Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.12 @ 02:14:44 // Winter2019/RPGLIKE Player: Kenzurith Result: Destroyed by Tracker with Immobilizer Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (102) 510 Value Destroyed (3256) 3256 Prototype IDs (244) 4880 Alien Tech Used (0) 0 Bonus (7720) 7720 TOTAL SCORE: 23966 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 551 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1836 Pursued by Intercept 500 Friendly Fire -148 Cogmind --------- Core Integrity 0/1000 Matter 199/300 Energy 575/700 System Corruption 4% Temperature Cool (0) Movement Core (500) Ox9 Location -4/Armory Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Aerolev Unit Aerolev Unit Aerolev Unit Cooled Gravmag System Cooled Antigrav System Cooled Antigrav System > --- UTILITY (12) ----- Experimental Sensor Array Advanced Signal Interpreter Makeshift Terrain Scanner Advanced Targeting Computer Experimental Core Analyzer Advanced Armor Integrity Analyzer Recoil Nullifier Precision Matter Filter Advanced Kinecellerator Advanced Transmission Jammer Advanced Reaction Control System Centrium Light Armor Plating > --- WEAPON (4) ------- Helical Railgun Helical Railgun Helical Railgun Stasis Projector > --- INVENTORY (6) ---- System Purifier Helical Railgun Improved Plasma Cutter Vortex Lance CR-A16's Behemoth Slayer Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Cooled Gravmag System Cooled Antigrav System Cooled Antigrav System > --- UTILITY ---------- Experimental Sensor Array Advanced Signal Interpreter Makeshift Terrain Scanner Advanced Targeting Computer Experimental Core Analyzer Advanced Armor Integrity Analyzer Recoil Nullifier Precision Matter Filter Advanced Kinecellerator Advanced Transmission Jammer Advanced Reaction Control System Centrium Light Armor Plating > --- WEAPON ----------- Helical Railgun Helical Railgun Helical Railgun Helical Railgun > --- INVENTORY -------- Improved Force Field System Purifier Improved Plasma Cutter Vortex Lance CR-A16's Behemoth Slayer Self-destruct Interrupter [Rating: 177] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Vortex Chain Reactor Propulsion Aerolev Unit Treads Improved Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Experimental Sensor Array Device Experimental Sensor Array Processor Advanced Targeting Computer Hackware Ghost Barrier Protection Reflective Plating Weapon Longsword +1 Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Longsword +1 Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Slots Evolved 20 | 2 . 2 . . 4 5 . . 1 . 1 1 . . . . 1 . . 1 1 . 1 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 5 | 1 . . . . . 4 . . . . . . . . . . . . . . . . . Utility 11 | . . 2 . . 3 . . . 1 . 1 1 . . . . 1 . . 1 . . 1 Weapon 3 | 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . Parts Attached 127 | 2 3 3 . 1 18 31 7 2 1 1 1 5 1 . 1 1 4 6 6 26 1 1 5 Power 15 | . . . . . 3 6 . 1 . . . 1 1 . . . . 2 . 1 . . . Engine 7 | . . . . . 3 2 . 1 . . . . 1 . . . . . . . . . . Core 7 | . . . . . . 4 . . . . . 1 . . . . . 2 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 16 | 1 2 . . . . 9 . . . . . . . . . . . . . 3 . . 1 Treads 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Leg 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . 8 . . . . . . . . . . . . . 3 . . 1 Flight 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Utility 41 | . 1 2 . . 5 1 2 1 1 1 1 4 . . . 1 3 4 3 7 . 1 3 Device 25 | . . 2 . . 1 . 1 1 1 1 1 1 . . . . 2 3 3 4 . 1 3 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . Processor 9 | . 1 . . . 3 . 1 . . . . 1 . . . . 1 . . 2 . . . Hackware 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Protection 6 | . . . . . 1 1 . . . . . 1 . . . 1 . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 55 | 1 . 1 . 1 10 15 5 . . . . . . . 1 . 1 . 3 15 1 . 1 Energy Gun 13 | . . 1 . . 4 6 . . . . . . . . . . 1 . 1 . . . . Energy Cannon 3 | . . . . . . 1 1 . . . . . . . . . . . . 1 . . . Ballistic Gun 15 | 1 . . . . 4 5 . . . . . . . . . . . . . 4 1 . . Ballistic Cannon 5 | . . . . . 2 . 2 . . . . . . . . . . . . 1 . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Special Weapon 4 | . . . . . . . . . . . . . . . . . . . . 3 . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . 1 . 3 2 . . . . . . . . . . . 1 1 . . . Piercing Weapon 6 | . . . . . . . . . . . . . . . 1 . . . . 5 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 1 . . 4 8 2 . . . . 1 . . . . . . . 3 . . . Parts Lost . | . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 97 100 100 100 99 99 99 100 100 97 100 100 100 100 100 100 99 99 100 93 95 95 95 Engine 6 | . 16 12 12 12 8 4 5 7 11 11 10 8 5 5 5 5 4 . . . . . . Core 2 | . . . . . . 