Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.21 @ 16:43:28 Player: FAQ Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (129) 645 Value Destroyed (5103) 5103 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (775) 775 TOTAL SCORE: 12723 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 167 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 500/500 System Corruption 18% Temperature Cool (0) Movement Core (750) Ox14 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Energy Well Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Advanced Heat Sink High-capacity Matter Pod (200) Stasis Canceller Advanced ECM Suite Cloaking Device Layered Heavy Armor Plating Makeshift Hacking Suite System Shield Authchip [Processor] High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Tactical Coordination Suite Improved Target Analyzer Improved Target Analyzer > --- WEAPON ----------- Plasma Rifle Barrage Gun KE Penetrator Bore Cannon > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Wheel Advanced Heat Sink Improved Energy Well High-capacity Matter Pod Advanced ECM Suite Cloaking Device Layered Heavy Armor Plating Makeshift Hacking Suite Authchip [Processor] High-powered Tractor Beam Advanced Plasma Cannon Long-range Missile Launcher Great Axe [Rating: 95] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Flight Unit Cooled Cesium-ion Thruster Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Long-range Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . . . 1 1 . . . . . . 1 Utility 6 | . . . 2 . . . 1 . 2 . . . . . 1 Weapon 2 | . . . . . . . . 1 . . . . . 1 . Parts Attached 102 | 8 . . 22 . 1 2 7 5 14 1 3 3 . 9 27 Power 11 | 1 . . 2 . . . 1 . 1 . . 1 . 1 4 Engine 8 | 1 . . 2 . . . 1 . 1 . . 1 . . 2 Core 2 | . . . . . . . . . . . . . . 1 1 Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 37 | 2 . . 6 . . 2 3 1 6 . 2 . . 3 12 Treads 20 | 2 . . 5 . . 1 3 1 3 . 2 . . 3 . Leg 12 | . . . . . . . . . . . . . . . 12 Wheel 2 | . . . 1 . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . 3 . . . . . . Utility 29 | 2 . . 7 . . . 3 2 5 . 1 1 . 2 6 Device 8 | 1 . . . . . . . . 3 . . 1 . 1 2 Storage 4 | 1 . . 1 . . . . . 1 . . . . 1 . Processor 9 | . . . 1 . . . 1 2 1 . 1 . . . 3 Hackware . | . . . . . . . . . . . . . . . . Protection 8 | . . . 5 . . . 2 . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 25 | 3 . . 7 . 1 . . 2 2 1 . 1 . 3 5 Energy Gun 8 | 2 . . 2 . . . . 1 . 1 . . . . 2 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 Ballistic Gun 11 | 1 . . 4 . 1 . . 1 1 . . 1 . 1 1 Ballistic Cannon 2 | . . . . . . . . . . . . . . 2 . Launcher 2 | . . . 1 . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . 1 . . 1 1 . . . . 1 . Parts Lost 52 | . . . 7 . . . 2 2 1 1 2 . 3 1 33 Power 7 | . . . 1 . . . . . . . 1 . . . 5 Propulsion 20 | . . . . . . . 1 . . . 1 . 3 . 15 Utility 9 | . . . 3 . . . 1 1 1 . . . . . 3 Weapon 16 | . . . 3 . . . . 1 . 1 . . . 1 10 Highest Loss Streak 14 | . . . 4 . . . 1 2 1 1 2 . 2 1 14 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Backups 14 | 1 2 5 10 10 10 10 13 13 16 16 18 18 18 18 14 Power 1 | . . . . . . . 1 2 1 2 1 1 2 1 . Propulsion 3 | . . . 2 3 3 3 4 2 4 5 5 5 3 3 2 Utility 6 | . 1 3 4 4 4 4 4 5 6 6 7 8 8 9 9 Weapon 2 | 1 1 1 2 2 2 2 2 2 3 2 2 3 4 3 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 19 | . . . 