Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.22 @ 20:27:22

Player: Michael

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (45)      225
Value Destroyed (1145)     1145
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (67)                 67
              TOTAL SCORE: 3737

 Bonus
-------
High Alert Combat Kills    67

 Cogmind 
---------
Core Integrity             30/700
Matter                     153/300
Energy                     79/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Improved Targeting Computer
  Improved Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
   Armored Huge Wheel
  Advanced Sensor Array
  Advanced Assault Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
                Wheel
                Wheel
>               --- UTILITY ----------
          Small Storage Unit
       Advanced Sensor Array
     Long-range Terrain Scanner
       Improved Targeting Computer
                Dynamic Insulation System
>               --- WEAPON -----------
                Assault Rifle
          Heavy Assault Rifle
       Advanced Assault Cannon
       Advanced Assault Cannon
>               --- INVENTORY --------
       Improved Ion Engine
  High-capacity Matter Pod
     Long-range Terrain Scanner
                Reactive Plating
       Advanced Assault Cannon
                Grenade Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Dynamic Insulation System
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   .   1   1   1   
  Weapon                   2    | .   .   1   1   .   
Parts Attached             66   | 6   9   10  28  13  
  Power                    8    | 1   1   1   4   1   
    Engine                 3    | 1   .   1   .   1   
    Core                   5    | .   1   .   4   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 2   6   .   4   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | .   4   .   .   .   
    Wheel                  12   | 2   2   .   4   4   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   
  Utility                  21   | 1   1   4   11  4   
    Device                 10   | .   1   .   8   1   
    Storage                1    | 1   .   .   .   .   
    Processor              5    | .   .   2   .   3   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   .   2   3   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 2   1   5   9   3   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          12   | 2   1   5   4   .   
    Ballistic Cannon       2    | .   .   .   1   1   
    Launcher               5    | .   .   .   4   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 19   | .   1   1   4   13  
  Power                    2    | .   1   .   .   1   
  Propulsion               7    | .   .   .   2   5   
  Utility                  2    | .   .   .   .   2   
  Weapon                   8    | .   .   1   2   5   
  Highest Loss Streak      4    | .   1   1   1   4   
Average Slot Usage (%)     85   | .   91  92  98  71  
  Engine                   2    | .   5   4   2   .   
  Core                     4    | .   8   .   6   3   
  Leg                      3    | .   12  .   .   .   
  Wheel                    17   | .   15  22  18  15  
  Device                   10   | .   7   2   15  13  
  Storage                  9    | .   14  11  9   5   
  Processor                6    | .   .   8   9   9   
  Protection               2    | .   .   10  2   .   
  Ballistic Gun            21   | .   28  32  30  9   
  Ballistic Cannon         4    | .   .   .   3   10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             34   | 13  14  26  34  33  
  Greatest Support         30   | 20  20  20  20  30  
  Greatest Overweight (x)  1    | .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   5   
  Most Carried             6    | 4   6   6   6   6   
  Average Carried          5    | 1   5   5   5   5   
  Final Capacity           6    | 6   6   6   6   4   
  Final Carried            6    | 4   6   6   4   4   

