Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.13 @ 12:53:04 Player: Ctrl_Alt_X Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (147) 735 Value Destroyed (5605) 5605 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (3790) 3790 TOTAL SCORE: 17150 Bonus ------- High Alert Combat Kills 617 Follower Combat Kills 1933 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 342 Friendly Fire -402 Cogmind --------- Core Integrity 0/1000 Matter 210/300 Energy 84/160 System Corruption 0% Temperature Cool (158) Movement Treading (186) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (10) ----- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Experimental Target Analyzer Improved Core Analyzer Hardened Light Armor Plating Hardened Medium Armor Plating Makeshift Armor Plating > --- WEAPON (3) ------- Neutron Cannon Coil Gun Slug Cannon > --- INVENTORY (28) --- Light Nuclear Core Vortex Chain Reactor Improved Medium Treads Myomer Leg Experimental Myomer Leg High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Makeshift Sensor Array Particle Charger Makeshift Armor Plating Makeshift Armor Plating Thermal Shield Advanced Remote Shield System Purifier Dimensional Node Initializer Disruptor Cannon Disruptor Cannon Neutron Cannon Neutron Cannon Neutron Cannon Battle Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Experimental Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Energy Well Enhanced Optical Array Makeshift Sensor Array Experimental Target Analyzer Improved Core Analyzer Makeshift Armor Plating Advanced Remote Shield > --- WEAPON ----------- Flak Gun Advanced Assault Cannon Slug Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Vortex Chain Reactor Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Combat Airjet High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Makeshift Armor Plating Makeshift Armor Plating Thermal Shield System Backup Module System Purifier Drone Bay Dimensional Node Initializer Disruptor Cannon Disruptor Cannon Neutron Cannon Neutron Cannon Neutron Cannon Neutron Cannon Neutron Cannon [Rating: 93] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Armored Huge Wheel Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Advanced Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Bore Cannon Launcher Proton Missile Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Slots Evolved 10 | . . 2 . 2 2 . . . . . . 2 . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . . . . . . . Utility 8 | . . 1 . 2 2 . . . . . . 2 . . . 1 . . . . Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 242 | 5 3 18 1 26 16 3 5 6 7 . 17 26 1 2 2 47 6 7 26 18 Power 14 | 1 . 3 . . 1 . 1 1 . . 2 . . . . 3 . 1 . 1 Engine 11 | 1 . 3 . . 1 . 1 1 . . 2 . . . . 2 . . . . Core 3 | . . . . . . . . . . . . . . . . 1 . 1 . 1 Reactor . | . . . . . . . . . . . . . . . . . . . . . Propulsion 43 | 2 . 6 . 7 3 . 1 . 1 . 1 1 . . . 8 4 . 6 3 Treads 11 | . . . . . 1 . . . 1 . . 1 . . . 1 4 . . 3 Leg 27 | 2 . 6 . 7 . . . . . . . . . . . 6 . . 6 . Wheel 5 | . . . . . 2 . 1 . . . 1 . . . . 1 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 101 | 1 2 5 1 8 7 1 3 3 5 . 5 11 1 . 2 16 2 3 17 8 Device 36 | . . 1 1 3 1 . 1 1 3 . 2 3 1 . 1 3 2 2 8 3 Storage 16 | 1 1 1 . 2 2 . . . . . . 1 . . . 6 . . 2 . Processor 14 | . . 1 . 1 2 . 1 . . . . 3 . . 1 3 . 1 1 . Hackware 1 | . . . . . . . . . . . . 1 . . . . . . . . Protection 34 | . 1 2 . 2 2 1 1 2 2 . 3 3 . . . 4 . . 6 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 84 | 1 1 4 . 11 5 2 . 2 1 . 9 14 . 2 . 20 . 3 3 6 Energy Gun 20 | 1 1 2 . . 1 2 . 1 1 . 3 4 . . . 4 . . . . Energy Cannon 10 | . . . . 3 . . . . . . 1 . . . . 2 . . . 4 Ballistic Gun 16 | . . . . 1 1 . . . . . . 2 . . . 6 . 2 2 2 Ballistic Cannon 18 | . . 2 . 1 1 . . 1 . . 2 4 . 2 . 3 . 1 1 . Launcher 12 | . . . . . . . . . . . 3 4 . . . 5 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . 6 2 . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . 3 . . . . . 