Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.14 @ 15:25:11 Player: IEP Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (24) 120 Value Destroyed (1021) 1021 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1289) 1289 TOTAL SCORE: 6270 Bonus ------- Follower Combat Kills 689 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 272/300 Energy 78/100 System Corruption 14% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Terrain Scan Processor Phasing AFG > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Treads Carbon-fiber Leg Makeshift Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Makeshift ECM Suite System Restoration Module > --- WEAPON ----------- Improved Spread Laser Makeshift Shrapnel Gun > --- INVENTORY -------- Light Nuclear Core Advanced Treads Phasing AFG Makeshift Hammer Self-destruct Interrupter [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Advanced Terrain Scan Processor Device Makeshift ECM Suite Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Scrap Shield Weapon Makeshift Shrapnel Gun Energy Gun Makeshift Laser Energy Cannon Ion Cannon Ballistic Gun Makeshift Shrapnel Gun Impact Weapon Makeshift Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . 6 . . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 5 | . . . . 3 . . . . 2 Weapon . | . . . . . . . . . . Parts Attached 66 | 8 4 . 2 7 7 9 5 6 18 Power 13 | 1 2 . . 1 1 3 . 2 3 Engine 9 | 1 2 . . 1 1 1 . 2 1 Core 3 | . . . . . . 2 . . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 16 | 2 . . 1 2 2 1 . 4 4 Treads 4 | . . . . . 1 1 . 1 1 Leg 12 | 2 . . 1 2 1 . . 3 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 2 1 . . 3 2 3 3 . 8 Device 12 | 1 1 . . 1 . 2 2 . 5 Storage 1 | 1 . . . . . . . . . Processor 5 | . . . . 1 . 1 1 . 2 Hackware 1 | . . . . . 1 . . . . Protection 3 | . . . . 1 1 . . . 1 Artifact . | . . . . . . . . . . Weapon 15 | 3 1 . 1 1 2 2 2 . 3 Energy Gun 5 | 2 . . . . . . 1 . 2 Energy Cannon 2 | . . . . . . 1 . . 1 Ballistic Gun 5 | 1 1 . 1 . . 1 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 2 | . . . . . . . 1 . 1 Corrupted Parts 4 | . . . . . . 1 . . 3 System Corruption 24 | . . . . . . 9 . . 15 Parts Lost 40 | . . 1 3 . 7 11 . . 18 Power 10 | . . . . . 2 3 . . 5 Propulsion 13 | . . . 1 . 3 3 . . 6 Utility 9 | . . . . . 1 3 . . 5 Weapon 8 | . . 1 2 . 1 2 . . 2 Highest Loss Streak 10 | . . 1 3 . 4 4 . . 10 To Critical Strikes . | . . . . . . . . . . Average Backups 3 | 3 6 6 5 1 2 3 3 4 4 Power . | . 1 1 1 . . . . . . Propulsion . | 1 2 3 2 . . . . . . Utility 1 | . . . 1 1 1 2 2 2 1 Weapon 1 | 1 2 2 . . . . 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 6 | . 3 . . . . 1 . . 2 Power 2 | . 1 . . . . 1 . . . Propulsion 3 | . 2 . . . . . . . 1 Utility 1 | . . . . . . . . . 1 Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 73 | . 95 100 97 85 89 59 53 83 86 Engine 9 | . 13 14 14 14 12 2 7 14 7 Treads 6 | . . . . . 2 2 7 14 3 Leg 9 | . 26 28 28 29 24 2 . 7 17 Device 11 | . 13 14 14 7 11 9 4 15 20 Storage 2 | . 14 14 14 7 7 4 . . . Processor 13 | . . . . 5 7 7 17 15 18 Hackware 2 | . . . . . 5 7 5 . . Protection 1 | . . . . 6 2 1 1 . 1 Energy Gun 3 | . 2 . 12 . . . 1 7 6 Ballistic Gun 5 | . 23 28 13 7 4 1 1 7 2 Impact Weapon 3 | . . . . 4 7 11 4 . 2 Peak Build Rating 59 | 7 10 10 10 28 34 32 40 42 59 Average Rating 30 | 4 8 9 9 25 29 26 24 36 50 On Entrance 19 | . 7 10 9 10 28 30 28 28 42 Naked Turns . | . . . . . . . . . . Heaviest Build 47 | 15 18 18 18 44 47 35 34 33 38 Greatest Support 50 | 20 20 20 23 49 49 28 20 45 50 Greatest Overweight (x) 8 | . 4 . . . 1 6 1 2 8 Average Overweight (x) . | . . . . . . 1 . