Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.09 @ 20:05:25

Player: Waste

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (41)      205
Value Destroyed (1147)     1147
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2992

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             493/550
Matter                     211/300
Energy                     81/100
System Corruption          2%
Temperature                Warm (151)
Movement                   Rolling (120) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
        Compact Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Targeting Computer
         Medium Armor Plating
       Hardened Light Armor Plating
>               --- WEAPON (4) -------
                Assault Rifle
>               --- INVENTORY (20) ---
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
  High-capacity Matter Pod (200)
     Long-range Tractor Beam
                Pulse Rifle
                Pulse Rifle
                EMP Blaster
                Rocket Launcher
                Rocket Launcher
                Hammer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
          Light Armor Plating
         Medium Armor Plating
>               --- WEAPON -----------
                Pulse Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Wheel
        Compact Wheel
  High-capacity Matter Pod
       Hardened Light Armor Plating
     Long-range Tractor Beam
                Pulse Rifle
                Pulse Rifle
                Pulse Rifle
                EMP Blaster
                Rocket Launcher
                Rocket Launcher
                Hammer
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   2    | .   .   2   .   
Parts Attached             25   | .   3   15  7   
  Power                    3    | .   .   3   .   
    Engine                 3    | .   .   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | .   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | .   1   2   3   
    Device                 1    | .   .   1   .   
    Storage                1    | .   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | .   2   10  2   
    Energy Gun             4    | .   .   3   1   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          8    | .   2   5   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 10   | .   .   3   7   
  Power                    2    | .   .   1   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   6    | .   .   1   5   
  Highest Loss Streak      4    | .   .   2   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   85  98  88  
  Engine                   11   | .   14  10  4   
  Leg                      22   | .   28  22  .   
  Wheel                    1    | .   .   .   17  
  Device                   4    | .   .   7   .   
  Storage                  11   | .   14  11  9   
  Protection               3    | .   .   3   13  
  Energy Gun               2    | .   .   2   9   
  Ballistic Gun            35   | .   27  40  24  
Naked Turns                .    | .   .   .   .   
Heaviest Build             67   | 11  49  60  67  
  Greatest Support         26   | 20  20  20  26  
  Greatest Overweight (x)  3    | .   2   2   3   
  Average Overweight (x)   1    | .   1   2   2   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         19   | 8   19  20  20  
  Most Carried             20   | 6   12  20  19  
  Average Carried          15   | 6   10  17  17  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 6   12  20  16  