3 1 . . 1 . 2 . 2 . . 3 7 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 13 | . . . 2 . . . 1 . . . . . . 3 7 Weapon 3 | . . . . 1 . . . . 1 . 1 . . . . Tool/Special 2 | . . . 1 . . . . . . . 1 . . . . Average Slot Usage (%) 94 | . 100 100 96 100 99 100 89 92 90 100 99 99 96 97 83 Engine 6 | . 14 14 10 11 11 11 9 7 6 6 5 6 6 5 2 Treads 21 | . 28 28 16 11 11 11 26 30 24 26 25 26 20 21 1 Leg 2 | . . . . . . . . . . . . . . . 20 Wheel 1 | . . . 5 11 11 11 . . . . . . 2 . . Device 7 | . 14 14 8 . . . . . 4 13 6 8 13 10 8 Storage 7 | . 14 14 11 11 11 11 9 7 6 6 6 6 6 5 6 Processor 20 | . . . 10 11 11 11 9 19 20 26 32 30 26 23 24 Protection 5 | . . . 12 22 22 22 18 10 5 . . . . . . Energy Gun 4 | . 28 28 7 . . . . 2 6 5 6 3 . . 3 Ballistic Gun 13 | . . . 13 20 21 22 17 12 12 12 13 15 20 14 4 Peak Build Rating 95 | 7 7 7 20 17 28 21 25 39 57 60 59 61 61 72 95 Average Rating 44 | 5 7 7 15 16 17 19 21 30 48 57 56 58 54 66 77 On Entrance 31 | . 7 7 7 17 17 19 21 25 39 57 58 54 61 50 71 Avg Prop Armor Cover (%) 9 | . . . 7 9 9 9 . . . . . . 15 13 10 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 98 | 15 15 15 62 57 57 57 59 68 72 70 65 67 67 94 98 Greatest Support 105 | 40 40 40 40 12 12 12 62 82 92 102 102 102 102 99 105 Greatest Overweight (x) 20 | . . . 5 4 4 4 . . 20 . . . 5 6 16 Average Overweight (x) . | . . . 2 4 4 4 . . . . . . 2 . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 8 13 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 5 5 16 11 15 15 18 19 20 20 20 20 20 20 20 Average Carried 16 | 1 2 5 10 10 10 13 16 16 19 18 19 19 18 18 15 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 5 5 11 10 13 15 16 19 20 17 18 20 18 17 11 Class Distribution -------------------- 29% | Scavenger-Mutant 23% | Gunner 21% | Scavenger-Gunner 9% | Mutant 9% | Derelict-Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 4345 | 300 . . 730 27 . 30 625 178 191 539 194 20 130 582 799 Remotely 298 | . . . . . . . . . . . . . . . 298 Salvage Created 6210 | 135 107 . 1633 85 . 44 523 205 261 447 226 . 226 918 1400 Parts 271 | 7 7 . 89 7 . 3 20 14 15 13 12 . 7 32 45 Haulers Intercepted 10 | . 1 . 5 . . . 2 . . . . . . 1 1 Recyclers Shooed 2 | . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . . 14 9 1 7 . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 98 | . 1 . 26 5 . 3 8 3 6 6 5 . 5 9 21 Melee 1 | . . . . . . . . . . . . . . . 1 Guns 70 | . . . 20 4 . 3 8 3 5 5 5 . 5 5 7 Cannons 12 | . . . . . . . . . . . . . . 4 8 AOE 11 | . . . 6 1 . . . . 1 1 . . . . 2 Classes Destroyed 15 | 2 3 . 5 . . . . 1 1 1 1 . 1 . . Builder 1 | . . . 1 . . . . . . . . . . . . Tunneler 3 | 2 . . 1 . . . . . . . . . . . . Hauler 10 | . 1 . 5 . . . 2 . . . . . . 1 1 Recycler 5 | 1 . . 1 . . . . . . . . . . 3 . Operator 2 | . . . 1 . . . 1 . . . . . . . . Watcher 10 | . 1 . 4 . . . . 1 2 . . . . 1 1 Swarmer 18 | . . . 2 3 . 3 . . 3 4 1 . . 2 . Grunt 45 | . 1 . 17 2 . . 6 . . 1 2 . 3 2 11 Duelist 2 | . . . 1 . . . . . . . . . . . 1 Sentry 14 | . . . 6 . . . 2 1 . 1 1 . 1 2 . Hunter 6 | . . . . . . . . . 1 . . . . 1 4 Programmer 11 | . . . . . . . . 2 2 . . . . 2 5 Behemoth 1 | . . . . . . . . . . . . . 1 . . Packrat 2 | . . . . . . . . . . 2 . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . Thief 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 8 | 1 2 . 