Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 22:05:03 Player: Kerstop Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1276) 1276 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1080) 1080 TOTAL SCORE: 5891 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 595 Met Imprinter 300 Was Imprinted 300 Friendly Fire -139 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Cooled Ion Engine Light Nuclear Core Visual Processing Unit Matter Filter ECM Suite Force Field Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Signal Interpreter Hacking Drone Bay > --- WEAPON ----------- Thermic Laser Heavy Beamcaster Remote Datajack > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Visual Processing Unit Matter Filter ECM Suite Force Field Improved Assault Rifle Improved Assault Rifle Rocket Launcher Plasma Cutter [Rating: 55] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Signal Interpreter Weapon Improved Assault Rifle Energy Gun Heavy Beamcaster Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 4 | . . 2 . . . 2 Utility 2 | . . . . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 53 | 5 13 18 1 3 3 10 Power 6 | 1 3 . . . 1 1 Engine 3 | 1 2 . . . . . Core 2 | . 1 . . . . 1 Reactor 1 | . . . . . 1 . Propulsion 21 | 2 3 12 . . 2 2 Treads 5 | . . 5 . . . . Leg 16 | 2 3 7 . . 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | . 4 2 . . . 3 Device 5 | . 2 . . . . 3 Storage 2 | . 1 1 . . . . Processor 2 | . 1 1 . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 17 | 2 3 4 1 3 . 4 Energy Gun 7 | . 2 1 . 2 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 1 2 . . . . Ballistic Cannon 1 | . . . . 1 . . Launcher 2 | . . . 1 . . 1 Special Weapon 2 | . . 1 . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . 1 1 . . . 1 Parts Lost 18 | . 2 3 . . . 13 Power 3 | . 1 . . . . 2 Propulsion 9 | . . 3 . . . 6 Utility 2 | . . . . . . 2 Weapon 4 | . 1 . . . . 3 Highest Loss Streak 13 | . 1 2 . . . 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 96 98 100 99 99 93 Engine 7 | . 11 11 11 11 . . Core 1 | . 2 . . . . 4 Reactor 2 | . . . . . 10 5 Treads 2 | . . 15 . . . . Leg 37 | . 28 27 44 44 43 37 Device 4 | . 11 7 . . . 12 Storage 10 | . 12 11 11 11 11 6 Processor 7 | . 1 3 11 11 11 6 Energy Gun 9 | . 13 5 . 4 22 12 Ballistic Gun 8 | . 14 16 11 8 . . Launcher 3 | . . . 11 8 . 3 Naked Turns . | . . . . . . . Heaviest Build 54 | 6 25 36 34 40 40 54 Greatest Support 80 | 20 20 80 40 40 50 70 Greatest Overweight (x) 7 | . 1 1 . . . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 10 15 15 15 15 15 Average Capacity 13 | 5 9 14 15 15 15 15 Most Carried 15 | 3 10 15 15 15 15 13 Average Carried 11 | 1 8 12 13 14 14 8 Final Capacity 15 | 5 10 15 15 15 15 15 Final Carried 15 | 3 10 12 15 14 14 8 Class Distribution -------------------- 71% | Scavenger-Mutant 15% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1143 | 282 118 453 64 . 60 166 Remotely . | . . . . . . . Salvage Created 2217 | 52 456 1003 158 . 59 489 Parts 114 | 5 29 57 8 . . 15 Haulers Intercepted 6 | . 2 4 . . . . Recyclers Shooed 7 | . 1 4 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . Prevented 4 | . . . . . 4 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 33 | 1 7 16 3 . 1 5 Guns 30 | 1 7 16 2 . 1 3 AOE 2 | . . . 1 . . 1 Classes Destroyed 13 | 2 6 3 . . . 2 Worker 2 | . . 2 . . . . Builder 2 | . 1 1 . . . . Tunneler 1 | 1 . . . . . . Hauler 6 | . 2 4 . . . . Recycler 5 | . 1 2 1 . . 1 Operator 1 | . 1 . . . . . Watcher 4 | . 1 3 . . . . Swarmer 9 | . 3 6 . . . . Grunt 17 | 1 4 7 2 . 1 2 Brawler 1 | . . . . . . 1 Duelist 3 | . . 1 1 . . 1 Sentry 3 | . . 2 . . . 1 Mutant 1 | . . . . . . 