5 5 3 . . . 1 5 5 5 5 4 8 9 1 . . . Treads 8 | . 4 25 25 25 17 9 . . . . . . . . . . . . . . . . . Hover 15 | . . . . . . 10 35 35 34 33 32 30 30 30 30 30 28 28 28 27 26 26 25 Device 21 | . . 23 25 25 18 14 14 17 19 19 22 26 25 25 25 25 27 23 23 22 21 25 27 Processor 16 | . 14 12 12 12 23 22 13 11 11 11 10 10 10 10 10 10 9 14 14 17 17 17 16 Hackware 1 | . . . . . . . . . . . . 3 5 5 5 5 4 4 4 4 4 . . Protection 4 | . . . . . 8 7 5 5 5 5 5 1 5 5 5 5 4 4 4 2 4 4 4 Energy Gun 3 | . . 11 12 . 5 1 . . . . . . . . . . 1 4 8 1 . . . Ballistic Gun 10 | . 33 13 12 12 10 14 11 11 11 11 10 10 10 10 5 5 2 . . 2 16 17 16 Slashing Weapon 2 | . . . . 11 1 4 4 5 5 5 5 5 5 5 5 5 4 4 3 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 90 | 6 6 10 10 10 37 37 35 35 32 32 37 43 43 43 43 45 52 50 52 90 76 77 79 Greatest Support 109 | 20 46 46 46 46 46 60 49 60 60 71 60 71 71 71 71 71 71 71 71 89 89 109 95 Greatest Overweight (x) 2 | . . . . . . 2 . . . . . . . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | . 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 5 5 5 6 6 6 6 Average Capacity 2 | . . 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 5 5 5 6 6 6 Most Carried 6 | . 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 5 5 5 6 6 6 6 Average Carried 2 | . . 1 . 1 1 1 2 2 2 1 3 2 3 3 3 4 4 5 5 5 5 5 6 Final Capacity 6 | . 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 5 5 5 6 6 6 6 Final Carried 6 | . 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 5 5 5 6 5 6 6 Class Distribution -------------------- 26% | Hacker-Scout 18% | Skirmisher 17% | Mutant 10% | Scavenger-Scout 10% | Scout 5% | Assassin 3% | Commander-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Assassin | -9/Mines Skirmisher | -8/Materials Commander-Assassin | -8/Storage Scout | -7/Factory Mutant | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Scout | -5/Warlord Scavenger-Scout | -4/Proximity Caves Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Armory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Matter Collected 2299 | 210 10 146 . 13 391 488 . 80 20 . 10 50 7 10 . 23 33 60 109 530 10 62 37 Remotely 20 | . . . . . . . . . . . . 20 . . . . . . . . . . . Salvage Created 4661 | . . 445 . 120 622 985 . . . 20 152 502 56 . . 192 222 214 153 563 . 378 37 Parts 242 | . . 20 . 4 49 52 . . . 1 2 28 5 . . 16 6 12 10 27 . 9 1 Haulers Intercepted 15 | . . . . . 6 4 . . . . . 2 . . . . 1 . . . . 2 . Recyclers Shooed 4 | . . 1 . . 2 . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 109 | . . . . . . . . . . . 2 . 4 . . 15 . 16 7 65 . . . Prevented 11 | . . . . . . . . . . . . . . . . . . 2 3 6 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Combat Hostiles Destroyed 62 | . . 9 . 2 9 11 . . . . . 3 1 . . 4 . 3 5 15 . . . Melee 14 | . . . . 2 . 1 . . . . . 3 1 . . 3 . 2 . 2 . . . Guns 32 | . . 9 . . 7 10 . . . . . . . . . . . . . 6 . . . Cannons 8 | . . . . . 2 . . . . . . . . . . . . . . 6 . . . AOE 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . Classes Destroyed 15 | . . 4 . 1 4 . . . . . . 1 1 . . 1 . . 1 2 . . . Worker 5 | . . 1 . . 1 2 . . . . . . . . . . . . . . . 1 . Builder 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . Hauler 15 | . . . . . 6 4 . . . . . 2 . . . . 1 . . . . 2 . Recycler 7 | . . 2 . . 1 2 . . . . . . . . . . 1 . . . . 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 5 | . . . . . 2 1 . . . . . 1 . . . . . . . . . . 1 Swarmer 15 | . . 3 . . 3 3 . . . . . . . . . . . 1 4 1 . . . Grunt 20 | . . 6 . 1 . 4 . . . . . . . . . 1 . . . 8 . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 15 | . . . . . 5 4 . . . . . 3 . . . 1 . 1 1 . . . . Demolisher 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Hunter 3 | . . . . . 1 . . . . . . . . . . 1 . . . 1 . . . Programmer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Behemoth 3 | . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Bouncer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 6 | . . 4 . 1 3 3 . . . 1 . 4 1 . . 2 1 1 4 6 . 4 1 Combat Bots Only 6 | . . 3 . 1 3 3 . . . . . 3 1 . . 2 . 1 4 6 . . . Max Kills in Single Turn 3 | . . 1 . 1 1 1 . . . 1 . 1 1 . . 1 1 1 2 2 . 3 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Exploded 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Melee 1 | . . . . 1 . 1 . . . . . 1 1 . . 1 . 1 . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Damage Taken 4796 | . . 302 264 791 404 226 . . 15 40 17 248 44 16 . 432 . 140 125 462 . 86 1184 Core 3691 | . . 248 221 637 272 147 . . 12 32 13 172 35 6 . 316 . 98 105 375 . 68 934 Absorbed by Shields 354 | . . . . . 111 60 . . . . . . . . . . . . . 183 . . . Redirected to Core 3071 | . . 170 151 540 237 119 . . 