 Class Distribution 
--------------------
 64% | Tank
 30% | Mutant
  5% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Jun  Mat  Mat  Mat  
Matter Collected           1478 | 200  215  896  167  
  Remotely                 .    | .    .    .    .    
Salvage Created            1665 | .    263  1091 311  
  Parts                    103  | .    16   73   14   
Haulers Intercepted        2    | .    1    1    .    
Recyclers Shooed           2    | .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  27   | .   3   19  5   
  Guns                     27   | .   3   19  5   
Classes Destroyed          10   | .   4   5   1   
  Worker                   1    | .   1   .   .   
  Builder                  2    | .   .   2   .   
  Hauler                   2    | .   1   1   .   
  Recycler                 3    | .   .   2   1   
  Watcher                  6    | .   2   4   .   
  Swarmer                  4    | .   .   4   .   
  Grunt                    13   | .   3   8   2   
  Duelist                  2    | .   .   2   .   
  Sentry                   7    | .   .   5   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           7    | .   2   7   3   
  Combat Bots Only         5    | .   1   5   2   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               1400 | .    140  666  594  
  Core                     185  | .    35   93   57   
  Absorbed by Shields      110  | .    .    110  .    
Core Remaining (%)         87   | 100  86   76   .    
Volleys Fired              90   | .    19   51   20   
  Largest                  4    | .    2    4    4    
  Hottest                  169  | .    46   132  169  
Shots Fired                312  | .    38   199  75   
  Gun                      311  | .    38   198  75   
  Cannon                   .    | .    .    .    .    
  Launcher                 1    | .    .    1    .    
  Special                  .    | .    .    .    .    
  Kinetic                  283  | .    38   192  53   
  Thermal                  28   | .    .    6    22   
  Explosive                1    | .    .    1    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         21   | .    9    13   21   
  Robot Miss Streak        7    | .    2    7    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    .    3    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           183  | .    25   105  53   
  Core Hits                71   | .    11   44   16   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 3    | .    1    2    .    
  Critical Strikes         5    | .    1    2    2    
    Burn                   2    | .    .    .    2    
    Destroy                3    | .    1    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2968 | .    394  1731 843  
  Guns                     2866 | .    385  1683 798  
  Cannons                  .    | .    .    .    .    
  Explosions               41   | .    .    41   .    
  Melee                    .    | .    .    .    .    
  Ramming                  61   | .    9    7    45   
  Kinetic                  2525 | .    385  1615 525  
  Thermal                  341  | .    .    68   273  
  Explosive                41   | .    .    41   .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    .    3    2    
  Average Corruption       2    | .    .    2    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  17   | .    .    17   .    
    Message Errors         2    | .    .    2    .    
    Matter Fused           5    | .    .    5    .    
    Heat Flow Errors       3    | .    .    3    .    
    Energy Discharges      2    | .    .    2    .    
    Parts Rejected         1    | .    .    1    .    
    Misfires               3    | .    .    3    .    
    Alerts                 1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      21   | .    .    .    21   
  Shots                    .    | .    .    .    .    
  Rammed                   6    | .    .    .    6    
Targets Rammed             11   | .    2    3    6    
  Kicked                   5    | .    2    3    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        429  | .    4    429  401  
  Average Temperature      105  | .    3    97   131  
  Received Heat Transfer   615  | .    60   258  297  
  Effects                  10   | .    .    6    4    
    Energy Bleed           1    | .    .    1    .    
    Matter Decay           3    | .    .    3    .    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         1    | .    .    1    .    
    Damage (major)         4    | .    .    1    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         888  | .    .    148  740  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             308  | .   73  308 249 
  Initial                  94   | .   .   .   94  
  Average                  100  | .   37  126 147 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         79   | 100 100 68  81  
  Level 1                  20   | .   .   31  18  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   1   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           4    | .   .   3   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              50   | .   11  27  12  
  Peak Tracking Total      7    | .   3   6   7   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            2    | .   .   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          7    | .   2   5   .   
  Terminals                7    | .   2   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   4   13  .   
  Successful               5    | .   2   3   .   
  Failed                   12   | .   2   10  .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   17   | .   4   13  .   
  Terminals                17   | .   4   13  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Robot Analysis           1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   2   2   .   
  Terminals                4    | .   2   2   .   
    Botnet                 4    | .   2   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   2   5   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Jun  Mat  Mat  Mat  
Turns Passed               2671 | 5    805  1659 202  
Spaces Moved               907  | 5    292  531  79   
  Core                     .    | .    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     830  | 5    292  531  2    
  Wheels                   77   | .    .    .    77   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  260  120  
  Average Speed            243  | 120  246  260  125  
  Slowest Speed            330  | 120  260  260  330  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       28   | 2    53   49   9    
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          9    | .    .    9    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      9    | .    .    9    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Total                      1156 | 4   340 682 130 
  Wait                     84   | .   11  55  18  
  Move                     904  | 4   291 530 79  
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | .   7   19  .   
  Fast Attach              8    | .   3   4   1   
  Attach                   11   | .   .   7   4   
  Detach                   3    | .   3   .   .   
  Swap                     6    | .   .   4   2   
  Drop                     13   | .   4   9   .   
  Fire                     90   | .   19  51  20  
  Melee                    .    | .   .   .   .   
  Ram                      6    | .   .   .   6   
  Kick                     5    | .   2   3   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 3)
    6 | -11/Junkyard  | Entered Materials
  317 | -10/Materials | Build established: Mutant
  497 | -10/Materials | Discovered new exit (range 15)
  754 | -10/Materials | Discovered new exit (range 15)
  811 | -10/Materials | Entered another Materials area
  811 | -9/Materials  | Evolved 2 slots: Weapon x2
 1102 | -9/Materials  | Build established: Tank
 2240 | -9/Materials  | Discovered new exit (range 7)
 2470 | -9/Materials  | Entered another Materials area
 2470 | -8/Materials  | Evolved 2 slots: Utility x2
 2589 | -8/Materials  | Garrison activated, responded to threat
 2672 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02631_ Switching to secondary target: G-47 Trooper.
02632_ Hvy. Assault Rifle destroyed.
02636_ G-47 Trooper destroyed.
02643_ K-01 Serf collects debris. <x2>
02648_ Pulse Rifle destroyed.
02650_ Critical hit (Burn: +37).
02652_ Destroyed Lgt. Nuclear Core.
02657_ Hvy. Assault Rifle broken.
02657_ Overheating: Short circuit.
02658_ Overheating: Pulse Rifle damaged (-31).
02658_ Overheating: Broken Hvy. Assault Rifle damaged (-2).
02658_ Overheating: Assault Rifle damaged (-18).
02664_ Slammed into G-47 Trooper.
02664_ G-47 Trooper knocked back.
02665_ Acquired 39 matter.
02665_ Slammed into G-47 Trooper.
02666_ Broken Hvy. Assault Rifle destroyed.
02666_ Slammed into G-47 Trooper.
02666_ Pulse Rifle destroyed.
02667_ Slammed into G-47 Trooper. <x2>

