Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 10:30:55 Player: Kate+Gabe4evr Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1842) 1842 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5547 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 217/300 Energy 138/150 System Corruption 6% Temperature Cool (7) Movement Walking (190) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (6) ------ Hardlight Generator > --- WEAPON (4) ------- Autogun > --- INVENTORY (5) ---- Small Storage Unit Improved Sensor Array Transmission Jammer Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Particle Charger Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Plasma Rifle Heavy Plasma Cannon Assault Rifle > --- INVENTORY -------- Improved Ion Engine Nuclear Core Heavy Deuterium Engine Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Small Storage Unit Improved Sensor Array Transmission Jammer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardlight Generator Hacking Suite Pulse Rifle Plasma Rifle Grenade Launcher Plasma Cutter [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Hardened Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 1 1 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 58 | 6 1 12 4 6 4 25 Power 9 | 1 . 2 1 1 1 3 Engine 6 | 1 . 2 . 1 . 2 Core 3 | . . . 1 . 1 1 Reactor . | . . . . . . . Propulsion 14 | 2 . 5 . 2 . 5 Treads 11 | 2 . 5 . 2 . 2 Leg 3 | . . . . . . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 1 2 2 2 1 6 Device 3 | . . . . 1 . 2 Storage 2 | 1 . 1 . . . . Processor 4 | . 1 . 2 . 1 . Hackware . | . . . . . . . Protection 6 | . . 1 . 1 . 4 Artifact . | . . . . . . . Weapon 20 | 2 . 3 1 1 2 11 Energy Gun 8 | . . 1 . . 1 6 Energy Cannon 3 | . . . 1 . 1 1 Ballistic Gun 8 | 2 . 2 . 1 . 3 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Parts Lost 35 | . . 3 . 1 . 31 Power 4 | . . 1 . . . 3 Propulsion 10 | . . 2 . . . 8 Utility 8 | . . . . . . 8 Weapon 13 | . . . . 1 . 12 Highest Loss Streak 19 | . . 3 . 1 . 19 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 97 97 98 99 99 72 Engine 6 | . 14 10 2 3 3 1 Core 1 | . . . 6 3 2 3 Treads 28 | . 28 31 27 30 26 15 Device 2 | . . . . 6 6 7 Storage 8 | . 14 11 9 7 6 4 Processor 13 | . 11 11 16 15 19 11 Protection 7 | . . 11 9 7 6 5 Energy Gun 7 | . . 10 9 7 6 8 Energy Cannon 4 | . . . 9 7 12 4 Ballistic Gun 10 | . 28 11 9 6 6 4 Naked Turns 7 | . . . . . . 7 Heaviest Build 80 | 12 12 58 64 68 78 80 Greatest Support 88 | 40 40 60 60 88 88 88 Greatest Overweight (x) 3 | . . . 1 . . 3 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 Average Capacity 14 | 6 8 10 20 20 20 16 Most Carried 20 | 1 4 16 18 20 20 20 Average Carried 12 | . 2 7 16 19 19 14 Final Capacity 20 | 8 8 20 20 20 20 5 Final Carried 20 | 1 4 16 18 20 20 3 Class Distribution -------------------- 48% | Scavenger-Gunner 25% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 950 | 182 148 271 23 113 67 146 Remotely . | . . . . . . . Salvage Created 1893 | . 202 711 23 241 173 543 Parts 116 | . 20 54 5 12 8 17 Haulers Intercepted 2 | . . 2 . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 42 | . 8 12 . 6 3 13 Guns 27 | . 8 12 . 2 . 5 Cannons 8 | . . . . 4 1 3 AOE 4 | . . . . . 2 2 Classes Destroyed 11 | . 3 3 . 3 2 . Worker 1 | . . . . . 1 . Tunneler 1 | . . . . . 1 . Hauler 2 | . . 2 . . . . Recycler 1 | . . 1 . . . . Operator 1 | . . . . 1 . . Watcher 5 | . 1 3 1 . . . Swarmer 17 | . 6 3 . 3 . 5 Grunt 17 | . 2 3 . 1 3 8 Sentry 6 | . . 6 . . . . Hunter 1 | . . . . 1 . . Programmer 1 | . . . . 1 . . Best Kill Streak 6 | . 3 4 1 3 3 6 Combat Bots Only 6 | . 3 4 . 3 3 6 Max Kills in Single Turn 2 | . 1 1 1 1 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 413 | . 42 73 . 36 1 261 Missed 77 | . 6 20 . 12 1 38 Damage Taken 5332 | . 305 730 . 370 108 3819 Core 1038 | . 66 89 . 27 . 856 Absorbed by Shields 234 | . . . . . . 234 Core Remaining (%) 89 | 100 73 77 100 96 . . Volleys Fired 151 | . 30 49 3 19 2 48 Largest 4 | . 2 2 3 3 4 4 Hottest 260 | . 40 79 154 154 241 260 Shots Fired 311 | . 60 89 9 50 8 95 Gun 262 | . 60 89 6 31 4 72 Cannon 47 | . . . 3 19 4 21 Launcher 2 | . . . . . . 2 Special . | . . . . . . . Kinetic 158 | . 60 48 3 15 2 30 Thermal 151 | . . 41 6 35 6 63 Explosive 2 | . . . . . . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 23 | . 