Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.07 @ 17:24:58 Player: Cracklepappy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (21) 4200 Robots Destroyed (675) 3375 Value Destroyed (24840) 24840 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (21601) 21601 TOTAL SCORE: 56856 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 13913 Follower Combat Kills 1286 Entered Garrisons 1000 Used RIF Installer 4000 Friendly Fire -98 Cogmind --------- Core Integrity 461/850 Matter 77/300 Energy 14/100 System Corruption 46% Temperature Cool (32) Movement Hovering (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Cooled Aerolev Unit > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY (5) ---- Matter Compressor (250) Hypervelocity Gauss Rifle Long-range Missile Launcher Improved Datajack Carbide Saw Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Advanced Heat Sink Gravity Neutralizer Improved Target Analyzer Improved Core Shielding > --- WEAPON ----------- Flak Gun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Spear > --- INVENTORY -------- Matter Compressor Long-range Proton Cannon Heavy Missile Launcher Heavy Missile Launcher Improved Datajack [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Cooled VTOL Module Hover Unit Cooled Aerolev Unit Flight Unit Cooled VTOL Module Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Large Battery Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Impact Weapon Heavy Flail Slashing Weapon Falx Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Slots Evolved 8 | . . . 2 . . . 2 . . . . . 2 . . . . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . . . . . . . 1 . . . . . 1 . . Utility 2 | . . . . . . . 2 . . . . . . . . . . . . . . Weapon 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . Parts Attached 276 | 2 22 11 23 3 1 1 26 11 26 5 3 17 7 . 54 13 3 10 4 . 34 Power 47 | . 4 4 1 . . 1 8 3 4 2 . 2 . . 7 1 2 3 1 . 4 Engine 16 | . 4 4 . . . 1 3 . . . . . . . . 1 1 . . . 2 Core 30 | . . . 1 . . . 5 3 4 2 . 2 . . 7 . 1 3 . . 2 Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 43 | . 4 4 4 3 . . 2 3 7 . . 2 2 . 7 . . . 1 . 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . 4 Flight 39 | . 4 4 4 3 . . 2 3 7 . . 2 2 . 7 . . . 1 . . Utility 90 | 1 5 1 5 . . . 7 3 6 2 1 11 2 . 17 7 1 6 1 . 14 Device 37 | 1 3 1 . . . . 2 . 2 . . 1 1 . 9 4 . 3 1 . 9 Storage 2 | . . . . . . . . . . . . . . . 1 1 . . . . . Processor 9 | . . . 1 . . . . 1 1 . 1 . . . 1 . . 2 . . 2 Hackware 15 | . . . . . . . 1 1 . 1 . 7 . . 2 1 . 1 . . 1 Protection 27 | . 2 . 4 . . . 4 1 3 1 . 3 1 . 4 1 1 . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 96 | 1 9 2 13 . 1 . 9 2 9 1 2 2 3 . 23 5 . 1 1 . 12 Energy Gun 3 | . 1 . . . . . 1 . . . . . . . . . . 1 . . . Energy Cannon 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Ballistic Gun 54 | 1 7 1 11 . . . 5 1 7 1 1 . . . 10 4 . . . . 5 Ballistic Cannon 15 | . . . . . . . . . 1 . 1 . 2 . 6 . . . 1 . 4 Launcher 8 | . . 1 1 . . . 1 . 1 . . . 1 . 2 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . 1 1 . . . 2 . . 2 . . . . . 2 Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon 3 | . . . . . 1 . 1 . . . . . . . 1 . . . . . . Unidentified Prototypes 7 | . . . 1 . . . 1 . 1 . . . 1 . 2 . . . . . 1 Parts Lost 44 | . 1 . 2 1 . 1 1 2 1 1 . 1 . . 7 . 1 3 1 . 21 Power 5 | . . . . . . 1 . . . . . . . . 1 . 1 . . . 2 Propulsion 13 | . 1 . 1 1 . . 1 1 . . . 1 . . 1 . . . . . 6 Utility 14 | . . . 1 . . . . 1 . 1 . . . . 1 . . 1 . . 9 Weapon 12 | . . . . . . . . . 1 . . . . . 4 . . 2 1 . 4 Highest Loss Streak 7 | . 1 . 1 1 . 1 1 1 1 1 . 1 . . 5 . 1 1 1 . 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . . . . Average Backups 4 | 3 4 5 4 5 5 5 4 4 4 5 5 5 4 5 4 4 5 5 5 5 4 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . 1 . 1 1 1 . . . 1 1 1 . 1 . . . . . . . Utility . | . . . . . . . . . . . . . 2 2 1 1 1 1 1 1 1 Weapon 2 | 1 2 2 2 3 3 3 3 3 2 3 3 2 1 2 2 2 3 3 4 4 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 17 | 1 5 . 1 . . . . . . . . . 1 . 3 . . 1 . . 5 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . 2 . . . . . . Utility 4 | 1 . . 1 . . . . . . . . . 1 . . . . . . . 1 Weapon 10 | . 5 . . . . . . . . . . . . . . . . 1 . . 4 Tool/Special 1 | . . . . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 97 | . 95 100 98 99 100 99 96 98 99 99 94 90 99 100 98 99 99 99 89 100 85 Engine 1 | . 13 14 . . . 5 2 . . . . . . . . . 2 . . . . Core 7 | . . . 10 11 11 4 6 9 9 9 9 9 7 7 6 6 4 7 6 6 9 Flight 28 | . 25 28 32 32 33 33 26 26 27 27 27 27 30 30 29 30 30 30 26 33 26 Device 14 | . 17 14 11 11 11 11 13 18 19 18 18 11 15 15 14 18 23 17 13 13 15 Processor 3 | . . . . . . . . 1 7 9 9 9 7 7 7 1 . 4 6 6 5 Hackware 2 | . . . . . . . 8 5 . 3 . 6 5 . 1 . . . . . . Protection 8 | . 9 14 10 11 11 11 12 10 9 5 9 8 1 7 5 8 7 7 6 6 1 Ballistic Gun 19 | . 25 27 32 32 23 30 25 22 24 17 13 2 . . 9 22 24 23 12 6 12 Ballistic Cannon 3 | . . . . . . . . . 1 7 9 8 10 15 9 3 . . . 6 1 Slashing Weapon 1 | . . . . . . . . 4 . . . 1 8 7 6 . . . . . 1 Special Melee Weapon 1 | . . . . . 9 1 . . . 1 . 5 4 7 1 . . 1 6 6 . Peak Build Rating 79 | 2 10 12 21 21 21 21 38 36 37 38 36 38 53 52 59 62 62 62 73 73 79 Average Rating 37 | 1 7 10 19 20 20 19 30 34 32 35 35 32 48 52 54 59 59 59 63 73 64 On Entrance 36 | . 2 8 10 20 21 20 19 36 32 36 35 36 37 52 52 55 62 60 60 73 73 Avg Prop Armor Cover (%) 13 | . . . . . . . . . . . . . . . 16 . 2 4 . . 12 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 38 | 3 12 16 19 18 17 18 22 22 24 24 24 24 29 28 29 35 35 34 35 35 38 Greatest Support 56 | 3 14 17 24 24 24 24 24 24 24 24 24 24 29 29 32 35 35 35 40 40 56 Greatest Overweight (x) 2 | . . . . . . . 1 . . . . . . . 2 1 2 2 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 5 4 5 5 5 4 4 4 5 5 4 4 5 4 4 5 4 5 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 35% | Sprinter 23% | Scavenger-Tank 20% | Scavenger-Sprinter 7% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Sprinter | -8/Garrison Scavenger-Sprinter | -8/Materials Sprinter | -8/Garrison Scavenger-Sprinter | -8/Materials Sprinter | -8/Garrison Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Garrison Sprinter | -7/Factory Scavenger-Sprinter | -7/Garrison Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Waste Sprinter | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Matter Collected 21516 | 283 713 319 2348 135 10 209 2497 794 2523 610 95 1206 356 . 