 Class Distribution 
--------------------
 50% | Mutant
 20% | Gunner
 12% | Scavenger-Gunner
  6% | Scavenger-Skirmisher
  6% | Scavenger-Mutant
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           1585 | 235 320 209 651 170 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1506 | .   299 242 924 41  
  Parts                    109  | .   28  25  52  4   
Haulers Intercepted        3    | .   2   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  35   | .   6   10  18  1   
  Melee                    1    | .   .   .   .   1   
  Guns                     30   | .   6   10  14  .   
  Cannons                  2    | .   .   .   2   .   
  AOE                      2    | .   .   .   2   .   
Classes Destroyed          8    | .   5   1   2   .   
  Worker                   3    | .   1   .   1   1   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 1    | .   1   .   .   .   
  Hauler                   3    | .   2   .   1   .   
  Recycler                 2    | .   .   .   2   .   
  Swarmer                  14   | .   2   8   4   .   
  Grunt                    14   | .   4   .   10  .   
  Sentry                   7    | .   .   2   4   1   
Best Kill Streak           8    | .   3   4   8   1   
  Combat Bots Only         6    | .   2   4   6   1   
Max Kills in Single Turn   2    | .   2   2   2   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               3004 | .    431  319  794  1460 
  Core                     851  | .    71   23   87   670  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         87   | 100  71   94   84   .    
Volleys Fired              98   | .    41   13   40   4    
  Largest                  4    | .    2    3    4    3    
  Hottest                  121  | .    40   66   121  116  
Shots Fired                268  | .    81   37   141  9    
  Gun                      240  | .    81   37   118  4    
  Cannon                   19   | .    .    .    14   5    
  Launcher                 9    | .    .    .    9    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  259  | .    81   37   132  9    
  Thermal                  .    | .    .    .    .    .    
  Explosive                9    | .    .    .    9    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         11   | .    8    11   10   4    
  Robot Miss Streak        4    | .    3    1    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        8    | .    2    4    2    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           163  | .    55   23   75   10   
  Core Hits                81   | .    22   12   44   3    
  Critical Hits            4    | .    4    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 4    | .    4    .    .    .    
Melee Attacks              7    | .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 7    | .    .    .    .    7    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2584 | .    616  309  1446 213  
  Guns                     1787 | .    616  309  852  10   
  Cannons                  221  | .    .    .    169  52   
  Explosions               425  | .    .    .    425  .    
  Melee                    151  | .    .    .    .    151  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2008 | .    616  309  1021 62   
  Thermal                  .    | .    .    .    .    .    
  Explosive                425  | .    .    .    425  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 151  | .    .    .    .    151  
Highest Corruption         4    | .    4    .    .    1    
  Average Corruption       2    | .    2    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  13   | .    11   .    .    2    
    Message Errors         3    | .    2    .    .    1    
    Heat Flow Errors       3    | .    3    .    .    .    
    Energy Discharges      2    | .    1    .    .    1    
    Targeting Errors       4    | .    4    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        281  | .    281  27   269  12   
  Average Temperature      70   | .    56   12   85   8    
  Received Heat Transfer   882  | .    162  36   333  351  
  Effects                  1    | .    .    .    1    .    
    Energy Bleed           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             549  | .   290 285 549 193 
  Initial                  184  | .   .   24  120 184 
  Average                  159  | .   102 155 324 109 
Maximum Alert Level        2    | .   1   1   2   .   
  Low Security (%)         78   | 100 91  84  20  100 
  Level 1                  15   | .   8   15  48  .   
  Level 2                  6    | .   .   .   30  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   .   4   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            2    | .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           5    | .   3   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              75   | .   20  11  30  14  
  Peak Tracking Total      8    | .   4   5   6   8   
  Tactical Retreats        14   | .   7   .   3   4   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            5    | .   3   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 6    | .   .   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          2    | .   1   .   1   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          18   | .   6   4   4   4   
  Terminals                12   | .   5   3   3   1   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          3    | .   1   .   1   1   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                52   | .   18  13  13  8   
  Successful               30   | .   8   9   8   5   
  Failed                   22   | .   10  4   5   3   
    Catastrophic           5    | .   3   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   18   | .   7   6   4   1   
  Terminals                38   | .   15  11  11  1   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          6    | .   3   .   2   1   
  Scanalyzers              4    | .   .   .   .   4   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             18   | .   7   6   5   .   
  Part Schematic           1    | .   1   .   .   .   
  Level Access Points      2    | .   .   1   1   .   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  2    | .   2   .   .   .   
  Terminal Index           2    | .   .   1   1   .   
  Unreport Threat          2    | .   1   .   1   .   
  Locate Traps             2    | .   1   1   .   .   
  Disarm Traps             1    | .   .   1   .   .   
  Registered Components    1    | .   .   .   1   .   
  Zone Layout              4    | .   1   2   1   .   
Fabricator Hacks           1    | .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   1   
Repair Station Hacks       2    | .   .   2   .   .   
  Scan Component           1    | .   .   1   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   
  Process                  1    | .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   1   .   
Scanalyzer                 4    | .   .   .   .   4   
  Insert Component         2    | .   .   .   .   2   
  Analyze                  2    | .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   1   1   1   .   
  Terminals                3    | .   1   1   1   .   
    Botnet                 3    | .   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         15   | .   6   3   2   4   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   .   2   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     26   | .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          42   | .   .   .   42  .   
  Retrieved Matter         42   | .   .   .   42  .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Scr Mat Mat Mat Fac 
Turns Passed               2206 | 43  541 309 480 833 
Spaces Moved               1781 | 41  380 233 257 870 
  Core                     239  | 10  .   .   .   229 
  Treads                   .    | .   .   .   .   .   
  Legs                     108  | .   108 .   .   .   
  Wheels                   1376 | 31  272 233 257 583 
  Hover                    .    | .   .   .   .   .   
  Flight                   58   | .   .   .   .   58  
  Fastest Speed            40   | 50  80  80  90  40  
  Average Speed            81   | 72  91  85  90  74  
  Slowest Speed            120  | 80  120 90  90  120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       33   | 3   77  26  34  25  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 8    | .   .   .   7   1   
Terrain Destroyed          51   | .   .   .   49  2   
  Melee                    1    | .   .   .   .   1   
  Projectile               4    | .   .   .   3   1   
  AOE                      46   | .   .   .   46  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      2303 | 51   495  314  406  1037 
  Wait                     297  | .    52   51   72   122  
  Move                     1777 | 40   379  232  256  870  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  22   | 5    6    3    2    6    
  Fast Attach              26   | 5    3    5    4    9    
  Attach                   9    | 1    .    1    5    2    
  Detach                   5    | .    .    1    1    3    
  Swap                     31   | .    6    4    19   2    
  Drop                     31   | .    8    4    7    12   
  Fire                     98   | .    41   13   40   4    
  Melee                    7    | .    .    .    .    7    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
   44 | -11/Scrapyard | Entered Materials
  109 | -10/Materials | Discovered new exit (range 11)
  302 | -10/Materials | Build established: Mutant
  462 | -10/Materials | Discovered new exit (range 17)
  462 | -10/Materials | Identified exit to Mines
  567 | -10/Materials | Discovered new exit (range 16)
  585 | -10/Materials | Entered another Materials area
  585 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  638 | -9/Materials  | Identified exit to Materials
  759 | -9/Materials  | Repaired Assault Rifle
  894 | -9/Materials  | Entered another Materials area
  894 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  997 | -8/Materials  | Garrison activated, responded to threat
 1295 | -8/Materials  | Identified exit to Factory
 1374 | -8/Materials  | Entered Factory
 1374 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1399 | -7/Factory    | Discovered new exit (range 12)
 1815 | -7/Factory    | Lost 3 parts (1p1u1w)
 1944 | -7/Factory    | Lost 4 parts (2n1u1w)
 2053 | -7/Factory    | Lost 4 parts (2n2w)
 2167 | -7/Factory    | Core integrity fell below 50%
 2187 | -7/Factory    | Core integrity fell below 20%
 2207 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02027_ Dropped Reactive Plating.
02028_ Acquired Arm. Huge Wheel.
02030_ Connecting with Terminal...
02089_ Acquired Cesium-ion Thruster.
02093_ Acquired Lgt. Deuterium Engine.
02101_ Penetrated by Slug.
02102_ Dropped Lgt. Deuterium Engine.
02120_ Spear destroyed.
02120_ Cesium-ion Thruster destroyed.
02124_ ALERT: Rogue bot located, Programmers report to Factory Zone 2O.
02126_ Acquired Adv. Targeting Computer.
02133_ Acquired Arm. Huge Wheel.
02136_ Slug penetrates Wall.
02143_ Penetrated by Slug.
02158_ Slug penetrates Nuclear Reactor.
02161_ Dropped Arm. Huge Wheel.
02167_ Penetrated by Slug.
02186_ JWO 4 I5EM&OPR9 YP0O#<AMWQK3COKGHWYFF8
02201_ System corrupted: Energy discharge (-22).
02202_ Acquired Imp. Targeting Computer.