1 1 . . . . . . 4 . Parts Lost 72 | . . 3 . 9 4 . . 3 . . 7 5 . . . 32 . 4 . 5 Power 5 | . . 1 . . . . . . . . 1 . . . . 2 . . . 1 Propulsion 15 | . . . . 4 2 . . 1 . . 1 . . . . 7 . . . . Utility 27 | . . 1 . 3 2 . . 2 . . 3 4 . . . 9 . 2 . 1 Weapon 25 | . . 1 . 2 . . . . . . 2 1 . . . 14 . 2 . 3 Highest Loss Streak 11 | . . 2 . 4 2 . . 2 . . 3 4 . . . 11 . 4 . 2 Average Slot Usage (%) 90 | . 87 99 100 91 90 88 92 84 91 92 86 89 86 75 83 79 95 98 100 99 Engine 5 | . 14 11 11 9 7 7 7 7 7 7 6 6 6 6 6 2 . . . . Core 1 | . . . . . . . . . . . . . . . . 1 5 5 5 5 Treads 5 | . . . . . 4 . . . 6 7 7 6 6 6 6 1 13 17 1 14 Leg 6 | . 28 32 33 25 7 . . . . . . . . . . 6 2 . 15 2 Wheel 4 | . . . . . 4 15 15 8 7 7 7 6 6 6 6 2 . . . . Device 9 | . . 2 11 11 14 15 15 10 10 7 7 13 13 13 7 6 13 15 12 7 Storage 16 | . 14 18 11 13 15 15 15 15 15 15 15 13 13 13 13 18 23 22 17 17 Processor 14 | . . 4 11 10 16 15 15 15 15 15 15 17 13 13 15 15 11 11 17 17 Protection 8 | . 5 6 . 5 3 6 7 11 11 15 9 6 13 13 13 5 5 5 9 13 Energy Gun 5 | . 24 8 . . . 7 15 14 15 15 7 3 . . . 2 . . . . Energy Cannon 1 | . . . . 4 . . . . . . 1 . . . . 1 5 2 . 4 Ballistic Gun 2 | . . . . 2 . . . . . . . 2 . . . 3 5 8 8 4 Ballistic Cannon 4 | . . 13 22 1 . . . . . . . 6 13 1 13 5 5 4 7 5 Slashing Weapon 1 | . . . . 8 13 4 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 144 | 11 18 28 25 37 50 58 60 61 61 61 85 91 97 97 97 140 132 132 143 144 Greatest Support 90 | 20 20 30 30 33 38 38 38 38 28 28 28 28 28 28 28 55 90 90 90 84 Greatest Overweight (x) 27 | 1 . 1 . 2 3 1 2 2 2 2 27 3 3 3 3 10 3 1 2 2 Average Overweight (x) 1 | . . . . . 1 1 1 1 1 2 2 2 3 2 3 3 1 1 1 1 Largest Inventory Capacity 42 | 6 10 10 8 14 18 16 16 16 16 16 16 18 18 18 18 42 28 28 28 28 Average Capacity 18 | 5 7 9 8 10 14 16 16 16 16 16 16 16 18 18 18 24 28 28 28 28 Most Carried 28 | 5 8 10 8 14 16 16 16 16 16 16 16 18 17 17 18 24 24 26 28 28 Average Carried 17 | 2 6 9 8 9 14 15 15 15 15 15 15 16 17 17 17 18 22 24 27 26 Final Capacity 28 | 6 8 8 8 14 16 16 16 16 16 16 16 18 18 18 18 28 28 28 28 28 Final Carried 28 | 5 8 8 8 14 16 16 16 16 16 16 16 18 17 17 18 21 24 26 28 25 Class Distribution -------------------- 50% | Mutant 19% | Scavenger-Mutant 10% | Scavenger-Gunner 8% | Hauler-Gunner 5% | Hauler-Mutant 3% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Hauler-Tank | -5/Upper Caves Hauler-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Matter Collected 4853 | 192 76 505 123 287 123 65 45 79 94 . 345 409 . . 281 952 187 325 437 328 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5555 | . 132 616 95 603 221 . 32 51 180 . 492 334 . . 142 1671 130 273 191 392 Parts 293 | . 4 43 3 27 9 . 4 3 9 . 30 15 . . 10 88 8 15 12 13 Haulers Intercepted 4 | . . 1 . 2 . . . . . . . . . . . 1 . . . . Recyclers Shooed 5 | . . . . . . . . . . . . . . . . 5 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 211 | . . . . . . . . 6 14 2 30 . . . 30 . 8 5 107 9 Prevented 27 | . . . . . . . . . . . 6 . . . . . . 6 13 2 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 122 | . 3 23 2 10 3 . 1 1 3 . 11 5 . . 3 34 5 8 3 7 Melee 7 | . . . . 4 3 . . . . . . . . . . . . . . . Guns 34 | . 2 1 . . . . 1 1 3 . 5 2 . . . 12 1 4 . 2 Cannons 59 | . . 21 2 6 . . . . . . 2 3 . . 3 6 4 4 3 5 AOE 21 | . 1 1 . . . . . . . . 3 . . . . 16 . . . . Classes Destroyed 15 | . 1 6 1 1 . . 1 . . . 3 . . . . 2 . . . . Worker 10 | . . . 2 . . . . . . . . 1 . . . 7 . . . . Builder 5 | . . 1 . . 1 . . . . . . 1 . . . 2 . . . . Hauler 4 | . . 1 . 2 . . . . . . . . . . . 1 . . . . Recycler 2 | . . . . . . . . . . . . . . . . 2 . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . . . Watcher 3 | . . 1 . . . . . . . . . 1 . . . 1 . . . . Swarmer 32 | . . 8 . . . . . . . . 4 . . . . 10 5 5 . . Grunt 54 | . 3 11 2 8 1 . . 1 1 . 1 3 . . 3 13 . 2 1 4 Brawler 3 | . . . . 1 . . . . . . . . . . . 1 . . 1 . Protector 2 | . . . . . . . . . . . 1 . . . . . . . 1 . Sentry 12 | . . 4 . 1 2 . . . 1 . 1 1 . . . 