Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.22 @ 20:27:22 Player: Michael Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1145) 1145 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (67) 67 TOTAL SCORE: 3737 Bonus ------- High Alert Combat Kills 67 Cogmind --------- Core Integrity 30/700 Matter 153/300 Energy 79/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Armored Huge Wheel Advanced Sensor Array Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Small Storage Unit Advanced Sensor Array Long-range Terrain Scanner Improved Targeting Computer Dynamic Insulation System > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine High-capacity Matter Pod Long-range Terrain Scanner Reactive Plating Advanced Assault Cannon Grenade Launcher [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Dynamic Insulation System Storage Small Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 1 1 1 Weapon 2 | . . 1 1 . Parts Attached 66 | 6 9 10 28 13 Power 8 | 1 1 1 4 1 Engine 3 | 1 . 1 . 1 Core 5 | . 1 . 4 . Reactor . | . . . . . Propulsion 17 | 2 6 . 4 5 Treads . | . . . . . Leg 4 | . 4 . . . Wheel 12 | 2 2 . 4 4 Hover . | . . . . . Flight 1 | . . . . 1 Utility 21 | 1 1 4 11 4 Device 10 | . 1 . 8 1 Storage 1 | 1 . . . . Processor 5 | . . 2 . 3 Hackware . | . . . . . Protection 5 | . . 2 3 . Artifact . | . . . . . Weapon 20 | 2 1 5 9 3 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 12 | 2 1 5 4 . Ballistic Cannon 2 | . . . 1 1 Launcher 5 | . . . 4 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . . 1 Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 19 | . 1 1 4 13 Power 2 | . 1 . . 1 Propulsion 7 | . . . 2 5 Utility 2 | . . . . 2 Weapon 8 | . . 1 2 5 Highest Loss Streak 4 | . 1 1 1 4 Average Slot Usage (%) 85 | . 91 92 98 71 Engine 2 | . 5 4 2 . Core 4 | . 8 . 6 3 Leg 3 | . 12 . . . Wheel 17 | . 15 22 18 15 Device 10 | . 7 2 15 13 Storage 9 | . 14 11 9 5 Processor 6 | . . 8 9 9 Protection 2 | . . 10 2 . Ballistic Gun 21 | . 28 32 30 9 Ballistic Cannon 4 | . . . 3 10 Naked Turns . | . . . . . Heaviest Build 34 | 13 14 26 34 33 Greatest Support 30 | 20 20 20 20 30 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 5 Most Carried 6 | 4 6 6 6 6 Average Carried 5 | 1 5 5 5 5 Final Capacity 6 | 6 6 6 6 4 Final Carried 6 | 4 6 6 4 4 Class Distribution -------------------- 50% | Mutant 20% | Gunner 12% | Scavenger-Gunner 6% | Scavenger-Skirmisher 6% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1585 | 235 320 209 651 170 Remotely . | . . . . . Salvage Created 1506 | . 299 242 924 41 Parts 109 | . 28 25 52 4 Haulers Intercepted 3 | . 2 . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 35 | . 6 10 18 1 Melee 1 | . . . . 1 Guns 30 | . 6 10 14 . Cannons 2 | . . . 2 . AOE 2 | . . . 2 . Classes Destroyed 8 | . 5 1 2 . Worker 3 | . 1 . 1 1 Builder 1 | . . . 1 . Tunneler 1 | . 1 . . . Hauler 3 | . 2 . 1 . Recycler 2 | . . . 2 . Swarmer 14 | . 2 8 4 . Grunt 14 | . 4 . 10 . Sentry 7 | . . 2 4 1 Best Kill Streak 8 | . 3 4 8 1 Combat Bots Only 6 | . 2 4 6 1 Max Kills in Single Turn 2 | . 2 2 2 1 Gunslinging 1 | . . 1 . . Exploded 1 | . . . 1 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3004 | . 431 319 794 1460 Core 851 | . 71 23 87 670 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 71 94 84 . Volleys Fired 98 | . 41 13 40 4 Largest 4 | . 2 3 4 3 Hottest 121 | . 40 66 121 116 Shots Fired 268 | . 81 37 141 9 Gun 240 | . 81 37 118 4 Cannon 19 | . . . 14 5 Launcher 9 | . . . 9 . Special . | . . . . . Kinetic 259 | . 81 37 132 9 Thermal . | . . . . . Explosive 9 | . . . 9 . Electromagnetic . | . . . . . Robot Hit Streak 11 | . 8 11 10 4 Robot Miss Streak 4 | . 3 1 4 2 Penetration Max . | . . . . . Secondary Targets 8 | . 2 4 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 163 | . 55 23 75 10 Core Hits 81 | . 22 12 44 3 Critical Hits 4 | . 4 . . . Critical Kills . | . . . . . Critical Parts Destroyed 4 | . 4 . . . Melee Attacks 7 | . . . . 7 Impact . | . . . . . Slashing . | . . . . . Piercing 7 | . . . . 7 Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2584 | . 616 309 1446 213 Guns 1787 | . 616 309 852 10 Cannons 221 | . . . 169 52 Explosions 425 | . . . 425 . Melee 151 | . . . . 151 Ramming . | . . . . . Kinetic 2008 | . 616 309 1021 62 Thermal . | . . . . . Explosive 425 | . . . 425 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing 151 | . . . . 151 Highest Corruption 4 | . 4 . . 1 Average Corruption 2 | . 2 . . 1 Corruption Purged . | . . . . . Effects 13 | . 11 . . 2 Message Errors 3 | . 2 . . 1 Heat Flow Errors 3 | . 3 . . . Energy Discharges 2 | . 1 . . 1 Targeting Errors 4 | . 4 . . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 281 | . 281 27 269 12 Average Temperature 70 | . 