8 3 . 3 6 1 3 4 3 . 3 4 8 Combat Bots Only 8 | . 1 . 7 3 . 3 6 1 3 4 3 . 3 2 8 Max Kills in Single Turn 2 | 1 1 . 2 1 . 1 1 1 2 2 1 . 1 1 1 Gunslinging 1 | . . . . . . . . . . 1 . . . . . Exploded 2 | . . . 2 1 . . . . 1 1 . . . . 1 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 872 | . 5 . 124 24 . 16 38 70 41 59 77 . 20 47 351 Missed 291 | . 1 . 38 10 . 2 12 30 14 22 22 . 9 14 117 Hits 581 | . 4 . 86 14 . 14 26 40 27 37 55 . 11 33 234 Melee 13 | . . . 4 . . . . . . . 8 . . . 1 Projectile 568 | . 4 . 82 14 . 14 26 40 27 37 47 . 11 33 233 AOE 2 | . . . . . . . . . . . . . . . 2 Critical Strikes 30 | . . . 3 . . . 4 2 3 . . . . 3 15 Damage Taken 9371 | 20 43 . 1243 227 . 106 397 382 419 488 705 . 225 594 4522 Core 1561 | . 21 . 105 14 . 19 . 28 . 52 53 . 17 97 1155 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 7 | . . . 2 2 . 3 . . . . . . . . . Regen/Repaired (Parts) 247 | . . . . . . . 133 . 114 . . . . . . Core Remaining (%) 89 | 100 . 91 . . . 65 100 96 . . . . 85 90 . Volleys Fired 368 | 16 15 . 108 11 . 5 45 21 18 18 16 . 15 24 56 Largest 4 | 2 2 . 2 2 . 2 2 3 3 3 3 . 3 4 4 Hottest 211 | 80 80 . 80 46 . 46 46 120 120 127 114 . 86 151 211 Shots Fired 819 | 19 30 . 181 19 . 10 89 46 52 50 48 . 45 92 138 Gun 722 | 19 30 . 180 16 . 10 89 46 51 46 48 . 45 57 85 Cannon 85 | . . . . . . . . . . . . . . 35 50 Launcher 12 | . . . 1 3 . . . . 1 4 . . . . 3 Special . | . . . . . . . . . . . . . . . . Kinetic 598 | 13 . . 109 16 . 10 89 37 34 34 32 . 45 92 87 Thermal 102 | . . . . . . . . 9 17 12 16 . . . 48 Explosive 12 | . . . 1 3 . . . . 1 4 . . . . 3 Electromagnetic 107 | 6 30 . 71 . . . . . . . . . . . . Robot Hit Streak 25 | 10 5 . 14 7 . 4 13 9 13 20 21 . 25 24 20 Robot Miss Streak 7 | 2 7 . 5 2 . 4 3 6 5 2 2 . 2 2 2 Penetration Max 2 | . . . . . . . . . . . . . 1 2 1 Secondary Targets 14 | . . . 4 1 . 2 . . 1 3 2 . 1 . . Max Gunslinging Chain 2 | . . . 1 1 . 1 . . 1 2 1 . 1 . . Shots Hit Robots 570 | 17 15 . 119 12 . 5 64 28 30 38 38 . 36 67 101 Core Hits 253 | 6 5 . 63 6 . 3 27 9 14 19 10 . 11 30 50 Critical Kills 19 | . . . 1 . . . . . 1 . . . 1 6 10 Critical Parts Destroyed 20 | 1 . . . . . . . . 1 . 1 . 2 6 9 Critical Strikes 47 | 1 . . 1 . . . . . 2 . 3 . 3 16 21 Burn 4 | . . . . . . . . . . . 2 . . . 2 Meltdown 1 | . . . . . . . . . . . . . . . 1 Destroy 39 | 1 . . 1 . . . . . 2 . 1 . 3 13 18 Blast 3 | . . . . . . . . . . . . . . 3 . Melee Attacks 3 | . . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12250 | 192 277 . 2250 307 . 86 964 491 643 1142 660 . 758 1546 2934 Guns 8890 | 168 242 . 1738 139 . 86 964 491 522 703 660 . 758 1022 1397 Cannons 1618 | . . . . . . . . . . . . . . 524 1094 Explosions 1631 | 24 35 . 512 168 . . . . 121 439 . . . . 332 Melee 111 | . . . . . . . . . . . . . . . 111 Ramming . | . . . . . . . . . . . . . . . . Kinetic 7709 | 91 . . 1013 139 . 86 964 411 295 549 455 . 758 1546 1402 Thermal 2243 | 24 35 . 429 . . . . 80 227 154 205 . . . 1089 Explosive 1143 | . . . 83 168 . . . . 121 439 . . . . 332 Electromagnetic 1044 | 77 242 . 725 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 111 | . . . . . . . . . . . . . . . 111 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . 2 3 2 2 2 2 . 1 17 Average Corruption 2 | . . . . . . . 