Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.26 @ 07:47:03 // Winter2021/Sauler Player: Joshua Result: Destroyed by Elf with Flak Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (123) 615 Value Destroyed (4253) 4253 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1143) 1143 TOTAL SCORE: 10311 Bonus ------- High Alert Combat Kills 512 Follower Combat Kills 296 Entered DSFs 500 Friendly Fire -165 Cogmind --------- Core Integrity 0/1000 Matter 219/300 Energy 45/100 System Corruption 6% Temperature Cool (88) Movement Core (750) Ox14 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Enhanced Optical Array Active Sensor Suite Improved Targeting Computer Improved Target Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Armored Medium Treads Authchip [Power] Neutron Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher Power Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Improved Target Analyzer Core Analyzer > --- WEAPON ----------- Improved Light Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Armored Medium Treads Active Sensor Suite Authchip [Power] Neutron Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher Power Sword [Rating: 80] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Authchip [Storage] Protection Hardened Heavy Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Proton Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Rec Fac DSF Fac Fac Slots Evolved 10 | . . 2 . . 4 . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 7 | . . 1 . . 2 . 2 2 Weapon 1 | . . . . . 1 . . . Parts Attached 127 | . 14 19 27 4 3 21 3 36 Power 9 | . 1 2 1 . . 2 . 3 Engine 7 | . 1 2 1 . . 1 . 2 Core 2 | . . . . . . 1 . 1 Reactor . | . . . . . . . . . Propulsion 31 | . 3 5 6 . 1 6 . 10 Treads 26 | . 3 4 6 . 1 6 . 6 Leg 5 | . . 1 . . . . . 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 52 | . 5 8 7 4 2 10 2 14 Device 19 | . 1 1 5 . 1 2 1 8 Storage 3 | . 1 . . . . . . 2 Processor 10 | . 2 3 . . . 2 . 3 Hackware 7 | . . . . 4 . 3 . . Protection 13 | . 1 4 2 . 1 3 1 1 Artifact . | . . . . . . . . . Weapon 35 | . 5 4 13 . . 3 1 9 Energy Gun 2 | . . . 2 . . . . . Energy Cannon 12 | . 1 2 2 . . 3 1 3 Ballistic Gun 1 | . 1 . . . . . . . Ballistic Cannon 12 | . 2 1 7 . . . . 2 Launcher 5 | . 1 . 2 . . . . 2 Special Weapon 2 | . . 1 . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . 1 . 3 . . . . 2 Corrupted Parts 4 | . . . . 4 . . . . System Corruption 6 | . . . . 6 . . . . Parts Lost 39 | . 1 3 1 . . 4 1 29 Power 5 | . 1 1 . . . . . 3 Propulsion 10 | . . . . . . 1 . 9 Utility 14 | . . 1 . . . 3 . 10 Weapon 10 | . . 1 1 . . . 1 7 Highest Loss Streak 11 | . 1 1 1 . . 1 1 11 Average Slot Usage (%) 95 | . 99 89 99 94 89 98 91 91 Engine 9 | . 14 10 11 11 7 6 6 3 Treads 27 | . 23 28 33 33 27 30 26 20 Leg 1 | . 4 4 . . . . . 2 Device 9 | . 8 2 8 5 7 3 11 22 Storage 10 | . 14 11 11 11 7 7 6 5 Processor 8 | . 1 2 11 11 7 16 13 13 Protection 3 | . 3 8 2 . 7 6 6 3 Energy Cannon 12 | . 13 5 11 11 7 22 20 13 Ballistic Cannon 8 | . 10 15 10 11 7 . . 1 Naked Turns . | . . . . . . . . . Heaviest Build 100 | 12 35 36 41 38 45 62 78 100 Greatest Support 104 | 20 40 60 60 60 80 80 80 104 Greatest Overweight (x) 1 | . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 Average Capacity 14 | 8 11 15 15 15 15 15 15 17 Most Carried 20 | 6 15 15 15 15 13 15 15 20 Average Carried 13 | 6 10 14 14 14 11 13 13 15 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 Final Carried 15 | 6 15 14 15 14 12 13 15 6 Class Distribution -------------------- 55% | Mutant 22% | Scavenger-Gunner 13% | Commander-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Rec Fac DSF Fac Fac Matter Collected 2132 | 200 212 415 691 91 . 235 30 258 Remotely . | . . . . . . . . . Salvage Created 5358 | . 599 439 1348 126 . 735 737 1374 Parts 269 | . 40 19 75 5 . 43 26 61 Haulers Intercepted 13 | . 1 2 5 . . 2 . 3 Recyclers Shooed 2 | . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Rec Fac DSF Fac Fac Combat Hostiles Destroyed 94 | . 16 9 27 2 . 12 12 16 Melee 2 | . 2 . . . . . . . Guns 1 | . 1 . . . . . . . Cannons 82 | . 13 9 26 2 . 11 10 11 AOE 3 | . . . . . . . . 3 Classes Destroyed 15 | . 6 1 . 1 . 3 1 3 Worker 2 | . 1 . . . . . . 1 Builder 1 | . . . . . . . . 1 Tunneler 1 | . . . . . . . . 1 Hauler 13 | . 1 2 5 . . 2 . 3 Recycler 4 | . 1 1 . 2 . . . . Drone 2 | . . . . 2 . . . . Watcher 7 | . 1 1 2 . . . . 3 Swarmer 13 | . 6 . 3 . . 3 . 1 Grunt 54 | . 10 4 14 . . 6 11 9 Brawler 1 | . . . . . . 1 . . Sentry 16 | . . 5 10 . . . . 1 Specialist 2 | . . . . . . 2 . . Hunter 2 | . . . . . . . . 2 Programmer 3 | . . . . . . . 1 2 Heavy 2 | . . . . . . 1 . 1 Best Kill Streak 6 | . 5 3 6 2 . 6 4 5 Combat Bots Only 6 | . 5 3 5 1 . 6 4 3 Max Kills in Single Turn 4 | . 2 1 1 1 . 2 1 4 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . . 3 Melee 1 | . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -6 -5 -------- Run | Scr Mat Mat Sto Rec Fac DSF Fac Fac Damage Taken 9511 | . 507 737 1040 . . 944 695 5588 Core 1531 | . 77 113 149 . . 84 103 1005 Absorbed by Shields 233 | . . . . . . 233 . . Core Remaining (%) 75 | 100 69 . . 34 . 88 87 . Volleys Fired 322 | . 47 53 80 12 . 29 27 74 Largest 3 | . 2 2 2 2 . 3 3 3 Hottest 260 | . 103 103 136 107 . 240 240 260 Shots Fired 697 | . 92 106 153 19 . 85 81 161 Gun 24 | . 24 . . . . . . . Cannon 665 | . 67 104 151 19 . 85 81 158 Launcher 5 | . 1 . 2 . . . . 2 Special 3 | . . 2 . . . . . 1 Kinetic 217 | . 46 82 68 6 . . . 15 Thermal 475 | . 45 24 83 13 . 85 81 144 Explosive 3 | . 1 . 2 . . . . . Electromagnetic 2 | . . . . . . . . 2 Robot Hit Streak 33 | . 10 11 13 2 . 13 12 33 Robot Miss Streak 8 | . 5 4 3 8 . 4 4 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 451 | . 52 68 100 4 . 48 53 126 Core Hits 170 | . 22 17 35 5 . 24 23 44 Critical Kills 8 | . . . 1 . . 2 2 3 Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 15 | . 1 2 5 . . 2 2 3 Meltdown 8 | . . . 1 . . 2 2 3 Destroy 1 | . 1 . . . . . . . Blast 6 | . . 2 4 . . . . . Melee Attacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Slashing 2 | . . . . . . . . 2 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11502 | . 950 1266 2007 114 . 1337 1418 4410 Guns 114 | . 114 . . . . . . . Cannons 10794 | . 803 1254 1981 101 . 1337 1418 3900 Explosions 478 | . . . 26 . . . . 452 Melee 48 | . . . . . . . . 48 Ramming 56 | . 33 . . 13 . . . 10 Kinetic 2397 | . 284 947 768 20 . . . 378 Thermal 8683 | . 633 319 1213 81 . 1337 1418 3682 Explosive 26 | . . . 26 . . . . . Electromagnetic 292 | . . . . . . . . 292 Impact . | . . . . . . . . . Slashing 48 | . . . . . . . . 48 Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 6 . . . 6 Average Corruption 5 | . . . . 4 . . . 5 Corruption Purged . | . . . . . . . . . Effects 17 | . . . . 14 . . . 3 Message Errors 3 | . . . . 