Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 15:39:24 Player: Gimcond Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (29) 145 Value Destroyed (663) 663 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (772) 772 TOTAL SCORE: 5440 Bonus ------- Follower Combat Kills 189 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 292/300 Energy 98/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Signal Interpreter 0b10 Decoder Chip [Scout] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Improved Terrain Scanner Heavy Ion Cannon Autogun Autogun Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Signal Interpreter 0b10 Decoder Chip [Scout] Thief Drone Bay > --- WEAPON ----------- Heavy Ion Cannon Autogun Enhanced Flamer > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Enhanced Optical Array Advanced Sensor Array Improved Terrain Scanner Light Assault Rifle Autogun Autogun Mining Laser GAL Module [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device Thief Drone Bay Storage Large Storage Unit Processor Signal Interpreter Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . . 2 . . . 6 . . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . 2 . . Utility 3 | . . . 1 . . . 2 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 33 | 7 4 2 2 . 1 6 4 6 1 Power 5 | 1 1 . . . . 1 1 1 . Engine 3 | 1 1 . . . . . 1 . . Core 2 | . . . . . . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 10 | 2 . 1 1 . . 3 . 2 1 Treads 1 | . . . . . . . . . 1 Leg 9 | 2 . 1 1 . . 3 . 2 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 9 | 2 2 . 1 . . 1 2 1 . Device 4 | 1 . . 1 . . 1 1 . . Storage 2 | 1 1 . . . . . . . . Processor 3 | . 1 . . . . . 1 1 . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 9 | 2 1 1 . . 1 1 1 2 . Energy Gun 3 | 2 . 1 . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 3 | . . . . . . 1 1 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Corrupted Parts 2 | . . . . . . 2 . . . System Corruption 11 | . . . . . . 11 . . . Parts Lost 9 | . . 1 . . . 2 . . 6 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . . . . . 1 . . 3 Utility . | . . . . . . . . . . Weapon 4 | . . 1 . . . 1 . . 2 Highest Loss Streak 6 | . . 1 . . . 2 . . 6 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 90 | . 98 99 99 100 100 90 81 79 53 Engine 8 | . 12 14 11 11 11 7 6 3 . Core 1 | . . . . . . . 6 2 3 Leg 27 | . 28 28 33 33 33 32 20 20 11 Device 8 | . 2 . 10 11 11 10 10 8 4 Storage 9 | . 14 14 11 11 11 11 6 6 4 Processor 13 | . 11 14 11 11 11 11 10 17 20 Energy Gun 4 | . 15 13 11 11 6 . . . . Energy Cannon 4 | . . . . . 4 11 6 6 2 Ballistic Gun 3 | . . . . . . 3 12 6 3 Launcher 6 | . 12 14 11 11 11 2 . . . Special Weapon 1 | . . . . . . . . 5 3 Naked Turns . | . . . . . . . . . . Heaviest Build 49 | 12 30 30 34 34 40 42 49 49 44 Greatest Support 40 | 20 20 20 30 30 30 40 40 40 40 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 15 11 Most Carried 15 | 5 8 9 12 12 15 15 10 10 13 Average Carried 10 | 3 6 7 9 12 14 13 8 7 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 7 9 12 12 15 11 8 10 5 Class Distribution -------------------- 66% | Mutant 12% | Scavenger-Skirmisher 10% | Derelict-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Derelict-Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Matter Collected 779 | 281 38 72 24 5 112 75 63 107 2 Remotely . | . . . . . . . . . . Salvage Created 624 | 138 144 138 20 25 . . 63 96 . Parts 52 | 11 10 14 5 4 . . 2 6 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . 4 4 . 11 1 Prevented 10 | . . . . . . 7 . 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 20 | . 4 6 3 4 . . 1 2 . Guns 2 | . . . . 1 . . 1 . . Cannons 2 | . . . . . . . . 2 . AOE 16 | . 4 6 3 3 . . . . . Classes Destroyed 9 | 3 3 1 . . . . 1 1 . Worker 3 | 1 . 2 . . . . . . . Tunneler 2 | 2 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . Watcher 2 | . 1 . . . . . 1 . . Swarmer 9 | . . 2 3 4 . . . . . Grunt 8 | . 4 4 . . . . . . . Brawler 1 | . . . . . . . . 