 Map 
-----
+----------------------------------------------------+
| ????????????????????#     #            #?????????? |
| ????????????????????#     #            #?????????? |
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| ????????????????????#     #??????????????????????? |
| ????????????????????#   ga#??????????????????????? |
| ????????????????????#    g#########??????????????? |
| ????????????????????#     #        ??????????????? |
| ????????????????????#     #       ???????????????? |
| ????????????????????#     #        ??????????????? |
| ????????????????????#    p#  """" """"???????????? |
| ????????????????????#    k#  """" """"???????????? |
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| ????????????????????#     +  """" """"???????????? |
| ????????????????????#     #  """" """" #?????????? |
| ????????????????????#    @#  """" """" #?????????? |
| ????????????????????#     #            #?????????? |
| ????????????????????#     #    !       #?????????? |
| ????????????????????#     #           !#?????????? |
| ????????????????????#     ##############?????????? |
| ????????????????????#     #??????????????????????? |
| ????????????????????#     +??????????????????????? |
| ????????????????????#     #??????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             225
Resistance: KI             20
Evasion (%)                62
Targeting Accuracy         14

 Item Schematics 
-----------------
   Hcp. Storage Unit | -10/Materials | Hacked
 Adv. Assault Cannon | -7/Factory    | Scanalyzed
     Imp. Ion Engine | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ParticleDeepFirepult
  Manual?         0
Play Time         00:55:25
  Cumulative      283.2 hours
  Start           2020.11.21 @ 22:17:34
  End             2020.11.22 @ 20:27:22
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          115
  Rogue           79
  Adventurer      36
  Explorer        0
Win Type          -
  Total           10
  Types           10/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          56
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 47df64ab-8c63-4355-9e13-e870d4c72d64