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Average Capacity 5 | 6 8 8 8 8 8 6 5 5 5 Most Carried 8 | 5 8 8 7 4 6 8 5 5 5 Average Carried 4 | 3 7 7 6 1 3 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 4 7 8 5 2 6 3 5 5 3 Class Distribution -------------------- 50% | Mutant 29% | Scavenger-Mutant 7% | Derelict-Mutant 4% | Scavenger-Assassin 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -7/Factory Assassin | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Matter Collected 1116 | 283 . . . . 304 203 39 110 177 Remotely 10 | 10 . . . . . . . . . Salvage Created 975 | 100 . . 89 . 259 274 . 18 235 Parts 39 | 1 . . 3 . 6 16 . . 13 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 44 | . . . . . 4 13 . 27 . Prevented 4 | . . . . . . 1 . 3 . Kills | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 22 | . . . 2 . 7 8 . 1 4 Melee 4 | . . . . . 2 2 . . . Guns 11 | . . . 2 . 1 3 . 1 4 Cannons 1 | . . . . . . 1 . . . AOE 1 | . . . . . . 1 . . . Classes Destroyed 9 | 1 . . 1 . 3 1 . . 3 Recycler 1 | 1 . . . . . . . . . Watcher 1 | . . . . . . . . . 1 Swarmer 7 | . . . . . 3 3 . 1 . Grunt 6 | . . . . . 3 3 . . . Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . . . . 1 Sentry 3 | . . . . . 1 1 . . 1 Hunter 1 | . . . . . . . . . 1 Programmer 3 | . . . 2 . . . . . 1 Best Kill Streak 3 | 1 . . 2 . 3 3 . 1 1 Combat Bots Only 3 | . . . 2 . 3 3 . 1 1 Max Kills in Single Turn 1 | 1 . . 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . Melee 1 | . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Hostile Shots Fired 566 | . . 55 23 . 135 118 . 10 225 Missed 166 | . . 18 7 . 42 33 . 3 63 Hits 400 | . . 37 16 . 93 85 . 7 162 Melee 4 | . . . 1 . . 2 . . 1 Projectile 396 | . . 37 15 . 93 83 . 7 161 AOE 1 | . . . . . . . . . 1 Critical Strikes 8 | . . . 1 . . 3 . . 4 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 5493 | . . 309 254 . 1208 1079 . 141 2502 Core 1556 | . . 53 52 . 214 338 . 48 851 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 8 | . . . . . . 8 . . . Core Remaining (%) 57 | 100 . . 58 . . . . 14 . Volleys Fired 72 | 1 1 . 4 . 10 20 . 4 32 Largest 2 | 2 2 . 2 . 1 1 . 2 2 Hottest 150 | 60 60 . 63 . 23 60 . 74 150 Shots Fired 94 | 2 2 . 8 . 10 20 . 8 44 Gun 84 | 2 2 . 8 . 10 14 . 8 40 Cannon 10 | . . . . . . 6 . . 4 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 42 | 1 1 . 4 . 10 14 . 4 8 Thermal 46 | . . . . . . 6 . 4 36 Explosive . | . . . . . . . . . . Electromagnetic 6 | 1 1 . 4 . . . . . . Robot Hit Streak 14 | 2 . . 4 . 7 12 . 5 14 Robot Miss Streak 10 | . . . 2 . 2 5 . 2 10 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 97 | 2 . . 6 . 17 25 . 8 39 Core Hits 77 | 2 . . 4 . 9 24 . 4 34 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 3 1 . . . Critical Strikes 5 | . . . . . 3 1 . 1 . Burn 1 | . . . . . . . . 1 . Smash 4 | . . . . . 3 1 . . . Melee Attacks 26 | . . . . . 14 12 . . . Impact 26 | . . . . . 14 12 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 3 | . . . . . . 3 . . . Damage Inflicted 2164 | 25 . . 70 . 511 655 . 150 753 Guns 1346 | 25 . . 70 . 173 250 . 150 678 Cannons 189 | . . . . . . 114 . . 75 Explosions . | . . . . . . . . . . Melee 629 | . . . . . 338 291 . . . Ramming . | . . . . . . . . . . Kinetic 679 | 13 . . 57 . 173 250 . 81 105 Thermal 831 | . . . . . . 114 . 69 648 Explosive . | . . . . . . . . . . Electromagnetic 25 | 12 . . 13 . . . . . . Impact 629 | . . . . . 338 291 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . . . 11 11 . 14 Average Corruption 10 | . . . . . . 10 11 . 10 Corruption Purged 5 | . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . Effects 44 | . . . . . . 24 4 . 16 Message Errors 8 | . . . . . . 5 . . 3 Matter Fused 10 | . . . . . . 6 1 . 3 Heat Flow Errors 5 | . . . . . . 1 1 . 3 Energy Discharges 7 | . . . . . . 4 . . 3 Parts Rejected 2 | . . . . . . 1 . . 