Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.13 @ 18:03:04 Player: Teratos Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1316) 1316 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 3592 Bonus ------- Follower Combat Kills 126 Cogmind --------- Core Integrity 378/550 Matter 252/300 Energy 200/200 System Corruption 0% Temperature Cool (361) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Small Storage Unit Improved Targeting Computer > --- WEAPON (6) ------- Advanced Beam Cannon Advanced Beam Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY (6) ---- Cold Fusion Reactor Light Treads Advanced Terrain Scanner Advanced Beam Cannon Guided EMP Blaster Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Cold Fusion Reactor Light Treads Advanced Terrain Scanner Advanced Beam Cannon Guided EMP Blaster [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Guided EMP Blaster Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 4 | . . 2 . 2 Parts Attached 44 | 6 5 2 28 3 Power 6 | 1 1 . 4 . Engine 4 | 1 1 . 2 . Core . | . . . . . Reactor 2 | . . . 2 . Propulsion 4 | 2 . . 1 1 Treads 4 | 2 . . 1 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 1 . 10 . Device 10 | . 1 . 9 . Storage 1 | 1 . . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 22 | 2 3 2 13 2 Energy Gun 2 | 1 1 . . . Energy Cannon 6 | . . . 4 2 Ballistic Gun 1 | 1 . . . . Ballistic Cannon 12 | . 2 2 8 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 4 . Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 Average Slot Usage (%) 97 | . 93 100 98 99 Engine 7 | . 14 11 6 . Reactor 3 | . . . 4 9 Treads 22 | . 28 22 21 17 Device 5 | . 7 11 4 . Storage 11 | . 14 11 11 9 Processor 4 | . . . 6 9 Energy Gun 3 | . 12 . . . Energy Cannon 6 | . . . 7 17 Ballistic Gun 3 | . 12 . . . Ballistic Cannon 27 | . 3 44 35 36 Naked Turns . | . . . . . Heaviest Build 40 | 13 18 26 34 40 Greatest Support 42 | 40 40 40 40 42 Greatest Overweight (x) 1 | 1 . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 Most Carried 6 | . 5 4 6 6 Average Carried 4 | . 1 3 5 5 Final Capacity 6 | 6 6 6 6 6 Final Carried 6 | . 5 3 6 6 Class Distribution -------------------- 50% | Gunner 29% | Mutant 10% | Commander-Gunner 9% | Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Executioner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 1693 | 113 267 40 989 284 Remotely . | . . . . . Salvage Created 1862 | . 418 40 1106 298 Parts 111 | . 22 3 66 20 Haulers Intercepted 8 | . 1 . 6 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 27 | . 4 1 18 4 Guns 3 | . 3 . . . Cannons 23 | . . 1 18 4 AOE 1 | . 1 . . . Classes Destroyed 10 | . 5 1 4 . Worker 2 | . . . 1 1 Builder 7 | . . . 4 3 Hauler 8 | . 1 . 6 1 Recycler 5 | . 2 . 2 1 Mechanic 1 | . . . 1 . Operator 2 | . 1 . 1 . Watcher 2 | . 2 . . . Grunt 13 | . 4 . 7 2 Brawler 2 | . . . 1 1 Sentry 12 | . . 1 10 1 Best Kill Streak 6 | . 3 1 5 6 Combat Bots Only 5 | . 2 1 5 3 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 1241 | . 143 32 482 584 Core 211 | . 13 15 11 172 Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 94 . 93 . Volleys Fired 95 | . 20 1 58 16 Largest 6 | . 2 4 4 6 Hottest 292 | . 78 156 243 292 Shots Fired 352 | . 40 4 225 83 Gun 34 | . 34 . . . Cannon 317 | . 6 4 224 83 Launcher 1 | . . . 1 . Special . | . . . . . Kinetic 279 | . 23 4 200 52 Thermal 60 | . 5 . 24 31 Explosive . | . . . . . Electromagnetic 13 | . 12 . 1 . Robot Hit Streak 27 | . 6 1 27 7 Robot Miss Streak 5 | . 2 2 5 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 168 | . 25 1 98 44 Core Hits 66 | . 13 2 36 15 Critical Hits 5 | . . . 3 2 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3415 | . 454 41 2052 868 Guns 299 | . 299 . . . Cannons 3001 | . 44 37 2052 868 Explosions 111 | . 111 . . . Melee . | . . . . . Ramming 4 | . . 4 . . Kinetic 2599 | . 173 37 1786 603 Thermal 654 | . 123 . 266 265 Explosive . | . . . . . Electromagnetic 158 | . 158 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 57 | . 23 . 33 1 Projectiles 34 | . . . 33 1 Explosions 23 | . 23 . . . Melee . | . . . . . Knockbacks 11 | . 1 . 9 1 Impact . | . . . . . Kinetic 11 | . 1 . 9 1 Secondary . | . . . . . Self-Inflicted Damage 55 | . 55 . . . Shots 1 | . 1 . . . Rammed 2 | . . 2 . . Targets Rammed 2 | . . 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 706 | . 36 66 292 706 Average Temperature 137 | . 21 35 94 276 Received Heat Transfer 426 | . 51 9 168 198 Effects 28 | . . . 1 27 Energy Bleed 1 | . . . 1 . Interference 6 | . . . . 6 Matter Decay 3 | . . . . 3 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 14 | . . . . 14 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1087 | . 125 . 481 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 313 | . 220 57 313 223 Average Influence 103 | . 88 31 120 91 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 78 | 100 80 100 73 88 Level 1 21 | . 19 . 26 11 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . 2 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 9 1 26 9 Peak Tracking Total 6 | . 3 1 6 3 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 5 | . . . 4 1 Max in Single Turn 2 | . . . 