1 . 1 . . Demolisher 3 | . . . . . . . . . . . 3 . . . . . . . . . Hunter 10 | . . . . . . . . . . . . . . . . 7 . . . 3 Programmer 4 | . . . . . . . 1 . . . . 1 . . . 2 . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . . . Savage 1 | . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 16 | . 2 12 2 5 1 . 1 1 1 . 3 2 . . 2 16 4 5 2 2 Combat Bots Only 11 | . 2 11 2 5 1 . 1 1 1 . 3 2 . . 2 10 4 5 2 2 Max Kills in Single Turn 4 | . 1 2 1 1 1 . 1 1 1 . 1 2 . . 1 4 1 1 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . . . . Exploded 3 | . 1 1 . . . . . . . . 1 . . . . 3 . . . . Melee 1 | . . . . 1 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Damage Taken 14634 | . 158 992 . 1082 558 . 165 540 76 . 1513 931 . . 182 5716 248 641 348 1484 Core 1675 | . 12 106 . 131 88 . 21 58 . . 197 60 . . . 759 21 85 20 117 Absorbed by Shields 340 | . . . . . 185 . 60 45 . . . . . . . . . . 50 . Core Remaining (%) 80 | 100 95 . 73 76 . . . . . . 48 . . . 92 . . . . . Volleys Fired 360 | . 13 58 4 27 . 8 10 6 11 . 53 25 . . 10 72 10 16 11 26 Largest 3 | . 2 2 2 2 . 2 2 2 2 . 2 2 . . 2 3 3 3 3 3 Hottest 210 | . 90 90 78 120 . 162 162 162 162 . 171 114 . . 114 194 174 99 124 210 Shots Fired 761 | . 25 116 8 50 . 16 20 12 22 . 102 48 . . 20 143 27 47 30 75 Gun 354 | . 25 12 . 5 . 16 20 11 22 . 57 27 . . . 91 8 34 8 18 Cannon 374 | . . 104 8 45 . . . 1 . . 33 21 . . 20 31 19 13 22 57 Launcher 33 | . . . . . . . . . . . 12 . . . . 21 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 427 | . . 104 8 18 . . . 1 . . 20 34 . . 20 80 18 47 30 47 Thermal 259 | . 12 3 . 32 . 16 20 11 22 . 70 14 . . . 32 9 . . 18 Explosive 14 | . . . . . . . . . . . . . . . . 14 . . . . Electromagnetic 61 | . 13 9 . . . . . . . . 12 . . . . 17 . . . 10 Robot Hit Streak 19 | . 6 10 2 13 . 9 10 7 8 . 14 19 . . 3 11 6 13 5 10 Robot Miss Streak 8 | . 2 2 1 4 . 1 3 3 2 . 8 6 . . 4 4 4 5 5 6 Penetration Max 2 | . . . . . . . . . . . . . . . . 2 . . . . Secondary Targets 5 | . . . . . . . . 1 . . 1 . . . . 3 . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . 1 . . . . 1 . . . . Shots Hit Robots 512 | . 17 76 4 52 21 14 13 8 16 . 53 26 . . 8 91 12 35 20 46 Core Hits 320 | . 9 32 4 18 7 . 4 2 8 . 33 21 . . 4 96 5 26 18 33 Critical Hits 38 | . . . . 1 2 . . . . . 2 4 . . 4 12 . 2 6 5 Critical Kills 21 | . . . . 1 1 . . . . . . 4 . . 3 7 . 1 3 1 Critical Parts Destroyed 16 | . . . . . 1 . . . . . 2 . . . 1 5 . 1 3 3 Melee Attacks 82 | . . . . 26 45 11 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 82 | . . . . 26 45 11 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . 2 3 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . 4 4 . . . . . . . . . . . . . . . Damage Inflicted 15514 | . 189 1766 129 1399 828 354 328 174 420 . 1410 550 . . 221 5282 232 574 622 1036 Guns 5319 | . 157 113 . 36 . 354 328 164 420 . 873 407 . . . 1628 44 422 146 227 Cannons 4975 | . . 1583 129 625 . . . . . . 243 143 . . 221 406 188 152 476 809 Explosions 3638 | . 29 67 . . . . . . . . 294 . . . . 3248 . . . . Melee 1564 | . . . . 736 828 . . . . . . . . . . . . . . . Ramming 18 | . 3 3 . 2 . . . 10 . . . . . . . . . . . . Kinetic 5559 | . . 1583 129 256 . . . . . . 59 339 . . 221 1131 99 574 622 546 Thermal 4412 | . 78 93 . 405 . 354 328 164 420 . 1057 211 . . . 792 133 . . 377 Explosive 2863 | . . . . . . . . . . . . . . . . 2863 . . . . Electromagnetic 1098 | . 108 87 . . . . . . . . 294 . . . . 496 . . . 113 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1564 | . . . . 736 828 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . 4 1 1 4 9 9 9 . 9 9 9 9 8 8 8 13 . Average Corruption 6 | . . . . 4 1 1 2 8 9 9 . 9 9 9 9 6 8 8 10 . Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . 1 . Effects 146 | . . . . 7 . 2 5 17 16 3 . 3 . 4 20 21 17 29 2 . Message Errors 29 | . . . . 2 . . 1 7 3 . . . . . 3 4 5 4 . . Matter Fused 30 | . . . . 1 . . 1 4 2 . . 1 . 2 4 5 2 7 1 . Heat Flow Errors 18 | . . . . 1 . . 2 2 6 1 . . . . 