3 . . . . Matter Fused 5 | . . . . 5 . . . . Heat Flow Errors 1 | . . . . 1 . . . . Energy Discharges 4 | . . . . 3 . . . 1 Parts Rejected 1 | . . . . . . . . 1 Misfires 2 | . . . . 2 . . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 105 | . . 4 . . . 2 21 78 Projectiles 77 | . . 4 . . . 2 21 50 Explosions 28 | . . . . . . . . 28 Melee . | . . . . . . . . . Knockbacks 12 | . . 5 6 . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic 11 | . . 5 6 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 85 | . . . 32 . . . . 53 Shots 3 | . . . 1 . . . . 2 Rammed 12 | . 6 . . 4 . . . 2 Targets Rammed 15 | . 8 . . 5 . . . 2 Kicked . | . . . . . . . . . Crushed 3 | . 2 . . 1 . . . . Highest Temperature 419 | . 284 236 350 241 . 367 419 90 Average Temperature 107 | . 93 83 92 57 . 165 188 28 Received Heat Transfer 2707 | . 237 318 411 . . 169 291 1281 Effects 5 | . . . 2 . . 1 2 . Shutdowns 2 | . . . 1 . . 1 . . Energy Bleed 2 | . . . . . . . 2 . Short Circuit 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted 9 | . . . 1 . . 2 2 4 Combat Hostiles 6 | . . . 1 . . 1 2 2 Parts Melted 29 | . 3 1 2 . . 6 10 7 Heat Transferred 14193 | . 1147 592 2183 138 . 2587 2644 4902 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Rec Fac DSF Fac Fac Peak Influence 940 | . 307 263 614 378 940 889 699 460 Initial 940 | . . 39 56 239 940 658 450 323 Average 295 | . 141 128 330 212 940 770 583 345 Maximum Alert Level 3 | . 1 1 2 1 3 3 2 2 Low Security (%) 41 | 100 79 86 35 39 . . . 1 Level 1 33 | . 20 13 21 60 . . . 86 Level 2 21 | . . . 43 . . 28 100 11 Level 3 3 | . . . . . 100 71 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Squads Dispatched 23 | . 4 . 5 . . 2 3 9 Investigation 6 | . 3 . 1 . . . 2 . Extermination 1 | . . . . . . . . 1 Reinforcement 9 | . 1 . 2 . . 2 1 3 Assault 2 | . . . 2 . . . . . Garrison 5 | . . . . . . . . 5 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Rec Fac DSF Fac Fac Distress Signals 10 | . 4 1 4 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 195 | . 28 11 40 18 . 14 16 68 Peak Tracking Total 42 | . 8 5 7 4 . 4 4 42 Tactical Retreats 7 | . . . 4 . . . . 3 Traps | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Rec Fac DSF Fac Fac Traps Triggered 4 | . 2 1 . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Rec Fac DSF Fac Fac Machines Disabled 14 | . 2 . 2 3 . . 2 5 Max in Single Turn 4 | . 1 . 1 . . . 1 4 Garrison Access 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Rec Fac DSF Fac Fac Machines Accessed 24 | . 7 3 8 2 1 . 1 2 Terminals 20 | . 6 2 7 2 1 . . 2 Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 54 | . 18 6 13 5 2 . 3 7 Successful 35 | . 14 2 11 2 1 . 2 3 Failed 19 | . 4 4 2 3 1 . 1 4 Catastrophic 2 | . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 23 | . 11 4 3 2 . . . 3 Terminals 46 | . 16 4 12 5 2 . . 7 Fabricators 3 | . . . . . . . 3 . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 22 | . 8 1 8 2 1 . . 2 Part Schematic 1 | . 1 . . . . . . . Robot Analysis 2 | . . 1 1 . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . Open Door 4 | . . . 4 . . . . . Open DSF 1 | . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 3 | . 1 . 1 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 1 | . . . . . . . . 1 Transport Status 1 | . . . . . . . . 1 Recall Investigation 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 9 | . 5 1 2 . . . . 1 Terminals 8 | . 4 1 2 . . . . 