Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.18 @ 17:27:01 Player: primec Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (200) 1000 Value Destroyed (7031) 7031 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 13176 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 74 Friendly Fire -60 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 493/600 System Corruption 1% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Energy Well Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Phase Shifter Variable Charge Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Targeting Computer Experimental Cloaking Device Layered Medium Armor Plating Layered Medium Armor Plating Improved Integration Mediator > --- WEAPON ----------- Heavy Proton Cannon Coil Gun KE Penetrator > --- INVENTORY -------- Micro Fission Core Improved Heat Sink Energy Well Matter Compressor Improved Thermal Shield Plasma Rifle Gauss Cannon Heavy Flak Cannon [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Flak Gun Energy Gun Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Antimatter Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Slots Evolved 10 | . . . 2 2 2 . . . 2 2 . . Power 1 | . . . . . 1 . . . . . . . Propulsion 2 | . . . . 1 . . . . 1 . . . Utility 6 | . . . 1 1 1 . . . 1 2 . . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 182 | 5 5 11 32 26 23 1 1 . 42 14 9 13 Power 18 | 1 . 1 3 2 2 1 . . 5 2 1 . Engine 13 | 1 . 1 3 2 2 . . . 3 1 . . Core 5 | . . . . . . 1 . . 2 1 1 . Reactor . | . . . . . . . . . . . . . Propulsion 35 | 2 2 2 9 3 5 . . . 6 5 1 . Treads 23 | . 2 . 2 3 5 . . . 6 5 . . Leg 9 | . . 2 6 . . . . . . . 1 . Wheel 3 | 2 . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 68 | 1 1 3 8 7 9 . . . 20 5 4 10 Device 35 | 1 1 2 3 2 6 . . . 11 4 3 2 Storage 12 | . . 1 2 2 1 . . . 1 . . 5 Processor 6 | . . . 1 1 2 . . . 1 . . 1 Hackware 1 | . . . . . . . . . 1 . . . Protection 14 | . . . 2 2 . . . . 6 1 1 2 Artifact . | . . . . . . . . . . . . . Weapon 61 | 1 2 5 12 14 7 . 1 . 11 2 3 3 Energy Gun 30 | . 2 4 6 10 4 . . . 2 . 1 1 Energy Cannon 10 | . . . 3 3 1 . . . 1 1 . 1 Ballistic Gun 13 | 1 . 1 3 1 2 . . . 3 1 . 1 Ballistic Cannon 8 | . . . . . . . 1 . 5 . 2 . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 3 . . . . 1 1 1 . Parts Lost 41 | . . 3 8 2 . . . . 7 1 10 10 Power 4 | . . . 1 . . . . . . 1 2 . Propulsion 4 | . . . 1 . . . . . 2 . . 1 Utility 15 | . . 1 . . . . . . 3 . 6 5 Weapon 18 | . . 2 6 2 . . . . 2 . 2 4 Highest Loss Streak 9 | . . 2 4 2 . . . . 2 1 9 7 Average Slot Usage (%) 90 | . 98 97 96 91 89 92 92 92 88 95 41 47 Engine 8 | . 14 14 10 9 12 10 7 7 6 5 2 . Core 3 | . . . . . . 4 7 7 5 4 1 . Treads 19 | . 27 17 3 26 23 23 23 23 20 18 8 . Leg 2 | . . 9 16 . . . . . . . . 3 Device 13 | . 26 27 16 8 13 7 7 7 10 19 10 7 Storage 6 | . . . 6 10 7 7 7 7 8 8 2 12 Processor 3 | . . . 4 . 1 7 7 7 3 5 2 4 Protection 6 | . . . 5 9 7 7 7 7 7 11 3 5 Energy Gun 6 | . 14 22 18 15 3 . . . . 1 . 5 Energy Cannon 3 | . . . 6 5 6 7 5 . 1 3 2 3 Ballistic Gun 9 | . 14 5 6 6 12 15 15 15 7 11 4 1 Ballistic Cannon 3 | . . . . . . . 1 7 8 . . . Naked Turns 36 | . . . . . . . . . . . 36 . Heaviest Build 89 | 5 9 13 25 46 65 71 71 68 89 80 78 51 Greatest Support 96 | 20 46 46 40 60 60 60 60 60 93 96 92 30 Greatest Overweight (x) 8 | . . 4 8 . 1 1 1 1 1 1 5 4 Average Overweight (x) . | . . . . . . 1 1 1 . . . 1 Largest Inventory Capacity 8 | 4 4 4 6 8 8 8 8 8 8 8 8 6 Average Capacity 6 | 4 4 4 4 7 8 8 8 8 8 8 5 5 Most Carried 8 | 4 4 4 6 8 8 8 8 7 8 8 8 4 Average Carried 6 | 3 3 3 3 6 7 7 7 7 7 7 5 1 Final Capacity 8 | 4 4 4 6 8 8 8 8 8 8 8 4 4 Final Carried 8 | 4 4 4 6 8 8 8 7 7 7 8 4 2 Class Distribution -------------------- 55% | Scavenger-Tank 14% | Scavenger-Gunner 14% | Mutant 5% | Scavenger-Mutant 4% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Matter Collected 5396 | 255 133 219 367 414 560 70 30 218 2575 474 . 