Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.10.31 @ 15:12:37 Player: sideriver81 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (46) 230 Value Destroyed (1521) 1521 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (377) 377 TOTAL SCORE: 6608 Bonus ------- Follower Combat Kills 77 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Location -5/Proximity Caves Parts ------- Power (2) Propulsion (4) Utility (7) Large Storage Unit Advanced Targeting Computer Weapon (2) Inventory (10) Cryofiber Web Medium Storage Unit Compact Battery (300) Launcher Guidance Computer EM Pulse Cannon Advanced Assault Cannon Peak State ------------ Power Nuclear Core Light Angular Momentum Engine Propulsion Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Utility Advanced Heat Sink Medium Storage Unit Large Storage Unit Improved Sensor Array Advanced Terrain Scanner Advanced Targeting Computer Hardened Medium Armor Plating Weapon Cooled Pulse Rifle Quantum Rifle Inventory Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Cryofiber Web Compact Battery Launcher Guidance Computer High-powered Shock Rifle EM Pulse Cannon Advanced Assault Cannon Shock Bomb Launcher Power Sword [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Advanced Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Slots Evolved 8 | . . 2 . . . 2 2 2 . . . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 5 | . . . . . . 1 2 2 . . . Weapon . | . . . . . . . . . . . . Parts Attached 65 | 6 7 1 2 1 5 15 7 6 . . 15 Power 14 | . 2 . . 1 . 4 3 1 . . 3 Engine 9 | . 2 . . 1 . 3 . 1 . . 2 Core 5 | . . . . . . 1 3 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 20 | 2 . 1 1 . 2 6 1 2 . . 5 Treads . | . . . . . . . . . . . . Leg 20 | 2 . 1 1 . 2 6 1 2 . . 5 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 15 | 2 1 . 1 . 2 3 3 2 . . 1 Device 8 | 1 . . 1 . 1 1 2 1 . . 1 Storage 3 | 1 . . . . . 1 . 1 . . . Processor 3 | . 1 . . . 1 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 16 | 2 4 . . . 1 2 . 1 . . 6 Energy Gun 10 | . 4 . . . 1 2 . 1 . . 2 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 1 | . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . . . Parts Lost 28 | . . . . . 2 4 . 1 . . 21 Power 5 | . . . . . . 1 . . . . 4 Propulsion 9 | . . . . . 1 1 . . . . 7 Utility 5 | . . . . . . 1 . . . . 4 Weapon 9 | . . . . . 1 1 . 1 . . 6 Highest Loss Streak 21 | . . . . . 2 2 . 1 . . 21 Average Slot Usage (%) 96 | . 97 88 92 97 99 97 99 100 100 100 87 Engine 10 | . 14 11 11 8 11 17 4 1 6 6 4 Core 3 | . . . . . . . 9 11 6 6 5 Leg 31 | . 28 33 37 44 43 34 30 26 26 26 21 Device 11 | . 6 . 9 11 4 8 15 20 20 20 17 Storage 11 | . 14 11 11 11 11 9 7 13 13 13 11 Processor 6 | . 8 11 1 . 6 8 7 6 6 6 6 Protection 2 | . . . . . . . 6 6 6 6 4 Energy Gun 15 | . 9 22 22 22 21 17 15 13 13 13 10 Ballistic Gun 1 | . 15 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 58 | 7 15 15 16 16 16 33 46 58 58 58 58 Greatest Support 60 | 20 20 30 40 40 45 55 60 60 60 60 60 Greatest Overweight (x) 11 | . . . . . . . . . . . 11 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 6 6 6 6 6 10 10 14 14 14 14 Average Capacity 9 | 5 6 6 6 6 6 7 10 13 14 14 13 Most Carried 14 | 6 6 6 6 6 6 10 10 14 14 14 14 Average Carried 8 | 3 5 5 5 5 5 7 9 12 14 14 12 Final Capacity 14 | 6 6 6 6 6 6 10 10 14 14 14 10 Final Carried 14 | 5 6 6 6 6 5 10 10 14 14 14 6 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Matter Collected 794 | 264 50 . 60 . 130 85 50 60 . . 