Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.30 @ 04:16:30 Player: Ms Vella Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1577) 1577 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 3017 Bonus ------- Follower Combat Kills 50 Cogmind --------- Core Integrity 0/400 Matter 75/300 Energy 265/265 System Corruption 14% Temperature Danger (404) Movement Treading (320) Ox2 Location -9/Storage Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads Improved Treads > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Light Treads Light Treads Light Treads Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod (100) Machine Analyzer Signal Interpreter Light Armor Plating Medium Armor Plating Hacking Suite Authchip [R/NC] Authchip [Weapon] Recalibrator Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Autogun > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod Machine Analyzer Signal Interpreter Light Armor Plating Light Armor Plating Medium Armor Plating Hacking Suite Authchip [R/NC] Authchip [Weapon] Recalibrator Heavy EM Pulse Gun Autogun Grenade Launcher [Rating: 22] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 47 | 1 11 10 25 Power 3 | . 2 1 . Engine 2 | . 1 1 . Core 1 | . 1 . . Reactor . | . . . . Propulsion 17 | . 5 1 11 Treads 17 | . 5 1 11 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | . 2 3 1 Device . | . . . . Storage 1 | . 1 . . Processor . | . . . . Hackware 1 | . . 1 . Protection 4 | . 1 2 1 Artifact . | . . . . Weapon 21 | 1 2 5 13 Energy Gun 3 | . . 1 2 Energy Cannon 5 | . . 2 3 Ballistic Gun 10 | 1 2 2 5 Ballistic Cannon . | . . . . Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 1 | . . 1 . System Corruption 2 | . . 2 . Parts Lost 12 | . 2 . 10 Power 1 | . 1 . . Propulsion 4 | . 1 . 3 Utility 2 | . . . 2 Weapon 5 | . . . 5 Highest Loss Streak 8 | . 1 . 8 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 89 95 98 Engine 9 | . 7 8 11 Core 3 | . 6 2 . Treads 27 | . 21 30 32 Storage 12 | . 14 11 11 Hackware 4 | . . . 10 Protection 12 | . 10 20 10 Energy Cannon 4 | . . 1 10 Ballistic Gun 19 | . 28 20 10 Naked Turns . | . . . . Heaviest Build 63 | 13 52 63 63 Greatest Support 69 | 3 40 60 69 Greatest Overweight (x) 4 | 4 4 1 1 Average Overweight (x) . | 4 . . . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 8 12 20 20 Most Carried 20 | 8 10 16 20 Average Carried 13 | 6 7 13 19 Final Capacity 20 | 8 20 20 20 Final Carried 18 | 5 10 16 18 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Jun Mat Mat Sto Matter Collected 1327 | 142 491 309 385 Remotely . | . . . . Salvage Created 1969 | . 500 505 964 Parts 130 | . 30 38 62 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Combat Hostiles Destroyed 46 | . 13 12 21 Guns 28 | . 13 11 4 Cannons 15 | . . 1 14 AOE 3 | . . . 3 Classes Destroyed 9 | . 3 4 2 Worker 1 | . . . 1 Builder 1 | . 1 . . Recycler 2 | . . 1 1 Mechanic 1 | . . . 1 Operator 3 | . . 1 2 Swarmer 12 | . 3 4 5 Grunt 23 | . 10 5 8 Brawler 2 | . . 1 1 Sentry 9 | . . 2 7 Best Kill Streak 5 | . 4 5 3 Combat Bots Only 5 | . 3 5 3 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging 1 | . . 1 . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Jun Mat Mat Sto Damage Taken 3101 | . 698 412 1991 Core 547 | . 137 42 368 Absorbed by Shields . | . . . . Redirected to Shielding 2 | . . 2 . Regen/Repaired (Parts) 482 | . 144 57 281 Core Remaining (%) 72 | 100 45 . . Volleys Fired 167 | . 50 35 82 Largest 2 | . 2 2 2 Hottest 91 | . 46 91 91 Shots Fired 308 | . 100 68 140 Gun 240 | . 100 64 76 Cannon 64 | . . 4 60 Launcher 4 | . . . 4 Special . | . . . . Kinetic 230 | . 100 62 68 Thermal 64 | . . 4 60 Explosive 4 | . . . 4 Electromagnetic 10 | . . 2 8 Robot Hit Streak 15 | . 7 15 8 Robot Miss Streak 8 | . 3 6 8 Penetration Max . | . . . . Secondary Targets 7 | . 4 3 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 176 | . 