Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.20 @ 11:51:33 // Winter2019/RPGLIKE

Player: Salamander

Result: Destroyed by B-86 Titan with Hardcell Cannon

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (206)     1030
Value Destroyed (8633)     8633
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (2449)               2449
              TOTAL SCORE: 18912

 Bonus
-------
High Alert Combat Kills    2079
Follower Combat Kills      70
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1500
Matter                     235/300
Energy                     289/740
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (48)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
           Neutrino Core
           Antimatter Reactor
>          --- PROPULSION (4) ---
    Combat Linear Gravjet
    Combat Linear Gravjet
    Combat Linear Gravjet
    Combat Linear Gravjet
>          --- UTILITY (7) ------
  Improved Cooling System
  Advanced Signal Interpreter
           Energy Filter
           Reaction Control System
  Improved Phase Shifter
  Advanced Shield Generator
>          --- WEAPON (2) -------
    Cooled Plasma Cannon
    Cooled Plasma Cannon
>          --- INVENTORY (5) ----
           Protomatter-36
           Protomatter-25
           Particle Charger
     Heavy Neutron Cannon
           Scatter Rocket Array

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
           Antimatter Reactor
>          --- PROPULSION -------
    Combat Linear Gravjet
    Combat Linear Gravjet
    Combat Linear Gravjet
    Combat Linear Gravjet
>          --- UTILITY ----------
  Improved Cooling System
  Advanced Signal Interpreter
           Energy Filter
           Reaction Control System
  Improved Phase Shifter
  Improved Medium Armor Plating
  Advanced Shield Generator
>          --- WEAPON -----------
    Cooled Plasma Cannon
    Cooled Plasma Cannon
>          --- INVENTORY --------
           Particle Charger
     Heavy Neutron Cannon
           Scatter Rocket Array
[Rating: 99]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Improved Hover Unit
Utility                    Energy Filter
  Device                   Energy Filter
  Processor                Improved Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Scatter Rocket Array

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Slots Evolved              11   | 3   1   .   .   1   1   1   .   .   .   1   .   .   .   1   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  6    | 1   1   .   .   .   1   1   .   .   .   1   .   .   .   1   .   .   .   
  Weapon                   1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             70   | 7   9   .   6   4   9   4   .   .   2   3   3   1   1   .   2   5   14  
  Power                    6    | 1   .   .   1   .   .   .   .   .   .   .   1   1   .   .   1   1   .   
    Engine                 3    | 1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               22   | 2   2   .   2   2   4   2   .   .   .   .   .   .   .   .   .   2   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    14   | 2   .   .   .   2   4   2   .   .   .   .   .   .   .   .   .   2   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 2   4   .   1   .   3   2   .   .   2   3   1   .   1   .   1   1   5   
    Device                 14   | 1   2   .   1   .   .   1   .   .   2   1   .   .   1   .   1   1   3   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | 1   2   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   3   .   2   2   2   .   .   .   .   .   1   .   .   .   .   1   3   
    Energy Gun             2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          11   | .   2   .   2   1   2   .   .   .   .   .   1   .   .   .   .   1   2   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   1   
Parts Lost                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   99  100 100 96  98  99  100 100 99  96  99  100 100 92  87  99  99  
  Engine                   6    | .   13  12  12  11  10  9   9   9   9   8   8   4   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   .   .   3   8   7   3   5   6   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   6   
  Leg                      21   | .   10  .   .   13  25  27  27  27  27  25  25  25  25  23  20  25  23  
  Hover                    5    | .   17  25  25  16  6   .   .   .   .   .   .   .   .   .   .   .   2   
  Device                   26   | .   21  12  24  22  21  26  27  27  26  25  25  25  30  30  31  33  32  
  Processor                8    | .   7   25  12  11  10  9   9   9   9   10  8   8   8   7   6   6   6   
  Protection               6    | .   .   .   .   .   1   9   9   9   9   10  15  16  10  7   6   6   6   