12 32 13 152 35 6 . 294 . 98 67 296 . 68 781 Core Remaining (%) 69 | 100 . . . 9 . 74 . . . . 68 . . . . 63 . . . . 100 . . Volleys Fired 177 | . . 27 . 1 49 23 . . . . . . . . . 1 1 . 6 36 . 17 16 Largest 4 | . . 2 . 2 3 3 . . . . . . . . . 1 1 . 2 3 . 4 4 Hottest 152 | . . 85 . 85 111 147 . . . . . . . . . 25 25 . 120 110 . 152 152 Shots Fired 339 | . . 53 . 2 106 61 . . . . . . . . . 1 1 . 9 47 . 26 33 Gun 276 | . . 53 . 2 79 61 . . . . . . . . . 1 1 . 6 18 . 26 29 Cannon 53 | . . . . . 27 . . . . . . . . . . . . . . 26 . . . Launcher 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . Special 7 | . . . . . . . . . . . . . . . . . . . . 3 . . 4 Kinetic 250 | . . 32 . 1 66 50 . . . . . . . . . 1 1 . . 44 . 26 29 Thermal 76 | . . 21 . 1 40 11 . . . . . . . . . . . . . 3 . . . Explosive 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . Electromagnetic 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . Robot Hit Streak 19 | . . 8 . 6 18 19 . . . . . . . . . 11 12 . 3 15 . 17 7 Robot Miss Streak 3 | . . 2 . . 3 1 . . . . . . . . . . . . 1 2 . 1 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Secondary Targets 3 | . . 1 . . . . . . . . . . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 304 | . . 37 . 7 74 56 . . . 1 2 28 3 . . 12 4 5 7 40 . 9 19 Core Hits 146 | . . 20 . 3 28 28 . . . 1 2 12 1 . . 4 3 3 8 19 . 8 6 Critical Hits 13 | . . . . . 1 2 . . . . . 2 . . . . . . . 5 . 2 1 Critical Kills 5 | . . . . . . 1 . . . . . 1 . . . . . . . 3 . . . Critical Parts Destroyed 8 | . . . . . 1 1 . . . . . 1 . . . . . . . 2 . 2 1 Melee Attacks 136 | . . . . 5 1 19 8 . . 5 2 30 6 10 . 16 15 9 3 7 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 121 | . . . . 5 1 19 8 . . 5 2 30 6 10 . 8 11 7 3 6 . . . Piercing 15 | . . . . . . . . . . . . . . . . 8 4 2 . 1 . . . Sneak Attacks 20 | . . . . . 1 7 . . . 1 . 8 . . . . 2 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . Damage Inflicted 12384 | . . 542 . 217 1325 2045 . . . 141 311 2427 170 . . 521 352 202 666 2581 . 507 377 Guns 3813 | . . 542 . 31 857 677 . . . . . . . . . 22 20 . 120 702 . 507 335 Cannons 2047 | . . . . . 319 . . . . . . . . . . . . . . 1728 . . . Explosions 401 | . . . . . . . . . . . . . . . . . . . 359 . . . 42 Melee 6042 | . . . . 186 139 1368 . . . 141 311 2393 170 . . 499 332 202 187 114 . . . Ramming 44 | . . . . . 10 . . . . . . 34 . . . . . . . . . . . Kinetic 4767 | . . 226 . 14 716 497 . . . . . . . . . 22 20 . . 2430 . 507 335 Thermal 1052 | . . 316 . 17 460 180 . . . . . . . . . . . . . 37 . . 42 Explosive 359 | . . . . . . . . . . . . . . . . . . . 359 . . . . Electromagnetic 120 | . . . . . . . . . . . . . . . . . . . 120 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5889 | . . . . 186 139 1368 . . . 141 311 2393 170 . . 379 332 169 187 114 . . . Piercing 153 | . . . . . . . . . . . . . . . . 120 . 33 . . . . . Highest Corruption 4 | . . . . . . 4 . . . . . . 1 1 1 . . . . . . . 4 Average Corruption 2 | . . . . . . 4 . . . . . . 1 1 1 . . . . . . . 1 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Effects 8 | . . . . . . 6 . . . . . . . 1 . . . . . . . . 1 Message Errors 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Matter Fused 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Heat Flow Errors 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Targeting Errors 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 750 | . . . . 2 1 139 . . . . . 256 49 . . . 113 . 47 143 . . . Projectiles 144 | . . . . . 1 . . . . . . . . . . . . . . 143 . . . Explosions 47 | . . . . . . . . . . . . . . . . . . . 47 . . . . Melee 559 | . . . . 2 . 139 . . . . . 256 49 . . . 113 . . . . . . Knockbacks 5 | . . . . . 1 . . . . . . . . . . . . . . 4 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . 1 . . . . . . . . . . . . . . 4 . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 33 | . . . . . . . . . . . . 17 . . . . . . 16 . . . . Shots 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Rammed 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . Targets Rammed 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 347 | . . 19 . . 61 343 347 . . . . . . . . . . . 25 42 . 21 3 Average Temperature 54 | . . 6 . . 22 163 175 . . . . . . . . . . . 18 9 . 13 3 Received Heat Transfer 581 | . . 141 . 12 119 60 . . 9 6 9 48 . 9 . 54 . 21 27 57 . 9 . Effects 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Heat Transferred 2122 | . . 740 . 37 925 333 . . . . . . . . . . . . . 37 . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Peak Influence 705 | . 20 237 . 92 226 705 324 . . . . 677 . . . . 83 . . . . 185 357 Initial 286 | . . 7 . . 33 31 286 . . . . 50 . . . . . . . . . . 90 Average 179 | . 14 90 . 67 86 414 289 . . . . 