95 Remotely 50 | 32 18 . . . . . . . . . . Salvage Created 2020 | 74 176 . 101 . 354 421 182 169 . . 543 Parts 102 | 2 17 . 4 . 18 24 10 8 . . 19 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . . 22 Prevented 10 | . . . . . . . . . . . 10 Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Combat Hostiles Destroyed 37 | . 8 . 2 . 7 7 2 2 . . 9 Melee 1 | . . . . . . . . . . . 1 Guns 30 | . 8 . 2 . 7 4 1 2 . . 6 AOE 3 | . . . . . . 2 . . . . 1 Classes Destroyed 10 | 1 2 . 1 . 3 2 . . . . 1 Worker 1 | . . . . . 1 . . . . . . Tunneler 2 | . . . . . 2 . . . . . . Recycler 2 | 1 . . . . . 1 . . . . . Watcher 4 | . . . . . . 2 1 1 . . . Swarmer 13 | . 6 . . . 3 3 . . . . 1 Grunt 11 | . 2 . 1 . 3 . . 2 . . 3 Brawler 2 | . . . 1 . . . . . . . 1 Duelist 3 | . . . . . . . . . . . 3 Sentry 5 | . . . . . . 2 2 . . . 1 Hunter 3 | . . . . . 1 2 . . . . . Best Kill Streak 6 | 1 5 . 2 . 4 5 2 2 . . 6 Combat Bots Only 6 | . 5 . 2 . 3 4 2 2 . . 6 Max Kills in Single Turn 2 | 1 1 . 1 . 1 2 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . 1 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Damage Taken 4109 | . 191 . . . 496 252 193 92 . . 2885 Core 980 | . 29 . . . 58 22 18 . . . 853 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 93 | 100 88 . . . 85 96 97 . . . . Volleys Fired 132 | 2 16 . 3 . 27 22 10 7 . . 45 Largest 2 | 2 2 . 2 . 2 2 2 2 . . 2 Hottest 114 | 40 90 . 90 . 90 90 90 90 . . 114 Shots Fired 235 | 4 32 . 6 . 46 44 20 14 . . 69 Gun 229 | 4 32 . 6 . 46 44 20 14 . . 63 Cannon 5 | . . . . . . . . . . . 5 Launcher 1 | . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . Kinetic 19 | 4 10 . . . . . . . . . 5 Thermal 28 | . . . . . . . . 1 . . 27 Explosive . | . . . . . . . . . . . . Electromagnetic 188 | . 22 . 6 . 46 44 20 13 . . 37 Robot Hit Streak 32 | 4 9 . 5 . 11 27 15 13 . . 32 Robot Miss Streak 4 | . 3 . . . 4 2 1 1 . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 1 . . . 1 . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . 1 Shots Hit Robots 184 | 4 20 . 4 . 29 37 16 13 . . 61 Core Hits 85 | 2 11 . 3 . 15 13 6 7 . . 28 Critical Hits 1 | 1 . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . . . Melee Attacks 7 | . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . . 7 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3442 | 30 239 . 52 . 522 709 289 216 . . 1385 Guns 2557 | 30 239 . 52 . 420 546 222 216 . . 832 Cannons 111 | . . . . . . . . . . . 111 Explosions 574 | . . . . . 102 163 67 . . . 242 Melee 200 | . . . . . . . . . . . 200 Ramming . | . . . . . . . . . . . . Kinetic 194 | 30 53 . . . . . . . . . 111 Thermal 961 | . . . . . 102 163 67 18 . . 611 Explosive . | . . . . . . . . . . . . Electromagnetic 2087 | . 186 . 52 . 420 546 222 198 . . 463 Impact . | . . . . . . . . . . . . Slashing 200 | . . . . . . . . . . . 200 Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . 5 5 5 . . . . . . Average Corruption 5 | . . . 5 5 5 . . . . . . Corruption Purged . | . . . . . . . . . . . . Effects 25 | . . . 6 2 17 . . . . . . Message Errors 7 | . . . 3 . 4 . . . . . . Matter Fused 10 | . . . 1 1 8 . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . . . Energy Discharges 2 | . . . . 1 1 . . . . . . Data Loss (minor) 1 | . . . 1 . . . . . . . . Misfires 2 | . . . . . 2 . . . . . . Targeting Errors 1 | . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 29 | . . . . . . 29 . . . . . Projectiles . | . . . . . . . . . . . . Explosions 29 | . . . . . . 29 . . . . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 60 | . . . . . 