57 46 73 Core Hits 86 | . 26 24 36 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 1 . Critical Strikes 3 | . 1 1 1 Destroy 2 | . 1 1 . Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3104 | . 702 762 1640 Guns 2056 | . 697 661 698 Cannons 862 | . . 83 779 Explosions 120 | . . . 120 Melee . | . . . . Ramming 66 | . 5 18 43 Kinetic 1897 | . 697 625 575 Thermal 862 | . . 83 779 Explosive 120 | . . . 120 Electromagnetic 159 | . . 36 123 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 14 | . . 3 14 Average Corruption 3 | . . 1 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 42 | . . 2 40 Message Errors 7 | . . . 7 Matter Fused 9 | . . 1 8 Heat Flow Errors 4 | . . . 4 Energy Discharges 3 | . . . 3 Parts Rejected 2 | . . 1 1 Data Loss (minor) 8 | . . . 8 Data Loss (major) 2 | . . . 2 Alerts 3 | . . . 3 Weapon Failures 4 | . . . 4 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 52 | . . . 52 Shots 2 | . . . 2 Rammed 9 | . 1 4 4 Targets Rammed 10 | . 1 4 5 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 531 | . 27 198 531 Average Temperature 132 | . 8 41 169 Received Heat Transfer 936 | . 267 69 600 Effects 25 | . . . 25 Shutdowns 7 | . . . 7 Energy Bleed 4 | . . . 4 Interference 4 | . . . 4 Matter Decay 2 | . . . 2 Short Circuit 4 | . . . 4 Damage (minor) 2 | . . . 2 Damage (major) 1 | . . . 1 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1536 | . . 148 1388 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Peak Influence 323 | . 201 267 323 Initial 42 | . . 5 42 Average 101 | . 52 112 145 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 83 | 100 94 85 70 Level 1 16 | . 5 14 29 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 2 1 5 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Jun Mat Mat Sto Distress Signals 4 | . 1 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 93 | . 30 25 38 Peak Tracking Total 10 | . 4 9 10 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Traps Triggered 6 | . 1 1 4 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Jun Mat Mat Sto Machines Disabled 8 | . . 2 6 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Jun Mat Mat Sto Machines Accessed 12 | . 3 3 6 Terminals 8 | . 2 2 4 Fabricators . | . . . . Repair Stations 4 | . 1 1 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 46 | . 14 7 25 Successful 30 | . 8 4 18 Failed 16 | . 6 3 7 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 22 | . 8 4 10 Terminals 26 | . 10 5 11 Fabricators . | . . . . Repair Stations 20 | . 4 2 14 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . . 2 5 Open Door 3 | . . . 3 Branch Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Zone Layout 2 | . . . 2 Fabricator Hacks . | . . . . Repair Station Hacks 15 | . 4 2 9 Scan Component 8 | . 2 1 5 Repair 7 | . 2 1 4 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 4 . 4 Terminals 7 | . 4 . 3 Track 2 | . 1 . 1 Botnet 3 | . 2 . 1 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Mechanics 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 3 2 3 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 7 | . 2 1 4 Time 178 | . 52 16 110 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Jun Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Jun Mat Mat Sto Total Allies 2 | . . . 2 Largest Group 2 | . . . 2 Highest-Rated Group 62 | . . . 62 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 14 | . . . 14 Total Damage 205 | . . . 205 Kills 2 | . . . 2 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Jun Mat Mat Sto Turns Passed 4827 | 5 1923 1066 1833 Spaces Moved 1693 | 1 785 380 527 Core 103 | 1 102 . . Treads 1590 | . 683 380 527 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 160 | 250 160 160 160 Average Speed 223 | 250 204 239 239 Slowest Speed 250 | 250 250 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 51 | 2 99 35 68 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 8 | . . . 