Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.06 @ 02:30:03 Player: Themeralderp Result: Destroyed by AG-46384 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (99) 495 Value Destroyed (3677) 3677 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (2427) 2427 TOTAL SCORE: 11939 Bonus ------- Follower Combat Kills 140 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -13 Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 49/100 System Corruption 0% Temperature Cool (85) Movement Core (100) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Assembled Alloy Leg > --- UTILITY (5) ------ Advanced Signal Interpreter Target Analyzer GOLEM Unit > --- WEAPON (4) ------- Zionite Laser-S > --- INVENTORY (5) ---- Zionite Light DM Reactor Datajack Peak State ------------ > --- POWER ------------ F-cell Engine Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Zionite Biocell Advanced Signal Interpreter Target Analyzer Zionite Heavy Carapace > --- WEAPON ----------- Force Rifle Zionite Laser-S Zionite Phaser-S Gauss Rifle > --- INVENTORY -------- Zionite Light DM Reactor Force Rifle Zionite Laser-S Zionite Laser-S Datajack [Rating: 74] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Authchip [R/Combat] Protection Scrap Shield Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Subdweller Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . . 6 . . . . 2 . . . . Power 1 | . . . . 1 . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . Utility 3 | . . . . 2 . . . . 1 . . . . Weapon 2 | . . . . 1 . . . . 1 . . . . Parts Attached 82 | 7 3 15 2 11 . . . 10 15 2 1 3 13 Power 11 | 1 . 1 1 2 . . . 3 1 1 . . 1 Engine 9 | 1 . 1 1 2 . . . 3 1 . . . . Core 1 | . . . . . . . . . . 1 . . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 16 | 2 . 3 . 2 . . . 3 4 . . . 2 Treads . | . . . . . . . . . . . . . . Leg 16 | 2 . 3 . 2 . . . 3 4 . . . 2 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 20 | 2 . 2 . 5 . . . 1 5 . 1 1 3 Device 11 | 1 . . . 3 . . . 1 4 . 1 . 1 Storage 2 | 1 . . . . . . . . . . . . 1 Processor 3 | . . . . 1 . . . . 1 . . 1 . Hackware 1 | . . . . 1 . . . . . . . . . Protection 3 | . . 2 . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 35 | 2 3 9 1 2 . . . 3 5 1 . 2 7 Energy Gun 16 | 1 . 2 . 1 . . . 1 5 1 . . 5 Energy Cannon 2 | . . 2 . . . . . . . . . . . Ballistic Gun 7 | 1 1 3 . 1 . . . . . . . . 1 Ballistic Cannon 1 | . . 1 . . . . . . . . . . . Launcher 7 | . 1 1 1 . . . . 1 . . . 2 1 Special Weapon 1 | . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . Unidentified Prototypes 9 | . . . . . . . . . 2 . . 2 5 Parts Lost 38 | . . . . . . . . 10 6 . . . 22 Power 5 | . . . . . . . . 1 1 . . . 3 Propulsion 10 | . . . . . . . . 3 1 . . . 6 Utility 7 | . . . . . . . . 2 1 . . . 4 Weapon 16 | . . . . . . . . 4 3 . . . 9 Highest Loss Streak 13 | . . . . . . . . 5 5 . . . 13 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 6 | 2 6 6 5 5 6 6 7 5 4 6 7 7 5 Power . | . 1 . . . . . 1 1 1 . . . . Propulsion . | . . . . . . . . . . . 2 2 . Utility . | . 2 1 . . 1 1 1 . . . . . . Weapon 2 | . 1 2 3 2 3 3 3 2 2 5 4 4 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 14 | . . 3 1 1 . . . . 4 . 2 . 3 Power 2 | . . 1 . . . . . . . . . . 