Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.29 @ 19:59:15 Player: f3-rnm Result: System corrupted Performance ------------- Evolutions (8) 4000 Regions Visited (28) 5600 Robots Destroyed (319) 1595 Value Destroyed (18545) 18545 Prototype IDs (76) 1520 Alien Tech Used (4) 800 Bonus (11345) 11345 TOTAL SCORE: 43405 Bonus ------- High Alert Combat Kills 2227 Follower Combat Kills 654 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1456 Found Hidden Lab 3000 Pursued by Intercept 1000 Friendly Fire -292 Cogmind --------- Core Integrity 0/1450 Matter 258/300 Energy 1100/1100 System Corruption 103% Temperature Cool (0) Movement Walking (210) Ox2 Location -2/Quarantine Parts ------- > --- POWER (3) -------- Assembled Flux Generator > --- PROPULSION (6) --- Armored Medium Treads Assembled Alloy Leg Assembled Alloy Leg Faulty Improved Q-thruster > --- UTILITY (11) ----- Advanced Cooling System Huge Storage Unit Assembled Biocell Array Long-range Sensor Array Assembled Combat Suite Nanoactuators Experimental Phase Shifter Centrium Medium Armor Plating (fused) Centrium Medium Armor Plating Graphene Brace Experimental EM Disruption Field > --- WEAPON (3) ------- Gamma Rifle > --- INVENTORY (25) --- Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Improved Medium Treads Improved Medium Treads Advanced Medium Treads Advanced Medium Treads Experimental Energy Well (600) Experimental Energy Well (600) Zionite Biocell (600) Compact Matter Pod (150) Advanced Sensor Array Long-range Terrain Scanner Centrium Medium Armor Plating Experimental Focal Shield Long-range Tractor Beam Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Terrabomb Potential Cannon Gamma Bomb Array Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Huge Storage Unit Assembled Biocell Array Advanced Signal Interpreter Assembled Combat Suite Quantum Capacitor Graphene Brace Experimental Focal Shield Advanced Force Field GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Medium Treads Advanced Cooling System Experimental Energy Well Experimental Energy Well Zionite Biocell Compact Matter Pod Advanced Sensor Array Advanced Sensor Array Long-range Terrain Scanner Launcher Loader Nanoactuators Long-range Tractor Beam Transdimensional Reconstructor Terrabomb Vortex Cannon Potential Cannon Heavy Machine Gun Gamma Bomb Array Gamma Bomb Array [Rating: 212] Favorites ----------- Power Assembled Flux Generator Engine Deuterium Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Compact Wheel Hover Unit Zionite Glidesys II Flight Unit Improved Q-thruster Utility Assembled Biocell Array Device GOLEM Unit Storage Assembled Biocell Array Processor Enhanced Optical Array Hackware Experimental Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Improved Medium Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Improved Proton Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Impact Mace Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Slots Evolved 16 | . . 2 . . . . 6 . . . . . . 2 . . . . 2 . . . . 2 . . 2 . Power 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Utility 9 | . . 1 . . . . 5 . . . . . . 2 . . . . . . . . . . . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Attached 162 | 6 1 6 . 4 19 4 24 2 8 . 1 . . . 1 . 3 . 4 2 1 5 1 10 12 8 9 31 Power 21 | 1 1 . . 1 2 1 . . 1 . . . . . . . . . . . . 1 . . 3 1 1 8 Engine 2 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Reactor 16 | . . . . . 2 . . . 1 . . . . . . . . . . . . 1 . . 2 1 1 8 Propulsion 31 | 2 . 1 . . 5 . 5 . 1 . . . . . . . . . . . 1 2 . 5 4 . 2 3 Treads 18 | 2 . 1 . . . . . . 1 . . . . . . . . . . . 1 . . 5 4 . 2 2 Leg 5 | . . . . . . . 3 . . . . . . . . . . . . . . 2 . . . . . . Wheel 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 77 | 1 . 2 . . 7 2 14 2 4 . . . . . 1 . 3 . 4 2 . 2 1 5 2 4 4 17 Device 45 | . . 1 . . 3 . 7 1 3 . . . . . . . 2 . 2 2 . 1 1 1 2 3 4 12 Storage 10 | 1 . . . . 2 1 2 . . . . . . . 1 . . . . . . . . 3 . . . . Processor 11 | . . . . . . 1 4 1 1 . . . . . . . . . 2 . . 1 . . . . . 1 Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Protection 8 | . . 1 . . 2 . 1 . . . . . . . . . 1 . . . . . . . . 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 33 | 2 . 3 . 3 5 1 5 . 2 . 1 . . . . . . . . . . . . . 3 3 2 3 Energy Gun 9 | 1 . 2 . . 2 . 1 . . . . . . . . . . . . . . . . . . 1 1 1 Energy Cannon 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 2 1 . Ballistic Gun 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . 2 . 2 . 1 . . . . . . . . . . . . . . . . 1 Special Weapon 5 | . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Piercing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 49 | . . 1 . 1 12 . 4 . 1 . . . . . . . 3 . . 1 . 4 . 1 2 9 2 8 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Parts Lost 48 | . . . . . 10 2 1 . 1 . . . . . . . . 1 . . . . 1 2 7 1 . 22 Power 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 3 Propulsion 14 | . . . . . 4 2 1 . . . . . . . . . . 1 . . . . . . 2 . . 4 Utility 22 | . . . . . 3 . . . 1 . . . . . . . . . . . . . 1 2 2 1 . 12 Weapon 7 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . 3 Highest Loss Streak 8 | . . . . . 7 1 1 . 1 . . . . . . . . 1 . . . . 1 1 3 1 . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | 3 7 8 8 7 7 5 7 12 12 13 13 14 14 13 11 12 13 13 13 13 13 13 11 15 23 21 21 21 Power 1 | . 1 1 1 1 1 . . . . . 1 1 1 1 . 1 1 1 1 1 1 1 . 1 1 1 . 2 Propulsion 1 | 2 4 3 3 2 2 . . 1 1 2 1 1 1 . . . . . . . . . . . 4 2 1 1 Utility 8 | . 1 2 2 1 1 4 4 6 6 7 7 8 8 8 8 9 9 8 8 9 9 9 7 11 12 13 14 11 Weapon 3 | . 