Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.05 @ 16:10:00

Player: Triffids

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (92)      460
Value Destroyed (2230)     2230
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (606)                606
              TOTAL SCORE: 5296

 Bonus
-------
High Alert Combat Kills    406
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     256/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (3) ------
        Core Shielding
        Core Shielding
        Core Shielding
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (4) ----
  Light Nuclear Core
        Aluminum Leg
        Weapon Cycler
        Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
                Wheel
                Wheel
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
       Improved Signal Interpreter
>               --- WEAPON -----------
                Arc Projector
                Arc Projector
       Improved Assault Rifle
>               --- INVENTORY --------
  High-capacity Battery
          Small Matter Pod
     Long-range Sensor Array
                Weapon Cycler
                Assault Cannon
                Datajack
          Heavy Mace
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             82   | 6   14  28  34  .   
  Power                    9    | 1   1   3   4   .   
    Engine                 8    | 1   1   3   3   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               21   | 2   2   9   8   .   
    Treads                 2    | .   .   1   1   .   
    Leg                    14   | 2   2   8   2   .   
    Wheel                  5    | .   .   .   5   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  16   | 1   6   .   9   .   
    Device                 3    | .   1   .   2   .   
    Storage                3    | 1   2   .   .   .   
    Processor              4    | .   3   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   .   .   6   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   36   | 2   5   16  13  .   
    Energy Gun             15   | 2   4   6   3   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          8    | .   .   5   3   .   
    Ballistic Cannon       2    | .   .   .   2   .   
    Launcher               7    | .   1   4   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 34   | .   1   8   25  .   
  Power                    5    | .   .   1   4   .   
  Propulsion               12   | .   .   2   10  .   
  Utility                  4    | .   .   .   4   .   
  Weapon                   13   | .   1   5   7   .   
  Highest Loss Streak      8    | .   1   6   8   .   
Average Slot Usage (%)     95   | .   99  97  89  27  
  Engine                   10   | .   14  11  6   .   
  Leg                      30   | .   28  40  22  .   
  Wheel                    1    | .   .   .   6   .   
  Device                   1    | .   1   .   2   .   
  Storage                  11   | .   14  11  8   .   
  Processor                10   | .   11  11  8   .   
  Protection               1    | .   .   .   6   27  
  Energy Gun               16   | .   27  10  7   .   
  Ballistic Gun            6    | .   .   9   10  .   
  Launcher                 1    | .   .   .   3   .   
Naked Turns                2    | .   .   .   2   .   
Heaviest Build             36   | 11  27  28  36  3   
  Greatest Support         40   | 20  20  40  40  3   
  Greatest Overweight (x)  8    | 2   1   1   8   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  4   
  Average Capacity         9    | 5   7   10  9   4   
  Most Carried             10   | 4   10  10  10  4   
  Average Carried          7    | 2   6   9   7   4   
  Final Capacity           10   | 6   10  10  4   4   
  Final Carried            10   | 4   10  10  4   4   

 Class Distribution 
--------------------
 50% | Mutant
 40% | Scavenger-Mutant
  7% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  
Matter Collected           1665 | 209  211  500  745  .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2692 | .    538  840  1314 .    
  Parts                    154  | .    35   59   60   .    
Haulers Intercepted        5    | .    2    2    1    .    
Recyclers Shooed           1    | .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Combat Hostiles Destroyed  69   | .   10  23  36  .   
  Melee                    1    | .   .   .   1   .   
  Guns                     40   | .   8   11  21  .   
  Cannons                  3    | .   .   .   3   .   
  AOE                      25   | .   2   12  11  .   
Classes Destroyed          9    | .   6   3   .   .   
  Worker                   6    | .   .   2   4   .   
  Builder                  2    | .   .   1   1   .   
  Hauler                   5    | .   2   2   1   .   
  Recycler                 4    | .   2   .   2   .   
  Operator                 4    | .   1   2   1   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  29   | .   6   7   16  .   
  Grunt                    33   | .   4   12  17  .   
  Sentry                   7    | .   .   4   3   .   
Best Kill Streak           11   | .   4   9   11  .   
  Combat Bots Only         10   | .   3   4   10  .   
Max Kills in Single Turn   3    | .   3   3   3   .   
  Gunslinging              1    | .   1   .   1   .   