1 Best Kill Streak 7 | 1 5 7 4 . 1 2 Combat Bots Only 7 | 1 3 7 3 . 1 1 Max Kills in Single Turn 2 | 1 1 2 2 . 1 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 350 | 8 41 125 6 . 2 168 Missed 89 | 2 8 26 2 . . 51 Damage Taken 3786 | 68 395 1004 88 . 65 2166 Core 999 | . 39 97 . . . 863 Absorbed by Shields 154 | . 41 113 . . . . Core Remaining (%) 86 | 100 84 . . . 75 . Volleys Fired 205 | 8 45 91 8 . 5 48 Largest 3 | 2 2 2 2 . 2 3 Hottest 189 | 40 105 85 53 . 131 189 Shots Fired 350 | 16 74 159 11 . 10 80 Gun 341 | 16 74 159 8 . 10 74 Cannon . | . . . . . . . Launcher 9 | . . . 3 . . 6 Special . | . . . . . . . Kinetic 170 | 16 34 112 8 . . . Thermal 147 | . 21 47 . . 5 74 Explosive 9 | . . . 3 . . 6 Electromagnetic 24 | . 19 . . . 5 . Robot Hit Streak 15 | 7 6 12 8 . 7 15 Robot Miss Streak 6 | 2 5 3 . . 3 6 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 205 | 12 38 106 6 . 7 36 Core Hits 89 | 4 20 37 9 . 2 17 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . 2 . . 1 . Burn 3 | . . 2 . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3571 | 106 672 1580 166 . 141 906 Guns 3351 | 106 576 1580 90 . 141 858 Cannons . | . . . . . . . Explosions 220 | . 96 . 76 . . 48 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1504 | 106 198 1110 90 . . . Thermal 1695 | . 297 470 . . 70 858 Explosive 124 | . . . 76 . . 48 Electromagnetic 248 | . 177 . . . 71 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 38 | . 38 . . . . . Projectiles . | . . . . . . . Explosions 38 | . 38 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 125 | . 95 . . . . 30 Shots 3 | . 2 . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 289 | 12 231 176 . . 180 289 Average Temperature 83 | 8 79 50 . . 81 122 Received Heat Transfer 1687 | 36 135 358 12 . 18 1128 Effects 5 | . 1 . . . . 4 Energy Bleed 3 | . 1 . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 1 . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 9 | . 1 2 . . 1 5 Heat Transferred 3855 | . 631 1258 . . 185 1781 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 3 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 453 | 25 202 327 228 . . 453 Initial 127 | . 16 . 127 . . . Average 91 | 7 77 85 117 . . 109 Maximum Alert Level 2 | . 1 1 1 . . 2 Low Security (%) 82 | 100 85 85 80 . . 75 Level 1 14 | . 14 14 19 . . 12 Level 2 2 | . . . . . . 12 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . . . . 4 Investigation 2 | . . . . . . 2 Extermination 1 | . . . . . . 1 Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 4 | . 2 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | 1 14 26 3 . 9 19 Peak Tracking Total 7 | 1 4 7 3 . 4 5 Tactical Retreats 5 | . 1 2 . . 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 4 | . 4 . . . . . Max in Single Turn 2 | . 2 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 7 | . 4 1 . . . 2 Terminals 3 | . 2 1 . . . . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 13 4 . . . 4 Successful 15 | . 10 3 . . . 2 Failed 6 | . 3 1 . . . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 10 | . . . . 1 . 9 Terminals 9 | . 5 4 . . . . Fabricators 2 | . . . . . . 2 Repair Stations 3 | . 3 . . . . . Recycling Units 7 | . 5 . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 4 3 . . . . Record 2 | . . 2 . . . . Alert Level 3 | . 3 . . . . . Unreport Threat 1 | . 1 . . . . . Maintenance Status 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . Scan Component 2 | . 2 . . . . . Recycling Unit Hacks 4 | . 4 . . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Tunnel 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 4 1 . . . 3 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 187 | . 