1 . Programmer 2 | . . . . . . . 1 1 . Best Kill Streak 6 | 1 6 3 3 4 . . 1 1 . Combat Bots Only 4 | . 4 2 3 4 . . 1 1 . Max Kills in Single Turn 3 | 1 2 2 3 3 . . 1 1 . Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 1 3 3 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Hostile Shots Fired 199 | . 3 18 6 4 . 9 . 20 139 Missed 76 | . 2 5 3 2 . 3 . 8 53 Damage Taken 2032 | . 12 256 27 17 . 165 . 148 1407 Core 921 | . . 42 . . . 24 . 14 841 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 92 | 100 . 83 . . . 94 . . . Volleys Fired 55 | 17 7 9 1 2 . 5 4 6 4 Largest 3 | 2 2 2 2 2 . 1 3 3 2 Hottest 168 | 80 70 70 70 70 . 65 111 168 103 Shots Fired 100 | 23 14 15 2 4 . 5 12 17 8 Gun 58 | 23 7 6 1 2 . . 8 7 4 Cannon 17 | . . . . . . 5 4 6 2 Launcher 19 | . 7 9 1 2 . . . . . Special 6 | . . . . . . . . 4 2 Kinetic 19 | . . . . . . . 8 7 4 Thermal 40 | 17 . . . . . 5 4 10 4 Explosive 19 | . 7 9 1 2 . . . . . Electromagnetic 22 | 6 7 6 1 2 . . . . . Robot Hit Streak 5 | 5 1 3 1 2 . 5 4 4 1 Robot Miss Streak 4 | 4 1 4 1 1 . 2 2 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 47 | 14 1 6 1 2 . 3 7 9 4 Core Hits 44 | 5 10 13 3 4 . 2 3 2 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 . Burn 1 | . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1821 | 164 374 490 159 160 . 86 169 171 48 Guns 384 | 164 . 15 . 11 . . 107 62 25 Cannons 236 | . . . . . . 86 62 88 . Explosions 1144 | . 372 472 151 149 . . . . . Melee . | . . . . . . . . . . Ramming 13 | . 2 3 8 . . . . . . Kinetic 194 | . . . . . . . 107 62 25 Thermal 499 | 97 122 . . . . 86 62 109 23 Explosive 1022 | . 250 472 151 149 . . . . . Electromagnetic 93 | 67 . 15 . 11 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . . 11 . . 3 Average Corruption 8 | . . . . . . 10 . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 9 | . . . . . . 8 . . 1 Message Errors 1 | . . . . . . 1 . . . Matter Fused 4 | . . . . . . 4 . . . Data Loss (minor) 1 | . . . . . . 1 . . . Data Loss (major) 2 | . . . . . . 1 . . 1 Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 23 | . 13 10 . . . . . . . Projectiles . | . . . . . . . . . . Explosions 23 | . 13 10 . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 131 | . . 131 . . . . . . . Shots 6 | . . 6 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 7 | . 1 2 4 . . . . . . Kicked 7 | . 1 2 4 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 152 | 36 33 36 . . . 66 124 152 31 Average Temperature 33 | 18 14 14 . . . 25 63 65 15 Received Heat Transfer 165 | . 6 36 . . . 24 . 18 81 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . . . 2 1 . Heat Transferred 1101 | 225 100 . . . . 111 74 431 160 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Peak Influence 308 | 20 226 219 170 171 . . 308 . . Initial 300 | . 13 87 33 66 . . 300 . . Average 142 | 10 85 148 80 109 . . 273 . . Maximum Alert Level 1 | . 1 1 . . . . 1 . . Low Security (%) 63 | 100 82 56 100 100 . . 15 . . Level 1 36 | . 17 43 . . . . 84 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . 1 . 1 . . . . . 1 Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . 1 . 1 . . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 62 | . 8 5 8 4 . 3 2 7 25 Peak Tracking Total 15 | . 3 3 4 4 . 2 1 3 15 Tactical Retreats 9 | . . . 2 . . . . 2 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 1 . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Machines Disabled 3 | . 2 . 1 . . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Machines Accessed 5 | . 1 1 3 . . . . . . Terminals 4 | . 1 . 3 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 11 | . 2 1 8 . . . . . . Successful 7 | . 2 1 4 . . . . . . Failed 4 | . . . 4 . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 1 . 4 . 2 . 4 . . Terminals 10 | . 2 . 8 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . 1 1 2 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . 1 . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . . . . Terminals 3 | . 1 . 