1 Track 3 | . 1 . 2 . . . . . Botnet 1 | . 1 . . . . . . . Disrupt 1 | . 1 . . . . . . . Operators 3 | . 1 1 . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 6 3 3 2 . . 1 2 Full Trace Events 2 | . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 51 | . . . . . . . 51 . Total Part Build Rating 1 | . . . . . . . 1 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Rec Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 8 | . . . . 8 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -6 -5 -------- Run | Scr Mat Mat Sto Rec Fac DSF Fac Fac Total Allies 13 | . . . 2 8 . . 3 . Largest Group 8 | . . . 2 8 6 6 3 2 Highest-Rated Group 137 | . . . 62 137 95 95 93 62 Highest-Rated Ally 34 | . . . 31 34 27 27 31 31 Total Orders 12 | . . . 12 . . . . . EXPLORE 9 | . . . 9 . . . . . RETURN 3 | . . . 3 . . . . . Ally Attacks 151 | . . . 16 83 . 5 31 16 Total Damage 2145 | . . . 233 1132 . 41 443 296 Kills 42 | . . . 4 33 . . 3 2 Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Rec Fac DSF Fac Fac Robot Analysis Total 2 | . . 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 11 | . . . 11 . . . . . Drone Recoveries 8 | . . . 8 . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Rec Fac DSF Fac Fac Turns Passed 6254 | 4 1507 640 1315 871 23 280 574 1040 Spaces Moved 2948 | 4 855 264 607 443 12 88 261 414 Core . | . . . . . . . . . Treads 2742 | . 691 264 607 443 12 88 261 376 Legs 206 | 4 164 . . . . . . 38 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 167 162 Average Speed 159 | 120 152 160 160 160 160 163 167 168 Slowest Speed 246 | 120 160 160 160 160 160 167 167 246 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 2 95 24 94 96 1 84 10 16 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . . . . Known Exits Taken 4 | . 1 1 1 . 1 . . . Unknown Exits Taken 3 | 1 . . . 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 14 | . . . 14 . . . . . Terrain Destroyed 53 | . 6 . 14 2 . . . 31 Melee . | . . . . . . . . . Projectile 17 | . . . . 2 . . . 15 AOE 36 | . 6 . 14 . . . . 16 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Rec Fac DSF Fac Fac Total 3845 | 3 967 374 799 587 16 165 339 595 Wait 204 | . 16 20 57 20 1 2 42 46 Move 2940 | 3 854 263 606 442 11 87 260 414 Hop . | . . . . . . . . . Pick Up 63 | . 18 8 9 3 1 5 5 14 Fast Attach 33 | . 2 9 5 1 . 9 1 6 Attach 36 | . 2 4 1 2 3 6 2 16 Detach 16 | . 1 2 . 3 . 9 1 . Swap 58 | . 10 6 21 1 . 6 . 14 Drop 58 | . 9 9 19 2 . 11 1 7 Fire 322 | . 47 53 80 12 . 29 27 74 Melee 2 | . . . . . . . . 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 15 | . 8 . . 5 . . . 2 Escape Stasis . | . . . . . . . . . Rewire 97 | . . . . 96 . 1 . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/DSF -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 5 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 3) 600 | -10/Materials | Discovered new exit (range 7) 1168 | -10/Materials | Identified exit to Materials 1247 | -10/Materials | Discovered exit to Materials (range 15) 1340 | -10/Materials | Discovered new exit (range 16) 1512 | -10/Materials | Entered another Materials area 1512 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1753 | -9/Materials | Discovered new exit (range 16) 2072 | -9/Materials | Discovered new exit (range 6) 2150 | -9/Materials | Identified exit to Storage 2152 | -9/Materials | Entered Storage 2552 | -9/Storage | Discovered new exit (range 