Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 17:39:21 Player: MarKhan Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (2025) 2025 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 4457 Bonus ------- High Alert Combat Kills 82 Cogmind --------- Core Integrity 0/550 Matter 205/300 Energy 43/100 System Corruption 12% Temperature Cool (45) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- Shock Rifle Advanced Assault Cannon > --- INVENTORY (15) --- Large Matter Pod (150) Sensor Array Matter Filter System Shield Long-range Tractor Beam Shock Rifle Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Layered Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Advanced Assault Cannon > --- INVENTORY -------- Advanced Treads Carbon-fiber Leg Medium Battery Large Matter Pod Sensor Array Matter Filter Long-range Tractor Beam Shock Rifle Shock Rifle Grenade Launcher Mini Grenade Launcher Katana Spear [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Layered Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 2 | . . 1 . 1 Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 104 | 7 12 50 3 32 Power 20 | 2 1 11 1 5 Engine 10 | 2 1 7 . . Core 10 | . . 4 1 5 Reactor . | . . . . . Propulsion 27 | 2 . 14 1 10 Treads . | . . . . . Leg 16 | . . 10 1 5 Wheel 6 | 2 . 4 . . Hover 5 | . . . . 5 Flight . | . . . . . Utility 17 | . 6 5 . 6 Device 8 | . 3 1 . 4 Storage 5 | . 3 1 . 1 Processor 2 | . . 2 . . Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 40 | 3 5 20 1 11 Energy Gun 19 | 2 2 10 1 4 Energy Cannon 4 | . 1 1 . 2 Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon 3 | . . . . 3 Launcher 7 | . 2 4 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 4 | . . 4 . . Piercing Weapon 1 | . . . . 1 Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 28 | . 1 11 . 16 Power 6 | . . 3 . 3 Propulsion 10 | . . 3 . 7 Utility 5 | . 1 1 . 3 Weapon 7 | . . 4 . 3 Highest Loss Streak 13 | . 1 4 . 13 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 93 | . 97 93 100 90 Engine 11 | . 14 14 . . Core 5 | . . 2 22 16 Leg 19 | . . 22 33 30 Wheel 11 | . 28 9 . . Device 4 | . 12 1 . 7 Storage 11 | . 13 11 11 9 Processor 5 | . . 8 11 1 Protection 1 | . . . . 6 Energy Gun 10 | . 13 8 22 6 Energy Cannon 2 | . 2 3 . . Launcher 4 | . 12 2 . 2 Slashing Weapon 2 | . . 5 . . Naked Turns . | . . . . . Heaviest Build 47 | 7 30 40 40 47 Greatest Support 63 | 20 20 45 48 63 Greatest Overweight (x) 9 | . 1 2 . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 13 | 5 10 13 15 15 Most Carried 15 | 5 14 15 15 15 Average Carried 12 | 2 9 13 14 14 Final Capacity 15 | 5 10 15 15 15 Final Carried 15 | 5 9 15 15 7 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1504 | 252 124 668 83 377 Remotely . | . . . . . Salvage Created 2151 | 37 225 1312 . 577 Parts 137 | 3 19 81 . 34 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 49 | 1 8 28 . 12 Melee 8 | . . 6 . 2 Guns 17 | 1 2 9 . 5 Cannons 7 | . . 3 . 4 AOE 16 | . 6 9 . 1 Classes Destroyed 9 | 1 4 4 . . Worker 5 | . 2 3 . . Builder 4 | . 1 2 . 1 Hauler 1 | . . 1 . . Watcher 7 | . 2 4 . 1 Swarmer 4 | . 3 . . 1 Grunt 29 | 1 5 18 . 5 Brawler 1 | . . 1 . . Duelist 3 | . . 1 . 2 Sentry 12 | . . 8 . 4 Best Kill Streak 13 | 1 3 13 . 6 Combat Bots Only 6 | 1 3 6 . 6 Max Kills in Single Turn 3 | 1 3 2 . 2 Gunslinging . | . . . . . Exploded 2 | . 2 2 . 1 Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 352 | 2 15 166 . 169 Missed 89 | 1 4 40 . 44 Damage Taken 4248 | 12 137 1693 . 2406 Core 932 | 12 54 312 . 554 Absorbed by Shields . | . . . . . Core Remaining (%) 63 | 95 73 . 22 . Volleys Fired 164 | 2 18 73 . 71 Largest 2 | 2 2 2 . 2 Hottest 111 | 60 90 100 . 111 Shots Fired 255 | 4 32 125 . 94 Gun 180 | 4 17 92 . 67 Cannon 42 | . 2 17 . 23 Launcher 33 | . 13 16 . 4 Special . | . . . . . Kinetic 31 | 2 . 9 . 20 Thermal 108 | 2 19 44 . 43 Explosive 33 | . 13 16 . 4 Electromagnetic 83 | . . 56 . 27 Robot Hit Streak 11 | 3 7 11 . 7 Robot Miss Streak 5 | . 1 5 . 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 166 | 3 8 98 . 57 Core Hits 111 | 2 27 55 . 