81 Remotely 81 | . . . . . . . . . . . . 81 Salvage Created 8238 | 49 . 806 924 1096 1103 236 85 295 2336 1227 . 81 Parts 442 | 3 . 53 74 40 50 16 8 16 130 49 . 3 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . 1 . . . Parts Field Recycled 9 | . . . . . . . . . 9 . . . Retrieved Matter 133 | . . . . . . . . . 133 . . . Parts Self-Destructed 40 | . . . . . . 16 8 16 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 141 | 1 . 20 19 18 14 4 1 6 42 15 . 1 Guns 84 | 1 . 20 11 15 5 3 . 3 12 13 . 1 Cannons 54 | . . . 8 2 9 1 1 3 28 2 . . AOE 3 | . . . . 1 . . . . 2 . . . Classes Destroyed 15 | 1 . 3 5 2 1 1 . . 1 1 . . Worker 10 | . . . 1 . 2 . . . 6 1 . . Builder 12 | . . . 1 . 2 . . . 8 1 . . Tunneler 5 | . . 3 . . . . . . 2 . . . Recycler 12 | . . 1 2 1 3 . . . 4 1 . . Mechanic 1 | . . . . 1 . . . . . . . . Operator 3 | . . . 1 . . . . . 1 1 . . Watcher 16 | . . . 4 5 2 . . . 4 1 . . Swarmer 29 | . . 3 7 3 3 . . 3 8 2 . . Grunt 73 | 1 . 17 7 12 6 2 . 2 20 5 . 1 Brawler 1 | . . . . . . . . . . 1 . . Duelist 2 | . . . . 1 . 1 . . . . . . Sentry 17 | . . . 5 2 3 . . . 3 4 . . Hunter 5 | . . . . . . 1 1 1 1 1 . . Programmer 13 | . . . . . 2 . . . 9 2 . . Behemoth 1 | . . . . . . . . . 1 . . . Best Kill Streak 7 | 1 . 5 7 4 4 3 1 3 7 6 . 1 Combat Bots Only 7 | 1 . 4 7 3 3 3 1 3 4 5 . 1 Max Kills in Single Turn 4 | 1 . 2 2 2 2 1 1 1 4 2 . 1 Gunslinging 1 | . . 1 . . . . . . . 1 . . Exploded 1 | . . . . 1 . . . . 1 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Damage Taken 8516 | 34 . 491 854 1190 401 79 56 173 2358 658 274 1948 Core 1567 | 8 . 33 106 169 18 12 . 30 179 62 97 853 Absorbed by Shields 15 | . . . . . . . . . . . . 15 Core Remaining (%) 81 | 96 . 83 73 69 . . . 91 78 . . . Volleys Fired 434 | 5 . 61 72 66 38 5 3 13 125 33 9 4 Largest 3 | 1 . 2 3 3 3 3 3 3 3 3 3 3 Hottest 221 | 20 . 112 156 180 174 154 154 104 183 144 144 221 Shots Fired 1151 | 5 . 118 187 167 113 15 9 39 367 99 23 9 Gun 759 | 5 . 118 135 134 75 10 6 26 153 75 16 6 Cannon 392 | . . . 52 33 38 5 3 13 214 24 7 3 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 656 | 5 . 24 45 53 68 10 6 39 323 66 16 1 Thermal 407 | . . 94 131 77 42 5 3 . 44 9 . 2 Explosive . | . . . . . . . . . . . . . Electromagnetic 88 | . . . 11 37 3 . . . . 24 7 6 Robot Hit Streak 45 | 3 . 30 24 23 11 23 6 11 38 24 45 3 Robot Miss Streak 7 | 1 . 2 3 2 5 1 4 7 4 3 1 2 Penetration Max 1 | . . . . . . . . . 1 1 . . Secondary Targets 13 | . . 6 1 3 . . . . . 3 . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . 1 . . Shots Hit Robots 885 | 4 . 92 145 123 81 12 6 32 283 80 22 5 Core Hits 423 | 2 . 33 40 48 74 10 6 28 140 38 2 2 Critical Hits 14 | . . . . 2 1 . . 4 3 3 1 . Critical Kills 6 | . . . . 1 1 . . 2 1 1 . . Critical Parts Destroyed 5 | . . . . 1 . . . 2 1 1 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17739 | 46 . 962 1216 2003 1847 317 115 476 8239 1964 409 145 Guns 9346 | 46 . 962 714 1318 947 142 45 265 3083 1337 388 99 Cannons 7203 | . . . 468 459 900 175 70 211 4262 595 21 42 Explosions 1179 | . . . 34 226 . . . . 887 32 . . Melee . | . . . . . . . . . . . . . Ramming 11 | . . . . . . . . . 7 . . 4 Kinetic 10191 | 46 . 124 100 417 832 142 45 476 6414 1207 388 . Thermal 5315 | . . 838 927 1028 943 175 70 . 1128 162 . 44 Explosive 603 | . . . . . . . . . 603 . . . Electromagnetic 1619 | . . . 189 558 72 . . . 87 595 21 97 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 1 1 1 Average Corruption 1 | . . . . . . . . . 1 1 1 1 Corruption Purged 2 | . . . . . . . . . 2 . . . Effects 16 | . . . . . . . . . 16 . . . Message Errors 7 | . . . . . . . . . 7 . . . Energy Discharges 1 | . . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . . . 4 . . . Targeting Errors 4 | . . . . . . . . . 4 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 464 | . . . . 22 63 . . . 378 1 . . Projectiles 269 | . . . . 8 63 . . . 197 1 . . Explosions 195 | . . . . 14 . . . . 181 . . . Melee . | . . . . . . . . . . . . . Knockbacks 40 | . . . . . . . . . 40 . . . Impact . | . . . . . . . . . . . . . Kinetic 34 | . . . . . . . . . 34 . . . Secondary 6 | . . . . . . . . . 6 . . . Self-Inflicted Damage 249 | . . . . 79 . . . . 168 . . 2 Shots 5 | . . . . 1 . . . . 4 . . . Rammed 3 | . . . . . . . . . 2 . . 1 Targets Rammed 3 | . . . . . . . . . 2 . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 531 | 12 . 156 289 414 255 258 179 54 531 26 . 263 Average Temperature 117 | 7 . 44 89 149 74 116 89 22 149 8 . 102 Received Heat Transfer 3353 | 24 . 321 360 693 93 45 . 9 684 126 . 998 Effects 34 | . . . . 8 . . . . 26 . . . Shutdowns 10 | . . . . 1 . . . . 9 . . . Energy Bleed 4 | . . . . 2 . . . . 2 . . . Interference 12 | . . . . 3 . . . . 9 . . . Matter Decay 2 | . . . . . . . . . 2 . . . Short Circuit 1 | . . . . 1 . . . . . . . . Damage (minor) 4 | . . . . 1 . . . . 3 . . . Damage (major) 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 7 | . . . . 3 . . . . . 3 . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 11 | . . . 4 2 3 1 . . 1 . . . Heat Transferred 9760 | . . 2088 2059 2198 1110 185 74 . 1596 350 . 100 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 1 . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Peak Influence 538 | 20 16 205 239 359 244 . . . 538 407 114 79 Initial 114 | . 11 . 33 85 103 . . . . 95 114 14 Average 137 | 16 11 48 107 182 112 . . . 194 236 53 33 Maximum Alert Level 2 | . . 1 1 1 1 . . . 2 2 . . Low Security (%) 70 | 100 100 98 75 66 93 . . . 50 24 100 100 Level 1 25 | . . 1 24 33 6 . . . 40 70 . . Level 2 3 | . . . . . . . . . 8 5 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 33 | . . . 1 3 7 . . . 15 5 . 2 Investigation 9 | . . . 1 . 2 . . . 4 1 . 1 Extermination 10 | . . . . . 3 . . . 6 1 . . Reinforcement 10 | . . . . 3 2 . . . 4 . . 1 Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . 1 3 . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . 2 . . . Haulers Reinforced 2 | . . . . . . . . . 2 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Distress Signals 5 | . . . 2 2 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 215 | 1 . 30 26 30 24 5 1 7 53 17 7 14 Peak Tracking Total 10 | 1 . 6 6 5 4 3 1 3 5 5 6 10 Tactical Retreats 9 | . . 4 . 2 1 . . 2 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Traps Triggered 10 | . . . 1 . 1 . . . 6 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Machines Disabled 35 | . . . 2 3 . . . . 27 2 . 1 Max in Single Turn 5 | . . . 1 2 . . . . 5 1 . 1 Garrison Access 1 | . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Machines Accessed 22 | . 3 . 4 2 1 . . . 10 1 . 1 Terminals 9 | . 2 . 2 . . . . . 3 1 . 1 Fabricators 2 | . . . . . 1 . . . 1 . . . Repair Stations 5 | . . . 1 1 . . . . 3 . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 4 | . . . 1 1 . . . . 2 . . . Garrison Access 1 | . . . . . . . . . 1 . . . Total Hacks 79 | . 13 . 18 8 3 . . . 28 4 . 5 Successful 64 | . 13 . 14 8 3 . . . 20 2 . 4 Failed 15 | . . . 4 . . . . . 8 2 . 1 Catastrophic 1 | . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . . . 1 . . . 3 . . . . . Terminals 34 | . 8 . 9 . . . . . 8 4 . 5 Fabricators 5 | . . . . . 3 . . . 2 . . . Repair Stations 17 | . . . 5 3 . . . . 9 . . . Recycling Units 5 | . 5 . . . . . . . . . . . Scanalyzers 17 | . . . 4 5 . . . . 8 . . . Garrison Access 1 | . . . . . . . . . 1 . . . Terminal Hacks 26 | . 8 . 7 . . . . . 5 2 . 4 Record 12 | . 5 . 3 . . . . . 1 . . 3 Emergency Access Points 1 | . . . . . . . . . . 