337 . . . . 37 . . . . 65 208 Maximum Alert Level 3 | . . 1 . . 1 3 1 . . . . 2 . . . . . . . . . . 1 Low Security (%) 69 | 100 100 86 . 100 97 12 . . . . . 45 . . . . 100 . . . . 100 60 Level 1 15 | . . 13 . . 2 30 100 . . . . 12 . . . . . . . . . . 39 Level 2 14 | . . . . . . 55 . . . . . 42 . . . . . . . . . . . Level 3 . | . . . . . . 1 . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . . . 4 4 . . . . . 2 . . . . . . . . . 2 3 Investigation 6 | . 1 . . . 2 2 . . . . . . . . . . . . . . . 1 . Extermination 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . Reinforcement 4 | . . . . . 2 1 . . . . . 1 . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Distress Signals 5 | . . . . . 2 2 . . . . . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 162 | . . 9 3 9 20 26 1 1 3 4 3 7 1 3 . 4 1 7 5 47 . 4 4 Peak Tracking Total 13 | . . 3 3 4 4 3 2 1 3 4 4 4 1 4 . 2 1 5 4 13 . 4 4 Tactical Retreats 11 | . . . 1 3 1 1 . . 1 . 2 . . . . . . . . 1 . 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Traps Triggered 3 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . 1 . . . . . . 1 . . . 12 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Machines Disabled 15 | . . . . . 1 3 . . . . . . . . . . . . . 2 . 1 8 Max in Single Turn 1 | . . . . . 1 1 . . . . . . . . . . . . . 1 . 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Machines Accessed 50 | . 3 . 4 . 5 11 3 2 . 4 . 3 . . 1 . 3 . 1 3 . 4 3 Terminals 29 | . 3 . . . 4 8 3 . . . . 2 . . . . 3 . . . . 3 3 Fabricators 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Total Hacks 183 | . 8 . 27 . 21 32 7 9 . 26 . 8 . . 4 . 12 . 1 10 . 11 7 Successful 121 | . 3 . 27 . 13 13 1 9 . 26 . 4 . . 4 . 4 . 1 10 . 3 3 Failed 61 | . 5 . . . 7 19 6 . . . . 4 . . . . 8 . . . . 8 4 Catastrophic 9 | . 1 . . . 1 1 1 . . . . . . . . . 3 . . . . 2 . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Manual 80 | . 5 . 1 . 18 22 7 . . . . 3 . . . . 12 . . 1 . 5 6 Terminals 90 | . 8 . . . 17 27 7 . . . . 5 . . . . 12 . . . . 7 7 Fabricators 7 | . . . . . . . . . . . . 3 . . . . . . . . . 4 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . 4 4 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Hacks 96 | . 1 . 27 . 7 6 . 9 . 26 . 1 . . 4 . 2 . 1 10 . 1 1 Record 56 | . . . 26 . . . . 8 . 11 . . . . . . . . . 10 . 1 . Part Schematic 12 | . . . . . 2 . . . . 6 . . . . 4 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Open Door 3 | . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . Branch Access Points 5 | . 1 . . . 1 1 . . . . . 1 . . . . 1 . . . . . . Alert Level 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . Load Schematic 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 2 . . . 5 4 1 . . . . 1 . . . . 2 . . . . 1 2 Terminals 16 | . 2 . . . 4 3 1 . . . . 1 . . . . 2 . . . . 1 2 Botnet 16 | . 2 . . . 4 3 1 . . . . 1 . . . . 2 . . . . 1 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 3 . . . 5 7 3 . . . . 2 . . . . 3 . . . . 4 3 Full Trace Events 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 2 . . . . 6 . . . . 4 . . . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Matter 146 | . . . . . . . . . . . . 146 . . . . . . . . . . . Time 36 | . . . . . . . . . . . . 36 . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . 2 8 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . 1 . . . . . . . . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Total Allies 19 | . . 1 . 2 . 10 . 2 . . . . . . . . . . . 4 . . . Largest Group 10 | . . 1 1 2 . 10 . 2 . . . . . . . . . . . 4 1 . . Highest-Rated Group 201 | . . 31 31 45 . 173 . 56 . . . . . . . . . . . 201 36 . . Highest-Rated Ally 60 | . . 31 31 31 . 29 . 31 . . . . . . . . . . . 60 36 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 136 | . . . . 13 . 93 . . . . . . . . . . . . . 30 . . . Total Damage 2309 | . . . . 149 . 1289 . . . . . . . . . . . . . 871 . . . Kills 23 | . . . . 1 . 16 . . . . . . . . . . . . . 6 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Robot Analysis Total 116 | . . . . . 1 . . . . 115 . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 2 . . . . 1 . 1 . . 3 1 1 . . 3 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Turns Passed 7526 | 14 157 626 460 281 1324 937 197 146 128 80 142 339 106 146 264 447 146 122 153 560 163 365 223 Spaces Moved 10231 | 10 105 329 283 165 634 805 419 323 370 143 398 607 315 418 867 516 338 305 398 865 337 871 410 Core . | . . . . . . . . . . . . . . . . . . . . . . . . Treads 1692 | . 10 329 283 165 634 271 . . . . . . . . . . . . . . . . . Legs 105 | 10 95 . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 8433 | . . . . . . 