2 3 . 1 . . Energy Discharges 20 | . . . . 1 . 1 1 3 1 1 . . . 1 4 2 1 4 . . Data Loss (minor) 9 | . . . . . . . . . 1 . . 1 . . . . 1 5 1 . Data Loss (major) 7 | . . . . . . . . . . 1 . . . 1 3 . 2 . . . Misfires 5 | . . . . . . . . . 1 . . . . . . 2 1 1 . . Targeting Errors 24 | . . . . 2 . 1 . 1 1 . . 1 . . 4 5 3 6 . . Weapon Failures 4 | . . . . . . . . . 1 . . . . . . . 2 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 404 | . . 56 . . 116 . . . . . . 6 . . . 197 10 . . 19 Projectiles 130 | . . 56 . . . . . . . . . 6 . . . 39 10 . . 19 Explosions 158 | . . . . . . . . . . . . . . . . 158 . . . . Melee 116 | . . . . . 116 . . . . . . . . . . . . . . . Knockbacks 28 | . . 13 1 2 . . . . . . 2 1 . . 2 3 . 1 2 1 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 25 | . . 10 1 2 . . . . . . 2 1 . . 2 3 . 1 2 1 Secondary 3 | . . 3 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 222 | . . 46 . . . . . 5 . . 24 . . . . 147 . . . . Shots 7 | . . 1 . . . . . . . . 2 . . . . 4 . . . . Rammed 2 | . 1 . . . . . . 1 . . . . . . . . . . . . Targets Rammed 5 | . 2 1 . 1 . . . 1 . . . . . . . . . . . . Kicked 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 432 | . 126 246 . 336 . 232 173 143 184 114 432 78 . . 217 255 280 267 354 324 Average Temperature 92 | . 54 76 . 107 . 96 45 37 60 72 117 21 . . 75 87 138 62 109 138 Received Heat Transfer 2677 | . 81 369 . 450 132 . 18 138 45 . 81 138 . . 48 876 . 90 91 120 Effects 9 | . . 1 . 6 . . . . . . 1 . . . . . . . . 1 Energy Bleed 3 | . . . . 2 . . . . . . 1 . . . . . . . . . Interference 4 | . . 1 . 3 . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . 1 . . . . 5 . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . 1 . 1 . . . . 1 . 1 . . . . 1 . . . . Heat Transferred 6923 | . 248 124 . 851 . 555 481 259 666 . 1381 333 . . . 1575 200 . . 250 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . 2 . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 1 . . . . . . . . . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Peak Influence 995 | . 116 492 256 306 151 72 441 . . . . 275 . . . 995 . . . . Average Influence 269 | . 52 207 228 159 83 32 195 . . . . 124 . . . 654 . . . . Maximum Alert Level 3 | . . 2 1 1 . . 2 . . . . 1 . . . 3 . . . . Low Security (%) 57 | 100 100 58 20 67 100 100 57 . . . . 91 . . . . . . . . Level 1 18 | . . 22 79 32 . . 31 . . . . 8 . . . 17 . . . . Level 2 11 | . . 19 . . . . 11 . . . . . . . . 29 . . . . Level 3 13 | . . . . . . . . . . . . . . . . 52 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 2 . 1 3 . 1 . . . . 3 . . . 8 . . . . Investigation 7 | . 2 1 . . 2 . . . . . . 1 . . . 1 . . . . Extermination 5 | . . . . . . . 1 . . . . 1 . . . 3 . . . . Reinforcement 7 | . 1 1 . 1 1 . . . . . . 1 . . . 2 . . . . Assault 1 | . . . . . . . . . . . . . . . . 1 . . . . Garrison 1 | . . . . . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Distress Signals 13 | . 2 4 . 3 . . . . . . . . . . . 4 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 290 | . 11 34 3 25 5 3 9 6 9 . 27 17 . . 12 64 10 9 38 8 Peak Tracking Total 13 | . 4 7 2 7 2 1 4 3 6 . 5 4 . . 5 13 5 5 12 4 Tactical Retreats 21 | . 3 2 . 5 2 . . . . . 1 1 . . . 4 1 1 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Traps Triggered 7 | . . 1 . . 1 . 1 . . . . 2 . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . 2 1 2 . . . . . 6 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Machines Disabled 11 | . . 2 1 . . . 1 . . . 2 2 . . . 2 1 . . . Max in Single Turn 1 | . . 1 1 . . . 1 . . . 1 1 . . . 1 1 . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Machines Accessed 36 | . 4 2 . 1 4 . 4 1 . 1 . 8 . 4 . 7 . . . . Terminals 23 | . 4 2 . 1 3 . 1 . . . . 8 . . . 4 . . . . Fabricators 3 | . . . . . 1 . 2 . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . 1 . . . . Total Hacks 107 | . 12 7 . 2 9 . 7 1 . 5 . 20 . 24 . 20 . . . . Successful 62 | . 3 3 . 2 2 . 2 1 . 5 . 9 . 24 . 11 . . . . Failed 44 | . 8 4 . . 