Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 05:18:47 Player: Rainynight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (4203) 4203 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 9293 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 0/1000 Matter 380/400 Energy 61/100 System Corruption 15% Temperature Cool (9) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Matter Pod Core Analyzer > --- WEAPON (5) ------- Coil Gun > --- INVENTORY (5) ---- Energy Well (350) Large Matter Pod (150) Improved Kinecellerator Weapon Cycler Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Light Treads Improved Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit Weapon Cycler Improved Thermal Shield > --- WEAPON ----------- Heavy Laser Heavy Laser Plasma Rifle Wave Gun Variable Charge Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Energy Well Large Matter Pod Improved Kinecellerator Weapon Cycler Weapon Cycler Improved System Restoration Module High-powered Shock Rifle Heavy Laser Gatling Laser Plasma Cutter Powered Hammer [Rating: 75] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Target Analyzer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Special Weapon Plasma Cutter Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . 1 1 . . . . Utility 4 | . . 1 . 1 . . . 1 1 Weapon 3 | . . 1 . . 1 . . 1 . Parts Attached 114 | . 8 9 3 11 4 12 3 18 46 Power 16 | . 1 1 1 1 . . . 4 8 Engine 10 | . 1 1 1 1 . . . 2 4 Core 5 | . . . . . . . . 2 3 Reactor 1 | . . . . . . . . . 1 Propulsion 24 | . 4 2 . 3 1 1 . 3 10 Treads 17 | . 3 2 . 3 1 1 . 3 4 Leg 5 | . . . . . . . . . 5 Wheel 1 | . 1 . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 28 | . 3 1 1 3 1 4 . 2 13 Device 14 | . . . . . . 2 . 1 11 Storage 4 | . 2 . . 1 . . . . 1 Processor 2 | . . . . . . . . 1 1 Hackware . | . . . . . . . . . . Protection 8 | . 1 1 1 2 1 2 . . . Artifact . | . . . . . . . . . . Weapon 46 | . . 5 1 4 2 7 3 9 15 Energy Gun 16 | . . . . . . 2 . 2 12 Energy Cannon 2 | . . . 1 1 . . . . . Ballistic Gun 25 | . . 5 . 3 2 4 3 6 2 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon 2 | . . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . 1 Parts Lost 51 | . 2 . 1 . . 5 . 5 38 Power 6 | . . . . . . . . . 6 Propulsion 13 | . 1 . . . . . . 1 11 Utility 16 | . 1 . 1 . . 4 . 1 9 Weapon 16 | . . . . . . 1 . 3 12 Highest Loss Streak 13 | . 2 . 1 . . 2 . 2 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 89 100 99 99 100 99 99 99 84 Engine 8 | . 14 11 11 9 7 7 7 4 7 Treads 24 | . 12 22 22 27 30 30 30 25 15 Leg 1 | . 13 . . . . . . . 1 Device 5 | . . . . . . 3 15 13 17 Storage 15 | . 16 22 22 18 15 15 15 13 7 Processor 1 | . . . . . . . . 6 3 Protection 8 | . 2 11 10 17 15 11 . . . Energy Gun 5 | . . . . . . 5 . 4 18 Ballistic Gun 23 | . 28 33 32 26 30 23 29 27 5 Naked Turns . | . . . . . . . . . . Heaviest Build 68 | 14 32 35 36 42 47 47 45 57 68 Greatest Support 86 | 20 40 40 40 60 80 83 83 83 86 Greatest Overweight (x) 14 | . 3 . . . . . . . 14 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 15 15 15 13 Most Carried 15 | . 15 15 15 15 15 15 15 15 15 Average Carried 12 | . 9 14 14 14 14 11 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 11 15 15 5 Class Distribution -------------------- 41% | Tank 20% | Scavenger-Gunner 14% | Scavenger-Tank 11% | Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Storage Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Matter Collected 3166 | 172 216 395 365 254 . 