187 . . . . . Retrieved Matter 398 | . 398 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 6 | . . . . 4 . 2 Largest Group 4 | . . . . 4 4 3 Highest-Rated Group 228 | . . . . 150 150 228 Highest-Rated Ally 96 | . . . . 40 40 96 Total Orders 2 | . . . . . . 2 RETURN 2 | . . . . . . 2 Ally Attacks 87 | . . . . . 28 59 Total Damage 2722 | . . . . . 1011 1711 Kills 19 | . . . . . 7 12 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . Drone Launches 2 | . . . . . . 2 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5942 | 127 909 1024 571 1532 937 842 Spaces Moved 3834 | 90 473 457 453 1133 724 504 Core 34 | 22 . . . . . 12 Treads 136 | . . 136 . . . . Legs 3664 | 68 473 321 453 1133 724 492 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 126 | 102 153 135 120 120 120 125 Slowest Speed 400 | 120 190 190 120 120 120 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 6 55 37 61 87 85 10 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 1 1 1 Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 5 | . . . . 4 1 . Spaces Dug 5 | . . . . . . 5 Terrain Destroyed 91 | . 29 . 29 . . 33 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 89 | . 29 . 29 . . 31 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4593 | 107 586 706 469 1307 782 636 Wait 420 | 2 25 115 5 162 46 65 Move 3828 | 89 472 456 452 1132 723 504 Hop . | . . . . . . . Pick Up 43 | 3 18 14 3 3 1 1 Fast Attach 23 | 5 5 4 . 3 3 3 Attach 12 | . 2 4 . . . 6 Detach 2 | . . 1 . . . 1 Swap 18 | . 6 10 1 . . 1 Drop 39 | . 13 11 . 7 4 4 Fire 205 | 8 45 91 8 . 5 48 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . . . 3 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 128 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 707 | -10/Materials | Discovered new exit (range 3) 1037 | -10/Materials | Entered another Materials area 1037 | -9/Materials | Evolved 2 slots: Propulsion x2 1336 | -9/Materials | Build established: Scavenger-Mutant 1475 | -9/Materials | Discovered new exit (range 8) 1895 | -9/Materials | Discovered new exit (range 8) 2001 | -9/Materials | Destroyed 7 combat bots 2030 | -9/Materials | Identified exit to Mines 2061 | -9/Materials | Entered Mines 2062 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2064 | -9/Mines | Identified exit to Zion 2084 | -9/Mines | Met a Derelict bent on vengeance 2164 | -9/Mines | Learned Materials stockpile data 2310 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2356 | -9/Mines | Discovered new exit (range 7) 2362 | -9/Mines | Discovered new exit (range 6) 2368 | -9/Mines | Identified exit to Materials 2632 | -9/Mines | Entered Zion 2651 | -7/Zion | Given the Hacking Drone Bay 2654 | -7/Zion | Found Prototype Device 2850 | -7/Zion | Learned 4 Factory zone layouts 3044 | -7/Zion | Imprinted 3046 | -7/Zion | Declared Zion's savior 3396 | -7/Zion | Discovered new exit (range 15) 3542 | -7/Zion | Learned location of Armory (-3) 3765 | -7/Zion | Given A8's code to call for help 4119 | -7/Zion | Identified exit to Proximity Caves 4164 | -7/Zion | Entered Proximity Caves 4164 | -6/Proximity Caves | Accompanied by 4 allies 4607 | -6/Proximity Caves | Discovered new exit (range 10) 4619 | -6/Proximity Caves | Identified exit to Factory 4635 | -6/Proximity Caves | Learned 8 Factory zone layouts 4995 | -6/Proximity Caves | Spotted B-75 Beast 5101 | -6/Proximity Caves | Entered Factory 5101 | -6/Factory | Accompanied by 3 allies 5101 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5102 | -6/Factory | Identified exit to Factory 5103 | -6/Factory | Identified Hacking Drone Bay 5404 | -6/Factory | Build established: Scavenger-Gunner 5432 | -6/Factory | Garrison activated, responded to threat 5486 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5495 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5828 | -6/Factory | Lost 4 allies 5923 | -6/Factory | Core integrity fell below 50% 5937 | -6/Factory | Core integrity fell below 20% 5943 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05920_ Critical hit (Burn: +37). 