5376 1825 222 1042 190 . 763 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 23373 | 170 644 320 3545 178 . 278 3192 843 3032 460 59 667 428 . 5284 1835 294 1140 208 . 796 Parts 1308 | 19 44 28 238 13 . 11 175 48 155 38 2 54 15 . 270 91 16 48 8 . 35 Haulers Intercepted 31 | . 2 . 6 . . . 5 . 6 . 1 . 2 . 7 . . . . . 2 Recyclers Shooed 12 | . . . 5 . . . . . 2 . . . . . 1 . 3 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Combat Hostiles Destroyed 458 | . 11 13 51 6 . 6 50 19 60 20 . 21 4 . 137 30 3 20 3 . 4 Melee 5 | . . . . . . . . . . . . 2 . . 1 . . . 1 . 1 Guns 241 | . 9 9 37 6 . 3 36 17 40 10 . 3 1 . 21 21 3 20 2 . 3 Cannons 56 | . . . . . . . . . 1 5 . 14 . . 29 7 . . . . . AOE 155 | . 2 4 14 . . 3 14 2 19 5 . 2 3 . 85 2 . . . . . Classes Destroyed 17 | 2 6 . 5 . . . 1 2 . 1 . . . . . . . . . . . Worker 65 | . 2 . 25 . . . 13 . 5 . . . 1 . 16 . 1 . . . 2 Builder 26 | . 1 . 9 . . 1 2 . 1 . . . . . 10 . . . . . 2 Tunneler 16 | 5 . . 5 1 . . 1 . 1 . . . . . 3 . . . . . . Hauler 31 | . 2 . 6 . . . 5 . 6 . 1 . 2 . 7 . . . . . 2 Recycler 34 | 1 . . 8 . . 1 3 . 4 . . . 3 . 11 . 1 . . . 2 Mechanic 15 | . . . . . . . 3 . 3 . . . . . 9 . . . . . . Operator 6 | . . . 1 . . . 2 . 1 . . . . . 2 . . . . . . Watcher 28 | . 3 . 5 . . . 4 2 5 . . 2 . . 7 . . . . . . Swarmer 76 | . 3 5 7 4 . . 3 3 8 11 . 5 . . 12 15 . . . . . Cutter 5 | . . . . . . . . 2 . . . 3 . . . . . . . . . Grunt 223 | . 8 8 30 1 . 5 32 9 29 4 . 3 4 . 54 12 2 16 3 . 3 Brawler 23 | . . . 1 1 . . 3 . 5 . . 1 . . 12 . . . . . . Duelist 20 | . . . 1 . . 1 3 . 5 . . 1 . . 9 . . . . . . Protector 16 | . . . 2 . . . 1 . 2 . . . . . 11 . . . . . . Sentry 55 | . . . 10 . . . 8 4 10 3 . 2 . . 13 3 1 . . . 1 Hunter 15 | . . . . . . . . 1 1 . . . . . 13 . . . . . . Programmer 26 | . . . . . . . . . . 2 . 6 . . 13 1 . 4 . . . Best Kill Streak 20 | 4 3 3 11 5 . 8 9 4 10 4 1 7 6 . 20 5 3 3 1 . 3 Combat Bots Only 19 | . 3 3 5 4 . 6 8 4 9 4 . 7 4 . 19 5 2 3 1 . 2 Max Kills in Single Turn 6 | 1 1 2 4 1 . 1 2 2 3 3 1 2 2 . 6 3 2 2 1 . 1 Gunslinging 1 | . . 1 1 . . . . 1 1 . . . . . . 1 . . . . . Exploded 6 | . 1 1 3 . . 1 2 1 3 3 . 2 2 . 6 2 . . . . . Melee 1 | . . . . . . . . . . . . 1 . . 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Hostile Shots Fired 1433 | . 37 44 81 8 . 18 94 66 161 51 8 81 12 . 320 115 35 45 13 . 244 Missed 685 | . 17 16 34 3 . 7 47 28 80 27 3 35 7 . 156 56 19 17 6 . 127 Hits 748 | . 20 28 47 5 . 11 47 38 81 24 5 46 5 . 164 59 16 28 7 . 117 Melee 6 | . . . . . . . . 1 . . . 4 . . 1 . . . . . . Projectile 742 | . 20 28 47 5 . 11 47 37 81 24 5 42 5 . 163 59 16 28 7 . 117 AOE 4 | . . . . . . . . 3 . . . 1 . . . . . . . . . Critical Strikes 30 | . . . 4 . . . 2 3 4 . 1 4 . . 6 1 . 1 1 . 3 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Damage Taken 11256 | . 266 322 596 45 . 181 758 667 1206 259 91 686 73 . 2436 575 187 403 204 . 2301 Core 1814 | . 39 31 130 . . 44 79 111 186 59 18 79 16 . 512 76 14 31 18 . 371 Absorbed by Shields 338 | . . . . . . . . 4 . 32 . . . . . 124 . 128 . . 50 Redirected to Shielding 28 | . . . . . . . . . . . . . . . . 14 3 7 4 . . Regen/Repaired (Parts) 570 | . 21 . 56 . . . 257 . 46 . . . 84 . 14 . . . . . 92 Core Remaining (%) 47 | 100 . 72 . . . 56 . . . . . 3 . . . . . 7 . . . Volleys Fired 1443 | 21 79 32 211 10 . 12 197 47 211 43 5 64 6 . 308 88 12 52 16 . 29 Largest 4 | 1 2 2 3 3 . 3 3 3 3 3 3 2 3 . 3 4 3 4 2 . 4 Hottest 176 | 20 60 40 69 69 . 79 73 75 85 85 85 73 155 . 108 132 99 132 66 . 176 Shots Fired 3361 | 21 149 56 571 30 . 36 539 123 562 107 10 90 10 . 536 227 35 159 32 . 68 Gun 2727 | 21 149 48 555 30 . 29 513 120 513 68 5 33 2 . 194 183 35 159 32 . 38 Cannon 485 | . . . . . . . . . 26 35 5 54 4 . 289 42 . . . . 30 Launcher 149 | . . 8 16 . . 7 26 3 23 4 . 3 4 . 53 2 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 3199 | 21 146 48 555 30 . 29 513 120 538 103 10 87 4 . 482 225 35 159 32 . 62 Thermal 3 | . . . . . . . . . 1 . . . 2 . . . . . . . . Explosive 146 | . . 8 16 . . 7 23 3 23 4 . 3 4 . 53 2 . . . . . Electromagnetic 13 | . 3 . . . . . 3 . . . . . . . 1 . . . . . 6 Robot Hit Streak 19 | 5 7 6 14 4 . 4 13 19 15 6 5 7 5 . 10 9 14 7 5 . 14 Robot Miss Streak 16 | 3 6 5 12 3 . 2 6 3 6 3 2 4 1 . 14 5 2 4 7 . 16 Penetration Max 3 | . . . . . . . . . . . . . . . . 3 1 1 1 . 2 Secondary Targets 22 | . . 1 3 . . . 1 3 9 . . . . . 1 3 . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . 1 1 1 . . . . . 1 1 . . . . 1 Shots Hit Robots 1902 | 14 66 28 313 15 4 19 259 94 319 52 5 75 20 . 326 115 27 68 16 . 67 Core Hits 1423 | 7 33 18 163 8 . 18 164 38 158 27 1 28 14 . 580 72 13 35 7 . 39 Critical Kills 47 | . . 1 2 . . . 1 . 1 . . . . . . 17 3 17 2 . 3 Critical Parts Destroyed 47 | . . . 1 . . . . . 1 . . . . . . 15 6 16 2 . 6 Critical Strikes 119 | . . 1 3 . . . 1 . 3 . 1 5 1 . 10 35 10 33 4 . 12 Destroy 94 | . . 1 2 . . . 1 . 2 . . . . . . 32 10 33 4 . 9 Blast 17 | . . . . . . . . . 1 . 1 5 . . 10 . . . . . . Smash 1 | . . . 1 . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . 1 . . . . . . . . Impale 6 | . . . . . . . . . . . . . . . . 3 . . . . 3 Melee Attacks 337 | . 1 . 4 . 4 . 1 37 5 12 . 46 20 . 119 23 4 17 5 . 39 Impact 5 | . 1 . 4 . . . . . . . . . . . . . . . . . . Slashing 188 | . . . . . . . 1 26 5 4 . 17 8 . 117 . . . . . 10 Piercing 62 | . . . . . . . . . . . . . . . 2 19 4 4 4 . 29 Sneak Attacks 131 | . . . 2 . 4 . . 11 1 6 . 22 10 . 49 3 1 12 1 . 9 Combat Hostiles 4 | . . . . . . . . . . . . 2 . . . 1 . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 62825 | 175 983 627 6416 250 . 670 6515 1808 8017 1481 101 2119 1180 . 26879 2775 236 521 238 . 1834 Guns 22246 | 175 884 313 4695 250 . 256 4214 1371 4827 522 75 345 41 . 2202 978 162 521 99 . 316 Cannons 6860 | . . . . . . . . . 371 386 26 1245 25 . 3731 613 . . . . 463 Explosions 23749 | . 99 314 1497 . . 414 2301 182 2706 573 . 156 558 . 14661 288 . . . . . Melee 9970 | . . . 224 . . . . 255 113 . . 373 556 . 6285 896 74 . 139 . 1055 Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 29030 | 175 884 313 4695 250 . 