7 . 5 . . . . 11 . . . 9 . . . . Catastrophic 8 | . 1 . . . 4 . . . . . . 2 . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . Manual 44 | . 12 6 . 1 4 . . . . . . 12 . . . 7 . . 2 . Terminals 63 | . 12 7 . 2 6 . 3 . . . . 20 . . . 13 . . . . Fabricators 6 | . . . . . 3 . 3 . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . 3 . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . 2 . . . . Terminal Hacks 47 | . 2 1 . 1 1 . 1 1 . 5 . 7 . 24 . 4 . . . . Record 11 | . . . . . . . . . . . . . . 11 . . . . . . Part Schematic 12 | . 1 . . . . . . . . 5 . . . 6 . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . 1 . 3 . 1 . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 4 | . 1 . . . 1 . 1 . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . . . . 1 . . . . . . . . Locate Traps 3 | . . . . . . . . . . . . 2 . . . 1 . . . . Zone Layout 5 | . . 1 . 1 . . . . . . . 1 . . . 2 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 30 | . 2 5 . 2 . . . . . . . 9 . . . 12 . . . . Terminals 11 | . 1 2 . 1 . . . . . . . 2 . . . 5 . . . . Track 2 | . . 1 . . . . . . . . . . . . . 1 . . . . Assimilate 1 | . . . . . . . . . . . . . . . . 1 . . . . Botnet 6 | . 1 1 . 1 . . . . . . . 1 . . . 2 . . . . Disrupt 1 | . . . . . . . . . . . . 1 . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 2 . 1 4 . 3 . . . . 7 . . . 6 . . . . Full Trace Events 6 | . 2 1 . . 2 . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 1 . . . . . . . . 5 . . . 6 . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . 3 . . . . . . . 5 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Total Allies 33 | . . . . . . 18 . . . . 3 2 . . 1 4 . . 5 . Largest Group 18 | . . . . . . 18 13 11 10 8 8 2 2 2 3 4 . . 5 . Highest-Rated Group 446 | . . . . . . 446 352 307 272 230 230 188 188 188 282 282 . . 237 . Highest-Rated Ally 94 | . . . . . . 35 35 35 33 33 34 94 94 94 94 94 . . 60 . Total Orders 18 | . . . . . . . . . . . . 1 3 . . 2 . 6 4 2 STAY 1 | . . . . . . . . . . . . 1 . . . . . . . . GOTO 6 | . . . . . . . . . . . . . . . . 2 . 4 . . EXPLORE 5 | . . . . . . . . . . . . . 1 . . . . . 2 2 RETURN 6 | . . . . . . . . . . . . . 2 . . . . 2 2 . Ally Attacks 399 | . . . . . . 158 40 34 41 . 29 12 . . 37 33 . . 15 . Total Damage 10289 | . . . . . . 4108 848 657 703 . 504 616 . . 1297 901 . . 655 . Kills 60 | . . . . . . 11 9 3 7 . 4 7 . . 11 5 . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . . 2 1 1 1 . . . 1 . 2 3 . . Drone Launches 9 | . . . . . . . . . . . . . 2 . . . . 2 3 2 Drone Recoveries 7 | . . . . . . . . . . . . . 2 . . . . 2 3 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Turns Passed 11335 | 67 226 647 170 574 475 330 525 476 445 985 1157 762 43 99 468 1289 458 611 934 594 Spaces Moved 6663 | 48 130 327 128 271 247 224 461 363 331 802 748 499 13 79 333 518 223 304 454 160 Core 11 | 10 . . . . . . . . . . 1 . . . . . . . . . Treads 756 | . . . . . 9 . . . . . . . . . . 90 179 304 37 137 Legs 1733 | 38 130 327 128 271 84 . . . . . . . . . . 271 44 . 417 23 Wheels 4163 | . . . . . 154 224 461 363 331 802 747 499 13 79 333 157 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 100 100 100 110 120 110 120 130 120 130 130 180 180 176 176 Average Speed 135 | 114 120 120 120 132 129 100 100 114 114 120 121 123 130 121 130 192 185 180 178 184 Slowest Speed 1400 | 120 120 150 120 180 210 100 120 120 120 120 1400 130 130 130 130 270 210 180 180 186 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 . . . . . . 1 . . . . . . . . Exploration Rate (%) 41 | 5 29 30 37 20 6 91 18 58 51 84 74 15 10 68 55 17 37 60 70 38 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 5 | . . . . . . . . . . 3 . . . 1 . . 1 . . . Known Exits Taken 8 | . . . . . . . 1 1 1 1 1 1 . . 1 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . . . . . . . 1 1 . . 1 1 1 . Scrap Searched 14 | . . . . . . . . . 6 2 1 . . . . . 2 1 . 2 Spaces Dug 32 | . . . . 1 12 8 . . . . . 8 . . . 3 . . . . Terrain Destroyed 195 | . 