1 Propulsion 1 | . . . . . . . . . . . 1 . . Utility 5 | . . 2 1 . . . . . 1 . . . 1 Weapon 5 | . . . . . . . . . 3 . 1 . 1 Tool/Special 1 | . . . . 1 . . . . . . . . . Average Slot Usage (%) 85 | . 100 84 81 73 88 88 88 75 78 98 100 100 89 Engine 9 | . 14 11 9 8 11 11 11 13 10 6 6 6 5 Leg 15 | . 28 14 9 9 17 17 17 11 9 26 26 26 21 Device 8 | . 14 7 . 2 5 5 5 5 21 19 20 18 4 Storage 8 | . 14 11 9 5 5 5 5 6 6 6 6 6 6 Processor 3 | . . . . 4 5 5 5 6 2 6 6 7 13 Protection 7 | . . 10 18 11 11 11 11 4 . . . . 3 Energy Gun 14 | . 2 10 17 13 11 11 11 8 14 25 26 26 19 Energy Cannon 4 | . . 7 9 5 5 5 5 1 . . . . . Ballistic Gun 3 | . 22 5 . . 5 5 5 2 . . . . 3 Ballistic Cannon 2 | . . 3 9 5 5 5 5 1 . . . . . Launcher 2 | . . 1 . . . . . 9 9 . . . 2 Peak Build Rating 74 | 9 11 46 46 63 62 62 62 73 59 62 61 63 74 Average Rating 45 | 6 9 36 44 54 62 62 62 46 44 60 60 59 66 On Entrance 44 | . 9 10 46 43 62 62 62 62 31 59 61 59 62 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 78 | 12 13 60 61 73 72 72 72 78 56 48 48 46 53 Greatest Support 95 | 20 20 55 55 80 80 80 80 95 66 66 66 66 60 Greatest Overweight (x) 17 | . . 1 1 1 . . . 11 17 . . . 2 Average Overweight (x) . | . . . . . . . . 1 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 5 8 8 8 8 8 8 7 8 8 8 8 8 8 Average Carried 7 | 2 6 7 7 7 8 7 7 5 4 6 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 3 8 8 8 8 8 7 7 5 7 8 7 7 2 Class Distribution -------------------- 32% | Scavenger-Gunner 13% | Scavenger-Mutant 11% | Subdweller-Tank 11% | Scavenger-Tank 11% | Gunner 11% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Tank | -9/Recycling Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -6/Deep Caves Resources | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 2375 | 276 11 501 112 244 10 16 . 527 351 67 15 . 245 Remotely . | . . . . . . . . . . . . . . Salvage Created 4473 | 99 48 478 298 447 . 93 . 937 1146 218 368 . 341 Parts 185 | 8 7 25 12 13 . 4 . 34 41 9 13 . 19 Haulers Intercepted 3 | . . . . . . . . . 3 . . . . Recyclers Shooed 2 | . . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . 15 . . 5 9 . 23 . 2 18 1 . Prevented 2 | . . . . . . 2 . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 75 | . 2 15 4 8 . 2 . 22 6 2 6 . 8 Guns 46 | . 2 10 1 5 . . . 10 6 2 5 . 5 Cannons 10 | . . 2 1 3 . 1 . 3 . . . . . AOE 17 | . . 3 2 . . . . 9 . . . . 3 Classes Destroyed 22 | 2 2 3 . 2 . . . 3 4 1 2 . 3 Worker 2 | . . . . . . . . . 2 . . . . Builder 1 | . . . . . . . . . 1 . . . . Tunneler 3 | 2 . . . . . . . . 1 . . . . Hauler 3 | . . . . . . . . . 3 . . . . Recycler 6 | 1 . . 1 1 . . . . 3 . . . . Minesweeper 1 | . . . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . 1 . . . . . Drone 1 | . . . . . . . . 1 . . . . . Turret 2 | . . 2 . . . . . . . . . . . Watcher 4 | . 1 . . 1 . . . . 2 . . . . Swarmer 13 | . 2 4 . . . . . 5 . . 2 . . Grunt 25 | . . . . 6 . 2 . 11 3 2 1 . . Brawler 2 | . . . . . . . . . . . 2 . . Duelist 5 | . . . . . . . . 4 . . . . 1 Sentry 9 | . . 1 4 1 . . . 2 . . 1 . . Hunter 2 | . . . . . . . . . 2 . . . . Programmer 2 | . . . . 1 . . . . 1 . . . . Subdweller 10 | . . 10 . . . . . . . . . . . Z-Technician 2 | . . . . . . . . . . . . . 2 Z-Light 6 | . . . . . . . . . . . . . 6 Assembled 2 | . . . . . . . . . . . . . 