Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.03 @ 20:29:43 Player: LJ Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (1059) 1059 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3529 Bonus ------- None Cogmind --------- Core Integrity 480/700 Matter 200/300 Energy 100/100 System Corruption 5% Temperature Cool (13) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Ion Engine Reinforced Ion Engine High-capacity Matter Pod (200) Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Armor Integrity Analyzer Armor Integrity Analyzer Spread Laser EM Pulse Cannon Heavy Ion Cannon Heavy Assault Rifle Shotgun Improved Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Core Analyzer Hardlight Generator > --- WEAPON ----------- Heavy Laser Heavy Ion Cannon Minigun > --- INVENTORY -------- Ion Engine Reinforced Ion Engine High-capacity Matter Pod Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Armor Integrity Analyzer Armor Integrity Analyzer Spread Laser EM Pulse Cannon Heavy Assault Rifle Shotgun Improved Assault Rifle Flak Cannon Improved Datajack [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Hardlight Generator Storage Large Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 27 | 6 2 4 5 10 Power 5 | 1 . . 1 3 Engine 4 | 1 . . 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 7 | 2 . 3 1 1 Treads 1 | . . . . 1 Leg 6 | 2 . 3 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 2 . 2 2 Device 1 | . . . . 1 Storage 2 | 1 . . 1 . Processor 4 | . 2 . 1 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 . 1 1 4 Energy Gun 2 | 1 . . . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 1 . 1 1 1 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 15 | . . 1 4 10 Power 3 | . . . 1 2 Propulsion 7 | . . 1 2 4 Utility 1 | . . . . 1 Weapon 4 | . . . 1 3 Highest Loss Streak 4 | . . 1 3 4 To Critical Strikes . | . . . . . Average Backups 10 | 2 7 7 11 13 Power 1 | . 1 1 1 1 Propulsion . | 1 3 1 1 . Utility 4 | . 1 3 4 5 Weapon 3 | . 1 1 4 5 Tool/Special . | . . . . . Unused Backups 19 | . 6 1 1 11 Power 2 | . 1 . . 1 Propulsion 2 | . 2 . . . Utility 8 | . 1 1 . 6 Weapon 6 | . 2 . 1 3 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 95 | . 95 98 96 93 Engine 10 | . 14 11 8 9 Core 1 | . . . . 4 Treads 2 | . . . . 6 Leg 28 | . 28 42 34 20 Device 2 | . . . . 5 Storage 8 | . 14 11 9 7 Processor 14 | . 9 11 18 15 Energy Gun 4 | . 14 8 . 3 Energy Cannon 2 | . . . . 6 Ballistic Gun 15 | . 14 13 25 10 Peak Build Rating 35 | 6 9 13 20 35 Average Rating 21 | 4 7 11 17 31 On Entrance 9 | . 6 9 13 18 Avg Prop Armor Cover (%) 6 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 58 | 13 13 14 37 58 Greatest Support 40 | 20 20 40 40 30 Greatest Overweight (x) 16 | . . . 1 16 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 12 | 6 8 8 13 15 Most Carried 15 | 5 8 8 15 15 Average Carried 11 | 2 7 7 11 13 Final Capacity 15 | 8 8 8 15 15 Final Carried 15 | 5 8 8 15 15 Class Distribution -------------------- 42% | Scavenger-Gunner 31% | Mutant 22% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 947 | 204 89 173 226 255 Remotely . | . . . . . Salvage Created 1063 | . 114 317 331 301 Parts 55 | . 9 17 13 16 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 25 | . 3 7 6 9 Guns 18 | . 3 6 6 3 Cannons 6 | . . . . 6 Classes Destroyed 6 | . 1 1 2 2 Watcher 1 | . . . 1 . Swarmer 4 | . . . . 4 Grunt 14 | . 3 4 5 2 Brawler 2 | . . . 1 1 Sentry 4 | . . 3 . 1 Programmer 1 | . . . . 1 Best Kill Streak 3 | . 1 3 3 3 Combat Bots Only 3 | . 1 3 3 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 264 | . 23 31 41 169 Missed 78 | . 7 9 8 54 Hits 186 | . 16 22 33 115 Melee 4 | . . . 1 3 Projectile 182 | . 16 22 32 112 Critical Strikes 3 | . . . 1 2 Damage Taken 2293 | . 152 306 504 1331 Core 318 | . 27 12 59 220 Absorbed by Shields 180 | . . . . 180 Core Remaining (%) 93 | 100 89 97 89 . Volleys Fired 87 | . 13 19 25 30 Largest 3 | . 2 2 3 3 Hottest 159 | . 70 70 66 159 Shots Fired 191 | . 26 38 66 61 Gun 166 | . 26 38 66 36 Cannon 25 | . . . . 25 Launcher . | . . . . . Special . | . . . . . Kinetic 136 | . 13 21 66 36 Thermal 55 | . 13 17 . 25 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 58 | . 4 31 58 15 Robot Miss Streak 15 | . 2 1 2 15 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 145 | . 15 34 51 45 Core Hits 77 | . 5 15 20 37 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 6 | . 1 2 3 . Burn 3 | . 1 2 . . Destroy 3 | . . . 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2152 | . 160 364 683 945 Guns 1629 | . 158 364 665 442 Cannons 503 | . . . . 503 Explosions . | . . . . . Melee . | . . . . . Ramming 20 | . 2 . 18 . Kinetic 1369 | . 70 165 665 469 Thermal 763 | . 88 199 . 476 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 7 | . . . . 7 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary 2 | . . . . 2 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 3 | . 1 . 2 . Kicked 3 | . 1 . 2 . Crushed . | . . . . . Highest Temperature 535 | . 