2 2 1 2 2 2 . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 73 | . . . . . . . 7 5 6 20 20 4 . 4 7 Message Errors 24 | . . . . . . . 3 2 2 6 5 2 . 3 1 Matter Fused 13 | . . . . . . . 1 1 3 3 3 1 . . 1 Heat Flow Errors 10 | . . . . . . . 1 . . 3 4 . . 1 1 Energy Discharges 8 | . . . . . . . . . 1 3 3 . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . 1 1 . . . . Data Loss (minor) 9 | . . . . . . . 1 . . 3 3 1 . . 1 Data Loss (major) 2 | . . . . . . . . 1 . 1 . . . . . Alerts 4 | . . . . . . . 1 1 . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 118 | . . . 34 30 . . . . . 11 . . . . 43 Projectiles 8 | . . . . . . . . . . . . . . . 8 Explosions 85 | . . . 34 30 . . . . . 11 . . . . 10 Melee 25 | . . . . . . . . . . . . . . . 25 Knockbacks 5 | . . . . . . . . . . . . . . 4 1 Impact . | . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . 4 1 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 547 | 21 . . 87 85 . . . . . . . . . . 354 Shots 12 | 1 . . 3 3 . . . . . . . . . . 5 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 249 | 66 150 . 150 6 . . 148 181 226 224 190 . . 232 249 Average Temperature 57 | 35 61 . 35 3 . . 60 63 99 107 52 . . 64 61 Received Heat Transfer 1901 | . 24 . 468 27 . . 288 . . 72 237 . 63 187 535 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . 3 Parts Melted 11 | . . . . . . . . . 2 . . . . . 9 Heat Transferred 4052 | 50 50 . 650 . . . . 148 407 296 592 . . . 1859 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 9 | 1 1 . 7 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Maximum Alert Level 2 | . . . 2 1 . . . . . . . . . . . Low Security (%) 89 | 100 100 100 53 36 . 100 100 100 100 . . . . 100 100 Level 1 8 | . . . 37 63 . . . . . . . . . . . Level 2 1 | . . . 8 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 415 | 5 30 6 415 247 . 70 134 43 56 . . . . 121 166 Initial 153 | . . 6 . 153 . . 15 43 . . . . . . 58 Average 61 | 1 4 2 183 213 . 48 37 5 7 . . . . 24 62 Influence Increases 3407 | 15 47 . 946 134 . 70 339 113 184 240 95 . 179 328 717 Destroy 0b10 Robot/C 2020 | . 20 . 520 100 . 60 160 60 120 200 80 . 100 180 420 Destroy 0b10 Robot/NC 155 | 15 10 . 65 . . . 15 5 10 . . . . 25 10 Destroy Leader 520 | . 14 . 168 20 . 10 44 32 44 30 . . 20 54 84 Allied During Kill 24 | . . . . . . . . . . 10 . . 14 . . Successful Hack 52 | . . . 21 . . . 15 . . . . . . 12 4 Disable Machine 150 | . . . 60 . . . . 15 . . . . . . 75 Destroy Structure 201 | . 3 . 37 14 . . . 1 10 . . . . 12 124 Lose Combat Pursuer 285 | . . . 75 . . . 105 . . . 15 . 45 45 . Influence Decreases 3389 | 15 30 17 552 291 237 30 283 209 144 280 34 61 179 207 820 Entered New Map 706 | . . 11 . 241 237 . 25 53 . 15 . 61 . . 63 Time Decay 2230 | 15 30 6 482 50 . 30 243 156 134 255 14 . 139 205 471 Lost Part 433 | . . . 70 . . . 15 . 10 10 20 . 20 2 286 Lost Ally 20 | . . . . . . . . . . . . . 20 . . Squads Dispatched 22 | . 1 . 4 . . . 2 3 3 . . . . 2 7 Investigation 1 | . 1 . . . . . . . . . . . . . . Extermination 12 | . . . . . . . . 3 3 . . . . 2 4 Reinforcement 9 | . . . 4 . . . 2 . . . . . . . 3 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 4 | . . . 1 . . . . . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 161 | . 4 . 44 5 . 4 22 6 10 10 7 . 8 14 27 Peak Tracking Total 8 | . 2 . 5 3 . 