2 Mutant 1 | . . . . . . . . . . 1 . . . Best Kill Streak 6 | 2 2 6 3 3 . 2 . 6 4 1 3 . 3 Combat Bots Only 6 | . 2 4 2 3 . 2 . 6 3 1 3 . 3 Max Kills in Single Turn 4 | 1 1 2 3 2 . 1 . 3 4 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . 2 2 . . . . 2 . . . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 509 | . 8 109 8 39 . 6 . 102 62 7 55 . 113 Missed 138 | . 1 33 2 15 . 2 . 20 16 1 21 . 27 Hits 371 | . 7 76 6 24 . 4 . 82 46 6 34 . 86 Melee 7 | . . . . . . . . 3 . . . . 4 Projectile 364 | . 7 76 6 24 . 4 . 79 46 6 34 . 82 Critical Strikes 9 | . . 1 1 1 . . . 5 1 . . . . Part Disruptions 1 | . . . . . . . . . 1 . . . . Damage Taken 6299 | . 42 937 76 347 . 56 . 1501 750 61 242 . 2287 Core 1275 | . 9 97 12 119 . . . 164 227 . 24 . 623 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 1686 | . 15 271 20 66 . 16 . 418 177 19 74 . 610 Core Remaining (%) 70 | 100 . . 52 . . . . 59 . . . . . Volleys Fired 217 | 6 20 59 10 10 . 2 . 39 36 4 8 . 23 Largest 5 | 2 2 4 4 4 . 4 . 5 4 4 4 . 4 Hottest 315 | 70 50 265 190 248 . 213 . 288 315 315 309 . 272 Shots Fired 562 | 12 32 127 29 61 1 14 . 100 76 16 30 . 64 Gun 419 | 12 23 87 9 42 1 10 . 63 73 16 30 . 53 Cannon 90 | . . 36 16 19 . 4 . 15 . . . . . Launcher 46 | . 3 3 4 . . . . 22 3 . . . 11 Special 7 | . 6 1 . . . . . . . . . . . Kinetic 148 | 6 23 46 10 11 . 4 . 45 . . . . 3 Thermal 381 | 6 6 78 17 50 1 10 . 46 73 16 30 . 48 Explosive 31 | . 3 3 2 . . . . 9 3 . . . 11 Electromagnetic . | . . . . . . . . . . . . . . Phasic 2 | . . . . . . . . . . . . . 2 Robot Hit Streak 23 | 7 8 13 23 9 . 11 . 15 11 5 9 . 11 Robot Miss Streak 4 | 1 1 3 1 4 3 4 . 3 4 1 2 . 2 Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Autonomous 37 | . . . 2 27 1 6 . 1 . . . . . Shots Hit Robots 349 | 9 13 64 20 48 . 11 . 72 49 13 20 . 30 Core Hits 211 | 4 3 26 9 31 1 4 . 54 35 6 11 . 27 Critical Kills 7 | . 1 . . . . . . 1 . . 1 . 4 Critical Parts Destroyed 5 | . 1 . . . . . . . . 1 2 . 1 Critical Strikes 29 | . 2 3 1 1 . 1 . 4 5 1 3 . 8 Burn 12 | . . 3 . 1 . 1 . 2 5 . . . . Destroy 16 | . 2 . . . . . . 2 . 1 3 . 8 Blast 1 | . . . 1 . . . . . . . . . . Melee Attacks 6 | . . . . . . . . 2 . 4 . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 2 . 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10947 | 96 135 1522 504 950 9 194 . 2994 1567 329 450 . 2197 Guns 5698 | 96 135 1147 89 610 9 123 . 1056 1068 329 450 . 586 Cannons 1054 | . . 173 336 326 . 71 . 148 . . . . . Explosions 4169 | . . 191 79 . . . . 1789 499 . . . 1611 Melee . | . . . . . . . . . . . . . . Ramming 15 | . . . . 14 . . . 1 . . . . . Kinetic 2509 | 34 135 515 220 109 . 34 . 1462 . . . . . Thermal 6125 | 62 . 816 284 827 9 160 . 812 1390 329 450 . 986 Explosive 2298 | . . 191 . . . . . 719 177 . . . 1211 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 2 2 2 . Average Corruption 1 | . . . . . . . . . 1 2 2 2 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 19 | . . . . . . . . . 3 9 5 2 . Message Errors 6 | . . . . . . . . . . 2 3 1 . Matter Fused 4 | . . . . . . . . . 1 3 . . . Heat Flow Errors 2 | . . . . . . . . . . 1 1 . . Energy Discharges 3 | . . . . . . . . . 1 2 . . . Data Loss (minor) 3 | . . . . . . . . . 1 1 . 