256 4214 1371 5198 908 101 1590 25 . 5933 1591 162 521 99 . 744 Thermal 267 | . 55 . . . . . 171 . . . . . 41 . . . . . . . . Explosive 23279 | . . 314 1497 . . 414 1930 182 2706 573 . 156 558 . 14661 288 . . . . . Electromagnetic 279 | . 44 . . . . . 200 . . . . . . . . . . . . . 35 Impact 224 | . . . 224 . . . . . . . . . . . . . . . . . . Slashing 7977 | . . . . . . . . 255 113 . . 373 556 . 6285 . . . . . 395 Piercing 1769 | . . . . . . . . . . . . . . . . 896 74 . 139 . 660 Highest Corruption 46 | . . . . . . . 1 3 3 3 3 3 . 8 11 11 11 12 . . 46 Average Corruption 6 | . . . . . . . 1 3 3 3 3 3 . 8 8 10 11 11 . . 13 Corruption Purged 6 | . . . . . . . 1 . . . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 385 | . . . . . . . 6 15 38 17 2 22 . . 148 47 16 35 . . 39 Message Errors 84 | . . . . . . . 1 6 5 5 1 5 . . 28 13 2 9 . . 9 Matter Fused 88 | . . . . . . . 1 3 6 3 . 7 . . 37 10 5 9 . . 7 Heat Flow Errors 46 | . . . . . . . . 3 4 1 . 3 . . 20 5 2 4 . . 4 Energy Discharges 40 | . . . . . . . 2 1 1 3 . . . . 20 5 2 3 . . 3 Parts Rejected 8 | . . . . . . . . . 3 . . . . . 5 . . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . 2 . . . . . Data Loss (minor) 39 | . . . . . . . . 2 7 2 1 3 . . 17 3 . 3 . . 1 Data Loss (major) 13 | . . . . . . . . . 4 . . 2 . . 5 . . . . . 2 Misfires 11 | . . . . . . . 1 . . 2 . . . . 4 1 . 1 . . 2 Alerts 7 | . . . . . . . . . 1 . . 1 . . 2 1 1 . . . 1 Misdirections 20 | . . . . . . . . . . . . . . . 2 6 3 . . . 9 Weapon Failures 27 | . . . . . . . 1 . 7 1 . 1 . . 8 1 1 6 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2988 | . . . 104 . . 5 95 80 84 14 . 109 145 . 2037 16 . . . . 299 Projectiles 156 | . . . . . . . . . 10 14 . 45 . . 84 3 . . . . . Explosions 290 | . . . 48 . . 5 95 . 74 . . 21 . . 34 13 . . . . . Melee 2542 | . . . 56 . . . . 80 . . . 43 145 . 1919 . . . . . 299 Knockbacks 17 | . . . 1 . . . . . 1 2 . 1 1 . 11 . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . . . 1 2 . 1 1 . 11 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 213 | . . . . . . . 21 32 13 . . 38 . . 109 . . . . . . Shots 11 | . . . . . . . 2 1 1 . . 1 . . 6 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 311 | . 15 19 274 58 . 213 274 265 285 234 18 287 145 . 311 264 128 208 6 . 224 Average Temperature 57 | . 4 8 49 23 . 90 54 33 92 130 13 88 72 . 70 80 47 41 6 . 54 Received Heat Transfer 2769 | . 96 132 240 . . 99 405 114 459 54 54 180 18 . 234 99 48 105 42 . 390 Effects 5 | . . . . . . . . 1 . 1 . . . . 3 . . . . . . Energy Bleed 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . Interference 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . 2 . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . Heat Transferred 174 | . . . . . . . 100 . . . . . 74 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . . . . . . . . . 3 . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Maximum Alert Level 5 | . 1 1 4 2 . 1 5 5 5 5 4 5 4 1 5 5 5 5 4 2 3 Low Security (%) 13 | 100 75 91 11 . . 99 32 . . . . . . . 1 . . . . . . Level 1 10 | . 24 8 25 . . . 6 . . . . . . 100 16 . . . . . 25 Level 2 12 | . . . 6 100 . . 21 . . . . . . . 16 . . . . 100 73 Level 3 11 | . . . 40 . . . 8 . . . . 7 33 . 18 . . . . . . Level 4 15 | . . . 17 . . . 14 21 33 . 100 40 66 . 11 . . . 100 . . Level 5 28 | . . . . . . . 12 78 49 100 . 52 . . 9 100 100 100 . . . High Security 7 | . . . . . . . 3 . 17 . . . . . 25 . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Sterilizations 4 | . . . 1 . . . 1 . 1 . . . . . 1 . . . . . . Peak Influence 4317 | 15 265 223 1484 577 . 195 2074 2313 2911 2701 1424 2141 1129 388 4317 4317 2403 2708 1440 485 716 Initial 3021 | . 3 87 83 577 . . 62 1348 1117 1892 1316 888 1123 388 271 3021 2265 1661 1418 485 339 Average 1341 | 3 115 132 729 480 . 130 739 1930 1831 2364 1353 1601 1100 388 1500 3728 2334 2225 1417 485 527 Influence Increases 21060 | 30 665 450 2123 160 . 230 2660 1065 2322 879 161 1463 208 . 4837 1316 238 1172 120 . 961 Destroy 0b10 Robot/C 9720 | . 220 260 980 120 . 120 1000 460 1160 520 60 640 80 . 2520 720 60 660 60 . 80 Destroy 0b10 Robot/NC 1220 | 30 40 . 305 5 . 10 170 10 140 . 5 10 30 . 390 25 10 . . . 40 Destroy Leader 1660 | . 50 50 262 20 . 20 218 10 272 20 32 40 4 . 518 40 20 50 10 . 24 Allied During Kill 242 | . . 1 . . . . . 20 . 22 15 67 . . . 26 . 91 . . . Trap Triggered on 0b10 30 | . . . . . . . 20 . . . . . . . 10 . . . . . . Successful Hack 582 | . 18 . 80 . . . 49 19 31 23 14 7 45 . 130 28 24 14 48 . 52 Select Force Hacks 300 | . 60 . 30 . . . 30 . 30 . . . . . 100 . . . . . 50 Disable Machine 585 | . 30 . 30 . . . 180 15 75 15 15 45 . . 105 . 15 . . . 60 Anti-Garrison Action 1250 | . . . . . . . . 300 . 150 . 400 . . . 200 . 200 . . . Destroy Structure 1076 | . 7 34 91 . . 35 138 111 149 54 5 89 19 . 284 37 4 7 2 . 10 Partial Spotted 735 | . 15 15 135 15 . . 15 . 45 15 15 90 . . 180 60 30 30 . . 75 Lose Combat Pursuer 3660 | . 225 90 210 . . 45 840 120 420 60 . 75 30 . 600 180 75 120 . . 570 Influence Decreases 20436 | 25 444 461 857 1176 465 70 746 846 1704 1089 1495 689 1238 723 908 1316 2182 842 1435 903 822 Entered New Map 14777 | . 2 139 132 904 465 . 98 726 1176 1019 1385 479 1018 723 117 1296 2052 712 1285 903 146 Time Decay 4419 | 25 432 262 695 262 . 60 618 . 518 . 50 . 180 . 711 . 120 . 130 . 356 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . . . 100 Lost Part 440 | . 10 . 20 10 . 10 10 20 10 10 . 10 . . 70 . 10 30 10 . 210 Lost Ally 700 | . . 60 10 . . . 20 100 . 60 60 200 40 . 10 20 . 100 10 . 10 Squads Dispatched 120 | . 4 1 9 . . . 13 . 18 . 1 . 3 . 53 . 1 . 1 . 16 Investigation 31 | . 4 1 4 . . . 3 . 2 . . . 1 . 7 . 1 . . . 8 Extermination 12 | . . . . . . . . . . . . . . . 8 . . . 1 . 3 Reinforcement 15 | . . . 1 . . . 3 . 2 . . . 2 . 2 . . . . . 5 Assault 53 | . . . 4 . . . 4 . 9 . . . . . 36 . . . . . . Garrison 9 | . . . . . . . 3 . 5 . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 3 | . . . . . . . 1 . 1 . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . . . . . 2 . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Distress Signals 14 | . 2 . 3 1 . 1 3 . 3 . . . . . 1 . . . . . . Communications Jammed 42 | . . . . . . . . . . . . 16 26 . . . . . . . . Distress Signals 42 | . . . . . . . . . . . . 