 Map 
-----
+----------------------------------------------------+
| ??????????????????????? ???????????????????????    |
| ??????????????????????? ???????????????????????    |
| ??????????????????????? ???????????????????????    |
| ??????????????????????? ???????????????????????    |
| ??????????????????????? ???????????????????????    |
| ??????????????????????#+#??????????????????????    |
| ??????????????????????   ??????????????????????    |
| ??????????????????????   ??????????????????????    |
| ??????????????????????!% ??????????????????????    |
| ??????????????????????   ??????????????????????    |
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| ??????????????????????# #???????#####??????????    |
| ??????????????????????# #???????#   #??????????    |
| ???????????????########/#???????#   #??????????    |
| ???????????????#        #???????#   #??????????    |
| ???????????????# """   !#???????#   #??????????    |
| ???????????#???# """    #???????#   #??????????    |
| ????????       # """ !  #???????#   #??????????    |
| ???????????    /        #??????##   ##?????????    |
| ????????????   # ""     ########     #?????????    |
| ???????????#???# "T   ! #            #?????????    |
| ???????????????# "" !   +            #?????????    |
| ???????????????#  %     #            #?????????    |
| ???????????????# ########   ####     #?????????    |
| ?????????????#=##########@g #??#######?????????    |
| ?????????????#[%=*     [g!  #??????????????????    |
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| ????????????????????????#u  #??????????????????    |
| ??????????????#########?#   #??????????????????    |
| ??????????????#       =?#   #??????????????????    |
| ??????????????#         #   #??????????????????    |
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| ?????????????????"" """ +   #??????????????????    |
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| ??????????????????????  """    ????????????????    |
| ?????????????????????   ???    ????????????????    |
| ?????????????????????   ???    ????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                50
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShieldMediumMeganuke
  Manual?         0
Play Time         00:12:12
  Cumulative      226.7 hours
  Start           2023.09.09 @ 19:55:01
  End             2023.09.09 @ 20:05:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          266
  Rogue           266
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           4/1/1/1/0/0/1/1/0
Lore%             72
Gallery%          80
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9728bd68-d537-494b-bd1e-7555d7a8c3eb