1 . Alerts 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 323 | . . 10 . . . . . 103 47 . . . 163 Projectiles 10 | . . 10 . . . . . . . . . . . Explosions 313 | . . . . . . . . 103 47 . . . 163 Melee . | . . . . . . . . . . . . . . Knockbacks 3 | . . 1 . . . 1 . 1 . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 3 | . . 1 . . . 1 . 1 . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 544 | . . . . . . . . 226 6 . . . 312 Shots 11 | . . . . . . . . 9 1 . . . 1 Rammed 1 | . . . . . . . . 1 . . . . . Targets Rammed 4 | . . . . 3 . . . 1 . . . . . Kicked 3 | . . . . 3 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 670 | 80 10 339 509 606 15 402 . 498 616 670 465 . 440 Average Temperature 188 | 37 7 100 167 248 12 231 . 184 206 239 183 . 178 Received Heat Transfer 1848 | . 6 258 18 123 . 36 . 642 126 . 81 . 558 Effects 80 | . . . 3 26 . 1 . 11 16 10 6 . 7 Shutdowns 21 | . . . 1 8 . 1 . 6 3 1 1 . . Energy Bleed 7 | . . . . 3 . . . 1 2 1 . . . Interference 27 | . . . . 4 . . . 3 6 3 5 . 6 Matter Decay 5 | . . . . 1 . . . 1 2 . . . 1 Short Circuit 6 | . . . . 3 . . . . 2 1 . . . Damage (minor) 9 | . . . 2 4 . . . . . 3 . . . Damage (major) 3 | . . . . 2 . . . . . 1 . . . Damage (core) 2 | . . . . 1 . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Melted 29 | . . 3 . 5 . 1 . 3 8 3 1 . 5 Heat Transferred 11618 | 185 . 1665 432 1989 25 485 . 1883 2760 557 740 . 897 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Maximum Alert Level 1 | . . . . . . . . . 1 . . . . Low Security (%) 98 | 100 100 . 100 100 . . . . 96 . . . . Level 1 1 | . . . . . . . . . 3 . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 217 | 5 59 . 69 81 . . . . 217 . . . . Initial 30 | . . . 30 8 . . . . 3 . . . . Average 34 | . 11 . 8 17 . . . . 90 . . . . Influence Increases 2005 | 15 148 185 166 222 . 76 . 527 456 20 190 . . Destroy 0b10 Robot/C 1200 | . 40 140 80 160 . 60 . 420 120 20 160 . . Destroy 0b10 Robot/NC 120 | 15 5 . 10 10 . . . 15 60 . 5 . . Destroy Leader 134 | . 2 . . 42 . 10 . 30 40 . 10 . . Allied During Kill 28 | . . . . 5 . 6 . 2 . . 15 . . Successful Hack 70 | . 22 . 37 4 . . . . 7 . . . . Disable Machine 162 | . 27 . . . . . . . 135 . . . . Destroy Structure 126 | . 22 . 39 1 . . . . 64 . . . . Lose Combat Pursuer 165 | . 30 45 . . . . . 60 30 . . . . Influence Decreases 2005 | 15 110 148 216 222 25 76 . 521 376 106 190 . . Entered New Map 139 | . . 22 45 17 12 . . . 3 40 . . . Time Decay 1626 | 15 110 126 171 205 13 56 . 381 313 66 170 . . Lost Part 160 | . . . . . . . . 100 60 . . . . Lost Ally 80 | . . . . . . 20 . 40 . . 20 . . Squads Dispatched 10 | . . . . 2 . . . 1 6 . 1 . . Investigation 3 | . . . . 1 . . . . 2 . . . . Extermination 3 | . . . . 1 . . . . 2 . . . . Reinforcement 1 | . . . . . . . . . 1 . . . . Assault 2 | . . . . . . . . 1 . . 1 . . Garrison 1 | . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals . | . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 149 | . 5 27 2 10 1 3 . 27 10 2 14 . 48 Peak Tracking Total 40 | . 4 7 1 5 1 3 . 7 4 1 7 . 40 Tactical Retreats 9 | . 2 2 . . . . . 4 1 . . . . Traps | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered . | . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 25 | . 3 3 . . . . . 1 15 1 . . 