16 26 . . . . . . . . Times Spotted 845 | . 37 16 67 6 . 9 123 26 119 29 5 38 14 4 204 46 9 30 7 2 54 Peak Tracking Total 14 | . 5 4 5 4 . 5 8 5 14 7 2 4 6 4 12 9 4 7 3 2 10 Tactical Retreats 110 | . 11 3 11 . . 1 19 3 10 3 . 3 1 . 18 6 4 4 . . 13 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Traps Triggered 45 | . 2 . . . . . . 8 1 8 . 5 1 . 4 8 . 3 4 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 148 | . . . . . . . 72 . . . . 15 . . 56 . . . 5 . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . . . . . . . . 3 . . . . . . Reprogrammed 10 | . . . . . . . 5 . . . . 1 . . 4 . . . . . . Reused 3 | . . . . . . . 2 . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 2 . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Machines Disabled 59 | . 2 . 3 . . . 12 6 5 2 1 9 . . 7 3 1 4 . . 4 Max in Single Turn 4 | . 1 . 1 . . . 4 1 1 1 1 1 . . 1 1 1 1 . . 1 Garrison Access 5 | . . . . . . . . . . . . . . . 3 . . . 1 . 1 Garrison Relay 19 | . . . . . . . . 5 . 1 . 6 . . . 3 . 4 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 11 | . . . . . . . . . . . . . . . 6 . . . . . 5 Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Machines Accessed 144 | . 9 1 13 . 1 . 12 4 11 4 3 3 7 . 35 3 4 1 8 . 25 Terminals 80 | . 6 . 8 . . . 6 4 7 4 1 3 2 . 17 3 2 1 5 . 11 Fabricators 14 | . . . . . . . . . . . . . 1 . 6 . . . 2 . 5 Repair Stations 12 | . 1 . 2 . . . 2 . 2 . . . 1 . 1 . . . . . 3 Recycling Units 15 | . 2 . 1 . . . 1 . . . 1 . 1 . 5 . . . . . 4 Scanalyzers 9 | . . . 2 . . . 2 . 1 . . . 1 . 2 . 1 . . . . Garrison Access 12 | . . . . . . . 1 . 1 . 1 . 1 . 4 . 1 . 1 . 2 Total Hacks 376 | . 31 1 53 . 1 . 41 8 33 8 13 4 14 . 79 6 9 2 19 . 54 Successful 199 | . 16 1 32 . 1 . 31 4 19 2 5 1 9 . 43 2 3 1 5 . 24 Failed 177 | . 15 . 21 . . . 10 4 14 6 8 3 5 . 36 4 6 1 14 . 30 Catastrophic 33 | . 1 . 2 . . . 1 . 1 1 2 1 1 . 10 1 2 . 4 . 6 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 155 | . 22 . 25 . . . 20 1 13 . 5 . 2 . 34 . 1 . 1 . 31 Terminals 201 | . 21 . 29 . . . 18 8 17 8 4 4 4 . 36 6 3 2 15 . 26 Fabricators 35 | . . . . . . . . . . . . . 3 . 16 . . . 3 . 13 Repair Stations 35 | . 3 . 9 . . . 6 . 9 . . . 2 . 2 . . . . . 4 Recycling Units 43 | . 7 . 3 . . . 3 . . . 7 . 2 . 12 . . . . . 9 Scanalyzers 38 | . . . 12 . . . 9 . 5 . . . 2 . 6 . 4 . . . . Garrison Access 22 | . . . . . . . 5 . 2 . 2 . 1 . 7 . 2 . 1 . 2 Terminal Hacks 46 | . 4 1 9 . 1 . 5 3 4 2 1 1 2 . 5 2 . 1 3 . 2 Record 1 | . . . . . 1 . . . . . . . . . . . . . . . . Part Schematic 14 | . . . 4 . . . 3 . . . . . 1 . 2 . . . 3 . 1 Robot Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . Prototype ID Bank 9 | . 2 . 3 . . . . . 1 . 1 . . . 1 . . . . . 1 Open Door 4 | . . 1 . . . . . 1 . 1 . 1 . . . . . . . . . Emergency Access Points 3 | . . . . . . . . 1 . . . . . . . 1 . 1 . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . . . . . . . Locate Traps 5 | . 1 . 2 . . . . . . . . . 1 . 1 . . . . . . Registered Components 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . Patrol Navigation 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . Security Stations 1 | . . . . . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 15 | . . . . . . . . . . . . . 2 . 7 . . . . . 6 Network Status 3 | . . . . . . . . . . . . . 1 . 1 . . . . . 1 Load Schematic 7 | . . . . . . . . . . . . . . . 4 . . . . . 3 Build 5 | . . . . . . . . . . . . . 1 . 2 . . . . . 2 Repair Station Hacks 22 | . 2 . 5 . . . 6 . 5 . . . 2 . 2 . . . . . . Scan Component 12 | . 1 . 3 . . . 3 . 3 . . . 1 . 1 . . . . . . Repair 10 | . 1 . 2 . . . 3 . 2 . . . 1 . 1 . . . . . . Recycling Unit Hacks 9 | . 2 . 1 . . . 1 . . . 2 . 1 . 1 . . . . . 1 Retrieve Components 9 | . 2 . 1 . . . 1 . . . 2 . 1 . 1 . . . . . 1 Scanalyzer 24 | . . . 6 . . . 7 . 3 . . . 1 . 5 . 2 . . . . Insert Component 8 | . . . 2 . . . 2 . 1 . . . . . 2 . 1 . . . . Analyze 5 | . . . 1 . . . 2 . 1 . . . . . . . 1 . . . . Retrieve Study 11 | . . . 3 . . . 3 . 1 . . . 1 . 3 . . . . . . Garrison Access Hacks 14 | . . . . . . . 1 . 1 . 1 . 1 . 6 . 1 . 1 . 2 Unlock Access 7 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . . 1 Seal Access 5 | . . . . . . . . . . . . . . . 3 . . . 1 . 1 Coupler Status 2 | . . . . . . . . . . . . . . . 2 . . . . . . Unauthorized Hacks 69 | . 8 . 11 . . . 11 1 6 . 1 . . . 17 . . . 1 . 13 Terminals 39 | . 6 . 7 . . . 6 1 5 . . . . . 7 . . . 1 . 6 Track 2 | . . . . . . . . . . . . . . . . . . . . . 2 Assimilate 4 | . . . 1 . . . . . . . . . . . 1 . . . 1 . 1 Botnet 10 | . . . . . . . 1 . . . . . . . 6 . . . . . 3 Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Skim 20 | . 5 . 5 . . . 5 . 5 . . . . . . . . . . . . Override 1 | . . . . . . . . 1 . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . 3 . . . . . 2 Overload 3 | . . . . . . . . . . . . . . . 2 . . . . . 1 Recompile 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Repair Stations 5 | . . . 2 . . . . . . . . . . . . . . . . . 3 Patch 5 | . . . 2 . . . . . . . . . . . . . . . . . 3 Recycling Units 16 | . 2 . 2 . . . 2 . . . 1 . . . 7 . . . . . 2 Reject 9 | . . . 1 . . . 1 . . . 1 . . . 5 . . . . . 1 Mask 4 | . . . . . . . 1 . . . . . . . 2 . . . . . 1 Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . Extract 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . 1 . . . . . . . . . . . . . . Watchers 1 | . . . . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 124 | . 9 . 11 . . . 11 2 11 3 3 3 7 . 30 3 4 1 7 . 19 Full Trace Events 16 | . . . 2 . . . 1 . 1 2 . . 1 . 4 1 1 . . . 3 Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . 5 . . . 10 . 4 . . . 1 . 2 . 1 . 3 . 1 Parts Built 9 | . . . . . . . . . . . . . 2 . 4 . . . . . 3 Authchips 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Time 352 | . . . . . . . . . . . . . 106 . 100 . . . . . 146 Total Part Build Rating 46 | . . . . . . . . . . . . . 12 . 22 . . . . . 12 Part Studies Acquired 11 | . . . 3 . . . 3 . 1 . . . 1 . 3 . . . . . . Parts Repaired 10 | . 1 . 2 . . . 3 . 2 . . . 1 . 1 . . . . . . Time 430 | . 32 . 74 . . . 140 . 124 . . . 22 . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 29 | . 8 . 9 . . . 4 . . . . . 1 . 4 . . . . . 3 Parts Scanalyzed 7 | . . . 2 . . . 2 . 1 . . . . . 1 . 