27 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . 5 . 1 Blast 1 | . . . . 1 Sever 5 | . . 5 . . Melee Attacks 41 | . . 29 . 12 Impact . | . . . . . Slashing 29 | . . 29 . . Piercing 12 | . . . . 12 Sneak Attacks 3 | . . 3 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5111 | 28 731 2923 . 1429 Guns 1650 | 28 113 919 . 590 Cannons 494 | . . 173 . 321 Explosions 1877 | . 618 992 . 267 Melee 1087 | . . 836 . 251 Ramming 3 | . . 3 . . Kinetic 378 | 6 . 107 . 265 Thermal 970 | 22 113 511 . 324 Explosive 1718 | . 618 833 . 267 Electromagnetic 955 | . . 633 . 322 Impact . | . . . . . Slashing 836 | . . 836 . . Piercing 251 | . . . . 251 Highest Corruption 12 | . 1 . . 12 Average Corruption 1 | . 1 . . 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . 5 . . 2 Message Errors 1 | . . . . 1 Matter Fused 3 | . 3 . . . Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . 1 . . . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 58 | . 12 46 . . Projectiles . | . . . . . Explosions 12 | . 12 . . . Melee 46 | . . 46 . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 26 | . . 26 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 528 | 26 72 339 . 528 Average Temperature 133 | 16 25 117 . 173 Received Heat Transfer 1620 | 6 66 675 . 873 Effects 23 | . . 2 . 21 Shutdowns 6 | . . . . 6 Energy Bleed 4 | . . . . 4 Interference 3 | . . . . 3 Short Circuit 4 | . . 2 . 2 Damage (minor) 4 | . . . . 4 Damage (major) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 7 | . . 7 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 2023 | 50 250 1020 . 703 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 3 . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 517 | 20 314 517 181 306 Initial 181 | . 13 28 181 70 Average 230 | 3 86 320 181 198 Maximum Alert Level 2 | . 1 2 . 1 Low Security (%) 49 | 100 92 23 100 48 Level 1 33 | . 7 43 . 51 Level 2 16 | . . 33 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 2 6 1 5 Investigation 7 | . 2 3 1 1 Extermination . | . . . . . Reinforcement 5 | . . 3 . 2 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 7 | . . 6 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 96 | 1 13 54 . 28 Peak Tracking Total 6 | . 3 6 . 5 Tactical Retreats 7 | . 1 5 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . 3 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 17 | . 8 8 1 . Terminals 13 | . 7 6 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 60 | . 32 27 1 . Successful 30 | . 15 14 1 . Failed 30 | . 17 13 . . Catastrophic 5 | . 2 3 . . Database Lockouts . | . . . . . Manual 23 | . 14 9 . . Terminals 51 | . 28 23 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 4 1 . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 24 | . 12 11 1 . Prototype ID Bank 9 | . 5 4 . . Open Door 1 | . . . 1 . Terminal Index 2 | . 1 1 . . Alert Level 2 | . 1 1 . . Unreport Threat 2 | . 1 1 . . Locate Traps 4 | . 2 2 . . Zone Layout 4 | . 2 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . 1 . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Monitor 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 8 7 . . Full Trace Events 6 | . 2 4 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . 1 . . . Recycled Matter 340 | . 340 . . . Retrieved Matter 340 | . 340 . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3173 | 74 720 1626 141 612 Spaces Moved 2201 | 71 724 1023 108 275 Core 18 | 16 . . . 2 Treads . | . . . . . Legs 1049 | . . 671 108 270 Wheels 1131 | 55 724 352 . . Hover 3 | . . . . 3 Flight . | . . . . . Fastest Speed 48 | 50 80 80 120 48 Average Speed 103 | 73 82 112 120 122 Slowest Speed 500 | 80 95 260 120 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 5 74 70 22 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 203 | . 99 66 . 38 Melee . | . . . . . Projectile 8 | . . . . 8 AOE 195 | . 99 66 . 30 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2782 | 86 814 1327 120 435 Wait 147 | . 31 98 . 18 Move 2197 | 70 723 1022 107 275 Hop . | . . . . . Pick Up 67 | 7 18 25 5 12 Fast Attach 34 | 3 5 19 . 7 Attach 26 | 2 1 10 . 13 Detach 8 | . 