1 Data Loss (minor) 7 | . . . . . . 6 1 . . Data Loss (major) 3 | . . . . . . 1 1 . 1 Alerts 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 295 | . . . . . 193 102 . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 295 | . . . . . 193 102 . . . Knockbacks 1 | . . . . . . 1 . . . Impact 1 | . . . . . . 1 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 257 | . . . 30 . 8 183 133 21 257 Average Temperature 57 | . . . 9 . 6 45 80 9 85 Received Heat Transfer 954 | . . 108 30 . 420 291 . 9 96 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 5 | . . . . . 4 1 . . . Combat Hostiles 5 | . . . . . 4 1 . . . Parts Fried 3 | . . . . . 3 . . . . Impact Corruptions 9 | . . . . . 6 3 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 967 | . . . . . . 185 . 222 560 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 . . . . 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 129 | 5 30 . 40 6 . . . . 129 Initial 95 | . 3 . . 6 . . . . 95 Average 19 | 1 3 . 3 . . . . . 32 Influence Increases 1540 | 5 30 15 62 . 160 225 . 702 341 Destroy 0b10 Robot/C 840 | . . . 40 . 140 160 . 340 160 Destroy 0b10 Robot/NC 20 | 5 . . . . . . . . 15 Destroy Leader 156 | . . . . . 20 20 . 60 56 Allied During Kill 357 | . . . . . . . . 302 55 Successful Hack 7 | . . . 7 . . . . . . Disable Machine 15 | . . . . . . . . . 15 Destroy Structure 10 | . . . . . . . . . 10 Lose Combat Pursuer 135 | . 30 15 15 . . 45 . . 30 Influence Decreases 1540 | . 15 35 47 15 156 229 . 549 494 Entered New Map 81 | . 2 10 . 9 . 2 . . 58 Time Decay 1047 | . 13 20 17 6 106 195 . 434 256 Lost Part 198 | . . 5 30 . 50 32 . . 81 Lost Ally 214 | . . . . . . . . 115 99 Squads Dispatched 4 | . . . . . . . . . 4 Investigation . | . . . . . . . . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 2 | . . . . . . . . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Distress Signals 4 | . . . . . . . . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 91 | . 5 16 7 . 7 11 . 13 32 Peak Tracking Total 12 | . 3 12 7 . 3 4 . 3 10 Tactical Retreats 12 | . 1 1 1 . . 3 . 1 5 Traps | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Traps Triggered 5 | . 4 . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Machines Disabled 1 | . . . . . . . . . 1 Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Machines Accessed 4 | . . . 2 1 1 . . . . Terminals 3 | . . . 2 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 5 | . . . 3 1 1 . . . . Successful 4 | . . . 3 . 1 . . . . Failed 1 | . . . . 1 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . . . . . . . 1 . 5 Terminals 4 | . . . 3 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . . . 3 . 1 . . . . Open Door 1 | . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . 1 1 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Total Allies 17 | . . . . . . . 13 . 4 Largest Group 13 | . . . . . . . 13 12 5 Highest-Rated Group 406 | . . . . . . . 406 392 192 Highest-Rated Ally 96 | . . . . . . . 51 51 96 Zionite Dispatches 1 | . . . . . . . . . 1 Hacker 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 106 | . . . . . . . . 65 41 Total Damage 2627 | . . . . . . . . 1445 1182 Kills 22 | . . . . . . . . 16 6 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Active Infowar (turns) 4146 | . 58 66 156 165 539 475 378 1519 790 Optics 660 | . . . . . . . . . 660 Sensors 465 | . . . . . . . . . 465 Terrain 1149 | . . . . 135 539 475 . . . Structural 583 | . 58 66 156 30 273 . . . . ECM 2454 | . . . . . . . 378 1519 557 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Turns Passed 6037 | 77 233 66 156 166 539 790 1688 1519 803 Spaces Moved 3217 | 48 166 51 118 123 368 334 859 626 524 Core 65 | 4 1 . . . . 54 . . 6 Treads 1106 | . . . . . 