1 . . . . Part Schematics Acquired 5 | . . . 1 . . . 2 . 1 . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Used RIF Installer 8 | . . . . . . . . 2 . 2 . 1 . . . 1 . 2 . . . Command Fork 1 | . . . . . . . . . . . . . . . . . . 1 . . . Signal Jammer 1 | . . . . . . . . . . 1 . . . . . . . . . . . Watcher Feeds 1 | . . . . . . . . 1 . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . 1 . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . . . . . 1 . . . Structural Interface 1 | . . . . . . . . . . . . 1 . . . . . . . . . Program Shield 1 | . . . . . . . . . . . . . . . . 1 . . . . . Robots Hacked 29 | . . . . . 4 . . 2 . 2 . 8 6 . . 2 . 4 1 . . Non-combat 11 | . . . . . 3 . . . . . . 1 6 . . . . . 1 . . Combat 18 | . . . . . 1 . . 2 . 2 . 7 . . . 2 . 4 . . . Robot Hacks Applied 32 | . . . . . 4 . . 2 . 2 . 8 9 . . 2 . 4 1 . . parse_system 7 | . . . . . 4 . . . . . . . 1 . . . . 2 . . . no_distress 1 | . . . . . . . . . . . . . 1 . . . . . . . . find_chute 3 | . . . . . . . . . . . . . 2 . . . . . 1 . . drop_inventory 1 | . . . . . . . . . . . . . 1 . . . . . . . . find_recycling 1 | . . . . . . . . . . . . . 1 . . . . . . . . map_route 2 | . . . . . . . . . . . . . 2 . . . . . . . . mark_security 1 | . . . . . . . . . . . . . 1 . . . . . . . . reboot_system 1 | . . . . . . . . . . . . 1 . . . . . . . . . overwrite_iff 1 | . . . . . . . . . . . . 1 . . . . . . . . . formatsys_high 14 | . . . . . . . . 2 . 2 . 6 . . . 2 . 2 . . . Relay Couplers Released 88 | . . . . . . . . 18 . 4 . 28 . . 2 13 . 23 . . . Machine Destruction 80 | . . . . . . . . 18 . 4 . 24 . . 2 13 . 19 . . . Programmers 8 | . . . . . . . . . . . . 4 . . . . . 4 . . . Attached 11 | . . . . . . . . 1 . 1 . 7 . . . 1 . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . . . . 3 . 3 . 6 . . . . . 3 . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Total Allies 44 | . . 3 1 . . . 1 5 . 7 . 14 . . 1 2 . 7 1 1 1 Largest Group 9 | . . 3 1 . . . 1 5 . 2 3 9 4 . 1 2 . 5 1 1 1 Highest-Rated Group 238 | . . 40 10 . . . 15 127 . 45 48 153 63 . 10 64 . 238 26 31 10 Highest-Rated Ally 80 | . . 16 10 . . . 15 39 . 25 16 31 18 . 10 32 . 80 26 31 10 Total Orders 14 | . . . . . . . . . . . . 13 . . . 1 . . . . . STAY 8 | . . . . . . . . . . . . 7 . . . 1 . . . . . ROAM 1 | . . . . . . . . . . . . 1 . . . . . . . . . FOLLOW 5 | . . . . . . . . . . . . 5 . . . . . . . . . Ally Attacks 219 | . . 19 . . . . 5 31 . 21 33 45 6 . . 12 . 47 . . . Total Damage 3759 | . . 203 . . . . 80 399 . 276 399 756 91 . . 383 . 1172 . . . Kills 45 | . . . . . . . 1 4 . 6 3 11 . . . 6 . 14 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Active Infowar (turns) 9461 | 70 425 . . . . . . 125 1514 807 106 1429 366 17 4196 280 . . . . 126 Optics 8840 | . . . . . . . . 125 1514 807 106 1429 366 17 4196 280 . . . . . Sensors 1 | . . . . . . . . . . . . . . . . . . . . . 1 IFF 78 | . . . . . . . . . . . . . . . . . . . . . 78 Seismic 542 | 70 425 . . . . . . . . . . . . . . . . . . . 47 Cloaking 3 | . . . . . . . . . . . . 3 . . . . . . . . . Robot Analysis Total 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Turns Passed 20835 | 110 1302 578 2884 578 174 154 2137 904 1722 807 106 1429 366 17 4326 1168 248 727 264 15 819 Spaces Moved 33909 | 91 2071 1091 4108 728 490 288 3219 1399 2658 1163 204 1998 691 62 8080 1727 377 854 469 65 2076 Core 229 | 91 9 . . . . . . . . . . . . . 121 . . 8 . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 110 | . . . . . . . . . . . . . . . . . . . . . 110 Flight 33570 | . 2062 1091 4108 728 490 288 3219 1399 2658 1163 204 1998 691 62 7959 1727 377 846 469 65 1966 Fastest Speed 17 | 50 37 37 34 34 34 34 32 32 29 29 29 29 27 27 26 26 26 26 23 23 17 Average Speed 30 | 50 37 37 34 34 34 34 33 32 31 29 29 31 27 27 26 30 39 27 25 23 25 Slowest Speed 162 | 50 50 37 37 37 34 34 112 34 34 29 29 32 28 27 150 91 162 150 26 23 92 Overloaded Moves 19 | . . . . . . . . . . . . . . . . . . . . . 19 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 202 | . 15 12 52 6 . 1 45 . 23 . 1 . 6 . 20 . 1 . 1 . 19 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 65 | 4 99 97 98 96 83 49 74 84 83 55 18 92 20 79 98 91 9 74 12 75 61 Regions Visited 21 Branch Regions 4 Pre-discovered Areas 9 | . 2 1 3 . 1 . . . 2 . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 . . 1 1 . 1 . 1 . . . 1 . 1 . . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . . . . . . . . . . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . . . . . . . . . Spaces Dug 155 | . 1 8 7 . . . 1 24 16 2 1 38 . . 26 17 3 1 . . 10 Terrain Destroyed 1461 | . 5 51 82 . . 60 136 36 187 61 5 59 17 . 715 23 4 8 2 . 10 Melee 52 | . 1 . . . . . 1 6 2 2 . 2 . . 25 . 3 . . . 10 Projectile 82 | . . . . . . . . . 5 1 5 27 1 . 42 1 . . . . . AOE 1309 | . 4 51 82 . . 60 135 30 180 58 . 30 16 . 648 15 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Total 40865 | 133 2437 1199 5093 1029 494 312 3900 1752 3072 1544 238 2651 831 61 9433 2168 440 1216 575 64 2223 Wait 4026 | 13 242 61 742 289 . 9 375 116 150 223 24 413 94 . 736 199 43 229 41 . 27 Move 33493 | 90 2040 1067 4005 715 489 285 3128 1398 2612 1162 201 1997 679 61 8041 1726 374 853 467 64 2039 Hop 195 | . 15 11 50 6 . 1 45 . 22 . 1 . 6 . 18 . 1 . 1 . 18 Pick Up 78 | 6 11 2 10 1 . . 9 2 3 . . 4 5 . 15 2 . 2 2 . 4 Fast Attach 87 | 2 5 . 6 1 . 1 7 2 3 1 1 2 2 . 27 . 1 2 3 . 21 Attach 25 | . 2 . 3 . . . 4 1 2 . . 3 2 . 4 1 . 1 . . 2 Detach 6 | . . . 2 . . . 1 . . . . . . . 2 . . . . . 1 Swap 376 | . 21 15 35 4 1 4 37 24 44 12 3 41 12 . 62 23 4 14 2 . 18 Drop 213 | 1 21 11 25 3 . . 24 6 20 3 3 12 5 . 45 8 1 5 3 . 17 Fire 1443 | 21 79 32 211 10 . 12 197 47 211 43 5 64 6 . 308 88 12 52 16 . 29 Melee 337 | . 1 . 4 . 4 . 1 37 5 12 . 46 20 . 119 23 4 17 5 . 39 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 438 | . . . . . . . . 119 . 88 . 54 . . . 98 . 41 30 . 8 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap 148 | . . . . . . . 72 . . . . 15 . . 56 . . . 