40 20 . . . . . Shots 2 | . . . . . 1 1 . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 312 | . 312 . 235 . 188 235 304 23 . . 19 Average Temperature 101 | . 171 . 76 . 80 71 162 12 . . 8 Received Heat Transfer 825 | . 60 . . . 153 36 78 54 . . 444 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 1 . . . 1 Combat Hostiles 3 | . . . . . . 1 1 . . . 1 Parts Fried 11 | . 1 . . . 4 3 2 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 Heat Transferred 1129 | . . . . . 100 150 50 37 . . 792 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 1 3 1 . . . 2 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Peak Influence 228 | 5 228 81 76 . 120 180 157 73 . . . Average Influence 70 | 2 118 81 49 . 54 69 92 60 . . . Maximum Alert Level 1 | . 1 . . . . . . . . . . Low Security (%) 95 | . . . . . . . . . . . . Level 1 4 | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 2 | . . . . . . 1 . . . . 1 Investigation . | . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 1 | . . . . . . 1 . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Distress Signals 1 | . . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 60 | . 10 . 3 . 9 11 3 2 . . 22 Peak Tracking Total 9 | . 5 . 2 . 4 4 2 2 . . 9 Tactical Retreats 5 | . 1 . 1 . 1 . . . . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . . Reprogrammed 6 | . . . . . . . . 6 . . . Reused 1 | . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Machines Disabled 4 | . . . . . . 3 1 . . . . Max in Single Turn 2 | . . . . . . 2 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Machines Accessed 17 | . 4 . . . . 6 2 1 . 4 . Terminals 9 | . 3 . . . . 4 1 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . 2 . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 68 | . 12 . . . . 23 4 1 . 28 . Successful 60 | . 8 . . . . 19 4 1 . 28 . Failed 8 | . 4 . . . . 4 . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . . . . . 1 . Terminals 24 | . 8 . . . . 14 1 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 13 | . 4 . . . . 9 . . . . . Recycling Units 3 | . . . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 45 | . 4 . . . . 11 1 1 . 28 . Record 12 | . . . . . . 1 . . . 11 . Part Schematic 8 | . . . . . . . . . . 8 . Robot Schematic 6 | . . . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Alert Level 3 | . . . . . . 3 . . . . . Locate Traps 1 | . . . . . . 1 . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . Reprogram Traps 1 | . . . . . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . Patrol Status 1 | . . . . . . 1 . . . . . Reinforcement Status 1 | . . . . . . 1 . . . . . Registered Components 1 | . . . . . . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 12 | . 4 . . . . 8 . . . . . Scan Component 6 | . 2 . . . . 4 . . . . . Repair 6 | . 2 . . . . 4 . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . Recycle Component 1 | . . . . . . . 1 . . . . Process 1 | . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 4 . . . . 4 2 1 . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . 8 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 6 | . 2 . . . . 4 . . . . . Time 198 | . 64 . . . . 134 . . . . . Parts Recycled 1 | . . . . . . . 1 . . . . Recycled Matter 87 | . . . . . . . 87 . . . . Retrieved Matter 87 | . . . . . . . 87 . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Total Allies 4 | . . . . . . . . 3 . . 1 Largest Group 3 | . . . . . . . . 3 . . 1 Highest-Rated Group 94 | . . . . . . . . 93 . . 