  Energy Cannon            17   | .   15  25  25  22  21  18  18  18  18  16  16  16  16  15  13  13  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 10  13  12  22  22  34  30  30  30  30  34  45  46  46  46  64  68  73  
  Greatest Support         86   | 25  25  17  19  28  50  58  58  58  58  58  58  58  58  58  58  86  86  
  Greatest Overweight (x)  2    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 2   2   2   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   
  Average Capacity         4    | 2   2   2   2   4   4   4   4   4   4   5   5   5   5   5   5   5   5   
  Most Carried             5    | 1   2   2   4   4   4   4   4   4   5   5   5   5   3   3   4   4   5   
  Average Carried          3    | .   1   2   2   3   4   4   3   4   4   4   4   3   3   3   3   2   3   
  Final Capacity           5    | 2   2   2   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   2   2   4   4   4   4   4   4   4   4   4   3   3   3   4   2   5   

 Class Distribution 
--------------------
 54% | Hacker-Skirmisher
 24% | Mutant
 10% | Scavenger-Skirmisher
  3% | Scavenger-Mutant
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Storage
               Mutant | -8/Materials
           Skirmisher | -7/Factory
    Hacker-Skirmisher | -7/Lower Caves
    Hacker-Skirmisher | -7/Lower Caves
    Hacker-Skirmisher | -7/Zion
    Hacker-Skirmisher | -6/Proximity Caves
    Hacker-Skirmisher | -6/Factory
    Hacker-Skirmisher | -6/Lower Caves
    Hacker-Skirmisher | -6/Lower Caves
    Hacker-Skirmisher | -6/Data Miner
    Hacker-Skirmisher | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory
    Hacker-Skirmisher | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Matter Collected           920  | 288  162  .    40   60   90   40   .    .    20   20   30   20   10   .    20   50   70   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7463 | 119  443  259  763  856  447  368  42   264  .    321  349  313  .    .    584  777  1558 
  Parts                    439  | 7    34   23   61   63   25   24   5    11   .    15   20   21   .    .    25   28   77   
Haulers Intercepted        2    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           3    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      77   | .    .    .    .    .    .    .    5    11   1    12   .    21   .    .    27   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  175  | .   11  7   25  24  8   9   3   5   .   5   3   9   .   .   13  14  39  
  Guns                     5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  143  | .   6   7   25  23  7   5   3   4   .   4   2   8   .   .   12  11  26  
  AOE                      16   | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   2   10  
Classes Destroyed          18   | 2   5   .   2   .   .   1   .   2   .   1   .   1   .   .   .   .   4   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Tunneler                 3    | 1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 7    | .   2   .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   3   .   1   1   1   1   .   .   .   .   2   .   .   .   .   2   2   
  Swarmer                  45   | .   6   3   7   .   3   .   3   .   .   .   .   3   .   .   7   4   9   
  Grunt                    69   | .   5   4   14  15  3   6   .   3   .   .   .   4   .   .   2   7   6   
  Brawler                  5    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   1   
  Duelist                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   27   | .   .   .   3   9   2   2   .   .   .   1   2   1   .   .   2   1   4   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   14   | .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   11  
  Programmer               6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   4   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   1   .   
Best Kill Streak           10   | 2   7   3   10  10  3   4   3   4   .   3   2   4   .   .   5   6   10  
  Combat Bots Only         10   | .   3   3   10  10  3   4   3   4   .   3   1   3   .   .   5   4   10  
Max Kills in Single Turn   4    | 1   2   2   2   1   2   3   1   2   .   1   1   1   .   .   1   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   2   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Damage Taken               6758  | .    333  103  287  296  51   191  111  131  .    345  111  485  .    .    620  1328 2366 
  Core                     4943  | .    277  79   232  234  41   125  89   89   .    237  72   287  .    .    433  996  1752 
  Absorbed by Shields      2331  | .    .    .    114  113  20   69   43   49   .    124  43   179  .    .    238  480  859  
  Redirected to Core       4080  | .    178  79   146  175  28   107  70   89   .    174  57   274  .    .    391  842  1470 
Core Remaining (%)         91    | 100  .    100  .    100  97   .    .    .    .    100  .    .    .    .    100  46   .    