3 7 . 1 12 8 . . . . . 12 . . 7 113 11 3 3 15 Melee 21 | . . . . 1 12 8 . . . . . . . . . . . . . . Projectile 63 | . . 4 . . . . . . . . . 12 . . 7 8 11 3 3 15 AOE 111 | . 3 3 . . . . . . . . . . . . . 105 . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Total 8167 | 57 174 468 137 398 347 309 507 410 374 826 889 592 39 82 348 681 244 335 553 397 Wait 514 | . 21 37 4 37 30 36 19 29 15 19 20 25 26 . 1 7 1 1 5 181 Move 6643 | 47 130 326 127 270 246 223 460 362 330 801 747 497 12 78 332 517 222 303 453 160 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 147 | 5 4 11 . 10 11 14 5 5 5 3 8 9 . . 1 31 4 6 11 4 Fast Attach 79 | 5 2 5 . 10 4 1 2 . 2 . 5 10 . 2 2 15 2 1 6 5 Attach 70 | . 1 3 . 5 5 2 2 4 . . 6 3 1 . . 26 2 4 . 6 Detach 9 | . 1 . . . . . . . . . 2 . . . 1 1 1 1 1 1 Swap 93 | . . 10 1 11 7 . 1 2 5 . 6 13 . . . 6 2 2 20 7 Drop 121 | . 1 17 1 7 8 17 8 1 6 3 7 9 . 2 1 6 . 1 19 7 Fire 360 | . 13 58 4 27 . 8 10 6 11 . 53 25 . . 10 72 10 16 11 26 Melee 63 | . . . . 20 35 8 . . . . . . . . . . . . . . Ram 1 | . . . . . . . . 1 . . . . . . . . . . . . Kick 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . 1 . . . . . 8 1 . . . . . . . . Rewire 54 | . . . . . . . . . . . 27 . . . . . . . 27 . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 12) 273 | -10/Materials | Identified exit to Mines 291 | -10/Materials | Central database locked down 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 348 | -9/Materials | Build established: Mutant 839 | -9/Materials | Destroyed 11 combat bots 904 | -9/Materials | Discovered new exit (range 16) 941 | -9/Materials | Entered Mines 997 | -9/Mines | Met a Derelict bent on vengeance 1064 | -9/Mines | Build established: Scavenger-Mutant 1081 | -9/Mines | Discovered new exit (range 6) 1111 | -9/Mines | Entered Materials 1111 | -8/Materials | Evolved 2 slots: Utility x2 1510 | -8/Materials | Lost 4 parts (1n1u2w) 1654 | -8/Materials | Discovered new exit (range 13) 1685 | -8/Materials | Entered Factory 1685 | -7/Factory | Evolved 2 slots: Utility x2 1828 | -7/Factory | Discovered new exit (range 15) 1924 | -7/Factory | Identified exit to Lower Caves 2123 | -7/Factory | Crushed by falling debris 2149 | -7/Factory | Build established: Mutant 2160 | -7/Factory | Sucked down chute 2160 | -7/Factory | Entered Waste 2188 | -7/Waste | Spotted C-40 Crusher 2188 | -7/Waste | Spotted C-40 Crusher 2252 | -7/Waste | Warlord forces began an assault 2262 | -7/Waste | Allies destroyed C-40 Crusher 2351 | -7/Waste | Spotted C-40 Crusher 2362 | -7/Waste | Allies destroyed C-40 Crusher 2376 | -7/Waste | Spotted C-40 Crusher 2384 | -7/Waste | Allies destroyed C-40 Crusher 2385 | -7/Waste | Spotted C-40 Crusher 2392 | -7/Waste | Allies destroyed C-40 Crusher 2395 | -7/Waste | Spotted C-40 Crusher 2404 | -7/Waste | Allies destroyed C-40 Crusher 2439 | -7/Waste | Allies destroyed C-40 Crusher 2449 | -7/Waste | Found Damper Plating 2452 | -7/Waste | Discovered new exit (range 20) 2490 | -7/Waste | Entered Factory 2490 | -7/Factory | Accompanied by 13 allies 2829 | -7/Factory | P-60 Hacker assimilated allied WR-TYH(g) 3015 | -7/Factory | Entered Lower Caves 3015 | -7/Lower Caves | Accompanied by 11 allies 3071 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3072 | -7/Lower Caves | Learned Factory garrison access intel 3213 | -7/Lower Caves | Hvy. Ion Engine stolen by Master Thief 3215 | -7/Lower Caves | Hvy. Beamcaster stolen by Master Thief 3325 | -7/Lower Caves | Spotted B-75 Beast 3341 | -7/Lower Caves | Allies destroyed B-75 Beast 3460 | -7/Lower Caves | Discovered new exit (range 7) 3466 | -7/Lower Caves | Identified exit to Lower Caves 3491 | -7/Lower Caves | Entered another Lower Caves area 3491 | -7/Lower Caves | Accompanied by 10 allies 3507 | -7/Lower Caves | Attacked by a faux Warlord 3782 | -7/Lower Caves | Learned 4 Factory zone layouts 3906 | -7/Lower Caves | Discovered new exit (range 11) 3919 | -7/Lower Caves | Identified exit to Zion 3936 | -7/Lower Caves | Entered Zion 3936 | -7/Zion | Accompanied by 8 allies 3980 | -7/Zion | Discovered new exit (range 9) 3989 | -7/Zion | Identified exit to Proximity Caves 4104 | -7/Zion | System corruption cleaned by Quarantine Array 4254 | -7/Zion | Given A8's code to call for help 4431 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4449 | -7/Zion | Learned Factory emergency access door positions 4502 | -7/Zion | Learned location of Data Miner (-6) 4689 | -7/Zion | Learned location of Warlord (-5) 4921 | -7/Zion | Entered Proximity Caves 4921 | -6/Proximity Caves | Accompanied by 8 allies 4937 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5244 | -6/Proximity Caves | Spotted B-75 Beast 5266 | -6/Proximity Caves | Destroyed B-75 Beast 5273 | -6/Proximity Caves | Learned Factory stockpile data 5377 | -6/Proximity Caves | Lost 3 parts (2u1w) 5795 | -6/Proximity Caves | Discovered new exit (range 15) 5832 | -6/Proximity Caves | Core integrity fell below 50% 5909 | -6/Proximity Caves | Identified exit to Factory 6078 | -6/Proximity Caves | Entered Factory 6078 | -6/Factory | Accompanied by 2 allies 6078 | -6/Factory | Evolved 2 slots: Utility x2 6082 | -6/Factory | Loaded intel: 4 garrison access locations 6161 | -6/Factory | Build established: Scavenger-Mutant 6606 | -6/Factory | Discovered new exit (range 14) 6623 | -6/Factory | Identified exit to Factory 6645 | -6/Factory | Identified exit to Lower Caves 6752 | -6/Factory | Crushed by falling debris 6782 | -6/Factory | Build established: Mutant 6783 | -6/Factory | Lost 4 parts (3u1w) 6791 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6793 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6840 | -6/Factory | Entered Lower Caves 6840 | -6/Lower Caves | Accompanied by 2 allies 6853 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6883 | -6/Lower Caves | Entered Data Miner 6883 | -6/Data Miner | Accompanied by 2 allies 6883 | -6/Data Miner | Discovered new exit (range 6) 6908 | -6/Data Miner | Met Data Miner 6935 | -6/Data Miner | Learned location of Section 7 (-3) 6935 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6952 | -6/Data Miner | Received God Mode back door access code from Data Miner 6982 | -6/Data Miner | Entered Proximity Caves 6982 | -5/Proximity Caves | Accompanied by 2 allies 6988 | -5/Proximity Caves | Learned 12 Factory zone layouts 7107 | -5/Proximity Caves | Escorted by Enhanced Grunt 7444 | -5/Proximity Caves | Discovered exit to Factory (range 3) 7450 | -5/Proximity Caves | Entered Factory 7450 | -5/Factory | Accompanied by 3 allies 7450 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7451 | -5/Factory | Identified exit to Upper Caves 7740 | -5/Factory | Build established: Scavenger-Gunner 8035 | -5/Factory | Destroyed 10 combat bots 8038 | -5/Factory | Lost 11 parts (4n3u4w) 8056 | -5/Factory | Garrison activated, responded to threat 8099 | -5/Factory | Destroyed 8 combat bots 8109 | -5/Factory | Lost 10 parts (2p1n2u5w) 8123 | -5/Factory | Core integrity fell below 50% 8528 | -5/Factory | Lost 6 parts (1n2u3w) 8650 | -5/Factory | First assault squad dispatched 8739 | -5/Factory | Entered Upper Caves 8762 | -5/Upper Caves | Build established: Hauler-Gunner 9025 | -5/Upper Caves | Learned Factory terminal intel 9029 | -5/Upper Caves | Found Alien Artifact 9177 | -5/Upper Caves | Discovered new exit (range 12) 9197 | -5/Upper Caves | Entered another Upper Caves area 9239 | -5/Upper Caves | Discovered new exit (range 5) 9316 | -5/Upper Caves | Learned location of 1 exit from Factory 9320 | -5/Upper Caves | Build established: Hauler-Mutant 9322 | -5/Upper Caves | Learned Factory stockpile data 9402 | -5/Upper Caves | Encountered a Warlord checkpoint 9498 | -5/Upper Caves | Core integrity fell below 20% 9534 | -5/Upper Caves | Lost 4 parts (2u2w) 9675 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9774 | -5/Upper Caves | Discovered new exit (range 6) 9778 | -5/Upper Caves | Build