2 . . . . . . Botnet 3 | . 1 . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 . 3 . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 3 . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Total Allies 5 | . . . . . 4 . . . 1 Largest Group 4 | . . . . . 4 4 2 1 1 Highest-Rated Group 156 | . . . . . 156 156 77 38 127 Highest-Rated Ally 127 | . . . . . 40 40 39 38 127 Total Orders . | . . . . . . . . . . Ally Attacks 61 | . . . 9 . . 24 6 15 7 Total Damage 1087 | . . . 21 . . 586 162 300 18 Kills 8 | . . . 1 . . 4 . 3 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . 2 2 . 1 . Drone Launches 8 | . . . 3 . . . . 3 2 Drone Recoveries 7 | . . . 3 . . . . 2 2 Zionite Intel Received 1 | . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Turns Passed 6694 | 233 287 558 241 86 2258 655 473 1665 238 Spaces Moved 3877 | 159 206 277 120 43 1187 386 241 1012 246 Core 196 | 30 . . . . . . . . 166 Treads . | . . . . . . . . . . Legs 3681 | 129 206 277 120 43 1187 386 241 1012 80 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 120 190 120 50 Average Speed 166 | 106 124 190 190 190 190 163 190 160 90 Slowest Speed 190 | 120 190 190 190 190 190 190 190 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 6 37 47 20 10 87 59 4 83 42 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 9 | . . . . . 3 3 . 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 131 | . 59 46 7 19 . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 131 | . 59 46 7 19 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Total 4024 | 200 222 292 128 44 1190 407 249 1037 255 Wait 2 | . . . . . . . . 2 . Move 3868 | 158 205 276 119 42 1186 385 240 1011 246 Hop . | . . . . . . . . . . Pick Up 37 | 15 4 3 2 . 3 5 1 4 . Fast Attach . | . . . . . . . . . . Attach 25 | 7 1 1 2 . . 5 4 4 1 Detach 6 | . . . . . . . . 4 2 Swap 8 | . 3 1 . . 1 1 . 2 . Drop 14 | 3 1 . . . . 4 . 4 2 Fire 55 | 17 7 9 1 2 . 5 4 6 4 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 7 | . 1 2 4 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 234 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 7) 473 | -10/Materials | Identified exit to Mines 521 | -10/Materials | Entered Mines 919 | -10/Mines | Found the Drone Emporium 931 | -10/Mines | Found Prototype Device 987 | -10/Mines | Learned location of Zion (-7) 1059 | -10/Mines | Discovered new exit (range 5) 1077 | -10/Mines | Identified exit to Materials 1079 | -10/Mines | Entered Materials 1079 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1080 | -9/Materials | Identified Thief Drone Bay 1305 | -9/Materials | Discovered new exit (range 7) 1318 | -9/Materials | Identified exit to Mines 1320 | -9/Materials | Entered Mines 1361 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1366 | -9/Mines | Identified exit to Zion 1406 | -9/Mines | Entered Zion 1784 | -7/Zion | Found GAL Module 2009 | -7/Zion | Learned Factory non-interactive machine intel 2906 | -7/Zion | Imprinted 2908 | -7/Zion | Declared Zion's savior 3634 | -7/Zion | Discovered new exit (range 16) 3662 | -7/Zion | Identified exit to Proximity Caves 3664 | -7/Zion | Entered Proximity Caves 3664 | -6/Proximity Caves | Accompanied by 4 allies 3784 | -6/Proximity Caves | Spotter reported a threat 3788 | -6/Proximity Caves | Spotted B-75 Beast 3807 | -6/Proximity Caves | Allies destroyed B-75 Beast 3872 | -6/Proximity Caves | Spotter reported a threat 4109 | -6/Proximity Caves | System corruption reached 10% 4222 | -6/Proximity Caves | Learned Factory terminal intel 4240 | -6/Proximity Caves | Learned 8 Factory zone layouts 4302 | -6/Proximity Caves | Discovered new exit (range 8) 4317 | -6/Proximity Caves | Identified exit to Factory 4319 | -6/Proximity Caves | Entered Factory 4319 | -6/Factory | Accompanied by 2 allies 4319 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4320 | -6/Factory | Identified exit to Lower Caves 4321 | -6/Factory | Identified exit to Factory 4322 | -6/Factory | Loaded intel: 253 non-interactive