1 . . Repair Station Index 1 | . . . . . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . 1 Maintenance Status 1 | . 1 . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . Patrol Status 3 | . 1 . 1 . . . . . 1 . . . Investigation Status 1 | . . . . . . . . . 1 . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . . 1 . . Fabricator Hacks 3 | . . . . . 3 . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks 13 | . . . 4 3 . . . . 6 . . . Scan Component 8 | . . . 2 2 . . . . 4 . . . Repair 5 | . . . 2 1 . . . . 2 . . . Recycling Unit Hacks 5 | . 5 . . . . . . . . . . . Recycle Component 2 | . 2 . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . Scanalyzer 16 | . . . 3 5 . . . . 8 . . . Insert Component 7 | . . . 1 2 . . . . 4 . . . Analyze 9 | . . . 2 3 . . . . 4 . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 1 . . Used 2 | . . . . . . . . . 1 1 . . Hacking Detections 14 | . 2 . 2 1 1 . . . 6 1 . 1 Full Trace Events 9 | . 1 . . 1 1 . . . 4 1 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 2 . . . . 3 . . . Parts Built 2 | . . . . . 2 . . . . . . . Matter 212 | . . . . . 212 . . . . . . . Time 106 | . . . . . 106 . . . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . . . Parts Repaired 5 | . . . 2 1 . . . . 2 . . . Time 117 | . . . 52 26 . . . . 39 . . . Parts Recycled 2 | . 2 . . . . . . . . . . . Recycled Matter 97 | . 97 . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 1 2 . . . . 3 . . . Part Schematics Acquired 6 | . . . 1 2 . . . . 3 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Total Allies 4 | . . . . . . . . . 3 . 1 . Largest Group 3 | . . . . . . . . . 3 . 1 . Highest-Rated Group 93 | . . . . . . . . . 93 . 31 . Highest-Rated Ally 31 | . . . . . . . . . 31 . 31 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . 23 . 2 . Total Damage 373 | . . . . . . . . . 331 . 42 . Kills 2 | . . . . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Turns Passed 13227 | 330 527 1150 1157 1178 1526 968 642 926 3653 699 150 321 Spaces Moved 6675 | 109 311 519 642 555 707 526 351 490 1816 334 129 186 Core 175 | 24 . 15 6 . . . . . . . 94 36 Treads 5491 | . 293 292 108 555 707 526 351 490 1816 334 19 . Legs 851 | . . 212 473 . . . . . . . 16 150 Wheels 158 | 85 18 . 55 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 100 160 160 180 180 180 160 160 50 100 Average Speed 160 | 73 155 145 127 160 174 180 180 180 167 167 85 151 Slowest Speed 450 | 80 160 250 450 160 180 180 180 180 180 180 300 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 12 36 74 35 32 18 61 18 53 35 9 69 7 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . . . Scrap Searched 3 | . . 2 . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 201 | . . . 5 25 8 . 1 2 154 6 . . Melee . | . . . . . . . . . . . . . Projectile 64 | . . . . . 8 . 1 2 47 6 . . AOE 137 | . . . 5 25 . . . . 107 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Total 8260 | 354 355 800 842 702 910 537 355 505 2141 399 148 212 Wait 751 | 228 27 195 51 33 110 . . 3 101 3 . . Move 6664 | 108 310 518 641 554 706 525 350 489 1815 334 128 186 Hop . | . . . . . . . . . . . . . Pick Up 123 | 8 8 9 28 13 16 3 . . 24 7 1 6 Fast Attach 32 | 1 1 . 4 2 3 . . . 9 5 5 2 Attach 65 | 4 1 5 14 8 2 . 1 . 14 4 2 10 Detach 8 | . . . . 1 . . . . 5 . . 2 Swap 85 | . 3 6 14 16 18 1 . . 19 5 2 1 Drop 87 | . 5 6 18 9 17 3 1 . 21 6 1 . Fire 434 | 5 . 61 72 66 38 5 3 13 125 33 9 4 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush 2 | . . . . . . . . . 2 . . . Escape Stasis 8 | . . . . . . . . . 