05920_ U-05 Engineer lays Concrete. 05920_ R-10 Processor collects Com. Wheel. 05920_ U-05 Engineer lays Concrete. 05923_ R-10 Processor collects Lgt. Nuclear Core. 05924_ U-05 Engineer lays Concrete. 05926_ R-10 Processor collects Mic. Nuclear Core. 05927_ U-05 Engineer lays Concrete. 05930_ R-10 Processor collects Hpw. Tractor Beam. 05930_ U-05 Engineer lays Concrete. 05933_ R-10 Processor collects Com. Wheel. 05934_ Critical hit (Burn: +37). 05934_ U-05 Engineer lays Concrete. 05938_ Critical hit (Burn: +37). 05938_ U-05 Engineer lays Concrete. 05942_ U-05 Engineer builds a Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | """" #?# # ????????????????????????? | | #?########## ????????????????????????? | | ###########??????# ????????????????????????? | | #??????# ????????????????????????? | | "" """""" #??????# ????????????????????????? | | "" """""" #??????# ????????????????????????? | | "" """""" #??????# ????????????????????????? | | "" """""" #??????# ????????????????????????? | | ???????????????????? #?????????????? | | ???????????????????? ##############? | | ???????????????????? # #? | | ???????????????????? # #? | | ????????????????????##### # #? | | ???????????????????? # # """ #? | | ???????????????????? # # """"" #? | | ???????????????????? + # """"" #? | | ???????????????????? # + #? | | ????????????????????" # # """ #? | | ????????????????????" # t# """"" #? | | ????????????????????" # # """"" #? | | ???????????????????? # # #? | | ????????????????????" # # #? | | ????????????????????" # ##############? | | ????????????????????" + ## #? | | ???????????????????? # ## """ #? | | ????????????????????#####@ """ ## """ #? | | ????????????????????# #?# """ ## """ #? | | ????????????????????# #?# """ ## #? | | ????????????????????# #?# ##+####? | | ????????????????????# #?# g #??? | | ????????????????????# #?# gg #??? | | ????????????????????# ### =! #??? | | ????????????????????# ##; =/ #??? | | ????????????????????# ## /!/ ### ???? | | ????????????????????# ##; %%* ###?? ?????? | | ????????????????????# # = ""#????????? | | ?????????????######## # #g ""#?######## | | ???????????### # # ####u = F"#?# # | | ???????????# = # %= ""#?# # | | ??????????## # ###?# # | | ??????????## %#% % #???# " " # | | ? ????????##* %= ##### " " # | | # ????# #% # " " # | | # %! % /% [= # " " # | | /% ####! #=%! % + " " # | | """" = *%!!/* ] #!= %! # " " # | | "F " ####% % # " " # | | ????##="" "" ######""" # " " # | | """ ??????## ""R"" # " # " " # | | ??????????# """" # """ + + # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Adv. Melee Analysis Suite | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Tactical Coordination Suite | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Brute Force Everything Is Under Control Help From High Places Hey, That's Mine! I'm Back, Baby! It's Just You Loot Pinata Made in Tau Ceti IV Risk Taker Robot Respite Serviceable Loadout The One Tourist Troublemaker Challenges ------------ None Game ------ Seed CompactTachyonRouter Manual? 0 Play Time 02:11:12 Cumulative 4.0 hours Start 2024.04.02 @ 09:05:24 End 2024.04.02 @ 22:05:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 4 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: dc3288c8-e8d1-4059-ba6c-66c174226f08