Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.26 @ 09:49:23 Player: Crowsaint Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (2333) 2333 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4553 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 154/300 Energy 44/290 System Corruption 11% Temperature Critical (782) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (2) ------ Small Storage Unit Utility Shielding > --- WEAPON (4) ------- Shock Rifle Heavy Laser Heavy Laser EM Pulse Cannon > --- INVENTORY (8) ---- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Utility Shielding > --- WEAPON ----------- Shock Rifle Heavy Laser Heavy Laser EM Pulse Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Shotgun Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 2 | . . . . 2 Parts Attached 67 | 6 12 2 21 26 Power 8 | 1 2 . 1 4 Engine 8 | 1 2 . 1 4 Core . | . . . . . Reactor . | . . . . . Propulsion 29 | 2 6 . 10 11 Treads . | . . . . . Leg 29 | 2 6 . 10 11 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 . 3 1 Device 1 | . . . 1 . Storage 1 | 1 . . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . 1 . 1 1 Artifact . | . . . . . Weapon 24 | 2 3 2 7 10 Energy Gun 8 | . 2 . . 6 Energy Cannon 2 | . . . . 2 Ballistic Gun 10 | 2 . . 6 2 Ballistic Cannon 1 | . 1 . . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 2 | . . . . 2 System Corruption 11 | . . . . 11 Parts Lost 23 | . 2 1 4 16 Power 2 | . . . . 2 Propulsion 9 | . . . 4 5 Utility 1 | . . . . 1 Weapon 11 | . 2 1 . 8 Highest Loss Streak 10 | . 2 1 2 10 To Critical Strikes . | . . . . . Average Backups 7 | 2 7 7 7 6 Power 2 | . 1 2 1 3 Propulsion 2 | 1 4 5 2 . Utility . | . . . . 1 Weapon 2 | . 1 . 3 1 Tool/Special . | . . . . . Unused Backups 21 | . 6 . 2 13 Power 11 | . 1 . 1 9 Propulsion 6 | . 5 . . 1 Utility 2 | . . . . 2 Weapon 2 | . . . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 98 99 96 85 Engine 11 | . 14 14 11 8 Leg 33 | . 28 28 41 28 Storage 11 | . 14 14 10 9 Protection 9 | . 13 14 7 8 Energy Gun 4 | . 8 9 . 4 Ballistic Gun 13 | . 12 . 13 17 Ballistic Cannon 2 | . 6 11 . . Launcher 2 | . . 6 2 4 Slashing Weapon 2 | . . . 5 . Peak Build Rating 37 | 6 10 12 16 37 Average Rating 13 | 4 7 10 14 19 On Entrance 8 | . 6 10 9 15 Naked Turns . | . . . . . Heaviest Build 34 | 12 15 20 26 34 Greatest Support 80 | 20 26 26 40 80 Greatest Overweight (x) 7 | 3 . . 2 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 7 8 Most Carried 8 | 6 8 8 8 8 Average Carried 7 | 3 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 6 8 7 8 8 Class Distribution -------------------- 51% | Mutant 25% | Scavenger-Mutant 14% | Scavenger-Tank 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1936 | 202 330 53 770 581 Remotely . | . . . . . Salvage Created 2687 | . 375 56 1199 1057 Parts 188 | . 22 5 82 79 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 66 | . 10 5 26 25 Melee 8 | . . . 8 . Guns 45 | . 9 . 17 19 Cannons 7 | . 1 . . 6 AOE 6 | . . 5 1 . Classes Destroyed 15 | . 3 3 7 2 Worker 4 | . . 1 2 1 Builder 4 | . . . 2 2 Tunneler 1 | . . . 1 . Recycler 2 | . . . 2 . Operator 2 | . . . 1 1 Watcher 4 | . 2 . . 2 Swarmer 14 | . 3 . . 11 Grunt 34 | . 7 1 19 7 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 9 | . . . 5 4 Demolisher 1 | . . 1 . . Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Assembled 3 | . . 3 . . Best Kill Streak 6 | . 4 6 4 6 Combat Bots Only 6 | . 3 5 3 6 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging . | . . . . . Exploded 2 | . . 2 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 424 | . 61 10 180 173 Missed 114 | . 14 3 54 43 Hits 310 | . 47 7 126 130 Melee 8 | . . . 8 . Projectile 302 | . 47 7 118 130 AOE 8 | . . 8 . . Critical Strikes 13 | . 2 . 7 4 Actively Blocked 1 | . . . 1 . Damage Taken 4749 | . 534 356 1674 2185 Core 1104 | . 77 99 351 577 Absorbed by Shields . | . . . . . Redirected to Shielding 70 | . 11 . 38 21 Regen/Repaired (Parts) 91 | . . . 91 . Core Remaining (%) 47 | 100 . 29 12 . Volleys Fired 187 | . 38 6 80 63 Largest 4 | . 2 2 2 4 Hottest 251 | . 70 66 53 251 Shots Fired 361 | . 