5 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x2 / *Mat) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Low / Gar) -7/Waste -7/Factory (discovered 7 exits: *Fac x4 / *Low x2 / Gar) -7/Garrison (discovered 4 exits: *Fac x3 / *Fac) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory (discovered 2 exits: [*Fac] / Gar) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Repaired Weight Redist. System 338 | -10/Materials | Discovered new exit (range 8) 380 | -10/Materials | Discovered new exit (range 5) 387 | -10/Materials | Discovered new exit (range 14) 422 | -10/Materials | Discovered new exit (range 16) 576 | -10/Materials | Build established: Scavenger-Mutant 612 | -10/Materials | Discovered new exit (range 15) 614 | -10/Materials | Discovered new exit (range 16) 711 | -10/Materials | Derelicts attacked the area 890 | -10/Materials | Learned Storage stockpile data 945 | -10/Materials | Learned Storage trap positions 990 | -10/Materials | Learned Storage trap positions 1025 | -10/Materials | Learned Storage emergency access door positions 1038 | -10/Materials | Build established: Mutant 1050 | -10/Materials | Learned 4 Subcaves zone layouts 1087 | -10/Materials | Learned 4 Subcaves zone layouts 1119 | -10/Materials | Loaded intel: 11 interactive machine locations 1413 | -10/Materials | Entered Mines 1414 | -10/Mines | Identified exit to Materials 1414 | -10/Mines | Identified exit to Subcaves 1487 | -10/Mines | Found a hidden stash of uninstalled traps 1525 | -10/Mines | Met a Derelict shopkeep closing up shop 1610 | -10/Mines | Learned location of Zion (-7) 1645 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1991 | -10/Mines | Entered Materials 1991 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2184 | -9/Materials | Discovered new exit (range 12) 2346 | -9/Materials | Build established: Scavenger-Tank 2745 | -9/Materials | Repaired Lgt. Nuclear Core 2854 | -9/Materials | Repaired Broken Flight Unit 2884 | -9/Materials | Discovered new exit (range 16) 3164 | -9/Materials | Discovered new exit (range 4) 3299 | -9/Materials | Discovered new exit (range 9) 3408 | -9/Materials | Discovered new exit (range 5) 3476 | -9/Materials | Identified exit to Mines 3489 | -9/Materials | Identified exit to Materials 3797 | -9/Materials | Learned Storage garrison access intel 3849 | -9/Materials | Learned location of 3 exits from Materials 3892 | -9/Materials | Learned location of Mines (-9) 3924 | -9/Materials | Learned location of Storage (-8) 3947 | -9/Materials | Learned location of 1 exit from Storage 3961 | -9/Materials | Learned Storage trap positions 3987 | -9/Materials | Learned location of 1 exit from Recycling 4025 | -9/Materials | Learned Storage emergency access door positions 4391 | -9/Materials | First assault squad dispatched 4833 | -9/Materials | Sterilization system engaged 4833 | -9/Materials | Non-combat units ordered to evacuate 4875 | -9/Materials | Entered Mines 4899 | -9/Mines | Learned Materials trap positions 4905 | -9/Mines | Assembled infested the area 5220 | -9/Mines | Learned location of 1 exit from Materials 5278 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5310 | -9/Mines | Discovered exit to Materials (range 14) 5314 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5338 | -9/Mines | Discovered exit to Materials (range 9) 5418 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5451 | -9/Mines | Discovered new exit (range 5) 5453 | -9/Mines | Entered Exiles 5462 | -9/Exiles | Met 8R-AWN 5471 | -9/Exiles | Met EX-HEX 5482 | -9/Exiles | Met EX-BIN 5496 | -9/Exiles | Met EX-DEC 5511 | -9/Exiles | Visited The Gauntlet 5576 | -9/Exiles | Discovered new exit (range 14) 5627 | -9/Exiles | Entered Mines 5703 | -8/Mines | Discovered exit to Materials (range 4) 5781 | -8/Mines | Entered Materials 5781 | -8/Materials | Evolved 2 slots: Utility x2 5782 | -8/Materials | Identified exit to Storage 5782 | -8/Materials | Identified exit to Factory 5783 | -8/Materials | Loaded intel: 11 trap records 6225 | -8/Materials | Repaired Imp. Flight Unit 6260 | -8/Materials | Identified exit to Garrison 6450 | -8/Materials | Learned Storage emergency access door positions 6483 | -8/Materials | Learned location of 1 exit from Recycling 6484 | -8/Materials | Learned Storage trap positions 6492 | -8/Materials | Learned 4 Factory zone layouts 6589 | -8/Materials | Repaired Imp. Light Armor Plating? 6721 | -8/Materials | Repaired Imp. Assault Rifle 6981 | -8/Materials | First assault squad dispatched 7109 | -8/Materials | Garrison activated, responded to threat 7137 | -8/Materials | Destroyed 7 combat bots 7455 | -8/Materials | Build established: Scavenger-Sprinter 7620 | -8/Materials | Destroyed 8 combat bots 7842 | -8/Materials | High security lockdown imminent 7862 | -8/Materials | Sterilization system engaged 7862 | -8/Materials | Non-combat units ordered to evacuate 7918 | -8/Materials | Entered Garrison 7941 | -8/Garrison | Identified exit to Materials 7972 | -8/Garrison | Triggered checkpoint 7978 | -8/Garrison | Garrison Relay disabled 8097 | -8/Garrison | Triggered checkpoint 8134 | -8/Garrison | Triggered checkpoint 8226 | -8/Garrison | Garrison Relay disabled 8261 | -8/Garrison | Installed Relay Interface Framework 8274 | -8/Garrison | Triggered checkpoint 8361 | -8/Garrison | Triggered checkpoint 8383 | -8/Garrison | Garrison Relay disabled 8420 | -8/Garrison | Triggered checkpoint 8547 | -8/Garrison | Triggered checkpoint 8565 | -8/Garrison | Garrison Relay disabled 8647 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 8822 | -8/Garrison | Entered Materials 8890 | -8/Materials | Identified exit to Garrison 8922 | -8/Materials | Garrison activated, responded to threat 8940 | -8/Materials | Discovered exit to Storage (range 17) 9222 | -8/Materials | First assault squad dispatched 9348 | -8/Materials | Garrison activated, responded to threat 9499 | -8/Materials | Core integrity fell below 50% 9598 | -8/Materials | Repaired Imp. VTOL Module? 