136 124 49 535 Average Temperature 105 | . 46 41 19 205 Received Heat Transfer 834 | . 60 114 306 354 Effects 12 | . . . . 12 Shutdowns 4 | . . . . 4 Interference 5 | . . . . 5 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 4 | . . 4 . . Heat Transferred 1850 | . 333 740 . 777 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 90 | . 45 90 55 72 Initial 25 | . . 14 25 11 Average 17 | . 9 51 16 9 Influence Increases 705 | . 95 220 153 237 Destroy 0b10 Robot/C 500 | . 60 140 120 180 Destroy 0b10 Robot/NC 5 | . . . 5 . Destroy Leader 142 | . 20 50 22 50 Successful Hack 9 | . . . 4 5 Destroy Structure 4 | . . . 2 2 Lose Combat Pursuer 45 | . 15 30 . . Influence Decreases 673 | . 60 195 187 231 Entered New Map 71 | . . 21 35 15 Time Decay 470 | . 60 164 115 131 Lost Part 132 | . . 10 37 85 Squads Dispatched 8 | . 2 1 1 4 Investigation 1 | . 1 . . . Extermination 2 | . . . . 2 Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 3 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 11 13 10 14 Peak Tracking Total 5 | . 4 4 5 4 Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 4 | . . 1 2 1 Terminals 3 | . . 1 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . . 2 7 2 Successful 6 | . . 2 3 1 Failed 5 | . . . 4 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . . 2 4 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . . 2 3 1 Record 4 | . . 2 2 . Terminal Index 1 | . . . . 1 Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 1 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2379 | 72 264 358 597 1088 Spaces Moved 1150 | 51 172 157 312 458 Core 14 | 3 . . . 11 Treads . | . . . . . Legs 1136 | 48 172 157 312 447 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 190 Average Speed 155 | 115 120 120 127 205 Slowest Speed 850 | 120 120 120 190 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 3 34 16 24 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1576 | 61 208 292 461 554 Wait 271 | . 6 108 106 51 Move 1146 | 50 171 156 311 458 Hop . | . . . . . Pick Up 29 | 5 9 3 10 2 Fast Attach 14 | 6 1 2 2 3 Attach 8 | . . 2 2 4 Detach 2 | . . . . 2 Swap 5 | . 1 . 1 3 Drop 11 | . 6 2 2 1 Fire 87 | . 13 19 25 30 Melee . | . . . . . Ram . | . . . . . Kick 3 | . 1 . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Met a group of wandering Federalists 172 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Propulsion x2 691 | -9/Materials | Discovered new exit (range 4) 695 | -9/Materials | Entered another Materials area 695 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 977 | -8/Materials | Build established: Scavenger-Gunner 1178 | -8/Materials | Discovered new exit (range 16) 1250 | -8/Materials | Lost 3 parts (2n1w) 1292 | -8/Materials | Entered Factory 1292 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2085 | -7/Factory | Build established: Gunner 2231 | -7/Factory | Garrison activated, responded to threat 2249 | -7/Factory | Lost 3 parts (2n1u) 2376 | -7/Factory | Lost 4 parts (1p1n2w) 2380 | -7/Factory | Self-destructed Last Messages --------------- 02343_ Hvy. Laser destroyed. 02345_ Broken Aluminum Leg destroyed. 02346_ S-27 Virus knocked back. 02347_ S-27 Virus destroyed. 02348_ S-27 Virus knocked back. 02351_ R-06 Scavenger collects Lgt. Nuclear Core. 02353_ R-06 Scavenger collects Autogun. 02355_ K-01 Serf collects debris. 02356_ K-01 Serf cleans the Garrison Access. 02358_ S-27 Virus destroyed. 02358_ K-01 Serf collects debris. 02360_ K-01 Serf knocked back. 02360_ S-27 Virus destroyed. 02361_ K-01 Serf collects debris. 02365_ W-25 Informer sends out distress signal. 02366_ K-01 Serf collects debris. 02376_ Imp. Deuterium Engine destroyed. 02377_ K-01 Serf collects debris. 02378_ Critical hit (Burn: +37). 02380_ Flak Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????u ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# g #?????????????????????? | | ???????????????????????# g#?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ????????????############r #?????????????????????? | | ???????????? ^ #?????????????????????? | | ???????????? ^ ##????????????????????? | | ??????????? ^ ?????????????????????? | | ???????????? ^ k ????#############?????? | | ???????????? 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""" #### ## #? | | ?????????????????????????????# "R" + ##! ## | | ?????????????????????????????# " " #### ## ## | | ?????????????????????????????# #??# ## ## | | ?????????????????????????????# ! #??# ######## | | ?????????????????????????????########??# # T # | | ???????????????????????????????????????# # # | | ???????????????????????????????????????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- It's Just You Shopping List Challenges ------------ None Game ------ Seed StealthTrackerDeconstructor Manual? 0 Play Time 00:53:13 Cumulative 9.9 hours Start 2026.08.03 @ 18:19:52 End 2026.08.03 @ 20:29:43 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc17ada0-9b2a-4a0b-b4e9-15a2cbf4e5a3