1 1 1 2 2 1 2 4 3 3 3 3 3 3 2 2 3 3 3 2 1 2 2 2 3 3 4 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 57 | . 1 2 . 4 5 1 3 . 1 . 1 . . 4 . . . . . . . 1 . 1 10 2 2 19 Power 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . 1 Propulsion 17 | . . 1 . 2 2 . . . . . 1 . . 1 . . . . . . . . . . 4 1 . 5 Utility 22 | . 1 . . 1 1 1 1 . . . . . . 2 . . . . . . . 1 . 1 4 1 2 6 Weapon 8 | . . 1 . 1 . . 2 . 1 . . . . . . . . . . . . . . . 1 . . 2 Tool/Special 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 5 Average Slot Usage (%) 82 | . 85 84 100 99 83 48 77 85 83 80 79 69 80 86 87 88 87 80 77 78 80 87 85 82 86 69 77 71 Reactor 5 | . . . . . 7 . 5 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 8 8 13 10 Treads 8 | . 28 28 33 33 16 . . . 4 6 6 6 6 5 5 5 5 1 . . 1 1 . 2 19 14 12 7 Leg 9 | . . . . . . . 17 20 14 13 13 13 13 11 11 11 11 9 10 10 10 17 21 18 1 . . 5 Device 21 | . . 5 11 11 10 5 19 13 13 13 13 13 13 22 28 29 28 28 25 26 26 28 29 26 27 19 20 23 Storage 10 | . 14 11 11 11 11 17 9 13 13 13 13 13 13 11 10 11 11 11 10 10 10 10 8 9 9 8 8 8 Processor 4 | . . . . . . 5 9 18 17 13 13 13 13 11 . . . . 2 5 5 5 3 . . . . 1 Protection 4 | . . 6 11 11 5 . 1 . . . . . . 4 10 11 11 11 8 5 5 2 1 4 4 4 8 2 Energy Cannon 9 | . . . . . 2 . 6 13 10 6 6 1 6 10 8 5 10 9 14 15 14 14 13 12 13 10 12 6 Peak Build Rating 212 | 6 8 15 15 25 61 44 117 111 110 105 109 105 105 135 147 130 137 135 140 140 154 161 172 185 184 190 199 212 Average Rating 127 | 4 7 11 14 18 38 26 95 108 104 103 104 94 105 133 135 130 133 128 137 139 145 158 157 168 175 168 196 183 On Entrance 103 | . 6 8 15 15 21 34 12 111 110 90 105 105 105 105 131 130 130 135 131 136 140 154 160 162 183 184 185 198 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 213 | 12 14 20 20 34 34 25 112 101 97 97 97 97 97 107 113 106 114 114 129 131 131 131 130 177 179 190 209 213 Greatest Support 245 | 40 40 60 60 60 60 30 77 75 60 60 60 60 60 60 80 60 60 60 60 60 60 110 130 130 225 245 235 235 Greatest Overweight (x) 6 | . . . . . 5 . 4 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 1 5 2 . 1 6 Average Overweight (x) . | . . . . . . . 1 1 1 . 1 1 1 1 1 1 1 1 1 2 2 1 . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 Average Capacity 16 | 6 8 8 8 8 8 7 9 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 12 18 25 25 25 25 Most Carried 25 | 6 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 22 25 25 25 25 Average Carried 15 | 3 7 7 7 7 7 7 8 14 14 14 14 15 15 14 13 14 14 14 14 14 14 14 12 16 24 24 24 22 Final Capacity 25 | 8 8 8 8 8 8 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 Final Carried 25 | 6 8 8 8 8 6 5 15 15 15 15 15 15 15 15 14 14 15 15 15 15 15 15 15 22 25 25 25 25 Class Distribution -------------------- 62% | Golem 15% | Mutant 10% | Tank 6% | Scavenger-Mutant 3% | Commander-Golem Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Golem | -6/Factory Golem | -6/Waste Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Commander-Golem | -4/Warlord Golem | -3/Proximity Caves Golem | -3/Research Golem | -3/Armory Tank | -3/Lab Tank | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Matter Collected 4902 | 204 152 56 171 33 235 75 652 57 258 258 46 . 89 19 190 30 . 70 60 30 87 140 30 189 348 70 288 1065 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20087 | 10 354 56 283 . 206 73 1235 1850 1298 409 . . 408 117 182 151 . 283 424 845 87 607 1468 2369 2229 70 405 4668 Parts 893 | 3 24 5 14 . 12 3 44 40 61 17 . . 13 8 6 6 . 12 18 30 2 21 69 93 130 8 21 233 Haulers Intercepted 5 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . 2 . . . 1 Recyclers Shooed 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 135 | . . . . . . 1 . . . 5 . . 5 . 5 6 . 12 . 30 2 . 69 . . . . . Prevented 22 | . . . . . . . . . . 12 . . 9 . . . . . . . . . 1 . . . . . Kills | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Combat Hostiles Destroyed 272 | . 8 1 8 . 7 3 17 6 17 8 . . 7 1 5 6 . 3 6 9 3 11 21 24 36 1 6 58 Guns 18 | . 8 1 8 . 1 . . . . . . . . . . . . . . . . . . . . . . . Cannons 184 | . . . . . 1 1 15 6 8 1 . . 2 1 2 1 . 3 6 9 1 4 21 24 36 1 2 39 AOE 47 | . . . . . 5 2 1 . 8 3 . . 4 . 3 5 . . . . 2 7 . . . . 3 4 Classes Destroyed 26 | 1 1 1 2 . 2 1 5 1 3 . . . . 1 . . . . . . . 2 2 1 2 . 1 . Worker 16 | 1 1 . . . . . . . 4 . . . . 1 . . . . . . . . . 5 . . . 4 Builder 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Tunneler 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Hauler 5 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . 2 . . . 1 Recycler 11 | . . . 1 . . . 2 . 2 . . . . . . . . . 1 . . . . 4 . . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operator 6 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . 1 2 Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Watcher 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Swarmer 49 | . . . 4 . . 3 . . 8 4 . . 2 . . 5 . . 3 . 1 . . 7 4 . 3 5 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Grunt 90 | . 8 . 4 . . . 7 . 5 3 . . 2 . 4 . . . . 9 1 7 15 6 8 . . 11 Brawler 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Duelist 6 | . . . . . . . 3 . . . . . 2 . . . . . . . . . . . 1 . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Sentry 17 | . . 1 . . . . 1 . . 1 . . 1 . 1 1 . . 1 . 1 . 1 3 2 . . 3 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hunter 19 | . . . . . . . 1 . . . . . . . . . . 2 . . . . 2 2 3 . . 9 Programmer 41 | . . . . . . . 5 . 3 . . . . . . . . . 2 . . . . 5 13 . . 13 Behemoth 6 | . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 1 1 . 