Volleys Fired              479   | 6    45   13   48   54   16   16   6    12   .    16   14   32   .    .    37   67   97   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    .    2    2    2    .    .    2    2    2    
  Hottest                  160   | 70   120  120  150  150  160  160  160  160  .    160  160  115  .    .    115  115  145  
Shots Fired                933   | 12   89   26   96   108  30   31   12   24   .    32   25   64   .    .    74   127  183  
  Gun                      59    | 12   47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   874   | .    42   26   96   108  30   31   12   24   .    32   25   64   .    .    74   127  183  
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  30    | 6    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  903   | 6    65   26   96   108  30   31   12   24   .    32   25   64   .    .    74   127  183  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | 4    7    9    15   19   9    6    2    13   .    17   19   10   .    .    20   14   19   
  Robot Miss Streak        5     | 3    5    2    2    4    2    1    2    1    .    2    1    1    .    .    3    1    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           606   | 7    51   14   63   71   16   18   3    20   .    26   14   47   .    .    54   80   122  
  Core Hits                281   | 3    23   11   33   27   12   12   3    7    .    10   7    17   .    .    16   21   79   
  Critical Kills           8     | .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    1    1    3    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9     | 1    .    .    .    1    .    .    .    .    .    .    1    1    .    .    1    1    3    
    Burn                   1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               8     | .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    1    1    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24418 | 86   810  280  1227 2158 540  852  125  630  .    865  429  1654 .    .    2293 3764 8705 
  Guns                     488   | 86   402  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  20340 | .    408  280  1227 2156 488  533  125  630  .    865  429  1654 .    .    2293 3411 5841 
  Explosions               3588  | .    .    .    .    .    52   319  .    .    .    .    .    .    .    .    .    353  2864 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  251   | 37   214  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  21350 | 49   596  280  1227 2156 488  533  125  630  .    865  429  1654 .    .    2293 3764 6261 
  Explosive                2763  | .    .    .    .    .    .    319  .    .    .    .    .    .    .    .    .    .    2444 
  Electromagnetic          52    | .    .    .    .    .    52   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Average Corruption       2     | .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  15    | .    .    .    2    8    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Message Errors         7     | .    .    .    1    5    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      3     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            799   | .    .    .    26   40   1    21   .    16   .    21   .    77   .    .    64   216  317  
  Projectiles              721   | .    .    .    26   40   1    21   .    16   .    21   .    77   .    .    64   201  254  
  Explosions               78    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   63   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      209   | .    .    .    .    .    .    97   .    .    .    .    .    .    .    .    .    112  .    
  Shots                    3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        356   | 45   356  143  30   .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Average Temperature      71    | 20   96   54   15   .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Received Heat Transfer   1349  | .    150  51   82   146  30   52   .    54   .    71   20   153  .    .    54   229  257  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              12    | .    .    .    .    1    .    1    .    1    .    1    1    1    .    .    1    1    4    
  Combat Hostiles          11    | .    .    .    .    1    .    1    .    1    .    1    1    1    .    .    1    1    3    
  Parts Melted             38    | .    .    1    5    3    2    3    .    3    .    3    .    1    .    .    2    7    8    
  Heat Transferred         27124 | 222  1406 555  2405 2701 787  850  200  1050 .    1400 700  2350 .    .    2800 4150 5548 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Peak Influence             1689 | 10   367  312  889  1173 575  527  .    .    .    .    208  .    .    .    .    540  1689 
  Initial                  495  | .    6    117  121  339  495  233  .    .    .    .    69   .    .    .    .    109  249  
  Average                  432  | 3    186  250  561  739  490  321  .    .    .    .    90   .    .    .    .    375  606  
Maximum Alert Level        5    | .    1    1    3    4    2    2    .    .    .    .    1    .    .    .    .    2    5    
  Low Security (%)         25   | 100  46   12   8    .    .    .    .    .    .    .    95   .    .    .    .    15   29   
  Level 1                  32   | .    53   87   26   5    9    88   .    .    .    .    4    .    .    .    .    37   24   
  Level 2                  26   | .    .    .    23   47   90   11   .    .    .    .    .    .    .    .    .    47   14   
  Level 3                  7    | .    .    .    40   31   .    .    .    .    .    .    .    .    .    .    .    .    4    
  Level 4                  7    | .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    24   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          36   | .    3    .    5    3    2    5    .    .    .    .    1    .    .    .    .    4    13   
  Investigation            8    | .    1    .    2    1    1    1    .    .    .    .    .    .    .    .    .    1    1    
  Extermination            4    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    2    
  Reinforcement            16   | .    2    .    3    1    1    .    .    .    .    .    1    .    .    .    .    2    6    