533 419 323 370 143 398 607 315 418 867 516 338 305 398 865 337 871 410 Flight 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Fastest Speed 22 | 120 120 160 160 160 160 34 38 34 34 30 34 30 30 30 30 30 30 30 30 30 30 22 30 Average Speed 54 | 120 123 160 160 160 160 82 40 39 34 33 34 37 30 30 30 30 30 30 30 30 30 30 30 Slowest Speed 190 | 120 160 160 160 160 160 190 42 42 34 34 38 38 30 30 30 30 30 30 30 86 30 34 30 Overloaded Moves 13 | . . . . . . . . . . . . . . . . . . . . . . 13 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 2 25 74 62 46 46 85 7 53 51 77 68 12 53 53 85 64 14 45 62 80 59 19 29 Regions Visited 23 Branch Regions 17 Pre-discovered Areas 30 | . . . . . 1 1 . . . 23 . . . . 2 1 . . 1 . 1 . . Known Exits Taken 20 | . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . . . . . . . 8 3 . 4 . . 2 1 4 . 2 2 . 1 . . Spaces Dug 63 | . . . . . . . 8 . . . . 2 3 10 . 1 8 3 2 2 . 20 4 Terrain Destroyed 127 | . . . . . 1 . 8 . . . . 2 3 10 . 1 8 3 23 11 . 32 25 Melee 39 | . . . . . . . 8 . . . . 2 3 10 . 1 8 3 2 2 . . . Projectile 63 | . . . . . 1 . . . . . . . . . . . . . . 9 . 32 21 AOE 25 | . . . . . . . . . . . . . . . . . . . 21 . . . 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Total 11720 | 11 132 376 291 175 844 1004 441 339 371 171 400 710 322 427 870 795 368 328 415 1109 398 947 476 Wait 765 | . 22 4 7 4 106 75 1 13 1 19 . 54 . . . 245 10 2 3 42 61 54 42 Move 10209 | 9 104 328 282 164 633 804 418 322 369 142 397 607 314 417 866 515 337 304 397 864 336 870 410 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 29 | . 1 . 1 . 2 2 . . . 2 . 3 . . 2 2 2 . . 8 . 3 1 Fast Attach 75 | 2 3 3 . . 14 24 7 2 1 1 1 2 . . . . 3 1 . 10 . . 1 Attach 10 | . . . . . 1 1 . . . . . 1 . . . . . . . 5 1 1 . Detach 10 | . . . . . 2 . 2 . . . . . . . . . . . . 5 . 1 . Swap 42 | . . . . 1 3 6 . . . . . 2 1 . 1 1 1 5 6 11 . . 4 Drop 84 | . 2 1 1 . 12 23 5 2 . 2 . 4 1 . 1 3 3 3 . 18 . 1 2 Fire 177 | . . 27 . 1 49 23 . . . . . . . . . 1 1 . 6 36 . 17 16 Melee 128 | . . . . 5 1 19 8 . . 5 2 30 6 10 . 14 11 7 3 7 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 28 | . . . . . . 1 . . . . . . . . . . . . . 27 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 162 | . . 13 . . 20 26 . . . . . 7 . . . 14 . 6 . 76 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Ext / *Arm) -4/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 15 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Identified exit to Mines 172 | -10/Materials | Entered Mines 187 | -10/Mines | Met a Derelict bent on vengeance 195 | -10/Mines | Upgraded with Utility slot (x1) 253 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 256 | -10/Mines | Upgraded with Utility slot (x1) 256 | -10/Mines | Found Prototype Device 256 | -10/Mines | Identified Exp. Sensor Array 315 | -10/Mines | Build established: Mutant 488 | -10/Mines | Reached level 2 601 | -10/Mines | Learned Materials non-interactive machine intel 611 | -10/Mines | Discovered new exit (range 6) 612 | -10/Mines | Received a Mining Laser from a helpful Derelict 718 | -10/Mines | Discovered new exit (range 6) 789 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 791 | -10/Mines | Discovered new exit (range 5) 798 | -10/Mines | Entered Exiles 798 | -10/Exiles | Accompanied by 1 ally 838 | -10/Exiles | Met 8R-AWN 866 | -10/Exiles | Met EX-HEX 907 | -10/Exiles | Met EX-BIN 930 | -10/Exiles | Aligned with FarCom system 931 | -10/Exiles | Given EX-Vault access code 986 | -10/Exiles | Opened EX-Vault 1051 | -10/Exiles | Exiles lab attacked by MAIN.C 1068 | -10/Exiles | Found Longsword +1 1245 | -10/Exiles | Discovered new exit (range 10) 1258 | -10/Exiles | Left Exiles lab with Longsword +1 1258 | -10/Exiles | Entered Mines 1260 | -9/Mines | Identified exit to Materials 1325 | -9/Mines | Reached level 3 1355 | -9/Mines | Discovered exit to Materials (range 9) 1440 | -9/Mines | Assembled infested the area 1445 | -9/Mines | Learned Materials security intel 1460 | -9/Mines | Core integrity fell below 50% 1470 | -9/Mines | Core integrity fell below 20% 1539 | -9/Mines | Entered Materials 1540 | -8/Materials | Core integrity fell below 50% 1540 | -8/Materials | Core integrity fell below 20% 1541 | -8/Materials | Loaded intel: 29 non-interactive machine locations 1541 | -8/Materials | Reached level 4 1565 | -8/Materials | Upgraded with Utility slot (x1) 1586 | -8/Materials | Build established: Assassin 1603 | -8/Materials | Upgraded with Utility slot (x1) 1659 | -8/Materials | Upgraded with Utility slot (x1) 1959 | -8/Materials | Build established: Skirmisher 2045 | -8/Materials | Identified exit to Storage 2049 | -8/Materials | Discovered new exit (range 5) 2386 | -8/Materials | Reached level 5 2396 | -8/Materials | Upgraded with Weapon slot (x1) 2608 | -8/Materials | Central database locked down 2738 | -8/Materials | Discovered new exit (range 16) 2863 | -8/Materials | Entered Storage 2865 | -8/Storage | Reached level 6 2886 | -8/Storage | Identified exit to Recycling 3040 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3094 | -8/Storage | Reached level 7 3192 | -8/Storage | Garrison activated, responded to threat 3338 | -8/Storage | Reached level 8 3390 | -8/Storage | Upgraded with Power slot (x1) 3441 | -8/Storage | Discovered new exit (range 15) 3516 | -8/Storage | Upgraded with Propulsion slot (x1) 3615 | -8/Storage | Reached level 9 3644 | -8/Storage | Upgraded with Propulsion slot (x1) 3646 | -8/Storage | Upgraded with Propulsion slot (x2) 3800 | -8/Storage | Identified exit to Factory 3800 | -8/Storage | Entered Factory 3802 | -7/Factory | Reached level 10 3827 | -7/Factory | Discovered new exit (range 4) 3829 | -7/Factory | Identified exit to Lower Caves 3917 | -7/Factory | Build established: Scout 3997 | -7/Factory | Entered Lower Caves 4059 | -7/Lower Caves | Encountered a Warlord checkpoint 4114 | -7/Lower Caves | Discovered new exit (range 12) 4118 | -7/Lower Caves | Identified exit to Lower Caves 4122 | -7/Lower Caves | A Commander dispatched an escort 4125 | -7/Lower Caves | Learned Research emergency access door positions 4125 | -7/Lower Caves | Learned Armory terminal intel 4125 | -7/Lower Caves | Learned Research garrison access intel 4143 | -7/Lower Caves | Entered another Lower Caves area 4143 | -7/Lower Caves | Accompanied by 2 allies 4144 | -7/Lower Caves | Commander's escort returned to base 4144 | -7/Lower Caves | Commander's escort returned to base 4145 | -7/Lower Caves | Reached level 11 4197 | -7/Lower Caves | Learned 8 Factory zone layouts 4216 | -7/Lower Caves | Upgraded with Utility slot (x1) 4224 | -7/Lower Caves | Discovered new exit (range 12) 4232 | -7/Lower Caves | Identified exit to Data Miner 4271 | -7/Lower Caves | Entered Data Miner 4271 | -7/Data Miner | Discovered new exit (range 6) 4278 | -7/Data Miner | Met Data Miner 4284 | -7/Data Miner | Learned location of Section 7 (-2) 4284 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4290 | -7/Data Miner | Received God Mode back door access code from Data Miner 4300 | -7/Data Miner | Identified exit to Proximity Caves 4311 | -7/Data Miner | Destroyed Data Miner 4312 | -7/Data Miner | Found Prototype Hackware 4313 | -7/Data Miner | Reached level 12 4313 | -7/Data Miner | Interfaced with the Data Conduit 4351 | -7/Data Miner | Entered Proximity Caves 4353 | -6/Proximity Caves | Reached level 13 4467 | -6/Proximity Caves | Upgraded with Utility slot (x1) 4473 | -6/Proximity Caves | Discovered new exit (range 12) 4490 | -6/Proximity Caves | Identified exit to Factory 4493 | -6/Proximity Caves | Entered Factory 4495 | -6/Factory | Loaded intel: 279 machine locations 4495 | -6/Factory | Reached level 14 4572 | -6/Factory | Identified Ghost Barrier 4609 | -6/Factory | Fabricated Adv. Signal Interpreter? 4637 | -6/Factory | Reached level 15 4688 | -6/Factory | Local fabrication network quarantined 4763 | -6/Factory | Upgraded with Utility slot (x1) 4786 | -6/Factory | Identified exit to Lower Caves 4832 | -6/Factory | Entered Lower Caves 4859 | -6/Lower Caves | Build established: Hacker-Scout 4876 | -6/Lower Caves | Encountered a Warlord checkpoint 4936 | -6/Lower Caves | Discovered new exit (range 5) 4938 | -6/Lower Caves | Identified exit to Lower Caves 4938 | -6/Lower Caves | Entered another Lower Caves area 4940 | -6/Lower Caves | Reached level 16 4947 | -6/Lower Caves | Learned Factory garrison access intel 4951 | -6/Lower Caves | Learned Factory security intel 5032 | -6/Lower Caves | Learned Factory trap positions 5081 | -6/Lower Caves | Discovered new exit (range 11) 5083 | -6/Lower Caves | Encountered a Warlord checkpoint 5083 | -6/Lower Caves | Identified exit to Zion 5084 | -6/Lower Caves | Entered Zion 5098 | -6/Zion | Discovered new exit (range 15) 5110 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5113 | -6/Zion | System corruption cleaned by Quarantine Array 5136 | -6/Zion | Found CR-A16's Pointy Stick 5147 | -6/Zion | Identified exit to Deep Caves 5200 | -6/Zion | Rebuked by Imprinter 5209 | -6/Zion | Given the Hacking Drone Bay 5268 | -6/Zion | Learned Factory repair station intel 5348 | -6/Zion | Identified exit to Proximity Caves 5348 | -6/Zion | Entered Proximity Caves 5350 | -5/Proximity Caves | Reached level 17 5656 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5702 | -5/Proximity Caves | Spotted B-75 Beast 5726 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 5728 | -5/Proximity Caves | Destroyed B-75 Beast 5783 | -5/Proximity Caves | Discovered new exit (range 18) 5794 | -5/Proximity Caves | Identified exit to Factory 5795 | -5/Proximity Caves | Entered Factory 5796 | -5/Factory | Loaded intel: 68 trap records 5797 | -5/Factory | Reached level 18 5798 | -5/Factory | Loaded intel: 246 machine locations 5799 | -5/Factory | Loaded intel: 6 repair station locations 5799 | -5/Factory | Upgraded with Utility slot (x1) 5800 | -5/Factory | Loaded intel: 4 garrison access locations 5912 | -5/Factory | Identified exit to Upper Caves 5941 | -5/Factory | Entered Upper Caves 5954 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5984 | -5/Upper Caves | Encountered a Warlord checkpoint 5998 | -5/Upper Caves | Reached level 19 6041 | -5/Upper Caves | Spotted B-75 Beast 6042 | -5/Upper Caves | Destroyed B-75 Beast 6058 | -5/Upper Caves | Discovered new exit (range 7) 6059 | -5/Upper Caves | Identified exit to Upper Caves 6063 | -5/Upper Caves | Entered another Upper Caves area 6145 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6159 | -5/Upper Caves | Encountered a Warlord checkpoint 6161 | -5/Upper Caves | Learned Factory trap positions 6215 | -5/Upper Caves | Discovered new exit (range 3) 6215 | -5/Upper Caves | Identified exit to Warlord 6216 | -5/Upper Caves | Entered Warlord 6218 | -5/Warlord | Reached level 20 6266 | -5/Warlord | Visited the Vortex Lab 6268 | -5/Warlord | Found Prototype Piercing Weapon 6268 | -5/Warlord | Identified Vortex Lance 6270 | -5/Warlord | Found Prototype Energy Cannon 6270 | -5/Warlord | Identified Vortex Cannon 6285 | -5/Warlord | Warlord's base attacked by MAIN.C 6304 | -5/Warlord | Met Warlord 6309 | -5/Warlord | Opened Warlord's prototype stash 6311 | -5/Warlord | Found Vortex Chain Reactor 6318 | -5/Warlord | Found Exp. Core Analyzer 6322 | -5/Warlord | Found System Purifier 6449 | -5/Warlord | P-70 Sage assimilated allied PJ-GJV(d) 6491 | -5/Warlord | Warlord forces counterattacked 6495 | -5/Warlord | Upgraded with Utility slot (x1) 6497 | -5/Warlord | Found Prototype Ballistic Cannon 6500 | -5/Warlord | Identified Hvy. Autocannon 6558 | -5/Warlord | Reached level 21 6599 | -5/Warlord | Spotted Striker 6601 | -5/Warlord | Spotted B-86 Titan 6610 | -5/Warlord | Spotted B-75 Beast 6613 | -5/Warlord | Spotted Executioner 6628 | -5/Warlord | Discovered new exit (range 15) 6629 | -5/Warlord | Allies destroyed B-86 Titan 6636 | -5/Warlord | Destroyed B-75 Beast 6638 | -5/Warlord | Found Adv. Kinecellerator 6686 | -5/Warlord | Spotted Striker 6687 | -5/Warlord | Spotted Executioner 6712 | -5/Warlord | Destroyed Striker 6767 | -5/Warlord | Identified exit to Proximity Caves 6776 | -5/Warlord | Entered Proximity Caves 6776 | -4/Proximity Caves | Accompanied by 1 ally 6778 | -4/Proximity Caves | Reached level 22 6782 | -4/Proximity Caves | Upgraded with Weapon slot (x1) 6937 | -4/Proximity Caves | Discovered new exit (range 8) 6939 | -4/Proximity Caves | Identified exit to Factory 6939 | -4/Proximity Caves | Entered Factory 6940 | -4/Factory | Identified exit to Armory 6941 | -4/Factory | Loaded intel: 79 trap records 6941 | -4/Factory | Reached level 23 6942 | -4/Factory | Loaded intel: 289 machine locations 7020 | -4/Factory | Build established: Scavenger-Scout 7052 | -4/Factory | Discovered new exit (range 5) 7067 | -4/Factory | Discovered new exit (range 14) 7107 | -4/Factory | Identified exit to Research 7204 | -4/Factory | Identified exit to Extension 7304 | -4/Factory | Entered Armory 7305 | -4/Armory | Loaded intel: 80 machine locations 7306 | -4/Armory | Loaded intel: 12 terminal locations 7320 | -4/Armory | Reached level 24 7401 | -4/Armory | Upgraded with Utility slot (x1) 7496 | -4/Armory | Intercept squad dispatched 7501 | -4/Armory | Spotted Tracker 7502 | -4/Armory | Spotted Tracker 7515 | -4/Armory | Core integrity fell below 50% 7517 | -4/Armory | Spotted Combat Programmer 7521 | -4/Armory | Core integrity fell below 20% 7527 | -4/Armory | Destroyed by Tracker with Immobilizer Last Messages --------------- Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 07502_ Cld. Antigrav System temporarily disabled. 07503_ Aerolev Unit temporarily disabled. 07504_ Cld. Antigrav System temporarily disabled. 07506_ Cld. Gravmag System temporarily disabled. 07507_ Aerolev Unit temporarily disabled. 07507_ Slug penetrates Wall. 07508_ Aerolev Unit temporarily disabled. 07511_ Tracker held in stasis. 07511_ Slug penetrates Tracker. 07513_ System corrupted: Energy discharge (-247). 07516_ Tracker held in stasis. 07516_ Tracker suffers critical hit. 07516_ Destroyed Prototype Ballistic Gun. 07516_ Terminal disabled. 07518_ Penetrated by EMDS Slug. 07522_ Slug penetrates Transfer Shaft. 07522_ Transfer Shaft disabled. 