  Exploded                 3    | .   1   2   3   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  
Damage Taken               4156 | .    330  917  2848 61   
  Core                     792  | .    64   171  507  50   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         77   | 100  74   57   .    .    
Volleys Fired              177  | .    39   47   91   .    
  Largest                  3    | .    2    2    3    .    
  Hottest                  133  | .    110  110  133  .    
Shots Fired                374  | .    73   93   208  .    
  Gun                      322  | .    70   78   174  .    
  Cannon                   23   | .    .    .    23   .    
  Launcher                 29   | .    3    15   11   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  150  | .    .    30   120  .    
  Thermal                  43   | .    18   4    21   .    
  Explosive                29   | .    3    15   11   .    
  Electromagnetic          152  | .    52   44   56   .    
  Robot Hit Streak         11   | .    6    11   9    .    
  Robot Miss Streak        7    | .    7    5    7    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        9    | .    2    1    6    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           228  | .    39   60   129  .    
  Core Hits                150  | .    31   39   80   .    
  Critical Hits            1    | .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              9    | .    .    .    9    .    
  Impact                   9    | .    .    .    9    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6141 | .    885  1913 3343 .    
  Guns                     2946 | .    608  754  1584 .    
  Cannons                  314  | .    .    .    314  .    
  Explosions               2630 | .    277  1159 1194 .    
  Melee                    251  | .    .    .    251  .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1472 | .    .    243  1229 .    
  Thermal                  712  | .    238  274  200  .    
  Explosive                2317 | .    190  933  1194 .    
  Electromagnetic          1389 | .    457  463  469  .    
  Impact                   251  | .    .    .    251  .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            107  | .    .    45   62   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               83   | .    .    45   38   .    
  Melee                    24   | .    .    .    24   .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   1    | .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      96   | .    40   36   20   .    
  Shots                    5    | .    2    1    2    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        333  | .    225  100  333  .    
  Average Temperature      67   | .    58   25   95   .    
  Received Heat Transfer   1692 | .    81   315  1260 36   
  Effects                  4    | .    .    .    4    .    
    Interference           4    | .    .    .    4    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    2    1    .    .    
  Impact Corruptions       1    | .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         965  | .    290  305  370  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      5    | .    2    3    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Peak Influence             913  | .   235 524 913 541 
  Initial                  526  | .   .   5   180 526 
  Average                  283  | .   62  274 589 530 
Maximum Alert Level        3    | .   1   2   3   2   
  Low Security (%)         53   | 100 93  43  13  .   
  Level 1                  14   | .   6   28  10  .   
  Level 2                  18   | .   .   28  31  100 
  Level 3                  13   | .   .   .   45  .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   2   4   6   .   
  Investigation            3    | .   .   2   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            8    | .   2   2   4   .   
  Assault                  1    | .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Distress Signals           7    | .   3   2   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              110  | .   20  32  55  3   
  Peak Tracking Total      9    | .   5   7   9   3   
  Tactical Retreats        4    | .   .   2   2   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Traps Triggered            2    | .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         6    | .   .   .   6   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 4    | .   3   .   1   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar 
Machines Disabled          11   | .   1   5   5   .   
  Max in Single Turn       2    | .   1   2   2   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Machines Accessed          18   | .   8   5   5   .   
  Terminals                12   | .   6   3   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   1   1   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                45   | .   16  17  12  .   
  Successful               28   | .   9   12  7   .   
  Failed                   17   | .   7   5   5   .   
    Catastrophic           5    | .   2   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   20   | .   8   8   4   .   
  Terminals                36   | .   13  14  9   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   .   2   2   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             14   | .   4   7   3   .   
  Prototype ID Bank        6    | .   2   2   2   .   
  Branch Access Points     1    | .   .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   
  Locate Traps             1    | .   .   1   .   .   
  Disarm Traps             1    | .   1   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   
  Zone Layout              3    | .   1   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   2   2   .   
  Scan Component           2    | .   .   1   1   .   
  Repair                   2    | .   .   1   1   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         7    | .   3   3   1   .   
  Terminals                5    | .   2   2   1   .   
    Track                  4    | .   2   1   1   .   
    Assimilate             1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Monitor                1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
    Extract                1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         13   | .   6   4   3   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   1   1   .   