69 12 105 175 Gun 307 | . 61 . 96 150 Cannon 33 | . 8 . . 25 Launcher 21 | . . 12 9 . Special . | . . . . . Kinetic 267 | . 59 . 96 112 Thermal 43 | . 10 . . 33 Explosive 21 | . . 12 9 . Electromagnetic 30 | . . . . 30 Robot Hit Streak 18 | . 18 3 10 14 Robot Miss Streak 5 | . 4 1 3 5 Penetration Max . | . . . . . Secondary Targets 7 | . 3 . 1 3 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 259 | . 47 7 107 98 Core Hits 140 | . 21 21 47 51 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 4 | . 2 . . 2 Critical Strikes 10 | . 2 . 6 2 Destroy 5 | . 2 . 1 2 Sever 5 | . . . 5 . Melee Attacks 47 | . . . 47 . Impact . | . . . . . Slashing 47 | . . . 47 . Piercing . | . . . . . Sneak Attacks 10 | . . . 10 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5894 | . 592 333 3037 1932 Guns 2868 | . 485 . 1047 1336 Cannons 501 | . 101 . . 400 Explosions 748 | . . 304 299 145 Melee 1669 | . . . 1669 . Ramming 108 | . 6 29 22 51 Kinetic 2500 | . 522 . 1047 931 Thermal 558 | . 64 . . 494 Explosive 603 | . . 304 299 . Electromagnetic 456 | . . . . 456 Impact . | . . . . . Slashing 1669 | . . . 1669 . Piercing . | . . . . . Highest Corruption 11 | . . . . 11 Average Corruption 10 | . . . . 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Message Errors 3 | . . . . 3 Matter Fused 6 | . . . . 6 Misdirections 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 222 | . . 47 175 . Projectiles . | . . . . . Explosions 47 | . . 47 . . Melee 175 | . . . 175 . Knockbacks 3 | . 2 1 . . Impact 1 | . . 1 . . Kinetic 2 | . 2 . . . Secondary . | . . . . . Self-Inflicted Damage 189 | . . 52 31 106 Shots 5 | . . 2 1 2 Rammed . | . . . . . Targets Rammed 23 | . 1 6 6 10 Kicked 23 | . 1 6 6 10 Crushed . | . . . . . Highest Temperature 828 | . 54 26 20 828 Average Temperature 96 | . 20 9 5 142 Received Heat Transfer 1421 | . 255 20 705 441 Effects 16 | . . . . 16 Shutdowns 3 | . . . . 3 Energy Bleed 3 | . . . . 3 Interference 2 | . . . . 2 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 1 | . . . . 1 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 1040 | . 150 . . 890 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 1 Low Security (%) 71 | 100 100 100 58 59 Level 1 28 | . . . 41 40 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 368 | . 113 80 367 368 Initial 148 | . . . 23 148 Average 134 | . 50 17 176 178 Influence Increases 2096 | . 299 101 842 854 Destroy 0b10 Robot/C 1260 | . 200 40 520 500 Destroy 0b10 Robot/NC 85 | . 10 5 40 30 Destroy Leader 318 | . 54 20 110 134 Successful Hack 26 | . 19 . 7 . Disable Machine 45 | . . . 15 30 Destroy Structure 92 | . 1 36 45 10 Lose Combat Pursuer 270 | . 15 . 105 150 Influence Decreases 1728 | . 299 40 552 837 Entered New Map 241 | . . . 38 203 Time Decay 1179 | . 279 30 474 396 Lost Part 230 | . 20 10 40 160 Purge Threat 78 | . . . . 78 Squads Dispatched 12 | . 2 1 4 5 Investigation 5 | . 1 1 2 1 Extermination . | . . . . . Reinforcement 7 | . 1 . 2 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 12 | . 1 . 5 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 15 16 39 40 Peak Tracking Total 11 | . 4 11 5 6 Tactical Retreats 15 | . 1 1 7 6 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 12 | . 3 1 3 5 Terminals 9 | . 3 . 2 4 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 29 | . 6 1 10 12 Successful 15 | . 3 1 5 6 Failed 14 | . 3 . 5 6 Catastrophic 5 | . 1 . 1 3 Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 24 | . 6 . 8 10 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 3 1 3 4 Record 4 | . 1 . 1 2 Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Unreport Threat 1 | . . . . 1 Locate Traps 1 | . . . . 1 Patrol Status 1 | . . . 1 . Assault Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 2 | . . . . 2 Report Inventory 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 9 | . 2 . 3 4 Full Trace Events 3 | . 1 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3203 | 72 691 226 1201 1013 Spaces Moved 1623 | 46 353 153 545 526 Core 17 | 15 . . . 