2 Max in Single Turn 15 | . 1 1 . . . . . 1 15 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 2 | . 2 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 24 | . 2 2 9 4 . . 4 . 2 . . 1 . Terminals 11 | . 2 . 6 2 . . . . 1 . . . . Fabricators 3 | . . . . 2 . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 89 | . 5 13 24 8 . . 30 . 6 . . 3 . Successful 67 | . 2 13 15 3 . . 30 . 1 . . 3 . Failed 22 | . 3 . 9 5 . . . . 5 . . . . Catastrophic 3 | . 1 . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 21 | . . 3 13 1 . . . . . . . 4 . Terminals 29 | . 5 . 17 3 . . . . 4 . . . . Fabricators 7 | . . . . 5 . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 7 | . . . 7 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 60 | . 2 13 10 1 . . 30 . 1 . . 3 . Record 24 | . 1 12 . . . . 11 . . . . . . Part Schematic 13 | . . . 1 . . . 9 . . . . 3 . Robot Schematic 7 | . . . . . . . 7 . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . Prototype ID Bank 7 | . . . 4 . . . 3 . . . . . . Open DSF 1 | . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . Retrieve Components 2 | . . . 2 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . . . Monitor 1 | . . . 1 . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 2 . 8 3 . . . . 2 . . . . Full Trace Events 3 | . . . . 1 . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . . . . Robots Built 3 | . . . . 3 . . . . . . . . . Authchips 1 | . . . . 1 . . . . . . . . . Time 67 | . . . . 67 . . . . . . . . . Total Robot Build Rating 12 | . . . . 12 . . . . . . . . . Part Schematics Acquired 13 | . . . 1 . . . 9 . . . . 3 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 6 | . . . 6 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . 2 . 3 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 8 | . . . . 3 . . . 2 . 3 . . . Largest Group 3 | . . . . 3 3 3 2 2 . 3 3 1 1 Highest-Rated Group 90 | . . . . 90 90 86 60 60 . 90 90 30 30 Highest-Rated Ally 30 | . . . . 30 30 30 30 30 . 30 30 30 30 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 30 | . . . . 2 2 4 . 7 . . 13 . 2 Total Damage 576 | . . . . 78 66 71 . 154 . . 173 . 34 Kills 6 | . . . . . 1 1 . 1 . . 2 . 1 Allies Corrupted 1 | . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Active Infowar (turns) 5038 | 48 470 2251 . 84 . . . . 463 433 430 495 364 Sensors 2185 | . . . . . . . . . 463 433 430 495 364 Terrain 2769 | 48 470 2251 . . . . . . . . . . . ECM 84 | . . . . 84 . . . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . 1 3 . . Drone Launches 3 | . . . . . . . . . 2 . 1 . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 11487 | 92 470 3785 1126 843 366 360 103 949 987 483 430 495 998 Spaces Moved 6664 | 49 220 2217 684 439 293 283 83 378 354 366 318 404 576 Core 35 | 10 . . . . . . . 1 16 . . . 8 Treads . | . . . . . . . . . . . . . . Legs 6629 | 39 220 2217 684 439 293 283 83 377 338 366 318 404 568 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 130 123 123 123 123 123 120 120 120 120 50 Average Speed 149 | 105 120 148 154 155 123 123 123 206 231 120 120 120 152 Slowest Speed 900 | 120 120 200 200 200 123 123 123 600 900 120 120 120 260 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 27 92 95 12 51 50 70 50 13 59 57 60 78 Regions Visited 13 Branch Regions 10 Pre-discovered Areas 4 | . . 