1 . Compactor 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Quarantine Guard 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Tracker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Combat Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Light 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 17 | 1 2 1 6 . 5 3 5 2 6 4 . . 5 2 4 5 . 2 3 5 3 7 5 17 4 1 3 9 Combat Bots Only 11 | . 2 1 6 . 5 3 5 2 4 4 . . 5 1 4 5 . 2 3 5 3 7 5 11 4 1 3 8 Max Kills in Single Turn 8 | 1 1 1 1 . 2 2 1 1 2 1 . . 2 1 3 5 . 1 1 1 2 8 1 2 2 1 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 7 | . . . . . 2 2 1 . 2 1 . . 2 . 3 5 . . . . 2 7 . . . . 3 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Z-Imprinter (-7/Deep Caves) A5 (-3/Lab) Combat | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Hostile Shots Fired 1819 | . 37 4 28 . 35 16 98 . 42 51 . . 6 18 21 7 . 49 30 55 12 28 123 207 174 54 55 669 Missed 643 | . 15 . 10 . 9 6 36 . 13 19 . . 2 7 9 5 . 24 11 23 5 14 56 85 66 4 20 204 Hits 1176 | . 22 4 18 . 26 10 62 . 29 32 . . 4 11 12 2 . 25 19 32 7 14 67 122 108 50 35 465 Melee 16 | . . . . . . . 5 . . . . . . . . . . . . . . . . . 8 . 3 . Projectile 1160 | . 22 4 18 . 26 10 57 . 29 32 . . 4 11 12 2 . 25 19 32 7 14 67 122 100 50 32 465 AOE 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 7 . Critical Strikes 57 | . 1 . . . . . 1 . 1 2 . . . 1 . . . 2 1 1 2 . 6 5 11 . 1 22 Actively Blocked 33 | . . . . . . . . . . . . . . . . . . . 1 1 2 . 6 2 11 . . 10 Part Disruptions 11 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . 8 Damage Taken 18616 | . 294 60 188 . 964 162 936 . 544 473 . . 84 400 139 37 . 475 228 342 72 165 656 1395 1414 930 624 8034 Core 1629 | . 35 13 42 . 156 83 106 . 37 51 . . . 18 10 . . 60 27 24 6 44 40 144 132 76 47 478 Absorbed by Shields 6297 | . . . . . . . 250 . . . . . . 12 72 12 . 102 60 198 75 175 560 524 992 157 572 2536 Reduced by Siege Mode 242 | . . . . . . . . . . . . . . . . . . . . . . . . . . 112 . 130 Ignored by Resistances 2748 | . . . . . . . . . . . . . . 78 41 10 . 118 63 113 33 44 141 476 496 219 233 683 Regen/Repaired (Parts) 1302 | . . . . . . . . . . . . . . . . . . . . . . 20 . . . . 149 1133 Core Remaining (%) 79 | 100 86 . . . . 26 . . . . . . 77 . . . . 91 . . . . 87 . . 92 . . Volleys Fired 999 | 1 29 3 19 . 16 2 67 46 40 19 . . 26 16 9 10 . 16 12 17 5 22 47 80 104 33 31 329 Largest 3 | 2 2 2 2 . 2 1 2 2 2 1 . . 1 2 1 1 . 2 3 3 2 3 3 3 3 3 3 3 Hottest 250 | 70 70 70 79 . 150 . 58 50 50 43 . . 43 50 45 45 . 50 75 75 50 75 75 75 170 170 220 250 Shots Fired 1556 | 2 58 6 38 . 21 2 104 77 53 20 2 1 24 32 9 10 . 32 32 43 9 60 141 162 219 52 35 312 Gun 131 | 2 58 6 38 . 8 . . . . . . . . . . . . . . . . . . . . . . 19 Cannon 1335 | . . . . . 3 . 99 77 40 2 1 . 16 32 6 9 . 32 32 43 7 58 141 162 219 52 35 269 Launcher 78 | . . . . . . . 5 . 13 18 1 1 8 . 3 1 . . . . 2 2 . . . . . 24 Special 12 | . . . . . 10 2 . . . . . . . . . . . . . . . . . . . . . . Kinetic 81 | 1 29 3 19 . . . 29 . . . . . . . . . . . . . . . . . . . . . Thermal 1305 | 1 29 3 19 . 3 . 70 77 40 2 1 . 16 32 6 9 . 32 32 43 7 58 141 162 217 52 21 232 Explosive 20 | . . . . . 10 2 . . . . . . . . 3 1 . . . . 2 2 . . . . . . Electromagnetic 133 | . . . . . . . 5 . 13 18 1 1 8 . . . . . . . . . . . . . 14 73 Entropic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 7 Phasic 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 35 | 1 10 5 10 . 4 2 9 15 7 5 . . 4 14 18 9 . 22 5 16 5 11 15 23 35 26 31 16 Robot Miss Streak 7 | . 5 1 7 . 2 . 5 2 2 2 . . 2 . 2 1 . 1 2 1 1 2 2 2 2 4 6 6 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 104 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 Shots Hit Robots 940 | 1 34 5 19 . 10 2 56 54 28 12 . . 11 12 8 6 . 25 14 31 4 23 83 113 141 36 25 187 Core Hits 607 | 1 18 2 11 . 12 4 29 12 30 13 . . 12 5 22 9 . 5 8 16 13 77 39 55 68 8 14 124 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | 1 . . 1 . 4 1 . . . . . . . . . . . . . . . . . . . . . 2 Burn 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Impale 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sunder 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Intensify 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 50214 | 12 478 59 300 . 1381 397 3035 2423 2081 745 . . 664 604 693 580 . 1266 709 1409 504 2969 4086 5534 7193 1210 1146 10736 Guns 1239 | 12 478 59 300 . 132 . . . . . . . . . . . . . . . . . . . . . . 258 Cannons 39386 | . . . . . 38 . 2544 2423 1008 53 . . 331 604 163 297 . 1266 709 1409 180 1127 4086 5534 7106 1210 919 8379 Explosions 9222 | . . . . . 962 287 491 . 1065 692 . . 333 . 530 283 . . . . 324 1842 . . 87 . 227 2099 Melee 74 | . . . . . . 74 . . . . . . . . . . . . . . . . . . . . . . Ramming 36 | . . . . . 28 . . . 8 . . . . . . . . . . . . . . . . . . . Kinetic 812 | . 252 35 149 . . . 376 . . . . . . . . . . . . . . . . . . . . . Thermal 40011 | 12 226 24 151 . 38 . 2168 2423 1209 53 . . 331 604 163 297 . 1266 709 1409 180 1127 4086 5534 7106 1210 957 8728 Explosive 4315 | . . . . . 962 287 . . . . . . . . 530 283 . . . . 324 1842 . . 87 . . . Electromagnetic 4425 | . . . . . . . 491 . 864 692 . . 333 . . . . . . . . . . . . . 189 1856 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 257 | . . . . . 221 36 . . . . . . . . . . . . . . . . . . . . . . Piercing 74 | . . . . . . 74 . . . . . . . . . . . . . . . . . . . . . . Entropic 152 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152 Phasic 132 | . . . . . 132 . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 103 | . . . . . . . 3 3 7 8 8 8 8 . . . . . 1 1 1 1 . 4 10 20 47 103 Average Corruption 21 | . . . . . . . 