  Time                     64   | .   .   32  32  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  
Turns Passed               3156 | 70   1145 1016 915  10   
Spaces Moved               1831 | 55   771  527  459  19   
  Core                     66   | 17   .    .    30   19   
  Treads                   .    | .    .    .    .    .    
  Legs                     1656 | 38   771  527  320  .    
  Wheels                   109  | .    .    .    109  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  50   50   
  Average Speed            120  | 102  127  124  111  50   
  Slowest Speed            450  | 150  150  150  450  50   
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       37   | 4    99   42   33   9    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          207  | .    8    99   100  .    
  Melee                    .    | .    .    .    .    .    
  Projectile               9    | .    .    .    9    .    
  AOE                      198  | .    8    99   91   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Total                      2404 | 67  867 795 656 19  
  Wait                     233  | .   26  166 41  .   
  Move                     1827 | 54  770 526 458 19  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  38   | 7   9   13  9   .   
  Fast Attach              25   | 3   2   5   15  .   
  Attach                   22   | 3   1   8   10  .   
  Detach                   5    | .   1   2   2   .   
  Swap                     35   | .   11  15  9   .   
  Drop                     27   | .   8   13  6   .   
  Fire                     177  | .   39  47  91  .   
  Melee                    9    | .   .   .   9   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     6    | .   .   .   6   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 2 exits: *Sto / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  493 | -10/Materials | Discovered new exit (range 7)
  505 | -10/Materials | Identified exit to Materials
  599 | -10/Materials | Discovered new exit (range 15)
  615 | -10/Materials | Identified exit to Mines
  738 | -10/Materials | Discovered exit to Materials (range 16)
 1137 | -10/Materials | Discovered exit to Materials (range 17)
 1216 | -10/Materials | Entered another Materials area
 1216 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1349 | -9/Materials  | Lost 6 parts (1p2n3w)
 1731 | -9/Materials  | Discovered new exit (range 3)
 1734 | -9/Materials  | Identified exit to Materials
 1745 | -9/Materials  | Build established: Scavenger-Mutant
 1825 | -9/Materials  | Discovered new exit (range 15)
 2032 | -9/Materials  | Repaired Rocket Launcher
 2094 | -9/Materials  | Identified exit to Mines
 2232 | -9/Materials  | Entered another Materials area
 2232 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2458 | -8/Materials  | Discovered new exit (range 7)
 2470 | -8/Materials  | Identified exit to Storage
 2660 | -8/Materials  | Repaired Rocket Launcher
 2781 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 2786 | -8/Materials  | Destroyed 10 combat bots
 2867 | -8/Materials  | Lost 6 parts (1p3n1u1w)
 2991 | -8/Materials  | Lost 3 parts (1p1n1w)
 3032 | -8/Materials  | First assault squad dispatched
 3056 | -8/Materials  | Core integrity fell below 50%
 3089 | -8/Materials  | Lost 3 parts (1n1u1w)
 3129 | -8/Materials  | Released all parts (3)
 3138 | -8/Materials  | Core integrity fell below 20%
 3147 | -8/Materials  | Identified exit to Garrison
 3147 | -8/Materials  | Entered Garrison
 3154 | -8/Garrison   | Triggered checkpoint
 3157 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03117_ Lgt. Treads destroyed.
03120_ Wheel destroyed.
03127_ Heat Sink destroyed.
03128_ Imp. Assault Rifle destroyed.
03129_ Released Hvy. Mace.
03129_ Released Lrg. Storage Unit.
03129_ Released Imp. Signal Interpreter.
03131_ Acquired Core Shielding. <x2>
Note that some effects don't stack, e.g. attaching both Core Shielding and
  Core Shielding does not combine the two effects (all such effects are
  marked <no_stack>).
03135_ Acquired Core Shielding.
03147_ Connecting with Garrison Access...
>>Unlock
Access door unlocked.
03147_ EXIT=UNLOCKED: GARRISON
03147_ Connecting with Garrison Access... <x2>
LOCATION=GARRISON
GOAL=ESCAPE
03154_ Beams of light sweep through the air. An alarm sounds.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
 Spread Laser | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AerolevElectronPick
  Manual?         0
Play Time         01:02:16
  Cumulative      62.0 hours
  Start           2021.12.05 @ 15:05:28
  End             2021.12.05 @ 16:10:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          35
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 68d6d5c0-a03d-476c-ac62-7127b707cf08