6 2 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 331 | -11/Scrapyard | Entered Materials 414 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 6) 843 | -10/Materials | Discovered new exit (range 8) 858 | -10/Materials | Entered Mines 932 | -10/Mines | Learned Materials terminal intel 940 | -10/Mines | Excavation squad dispatched 940 | -10/Mines | A large section of the Mines collapsed 1190 | -10/Mines | Excavation squad dispatched 1440 | -10/Mines | Excavation squad dispatched 1690 | -10/Mines | Excavation squad dispatched 1879 | -10/Mines | Build established: Scavenger-Mutant 1940 | -10/Mines | Excavation squad dispatched 1996 | -10/Mines | Discovered new exit (range 10) 2008 | -10/Mines | Entered Materials 2008 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2009 | -9/Materials | Loaded intel: 12 terminal locations 2075 | -9/Materials | Repaired Sml. Laser 2115 | -9/Materials | Repaired Aluminum Leg 2420 | -9/Materials | Discovered new exit (range 16) 2440 | -9/Materials | Identified exit to Materials 2582 | -9/Materials | Lost 4 parts (1n3w) 2858 | -9/Materials | Build established: Scavenger-Tank 2996 | -9/Materials | Destroyed 7 combat bots 3165 | -9/Materials | Entered another Materials area 3165 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3395 | -8/Materials | Discovered new exit (range 15) 4244 | -8/Materials | Repaired Lgt. Treads 4343 | -8/Materials | Entered Factory 4343 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4649 | -7/Factory | Fabricated Hvy. Phase Cannon (x2) 5019 | -7/Factory | Discovered new exit (range 7) 5869 | -7/Factory | Entered Lower Caves 6491 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6643 | -7/Lower Caves | Discovered new exit (range 9) 6837 | -7/Lower Caves | Entered Zion 6890 | -7/Zion | Received a visual enhancement algorithm 6976 | -7/Zion | Discovered new exit (range 15) 7479 | -7/Zion | Entered Proximity Caves 8380 | -6/Proximity Caves | Discovered new exit (range 6) 8405 | -6/Proximity Caves | Entered Factory 8405 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9699 | -6/Factory | Discovered new exit (range 14) 9727 | -6/Factory | Build established: Scavenger-Gunner 9864 | -6/Factory | Garrison activated, responded to threat 10670 | -6/Factory | Repaired Lgt. Treads 11072 | -6/Factory | Spotted B-75 Beast 11092 | -6/Factory | Destroyed B-75 Beast 11262 | -6/Factory | Discovered new exit (range 12) 11348 | -6/Factory | Repaired Lgt. Treads 11690 | -6/Factory | Allied Derelicts emerged from ambush trap array 11962 | -6/Factory | Build established: Gunner 12058 | -6/Factory | Entered another Factory area 12058 | -5/Factory | Evolved 2 slots: Utility x2 12208 | -5/Factory | Garrison activated, responded to threat 12360 | -5/Factory | Build established: Scavenger-Tank 12757 | -5/Factory | Sucked down chute 12757 | -5/Factory | Entered Waste 12758 | -5/Waste | Met a frightened Derelict 12763 | -5/Waste | Found Prototype Device 12764 | -5/Waste | Identified Exp. Cloaking Device 12775 | -5/Waste | Spotted C-40 Crusher 12798 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12803 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12813 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12816 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12819 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12824 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12827 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12831 | -5/Waste | Spotted C-40 Crusher 12837 | -5/Waste | Spotted C-40 Crusher 12838 | -5/Waste | Spotted C-40 Crusher 12846 | -5/Waste | Spotted C-40 Crusher 12851 | -5/Waste | Spotted C-40 Crusher 12856 | -5/Waste | Found Broken Imp. Powered Armor 12858 | -5/Waste | Lost 9 parts (2p5u2w) 12868 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12877 | -5/Waste | Discovered new exit (range 15) 12907 | -5/Waste | Entered Factory 13176 | -5/Factory | Core integrity fell below 50% 13189 | -5/Factory | Lost 7 parts (1n3u3w) 13202 | -5/Factory | Core integrity fell below 20% 13228 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- F016. 