Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.05 @ 16:10:00 Player: Triffids Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (92) 460 Value Destroyed (2230) 2230 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (606) 606 TOTAL SCORE: 5296 Bonus ------- High Alert Combat Kills 406 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 256/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Core Shielding Core Shielding Core Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Aluminum Leg Weapon Cycler Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Arc Projector Arc Projector Improved Assault Rifle > --- INVENTORY -------- High-capacity Battery Small Matter Pod Long-range Sensor Array Weapon Cycler Assault Cannon Datajack Heavy Mace [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 82 | 6 14 28 34 . Power 9 | 1 1 3 4 . Engine 8 | 1 1 3 3 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 21 | 2 2 9 8 . Treads 2 | . . 1 1 . Leg 14 | 2 2 8 2 . Wheel 5 | . . . 5 . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 6 . 9 . Device 3 | . 1 . 2 . Storage 3 | 1 2 . . . Processor 4 | . 3 . 1 . Hackware . | . . . . . Protection 6 | . . . 6 . Artifact . | . . . . . Weapon 36 | 2 5 16 13 . Energy Gun 15 | 2 4 6 3 . Energy Cannon 1 | . . 1 . . Ballistic Gun 8 | . . 5 3 . Ballistic Cannon 2 | . . . 2 . Launcher 7 | . 1 4 2 . Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 1 | . . 1 . . Parts Lost 34 | . 1 8 25 . Power 5 | . . 1 4 . Propulsion 12 | . . 2 10 . Utility 4 | . . . 4 . Weapon 13 | . 1 5 7 . Highest Loss Streak 8 | . 1 6 8 . Average Slot Usage (%) 95 | . 99 97 89 27 Engine 10 | . 14 11 6 . Leg 30 | . 28 40 22 . Wheel 1 | . . . 6 . Device 1 | . 1 . 2 . Storage 11 | . 14 11 8 . Processor 10 | . 11 11 8 . Protection 1 | . . . 6 27 Energy Gun 16 | . 27 10 7 . Ballistic Gun 6 | . . 9 10 . Launcher 1 | . . . 3 . Naked Turns 2 | . . . 2 . Heaviest Build 36 | 11 27 28 36 3 Greatest Support 40 | 20 20 40 40 3 Greatest Overweight (x) 8 | 2 1 1 8 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 10 10 10 4 Average Capacity 9 | 5 7 10 9 4 Most Carried 10 | 4 10 10 10 4 Average Carried 7 | 2 6 9 7 4 Final Capacity 10 | 6 10 10 4 4 Final Carried 10 | 4 10 10 4 4 Class Distribution -------------------- 50% | Mutant 40% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1665 | 209 211 500 745 . Remotely . | . . . . . Salvage Created 2692 | . 538 840 1314 . Parts 154 | . 35 59 60 . Haulers Intercepted 5 | . 2 2 1 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 69 | . 10 23 36 . Melee 1 | . . . 1 . Guns 40 | . 8 11 21 . Cannons 3 | . . . 3 . AOE 25 | . 2 12 11 . Classes Destroyed 9 | . 6 3 . . Worker 6 | . . 2 4 . Builder 2 | . . 1 1 . Hauler 5 | . 2 2 1 . Recycler 4 | . 2 . 2 . Operator 4 | . 1 2 1 . Watcher 2 | . 2 . . . Swarmer 29 | . 6 7 16 . Grunt 33 | . 4 12 17 . Sentry 7 | . . 4 3 . Best Kill Streak 11 | . 4 9 11 . Combat Bots Only 10 | . 3 4 10 . Max Kills in Single Turn 3 | . 3 3 3 . Gunslinging 1 | . 1 . 1 . Exploded 3 | . 1 2 3 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 4156 | . 330 917 2848 61 Core 792 | . 64 171 507 50 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 74 57 . . Volleys Fired 177 | . 39 47 91 . Largest 3 | . 2 2 3 . Hottest 133 | . 110 110 133 . Shots Fired 374 | . 73 93 208 . Gun 322 | . 70 78 174 . Cannon 23 | . . . 23 . Launcher 29 | . 3 15 11 . Special . | . . . . . Kinetic 150 | . . 30 120 . Thermal 43 | . 18 4 21 . Explosive 29 | . 3 15 11 . Electromagnetic 152 | . 52 44 56 . Robot Hit Streak 11 | . 6 11 9 . Robot Miss Streak 7 | . 7 5 7 . Penetration Max . | . . . . . Secondary Targets 9 | . 