23) 2841 | -9/Storage | Used back door to open Recycling access 2841 | -9/Storage | Discovered new exit (range 5) 2866 | -9/Storage | Identified exit to Recycling 2899 | -9/Storage | Core integrity fell below 50% 3275 | -9/Storage | Met a pair of Derelict thieves 3467 | -9/Storage | Entered Recycling 3513 | -9/Recycling | Spotter reported a threat 3529 | -9/Recycling | Spotter reported a threat 3543 | -9/Recycling | Spotter reported a threat 3550 | -9/Recycling | Spotter reported a threat 3558 | -9/Recycling | Spotter reported a threat 3567 | -9/Recycling | Spotter reported a threat 3567 | -9/Recycling | Spotter reported a threat 3642 | -9/Recycling | Spotter reported a threat 3686 | -9/Recycling | Spotter reported a threat 3726 | -9/Recycling | Spotter reported a threat 3726 | -9/Recycling | Spotter reported a threat 3727 | -9/Recycling | Spotter reported a threat 3737 | -9/Recycling | Discovered new exit (range 5) 3775 | -9/Recycling | Spotter reported a threat 3775 | -9/Recycling | Spotter reported a threat 3778 | -9/Recycling | Spotter reported a threat 3779 | -9/Recycling | Spotter reported a threat 3818 | -9/Recycling | Build established: Commander-Mutant 3832 | -9/Recycling | Spotter reported a threat 3884 | -9/Recycling | Spotter reported a threat 3901 | -9/Recycling | Spotter reported a threat 3949 | -9/Recycling | Spotter reported a threat 3949 | -9/Recycling | Spotter reported a threat 3992 | -9/Recycling | Spotter reported a threat 4069 | -9/Recycling | Spotter reported a threat 4096 | -9/Recycling | Spotter reported a threat 4096 | -9/Recycling | Spotter reported a threat 4096 | -9/Recycling | Spotter reported a threat 4122 | -9/Recycling | Spotter reported a threat 4149 | -9/Recycling | Spotter reported a threat 4209 | -9/Recycling | Spotter reported a threat 4289 | -9/Recycling | Spotter reported a threat 4291 | -9/Recycling | Spotter reported a threat 4314 | -9/Recycling | Spotter reported a threat 4338 | -9/Recycling | Entered Factory 4338 | -7/Factory | Accompanied by 6 allies 4338 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4358 | -7/Factory | Identified exit to DSF 4361 | -7/Factory | Entered DSF 4361 | -7/DSF | Accompanied by 6 allies 4388 | -7/DSF | Additional patrols routed to DSF 4516 | -7/DSF | Found Prototype Device 4573 | -7/DSF | Sterilization system engaged 4593 | -7/DSF | Ambient heat levels rising (+10) 4608 | -7/DSF | Ambient heat levels rising (+10) 4617 | -7/DSF | Discovered new exit (range 14) 4623 | -7/DSF | Ambient heat levels rising (+10) 4638 | -7/DSF | Ambient heat levels rising (+10) 4641 | -7/DSF | Entered Factory 4641 | -6/Factory | Evolved 2 slots: Utility x2 4709 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 4780 | -6/Factory | Build established: Scavenger-Gunner 4946 | -6/Factory | Allied Derelicts emerged from ambush trap array 5130 | -6/Factory | Discovered new exit (range 14) 5215 | -6/Factory | Entered another Factory area 5215 | -5/Factory | Accompanied by 2 allies 5215 | -5/Factory | Evolved 2 slots: Utility x2 5254 | -5/Factory | Garrison activated, responded to threat 5289 | -5/Factory | Discovered new exit (range 8) 5477 | -5/Factory | Garrison activated, responded to threat 5620 | -5/Factory | Garrison activated, responded to threat 6014 | -5/Factory | Lost 8 parts (1p1n4u2w) 6068 | -5/Factory | Lost 3 parts (1n2w) 6152 | -5/Factory | Lost 7 parts (1p3n2u1w) 6249 | -5/Factory | Build established: Scavenger-Mutant 6251 | -5/Factory | Core integrity fell below 50% 6254 | -5/Factory | Identified Active Sensor Suite 6255 | -5/Factory | Core integrity fell below 20% 6255 | -5/Factory | Destroyed by Elf with Flak Gun Last Messages --------------- 06253_ K-01 Serf collects debris. 