585 54 405 720 Remotely . | . . . . . . . . . . Salvage Created 4624 | . 178 366 801 536 . 544 45 567 1587 Parts 220 | . 17 30 48 26 . 22 2 29 46 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 3 | . . 1 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 21 9 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 97 | . 8 9 18 9 . 14 1 9 29 Melee 1 | . . . . . . . . . 1 Guns 89 | . 8 9 18 9 . 14 1 9 21 Classes Destroyed 10 | . 2 2 1 3 . . 1 1 . Worker 4 | . . 1 2 . . . . . 1 Builder 1 | . . . 1 . . . . . . Hauler 1 | . . . . 1 . . . . . Watcher 1 | . . . . 1 . . . . . Swarmer 19 | . 6 3 2 . . 5 . . 3 Grunt 51 | . 2 3 11 4 . 8 . 4 19 Brawler 2 | . . . . 1 . . . . 1 Sentry 17 | . . 3 5 4 . 1 . 3 1 Specialist 2 | . . . . . . . . 2 . Programmer 6 | . . . . . . . 1 . 5 Best Kill Streak 8 | . 3 4 5 3 . 3 1 3 8 Combat Bots Only 8 | . 3 3 4 3 . 3 1 3 8 Max Kills in Single Turn 3 | . 1 2 2 2 . 1 1 1 3 Gunslinging 2 | . . 1 . . . . . . 2 Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Damage Taken 8358 | . 407 387 517 251 . 1458 66 1017 4255 Core 1543 | . 68 22 67 15 . 216 . 148 1007 Absorbed by Shields 178 | . . . . . . . . 178 . Redirected to Shielding 194 | . . 29 51 12 . 102 . . . Core Remaining (%) 82 | 100 72 . 77 97 . . 69 82 . Volleys Fired 313 | . 24 19 46 18 . 124 2 22 58 Largest 5 | . 2 3 3 3 . 4 4 5 5 Hottest 369 | . 40 63 66 68 . 136 134 171 369 Shots Fired 863 | . 48 58 138 54 . 235 8 107 215 Gun 807 | . 48 58 138 54 . 179 8 107 215 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special 56 | . . . . . . 56 . . . Kinetic 545 | . 48 58 138 54 . 143 6 98 . Thermal 311 | . . . . . . 92 2 2 215 Explosive . | . . . . . . . . . . Electromagnetic 7 | . . . . . . . . 7 . Robot Hit Streak 21 | . 7 16 10 11 . 12 8 15 21 Robot Miss Streak 4 | . 4 4 3 4 . 3 . 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets 15 | . 1 2 1 . . 6 . 2 3 Max Gunslinging Chain 2 | . 1 1 1 . . 1 . 1 2 Shots Hit Robots 530 | . 24 38 84 35 . 96 6 69 178 Core Hits 240 | . 11 18 34 25 . 36 2 39 75 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 5 | . . . 1 . . 1 . 1 2 Critical Strikes 16 | . . . 2 . . 1 1 3 9 Burn 8 | . . . . . . . 1 . 7 Destroy 6 | . . . 2 . . 1 . 3 . Smash 2 | . . . . . . . . . 2 Melee Attacks 18 | . . . . . . . . 1 17 Impact 18 | . . . . . . . . 1 17 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9402 | . 327 429 1100 604 . 1466 123 1035 4318 Guns 8556 | . 327 429 1100 581 . 1466 123 916 3614 Cannons . | . . . . . . . . . . Explosions 180 | . . . . 23 . . . 74 83 Melee 631 | . . . . . . . . 45 586 Ramming 35 | . . . . . . . . . 35 Kinetic 4666 | . 327 429 1100 581 . 1382 82 765 . Thermal 3834 | . . . . . . 84 41 95 3614 Explosive . | . . . . . . . . . . Electromagnetic 236 | . . . . 23 . . . 130 83 Impact 631 | . . . . . . . . 45 586 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . 6 6 . . . . . 16 Average Corruption 6 | . . 5 6 . . . . . 7 Corruption Purged 7 | . . . . . . . . . 7 Corruption Blocked . | . . . . . . . . . . Effects 60 | . . 9 18 . . . . . 33 Message Errors 14 | . . 1 3 . . . . . 10 Matter Fused 10 | . . 2 3 . . . . . 5 Heat Flow Errors 5 | . . . 2 . . . . . 3 Energy Discharges 9 | . . 2 3 . . . . . 4 Data Loss (minor) 4 | . . 2 . . . . . . 2 Data Loss (major) 3 | . . . 