13103_ Hrd. Light Armor Plating severed. 13116_ Hvy. Proton Cannon destroyed. 13122_ Plasma Rifle destroyed. 13124_ K-01 Serf cleans the Assembly Bed. 13139_ Lrn. Tractor Beam destroyed. 13151_ Hrd. Light Armor Plating destroyed. 13154_ Centrium Leg destroyed. 13154_ Slammed into G-50 Soldier. 13158_ Coil Gun destroyed. 13158_ Remote Force Field destroyed. 13194_ U-05 Engineer destroyed. 13200_ Matter Compressor destroyed. 13226_ Sml. Storage Unit destroyed. 13228_ C-30 ARC bursts open, deploying its payload. 13228_ B-60 Warrior unfolds itself. 13228_ G-50 Soldier unfolds itself. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ## """""? ???????????????????????????????????? | | """""" #???????????????????????????????????? | | #???????????????????????????????????? | | """""" #???????????????????????????????????? | | """""" #???????????????????????????????????? | | """""" #???????????????????????????????????? | | """""" #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ###### ###########???????????????????????????? | | ?? # # #???????????????????????????? | | ???" # # #???????????????????????????? | | ???? + / """ #???????????????????????????? | | ?????# # """"" #???????????????????????????? | | ?????# # """"" #???????????????????????????? | | ?????# # #???????????????????????????? | | ?????# ### #???????????????????????????? | | ?????# #?# !#???????????????????????????? | | ?????# #?###########???????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #?????????????????????????####??????????? | | ###### #??????????????????????? ?????????? | | + #?????????????????????b R????????????? | | " # #??????????????????? g ???????????????? | | " # ################## #??????????????????? | | " # ^ gg @ #??????????????????? | | " # ggg +??????????????????? | | " + ^%^ g #??????????????????? | | " # ^!^= g l #??????????????????? | | " # ^=! #??????????????????? | | " # ################## #??????????????????? | | " # #????????????????? #??????????????????? | | # #????????????????? #??????????????????? | | !# ########?????????? #??????????????????? | | #### #?????????? #??????????????????? | | !^! #?????????? #??????????????????? | | ! #?????????? #??????????????????? | | #??????????? #??????????????????? | | ^ #??????????? #??????????????????? | | #??????????? ???????????????????? | | ???????????????????????????????? | | """ ???????????????????????????????? | | """ ???????????????????????????????? | | """" ????????????????????????????????? | | ????????????????????????????????? | | """" ########?????????????????????????????????? | | """" #????????????????????????????????????????? | | ""??? #????????????????????????????????????????? | | = ??? +????????????????????????????????????????? | | ! ""????#????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 100 Energy Generation 30 Energy Capacity 1000 Matter Stores 480 Matter Capacity 550 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Cloak Strength 4 Heat Shielding 100 Armor Coverage 825 Resistance: KI 50 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Neutrino Core | -6/Factory | Scanalyzed Flak Gun | -6/Factory | Scanalyzed Imp. Medium Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Phase Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot Dynamic Key First Step to Greatness I'm Back, Baby! Just What I Needed Librarian Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Risk Taker Robot Respite Serviceable Loadout Shopping List Storm Trooper Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed CannonHackingInjector Manual? 0 Play Time 03:58:44 Cumulative 7.9 hours Start 2021.09.10 @ 15:17:17 End 2021.09.18 @ 17:27:01 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bfc4b63d-5c0d-4ff9-a57c-d4d2b0756812