2 1 6 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 228 | . 39 60 129 . Core Hits 150 | . 31 39 80 . Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks 9 | . . . 9 . Impact 9 | . . . 9 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6141 | . 885 1913 3343 . Guns 2946 | . 608 754 1584 . Cannons 314 | . . . 314 . Explosions 2630 | . 277 1159 1194 . Melee 251 | . . . 251 . Ramming . | . . . . . Kinetic 1472 | . . 243 1229 . Thermal 712 | . 238 274 200 . Explosive 2317 | . 190 933 1194 . Electromagnetic 1389 | . 457 463 469 . Impact 251 | . . . 251 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 107 | . . 45 62 . Projectiles . | . . . . . Explosions 83 | . . 45 38 . Melee 24 | . . . 24 . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 96 | . 40 36 20 . Shots 5 | . 2 1 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 333 | . 225 100 333 . Average Temperature 67 | . 58 25 95 . Received Heat Transfer 1692 | . 81 315 1260 36 Effects 4 | . . . 4 . Interference 4 | . . . 4 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . 2 1 . . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 965 | . 290 305 370 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . 2 3 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 913 | . 235 524 913 541 Initial 526 | . . 5 180 526 Average 283 | . 62 274 589 530 Maximum Alert Level 3 | . 1 2 3 2 Low Security (%) 53 | 100 93 43 13 . Level 1 14 | . 6 28 10 . Level 2 18 | . . 28 31 100 Level 3 13 | . . . 45 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 4 6 . Investigation 3 | . . 2 1 . Extermination . | . . . . . Reinforcement 8 | . 2 2 4 . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 7 | . 3 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 20 32 55 3 Peak Tracking Total 9 | . 5 7 9 3 Tactical Retreats 4 | . . 2 2 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts 6 | . . . 6 . Triggered . | . . . . . Disarmed 4 | . 3 . 1 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 11 | . 1 5 5 . Max in Single Turn 2 | . 1 2 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 18 | . 8 5 5 . Terminals 12 | . 6 3 3 . Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 2 | . 2 . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 45 | . 16 17 12 . Successful 28 | . 9 12 7 . Failed 17 | . 7 5 5 . Catastrophic 5 | . 2 1 2 . Database Lockouts . | . . . . . Manual 20 | . 8 8 4 . Terminals 36 | . 13 14 9 . Fabricators . | . . . . . Repair Stations 4 | . . 2 2 . Recycling Units 3 | . 3 . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Terminal Hacks 14 | . 4 7 3 . Prototype ID Bank 6 | . 2 2 2 . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . 1 . . Locate Traps 1 | . . 1 . . Disarm Traps 1 | . 1 . . . Reprogram Traps 1 | . . 1 . . Zone Layout 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 2 2 . Scan Component 2 | . . 1 1 . Repair 2 | . . 1 1 . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 7 | . 3 3 1 . Terminals 5 | . 2 2 1 . Track 4 | . 2 1 1 . Assimilate 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Monitor 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Extract 1 | . . 1 . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 13 | . 6 4 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 1 . Time 64 | . . 32 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 3156 | 70 1145 1016 915 10 Spaces Moved 1831 | 55 771 527 459 19 Core 66 | 17 . . 30 19 Treads . | . . . . . Legs 1656 | 38 771 527 320 . Wheels 109 | . . . 