1 . . . . . 2 Misfires 4 | . . 1 3 . . . . . . Alerts 1 | . . 1 . . . . . . . Misdirections 4 | . . . . . . . . . 4 Weapon Failures 6 | . . . 3 . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 256 | . . . . . . . . . 256 Projectiles . | . . . . . . . . . . Explosions 7 | . . . . . . . . . 7 Melee 249 | . . . . . . . . . 249 Knockbacks 4 | . . . . . . . . 1 3 Impact 4 | . . . . . . . . 1 3 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 133 | . . . . 21 . . . 61 51 Shots 3 | . . . . 1 . . . 1 1 Rammed 9 | . . . . . . . . . 9 Targets Rammed 10 | . . . . . . . . . 10 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 Highest Temperature 657 | . 5 63 270 22 . 657 128 382 464 Average Temperature 146 | . 2 28 38 12 . 221 71 143 158 Received Heat Transfer 2639 | . 114 177 210 90 . 567 27 173 1281 Effects 29 | . . . . . . 20 . 5 4 Shutdowns 4 | . . . . . . 3 . . 1 Energy Bleed 4 | . . . . . . 2 . 1 1 Interference 6 | . . . . . . 3 . 3 . Matter Decay 5 | . . . . . . 2 . 1 2 Short Circuit 2 | . . . . . . 2 . . . Damage (minor) 2 | . . . . . . 2 . . . Damage (major) 5 | . . . . . . 5 . . . Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions 10 | . . . . . . . . . 10 Robots Melted 5 | . . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . . 5 Parts Melted 18 | . . . . . . . . . 18 Heat Transferred 7847 | . . . . . . 185 148 150 7364 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Peak Influence 463 | . 226 243 434 331 103 . . 254 463 Initial 158 | . . 16 49 158 103 . . 18 46 Average 146 | . 102 101 230 151 103 . . 145 154 Maximum Alert Level 2 | . 1 1 2 1 . . . 1 2 Low Security (%) 66 | . 65 88 36 77 100 . . 64 56 Level 1 31 | . 34 11 61 22 . . . 35 36 Level 2 2 | . . . 1 . . . . . 7 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 . 5 . . . . 2 10 Investigation 5 | . . . 3 . . . . . 2 Extermination 2 | . . . . . . . . . 2 Reinforcement 6 | . 1 . 2 . . . . 2 1 Assault . | . . . . . . . . . . Garrison 5 | . . . . . . . . . 5 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Distress Signals 8 | . 1 1 1 1 . . . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 13 10 22 14 1 15 5 13 39 Peak Tracking Total 9 | . 5 3 4 5 1 7 4 4 9 Tactical Retreats 9 | . 1 . 1 1 . 1 . 3 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Traps Triggered 9 | . . 4 1 2 . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Machines Disabled 5 | . . . . 2 . . . . 3 Max in Single Turn 2 | . . . . 2 . . . . 1 Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Machines Accessed 18 | . 2 3 3 6 . 1 . 1 2 Terminals 14 | . 2 2 3 4 . 1 . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 60 | . 9 10 9 20 . 4 . 2 6 Successful 42 | . 6 8 5 14 . 4 . 1 4 Failed 18 | . 3 2 4 6 . . . 1 2 Catastrophic 2 | . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 25 | . 8 2 2 10 . . . 1 2 Terminals 45 | . 9 3 9 14 . 4 . . 6 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . Scanalyzers 11 | . . 7 . 4 . . . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 21 | . 2 . 5 6 . 4 . . 4 Record 6 | . . . . . . 4 . . 2 Prototype ID Bank 5 | . 2 . 1 2 . . . . . Open Door 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 3 | . . . . 1 . . . . 2 Locate Traps 2 | . . . 1 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . 1 . Scanalyzer 10 | . . 7 . 3 . . . . . Insert Component 4 | . . 3 . 1 . . . . . Analyze 6 | . . 4 . 