  Assault                  5    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Garrison                 3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Distress Signals           7    | .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              230  | .   21  7   32  36  11  12  3   5   .   5   5   9   .   .   20  17  47  
  Peak Tracking Total      11   | .   5   3   4   5   3   4   3   4   .   3   1   3   .   .   7   4   11  
  Tactical Retreats        13   | .   1   .   1   3   .   .   .   .   .   .   .   .   .   .   5   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Traps Triggered            5    | .   1   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Machines Disabled          31   | .   1   1   3   5   2   3   .   .   .   .   .   .   .   .   .   5   11  
  Max in Single Turn       3    | .   1   1   1   1   1   3   .   .   .   .   .   .   .   .   .   3   2   
  Garrison Access          4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Machines Accessed          51   | .   7   .   5   7   7   2   2   .   .   .   3   1   .   4   .   4   9   
  Terminals                35   | .   6   .   5   7   7   .   .   .   .   .   2   1   .   .   .   2   5   
  Fabricators              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
Total Hacks                191  | .   23  .   17  22  24  4   7   .   .   .   7   1   .   27  .   14  45  
  Successful               133  | .   16  .   10  15  18  1   7   .   .   .   4   1   .   27  .   7   27  
  Failed                   58   | .   7   .   7   7   6   3   .   .   .   .   3   .   .   .   .   7   18  
    Catastrophic           8    | .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   86   | .   12  .   14  14  18  1   .   .   .   .   2   .   .   .   .   7   18  
  Terminals                127  | .   21  .   17  22  24  .   .   .   .   .   4   1   .   .   .   8   30  
  Fabricators              15   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   9   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   2   
Terminal Hacks             72   | .   6   .   3   6   9   .   7   .   .   .   1   1   .   27  .   1   11  
  Record                   18   | .   .   .   .   .   .   .   6   .   .   .   .   1   .   11  .   .   .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   1   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Prototype ID Bank        6    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Open Door                3    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Unreport Threat          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             7    | .   2   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   1   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Unauthorized Hacks         47   | .   9   .   7   9   9   1   .   .   .   .   .   .   .   .   .   3   9   
  Terminals                41   | .   8   .   7   9   9   .   .   .   .   .   .   .   .   .   .   1   7   
    Track                  16   | .   3   .   2   4   4   .   .   .   .   .   .   .   .   .   .   .   3   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 19   | .   4   .   4   4   4   .   .   .   .   .   .   .   .   .   .   1   2   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Operators              4    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Haulers                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   6   .   5   6   7   1   .   .   .   .   2   .   .   .   .   2   8   
  Full Trace Events        6    | .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   .   .   1   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
    Matter                 769  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   213 556 
    Time                   144  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  68  
  Total Part Build Rating  41   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   36  
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Total Allies               16   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   12  
  Largest Group            6    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   3   .   6   
  Highest-Rated Group      343  | .   .   31  31  .   .   .   .   .   .   .   .   .   .   .   155 .   343 
  Highest-Rated Ally       95   | .   .   31  31  .   .   .   .   .   .   .   .   .   .   .   95  .   74  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               46   | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   13  .   28  
  Total Damage             1311 | .   .   .   63  .   .   .   .   .   .   .   .   .   .   .   506 .   742 
  Kills                    10   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   7   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   1   .   .   .   .   3   1   2   1   .   3   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Turns Passed               9147 | 73   529  339  473  601  593  527  522  346  677  399  558  496  349  94   508  726  1337 
Spaces Moved               6499 | 40   497  496  426  296  443  360  401  247  537  262  390  282  283  77   270  391  801  
  Core                     6    | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4913 | 34   59   .    .    176  443  360  401  247  537  262  390  282  283  77   270  391  701  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1580 | .    438  496  426  120  .    .    .    .    .    .    .    .    .    .    .    .    100  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   56   56   56   116  120  120  123  123  123  123  123  123  123  123  123  122  48   
  Average Speed            108  | 109  71   56   66   128  120  121  123  123  123  123  123  123  123  123  126  122  111  
  Slowest Speed            280  | 120  130  56   116  200  120  123  123  123  123  123  123  123  123  123  203  123  280  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 4    90   94   49   73   56   11   63   38   75   49   12   64   52   71   55   19   24   
  Regions Visited          17
    Branch Regions         10
  Pre-discovered Areas     5    | .    .    1    .    .    .    .    1    1    .    .    .    1    .    1    .    .    .    
  Known Exits Taken        14   | .    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11   | .    .    1    .    .    .    .    2    1    4    1    .    .    2    .    .    .    .    