1 148 859 98 . Legs 2046 | 44 165 51 118 123 367 132 . 528 518 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 160 120 50 Average Speed 171 | 114 121 120 120 120 120 210 190 237 123 Slowest Speed 450 | 120 250 120 120 120 240 350 240 260 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 28 7 35 3 56 45 88 82 18 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . 3 . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 7 | . . . . . 2 2 1 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Total 3601 | 68 194 56 124 142 431 386 914 650 636 Wait 129 | . 4 4 . 8 20 3 40 9 41 Move 3208 | 47 165 50 117 122 367 333 858 625 524 Hop . | . . . . . . . . . . Pick Up 52 | 11 7 1 . 4 10 7 5 1 6 Fast Attach 29 | . 9 . . . . 2 . 5 13 Attach 46 | 8 1 . 3 7 7 8 5 . 7 Detach 6 | 1 . . . 1 . . 3 . 1 Swap 10 | . 2 . . . 2 2 1 2 1 Drop 23 | . 5 1 . . 1 2 2 4 8 Fire 72 | 1 1 . 4 . 10 20 . 4 32 Melee 23 | . . . . . 14 9 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . 3 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 311 | -10/Materials | Entered Subcaves 356 | -10/Subcaves | Ambushed by swarm of Subdwellers 360 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 361 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 361 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 361 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 369 | -10/Subcaves | Discovered new exit (range 8) 377 | -10/Subcaves | Entered Recycling 378 | -9/Recycling | Met a Zionite searching for Scraptown 501 | -9/Recycling | Discovered new exit (range 16) 533 | -9/Recycling | Entered Factory 533 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 549 | -7/Factory | Lost 3 parts (1n2w) 679 | -7/Factory | Discovered new exit (range 14) 699 | -7/Factory | Entered Lower Caves 748 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 890 | -7/Lower Caves | Encountered a Warlord checkpoint 1064 | -7/Lower Caves | Lost 4 parts (1p2n1w) 1117 | -7/Lower Caves | Lost 3 parts (1p1n1u) 1186 | -7/Lower Caves | Discovered new exit (range 8) 1238 | -7/Lower Caves | Entered another Lower Caves area 1271 | -7/Lower Caves | Core integrity fell below 50% 1293 | -7/Lower Caves | System corruption reached 10% 1303 | -7/Lower Caves | Lost 4 parts (1p2n1w) 1689 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1754 | -7/Lower Caves | Lost 4 parts (1p3u) 1986 | -7/Lower Caves | Discovered new exit (range 9) 2016 | -7/Lower Caves | Identified exit to Zion 2028 | -7/Lower Caves | Entered Zion 2126 | -7/Zion | System corruption cleaned by Quarantine Array 2347 | -7/Zion | Learned location of Quarantine (-3) 2403 | -7/Zion | Learned Factory emergency access door positions 2478 | -7/Zion | Given A8's code to call for help 2631 | -7/Zion | Met Imprinter 2663 | -7/Zion | Imprinted 2665 | -7/Zion | Declared Zion's savior 2859 | -7/Zion | Gained Derelict followers 2907 | -7/Zion | Gained Derelict followers 3377 | -7/Zion | Learned location of Armory (-3) 3619 | -7/Zion | Found Prototype Device 3620 | -7/Zion | Identified Phasing AFG 3643 | -7/Zion | Build established: Derelict-Mutant 3649 | -7/Zion | Discovered new exit (range 14) 3690 | -7/Zion | Identified exit to Proximity Caves 3716 | -7/Zion | Entered Proximity Caves 3716 | -6/Proximity Caves | Accompanied by 13 allies 3779 | -6/Proximity Caves | Lost 3 allies 4020 | -6/Proximity Caves | Learned Factory stockpile data 4085 | -6/Proximity Caves | Build established: Scavenger-Mutant 4296 | -6/Proximity Caves | Spotted B-75 Beast 4302 | -6/Proximity Caves | Allies destroyed B-75 Beast 5044 | -6/Proximity Caves | Core integrity fell below 20% 5086 | -6/Proximity Caves | Lost 3 allies 5191 | -6/Proximity Caves | Discovered new exit (range 12) 5225 | -6/Proximity Caves | Identified exit to