2 3 5 7 8 8 8 . . . . . 1 1 1 1 . 3 7 15 47 74 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 534 | . . . . . . . 20 18 42 18 19 8 22 . . . . . . 9 4 1 . 15 73 41 24 220 Message Errors 118 | . . . . . . . 3 4 9 5 8 4 7 . . . . . . 3 . . . 4 23 6 5 37 Matter Fused 117 | . . . . . . . 9 2 7 3 2 1 4 . . . . . . 1 . 1 . 2 19 10 3 53 Heat Flow Errors 67 | . . . . . . . 1 1 6 1 2 1 1 . . . . . . 2 2 . . 1 11 9 3 26 Energy Discharges 43 | . . . . . . . 2 1 4 3 . . 5 . . . . . . 1 . . . 2 5 5 1 14 Parts Rejected 9 | . . . . . . . 1 2 . . . . . . . . . . . . . . . 1 . . 1 4 Parts Fused 4 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 63 | . . . . . . . 1 4 8 2 4 1 3 . . . . . . . 1 . . 2 6 5 6 20 Data Loss (major) 21 | . . . . . . . 2 1 3 . 1 . . . . . . . . 1 . . . . 3 . . 10 Misfires 27 | . . . . . . . 1 2 4 1 2 1 . . . . . . . . 1 . . 2 2 3 2 6 Alerts 14 | . . . . . . . . . 1 2 . . . . . . . . . 1 . . . 1 2 1 1 5 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 49 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 2 2 41 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1648 | . . . . . 67 16 125 . 132 . . . . 13 . 23 . . 13 86 7 13 178 124 255 22 53 521 Projectiles 1408 | . . . . . 8 . 115 . 107 . . . . 13 . 17 . . 13 86 . 13 178 124 255 22 53 404 Explosions 240 | . . . . . 59 16 10 . 25 . . . . . . 6 . . . . 7 . . . . . . 117 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 755 | . . . . . 14 . 178 . 51 68 . . . . . 10 . . . . 34 18 . . . . 73 309 Shots 31 | . . . . . . . 4 . 3 3 . . . . . 1 . . . . 2 1 . . . . 1 16 Rammed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Kicked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 412 | 9 171 27 23 . 252 . 213 109 253 196 267 122 148 . . . . . . 224 201 13 4 198 241 403 269 412 Average Temperature 92 | 6 64 14 10 . 101 . 59 65 73 50 110 55 44 . . . . . . 101 91 7 4 22 78 77 76 143 Received Heat Transfer 2022 | . 180 18 66 . 135 27 146 . 90 132 . . 36 12 52 6 . 28 6 96 4 43 99 262 93 . 204 287 Effects 10 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . 1 . 6 Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 4 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Total Turns 141 | . . . . . . . . . . . . . . . . . . . . . . . . . . 62 . 79 Longest Duration 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . 62 . 47 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robots Corrupted 23 | . . . . . . . 1 . 4 4 . . 1 . . . . . . . . . . . . . 1 12 Combat Hostiles 20 | . . . . . . . 1 . 1 4 . . 1 . . . . . . . . . . . . . 1 12 Parts Fried 62 | . . . . . . . 1 . 10 8 . . 8 . . . . . . . . . . . . . 1 34 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Melted 36 | . 2 . . . . . 1 . . . . . . 1 . 2 . . . 1 . . 2 7 5 . . 15 Heat Transferred 22503 | 111 666 74 407 . . . 1125 1375 800 25 . . 200 300 100 150 . 625 375 775 100 380 2213 3050 3350 846 536 4920 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . . . . 4 1 . . . . . . . . . . . . . . . . 1 4 Alert | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Maximum Alert Level 4 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . 2 3 . . 4 Low Security (%) 54 | 100 100 100 100 . . . 75 100 71 . . . . 100 . . . . 100 . . . . 28 . . 100 19 Level 1 23 | . . . . . . . 12 . 28 . . . . . . . . . . . . . . 33 57 . . 29 Level 2 11 | . . . . . . . 11 . . . . . . . . . . . . . . . . 38 37 . . 7 Level 3 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 29 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1149 | 5 130 52 130 . . . 499 171 311 . . . . 101 . . . . 147 . . . . 558 770 . 85 1149 Initial 285 | . 3 42 4 . . . 15 171 . . . . . . . . . . . . . . . 182 285 . . 22 Average 250 | . 54 32 57 . . . 126 26 101 . . . . 32 . . . . 45 . . . . 312 410 . 17 542 Influence Increases 8672 | 5 210 30 195 . . 115 817 20 585 225 . . 140 218 110 130 . 80 211 200 60 500 445 905 1263 . 182 2026 Destroy 0b10 Robot/C 5240 | . 160 20 160 . . 60 340 . 340 160 . . 140 20 100 120 . 60 120 180 60 300 380 480 760 . 120 1160 Destroy 0b10 Robot/NC 280 | 5 5 . 5 . . . 20 . 60 . . . . 10 . . . . 5 10 . 20 15 65 10 . 5 45 Destroy Leader 988 | . 30 10 30 . . 10 100 . 78 20 . . . 10 10 10 . 20 30 10 . . 50 104 134 . 30 302 Allied During Kill 179 | . . . . . . . . . . . . . . . . . . . . . . 105 . . 74 . . . Successful Hack 33 | . . . . . . . . . . . . . . 22 . . . . . . . . . 7 4 . . . Disable Machine 570 | . . . . . . . 120 . 75 . . . . 90 . . . . 15 . . . . 15 60 . . 195 Destroy Structure 752 | . . . . . . . 57 20 32 . . . . 66 . . . . 26 . . . . 54 146 . 27 324 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . Lose Combat Pursuer 480 | . 15 . . . . 45 180 . . 45 . . . . . . . . 15 . . 75 . 30 75 . . . Influence Decreases 7530 | . 115 118 122 85 . 90 352 510 317 430 63 . 140 182 126 96 54 80 102 274 91 158 743 408 1058 750 141 925 Entered New Map 2111 | . 2 58 8 85 . . 10 319 . 100 13 . . . 14 4 54 . . 41 8 4 346 16 260 750 . 19 Time Decay 4929 | . 113 60 114 . . 90 332 191 317 330 50 . 140 182 112 92 . 80 102 233 83 94 387 362 638 . 141 686 Lost Part 330 | . . . . . . . 10 . . . . . . . . . . . . . . . 10 20 70 . . 220 Lost Ally 160 | . . . . . . . . . . . . . . . . . . . . . . 60 . 10 90 . . . Squads Dispatched 47 | . 1 1 . . . . 5 . 3 . . . 1 1 . . . . 1 . . . . 5 9 . 2 18 Investigation 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 Extermination 17 | . . . . . . . 3 . 2 . . . . 1 . . . . 1 . . . . 1 5 . . 4 Reinforcement 13 | . 1 1 . . . . 1 . 1 . . . . . . . . . . . . . . 3 2 . 1 3 Assault 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Distress Signals 20 | . . . . . . . . . 