109 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 50 50 Average Speed 120 | 102 127 124 111 50 Slowest Speed 450 | 150 150 150 450 50 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 99 42 33 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 207 | . 8 99 100 . Melee . | . . . . . Projectile 9 | . . . 9 . AOE 198 | . 8 99 91 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2404 | 67 867 795 656 19 Wait 233 | . 26 166 41 . Move 1827 | 54 770 526 458 19 Hop . | . . . . . Pick Up 38 | 7 9 13 9 . Fast Attach 25 | 3 2 5 15 . Attach 22 | 3 1 8 10 . Detach 5 | . 1 2 2 . Swap 35 | . 11 15 9 . Drop 27 | . 8 13 6 . Fire 177 | . 39 47 91 . Melee 9 | . . . 9 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 6 | . . . 6 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 7) 505 | -10/Materials | Identified exit to Materials 599 | -10/Materials | Discovered new exit (range 15) 615 | -10/Materials | Identified exit to Mines 738 | -10/Materials | Discovered exit to Materials (range 16) 1137 | -10/Materials | Discovered exit to Materials (range 17) 1216 | -10/Materials | Entered another Materials area 1216 | -9/Materials | Evolved 2 slots: Propulsion x2 1349 | -9/Materials | Lost 6 parts (1p2n3w) 1731 | -9/Materials | Discovered new exit (range 3) 1734 | -9/Materials | Identified exit to Materials 1745 | -9/Materials | Build established: Scavenger-Mutant 1825 | -9/Materials | Discovered new exit (range 15) 2032 | -9/Materials | Repaired Rocket Launcher 2094 | -9/Materials | Identified exit to Mines 2232 | -9/Materials | Entered another Materials area 2232 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2458 | -8/Materials | Discovered new exit (range 7) 2470 | -8/Materials | Identified exit to Storage 2660 | -8/Materials | Repaired Rocket Launcher 2781 | -8/Materials | Lost 5 parts (1p1n1u2w) 2786 | -8/Materials | Destroyed 10 combat bots 2867 | -8/Materials | Lost 6 parts (1p3n1u1w) 2991 | -8/Materials | Lost 3 parts (1p1n1w) 3032 | -8/Materials | First assault squad dispatched 3056 | -8/Materials | Core integrity fell below 50% 3089 | -8/Materials | Lost 3 parts (1n1u1w) 3129 | -8/Materials | Released all parts (3) 3138 | -8/Materials | Core integrity fell below 20% 3147 | -8/Materials | Identified exit to Garrison 3147 | -8/Materials | Entered Garrison 3154 | -8/Garrison | Triggered checkpoint 3157 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03117_ Lgt. Treads destroyed. 03120_ Wheel destroyed. 03127_ Heat Sink destroyed. 03128_ Imp. Assault Rifle destroyed. 03129_ Released Hvy. Mace. 03129_ Released Lrg. Storage Unit. 03129_ Released Imp. Signal Interpreter. 03131_ Acquired Core Shielding. Note that some effects don't stack, e.g. attaching both Core Shielding and Core Shielding does not combine the two effects (all such effects are marked ). 03135_ Acquired Core Shielding. 03147_ Connecting with Garrison Access... >>Unlock Access door unlocked. 03147_ EXIT=UNLOCKED: GARRISON 03147_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 03154_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#?????????????????????#####??? | | ????????????????????# ????????????????????# #??? | | ?????????????######## #################### #??? | | ??????????# #??? | | ??????????# @ #??? | | ??????????# #??? | | ??????????# #################gg #############??? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????#####??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- Spread Laser | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevElectronPick Manual? 0 Play Time 01:02:16 Cumulative 62.0 hours Start 2021.12.05 @ 15:05:28 End 2021.12.05 @ 16:10:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68d6d5c0-a03d-476c-ac62-7127b707cf08