Factory 5235 | -6/Proximity Caves | Entered Factory 5235 | -6/Factory | Accompanied by 5 allies 5235 | -6/Factory | Evolved 2 slots: Utility x2 5236 | -6/Factory | Identified exit to Extension 5621 | -6/Factory | Lost 3 allies 5625 | -6/Factory | System corruption reached 10% 5702 | -6/Factory | Lost 7 parts (2p4n1w) 5730 | -6/Factory | Zion Hacker squad teleported in 5833 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5835 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5999 | -6/Factory | Cargo convoy interrupted 6027 | -6/Factory | Core integrity fell below 50% 6034 | -6/Factory | Core integrity fell below 20% 6038 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06028_ System corrupted: Energy discharge (-34). 06028_ Penetrated by Slug. 06029_ Slug penetrates Wall. 06029_ Penetrated by Slug. 06030_ U-05 Engineer lays Concrete. 06030_ Slug penetrates H-66 Slayer. 06030_ Penetrated by Slug. 06030_ Antimatter Reactor destroyed. 06031_ U-05 Engineer lays Concrete. 06031_ Penetrated by Slug. 06033_ U-05 Engineer builds a Wall. 06033_ Penetrated by Slug. 06033_ Slug penetrates H-66 Slayer. 06033_ Adv. ECM Suite destroyed. 06035_ Penetrated by Slug. 06035_ Plasma Rifle destroyed. 06036_ Slug penetrates Megafabricator. 06036_ Penetrated by Slug. 06037_ U-05 Engineer lays Concrete. 06038_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????? # [! ####### #?????????????????? | | ?????? # [[! #?????????????????? | | ?????? # [!! #?????????????????? | | ??????? *!?# #?????????????????? | | ???????!!=?# & #?????????????????? | | ???????#+#?## #?????????????????? | | ???????#%#??# ### ######### #??????????????#??? | | ???????#!#### ##? #?????????#????????????? #??? | | ???????#!## # ##? +?????????????????????? #??? | | ???#####+##"#+### #????????????#???????# #??? | | ???#% !% # #??????????? #?????? ???? | | ???# # #??????????? ####### ????? | | ???# # #??????????? ??????? | | ???# # #???????????^ ^ ???????? | | ???# """ """ #? ############ ????????? | | ???# """ """ #? #?????????? | | ???# """ """ #?????????? | | ???# #?????????? | | ???# """ # """"""""" #?????????? | | ???# """ # """"""""" #?????????? | | ???# "" #u """""""" #?????????? | | ???# # " """""" #?????????? | | ########""";;;;;; " !""""" #########?????????? | | %[ !!!""""= #?????????????????? | | ! *!!]!!]=]* #?????????????????? | | %!!]!@]&%[ #?????????????????? | | R]]%]!!!==! #?????????????????? | | p% ]%!!*%!!###?????????????????? | | ############/########]=hhhx##???????????????????? | | # # # ##h!wh#????????????????????? | | # "" # ##?# !=#????##??????????????? | | + """# """""" #### ;## #??????????????? | | # T"# """""" + " #??????????????? | | # """# """""" ####+###### #??????????????? | | # "" # """""" #?? ???????##??????????????? | | # # #? "???????????????????????? | | # # """""" #? ""??????????????????????? | | # # """""" # ""??????????????????????? | | # + """""" # """?????????????????????? | | / !# """""" # ?????????????????????? | | # ! # # """"????????????????????? | | ##+########+########] """"????????????????????? | | #? #???# ""??????????????????????? | | # #???# "???????????????????????? | | # #???# ???????????????????????? | | + #???# "???????????????????????? | | # #???# "???????????????????????? | | # #???# "???????????????????????? | | #?##############???# ????????????????????????? | | ######??????????????# ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 29 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 800 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed GhostAssemblyStick Manual? 0 Play Time 01:00:56 Cumulative 34.5 hours Start 2025.08.14 @ 13:51:32 End 2025.08.14 @ 15:25:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb7fb0db-90e7-4482-a8a2-1022c54c88d0