8 23 4 8 4 14 Robot Miss Streak 6 | . 3 6 . 6 2 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 207 | . 40 59 3 32 4 69 Core Hits 88 | . 19 24 2 12 5 26 Critical Kills 5 | . . 2 . . . 3 Critical Parts Destroyed 2 | . 1 . . . . 1 Critical Strikes 11 | . 1 4 . . . 6 Burn 4 | . . 2 . . . 2 Meltdown 3 | . . . . . . 3 Destroy 4 | . 1 2 . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3944 | . 311 990 56 660 235 1692 Guns 2641 | . 311 953 31 298 48 1000 Cannons 897 | . . . 25 362 31 479 Explosions 326 | . . . . . 129 197 Melee . | . . . . . . . Ramming 80 | . . 37 . . 27 16 Kinetic 1212 | . 311 482 15 122 13 269 Thermal 2455 | . . 471 41 538 195 1210 Explosive 197 | . . . . . . 197 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . 5 . . . 6 Average Corruption 1 | . . 1 . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . 12 . . . 2 Message Errors 3 | . . 3 . . . . Matter Fused 5 | . . 5 . . . . Energy Discharges 3 | . . 3 . . . . Parts Rejected 1 | . . 1 . . . . Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 34 | . . . . 7 . 27 Projectiles 34 | . . . . 7 . 27 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 142 | . . . . . 108 34 Shots 3 | . . . . . 2 1 Rammed 12 | . . 8 . . 1 3 Targets Rammed 14 | . . 9 . . 2 3 Kicked . | . . . . . . . Crushed 2 | . . 1 . . 1 . Highest Temperature 601 | . 12 147 192 174 154 601 Average Temperature 145 | . 7 46 84 80 77 285 Received Heat Transfer 1847 | . 48 225 . 45 . 1529 Effects 23 | . . . . . . 23 Shutdowns 3 | . . . . . . 3 Energy Bleed 2 | . . . . . . 2 Interference 10 | . . . . . . 10 Short Circuit 2 | . . . . . . 2 Damage (minor) 2 | . . . . . . 2 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . . . 3 Combat Hostiles 3 | . . . . . . 3 Parts Melted 9 | . . 2 . 1 . 6 Heat Transferred 4743 | . . 1184 74 888 224 2373 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Peak Influence 340 | . 233 340 49 95 191 218 Initial 98 | . . 98 25 21 . 10 Average 105 | . 125 180 40 46 54 104 Maximum Alert Level 1 | . 1 1 . . . 1 Low Security (%) 85 | 100 66 67 100 100 100 96 Level 1 14 | . 33 32 . . . 3 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 1 3 1 . Investigation 1 | . 1 . . . . . Extermination 1 | . . . . 1 . . Reinforcement 4 | . . . 1 2 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 4 | . . 3 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 11 19 1 8 5 17 Peak Tracking Total 9 | . 4 5 1 4 4 9 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered 8 | . . 4 . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . 6 . . . . . Reused 1 | . 1 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 5 | . . . . . 4 1 Max in Single Turn 4 | . . . . . 4 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 9 | . 3 1 . 4 1 . Terminals 7 | . 3 1 . 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 11 | . 3 1 . 5 2 . Successful 4 | . 3 . . . 1 . Failed 7 | . . 1 . 5 1 . Catastrophic 3 | . . . . 3 . . Database Lockouts . | . . . . . . . Manual 7 | . 2 1 . 4 . . Terminals 8 | . 3 1 . 4 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 1 2 . Terminal Hacks 2 | . 2 . . . . . Record 1 | . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Assimilate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 6 | . . 1 . 4 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 . . . . . Highest-Rated Group 10 | . 10 . . . . . Highest-Rated Ally 10 | . 10 . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 3808 | 86 369 1319 285 926 448 375 Spaces Moved 1940 | 49 170 692 112 531 266 120 Core 11 | 1 . . . . . 10 Treads 1922 | 48 170 692 112 531 266 103 Legs 7 | . . . . . . 7 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 240 160 160 50 Average Speed 164 | 157 160 160 240 160 160 155 Slowest Speed 240 | 160 160 160 240 160 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 4 33 47 12 19 7 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . 2 . . . Terrain Destroyed 24 | . . . 2 . 19 3 Melee . | . . . . . . . Projectile 2 | . . . 2 . . . AOE 22 | . . . . . 19 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 2284 | 55 219 807 121 567 283 232 Wait 68 | . 16 29 . 2 4 17 Move 1934 | 48 169 691 111 530 265 120 Hop . | . . . . . . . Pick Up 27 | 1 3 13 2 6 2 . Fast Attach 26 | 6 1 3 2 2 2 10 Attach 20 | . . 3 1 1 1 14 Detach 4 | . . . 1 . 1 2 Swap 12 | . . 6 1 3 1 1 Drop 13 | . . 