3 . . . . 1 . . . . . . Known Exits Taken 2 | . . 1 . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 . 1 1 1 1 1 1 1 1 1 . . Scrap Searched 8 | . . 2 . . . 1 . 1 . 2 2 . . Spaces Dug 33 | . 6 2 . . . . . 13 . . . . 12 Terrain Destroyed 526 | . 22 14 49 . . . . 226 68 . . . 147 Melee . | . . . . . . . . . . . . . . Projectile 11 | . . 9 . . . . . 1 . . . . 1 AOE 515 | . 22 5 49 . . . . 225 68 . . . 146 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Total 7758 | 79 369 2602 729 579 298 291 84 461 457 399 349 414 647 Wait 525 | 6 109 221 25 76 6 2 2 15 14 13 16 . 20 Move 6651 | 48 219 2216 683 438 292 282 82 377 353 365 317 403 576 Hop . | . . . . . . . . . . . . . . Pick Up 132 | 11 5 36 2 23 . 1 . 8 24 5 3 3 11 Fast Attach . | . . . . . . . . . . . . . . Attach 64 | 7 . 10 . 12 . . . 6 14 2 . 2 11 Detach 4 | . . . . . . . . 1 2 1 . . . Swap 47 | . 7 12 7 1 . . . 7 4 2 1 3 3 Drop 83 | 1 . 34 2 16 . 2 . 5 10 3 4 3 3 Fire 217 | 6 20 59 10 10 . 2 . 39 36 4 8 . 23 Melee 6 | . . . . . . . . 2 . 4 . . . Ram 1 | . . . . . . . . 1 . . . . . Kick 3 | . . . . 3 . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . 2 . . . . . . . . . . . Trap 1 | . . 1 . . . . . . . . . . . Miscellaneous 22 | . 9 11 . . . 2 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 3) 304 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 8) 457 | -10/Materials | Discovered new exit (range 12) 563 | -10/Materials | Entered Subcaves 579 | -10/Subcaves | Discovered new exit (range 13) 624 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 630 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 638 | -10/Subcaves | Ambushed by swarm of Subdwellers 704 | -10/Subcaves | Lost 3 allies 988 | -10/Subcaves | Build established: Scavenger-Mutant 1088 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1090 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1430 | -10/Subcaves | Visited Clippyterm 1434 | -10/Subcaves | Identified exit to Recycling 1434 | -10/Subcaves | Learned location of Section 7 (-2) 1554 | -10/Subcaves | Learned location of Storage (-9) 1585 | -10/Subcaves | Visited 4L-MR0's lab 1603 | -10/Subcaves | Found Cargo Legs 1606 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 1907 | -10/Subcaves | Build established: Mutant 2444 | -10/Subcaves | Build established: Scavenger-Mutant 2518 | -10/Subcaves | Learned location of Zion (-6) 2518 | -10/Subcaves | Met a Zionite searching for "candidates" 2790 | -10/Subcaves | A Subdweller sparked back to life 2790 | -10/Subcaves | A Subdweller sparked back to life 2790 | -10/Subcaves | A Subdweller sparked back to life 2813 | -10/Subcaves | Found Gun Armor 2815 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 3142 | -10/Subcaves | Build established: Subdweller-Tank 3176 | -10/Subcaves | Discovered new exit (range 3) 4348 | -10/Subcaves | Entered Recycling 4349 | -9/Recycling | Met a Zionite searching for Scraptown 4529 | -9/Recycling | Build established: Scavenger-Tank 5141 | -9/Recycling | Discovered new exit (range 12) 5474 | -9/Recycling | Entered Factory 5474 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5722 | -7/Factory | Identified exit to DSF 5855 | -7/Factory | Build