56 12 85 8 Received Heat Transfer 882 | . 162 36 333 351 Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 549 | . 290 285 549 193 Initial 184 | . . 24 120 184 Average 159 | . 102 155 324 109 Maximum Alert Level 2 | . 1 1 2 . Low Security (%) 78 | 100 91 84 20 100 Level 1 15 | . 8 15 48 . Level 2 6 | . . . 30 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 . 4 1 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . 3 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 20 11 30 14 Peak Tracking Total 8 | . 4 5 6 8 Tactical Retreats 14 | . 7 . 3 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . 3 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . 6 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 18 | . 6 4 4 4 Terminals 12 | . 5 3 3 1 Fabricators 1 | . . . . 1 Repair Stations 1 | . . 1 . . Recycling Units 3 | . 1 . 1 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 52 | . 18 13 13 8 Successful 30 | . 8 9 8 5 Failed 22 | . 10 4 5 3 Catastrophic 5 | . 3 . . 2 Database Lockouts . | . . . . . Manual 18 | . 7 6 4 1 Terminals 38 | . 15 11 11 1 Fabricators 2 | . . . . 2 Repair Stations 2 | . . 2 . . Recycling Units 6 | . 3 . 2 1 Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 18 | . 7 6 5 . Part Schematic 1 | . 1 . . . Level Access Points 2 | . . 1 1 . Branch Access Points 1 | . 1 . . . Emergency Access Points 2 | . 2 . . . Terminal Index 2 | . . 1 1 . Unreport Threat 2 | . 1 . 1 . Locate Traps 2 | . 1 1 . . Disarm Traps 1 | . . 1 . . Registered Components 1 | . . . 1 . Zone Layout 4 | . 1 2 1 . Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 2 | . . . 2 . Process 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer 4 | . . . . 4 Insert Component 2 | . . . . 2 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 1 1 . Terminals 3 | . 1 1 1 . Botnet 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 6 3 2 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . 1 . . 2 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter 42 | . . . 42 . Retrieved Matter 42 | . . . 42 . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 2 | . . . . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2206 | 43 541 309 480 833 Spaces Moved 1781 | 41 380 233 257 870 Core 239 | 10 . . . 229 Treads . | . . . . . Legs 108 | . 108 . . . Wheels 1376 | 31 272 233 257 583 Hover . | . . . . . Flight 58 | . . . . 58 Fastest Speed 40 | 50 80 80 90 40 Average Speed 81 | 72 91 85 90 74 Slowest Speed 120 | 80 120 90 90 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 77 26 34 25 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 8 | . . . 7 1 Terrain Destroyed 51 | . . . 49 2 Melee 1 | . . . . 1 Projectile 4 | . . . 3 1 AOE 46 | . . . 46 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2303 | 51 495 314 406 1037 Wait 297 | . 52 51 72 122 Move 1777 | 40 379 232 256 870 Hop . | . . . . . Pick Up 22 | 5 6 3 2 6 Fast Attach 26 | 5 3 5 4 9 Attach 9 | 1 . 1 5 2 Detach 5 | . . 1 1 3 Swap 31 | . 6 4 19 2 Drop 31 | . 8 4 7 12 Fire 98 | . 41 13 40 4 Melee 7 | . . . . 7 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 17) 462 | -10/Materials | Identified exit to Mines 567 | -10/Materials | Discovered new exit (range 16) 585 | -10/Materials | Entered another Materials area 585 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 638 | -9/Materials | Identified exit to Materials 759 | -9/Materials | Repaired Assault Rifle 894 | -9/Materials | Entered another Materials area 894 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 997 | -8/Materials | Garrison activated, responded to threat 1295 | -8/Materials | Identified exit to Factory 1374 | -8/Materials | Entered Factory 1374 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1399 | -7/Factory | Discovered new exit (range 12) 1815 | -7/Factory | Lost 3 parts (1p1u1w) 1944 | -7/Factory | Lost 4 parts (2n1u1w) 2053 | -7/Factory | Lost 4 parts (2n2w) 2167 | -7/Factory | Core integrity fell below 50% 2187 | -7/Factory | Core integrity fell below 20% 2207 | -7/Factory | Self-destructed Last Messages --------------- 02027_ Dropped Reactive Plating. 02028_ Acquired Arm. Huge Wheel. 02030_ Connecting with Terminal... 02089_ Acquired Cesium-ion Thruster. 02093_ Acquired Lgt. Deuterium Engine. 02101_ Penetrated by Slug. 02102_ Dropped Lgt. Deuterium Engine. 02120_ Spear destroyed. 02120_ Cesium-ion Thruster destroyed. 02124_ ALERT: Rogue bot located, Programmers report to Factory Zone 2O. 02126_ Acquired Adv. Targeting Computer. 02133_ Acquired Arm. Huge Wheel. 02136_ Slug penetrates Wall. 02143_ Penetrated by Slug. 02158_ Slug penetrates Nuclear Reactor. 02161_ Dropped Arm. Huge Wheel. 02167_ Penetrated by Slug. 02186_ JWO 4 I5EM&OPR9 YP0O#