94 Highest-Rated Ally 94 | . . . . . . . . 31 . . 94 Total Orders . | . . . . . . . . . . . . Ally Attacks 34 | . . . . . . . . 14 . . 20 Total Damage 693 | . . . . . . . . 230 . . 463 Kills 3 | . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Turns Passed 3219 | 81 351 104 196 52 497 717 219 282 51 152 517 Spaces Moved 1926 | 53 175 83 148 39 314 353 142 173 43 127 276 Core 11 | 10 . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . Legs 1915 | 43 175 83 148 39 314 353 142 173 43 127 275 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 Average Speed 120 | 106 120 120 120 120 120 120 120 120 120 120 123 Slowest Speed 600 | 120 120 120 120 120 120 120 120 120 120 120 600 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 4 39 13 43 9 77 32 4 6 9 74 28 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . . 1 . 1 . . . 1 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 32 | . . . . . 7 9 3 . . . 13 Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . 1 AOE 31 | . . . . . 7 9 3 . . . 12 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Dat Pro Total 2606 | 75 290 88 160 45 390 604 172 236 42 126 378 Wait 357 | . 67 . 5 . 39 187 3 33 . . 23 Move 1915 | 52 174 82 147 38 313 352 141 172 42 126 276 Hop . | . . . . . . . . . . . . Pick Up 72 | 13 13 3 1 3 2 18 5 11 . . 3 Fast Attach 13 | . 3 . 2 . 2 4 1 1 . . . Attach 32 | 6 1 1 . 1 2 6 2 3 . . 10 Detach 2 | . . . . . . . . . . . 2 Swap 20 | . 3 . . . 1 5 4 2 . . 5 Drop 56 | 2 13 2 2 3 4 10 6 7 . . 7 Fire 132 | 2 16 . 3 . 27 22 10 7 . . 45 Melee 7 | . . . . . . . . . . . 7 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 61 | -11/Scrapyard | Discovered new exit (range 13) 82 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 17) 390 | -10/Materials | Repaired Hvy. EM Pulse Gun 423 | -10/Materials | Repaired Hvy. EM Pulse Gun 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Propulsion x2 530 | -9/Materials | Discovered new exit (range 7) 537 | -9/Materials | Entered Mines 555 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 558 | -9/Mines | Found Prototype Device 558 | -9/Mines | Identified Exp. Sensor Array 566 | -9/Mines | Learned location of 1 exit from Materials 728 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 728 | -9/Mines | Discovered new exit (range 5) 733 | -9/Mines | Entered Exiles 768 | -9/Exiles | Discovered new exit (range 15) 785 | -9/Exiles | Entered Mines 1165 | -8/Mines | Build established: Scavenger-Mutant 1205 | -8/Mines | Discovered new exit (range 6) 1282 | -8/Mines | Entered Materials 1282 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1283 | -8/Materials | Identified exit to Factory 1516 | -8/Materials | Repaired Carbon-fiber Leg 1875 | -8/Materials | Repaired Carbon-fiber Leg 1902 | -8/Materials | Repaired Aluminum Leg 1936 | -8/Materials | Repaired Hvy. EM Pulse Gun 1999 | -8/Materials | Entered Factory 1999 | -7/Factory | Evolved 2 slots: Utility x2 2202 | -7/Factory | Discovered new exit (range 13) 2218 | -7/Factory | Entered another Factory area 2218 | -6/Factory | Evolved 2 slots: Utility x2 2477 | -6/Factory | Discovered new exit (range 8) 2500 | -6/Factory | Entered Lower Caves 2541 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2551 | -6/Lower Caves | Entered Data Miner 2551 | -6/Data Miner | Discovered new exit (range 6) 2587 | -6/Data Miner | Met Data Miner 2616 | -6/Data Miner | Learned location of Section 7 (-2) 2616 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2637 | -6/Data Miner | Received God Mode back door access code from Data Miner 2703 | -6/Data Miner | Entered Proximity Caves 2768 | -5/Proximity Caves | Escorted by Enhanced Grunt 2963 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3172 | -5/Proximity Caves | Core integrity fell below 50% 3204 | -5/Proximity Caves | Core integrity fell below 20% 3220 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03177_ Penetrated by Slug. 03179_ Slug penetrates Wall. 03181_ Axe fries itself beyond repair. 