Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.09 @ 20:05:25 Player: Waste Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (1147) 1147 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2992 Bonus ------- None Cogmind --------- Core Integrity 493/550 Matter 211/300 Energy 81/100 System Corruption 2% Temperature Warm (151) Movement Rolling (120) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Improved Targeting Computer Medium Armor Plating Hardened Light Armor Plating > --- WEAPON (4) ------- Assault Rifle > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg High-capacity Matter Pod (200) Long-range Tractor Beam Pulse Rifle Pulse Rifle EMP Blaster Rocket Launcher Rocket Launcher Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Light Armor Plating Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Wheel Compact Wheel High-capacity Matter Pod Hardened Light Armor Plating Long-range Tractor Beam Pulse Rifle Pulse Rifle Pulse Rifle EMP Blaster Rocket Launcher Rocket Launcher Hammer [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Parts Attached 25 | . 3 15 7 Power 3 | . . 3 . Engine 3 | . . 3 . Core . | . . . . Reactor . | . . . . Propulsion 2 | . . . 2 Treads . | . . . . Leg . | . . . . Wheel 2 | . . . 2 Hover . | . . . . Flight . | . . . . Utility 6 | . 1 2 3 Device 1 | . . 1 . Storage 1 | . 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 14 | . 2 10 2 Energy Gun 4 | . . 3 1 Energy Cannon 1 | . . 1 . Ballistic Gun 8 | . 2 5 1 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 10 | . . 3 7 Power 2 | . . 1 1 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 6 | . . 1 5 Highest Loss Streak 4 | . . 2 4 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 85 98 88 Engine 11 | . 14 10 4 Leg 22 | . 28 22 . Wheel 1 | . . . 17 Device 4 | . . 7 . Storage 11 | . 14 11 9 Protection 3 | . . 3 13 Energy Gun 2 | . . 2 9 Ballistic Gun 35 | . 27 40 24 Naked Turns . | . . . . Heaviest Build 67 | 11 49 60 67 Greatest Support 26 | 20 20 20 26 Greatest Overweight (x) 3 | . 2 2 3 Average Overweight (x) 1 | . 1 2 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 8 19 20 20 Most Carried 20 | 6 12 20 19 Average Carried 15 | 6 10 17 17 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 6 12 20 16 Class Distribution -------------------- 64% | Tank 30% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1478 | 200 215 896 167 Remotely . | . . . . Salvage Created 1665 | . 263 1091 311 Parts 103 | . 16 73 14 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 27 | . 3 19 5 Guns 27 | . 3 19 5 Classes Destroyed 10 | . 4 5 1 Worker 1 | . 1 . . Builder 2 | . . 2 . Hauler 2 | . 1 1 . Recycler 3 | . . 2 1 Watcher 6 | . 2 4 . Swarmer 4 | . . 4 . Grunt 13 | . 3 8 2 Duelist 2 | . . 2 . Sentry 7 | . . 5 2 Hunter 1 | . . . 1 Best Kill Streak 7 | . 2 7 3 Combat Bots Only 5 | . 1 5 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1400 | . 140 666 594 Core 185 | . 35 93 57 Absorbed by Shields 110 | . . 110 . Core Remaining (%) 87 | 100 86 76 . Volleys Fired 90 | . 19 51 20 Largest 4 | . 2 4 4 Hottest 169 | . 46 132 169 Shots Fired 312 | . 38 199 75 Gun 311 | . 38 198 75 Cannon . | . . . . Launcher 1 | . . 1 . Special . | . . . . Kinetic 283 | . 38 192 53 Thermal 28 | . . 6 22 Explosive 1 | . . 1 . Electromagnetic . | . . . . Robot Hit Streak 21 | . 9 13 21 Robot Miss Streak 7 | . 2 7 3 Penetration Max . | . . . . Secondary Targets 4 | . . 3 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 183 | . 25 105 53 Core Hits 71 | . 11 44 16 Critical Kills . | . . . . Critical Parts Destroyed 3 | . 1 2 . Critical Strikes 5 | . 1 2 2 Burn 2 | . . . 2 Destroy 3 | . 1 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2968 | . 394 1731 843 Guns 2866 | . 385 1683 798 Cannons . | . . . . Explosions 41 | . . 41 . Melee . | . . . . Ramming 61 | . 9 7 45 Kinetic 2525 | . 385 1615 525 Thermal 341 | . . 68 273 Explosive 41 | . . 41 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 2 Average Corruption 2 | . . 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 17 | . . 17 . Message Errors 2 | . . 2 . Matter Fused 5 | . . 5 . Heat Flow Errors 3 | . . 3 . Energy Discharges 2 | . . 