established: Hauler-Gunner 9790 | -5/Upper Caves | Learned Factory non-interactive machine intel 9808 | -5/Upper Caves | Entered Warlord 9827 | -5/Warlord | System corruption reached 10% 9868 | -5/Warlord | System corruption cleaned by Quarantine Array 10192 | -5/Warlord | Warlord's base attacked by MAIN.C 10289 | -5/Warlord | Met Warlord 10305 | -5/Warlord | Opened Warlord's prototype stash 10327 | -5/Warlord | Found Prototype Reactor 10339 | -5/Warlord | Found Prototype Processor 10339 | -5/Warlord | Identified Exp. Target Analyzer 10353 | -5/Warlord | Found Prototype Device 10542 | -5/Warlord | Warlord forces counterattacked 10622 | -5/Warlord | P-80 Master assimilated allied D3-TUG(g) 10627 | -5/Warlord | P-70 Sage assimilated allied 95-G4V(M) 10628 | -5/Warlord | P-80 Master assimilated allied YS-958(g) 10669 | -5/Warlord | Identified System Purifier 10729 | -5/Warlord | Discovered new exit (range 8) 10742 | -5/Warlord | Entered Proximity Caves 11134 | -4/Proximity Caves | Build established: Scavenger-Gunner 11336 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11312_ H-77 Assassin destroyed. 11313_ Extracted 135 energy. 11314_ Slug penetrates Wall. 11315_ Acquired Energy Well. 11319_ Myomer Leg self-destruct mechanism malfunctions. 11320_ Acquired Coil Gun. 11320_ Penetrated by Slug. 11321_ Dropped Energy Well. 11322_ Extracted 135 energy. 11323_ Coil Gun self-destruct mechanism malfunctions. 11323_ Penetrated by Slug. 11323_ Slug penetrates Wall. 11323_ Penetrated by Slug. 11323_ Slug penetrates Wall. 11325_ Extracted 48 energy. 11326_ Penetrated by Slug. 11331_ Slug penetrates Wall. 11334_ H-77 Assassin suffers critical hit. 11334_ Destroyed Coil Gun. 11336_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????#! #????????????????????? | | ???????????????????#% |% #????????????????????? | | ???????????????????#" " "" #????????????????????? | | ???????????????????#" """ #????????????????????? | | ???????????????????# "" "" #???#####????????????? | | ???????????????????# " #??## ##???????????? | | ???????????????????# """" #??# ##??????????? | | ######???????####?## """"" #??#* #??????????? | | ## #####???# ### "" #??# ! #???#??????? | | #???# ##; #####= #? ???????? | | ## #????# ### h =@### ### # #????????? | | ## # ###### ## ;##%## #*## #????????? | | ?## # %%## # ###[ # #????????? | | ??# # # ## ### #????????? | | ??# # #### ### # #### ## #???????? | | ??# ##???# #?### ##?# % ??? | | ??# #????# #???# #??? ### # | | ??# #????# #???# #### #??? #??? ? | | ??# ###### ###### #??# #???? #???? ???# | | ??# ## # #### % ##?? %#???? ?????##??? | | ### # # ### *###??# ##???? ?????????? | | ## ####!%#????# #?????? ????????? | | # ### # ## #????# #??????# ????????? | | # # ## #????# #???????# ???????? | | ## # ## ### #????# ????????? ???????? | | ?## ## # #?########????# ?????????? ??????? | | ??## # ## # #????????????? ?????????????????? | | ???## # ????????????? ?????????????????? | | ????### # ## ????????????? ?????????????????? | | ??????## ### ????????????? ?????????????????? | | ???????####?# ???????????? ?????????????????? | | #???????????# ????????????? ?????????????????? | | ##### #??? ?????????????????????????????????? | | #??? ?????????????????????????????????? | | #???? ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Density 10 Heat Shielding 100 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 20 Resistance: EM 90 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 12 Target Analysis 12 Core Analysis 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Cmb. Airjet | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonMeleeSabre Manual? 0 Play Time 02:06:56 Cumulative 453.7 hours Start 2019.11.12 @ 19:05:38 End 2019.11.13 @ 12:53:04 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 292 Rogue 292 Adventurer 0 Explorer 0 Win Type - Total 31 Types 20/1/5/5/0/0/0 Lore% 88 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 466b15dd-e683-42a3-bde5-a688c595b461