Spaces Dug                 79   | .    .    .    .    3    4    5    4    .    .    .    5    4    .    .    2    27   25   
Terrain Destroyed          340  | .    .    .    2    24   12   49   8    1    .    3    11   14   .    .    16   69   131  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               192  | .    .    .    2    24   12   10   8    1    .    3    11   14   .    .    16   40   51   
  AOE                      148  | .    .    .    .    .    .    39   .    .    .    .    .    .    .    .    .    29   80   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total                      7657 | 53   582  530  527  416  476  419  418  265  556  306  443  372  284  76   364  510  1060 
  Wait                     243  | .    1    14   11   20   .    29   .    1    7    .    33   7    .    .    4    27   89   
  Move                     6482 | 39   496  495  425  295  442  359  400  246  536  261  389  281  282  76   269  390  801  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  49   | 1    5    .    7    7    .    .    1    .    5    2    1    7    .    .    6    .    7    
  Fast Attach              42   | 7    7    .    2    2    3    2    .    .    .    3    2    1    1    .    2    3    7    
  Attach                   5    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    2    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     23   | .    1    .    4    2    6    2    .    .    1    .    1    .    .    .    .    1    5    
  Drop                     83   | .    11   .    11   8    7    3    1    .    5    3    3    9    1    .    6    4    11   
  Fire                     479  | 6    45   13   48   54   16   16   6    12   .    16   14   32   .    .    37   67   97   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Miscellaneous            245  | .    15   8    19   27   2    8    10   6    1    21   .    34   .    .    36   17   41   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto)
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory (discovered 3 exits: Upp x2 / Arm)

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    7 | -11/Scrapyard      | Discovered new exit (range 16)
   74 | -11/Scrapyard      | Entered Materials
   84 | -10/Materials      | Discovered new exit (range 14)
  248 | -10/Materials      | Discovered new exit (range 11)
  402 | -10/Materials      | Discovered new exit (range 8)
  426 | -10/Materials      | Build established: Mutant
  493 | -10/Materials      | Discovered new exit (range 18)
  534 | -10/Materials      | Reached level 2
  540 | -10/Materials      | Upgraded with Utility slot (x1)
  574 | -10/Materials      | Identified exit to Materials
  596 | -10/Materials      | Discovered new exit (range 8)
  602 | -10/Materials      | Identified exit to Mines
  603 | -10/Materials      | Entered Mines
  699 | -10/Mines          | Learned location of Storage (-9)
  822 | -10/Mines          | Discovered exit to Materials (range 7)
  846 | -10/Mines          | Build established: Scavenger-Mutant
  851 | -10/Mines          | Discovered exit to Materials (range 8)
  877 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  893 | -10/Mines          | Reached level 3
  942 | -10/Mines          | Entered Materials
  942 | -9/Materials       | Accompanied by 1 ally
  944 | -9/Materials       | Reached level 4
 1134 | -9/Materials       | Reached level 5
 1206 | -9/Materials       | Destroyed 10 combat bots
 1221 | -9/Materials       | Reached level 6
 1245 | -9/Materials       | Discovered new exit (range 6)
 1255 | -9/Materials       | Build established: Mutant
 1261 | -9/Materials       | Identified exit to Mines
 1261 | -9/Materials       | Identified exit to Storage
 1375 | -9/Materials       | Discovered new exit (range 12)
