Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.12 @ 23:14:37

Player: Rathori

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (54)      270
Value Destroyed (981)      981
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2371

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     284/300
Energy                     18/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -9/Storage

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (2) ------
  Medium Storage Unit
         Weight Redist. System
>        --- WEAPON (2) -------
   Light Assault Rifle
>        --- INVENTORY (8) ----
         Flight Unit
   Light EM Pulse Cannon
   Light EM Pulse Cannon
         Grenade Launcher
         Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Visual Processing Unit
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Small Storage Unit
     Light EM Pulse Cannon
     Light EM Pulse Cannon
     Heavy Assault Rifle
           Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             42   | 6   15  16  5   
  Power                    9    | 2   1   4   2   
    Engine                 9    | 2   1   4   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   3   5   .   
    Treads                 .    | .   .   .   .   
    Leg                    10   | 2   3   5   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | .   4   2   .   
    Device                 2    | .   1   1   .   
    Storage                3    | .   2   1   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   7   5   3   
    Energy Gun             5    | 2   2   .   1   
    Energy Cannon          2    | .   1   1   .   
    Ballistic Gun          7    | .   2   3   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   2   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 14   | .   2   1   11  
  Power                    4    | .   .   1   3   
  Propulsion               4    | .   .   .   4   
  Utility                  .    | .   .   .   .   
  Weapon                   6    | .   2   .   4   
  Highest Loss Streak      11   | .   2   1   11  
Average Slot Usage (%)     94   | .   92  99  63  
  Engine                   11   | .   14  10  4   
  Leg                      37   | .   28  43  22  
  Device                   4    | .   3   4   11  
  Storage                  10   | .   9   11  11  
  Processor                6    | .   7   6   .   
  Energy Gun               2    | .   8   .   1   
  Energy Cannon            2    | .   6   .   .   
  Ballistic Gun            16   | .   9   20  12  
  Launcher                 1    | .   3   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 7   16  21  21  
  Greatest Support         46   | 20  20  46  46  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 4   6   8   8   
  Average Capacity         7    | 4   5   7   8   
  Most Carried             8    | 3   6   8   8   
  Average Carried          6    | .   4   7   6   
  Final Capacity           8    | 4   6   8   8   
  Final Carried            8    | 3   6   8   5   