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 13 | . 3 . 10 . Terminals 12 | . 3 . 9 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 32 | . 9 . 23 . Successful 18 | . 4 . 14 . Failed 14 | . 5 . 9 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 28 | . 9 . 19 . Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 4 . 12 . Part Schematic 1 | . . . 1 . Open Door 6 | . . . 6 . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . . . 1 . Unreport Threat 2 | . . . 2 . Disarm Traps 1 | . . . 1 . Reinforcement Status 1 | . 1 . . . Zone Layout 3 | . 2 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 11 | . 3 . 8 . Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 . Highest-Rated Group 88 | . . . 88 . Highest-Rated Ally 16 | . . . 16 . Total Orders 8 | . . . 8 . EXPLORE 8 | . . . 8 . Ally Attacks 40 | . . . 40 . Total Damage 384 | . . . 384 . Kills 4 | . . . 4 . Allies Corrupted 1 | . . . 1 . Allies Melted 1 | . . . 1 . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 16 | . . . 16 . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 2419 | 60 625 68 1425 241 Spaces Moved 1195 | 38 344 38 674 101 Core 9 | 9 . . . . Treads 1186 | 29 344 38 674 101 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 152 Average Speed 159 | 137 160 160 160 158 Slowest Speed 180 | 160 160 160 180 165 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 3 59 7 95 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 22 | . 5 . 12 5 Melee . | . . . . . Projectile 18 | . 1 . 12 5 AOE 4 | . 4 . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 1472 | 43 377 42 874 136 Wait 101 | . 4 . 82 15 Move 1192 | 37 343 38 673 101 Hop . | . . . . . Pick Up 12 | . 3 . 8 1 Fast Attach 27 | 6 3 . 18 . Attach 6 | . . 2 2 2 Detach 1 | . . . 1 . Swap 11 | . 2 . 8 1 Drop 26 | . 2 . 24 . Fire 95 | . 20 1 58 16 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 20) 309 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 8) 519 | -10/Materials | Discovered new exit (range 12) 686 | -10/Materials | Entered another Materials area 686 | -9/Materials | Evolved 2 slots: Weapon x2 724 | -9/Materials | Discovered new exit (range 16) 754 | -9/Materials | Entered Storage 974 | -9/Storage | Build established: Gunner 1032 | -9/Storage | Repaired Imp. Light Cannon 1282 | -9/Storage | Discovered new exit (range 56) 1611 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2179 | -9/Storage | Entered Materials 2179 | -8/Materials | Evolved 2 slots: Weapon x2 2420 | -8/Materials | Self-destructed Last Messages --------------- 02404_ Overheating: Matter decay (-44). 02405_ Overheating: Imp. Light Cannon damaged (-20). 02405_ Overheating: Adv. Beam Cannon damaged (-20). 02405_ Overheating: Lgt. Treads damaged (-32). 02405_ Overheating: Adv. Treads damaged (-70). 02407_ Lgt. Treads permanently disabled. 02407_ Overheating: Short circuit. 02409_ Overheating: Matter decay (-27). 02411_ Overheating: Sml. Storage Unit damaged (-64). 02411_ Overheating: Adv. Beam Cannon damaged (-49). 02411_ Overheating: Imp. Light Cannon damaged (-24). 02411_ Overheating: Adv. Beam Cannon damaged (-14). 02412_ Overheating: Adv. Beam Cannon damaged (-4). 02412_ Overheating: Adv. Treads damaged (-7). 02412_ Overheating: Cold Fusion Reactor damaged (-67). 02414_ Overheating: Core damaged (-82). 02415_ Overheating: Adv. Treads damaged (-8). 02417_ Overheating: Adv. Beam Cannon damaged (-13). 02417_ Overheating: Imp. Light Cannon damaged (-21). 02419_ Adv. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? +????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? g#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????+ +????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ##??????????????????????#@ #????????????????????? | | !##?????????????????????# #????????????????????? | | !#?????????????????????# #????????????????????? | | !#???????????????####### #????????????????????? | | #????????????????# # #????????????????????? | | #????????????????# #????????????????????? | | #????????????????# ###??????????????????? | | #????????#####???# ????????????? | | #????????# #???# |% # ????????????? | | ########## #???## !%## ???????????? | | # ! [! ## #????# !##u ???????????? | | + [! ## #????# ## ##########???????????? | | # ! [! ## #????# ## #????????????????????? | | ########## #???## #? #????????????????????? | | ##???##### #????#% #? ????????????????????? | | ##########+#######%[ #? ????????????????????? | | =%* *= #? ???????????????????? | | !*!!= # ???????????????????? | | !!! # ##??????????????????? | | ###+#############+####?####????????????????????? | | ###?# #?? ???????????????????????????? | | ????# """ # "" " #?????????????????????????? | | ????# """ # """" #?????????????????????????? | | ????# """ !!! # """" #?????????????????????????? | | ????# !!! # #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 17 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Lrn. Sensor Array | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatSupercompositeCharger Manual? 0 Play Time 00:19:20 Cumulative 36.3 hours Start 2020.06.13 @ 17:35:36 End 2020.06.13 @ 18:03:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afa2fd07-34cd-40a0-8a98-271a5a0f37b7