4 8 1 2 4 5 . 3 3 5 Tactical Retreats 10 | . . . 4 . . . 2 . . . 1 . 1 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 3 | . 1 . 1 . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 12 | . . . 4 . . . . 1 . . 2 . . . 5 Max in Single Turn 4 | . . . 1 . . . . 1 . . 1 . . . 4 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 22 | . 1 . 6 . 4 . 5 1 2 . . . . 1 2 Terminals 9 | . 1 . 4 . . . 3 1 . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations 4 | . . . . . . . 1 . 1 . . . . 1 1 Recycling Units 1 | . . . . . . . . . 1 . . . . . . Scanalyzers 3 | . . . 2 . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 98 | . 2 . 22 . 49 . 14 2 3 . . . . 3 3 Successful 82 | . 2 . 14 . 49 . 10 . 3 . . . . 1 3 Failed 14 | . . . 7 . . . 3 2 . . . . . 2 . Catastrophic 1 | . . . . . . . . . . . . . . 1 . Database Lockouts 2 | . . . 1 . . . 1 . . . . . . . . Manual 25 | . 2 . 11 . 1 . 9 2 . . . . . . . Terminals 31 | . 2 . 17 . . . 10 2 . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations 9 | . . . . . . . 2 . 2 . . . . 3 2 Recycling Units 1 | . . . . . . . . . 1 . . . . . . Scanalyzers 7 | . . . 5 . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 54 | . . . 4 . 49 . 1 . . . . . . . . Record 50 | . . . . . 49 . 1 . . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . 1 Repair Station Hacks 7 | . . . . . . . 2 . 2 . . . . 1 2 Scan Component 4 | . . . . . . . 1 . 1 . . . . 1 1 Repair 3 | . . . . . . . 1 . 1 . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . Scanalyzer 3 | . . . 2 . . . 1 . . . . . . . . Retrieve Study 3 | . . . 2 . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 2 . 8 . . . 6 . . . . . . . . Terminals 16 | . 2 . 8 . . . 6 . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . Botnet 8 | . 1 . 4 . . . 3 . . . . . . . . Skim 7 | . 1 . 4 . . . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . 5 . . . 3 1 . . . . . . 2 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . . 15 . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . 2 . . . 1 . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . 1 . . . . . . Time 152 | . . . . . . . 51 . 51 . . . . . 50 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . . . Programmers 4 | . . . . . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 3 | . . . . . . . . . . . . 3 . . . Largest Group 3 | . . . . . . . . . . . . 3 3 . . Highest-Rated Group 59 | . . . . . . . . . . . . 59 59 . . Highest-Rated Ally 25 | . . . . . . . . . . . . 25 25 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . . . 15 . . 16 . . Total Damage 1596 | . . . . . . . . . . 822 . . 774 . . Kills 4 | . . . . . . . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . Turrets Deployed 3 | . . . . . . . . . . 2 . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 9846 | 15 206 47 1566 119 531 67 1125 1046 1370 1693 1220 805 . . 36 Traps 2689 | . . . . . . . . . 868 1693 128 . . . . Seismic 1422 | 15 206 47 1154 . . . . . . . . . . . . T.N.C. 9441 | . . . 1465 119 531 67 1125 1046 1370 1693 1220 805 . . . ECM 36 | . . . . . . . . . . . . . . . 36 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . 1 1 1 2 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 13220 | 212 206 47 1566 119 531 67 1125 1046 1370 1693 1220 1334 539 679 1466 Spaces Moved 7118 | 105 98 30 736 60 374 36 369 603 745 1021 732 848 304 331 726 Core 8 | 4 . . . . . . . . 