 1415 | -9/Materials       | Entered Storage
 1417 | -9/Storage         | Reached level 7
 1417 | -9/Storage         | Upgraded with Propulsion slot (x1)
 1566 | -9/Storage         | Found Prototype Launcher
 1567 | -9/Storage         | Identified Scatter Rocket Array
 1649 | -9/Storage         | Reached level 8
 1841 | -9/Storage         | Reached level 9
 1967 | -9/Storage         | Destroyed 10 combat bots
 1993 | -9/Storage         | Discovered new exit (range 18)
 2016 | -9/Storage         | Entered Materials
 2018 | -8/Materials       | Reached level 10
 2379 | -8/Materials       | Reached level 11
 2391 | -8/Materials       | Upgraded with Utility slot (x1)
 2594 | -8/Materials       | Discovered new exit (range 14)
 2609 | -8/Materials       | Entered Factory
 2611 | -7/Factory         | Reached level 12
 2612 | -7/Factory         | Upgraded with Utility slot (x1)
 2978 | -7/Factory         | Discovered new exit (range 5)
 2981 | -7/Factory         | Reached level 13
 2991 | -7/Factory         | Identified exit to Lower Caves
 3136 | -7/Factory         | Entered Lower Caves
 3294 | -7/Lower Caves     | Build established: Hacker-Skirmisher
 3494 | -7/Lower Caves     | Learned location of 1 exit from Factory
 3494 | -7/Lower Caves     | Learned 8 Research zone layouts
 3494 | -7/Lower Caves     | Learned Extension trap positions
 3494 | -7/Lower Caves     | Learned Research security intel
 3589 | -7/Lower Caves     | Learned Factory security intel
 3635 | -7/Lower Caves     | Learned location of Extension (-5)
 3644 | -7/Lower Caves     | Discovered new exit (range 7)
 3657 | -7/Lower Caves     | Identified exit to Lower Caves
 3658 | -7/Lower Caves     | Entered another Lower Caves area
 3660 | -7/Lower Caves     | Reached level 14
 3994 | -7/Lower Caves     | Discovered new exit (range 6)
 4003 | -7/Lower Caves     | Identified exit to Zion
 4004 | -7/Lower Caves     | Entered Zion
 4036 | -7/Zion            | Received a visual enhancement algorithm
 4071 | -7/Zion            | Found GAL Module
 4089 | -7/Zion            | Discovered new exit (range 16)
 4117 | -7/Zion            | Found Prototype Device
 4118 | -7/Zion            | Identified Phasing AFG
 4296 | -7/Zion            | Visited the Megawrench Repair Shop
 4341 | -7/Zion            | Learned Factory stockpile data
 4490 | -7/Zion            | Identified exit to Deep Caves
 4680 | -7/Zion            | Identified exit to Proximity Caves
 4681 | -7/Zion            | Entered Proximity Caves
 4683 | -6/Proximity Caves | Reached level 15
 4686 | -6/Proximity Caves | Upgraded with Utility slot (x1)
 4812 | -6/Proximity Caves | Spotted B-75 Beast
 4831 | -6/Proximity Caves | Destroyed B-75 Beast
 4931 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5068 | -6/Proximity Caves | Discovered new exit (range 8)
 5077 | -6/Proximity Caves | Identified exit to Factory
 5080 | -6/Proximity Caves | Entered Factory
 5081 | -6/Factory         | Identified exit to Factory
 5082 | -6/Factory         | Reached level 16
 5327 | -6/Factory         | Identified exit to Lower Caves
 5494 | -6/Factory         | Reached level 17
 5638 | -6/Factory         | Entered Lower Caves
 5640 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5847 | -6/Lower Caves     | Learned Factory stockpile data
 5968 | -6/Lower Caves     | Learned Factory terminal intel
 6005 | -6/Lower Caves     | Spotted B-75 Beast
 6031 | -6/Lower Caves     | Destroyed B-75 Beast
 6118 | -6/Lower Caves     | Discovered new exit (range 13)
 6133 | -6/Lower Caves     | Identified exit to Lower Caves
 6134 | -6/Lower Caves     | Entered another Lower Caves area
 6465 | -6/Lower Caves     | Discovered new exit (range 16)
 6482 | -6/Lower Caves     | Identified exit to Data Miner
 6483 | -6/Lower Caves     | Entered Data Miner