 Class Distribution 
--------------------
 65% | Scavenger-Mutant
 34% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Sto  
Matter Collected           1133 | 87   398  581  67   
  Remotely                 195  | .    195  .    .    
Salvage Created            1958 | 32   667  1085 174  
  Parts                    128  | 3    40   64   21   
Haulers Intercepted        3    | .    .    3    .    
Recyclers Shooed           4    | .    1    3    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  37   | 1   10  18  8   
  Guns                     26   | 1   2   15  8   
  Cannons                  4    | .   3   1   .   
  AOE                      7    | .   5   2   .   
Classes Destroyed          9    | 1   5   3   .   
  Worker                   1    | .   .   1   .   
  Builder                  2    | .   1   1   .   
  Hauler                   3    | .   .   3   .   
  Recycler                 8    | .   4   4   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  20   | .   3   10  7   
  Grunt                    10   | 1   7   2   .   
  Sentry                   7    | .   .   6   1   
Best Kill Streak           8    | 1   5   7   8   
  Combat Bots Only         8    | 1   3   5   8   
Max Kills in Single Turn   3    | 1   3   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               2162 | 21   422  699  1020 
  Core                     509  | 10   85   106  308  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         79   | 96   62   .    .    
Volleys Fired              146  | 3    35   77   31   
  Largest                  2    | 2    2    2    2    
  Hottest                  80   | 80   80   79   79   
Shots Fired                252  | 6    65   145  36   
  Gun                      221  | 6    46   133  36   
  Cannon                   23   | .    13   10   .    
  Launcher                 8    | .    6    2    .    
  Special                  .    | .    .    .    .    
  Kinetic                  177  | .    15   133  29   
  Thermal                  33   | 6    20   .    7    
  Explosive                8    | .    6    2    .    
  Electromagnetic          34   | .    24   10   .    
  Robot Hit Streak         24   | 3    6    24   13   
  Robot Miss Streak        8    | 2    2    8    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           148  | 3    31   86   28   
  Core Hits                80   | 2    26   41   11   
  Critical Hits            2    | .    .    2    .    
  Critical Kills           2    | .    .    2    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2781 | 52   769  1549 411  
  Guns                     1988 | 52   221  1304 411  
  Cannons                  345  | .    228  117  .    
  Explosions               448  | .    320  128  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1652 | .    41   1304 307  
  Thermal                  267  | 52   111  .    104  
  Explosive                448  | .    320  128  .    
  Electromagnetic          414  | .    297  117  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            17   | .    17   .    .    
  Projectiles              5    | .    5    .    .    
  Explosions               12   | .    12   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        153  | 60   153  41   57   
  Average Temperature      44   | 31   57   11   22   
  Received Heat Transfer   588  | 12   225  171  180  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         597  | 125  250  .    222  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             402  | 20  325 402 292 
  Initial                  152  | .   13  52  152 
  Average                  224  | 3   159 272 225 
Maximum Alert Level        2    | .   1   2   1   
  Low Security (%)         33   | 100 51  19  39  
  Level 1                  65   | .   48  78  60  
  Level 2                  1    | .   .   1   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   3   1   .   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              64   | 1   17  32  14  
  Peak Tracking Total      10   | 1   4   6   10  
  Tactical Retreats        8    | .   2   4   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          2    | .   .   2   .   
  Terminals                1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   .   8   .   
  Successful               4    | .   .   4   .   
  Failed                   4    | .   .   4   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                5    | .   .   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   3   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Unreport Threat          1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   .   3   .   
  Scan Component           2    | .   .   2   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   2   .   
  Full Trace Events        2    | .   .   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     26   | .   .   26  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Sto 
Turns Passed               1552 | 85  414 936 117 
Spaces Moved               826  | 68  216 499 43  
  Core                     38   | 22  .   .   16  
  Treads                   .    | .   .   .   .   
  Legs                     788  | 46  216 499 27  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 50  
  Average Speed            116  | 97  120 120 93  
  Slowest Speed            120  | 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 8   47  37  10  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          61   | .   42  19  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      61   | .   42  19  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      1156 | 78  307 687 84  
  Wait                     122  | .   29  89  4   
  Move                     823  | 67  215 498 43  
  Hop                      .    | .   .   .   .   
  Pick Up                  10   | 2   4   3   1   
  Fast Attach              12   | 5   5   1   1   
  Attach                   9    | .   2   3   4   
  Detach                   1    | .   1   .   .   
  Swap                     21   | 1   8   12  .   
  Drop                     12   | .   8   4   .   
  Fire                     146  | 3   35  77  31  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Sto])
-9/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   62 | -11/Scrapyard | Discovered new exit (range 8)
   86 | -11/Scrapyard | Entered Materials
  285 | -10/Materials | Discovered new exit (range 12)
  478 | -10/Materials | Discovered new exit (range 14)
  500 | -10/Materials | Entered another Materials area
  500 | -9/Materials  | Evolved 2 slots: Propulsion x2
  729 | -9/Materials  | Discovered new exit (range 13)
  931 | -9/Materials  | Build established: Scavenger-Mutant
 1071 | -9/Materials  | Discovered new exit (range 15)
 1264 | -9/Materials  | Repaired Aluminum Leg
 1436 | -9/Materials  | Entered Storage
 1512 | -9/Storage    | Core integrity fell below 50%
 1524 | -9/Storage    | Core integrity fell below 20%
 1552 | -9/Storage    | Destroyed 8 combat bots
 1553 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
Aluminum Leg destroyed.
Destroyed Flight Unit.
S-10 Pest destroyed.
Hvy. Assault Rifle destroyed.
Heat Sink melted.
Y-45 Defender destroyed.
Imp. Medium Laser destroyed.
R-06 Scavenger collects Heat Sink.
Ion Engine destroyed.
R-06 Scavenger collects Lgt. Ion Engine.
Acquired Flight Unit.
S-10 Pest destroyed.
Acquired 15 matter.
Hvy. Assault Rifle destroyed.
R-06 Scavenger collects Lgt. Ion Engine.
Acquired 19 matter.
Acquired 20 matter.
Acquired 13 matter.
Acquired Lgt. Assault Rifle.
R-06 Scavenger inserts Heat Sink into recycling unit.

 Map 
-----
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|  ?????????????????#=#???#        #???????????????? |
|  ?????????????????#=#???#    """ #???????????????? |
|  ?????????????????# #???#    "Y" ##??????????????? |
|  ????????########## #####         #??????????????? |
|  ????????#         %    /%    !!=##??????????????? |
|  ????????#      ^  =    # """ !==#???????????????? |
|  ????????#              # """ != #???????????????? |
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|  ????????+???????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control

 Challenges 
------------
None

 Game 
------
Seed              BladeRestorationDissipator
  Manual?         0
Play Time         00:19:11
  Cumulative      2.2 hours
  Start           2021.09.12 @ 22:56:59
  End             2021.09.12 @ 23:14:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6172e063-e735-499a-b937-3228bb64b748