9950 | -8/Materials | Discovered exit to Storage (range 3) 9965 | -8/Materials | Learned 4 Recycling zone layouts 9966 | -8/Materials | Repaired Broken Imp. Flight Unit? 10012 | -8/Materials | Learned Factory stockpile data 10051 | -8/Materials | Learned Factory emergency access door positions 10078 | -8/Materials | Learned Storage trap positions 10100 | -8/Materials | Learned Factory emergency access door positions 10142 | -8/Materials | Learned Factory emergency access door positions 10178 | -8/Materials | Garrison activated, responded to threat 10246 | -8/Materials | High security lockdown imminent 10326 | -8/Materials | High security lockdown engaged 10414 | -8/Materials | Sterilization system engaged 10414 | -8/Materials | Non-combat units ordered to evacuate 10438 | -8/Materials | Destroyed 9 combat bots 10514 | -8/Materials | Combat units ordered to evacuate 10544 | -8/Materials | Entered Garrison 10568 | -8/Garrison | Triggered checkpoint 10583 | -8/Garrison | Garrison Relay disabled 10587 | -8/Garrison | Learned Factory security intel 10642 | -8/Garrison | Triggered checkpoint 10675 | -8/Garrison | Build established: Sprinter 10688 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 10956 | -8/Garrison | Discovered exit to Factory (range 8) 10963 | -8/Garrison | Triggered checkpoint 11038 | -8/Garrison | Triggered checkpoint 11137 | -8/Garrison | Rescued a captive Derelict 11138 | -8/Garrison | Rescued a captive Derelict 11202 | -8/Garrison | Discovered exit to Factory (range 11) 11262 | -8/Garrison | Triggered checkpoint 11262 | -8/Garrison | Triggered checkpoint 11295 | -8/Garrison | Build established: Scavenger-Sprinter 11298 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 11344 | -8/Garrison | Discovered new exit (range 5) 11351 | -8/Garrison | Entered Materials 11351 | -8/Materials | Accompanied by 3 allies 11393 | -8/Materials | Identified exit to Garrison 11417 | -8/Materials | Garrison activated, responded to threat 11440 | -8/Materials | Core integrity fell below 20% 11457 | -8/Materials | Entered Garrison 11468 | -8/Garrison | Lost 3 allies 11482 | -8/Garrison | Triggered checkpoint 11494 | -8/Garrison | Garrison Relay disabled 11570 | -8/Garrison | Rescued a captive Derelict 11586 | -8/Garrison | Triggered checkpoint 11603 | -8/Garrison | Destroyed 7 combat bots 11657 | -8/Garrison | Triggered checkpoint 11839 | -8/Garrison | Discovered exit to Factory (range 13) 11862 | -8/Garrison | Triggered checkpoint 11873 | -8/Garrison | Garrison Relay disabled 11950 | -8/Garrison | Triggered checkpoint 11971 | -8/Garrison | Discovered exit to Factory (range 9) 11984 | -8/Garrison | Triggered checkpoint 12084 | -8/Garrison | Expanded RIF knowledge: Structural Interface 12091 | -8/Garrison | Triggered checkpoint 12136 | -8/Garrison | Garrison Relay disabled 12156 | -8/Garrison | Build established: Sprinter 12156 | -8/Garrison | Garrison Relay disabled 12532 | -8/Garrison | Garrison Relay disabled 12617 | -8/Garrison | Triggered checkpoint 12667 | -8/Garrison | Triggered checkpoint 12711 | -8/Garrison | Garrison Relay disabled 12727 | -8/Garrison | Build established: Commander-Sprinter 12727 | -8/Garrison | Discovered exit to Factory (range 17) 12886 | -8/Garrison | Entered Factory 12886 | -7/Factory | Accompanied by 4 allies 12886 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12887 | -7/Factory | Identified exit to Lower Caves 12900 | -7/Factory | Identified exit to Garrison 12950 | -7/Factory | Repaired Hvy. Missile Launcher 13006 | -7/Factory | Fabricated Tesla Rifle? 13191 | -7/Factory | Found Prototype Launcher 13191 | -7/Factory | Identified Rocket Array 13252 | -7/Factory | Manually triggered Chute Trap 13252 | -7/Factory | Sucked down chute 13252 | -7/Factory | Entered Waste 13258 | -7/Waste | Spotted C-40 Crusher 13261 | -7/Waste | Spotted C-40 Crusher 13261 | -7/Waste | Spotted C-40 Crusher 13261 | -7/Waste | Spotted C-40 Crusher 13263 | -7/Waste | Spotted C-40 Crusher 13264 | -7/Waste | Discovered new exit (range 19) 13267 | -7/Waste | EMP discharged 13269 | -7/Waste | Entered Factory 13401 | -7/Factory | Discovered exit to Lower Caves (range 7) 13431 | -7/Factory | Identified exit to Garrison 13480 | -7/Factory | Found Rocket Array 13538 | -7/Factory | Build established: Sprinter 13761 | -7/Factory | Fabricated Lrn. Proton Cannon? 13856 | -7/Factory | Discovered new exit (range 19) 14087 | -7/Factory | Discovered new exit (range 13) 14159 | -7/Factory | Discovered exit to Lower Caves (range 12) 14207 | -7/Factory | Discovered new exit (range 12) 14219 | -7/Factory | Discovered new exit (range 19) 14303 | -7/Factory | System corruption reached 10% 15269 | -7/Factory | First assault squad dispatched 15672 | -7/Factory | Repaired Adv. Weight Redist. System 16318 | -7/Factory | Fabricated Coil Gun? 16480 | -7/Factory | High security lockdown imminent 16560 | -7/Factory | High security lockdown engaged 16650 | -7/Factory | Destroyed 9 combat bots 16700 | -7/Factory | Destroyed 8 combat bots 16824 | -7/Factory | Destroyed 19 combat bots 16917 | -7/Factory | Destroyed 14 combat bots 16993 | -7/Factory | Destroyed 13 combat bots 17129 | -7/Factory | Destroyed 8 combat bots 17137 | -7/Factory | Core integrity fell below 50% 17297 | -7/Factory | Sterilization system engaged 17297 | -7/Factory | Non-combat units ordered to evacuate 17360 | -7/Factory | Destroyed 12 combat bots 17384 | -7/Factory | Lost 5 parts (1p1n3w) 17397 | -7/Factory | Combat units ordered to evacuate 17595 | -7/Factory | Entered Garrison 17723 | -7/Garrison | Triggered checkpoint 17735 | -7/Garrison | Garrison Relay disabled 17789 | -7/Garrison | Core integrity fell below 20% 17805 | -7/Garrison | Triggered checkpoint 18004 | -7/Garrison | Discovered new exit (range 10) 18015 | -7/Garrison | Triggered checkpoint 18043 | -7/Garrison | Garrison Relay disabled 18081 | -7/Garrison | Triggered checkpoint 18309 | -7/Garrison | Discovered new exit (range 10) 18363 | -7/Garrison | Triggered checkpoint 18432 | -7/Garrison | Garrison Relay disabled 18449 | -7/Garrison | Triggered checkpoint 18491 | -7/Garrison | Discovered new exit (range 13) 18494 | -7/Garrison | Expanded RIF knowledge: Program Shield 18762 | -7/Garrison | Discovered new exit (range 3) 18763 | -7/Garrison | Entered Factory 18810 | -7/Factory | Identified exit to Garrison 19011 | -7/Factory | Entered Garrison 19031 | -7/Garrison | Triggered checkpoint 19100 | -7/Garrison | Garrison Relay disabled 19144 | -7/Garrison | Found embedded Infiltrators 19163 | -7/Garrison | Garrison Relay disabled 19377 | -7/Garrison | Discovered new exit (range 15) 19444 | -7/Garrison | Expanded RIF knowledge: Command Fork 19455 | -7/Garrison | Triggered checkpoint 19490 | -7/Garrison | Garrison Relay disabled 19517 | -7/Garrison | Triggered checkpoint 19633 | -7/Garrison | Triggered checkpoint 19642 | -7/Garrison | Garrison Relay disabled 19734 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 19737 | -7/Garrison | Discovered new exit (range 5) 19738 | -7/Garrison | Entered Factory 19738 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 19756 | -6/Factory | Discovered new exit (range 11) 20002 | -6/Factory | Sucked down chute 20002 | -6/Factory | Entered Waste 20003 | -6/Waste | Met a frightened Derelict 20011 | -6/Waste | Spotted C-40 Crusher 20013 | -6/Waste | Spotted C-40 Crusher 20013 | -6/Waste | Spotted C-40 Crusher 20015 | -6/Waste | Discovered new exit (range 10) 20017 | -6/Waste | EMP discharged 20017 | -6/Waste | Entered Factory 20106 | -6/Factory | Build established: Scavenger-Sprinter 20274 | -6/Factory | Unchained authorized (DW-4LL) 20367 | -6/Factory | Search patrols dispatched 20375 | -6/Factory | DW-4LL burst out of a wall 20442 | -6/Factory | Identified exit to Garrison 20466 | -6/Factory | Build established: Sprinter 20491 | -6/Factory | Discovered new exit (range 10) 20492 | -6/Factory | System corruption reached 10% 20531 | -6/Factory | Lost 4 parts (1n2u1w) 20633 | -6/Factory | Fabricated Hyp. Gauss Rifle? 20671 | -6/Factory | Lost 4 parts (1p1n1u1w) 20772 | -6/Factory | System corruption reached 30% 20808 | -6/Factory | Lost 3 parts (2u1w) 20836 | -6/Factory | Fabricated Imp. Flight Unit? 20836 | -6/Factory | Self-destructed Last Messages --------------- 20814_ System corrupted: Matter fused (-9). 20816_ Manufacturing Mainframe disabled. 20821_ Gravmag Array destroyed. 20821_ System corrupted by crushing effect (+3). 20823_ Adv. Targeting Computer destroyed. 20823_ System corrupted by crushing effect (+1). 20823_ Knocked back. 20830_ %UYYU12F/SR>Q HHUC> FABRICATOR: Completed Imp. Flight Unit? Map ----- +----------------------------------------------------+ | #???????????????????????????????????# #??????? | | ???????????????????????????????????# #??????? | | ?????????????????????????????????? #??????? | | #????????????????????????????????? ???????? | | #????????????????????????????????? ?????????? | | ####?????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????##########??????????????????????????????????? | | ?????# #?????????????????????? ?????????? | | ###### """ #?????????????????????? ???????? | | + """ #??????????????######## +??????? | | # """ #??????????????# ] # #??????? | | "" # #??????????????# ]] !# #??????? | | "" # """ #?############## %] # ######## | | "" # """ #?# # # | | # """ #?#! # """" # | | "" + [#?# % # """ # | | "" ############ @ H """ + | | "" ## # ;8 """ # | | ## / # # # # | | "" ## # " "" # """" # # | | "" ## # "" "" # """" # # | | "" + # """ """ # """" # # | | ## #= """ """ # """" # # | | "" ## # """ """ # # # | | "" ## #?? ######## # | | "" ##########+#####+#+######????######+### # | | ! +????# # # | | #????# """ # # | | +????# """ # # | | ! " " ###?????# """ # # | | " " #???????# # + | | #### " " ###+###########???????# """ # # | | ???# " " # #????????????# """ # # | | ???# " " # """ #????????????# """ # # | | ??# " " # """ #????????????# # # | | ### " " # """ #?????#########+####### # | | + " " # ""#?????# # # | | ### " " # """ ""#?????# + # | | ??# " """ F"#?????# """" # # | | ??# # """ ""#?????# """" # # | | #??# # #?????# """" = # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 35 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 12 Armor Coverage 300 Core Shielding 30 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 73 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 6 Core Analysis 6 Matter Filtering 30 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 30 Authchip Count 1 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Hacked Flight Unit | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Weight Redist. System | -9/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Recoil Stabilizer | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Machine Analyzer | -8/Materials | Extracted EM Pulse Gun | -8/Materials | Extracted Imp. Terrain Scanner | -8/Materials | Extracted Imp. Datajack | -8/Materials | Extracted Disposable Heat Sink | -8/Materials | Extracted Beamcaster | -8/Materials | Scanalyzed Lyr. Light Armor Plating | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Mace | -8/Materials | Extracted Sml. Battery | -8/Materials | Extracted System Shield | -8/Materials | Extracted Lrn. Proton Cannon | -7/Factory | Hacked Coil Gun | -7/Factory | Hacked Neutrino Core | -7/Factory | Hacked Hyp. Gauss Rifle | -7/Factory | Scanalyzed Lgt. Fission Core | -6/Factory | Hacked Graphene Brace | -6/Factory | Hacked Hardcell Cannon | -6/Factory | Hacked Weapon Mount | -6/Factory | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Tesla Rifle | x2 | -7/Factory | Preloaded Lrn. Proton Cannon | x2 | -7/Factory | Authchip Coil Gun | x2 | -7/Factory Hyp. Gauss Rifle | x2 | -6/Factory | Authchip Imp. Flight Unit | x1 | -6/Factory Repaired ---------- Weight Redist. System | 4% | -10/Materials Lgt. Nuclear Core | 28% | -9/Materials Flight Unit | 5% | -9/Materials | Broken Imp. Flight Unit | 27% | -8/Materials Imp. Light Armor Plating | 24% | -8/Materials Imp. Assault Rifle | 34% | -8/Materials Imp. VTOL Module | 36% | -8/Materials Imp. Flight Unit | 65% | -8/Materials | Broken Hvy. Missile Launcher | 1% | -7/Factory Adv. Weight Redist. System | 41% | -7/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Flight Unit | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked VTOL Module | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Hvy. Missile Launcher | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Remote Datajack | -7/Factory | Hacked Adv. Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Professional Mechanic Challenges ------------ None Game ------ Seed PrecisionShrapnelAutobeam Manual? 0 Play Time 06:01:33 Cumulative 1402.0 hours Start 2025.12.07 @ 01:07:36 End 2025.12.07 @ 17:24:58 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 637 Rogue 637 Adventurer 0 Explorer 0 Win Type - Total 28 Types 13/5/3/0/1/1/2/2/0/1 Lore% 93 Gallery% 90 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: 5036d4d4-6b70-4a64-8bd2-e37aff1ff8d7