06254_ Penetrated by Slug. 06254_ Elf destroyed. 06254_ Penetrated by Slug. 06254_ U-05 Engineer lays Concrete. An Elf is summoned! 06254_ Critical hit (Destroy). 06254_ Enh. Armored Leg destroyed. 06254_ Knocked back. 06254_ Penetrated by HV Slug. 06254_ Adv. Heat Sink destroyed. 06254_ HV Slug penetrates Earth. 06254_ U-05 Engineer lays Concrete. 06254_ Identified Active Sensor Suite. 06255_ U-05 Engineer lays Concrete. 06255_ Penetrated by Slug. 06255_ Slug penetrates Earth. 06255_ U-05 Engineer lays Concrete. 06255_ U-05 Engineer builds a Wall. 06255_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#####???? ==???????????? | | ?????????????????????????? #??? =! ?????????? | | ?????????????????????????? #t?? =! ??????????? | | ?????????????????????????? ??? #??????????? | | ?????????????????????????? ??? #??????????? | | ?????????????????????????? ?? s #??????????? | | ?????????????????????????? #?? ^ #??????????? | | ?????????????s????????????s #? #??????????? | | ?????????????????????????? ## k #??????????? | | ??????????????????????????sss!% s #??????????? | | ?????????????s??????????## s #??????????? | | ??????????????????????### $!$ ""#??????????? | | ?????????????????????## ##u s!!!% ""#??????????? | | ?????????????????????? ;;sh s $$ T"#??????????? | | ??????????????????????# ; s ssus$u u"#??????????? | | ?????????????????????## ; u$%$!s #??????????? | | ???????????????????### #;% !$!$ ##?????????? | | ???????????????????# !@ ss$!!s % ;#?????????? | | ???????????????????## !%*ss!!!$ ;####??????? | | ????????????????????### %!%!s$!! s #??????? | | ?????????????????????# !sss!$%= #??????? | | ?????????????????????## !sAss$= k #??????? | | ??????????????#########;%=|%=! #??????? | | ??????????????# s s$=%!$ #??????? | | ??????????????# [sssss ;#?????? | | ??????????????# s s ! ##?????? | | ??????????????# !%[ ^ ^#??????? | | ??????????????# = ^ #??????? | | ??????????????# #########;#### % w #??????? | | ??????????????# #?????? ?? #??????? | | ??????????????# #????# """ #?? #??????? | | ??????????????# #????# """ #?? #??????? | | ??????????????# #????# """ #??? ### ##??????? | | ??????????????# #????# #??? #???#???????? | | ??????????????# #????# #???? #???????????? | | ??????????????# #????########????? #???????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ?????????????## #########??????????????????????? | | ?????????????## # " #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 50 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Core Analysis 9 Recoil Reduction 4 Particle Charging 20 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ A-02 Transporter | -5/Factory | Archive Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularReactiveAmplifier Manual? 0 Play Time 01:25:08 Cumulative 568.5 hours Start 2021.12.25 @ 07:43:53 End 2021.12.26 @ 07:47:03 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 174 Rogue 174 Adventurer 0 Explorer 0 Win Type - Total 48 Types 26/4/6/3/2/2/3/1/1 Lore% 91 Gallery% 95 Achievement% 91 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f2528b6d-fbd9-4e91-acf3-e0b4bd8abb61