1 . . . . . 3 Treads 5353 | 101 98 30 351 . . . 369 603 739 1021 732 848 170 283 8 Legs 669 | . . . . . . . . . . . . . . . 669 Wheels 1083 | . . . 385 60 374 36 . . . . . . 134 48 46 Hover . | . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . 5 . . . . . . Fastest Speed 50 | 50 160 160 125 140 140 140 155 156 155 158 155 156 155 160 120 Average Speed 153 | 155 160 160 156 140 140 140 155 156 163 158 157 156 157 161 126 Slowest Speed 1050 | 160 160 160 240 140 140 140 160 156 1050 158 158 156 160 213 850 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 6 24 9 76 13 62 13 32 11 17 96 74 81 45 9 12 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 2 | . . . . . 1 . . . . 1 . . . . . Known Exits Taken 7 | . . . . . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . . . . . . . Scrap Searched 16 | . . . . . . . . . . 3 9 3 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 236 | 7 2 . 36 23 . . . . 9 54 2 . . 14 89 Melee . | . . . . . . . . . . . . . . . . Projectile 28 | . . . . . . . . . . . 2 . . 14 12 AOE 208 | 7 2 . 36 23 . . . . 9 54 . . . . 77 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Total 8684 | 133 118 29 963 75 383 42 829 667 860 1059 760 859 333 421 1153 Wait 924 | . . . 64 2 . . 396 27 57 15 2 4 9 34 314 Move 7099 | 104 97 29 735 59 373 35 368 602 744 1016 731 847 303 330 726 Hop 2 | . . . . . . . . . . 2 . . . . . Pick Up 47 | . 5 . 13 . 3 . 2 5 2 . 3 2 2 5 5 Fast Attach 62 | 8 . . 11 . 1 . 4 3 12 . 2 2 . 3 16 Attach 43 | 1 . . 6 . 2 . 3 3 2 2 2 . 2 6 14 Detach 26 | 2 . . . . 3 . 2 2 4 1 1 1 . 5 5 Swap 52 | 2 . . 14 2 . 2 5 2 7 3 1 1 . 4 9 Drop 58 | . 1 . 12 1 1 . 4 2 14 2 2 2 2 10 5 Fire 368 | 16 15 . 108 11 . 5 45 21 18 18 16 . 15 24 56 Melee 3 | . . . . . . . . . . . . . . . 3 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 2 exits: *Res / Ext) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 213 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 13) 419 | -10/Materials | Entered Mines 426 | -10/Mines | Learned location of 1 exit from Materials 426 | -10/Mines | Discovered new exit (range 5) 466 | -10/Mines | Entered Materials 466 | -9/Materials | Evolved 2 slots: Utility x2 467 | -9/Materials | Identified exit to Materials 1107 | -9/Materials | Build established: Scavenger-Mutant 1572 | -9/Materials | Build established: Mutant 1613 | -9/Materials | Central database locked down 1672 | -9/Materials | Discovered exit to Materials (range 16) 1673 | -9/Materials | Lost 4 parts (1p2u1w) 1690 | -9/Materials | Destroyed 7 combat bots 1736 | -9/Materials | Discovered new exit (range 8) 1987 | -9/Materials | Build established: Scavenger-Mutant 2010 | -9/Materials | Discovered new exit (range 16) 2032 | -9/Materials | Entered Mines 2144 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2145 | -9/Mines | Discovered new exit (range 5) 2151 | -9/Mines | Entered Exiles 2189 | -9/Exiles | Met 8R-AWN 2210 | -9/Exiles | Met EX-HEX 2248 | -9/Exiles | Met EX-BIN 2272 | -9/Exiles | Aligned with FarCom system 2273 | -9/Exiles | Given EX-Vault access code 2305 | -9/Exiles | Opened EX-Vault 2472 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2529 | -9/Exiles | Found Prototype Ballistic Gun 2529 | -9/Exiles | Identified AWS/Gauss 2541 | -9/Exiles | Found Deploy-a-Sentry 2544 | -9/Exiles | Found Deploy-a-Sentry 2546 | -9/Exiles | Found Deploy-a-Sentry 2618 | -9/Exiles | Met EX-DEC 2626 | -9/Exiles | Learned location of Zion (-6) 2668 | -9/Exiles | Discovered new exit (range 11) 2682 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 2682 | -9/Exiles | Entered Mines 2721 | -8/Mines | Discovered exit to Materials (range 9) 2749 | -8/Mines | Entered Materials 2749 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2996 | -8/Materials | Repaired Imp. Assault Rifle 3099 | -8/Materials | Central database locked down 3820 | -8/Materials | Discovered new exit (range 15) 3874 | -8/Materials | Entered Factory 3874 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4453 | -7/Factory | Discovered new exit (range 6) 4920 | -7/Factory | Entered another Factory area 4920 | -6/Factory | Evolved 2 slots: Utility x2 4973 | -6/Factory | Build established: Scavenger-Gunner 5114 | -6/Factory | Repaired Imp. Assault Rifle 5693 | -6/Factory | Build established: Skirmisher 6154 | -6/Factory | Discovered new exit (range 5) 6288 | -6/Factory | Identified exit to Lower Caves 6290 | -6/Factory | Entered Lower Caves 6519 | -6/Lower Caves | Encountered a Warlord checkpoint 6581 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6588 | -6/Lower Caves | Build established: Gunner 6852 | -6/Lower Caves | Learned location of Extension (-4) 6928 | -6/Lower Caves | Discovered new exit (range 3) 6931 | -6/Lower Caves | Identified exit to Lower Caves 7140 | -6/Lower Caves | DAS Turret deployed 7260 | -6/Lower Caves | Spotted B-75 Beast 7266 | -6/Lower Caves | DAS Turret deployed 7277 | -6/Lower Caves | Allies destroyed B-75 Beast 7983 | -6/Lower Caves | Entered another Lower Caves area 8367 | -6/Lower Caves | Identified exit to Factory 9106 | -6/Lower Caves | Discovered new exit (range 8) 9119 | -6/Lower Caves | Identified exit to Zion 9148 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9203 | -6/Lower Caves | Entered Zion 9311 | -6/Zion | System corruption cleaned by Quarantine Array 9486 | -6/Zion | Build established: Scavenger-Gunner 9878 | -6/Zion | Rebuked by Imprinter 10316 | -6/Zion | Build established: Derelict-Gunner 10467 | -6/Zion | Gained Derelict followers 10506 | -6/Zion | Discovered new exit (range 16) 10528 | -6/Zion | Identified exit to Proximity Caves 10537 | -6/Zion | Entered Proximity Caves 10537 | -5/Proximity Caves | Accompanied by 3 allies 10586 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10699 | -5/Proximity Caves | Spotted B-75 Beast 10705 | -5/Proximity Caves | DAS Turret deployed 10721 | -5/Proximity Caves | Destroyed B-75 Beast 10964 | -5/Proximity Caves | Learned location of 1 exit from Factory 11076 | -5/Proximity Caves | Entered Factory 11076 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 11077 | -5/Factory | Identified exit to Upper Caves 11466 | -5/Factory | Build established: Scavenger-Gunner 11520 | -5/Factory | Discovered new exit (range 14) 11622 | -5/Factory | Identified exit to Factory 11755 | -5/Factory | Entered another Factory area 11755 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11756 | -4/Factory | Identified exit to Extension 11850 | -4/Factory | Destroyed 8 combat bots 11856 | -4/Factory | Lost 5 parts (3n1u1w) 11940 | -4/Factory | Discovered new exit (range 9) 11950 | -4/Factory | Identified exit to Research 12238 | -4/Factory | Lost 7 parts (1p3n3w) 12895 | -4/Factory | Core integrity fell below 50% 12925 | -4/Factory | Lost 14 parts (3p5n1u5w) 13136 | -4/Factory | Build established: Scavenger-Mutant 13169 | -4/Factory | System corruption reached 10% 13204 | -4/Factory | Core integrity fell below 20% 13221 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 13122_ Acquired 5 matter. 