8 Terrain Destroyed 18 | . . . 18 Melee . | . . . . Projectile . | . . . . AOE 18 | . . . 18 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Jun Mat Mat Sto Total 2450 | 6 1016 469 959 Wait 469 | . 154 33 282 Move 1690 | . 784 379 527 Hop . | . . . . Pick Up 33 | . 11 6 16 Fast Attach 13 | . 2 5 6 Attach 11 | . 5 1 5 Detach 3 | 2 . 1 . Swap 23 | 1 4 4 14 Drop 25 | 3 5 1 16 Fire 167 | . 50 35 82 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 10 | . 1 4 5 Escape Stasis 6 | . . . 6 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 0) 6 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 12) 648 | -10/Materials | Core integrity fell below 50% 655 | -10/Materials | Repaired Lgt. Treads 732 | -10/Materials | Repaired Lgt. Treads 1116 | -10/Materials | Discovered new exit (range 15) 1276 | -10/Materials | Discovered new exit (range 15) 1542 | -10/Materials | Discovered new exit (range 16) 1789 | -10/Materials | Discovered new exit (range 12) 1929 | -10/Materials | Entered another Materials area 1929 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2304 | -9/Materials | Repaired Hrd. Light Armor Plating 2573 | -9/Materials | Discovered new exit (range 7) 2939 | -9/Materials | Identified exit to Mines 2939 | -9/Materials | Identified exit to Storage 2995 | -9/Materials | Entered Storage 3278 | -9/Storage | Build established: Scavenger-Mutant 3605 | -9/Storage | Repaired Lgt. Treads 3638 | -9/Storage | Repaired Hrd. Light Armor Plating 3666 | -9/Storage | Repaired Lgt. Armor Plating 3693 | -9/Storage | Repaired Lgt. Treads 4342 | -9/Storage | Build established: Mutant 4440 | -9/Storage | Core integrity fell below 50% 4731 | -9/Storage | Met a pair of Derelict thieves 4741 | -9/Storage | Build established: Scavenger-Mutant 4800 | -9/Storage | System corruption reached 10% 4819 | -9/Storage | Core integrity fell below 20% 4828 | -9/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04802_ Hvy. EM Pulse Gun destroyed. 04802_ System corrupted by crushing effect (+4). 04804_ Grenade Launcher broken. 04804_ Overheating: Short circuit. 04808_ Autogun destroyed. 04810_ System corrupted: Autogun jammed. 04815_ System corrupted: Matter fused (-5). 04815_ System corrupted: Autogun jammed. 04817_ Power failure, Rnf. Ion Engine shutdown. 04818_ B-36 Bruiser destroyed. 04820_ Critical hit (Burn: +37). 04820_ Adv. Beam Cannon destroyed. 04821_ Overheating: Autogun damaged (-44). 04822_ B-36 Bruiser destroyed. 04822_ Broken Imp. Treads destroyed. 04823_ K-01 Serf collects debris. 04823_ Critical hit (Burn: +37). 04824_ Autogun destroyed. 04828_ Acquired Corrupted Hammer. 04828_ Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | ### ## * #? """? # # % #?????? | | ##+## # """ """%## """ =# !#% #?????? | | ! 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[* w ^^ #?????? | | ????????????######+#########/###############?????? | | ??????????????????????????## #????????????????? | | ??????????????????????????#T #????????????????? | | ??????????????????????????##" "##????????????????? | | ??????????????????????????? ?????????????????? | | ?????????????????????????#== #????????????????? | | ?????????????????????????# = ==#????????????????? | | ?????????????????????????#= = =#????????????????? | | ?????????????????????????########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedBiomechanicalSpear Manual? 0 Play Time 00:30:11 Cumulative 65.0 hours Start 2023.04.30 @ 03:37:44 End 2023.04.30 @ 04:16:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 16 Adventurer 19 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 42 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(13,24,33)|SHIFT_HUE(130) Steam 1 RUN: b085f0c8-9dde-4c6e-b45e-db1dcb00e1ad