2 Treads . | . . . . . Legs 1606 | 31 353 153 545 524 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 127 | 125 120 120 130 131 Slowest Speed 400 | 200 120 120 260 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 58 21 46 44 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 178 | . . 101 64 13 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 177 | . . 101 64 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2370 | 57 555 180 861 717 Wait 305 | . 128 11 123 43 Move 1619 | 45 352 152 544 526 Hop . | . . . . . Pick Up 46 | 6 9 . 10 21 Fast Attach 32 | 6 3 . 11 12 Attach 15 | . 1 1 5 8 Detach 6 | . . . 4 2 Swap 33 | . 8 3 13 9 Drop 57 | . 15 1 18 23 Fire 187 | . 38 6 80 63 Melee 47 | . . . 47 . Ram . | . . . . . Kick 23 | . 1 6 6 10 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 10) 692 | -10/Materials | Identified exit to Mines 764 | -10/Materials | Entered Mines 780 | -10/Mines | Met a Derelict bent on vengeance 791 | -10/Mines | Found a hidden stash of uninstalled traps 796 | -10/Mines | Discovered new exit (range 13) 847 | -10/Mines | Learned location of Storage (-8) 896 | -10/Mines | Assembled infested the area 916 | -10/Mines | Met a Derelict shopkeep closing up shop 947 | -10/Mines | Core integrity fell below 50% 990 | -10/Mines | Entered Materials 990 | -9/Materials | Evolved 2 slots: Propulsion x2 1594 | -9/Materials | Core integrity fell below 50% 1689 | -9/Materials | Discovered new exit (range 13) 1778 | -9/Materials | Repaired Sml. Storage Unit 1936 | -9/Materials | Core integrity fell below 20% 2120 | -9/Materials | Discovered new exit (range 16) 2191 | -9/Materials | Entered another Materials area 2191 | -8/Materials | Evolved 2 slots: Weapon x2 2195 | -8/Materials | Discovered new exit (range 7) 2485 | -8/Materials | Build established: Scavenger-Tank 2826 | -8/Materials | Core integrity fell below 50% 2893 | -8/Materials | Lost 10 parts (1p2n1u6w) 2953 | -8/Materials | System corruption reached 10% 3198 | -8/Materials | Core integrity fell below 20% 3205 | -8/Materials | Core destroyed Last Messages --------------- Acquired 20 matter. System corrupted: Matter fused (-6). G-47 Trooper destroyed. R-06 Scavenger collects Imp. Heat Sink. G-47 Trooper destroyed. Matter Pump disabled. Overheating: Matter decay (-20). Overheating: EM Pulse Cannon damaged (-16). EM Pulse Cannon broken. Overheating: Short circuit. R-06 Scavenger collects Corrupted Aluminum Leg. Overheating: Core damaged (-93). R-06 Scavenger collects Aluminum Leg. Power failure, Imp. Deuterium Engine shutdown. Overheating: Energy bleed (-4). R-06 Scavenger collects Corrupted Particle Gun. Overheating: Energy bleed (-3). Overheating: Matter decay (-35). Power failure, Imp. Deuterium Engine shutdown. Overheating: Core damaged (-66). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??#####??????????????????????????????????????????? | | ? ????????????????????????? ????????????????? | | ? """?????????????????????????? #???????????????? | | """ #??????????????????????? +???????????????? | | """ #??????????????????????? #???????????????? | | #?????????????????????? #???????????????? | | ! 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"" #??????#% #???????????????? | | # # #??????# ###???????????????? | | ##+#### #############??????# #?????????????????? | | # ####################%############??????? | | """" # ???? | | """" + [ ???? | | """" # %! ???? | | ## ##################+#############+###????? | | ########=#???????????????# % #?????????????? | | #####??# ########????????# ! #?????????????? | | #??#%= #????????# """%= #?????????????? | | """ #??# % #????????# "" "" #?????????????? | | """ #??#%!!! #????????# %! #?????????????? | | """ #??# !! #????????# * #?????????????? | | #### !!! #????????# %! #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Storage Unit | 39% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed StasisGunShredder Manual? 0 Play Time 01:00:55 Cumulative 17.3 hours Start 2025.06.26 @ 08:45:15 End 2025.06.26 @ 09:49:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 19 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 379ec28f-e1ff-44d0-9d98-01e60cd22682