2 . . . . . . . . . 1 . . 2 . 2 3 . 10 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 391 | . 15 2 8 . 25 6 32 6 23 12 . . 5 3 5 1 . 3 8 9 3 36 21 30 66 1 9 62 Peak Tracking Total 26 | . 5 1 4 . 26 3 7 5 5 4 . . 4 2 4 1 . 1 6 5 3 11 4 7 6 1 4 6 Tactical Retreats 19 | . 1 . . . 1 2 4 . . 1 . . . . . . . . 1 . . 2 . 2 5 . . . Traps | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Traps Triggered 17 | . . . . . . . 4 . 3 . . . . 4 . . . . . . . . . . 3 . . 3 Indirectly 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Machines Disabled 50 | . . . . 3 1 . 8 . 5 . . 1 1 6 . . . . 1 . . 3 . 1 4 2 1 13 Max in Single Turn 3 | . . . . 1 1 . 2 . 1 . . 1 1 3 . . . . 1 . . 2 . 1 2 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Machines Accessed 24 | . . . . . . . 3 . 2 . . 4 . 2 . . 5 . . 1 . 2 . 1 3 . . 1 Terminals 11 | . . . . . . . 3 . 2 . . . . 2 . . . . . . . . . 1 3 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 67 | . . . . . . . 5 . 3 . . 28 . 2 . . 18 . . 1 . 2 . 1 6 . . 1 Successful 58 | . . . . . . . 2 . . . . 28 . 2 . . 18 . . 1 . 2 . 1 3 . . 1 Failed 9 | . . . . . . . 3 . 3 . . . . . . . . . . . . . . . 3 . . . Catastrophic 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 6 | . . . . 1 . . 2 . . . . . . 1 . . . . . . . . . 1 . 1 . . Terminals 17 | . . . . . . . 5 . 3 . . . . 2 . . . . . . . . . 1 6 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 57 | . . . . . . . 2 . . . . 28 . 2 . . 18 . . 1 . 2 . 1 3 . . . Record 17 | . . . . . . . . . . . . 11 . . . . 6 . . . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . . 10 . . . . 4 . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . . . . 3 . 1 . . 4 . . . . . . . . . . . Open Door 5 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 2 . . . Branch Access Points 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . . . . . . . 2 . 2 . . . . . . . . . . . . . . . 2 . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . 3 . . . . . . . 4 . . . . . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . 15 . . . . . . . 10 . . . . 4 . . . . . . . . . . 3 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmers 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . . . . . . . . . . . . . . . . . . 5 . . 10 . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Total Allies 17 | . . . . 2 . . . . . . . . . . . . . . . . . 5 . . 10 . . . Largest Group 5 | . . . . 2 2 . . . . . . . . . . . . . . . . 5 1 1 4 . . . Highest-Rated Group 294 | . . . . 192 192 . . . . . . . . . . . . . . . . 294 64 64 256 . . . Highest-Rated Ally 96 | . . . . 96 96 . . . . . . . . . . . . . . . . 68 64 64 64 . . . Total Orders 7 | . . . . . . . . . . . . . . . . . . . . . . 6 . 1 . . . . STAY 5 | . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Ally Attacks 86 | . . . . . 35 . . . . . . . . . . . . . . . . 36 . . 15 . . . Total Damage 3530 | . . . . . 918 . . . . . . . . . . . . . . . . 2106 . . 506 . . . Kills 18 | . . . . . 5 . . . . . . . . . . . . . . . . 9 . . 4 . . . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Active Infowar (turns) 18220 | . . . . . . 150 1855 1257 1531 746 540 218 506 867 394 790 462 1050 365 1112 529 1782 1123 699 . . 459 1785 Optics 7680 | . . . . . . 150 1813 1257 1526 746 540 218 506 867 57 . . . . . . . . . . . . . Sensors 10616 | . . . . . . . 747 363 908 1 . . . . 337 790 462 1050 365 1112 529 1782 580 . . . . 1590 Terrain 1393 | . . . . . . . . . . . . . . . . . . . . . . . 543 699 . . 151 . Cloaking 238 | . . . . . . . 238 . . . . . . . . . . . . . . . . . . . . . Jamming 710 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 459 251 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . 1 1 . 1 . . 1 . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Turns Passed 27857 | 104 337 137 278 1759 740 323 1855 1257 1575 746 540 218 506 867 842 790 462 1050 408 1112 529 1782 1508 836 2267 997 758 3274 Spaces Moved 13448 | 57 154 73 138 1029 732 437 960 610 813 353 297 101 258 411 349 428 179 343 174 499 243 849 585 412 1045 355 436 1128 Core 136 | 4 . . . . 1 72 59 . . . . . . . . . . . . . . . . . . . . . Treads 4250 | 53 154 73 138 1029 212 . . . . . . . . . . . . . . . . . . 4 1026 355 436 770 Legs 7971 | . . . . . . . 694 610 813 353 297 101 258 411 349 428 179 343 174 499 243 849 585 408 19 . . 358 Wheels 207 | . . . . . . . 207 . . . . . . . . . . . . . . . . . . . . . Hover 884 | . . . . . 519 365 . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 26 | 50 160 160 160 160 26 28 50 180 180 150 180 180 180 180 180 180 180 180 180 210 210 175 120 120 145 150 150 145 Average Speed 168 | 152 160 160 160 160 78 55 164 180 180 179 180 180 180 180 180 180 180 180 209 210 210 186 172 135 167 150 150 222 Slowest Speed 545 | 160 160 160 160 160 300 60 190 183 180 180 180 180 180 180 180 180 180 180 210 210 210 210 175 545 232 150 237 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 50 | 5 33 12 33 82 67 55 25 86 25 61 62 74 55 12 50 68 60 46 5 66 50 91 62 12 64 93 19 77 Regions Visited 28 Branch Regions 19 Pre-discovered Areas 6 | . . . . . . . . . . . 1 1 . . . 1 3 . . . . . . . . . . . Known Exits Taken 10 | . . . . . . . . . 1 1 . . 1 1 . . . . 1 1 1 1 1 1 . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 . . . . 1 1 . . 1 1 1 1 . . . . . . 1 1 1 . Scrap Searched 24 | . . . 1 4 . 2 . . . 2 3 . . . 3 1 . 2 . 2 2 . 2 . . . . . Spaces Dug 131 | . . . . . . 16 3 8 2 . . . 2 6 . 28 . . 2 . 29 12 . 5 14 . . 4 Terrain Destroyed 792 | . . . . . 80 43 56 21 30 6 1 . 8 65 63 29 . 6 16 12 45 36 52 29 66 6 8 114 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 373 | . . . . . 