machine locations 4323 | -6/Factory | Loaded intel: 26 terminal locations 4462 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 4742 | -6/Factory | Discovered exit to Lower Caves (range 20) 4776 | -6/Factory | Build established: Scavenger-Skirmisher 4792 | -6/Factory | Entered Lower Caves 4792 | -6/Lower Caves | Accompanied by 1 ally 4908 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5234 | -6/Lower Caves | Learned Factory stockpile data 5786 | -6/Lower Caves | Build established: Skirmisher 6143 | -6/Lower Caves | Build established: Derelict-Skirmisher 6338 | -6/Lower Caves | Discovered new exit (range 9) 6398 | -6/Lower Caves | Identified exit to Lower Caves 6457 | -6/Lower Caves | Entered another Lower Caves area 6533 | -6/Lower Caves | Discovered exit to Factory (range 22) 6557 | -6/Lower Caves | Ambushed by research squad 6617 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6619 | -6/Lower Caves | Core integrity fell below 50% 6640 | -6/Lower Caves | Lost 6 parts (1p3n2w) 6674 | -6/Lower Caves | Core integrity fell below 20% 6695 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- corruption cleaned. 06589_ Penetrated by Slug. 06589_ Carbon-fiber Leg destroyed. 06592_ Slug penetrates Wall. 06609_ Penetrated by Slug. 06609_ Carbon-fiber Leg destroyed. 06611_ Penetrated by Slug. 06612_ Dropped Lrg. Storage Unit. 06612_ Dropped Thief Drone Bay. 06612_ Penetrated by Slug. 06616_ Critical hit (Burn: +37). 06616_ Penetrated by Slug. 06617_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 06618_ Slug penetrates Wall. 06621_ Y-64 Sentinel: "REQUESTING BACKUP." 06622_ System corrupted: Substantial component data lost. A strange signal echoes through the caves. 06692_ Acquired 2 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????# ##??????# | | ????????????????????????????????????# ###????# | | ???????????????????????????????????## ##???# | | ??????????????????????????????####?# #???# | | ?????????????????????????????## ### #?### | | ????????????????????????????## ### ### | | ????????????????????????????# ## ## ## | | ????????????????????????????# ## # # | | ????????????????????????????## ## #### | | ?????????????????????????????# ##### #??# | | ?????????????????????????????# ##???# ### | | ?????????????????????????????## # #????# # | | ??????????????????????????????# ## #???## | | ?????????????????????#???????# ### #??## | | ?????????????????????# ?????# #?# #?## | | ?????????????????????# ?????# ##?# #?# | | ?????????????????????#%?????#####??# ### | | ????????????????????## ???????????# ## | | ???????????????????## ???????????# | | ??????????????????## ??????##??## ### # | | ?????????????????## #?????# ### ##??## | | ?????????????????# *g% ?????# ##????? | | ?????????????????# %% ?????# ##?????? | | ?????????????????# % g###### ##??????? | | ???????????????### %%g b #### ##???????? | | ?????????????# % % @ s #??## ###????????? | | ?????????????# % %% %%### #???# ##??????????? | | ?????????????# ## ??# #???# #???????????? | | ?????????????????### ???# #???# #???????????? | | ???????????????????## ???# ###?## #????????? | | ???????????????????## #### #### #????? | | ???????????????????# % % % # ## | | ???????????????????## % | | ????????????????????##%########## | | ????????????????????????????????# ### ## # | | ????????????????????????????????# ##??# ##?????### | | ????????????????????????????????###????##????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Thermic Laser | -7/Zion | Archive Med. Reflective Plating | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Energy Well | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Point Defense System | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive L-41 Fighter | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessSpreadNeutralizer Manual? 0 Play Time 00:40:35 Cumulative 7.3 hours Start 2024.04.08 @ 14:59:42 End 2024.04.08 @ 15:39:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a92ac21f-68ee-40e7-9708-8eeab452a0d1