 6483 | -6/Data Miner      | Discovered new exit (range 6)
 6485 | -6/Data Miner      | Reached level 18
 6492 | -6/Data Miner      | Upgraded with Utility slot (x1)
 6504 | -6/Data Miner      | Met Data Miner
 6529 | -6/Data Miner      | Learned location of Section 7 (-2)
 6529 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 6550 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 6576 | -6/Data Miner      | Identified exit to Proximity Caves
 6577 | -6/Data Miner      | Entered Proximity Caves
 6588 | -5/Proximity Caves | Reached level 19
 6604 | -5/Proximity Caves | Upgraded with Power slot (x1)
 6655 | -5/Proximity Caves | Escorted by Enhanced Grunt
 6655 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 6708 | -5/Proximity Caves | Spotted B-75 Beast
 6743 | -5/Proximity Caves | Destroyed B-75 Beast
 6750 | -5/Proximity Caves | Found Prototype Device
 6750 | -5/Proximity Caves | Identified Exp. Thermal Shield
 6839 | -5/Proximity Caves | Reached level 20
 6842 | -5/Proximity Caves | Upgraded with Propulsion slot (x1)
 6897 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7074 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 7085 | -5/Proximity Caves | Entered Factory
 7086 | -5/Factory         | Identified exit to Upper Caves
 7088 | -5/Factory         | Loaded intel: 22 terminal locations
 7192 | -5/Factory         | Reached level 21
 7404 | -5/Factory         | Incoming investigation squad redirected
 7435 | -5/Factory         | Spotted B-75 Beast
 7456 | -5/Factory         | Core integrity fell below 50%
 7492 | -5/Factory         | Destroyed B-75 Beast
 7512 | -5/Factory         | Build established: Scavenger-Skirmisher
 7583 | -5/Factory         | Fabricated Cld. Plasma Cannon (x1)
 7781 | -5/Factory         | Discovered new exit (range 13)
 7810 | -5/Factory         | Identified exit to Factory
 7811 | -5/Factory         | Entered another Factory area
 7812 | -4/Factory         | Identified exit to Upper Caves
 7812 | -4/Factory         | Core integrity fell below 50%
 7813 | -4/Factory         | Reached level 22
 7990 | -4/Factory         | Repaired Particle Charger
 8053 | -4/Factory         | Identified exit to Armory
 8135 | -4/Factory         | Reached level 23
 8503 | -4/Factory         | Build established: Hacker-Skirmisher
 8537 | -4/Factory         | Cargo convoy interrupted
 8572 | -4/Factory         | Incoming assault squad redirected
 8626 | -4/Factory         | Reached level 24
 8805 | -4/Factory         | Destroyed 10 combat bots
 8811 | -4/Factory         | First assault squad dispatched
 8834 | -4/Factory         | Found Prototype Launcher
 8835 | -4/Factory         | Identified Hellfire Missile Launcher
 8836 | -4/Factory         | Incoming assault squad redirected
 8892 | -4/Factory         | Reached level 25
 8945 | -4/Factory         | Destroyed 8 combat bots
 8972 | -4/Factory         | Fabricated Cmb. Linear Gravjet (x2)
 9014 | -4/Factory         | Fabricated Cmb. Linear Gravjet (x2)
 9128 | -4/Factory         | Core integrity fell below 20%
 9148 | -4/Factory         | Destroyed by B-86 Titan with Hardcell Cannon

 Last Messages 
---------------
09139_ K-01 Serf collects debris.
09140_ Wall collapses.
09140_ K-01 Serf collects debris.
09140_ U-05 Engineer lays Concrete. <x4>
09142_ Imp. Medium Armor Plating destroyed.
09142_ Slug penetrates Wall.
09143_ K-01 Serf collects debris.
09143_ U-05 Engineer lays Concrete.
09143_ K-01 Serf collects debris.
09144_ U-05 Engineer lays Concrete. <x2>
09145_ K-01 Serf collects debris.
09145_ Penetrated by Slug.
09145_ U-05 Engineer lays Concrete. <x2>
09146_ Penetrated by Slug.
09146_ K-01 Serf destroyed.
09146_ H-77 Assassin destroyed.
09146_ U-05 Engineer lays Concrete.
09147_ K-01 Serf collects debris.