2 . Parts Rejected 1 | . . 1 . Misfires 3 | . . 3 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 21 | . . . 21 Shots . | . . . . Rammed 6 | . . . 6 Targets Rammed 11 | . 2 3 6 Kicked 5 | . 2 3 . Crushed . | . . . . Highest Temperature 429 | . 4 429 401 Average Temperature 105 | . 3 97 131 Received Heat Transfer 615 | . 60 258 297 Effects 10 | . . 6 4 Energy Bleed 1 | . . 1 . Matter Decay 3 | . . 3 . Short Circuit 1 | . . . 1 Damage (minor) 1 | . . 1 . Damage (major) 4 | . . 1 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 888 | . . 148 740 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 308 | . 73 308 249 Initial 94 | . . . 94 Average 100 | . 37 126 147 Maximum Alert Level 1 | . . 1 1 Low Security (%) 79 | 100 100 68 81 Level 1 20 | . . 31 18 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 1 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 11 27 12 Peak Tracking Total 7 | . 3 6 7 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 7 | . 2 5 . Terminals 7 | . 2 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 4 13 . Successful 5 | . 2 3 . Failed 12 | . 2 10 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 17 | . 4 13 . Terminals 17 | . 4 13 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Robot Analysis 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 2 2 . Terminals 4 | . 2 2 . Botnet 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 5 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2671 | 5 805 1659 202 Spaces Moved 907 | 5 292 531 79 Core . | . . . . Treads . | . . . . Legs 830 | 5 292 531 2 Wheels 77 | . . . 77 Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 260 120 Average Speed 243 | 120 246 260 125 Slowest Speed 330 | 120 260 260 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 2 53 49 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 9 | . . 9 . Melee . | . . . . Projectile . | . . . . AOE 9 | . . 9 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1156 | 4 340 682 130 Wait 84 | . 11 55 18 Move 904 | 4 291 530 79 Hop . | . . . . Pick Up 26 | . 7 19 . Fast Attach 8 | . 3 4 1 Attach 11 | . . 7 4 Detach 3 | . 3 . . Swap 6 | . . 4 2 Drop 13 | . 4 9 . Fire 90 | . 19 51 20 Melee . | . . . . Ram 6 | . . . 6 Kick 5 | . 2 3 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 6 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 15) 754 | -10/Materials | Discovered new exit (range 15) 811 | -10/Materials | Entered another Materials area 811 | -9/Materials | Evolved 2 slots: Weapon x2 1102 | -9/Materials | Build established: Tank 2240 | -9/Materials | Discovered new exit (range 7) 2470 | -9/Materials | Entered another Materials area 2470 | -8/Materials | Evolved 2 slots: Utility x2 2589 | -8/Materials | Garrison activated, responded to threat 2672 | -8/Materials | Self-destructed Last Messages --------------- 02631_ Switching to secondary target: G-47 Trooper. 02632_ Hvy. Assault Rifle destroyed. 02636_ G-47 Trooper destroyed. 02643_ K-01 Serf collects debris. 02648_ Pulse Rifle destroyed. 02650_ Critical hit (Burn: +37). 02652_ Destroyed Lgt. Nuclear Core. 02657_ Hvy. Assault Rifle broken. 02657_ Overheating: Short circuit. 02658_ Overheating: Pulse Rifle damaged (-31). 02658_ Overheating: Broken Hvy. Assault Rifle damaged (-2). 02658_ Overheating: Assault Rifle damaged (-18). 02664_ Slammed into G-47 Trooper. 02664_ G-47 Trooper knocked back. 02665_ Acquired 39 matter. 02665_ Slammed into G-47 Trooper. 02666_ Broken Hvy. Assault Rifle destroyed. 02666_ Slammed into G-47 Trooper. 02666_ Pulse Rifle destroyed. 02667_ Slammed into G-47 Trooper. 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""" ???????????????? | | ????????????????????? ??? ???????????????? | | ????????????????????? ??? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldMediumMeganuke Manual? 0 Play Time 00:12:12 Cumulative 226.7 hours Start 2023.09.09 @ 19:55:01 End 2023.09.09 @ 20:05:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 266 Rogue 266 Adventurer 0 Explorer 0 Win Type - Total 9 Types 4/1/1/1/0/0/1/1/0 Lore% 72 Gallery% 80 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9728bd68-d537-494b-bd1e-7555d7a8c3eb