13128_ W-44 Eye sends out distress signal. 13136_ Door malfunctions. 13141_ U-05 Engineer repairs door. 13151_ System corrupted: IFF burst signal emitted. 13157_ Flexi-carbon Leg destroyed. 13165_ Myomer Leg destroyed. 13168_ Mic. Fission Core destroyed. 13169_ Acquired 5 matter. 13177_ Neutrino Reactor explodes. 13177_ Flexi-carbon Leg destroyed. 13177_ Door malfunctions. 13179_ System corrupted: Energy discharge (-150). 13202_ Arm. Wheel+ destroyed. 13203_ K-01 Serf collects debris. 13206_ U-05 Engineer repairs door. 13208_ U-05 Engineer lays Concrete. 13209_ Tactical Coordination Suite destroyed. 13209_ U-05 Engineer lays Concrete. 13211_ X1:#LIXZODCVBE5W=MSEE%T1CR0JAGF,# Map ----- +----------------------------------------------------+ | ?????????????# #??? | | ?????? ??????# #??? | | ?????? ?????# #??? | | ???????? ???# #??? | | ????######+### #??? | | ??? %#??? | | ??? #??? | | ?? #??? | | ? %#??? | | ? #??? | | ###+################# %#??? | | # ! # #??? | | # # #??? | | ! # + #??? | | / # #??? | | # # #??? | | # # #??? | | # # p %#??? | | + % # #??? | | %# % / #??? | | #####+#### #??? | | p ##??# #### #??? | | ##??# #??? | | #######/#################p#??? | | ## # # #?????# #??? | | #######p# #?????#@#??? | | + """ """ #?????# #??? | | # """ """ #?????# #??? | | # """ """ #???###%# #? | | # #???# #? | | # #???# *#? | | ##/#### # [ #???# < #? | | #?# ###########???# #? | | ###+######????????# #? | | # ##???????## ##? | | # #????????# #?? | | # =* ##???????# #?? | | # ==% #???????# #?? | | # ! #???????# #?? | | # #???????# #?? | | # # #???????# #?? | | # #???????# #?? | | # ##???????# #?? | | # # #????????# #?? | | ####### ####????????# #?? | | ??????######???????????# #?? | | ???????????????????????# #?? | | ???????????????????????# #?? | | ?????????????????????### ### | | ?????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 35 Energy Capacity 550 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 375 Core Shielding 20 Evasion (%) 70 Targeting Accuracy 12 Target Analysis 9 Recoil Reduction 4 Authchip Count 3 Item Schematics ----------------- Hyp. Coil Gun | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Antigrav System | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Coil Gun | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive R-10 Processor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 5% | -8/Materials Imp. Assault Rifle | 18% | -6/Factory Studied --------- Arm. Wheel | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Adv. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumImpulseRedirector Manual? 0 Play Time 01:22:56 Cumulative 51.7 hours Start 2026.02.21 @ 15:09:45 End 2026.02.21 @ 16:43:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/VGA_Max Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f644a382-452f-478a-9b65-cbfc14337f7d