4 . 4 3 2 Fire 151 | . 30 49 3 19 2 48 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush 11 | . . 9 . . 2 . Escape Stasis 15 | . . . . . . 15 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 7) 448 | -10/Materials | Identified exit to Materials 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 726 | -9/Materials | Discovered new exit (range 10) 916 | -9/Materials | Lost 3 parts (1p2n) 1187 | -9/Materials | Build established: Scavenger-Mutant 1507 | -9/Materials | Discovered new exit (range 12) 1710 | -9/Materials | Identified exit to Materials 1775 | -9/Materials | Entered another Materials area 1775 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2052 | -8/Materials | Discovered new exit (range 3) 2057 | -8/Materials | Identified exit to Factory 2060 | -8/Materials | Entered Factory 2060 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2105 | -7/Factory | Build established: Scavenger-Gunner 2934 | -7/Factory | Discovered new exit (range 4) 2937 | -7/Factory | Identified exit to Factory 2986 | -7/Factory | Entered another Factory area 2986 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3429 | -6/Factory | Identified exit to Garrison 3434 | -6/Factory | Entered Garrison 3454 | -6/Garrison | Triggered checkpoint 3498 | -6/Garrison | Garrison Relay disabled 3608 | -6/Garrison | Triggered checkpoint 3676 | -6/Garrison | Lost 12 parts (1p4n2u5w) 3757 | -6/Garrison | Core integrity fell below 50% 3788 | -6/Garrison | Core integrity fell below 20% 3809 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03766_ Destabilizing: System corrupted (+2). 03767_ Slammed into G-50 Soldier. 03767_ Imp. Signal Interpreter destroyed. 03767_ System corrupted by crushing effect (+4). 03768_ Acquired Hvy. Laser. 03772_ Hvy. Laser destroyed. 03773_ Acquired 84 matter. 03776_ Acquired Autogun. 03777_ Acquired 9 matter. 03778_ Acquired 1 matter. 03781_ System corrupted: Component data lost. 03781_ G-50 Soldier destroyed. 03787_ Autogun destroyed. 03787_ Critical hit (Burn: +37). 03789_ Acquired Carbon-fiber Leg. 03791_ Acquired Lgt. Angular Momentum Engine. 03794_ Acquired Autogun. 03801_ G-50 Soldier suffers critical hit (Destroy). 03801_ Destroyed Carbon-fiber Leg. 03805_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????????????????????? #???????????????????? | | ???????????????????# ## ##??????????????????? | | ???????????????????# ?? #??????????????? | | ???????????????????# ?? ?????????????? | | ???????????????????# ?? ??????????????? | | ???????????????????# ## *%#? #??????????????? | | ?????????????????### ## ## ###????????????? | | ?????????????????# #????????????? | | ?????????????????# #????????????? | | ?????????????????# #????????????? | | ?????????????????? ?????????????? | | ???????????????????# * ##[ # #??????????????? | | ???????????????????# % # %= # #######????????? | | ???????????????????# % ???????? | | ???????????????????# !g@ ???????? | | ???????????????????# =[g ???????? | | ???????????????????##=%##= #########???????????? | | ????????????????????#% ## % #???????????????????? | | ????????????????????# !#######???????????????????? | | ????????????????????#! #?????????????????????????? | | ????????????????????#* #?????????????????????????? | | ????????????????????#| #?????????????????????????? | | ????????????????????# ^#?????????????????????????? | | ##################### #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | ###################"##?????????????????????????? | | #?????????????????# ??????????????????????????? | | #?????????????????# ??????????????????????????? | | #?????????????????# ??????????????????????????? | | #?????????????????# ??????????????????????????? | | #?????????????????# ??????????????????????????? | | #?????????????????# ??????????????????????????? | | #?????????????????# ??????????????????????????? | | ###???????????????? ??????????????????????????? | | #???????????????? ??????????????????????????? | | #???????????????? ??????????????????????????? | | #????????????????????????????????????????????? | | ###????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed ScanSlugKinecellerator Manual? 0 Play Time 00:27:15 Cumulative 6.8 hours Start 2024.04.23 @ 10:04:53 End 2024.04.23 @ 10:30:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec1a5179-5e32-4997-9a09-d64116d52ea8