03183_ Slug penetrates Wall. 03183_ Slug penetrates I-47 Archangel. 03184_ Carbon-fiber Leg fries itself beyond repair. 03185_ Slug penetrates Wall. 03190_ Carbon-fiber Leg fries itself beyond repair. 03190_ Shock Bomb intercepted. 03191_ Penetrated by Slug. 03192_ Slug penetrates Wall. 03192_ Shock Bomb Launcher destroyed. 03197_ Slug penetrates Wall. 03200_ Acquired 55 matter. 03200_ Lgt. Angular Momentum Engine destroyed. 03203_ Power Sword destroyed. 03209_ Penetrated by Slug. 03209_ Adv. Terrain Scanner destroyed. 03212_ Hpw. Shock Rifle destroyed. 03215_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # # % ##?? #######????#?????????? | | ### ### ##? " #??????????????? | | ### #?## % ## "% ????????????????? | | #?# #### [ "# #?????????????????????? | | #??# ## ### ""#???????? ????????????? | | ######### ### % ""# #???#???????????????? | | ##?##### ## !%= ##?#????????????????? | | ### !! "####??????????????????? | | "" #?????#???????????????? | | #####??????#??????????????? | | ## #?????#???????????????????? | | ?#### ## #???????#????????????????? | | ######## ## ### #??#??##??##??#??????????? | | #?#??## ####?# ##??????????#????????????? | | ##?### #??#?# ##??????????????#???????? | | ##?# #?#?## ?????????????????????? | | ##?# ####??# ?????????????????????? | | #??## ##?????# #####?????#???????????? | | ##??## #???### ## ??? ??#??????????? | | #???# ##?## ## #? #??????????????????? | | ####### ### ###? #? #???????? ?????????? | | #?## ### #???# i## #??????????????????? | | ### ### ###### ##?????????????????? | | #?# h g ##????????????????? | | ### % % #????????????????? | | #### # h @ #????????????????? | | ### ####### ####?????#??????????? | | ## #######???#?## #?#?????????????????? | | ### ##?##??##?????# #???????????????????? | | #### ##?# #?????#??????#?##??#????????????????? | | ??####??## ###???????#????#???????????? ?????????? | | ???#?#???###??#?????????????????#?#??????????????? | | ??#????????????#??????????????????#??????????????? | | ??#???????????????#??#??????????#??????? ????????? | | ??????????????????????#????#?????????????????????? | | ???????#??????????#?#????????????????????????????? | | ?#?#??????#??#???????????????????????????????????? | | ???#???????????????#???????????????#?##??????????? | | ????????????#??????????#?????????????????????????? | | ??????#??????????????#???????#???????????????????? | | ??????#??#??????????#???#?#?#????????????????????? | | ???##??????????????#?##??????????????????????????? | | ?#?????????????????#??#??????????????????????????? | | ??????????????????????#??????#???????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Salvage Targeting 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look The Oracle Challenges ------------ None Game ------ Seed GyrokineticDecoderThruster Manual? 0 Play Time 01:33:16 Cumulative 14.6 hours Start 2019.10.29 @ 23:56:47 End 2019.10.31 @ 15:12:37 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue -5 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8729faf5-64da-401c-b03c-486ee934b4c7