Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.05 @ 22:17:31 Player: binks Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (8) 40 Value Destroyed (181) 181 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (579) 579 TOTAL SCORE: 2120 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 329/400 Matter 225/300 Energy 170/170 System Corruption 0% Temperature Warning (317) Movement Walking (120) Location -7/Zion Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Makeshift Power Source Hardened Light Armor Plating Makeshift System Shield Heavy Riot Gun Improved Medium Laser Improved Medium Laser GAL Module Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Heavy Riot Gun Improved Medium Laser > --- INVENTORY -------- Ion Engine Makeshift Power Source Hardened Light Armor Plating Makeshift System Shield Relay Coupler [Programmer] Improved Medium Laser Improved Medium Laser Rocket Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 14 | 6 4 . . 4 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads . | . . . . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | 1 1 . . 1 Device . | . . . . . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 7 | 2 3 . . 2 Energy Gun 4 | 1 2 . . 1 Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 2 | . . . . 2 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . . . 2 Highest Loss Streak 2 | . . . . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 99 77 77 76 Engine 12 | . 14 11 11 10 Leg 24 | . 28 22 22 22 Storage 12 | . 14 11 11 11 Protection 11 | . 13 11 11 10 Energy Gun 18 | . 14 22 22 21 Ballistic Gun 3 | . 8 . . . Launcher 2 | . 5 . . . Peak Build Rating 20 | 6 12 12 12 20 Average Rating 11 | 4 7 12 12 14 On Entrance 8 | . 6 12 12 12 Naked Turns . | . . . . . Heaviest Build 21 | 13 19 19 19 21 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 5 7 7 8 8 Average Carried 6 | 3 5 7 7 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 7 | 4 7 7 7 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 380 | 243 48 79 . 10 Remotely . | . . . . . Salvage Created 100 | . 88 . 12 . Parts 9 | . 7 . 2 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 1 | . . . . 1 Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 7 | . 6 . 1 . Guns 2 | . 1 . 1 . AOE 5 | . 5 . . . Classes Destroyed 3 | . 3 . . . Watcher 1 | . 1 . . . Swarmer 4 | . 3 . 1 . Grunt 3 | . 3 . . . Best Kill Streak 6 | . 6 . 1 . Combat Bots Only 6 | . 6 . 1 . Max Kills in Single Turn 2 | . 2 . 1 . Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 50 | . 9 4 9 28 Missed 11 | . 3 2 2 4 Damage Taken 678 | . 126 24 49 479 Core 109 | . 38 . 8 63 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 84 . . . Volleys Fired 16 | . 8 1 2 5 Largest 2 | . 2 2 2 2 Hottest 112 | . 86 112 112 89 Shots Fired 26 | . 10 2 4 10 Gun 14 | . 3 2 4 5 Cannon . | . . . . . Launcher 12 | . 7 . . 5 Special . | . . . . . Kinetic . | . . . . . Thermal 14 | . 3 2 4 5 Explosive 12 | . 7 . . 5 Electromagnetic . | . . . . . Robot Hit Streak 3 | . 2 1 3 . Robot Miss Streak 1 | . 1 1 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 5 | . 2 1 2 . Core Hits 17 | . 13 . 1 3 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 466 | . 318 16 34 98 Guns 66 | . 16 16 34 . Cannons . | . . . . . Explosions 400 | . 302 . . 98 Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 66 | . 16 16 34 . Explosive 400 | . 302 . . 98 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 183 | . 48 . . 135 Shots 5 | . 1 . . 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 330 | . 55 51 84 330 Average Temperature 70 | . 22 29 44 133 Received Heat Transfer 231 | . 39 12 . 180 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 148 | . 37 37 74 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Peak Influence 221 | . 221 46 37 . Initial 31 | . . 31 17 . Average 18 | . 16 43 24 . Maximum Alert Level 1 | . 1 . . . Low Security (%) 98 | 100 98 100 100 . Level 1 1 | . 1 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 1 . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 22 | . 9 5 3 5 Peak Tracking Total 5 | . 3 4 3 5 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 4 | . 4 . . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 14 . . . Successful 6 | . 6 . . . Failed 8 | . 8 . . . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 14 | . 14 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 6 . . . Record 2 | . 2 . . . Emergency Access Points 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 4 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies 4 | . . . . 4 Largest Group 4 | . . . . 4 Highest-Rated Group 151 | . . . . 151 Highest-Rated Ally 39 | . . . . 39 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 1 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 2110 | 64 872 66 108 1000 Spaces Moved 1317 | 46 328 53 83 807 Core 10 | 10 . . . . Treads . | . . . . . Legs 1307 | 36 328 53 83 807 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 119 | 104 120 120 120 120 Slowest Speed 190 | 120 120 120 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 64 9 27 84 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 3 | . . . 1 2 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . . 1 2 Spaces Dug 20 | . 2 . . 18 Terrain Destroyed 54 | . 30 . . 24 Melee . | . . . . . Projectile . | . . . . . AOE 54 | . 30 . . 24 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 1830 | 61 799 53 88 829 Wait 444 | 2 440 . 2 . Move 1313 | 45 327 52 82 807 Hop . | . . . . . Pick Up 27 | 8 12 . 1 6 Fast Attach 3 | 2 . . . 1 Attach 6 | 4 1 . . 1 Detach . | . . . . . Swap 5 | . 3 . . 2 Drop 16 | . 8 . 1 7 Fire 16 | . 8 1 2 5 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 668 | -10/Materials | Discovered new exit (range 10) 684 | -10/Materials | Discovered new exit (range 7) 855 | -10/Materials | Discovered new exit (range 10) 937 | -10/Materials | Entered another Materials area 937 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 940 | -9/Materials | Discovered new exit (range 13) 1003 | -9/Materials | Entered Mines 1015 | -9/Mines | Met a Derelict bent on vengeance 1023 | -9/Mines | Learned location of Storage (-9) 1073 | -9/Mines | Discovered new exit (range 9) 1080 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1098 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1099 | -9/Mines | Discovered new exit (range 13) 1111 | -9/Mines | Entered Zion 1179 | -7/Zion | Learned location of Armory (-3) 1240 | -7/Zion | Found Relay Coupler [Programmer] 1544 | -7/Zion | Met Imprinter 1569 | -7/Zion | Imprinted 1571 | -7/Zion | Declared Zion's savior 1667 | -7/Zion | Learned Factory terminal intel 1903 | -7/Zion | Found GAL Module 2088 | -7/Zion | Attacked by Zionites 2111 | -7/Zion | Self-destructed Last Messages --------------- 01909_ RT-YVN(z) pokes at the Twisted Machinery. RT-YVN(z): I've survived 17.5 trips through 0b10, and you wanna know how? Trojan(Watchers) every time. They're the biggest headache, after all. All it takes is being spotted at just the wrong time and *WHAM* you're facing down a Sentry backed by a patrol squad or two. Of course you have to be willing to get close enough to hack a garrison before it'll do you any good! Before you ask, 0.5 because I admit the first time I came back less than whole... 02000_ 5P-S4E(z) examines a few pieces of the Twisted Machinery. TL-EHO(z): If you have to pass through Complex 0b10, keeping a low profile is the best way to survive. Going on a rampage attracts attention, a fact that becomes painfully obvious once an ARC unloads a bunch of angry Unaware in your face! 02080_ Connecting with Deep Containment System... 02088_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 02098_ The unstable cave ceiling collapses. 02109_ Rocket Launcher destroyed. 02110_ Imp. Medium Laser destroyed. 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