1 5 . 2 Swap 44 | 2 6 21 3 12 Drop 53 | . 11 24 5 13 Fire 164 | 2 18 73 . 71 Melee 41 | . . 29 . 12 Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sto]) -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 75 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 11) 292 | -10/Materials | Discovered new exit (range 12) 301 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 5) 795 | -10/Materials | Entered another Materials area 795 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 938 | -9/Materials | Lost 4 parts (1p1n2w) 983 | -9/Materials | Lost 3 parts (1n1u1w) 1179 | -9/Materials | Discovered new exit (range 12) 1463 | -9/Materials | Discovered new exit (range 8) 1490 | -9/Materials | Core integrity fell below 50% 1806 | -9/Materials | Build established: Scavenger-Mutant 1961 | -9/Materials | Discovered new exit (range 15) 1976 | -9/Materials | Discovered new exit (range 18) 2400 | -9/Materials | Discovered new exit (range 6) 2421 | -9/Materials | Entered Mines 2422 | -9/Mines | Learned location of Storage (-9) 2450 | -9/Mines | Discovered new exit (range 4) 2490 | -9/Mines | Met a Derelict shopkeep closing up shop 2562 | -9/Mines | Entered Materials 2562 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2624 | -8/Materials | Build established: Mutant 3000 | -8/Materials | Garrison activated, responded to threat 3127 | -8/Materials | Core integrity fell below 50% 3147 | -8/Materials | System corruption reached 10% 3160 | -8/Materials | Core integrity fell below 20% 3174 | -8/Materials | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- 03141_ Gravmag System destroyed. 03141_ System corrupted by crushing effect (+1). 03141_ Gravmag System severed. 03144_ Gravmag System destroyed. 03144_ Lgt. Nuclear Core destroyed. 03144_ R-06 Scavenger collects Beam Rifle. 03145_ K-01 Serf cleans the Garrison Access. 03146_ Gravmag System destroyed. 03146_ System corrupted by crushing effect (+1). 03146_ Shock Rifle severed. 03147_ L-31 Rogue destroyed. 03148_ K-01 Serf cleans the Garrison Access. 03148_ R-06 Scavenger collects Imp. Ion Engine. 03148_ K-01 Serf collects debris. 03152_ Med. Battery destroyed. 03152_ System corrupted by crushing effect (+2). 03157_ K-01 Serf collects debris. 03167_ System corrupted: Heat flow error (+235). 03168_ Acquired Shock Rifle. 03168_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????? #???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????########? ???????????????????????? | | ???????????# #? #???????????????????????? | | ??????###??# """ !## #???????????????????????? | | ?????? #??# """ ## #???????????????????????? | | ####+## #??# """ ## #???????????????????????? | | # # #??# ## #???????????????????????? | | # / # #??# / ## ########????????????????? | | # # ######+#;%## " #????????????????? | | # # % % # """ #????????????????? | | # !#=% ; """ #????????????????? | | # %+%[ ][ @ """ #????????????????? | | # #= [ % gb# #????????????????? | | # ### !% !=# *k [#????????????????? | | # #?# #### =*[####+###????????????????? | | # #?# #??# =!=*/%#??# #########??????????? | | # #? ??# %*** #??# #???######## | | # # ??# *** #??# #???# | | ####### T ?# #??# [!! #???# | | ??????# ?# #??# [!! #???# | | ??????# ?# """ #??# !! #???# """ "" | | ??????######## "G #??# #???# """ "" | | ?????????????# """ #### #???# """ "" | | ?????????????# ] = ##### | | ?????????????# + * ! | | ?????????????# #### #####+############## | | ?????????????#+???####### ??? ???????????? | | ?????????????# ?????????# #? """ #?????????? | | ?????????????# ?????????# ?## """ #?????????? | | ?????????????# ?????????# ??# """ #?????????? | | ????????????????????????# ??# #?????????? | | ????????????????????????# ??# ! #?????????# | | ????????????????????????? ????###?##?????????# | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 350 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorSigixCore Manual? 0 Play Time 01:12:29 Cumulative 12.0 hours Start 2024.04.25 @ 15:31:33 End 2024.04.25 @ 17:39:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a98c23e5-d52d-44d4-96d0-d1dbe77e713a