07525_ Penetrated by EMDS Slug. 07526_ Aerolev Unit temporarily disabled. Map ----- +----------------------------------------------------+ | ????????????"""""""?????"""????????????"""""""???? | | ????????????"""""""??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????T????????????????????????????? ? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????"???????????????????????? | | ????????????????????? ?? ? ??????????????????? | | ????????????????? ? ? ? ? ?????????????????# | | ????????????????##??####;;??###?#????????????????? | | ?????????????? ?? ?? /###?##?#?#?????????????? | | ?????????????? """?? ? ?#????#???#????????????? | | ???????????????"R? ? "" Y#????####?#???????????# | | ?????????????#w"""? "" #?????#?##??##?????????# | | ???????????? # """ ?"" ??##??????#????????????? | | ???????????? #? ? ##?###????#????????????? | | ?????????? ? #? ?""" """ "##?#?#??##?#?##?????#?# | | ?????????? ? #? """ """ T##??#??#???####???????? | | ????????? ??? ?""" " " ##?#????###?#?????????? | | ????????? ?#? ? ? ;######?##????#?#??????# | | ???????? g ? ? ?? ;#???##?###?####???????# | | ?????????g?? #?? ? ?? s ;#?#?#?##?###??????????# | | ???????l?#/#??##???#####ps;##?##?##?#??????????### | | ????????l? ? ?? ? ?###; ;#??###??????##???????## | | ???????il???????? """?#?#@#??#?###?#?#?#?????????? | | ???????d ??? ? ? """?### ##???#??####?##?#??????? | | ????????? ? +?? """???# ######???##?##??????#??? | | ???????? ? ????? ?##?# ###??#?#??##??###??????? | | ?????????? ?### ? ?? ??## #?#??#??#?##?###??#??#?? | | ????????????#?##?+??#?### #?#?#?????#?#???#??????? | | ????????? ?####? ??#??## ###??##????###??#??????? | | ????????? ? ? ? ??#?###+;###?###??#?#?##???????? | | ???????????? ##### ##?#?####?#?#?#????## | | ??????????? ?? ??#???# ####??#?#???????????# | | ""??????? ?? ?? ##??# ##?#######???#??????? | | ""??????????? ?? ##### ###??#????#?????????? | | ""?????"""""" ##?## #?####?####?????????? | | ???????""""""? ##### ###??#####??????????? | | ???????"""""" # "" " ##??####?#???#??????? | | ??????????? # "==" ###?#?##??##????????? | | ??????????? # "==" ####?##?#??#????????? | | ???????"""""" + "==" #????#??#??#????????? | | ???????"""""" # "" " #??#?#??#???????????? | | ???????"""""" # #??#?#?????????????#? | | ??????? # #??##???#???????#??## | | ??????? ! # ##???#???#????####?## | | ??????? #####"##??????#???#?#????#?? | | ?????? #?##??#??#?????##????# | | ??????? == #########???#??#?#?#?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 18 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 225 Resistance: TH 15 Melee Speed Boost 40 Evasion (%) 73 Targeting Accuracy 16 Melee Accuracy 6 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 50 Defensive Hacking 20 Item Schematics ----------------- Adv. Signal Interpreter | -8/Materials | Hacked EMP Blaster | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Adv. Signal Interpreter | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Levels Raised 23 | . . 1 . 1 2 4 1 . 1 1 1 2 . 1 . 1 1 1 . 2 1 1 1 XP Earned 37920 | 3000 100 1600 425 1154 3425 6177 1500 500 725 2250 1375 2125 657 500 650 1500 1640 900 1050 2807 1000 1676 1184 XP Spent 37140 | 1000 250 1300 . 385 5805 6160 . 50 2000 750 2300 2600 . . 1000 . 4150 . . 4700 1190 . 3500 Upgrades 44 | 2 1 2 . 7 9 10 . 1 1 1 1 1 . . 1 . 2 . . 2 2 . 1 Power Slot 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion Slot 5 | 1 . . . . . 4 . . . . . . . . . . . . . . . . . Utility Slot 11 | . . 2 . . 3 . . . 1 . 1 1 . . . . 1 . . 1 . . 1 Weapon Slot 3 | 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . Core Integrity 8 | . . . . 7 1 . . . . . . . . . . . . . . . . . . Heat Dissipation 7 | . . . . . 3 4 . . . . . . . . . . . . . . . . . Mass Support 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Inventory Capacity 6 | . 1 . . . 1 . . . . 1 . . . . 1 . 1 . . 1 . . . Terrain Scan Density 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . Protomatter Created 731 | . . 93 . . 153 53 . . . . . 51 . . . 108 . 9 . 264 . . . Integrity Restored 3351 | . . 278 . . 450 570 . . . . . 153 . . . 324 . 102 . 1474 . . . Core 2689 | . . 248 . . 450 570 . . . . . 153 . . . 324 . 102 . 842 . . . Parts 662 | . . 30 . . . . . . . . . . . . . . . . . 632 . . . Protomatter Decayed 736 | . . 51 52 . 3 286 . . . . . . . . . . . . . 344 . . . Game ------ Seed AlertGaussFlakker Manual? 0 Play Time 02:28:04 Cumulative 320.0 hours Start 2021.07.11 @ 20:47:45 End 2021.07.12 @ 02:14:44 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 165 Rogue 162 Adventurer 1 Explorer 2 Win Type - Total 5 Types 3/1/1/0/0/0/0/0/0 Lore% 81 Gallery% 89 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(0,0,0) Steam 1 RUN: 1ba1fee7-d73c-4acc-bcf5-7ea4f530e54b