09147_ U-05 Engineer lays Concrete. <x2>
09148_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
|   #???"    ???# #???# #????###???????????????????? |
|  [#???     ???# #???# #??????????????????????????? |
| *%##?#####??###+##### #??????????????????????????? |
| ##= #???????#      ## ##?????????????????????????? |
| ?# #!##?????# """" #   #??????????????>??????????? |
| ####[""###### """" +   #?????????????????????????? |
| """""      ## """" #   #?????????????????????????? |
| ""=F"      ## """" ## ########???????????????????? |
| "" ""      ##      ## # !=   #???????????????????? |
|   ===      ########## # !=   #???????????????????? |
| ""    !*   #????????# / !    #???????????????????? |
| ""    !*   ##???????# #   !  #???????????????????? |
| """        "######### #      #???????????????????? |
| """        /          # /    #???????????????????? |
| """        # ##############"##???????????????????? |
|            # #????????????# #????????????????????? |
|            # #????????##### #????????????????????? |
|            # ########## [#" #????????????????????? |
| +########### #      ]= !  "##????????????????????? |
| ???????????  #  """ ]=  |!##?????????????????????? |
| ???????????  + ""R"    =[ #####??????????????????? |
| ???????????  # "" "      =;w  #???#????? #???????? |
| ???????????###         %  !%[ ##  ##     #???????? |
| ?????????????########;;kk#;=  ;;;;;;     #???????? |
| ??????????????#       ; %*        g[[=   #???????? |
| ??????????????#       ;  @%       *%%%!  +???????? |
| ??????????????#       #  [ %       !%*   #???????? |
| ??????????????####????#%                 #???????? |
| ??????????????????????#;#;;        !     #???????? |
| ??????????????????????                   #???????? |
| ?????????????????????  ?                 ????????? |
| ????????????????????   ?        uu       ????????? |
| ???????????????????   ??    p            ????????? |
| ??????????????????#   ??    #           ?????????? |
| ??????????????????#  ???    #           ?????????? |
| ??????????????????#  ??     #  k       ??????????? |
| ??????????????????# ???     #?         ??????????? |
| ??????????????????##???######?         ??????????? |
| ???????????????????????????????       ???????????? |
| ???????????????????????????????    ??????????????? |
| ???????????????????????????????? ????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Energy Generation          50
Energy Capacity            740
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       60
Armor Coverage             375
Resistance: KI             20
Resistance: TH             30
Resistance: EX             20
Resistance: EM             15
Phase Shifting             10
Evasion (%)                77
Targeting Accuracy         8
Energy Filtering           30
Particle Charging          15
Offensive Hacking          15
Defensive Hacking          15

 Item Schematics 
-----------------
          Cld. Plasma Cannon | -6/Factory    | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
           Exp. Sensor Array | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
             Cloaking Device | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free
         Cmb. Linear Gravjet | -4/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
  Cld. Plasma Cannon | x1 | -5/Factory 
 Cmb. Linear Gravjet | x2 | -4/Factory 
 Cmb. Linear Gravjet | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cannon Specialist

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Levels Raised              24    | .    1    1    3    3    2    2    .    1    .    1    2    .    .    1    2    1    4    
  XP Earned                39802 | 3000 1765 1425 5323 4317 2550 2938 850  915  349  1600 2020 1075 349  421  3023 2124 5758 
  XP Spent                 35925 | 3000 1500 1420 4315 4745 2865 3130 .    .    1250 1700 1425 .    .    3070 2935 1400 3170 
Upgrades                   91    | 12   3    8    14   9    8    8    .    .    1    1    3    .    .    5    6    2    11   
  Power Slot               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Propulsion Slot          3     | 1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Utility Slot             6     | 1    1    .    .    .    1    1    .    .    .    1    .    .    .    1    .    .    .    
  Weapon Slot              1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           18    | 1    .    1    2    .    2    2    .    .    .    .    .    .    .    2    2    .    6    
  Heat Dissipation         9     | .    .    3    2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        3     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Energy Storage           4     | .    .    .    .    1    1    1    .    .    .    .    1    .    .    .    .    .    .    
  Mass Support             2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Inventory Capacity       5     | 2    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Sight Range              2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             10    | 3    .    2    2    1    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Ranged Accuracy          5     | .    .    2    .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    
  Hack Attack %            3     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
  Hack Defense %           3     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
  KI Resistance %          4     | .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          4     | .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  EX Resistance %          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    
  TH Damage %              4     | .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        2625  | .    147  56   376  529  25   185  37   43   .    104  .    233  .    .    148  190  552  
  Integrity Restored       4592  | .    291  149  302  404  23   138  182  125  11   440  .    587  .    .    692  354  894  
    Core                   3443  | .    244  112  232  234  21   114  120  89   .    237  .    359  .    .    433  354  894  
    Parts                  1149  | .    47   37   70   170  2    24   62   36   11   203  .    228  .    .    259  .    .    
Protomatter Decayed        1282  | .    15   4    205  353  4    69   .    .    20   .    .    24   .    .    .    50   538  

 Game 
------
Seed              AlloyLightpackNullifier
  Manual?         0
Play Time         01:34:43
  Cumulative      100.2 hours
  Start           2021.07.20 @ 10:10:40
  End             2021.07.20 @ 11:51:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          80
  Rogue           8
  Adventurer      72
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/0/0/0/0/1/0
Lore%             66
Gallery%          69
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d5fc944-6e8c-4565-850e-05f9583d84d8