established: Scavenger-Gunner 6068 | -7/Factory | Discovered new exit (range 16) 6241 | -7/Factory | Fabricated L-41 Fighter (x3) 6317 | -7/Factory | Entered Lower Caves 6317 | -7/Lower Caves | Accompanied by 3 allies 6669 | -7/Lower Caves | Discovered new exit (range 9) 6683 | -7/Lower Caves | Entered another Lower Caves area 6683 | -7/Lower Caves | Accompanied by 3 allies 6929 | -7/Lower Caves | Encountered a Warlord checkpoint 7034 | -7/Lower Caves | Discovered new exit (range 5) 7043 | -7/Lower Caves | Entered Data Miner 7043 | -7/Data Miner | Accompanied by 2 allies 7043 | -7/Data Miner | Discovered new exit (range 6) 7067 | -7/Data Miner | Met Data Miner 7093 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7115 | -7/Data Miner | Received God Mode back door access code from Data Miner 7146 | -7/Data Miner | Entered Proximity Caves 7146 | -6/Proximity Caves | Accompanied by 2 allies 7188 | -6/Proximity Caves | Found DCF Scrap (15 items) 7280 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7425 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7459 | -6/Proximity Caves | Lost 3 parts (1u2w) 7479 | -6/Proximity Caves | Build established: Derelict-Gunner 7631 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 7824 | -6/Proximity Caves | Build established: Gunner 8078 | -6/Proximity Caves | Discovered new exit (range 3) 8095 | -6/Proximity Caves | Entered Factory 8095 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8738 | -6/Factory | Garrison activated, responded to threat 8891 | -6/Factory | Lost 5 parts (1n1u3w) 9022 | -6/Factory | Identified exit to Factory 9070 | -6/Factory | Discovered new exit (range 11) 9082 | -6/Factory | Entered Lower Caves 9082 | -6/Lower Caves | Accompanied by 1 ally 9176 | -6/Lower Caves | Learned Factory terminal intel 9195 | -6/Lower Caves | Build established: Scavenger-Gunner 9297 | -6/Lower Caves | Encountered a Warlord checkpoint 9358 | -6/Lower Caves | Discovered new exit (range 9) 9426 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 9565 | -6/Lower Caves | Entered another Lower Caves area 9565 | -6/Lower Caves | Accompanied by 4 allies 9619 | -6/Lower Caves | Encountered a Warlord checkpoint 9626 | -6/Lower Caves | Learned Factory stockpile data 9825 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9888 | -6/Lower Caves | Learned Factory emergency access door positions 9931 | -6/Lower Caves | Learned Factory emergency access door positions 9978 | -6/Lower Caves | Discovered new exit (range 15) 9987 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9995 | -6/Lower Caves | Entered Zion 9995 | -6/Zion | Accompanied by 1 ally 10077 | -6/Zion | System corruption cleaned by Quarantine Array 10145 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10277 | -6/Zion | Given the Hacking Drone Bay 10390 | -6/Zion | Found Prototype Launcher 10391 | -6/Zion | Identified Rocket Array 10467 | -6/Zion | Opened final containment barrier to the Deep Caves 10486 | -6/Zion | Discovered new exit (range 3) 10486 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10489 | -6/Zion | Identified exit to Deep Caves 10490 | -6/Zion | Entered Deep Caves 10490 | -6/Deep Caves | Accompanied by 1 ally 10492 | -6/Deep Caves | Met 5H-AD0 10570 | -6/Deep Caves | Z-Facility disabled 10590 | -6/Deep Caves | Attacked by Z-Imprinter 10665 | -6/Deep Caves | Build established: Scavenger-Skirmisher 10898 | -6/Deep Caves | Lost 9 parts (1p3n2u3w) 10913 | -6/Deep Caves | Found Prototype Protection 10914 | -6/Deep Caves | Identified Zio. Heavy Carapace 10919 | -6/Deep Caves | Found Zio. Heavy Carapace 11008 | -6/Deep Caves | Thanked by 5H-AD0 11140 | -6/Deep Caves | Build established: Scavenger-Gunner 11459 | -6/Deep Caves | Spotted AG-46384 11467 | -6/Deep Caves | Core integrity fell below 50% 11473 | -6/Deep Caves | Exposed GOLEM chamber 11474 | -6/Deep Caves | Triggered Deep Caves wall 11474 | -6/Deep Caves | Spotted AS-32161 11484 | -6/Deep Caves | Found GOLEM Unit 11486 | -6/Deep Caves | Core integrity fell below 20% 11488 | -6/Deep Caves | Destroyed by AG-46384 with Assembled Focal Cannon Last Messages --------------- Chamber. 11476_ F-cell Engine destroyed. 11476_ Carbon-fiber Leg destroyed. 11479_ GOLEM Unit springs to life. 11479_ Zio. Light DM Reactor destroyed. 11479_ Hvy. Particle Gun destroyed. 11480_ AG-86291 GOLEM Unit beginning Prototype Leg integration. 11480_ Knocked back. 11480_ Carbon-fiber Leg destroyed. 11482_ Overheating: System interference. 11482_ Target Analyzer temporarily disabled. 11482_ Adv. Signal Interpreter temporarily disabled. 11484_ Zio. Biocell destroyed. 11484_ Acquired GOLEM Unit. 11486_ GOLEM Unit beginning Asb. Alloy Leg integration. 11488_ A GOLEM Unit tumbles out of the Wall Chamber. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????# | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????" ?????????????????????? | | ????????# ???????????????????? | | ???????? =M ????????????????? | | ??????? ?????????????? | | ??????? h ???????????# | | ??????? l ???????## | | ??????? = #????## | | ????? = *= ##?### | | ????? / ### | | ?????? a * g ## | | ??????? aa * * ## | | ????????#aaa h = b ## | | ????????""aaa = ## | | ????????"Gaa l ## | | ????????"" a ## ## | | ????????"!@a = ## ## | | ????????" aa aaa # #? | | ????????# aaaaaa s* # #? | | ????????" * # ## | | ????????" gG ## # | | ????????" | | ????????""" * | | ????????" | | ????????"" "## | | ????????" M ##### | | ????????"" ##????# | | ????????" # # #?????? | | ????????" #### ## ## ##?????? | | ????????""" ###??# ## ####??????? | | ?????????" ????#### #?????????? | | ?????????######????????#??????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 41 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Deuterium Engine | -9/Recycling | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Barrage Gun | -6/Zion | Free Plasma Flamer | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ P-60 Hacker | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded, Authchip Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? It Was An Accident, I Swear That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed ProjectileDiametricAnalyzer Manual? 0 Play Time 01:25:45 Cumulative 71.0 hours Start 2025.05.06 @ 00:57:13 End 2025.05.06 @ 02:30:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 52 Rogue 38 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 41 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e39e980-e925-4c76-9e2f-db9a555e9a52