7 1 35 21 11 1 1 . 8 13 2 2 . 6 16 12 1 24 52 29 55 6 4 66 AOE 419 | . . . . . 73 42 21 . 19 5 . . . 52 61 27 . . . . 44 12 . . 11 . 4 48 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Min Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Total 17312 | 69 188 87 158 1088 877 515 1138 691 891 457 304 138 283 512 553 437 323 745 192 533 252 1001 983 554 1380 778 503 1682 Wait 1916 | . . . . 17 72 58 15 31 5 79 . 35 . 72 168 . 125 378 . 1 . 76 312 30 14 335 5 88 Move 13421 | 56 153 72 137 1028 731 436 960 609 812 352 296 100 257 410 348 427 178 342 173 498 242 848 584 411 1044 354 435 1128 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 180 | 6 3 2 1 4 7 2 19 1 7 2 1 . . 5 12 . 4 2 . 5 1 2 12 9 22 7 8 36 Fast Attach 150 | 6 . 3 . 2 18 4 25 1 6 . 2 1 . . 3 . 5 . 1 3 1 5 7 5 14 15 4 19 Attach 64 | . . . . . 5 3 9 . 4 1 . . . 1 . . 1 . 1 . . 1 . 2 4 2 4 26 Detach 21 | . . . . . 1 2 8 . 1 . . . . . . . 1 . . . 1 1 . . 2 . . 4 Swap 52 | . 1 3 . 2 4 . 4 3 . . . . . . 3 . . 2 3 . 1 1 . 8 3 . 4 10 Drop 303 | . 2 4 1 7 22 7 29 . 15 4 5 2 . 8 10 . 9 5 2 9 1 8 21 9 37 32 12 42 Fire 999 | 1 29 3 19 . 16 2 67 46 40 19 . . 26 16 9 10 . 16 12 17 5 22 47 80 104 33 31 329 Melee 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Rewire 171 | . . . . . . . . . . . . . . . . . . . . . . 37 . . 134 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 28 | . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Tes x2) -3/Armory (discovered 2 exits: [*Res] / *Lab) -3/Lab -2/Research -2/Quarantine (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 105 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 16) 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 563 | -9/Materials | Discovered new exit (range 7) 579 | -9/Materials | Entered Mines 793 | -9/Mines | Build established: Scavenger-Mutant 855 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 857 | -9/Mines | Entered Zion 933 | -7/Zion | Discovered new exit (range 16) 1330 | -7/Zion | Found CR-A16's Pointy Stick 1849 | -7/Zion | Found Prototype Special Weapon 1849 | -7/Zion | Identified RU-N14's Throwing Claymores 1852 | -7/Zion | Found RU-N14's Throwing Claymores 1855 | -7/Zion | Found RU-N14's Throwing Claymores 1859 | -7/Zion | Found RU-N14's Throwing Claymores 2087 | -7/Zion | Given A8's code to call for help 2145 | -7/Zion | Build established: Mutant 2555 | -7/Zion | Discovered new exit (range 5) 2558 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2580 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2588 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2616 | -7/Zion | Entered Deep Caves 2616 | -7/Deep Caves | Accompanied by 2 allies 2618 | -7/Deep Caves | Met 5H-AD0 2742 | -7/Deep Caves | Z-Facility disabled 2760 | -7/Deep Caves | Attacked by Z-Imprinter 2774 | -7/Deep Caves | Allies destroyed Z-Imprinter 2800 | -7/Deep Caves | Found Prototype Device 2800 | -7/Deep Caves | Identified Zio. Metafield Generator 3085 | -7/Deep Caves | Found Prototype Protection 3085 | -7/Deep Caves | Identified Zio. Weapon Casing 3297 | -7/Deep Caves | Discovered new exit (range 6) 3306 | -7/Deep Caves | Spotted AG-23804 3326 | -7/Deep Caves | Triggered Deep Caves wall 3326 | -7/Deep Caves | Exposed GOLEM chamber 3328 | -7/Deep Caves | Found GOLEM Unit 3333 | -7/Deep Caves | Found GOLEM Unit 3348 | -7/Deep Caves | Core integrity fell below 50% 3356 | -7/Deep Caves | Entered Proximity Caves 3373 | -6/Proximity Caves | Lost 7 parts (1p3n1u2w) 3676 | -6/Proximity Caves | Discovered new exit (range 7) 3679 | -6/Proximity Caves | Entered Factory 3679 | -6/Factory | Evolved 6 slots: Power x1, Utility x5 4131 | -6/Factory | Build established: Golem 4244 | -6/Factory | Found Launcher Loader 5022 | -6/Factory | Discovered new exit (range 16) 5437 | -6/Factory | Identified exit to Factory 5534 | -6/Factory | Sucked down chute 5534 | -6/Factory | Entered Waste 5560 | -6/Waste | Spotted C-40 Crusher 5639 | -6/Waste | Spotted C-40 Crusher 5691 | -6/Waste | Spotted C-40 Crusher 5806 | -6/Waste | Spotted C-40 Crusher 5843 | -6/Waste | Spotted C-40 Crusher 5844 | -6/Waste | Destroyed C-40 Crusher 5867 | -6/Waste | Spotted C-40 Crusher 5897 | -6/Waste | Destroyed C-40 Crusher 5966 | -6/Waste | Destroyed C-40 Crusher 5984 | -6/Waste | Destroyed C-40 Crusher 6005 | -6/Waste | Destroyed C-40 Crusher 6035 | -6/Waste | Destroyed C-40 Crusher 6464 | -6/Waste | Discovered new exit (range 21) 6787 | -6/Waste | Identified exit to Factory 6791 | -6/Waste | Entered Factory 7029 | -6/Factory | Discovered exit to Factory (range 20) 7386 | -6/Factory | Found Prototype Launcher 7386 | -6/Factory | Identified Rocket Array 8036 | -6/Factory | Discovered exit to Factory (range 13) 8192 | -6/Factory | Discovered new exit (range 16) 8364 | -6/Factory | Identified exit to Lower Caves 8366 | -6/Factory | Entered Lower Caves 8436 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8468 | -6/Lower Caves | Identified exit to Lower Caves 8654 | -6/Lower Caves | Entered a destroyed Warlord outpost 9106 | -6/Lower Caves | Encountered a Warlord checkpoint 9112 | -6/Lower Caves | Entered another Lower Caves area 9323 | -6/Lower Caves | Learned location of Extension (-4) 9625 | -6/Lower Caves | Discovered new exit (range 11) 9652 | -6/Lower Caves | Entered Data Miner 9654 | -6/Data Miner | Discovered new exit (range 6) 9677 | -6/Data Miner | Met Data Miner 9725 | -6/Data Miner | Learned location of Section 7 (-2) 9725 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9752 | -6/Data Miner | Received God Mode back door access code from Data Miner 9863 | -6/Data Miner | Data Conduit disabled 9870 | -6/Data Miner | Entered Proximity Caves 9998 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10376 | -5/Proximity Caves | Entered Factory 10376 | -5/Factory | Evolved 2 slots: Utility x2 10663 | -5/Factory | Identified exit to Upper Caves 10927 | -5/Factory | Spotted B-75 Beast 10956 | -5/Factory | Destroyed B-75 Beast 11048 | -5/Factory | Discovered new exit (range 5) 11243 | -5/Factory | Entered Upper Caves 11433 | -5/Upper Caves | Encountered a Warlord checkpoint 12050 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12067 | -5/Upper Caves | Discovered new exit (range 11) 12085 | -5/Upper Caves | Entered another Upper Caves area 12086 | -5/Upper Caves | Encountered a Warlord checkpoint 12089 | -5/Upper Caves | Discovered new exit (range 5) 12296 | -5/Upper Caves | Learned location of Warlord (-4) 12581 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12834 | -5/Upper Caves | Discovered new exit (range 15) 12875 | -5/Upper Caves | Entered Zhirov 12876 | -5/Zhirov | Discovered new exit (range 3) 12955 | -5/Zhirov | Learned location of Quarantine (-2) 12955 | -5/Zhirov | Learned location of Testing (-3) 12955 | -5/Zhirov | Learned location of Command (-1) 13010 | -5/Zhirov | Found Alien Artifact 13010 | -5/Zhirov | Identified Integrated Reactor 13010 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13142 | -5/Zhirov | Found Alien Artifact 13337 | -5/Zhirov | Entered Proximity Caves 13438 | -4/Proximity Caves | Learned Research stockpile data 13454 | -4/Proximity Caves | Found DCF Scrap (11 items) 13665 | -4/Proximity Caves | Spotted B-86 Titan 13702 | -4/Proximity Caves | Destroyed B-86 Titan 14356 | -4/Proximity Caves | Discovered new exit (range 16) 14387 | -4/Proximity Caves | Entered Factory 14387 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 14597 | -4/Factory | Discovered new exit (range 12) 14657 | -4/Factory | Identified exit to Upper Caves 14795 | -4/Factory | Entered Upper Caves 15753 | -4/Upper Caves | Learned Research emergency access door positions 15894 | -4/Upper Caves | Discovered new exit (range 6) 15902 | -4/Upper Caves | Identified exit to Upper Caves 15907 | -4/Upper Caves | Entered another Upper Caves area 16220 | -4/Upper Caves | Found DCF Scrap (13 items) 16293 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16411 | -4/Upper Caves | Encountered a Warlord checkpoint 16415 | -4/Upper Caves | Discovered new exit (range 8) 16434 | -4/Upper Caves | Identified exit to Warlord 16436 | -4/Upper Caves | Entered Warlord 16508 | -4/Warlord | System corruption cleaned by Quarantine Array 17026 | -4/Warlord | Found Prototype Processor 17026 | -4/Warlord | Identified Exp. Core Analyzer 17030 | -4/Warlord | Found Prototype Device 17030 | -4/Warlord | Identified Exp. Focal Shield 17044 | -4/Warlord | Found Prototype Reactor 17044 | -4/Warlord | Identified Vortex Chain Reactor 17415 | -4/Warlord | Visited the Vortex Lab 17425 | -4/Warlord | Warlord's base attacked by MAIN.C 17461 | -4/Warlord | Found Prototype Energy Cannon 17538 | -4/Warlord | Build established: Commander-Golem 17582 | -4/Warlord | Met Warlord 17763 | -4/Warlord | Destroyed 7 combat bots 17775 | -4/Warlord | Warlord forces counterattacked 17821 | -4/Warlord | Spotted Executioner 17849 | -4/Warlord | Spotted Striker 17860 | -4/Warlord | Allies destroyed Striker 17873 | -4/Warlord | Spotted Executioner 17951 | -4/Warlord | Lost 14 allies 18029 | -4/Warlord | Opened side exit 18100 | -4/Warlord | Warlord base infiltrated, sounded retreat 18188 | -4/Warlord | Spotted Executioner 18197 | -4/Warlord | Discovered new exit (range 12) 18215 | -4/Warlord | Identified exit to Proximity Caves 18218 | -4/Warlord | Entered Proximity Caves 18218 | -3/Proximity Caves | Accompanied by 1 ally 18245 | -3/Proximity Caves | Lost 5 allies 18342 | -3/Proximity Caves | Spotter reported a threat 18496 | -3/Proximity Caves | Build established: Golem 18552 | -3/Proximity Caves | Spotted B-86 Titan 18581 | -3/Proximity Caves | Destroyed B-86 Titan 19127 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19330 | -3/Proximity Caves | Discovered new exit (range 13) 19352 | -3/Proximity Caves | Identified exit to Research 19726 | -3/Proximity Caves | Entered Research 19726 | -3/Research | Accompanied by 1 ally 19726 | -3/Research | Evolved 2 slots: Propulsion x2 19753 | -3/Research | Identified exit to Armory 19753 | -3/Research | Identified exit to Testing 19968 | -3/Research | Spotted B-86 Titan 20013 | -3/Research | Destroyed B-86 Titan 20216 | -3/Research | Destroyed 11 combat bots 20476 | -3/Research | First assault squad dispatched 20562 | -3/Research | Entered Armory 20563 | -3/Armory | Met VL-GR5, who suggested a friendly competition 20676 | -3/Armory | Lost the competition with VL-GR5 20749 | -3/Armory | Spotted B-86 Titan 20757 | -3/Armory | Destroyed B-86 Titan 20807 | -3/Armory | Found Gamma Bomb Array 20811 | -3/Armory | Found Gamma Bomb Array 20815 | -3/Armory | Found Gamma Bomb Array 20913 | -3/Armory | Lost 3 parts (1p1n1u) 21090 | -3/Armory | P-80 Master assimilated allied Archangel 8b 21544 | -3/Armory | Lost 3 parts (1n2w) 21751 | -3/Armory | Identified Vortex Cannon 21923 | -3/Armory | Discovered new exit (range 3) 22394 | -3/Armory | Build established: Tank 22535 | -3/Armory | System corruption reached 10% 22812 | -3/Armory | First assault squad dispatched 22823 | -3/Armory | Discovered new exit (range 3) 22829 | -3/Armory | Entered Lab 22829 | -3/Lab | Discovered new exit (range 9) 23179 | -3/Lab | Unable to decrypt terminal 23179 | -3/Lab | Opened the door to a hidden