | Build established: Botlord-Tank 27667 | -2/Research | Garrison activated, responded to threat 27729 | -2/Research | System corruption reached 10% 27754 | -2/Research | Identified exit to Garrison 27756 | -2/Research | Entered Garrison 27786 | -2/Garrison | Lost 9 parts (2p1n2u4w) 27827 | -2/Garrison | Triggered checkpoint 27887 | -2/Garrison | Garrison Relay disabled 27946 | -2/Garrison | Spotted B-90 Cyclops 28002 | -2/Garrison | Triggered checkpoint 28132 | -2/Garrison | Destroyed B-90 Cyclops 28156 | -2/Garrison | Lost 3 parts (1n2w) 28162 | -2/Garrison | Triggered checkpoint 28234 | -2/Garrison | Triggered checkpoint 28236 | -2/Garrison | Triggered checkpoint 28376 | -2/Garrison | Triggered checkpoint 28489 | -2/Garrison | Garrison Relay disabled 28553 | -2/Garrison | Discovered new exit (range 15) 28578 | -2/Garrison | Identified exit to Access 28588 | -2/Garrison | Expanded RIF knowledge: Robot Detection 28702 | -2/Garrison | Build established: Botlord-Mutant 28758 | -2/Garrison | Entered Access 28758 | -1/Access | Accompanied by 1 ally 28758 | -1/Access | Evolved 2 slots: Utility x2 28973 | -1/Access | Lost 4 parts (1p1u2w) 29322 | -1/Access | Build established: Botlord-Gunner 29408 | -1/Access | Energy Cycler disabled 29452 | -1/Access | P-80 Master assimilated allied Enforcer 10d 29467 | -1/Access | System corruption reached 10% 29513 | -1/Access | Lost 3 parts (1n1u1w) 30083 | -1/Access | Garrison activated, responded to threat 30206 | -1/Access | Spotted B-99 Colossus 30221 | -1/Access | Spotted B-99 Colossus 30222 | -1/Access | Assimilated Colossus 10a with formatsys_high 30248 | -1/Access | Destroyed B-99 Colossus 30307 | -1/Access | Discovered new exit (range 5) 30310 | -1/Access | Identified exit to Surface 30315 | *** | Escaped! Last Messages --------------- 30244_ R-10 Processor collects Com. Wheel. 30244_ Slug penetrates B-99 Colossus. 30244_ B-99 Colossus suffers critical hit. 30245_ Slug penetrates B-99 Colossus. 30246_ Slug penetrates Colossus 10a. 30246_ Slug penetrates Sealed Heavy Doors. 30246_ Slug penetrates B-99 Colossus. 30248_ B-99 Colossus destroyed. [Achievement: Giant Slayer] 30258_ The unstable cave ceiling collapses. 30266_ Acquired 27 matter. 30269_ >UQXEP%W:FNS%7S1U7 4NLLZ4MI2>6YSL 30270_ Sealed Heavy Doors breached. 30275_ The unstable cave ceiling collapses. 30280_ System corrupted: Enh. Nova Cannon targeting data glitched. 30302_ System corrupted: Matter fused (-9). 30307_ The Access Shell folds into the floor. 30307_ EXIT=FOUND 30310_ EXIT=IDENTIFIED: SURFACE [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | #??????????????#### #######=! # #????? | | #?????????? 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" | | ??????????# """ "" | | ??????????# h" | | ??????????# @" | | ??????????# BB """" | | ??????????# BB "??" #### #### | | ??????????# "??" #??# #??? | | ??????????# "??" #??# #??? | | ??????????# ####### ##########??#########??? #??? | | ??????????# ???????##???????????????????????? #??? | | ????????????????????????????????????????????? #??? | | ????????????????????????????????????????????? #??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????g??????????????? | | ??????????????????????????????????g??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Coolant Potential 80 Energy Generation 51 Energy Capacity 840 Matter Stores 300 Matter Capacity 400 Sight Range 22 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 1200 Resistance: KI 25 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 6 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Focal Shield | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Beloved Generalissimo Giant Slayer Pwned Straight Shot Challenges ------------ None Game ------ Seed ArcThrusterExoskeleton Manual? 0 Play Time 03:45:56 Cumulative 574.7 hours Start 2019.12.16 @ 21:39:58 End 2019.12.17 @ 01:26:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 506 Rogue 466 Adventurer 40 Explorer 0 Win Type 0 Total 36 Types 24/0/11/1/0/0/0 Lore% 84 Gallery% 89 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c3939fc-7309-4412-a143-7826e061eec7