2 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 9 | . 4 1 . 4 . . . . . Terminals 9 | . 4 1 . 4 . . . . . Track 1 | . 1 . . . . . . . . Assimilate 3 | . 1 1 . 1 . . . . . Botnet 5 | . 2 . . 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 2 1 3 5 . . . 1 2 Full Trace Events 10 | . 2 1 2 3 . . . . 2 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . . . . . Part Schematics Acquired 4 | . . 3 . 1 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Turns Passed 6515 | . 446 617 552 711 231 2137 253 507 1061 Spaces Moved 2972 | 1 210 307 215 344 131 1022 141 225 376 Core 37 | . . . . . . . . . 37 Treads 2815 | . 102 307 215 344 131 1022 141 225 328 Legs 95 | 1 83 . . . . . . . 11 Wheels 25 | . 25 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 160 170 170 170 167 167 165 50 Average Speed 169 | 120 166 166 170 170 170 167 167 165 182 Slowest Speed 750 | 120 190 170 170 170 170 170 167 167 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 2 45 31 45 35 5 93 15 6 8 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . . 3 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 6 | . . . . . . . . 5 1 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 AOE 5 | . . . . . . . . 5 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Total 3870 | . 258 385 313 437 140 1249 157 339 592 Wait 313 | . 2 28 39 54 1 79 . 52 58 Move 2963 | . 209 306 214 343 130 1021 140 224 376 Hop . | . . . . . . . . . . Pick Up 62 | . 11 9 5 4 2 6 5 9 11 Fast Attach 31 | . 3 . 1 3 1 . 1 4 18 Attach 38 | . 1 2 1 3 2 6 . 5 18 Detach 9 | . 1 . . 1 1 1 . 1 4 Swap 45 | . 4 7 1 5 1 6 2 9 10 Drop 63 | . 3 14 6 6 2 6 3 12 11 Fire 313 | . 24 19 46 18 . 124 2 22 58 Melee 18 | . . . . . . . . 1 17 Ram 7 | . . . . . . . . . 7 Kick . | . . . . . . . . . . Crush 4 | . . . . . . . . . 4 Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . . . . . 4 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x3 / Ext) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 16) 447 | -10/Materials | Entered another Materials area 447 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 736 | -9/Materials | Build established: Tank 1002 | -9/Materials | Discovered new exit (range 7) 1064 | -9/Materials | Entered Storage 1100 | -9/Storage | Build established: Scavenger-Tank 1559 | -9/Storage | Discovered new exit (range 16) 1616 | -9/Storage | Entered Materials 1616 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1967 | -8/Materials | Build established: Tank 2292 | -8/Materials | Discovered new exit (range 16) 2327 | -8/Materials | Entered Factory 2327 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2541 | -7/Factory | Discovered new exit (range 11) 2558 | -7/Factory | Entered Lower Caves 2573 | -7/Lower Caves | Encountered a Warlord checkpoint 2948 | -7/Lower Caves | Attracted the attention of an 0b10 base 3042 | -7/Lower Caves | Learned location of Extension (-6) 3165 | -7/Lower Caves | Learned location of 1 exit from Factory 3772 | -7/Lower Caves | Discovered new exit (range 7) 3917 | -7/Lower Caves | Spotted B-75 Beast 4678 | -7/Lower Caves | Build established: Gunner 4695 | -7/Lower Caves | Entered another Lower Caves area 4696 | -7/Lower Caves | Identified exit to Factory 4948 | -7/Lower Caves | Entered Factory 4948 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4949 | -6/Factory | Identified exit to Factory 4950 | -6/Factory | Identified exit to Extension 5336 | -6/Factory | Build established: Scavenger-Gunner 5455 | -6/Factory | Entered another Factory area 5455 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5456 | -5/Factory | Identified exit to Upper Caves 5917 | -5/Factory | Garrison activated, responded to threat 5999 | -5/Factory | Destroyed 8 combat bots 6212 | -5/Factory | Lost 3 parts (2n1u) 6250 | -5/Factory | System corruption reached 10% 6286 | -5/Factory | Lost 9 parts (3p1n1u4w) 6328 | -5/Factory | Garrison activated, responded to threat 6351 | -5/Factory | Core integrity fell below 50% 6378 | -5/Factory | Lost 13 parts (1p5n4u3w) 6464 | -5/Factory | Lost 4 parts (1u3w) 6496 | -5/Factory | Core integrity fell below 20% 6516 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06459_ G-50 Soldier system terminally corrupted. 06459_ Hvy. Laser fried. 06460_ Acquired 7 matter. 06472_ W-25 Informer sends out distress signal. 06481_ Lgt. Nuclear Core destroyed. 06489_ Powered Hammer destroyed. 06493_ Broken Rnf. Fission Core destroyed. 06497_ Slammed into G-50 Soldier. 06500_ G-50 Soldier knocked back. 06501_ Slammed into G-50 Soldier. 06504_ Weapon Cycler broken. 06504_ Destabilizing: Short circuit. 06505_ Slammed into G-50 Soldier. 06506_ System corrupted: Energy discharge (-37). 06506_ Slammed into G-50 Soldier. 06506_ Broken Weapon Cycler destroyed. 06511_ Acquired Core Analyzer. 06514_ Acquired Unknown Ballistic Gun. 06514_ Identified Coil Gun. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????#u #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# % #??????????????????????? | | ?????????????######### #??????????????????????? | | ?????????????? +??????????????????????? | | ??????????????????# ^ #??????????????????????? | | ??????????????????# ^ @#??????????????????????? | | ??????????????????# !!!! #??????????????????????? | | ??????????????????# ^!! #??????????????????????? | | ??????????????????#^ ! ! #??????????????????????? | | ??????????????????# ###????????????????????? | | ??????????####+#### #????????????????????? | | ????????? | #????????????????????? | | ?? #????????????????????? | | "" w p %%%#????????????????????? | | "" k#####+## g%g%#????????????????????? | | #?? ###+####???????????????????? | | ##"" #%%%%%%#???????????????????? | | ##"" #%"%%% #???????????????????? | | ##""" # " "% #???????????????????? | | ##""" # """% #???????????????????? | | ##""" # """" #???????????????????? | | ## # #???????????????????? | | ## % ##+#####???????????????????? | | ####+#### ##??????????????????????? | | % % ! ##########?????????????? | | % %= %= # #?????>???????? | | % %%! # """ |#?????????????? | | ############ # """ #?????????????? | | /###########??######### # """ = #?????????????? | | #????# + + #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 28 Energy Capacity 580 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 25 Weapon Shielding 33 Weapon Cycling 30 Evasion (%) 50 Target Analysis 5 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed Com. Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger This Is Interesting... Challenges ------------ None Game ------ Seed RefineryGaussStorage Manual? 0 Play Time 01:25:58 Cumulative 34.9 hours Start 2022.03.27 @ 03:54:10 End 2022.03.27 @ 05:18:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3edaa1ef-a97c-476f-b66e-f6ae96aa4e8a