lab 23180 | -3/Lab | Gained access to the hidden lab's interior 23188 | -3/Lab | Detected by scanners 23196 | -3/Lab | Confronted by A5 23285 | -3/Lab | Destroyed A5 23385 | -3/Lab | Found Prototype Protection 23385 | -3/Lab | Identified Hvy. Regenerative Plating 23391 | -3/Lab | Found Prototype Energy Gun 23391 | -3/Lab | Identified Tachyon Dispersion Ray 23439 | -3/Lab | Found Integrated Reactor 23439 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 23456 | -3/Lab | Found Alien Artifact 23456 | -3/Lab | Identified Transdimensional Reconstructor (x2) 23456 | -3/Lab | Warped through subspace 23504 | -3/Lab | Found Alien Artifact 23504 | -3/Lab | Identified Core Regenerator 23504 | -3/Lab | Used Core Regenerator, restored core integrity (+325) 23542 | -3/Lab | Found Prototype Energy Cannon 23542 | -3/Lab | Identified Potential Cannon 23672 | -3/Lab | Found Prototype Hackware 23676 | -3/Lab | Found Prototype Hackware 23743 | -3/Lab | Found Prototype Hackware 23826 | -3/Lab | Entered Research 23826 | -2/Research | Warlord forces began assault on 0b10 23826 | -2/Research | Evolved 2 slots: Power x1, Utility x1 23936 | -2/Research | Research machine network offline 24244 | -2/Research | System corruption reached 10% 24244 | -2/Research | System corruption reached 30% 24385 | -2/Research | Borebot progress halted 24436 | -2/Research | Spotted Striker 24456 | -2/Research | Borebot progress halted 24457 | -2/Research | Destroyed Striker 24495 | -2/Research | Spotted B-90 Cyclops 24519 | -2/Research | Destroyed B-90 Cyclops 24527 | -2/Research | Discovered new exit (range 16) 24552 | -2/Research | Borebot progress halted 24560 | -2/Research | Found Quantum Capacitor 24584 | -2/Research | Entered Quarantine 24895 | -2/Quarantine | Identified Quantum Router 24896 | -2/Quarantine | Identified Exp. Hacking Suite 25279 | -2/Quarantine | Destroyed 8 combat bots 25300 | -2/Quarantine | Found Prototype Device 25300 | -2/Quarantine | Identified Exp. EM Shield 25460 | -2/Quarantine | Garrison activated, responded to threat 25515 | -2/Quarantine | Lost 3 parts (2n1u) 25689 | -2/Quarantine | Build established: Mutant 25691 | -2/Quarantine | Found Alien Artifact 26072 | -2/Quarantine | Build established: Tank 26117 | -2/Quarantine | Found Alien Slashing Weapon 26117 | -2/Quarantine | Identified Sigix Broadsword 26203 | -2/Quarantine | Cryocooling Duct disabled 26205 | -2/Quarantine | Cryocooling Duct disabled 26218 | -2/Quarantine | Ambient heat levels rising (+20) 26218 | -2/Quarantine | Non-combat units ordered to evacuate 26220 | -2/Quarantine | Ambient heat levels rising (+20) 26220 | -2/Quarantine | Combat units ordered to evacuate 26300 | -2/Quarantine | Intercept squad dispatched 26309 | -2/Quarantine | Spotted Tracker 26310 | -2/Quarantine | Spotted Tracker 26318 | -2/Quarantine | Destroyed Tracker 26320 | -2/Quarantine | Quarantine Guard activated 26325 | -2/Quarantine | Destroyed Tracker 26330 | -2/Quarantine | Spotted Combat Programmer 26336 | -2/Quarantine | Destroyed Combat Programmer 26338 | -2/Quarantine | Spotted Combat Programmer 26362 | -2/Quarantine | Destroyed Combat Programmer 26427 | -2/Quarantine | Spotted Quarantine Guard 26429 | -2/Quarantine | Spotted Quarantine Guard 26429 | -2/Quarantine | Warped through subspace 26429 | -2/Quarantine | Spotted Quarantine Guard 26451 | -2/Quarantine | Destroyed Quarantine Guard 26599 | -2/Quarantine | Spotted Quarantine Guard 26618 | -2/Quarantine | Destroyed Quarantine Guard 26666 | -2/Quarantine | Spotted Quarantine Guard 26675 | -2/Quarantine | Destroyed Quarantine Guard 26752 | -2/Quarantine | Spotted Quarantine Guard 26762 | -2/Quarantine | Destroyed Quarantine Guard 26800 | -2/Quarantine | Build established: Mutant 26963 | -2/Quarantine | Spotted Quarantine Guard 26984 | -2/Quarantine | Destroyed Quarantine Guard 27040 | -2/Quarantine | Discovered new exit (range 10) 27040 | -2/Quarantine | Spotted Quarantine Guard 27070 | -2/Quarantine | Destroyed Quarantine Guard 27266 | -2/Quarantine | Intercept squad dispatched 27269 | -2/Quarantine | Spotted Tracker 27269 | -2/Quarantine | Spotted Tracker 27269 | -2/Quarantine | Spotted Tracker 27281 | -2/Quarantine | Spotted Combat Programmer 27298 | -2/Quarantine | Destroyed Tracker 27298 | -2/Quarantine | Destroyed Combat Programmer 27299 | -2/Quarantine | Destroyed Tracker 27311 | -2/Quarantine | Destroyed Tracker 27327 | -2/Quarantine | Destroyed Combat Programmer 27341 | -2/Quarantine | Destroyed Combat Programmer 27361 | -2/Quarantine | Lost 8 parts (1p1n5u1w) 27367 | -2/Quarantine | Found Prototype Device 27367 | -2/Quarantine | Identified Exp. Phase Shifter 27575 | -2/Quarantine | Found Prototype Device 27575 | -2/Quarantine | Identified Exp. EM Disruption Field 27604 | -2/Quarantine | Found Transdimensional Reconstructor 27609 | -2/Quarantine | Found Transdimensional Reconstructor 27612 | -2/Quarantine | Found Alien Artifact 27615 | -2/Quarantine | Found Alien Artifact 27695 | -2/Quarantine | Spotted Quarantine Guard 27718 | -2/Quarantine | Destroyed Quarantine Guard 27859 | -2/Quarantine | System corrupted Last Messages --------------- 27718_ Acquired 1 matter. 27718_ Quarantine Guard system terminally corrupted. 27718_ Unknown Device fried. 27725_ UMGD, %RHKQJP1 /EHPM4Q>XKGQ& 27736_ Acquired 80 matter. 27740_ HLEEQ|AK: OPUKE00FCEQ UC:> 27740_ Acquired Centrium Medium Armor Plating. 27743_ Dropped Med. Treads. 27743_ Acquired Corrupted Adv. Medium Treads. 27755_ System corrupted: Matter fused (-6). 27766_ Acquired Arm. Medium Treads. 27770_ UJCL V#,9UZ2JTQHFB%J031%&IPV8NN 27788_ X1ZWO=|0R/