Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.05 @ 16:10:00
Player: Triffids
Result: Destroyed by G-47 Trooper with Particle Gun
Performance
-------------
Evolutions (2) 1000
Regions Visited (4) 800
Robots Destroyed (92) 460
Value Destroyed (2230) 2230
Prototype IDs (10) 200
Alien Tech Used (0) 0
Bonus (606) 606
TOTAL SCORE: 5296
Bonus
-------
High Alert Combat Kills 406
Entered Garrisons 200
Cogmind
---------
Core Integrity 0/550
Matter 256/300
Energy 99/100
System Corruption 0%
Temperature Cool (9)
Movement Core (50)
Location -8/Garrison
Parts
-------
> --- POWER (1) --------
(None)
> --- PROPULSION (4) ---
(None)
> --- UTILITY (3) ------
Core Shielding
Core Shielding
Core Shielding
> --- WEAPON (3) -------
(None)
> --- INVENTORY (4) ----
Light Nuclear Core
Aluminum Leg
Weapon Cycler
Datajack
Peak State
------------
> --- POWER ------------
Light Nuclear Core
> --- PROPULSION -------
Wheel
Wheel
Wheel
> --- UTILITY ----------
Improved Heat Sink
Large Storage Unit
Improved Signal Interpreter
> --- WEAPON -----------
Arc Projector
Arc Projector
Improved Assault Rifle
> --- INVENTORY --------
High-capacity Battery
Small Matter Pod
Long-range Sensor Array
Weapon Cycler
Assault Cannon
Datajack
Heavy Mace
[Rating: 24]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Leg Aluminum Leg
Wheel Wheel
Utility Large Storage Unit
Device Improved Heat Sink
Storage Large Storage Unit
Processor Signal Interpreter
Protection Improved Light Armor Plating
Weapon Heavy EM Pulse Gun
Energy Gun Heavy EM Pulse Gun
Energy Cannon Light EM Pulse Cannon
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Assault Cannon
Launcher Rocket Launcher
Impact Weapon Heavy Mace
Special Melee Weapon Datajack
Build | -11 -10 -9 -8 -8
------- Run | Scr Mat Mat Mat Gar
Slots Evolved 4 | . . 2 2 .
Power . | . . . . .
Propulsion 2 | . . 2 . .
Utility 1 | . . . 1 .
Weapon 1 | . . . 1 .
Parts Attached 82 | 6 14 28 34 .
Power 9 | 1 1 3 4 .
Engine 8 | 1 1 3 3 .
Core 1 | . . . 1 .
Reactor . | . . . . .
Propulsion 21 | 2 2 9 8 .
Treads 2 | . . 1 1 .
Leg 14 | 2 2 8 2 .
Wheel 5 | . . . 5 .
Hover . | . . . . .
Flight . | . . . . .
Utility 16 | 1 6 . 9 .
Device 3 | . 1 . 2 .
Storage 3 | 1 2 . . .
Processor 4 | . 3 . 1 .
Hackware . | . . . . .
Protection 6 | . . . 6 .
Artifact . | . . . . .
Weapon 36 | 2 5 16 13 .
Energy Gun 15 | 2 4 6 3 .
Energy Cannon 1 | . . 1 . .
Ballistic Gun 8 | . . 5 3 .
Ballistic Cannon 2 | . . . 2 .
Launcher 7 | . 1 4 2 .
Special Weapon . | . . . . .
Impact Weapon 2 | . . . 2 .
Slashing Weapon . | . . . . .
Piercing Weapon . | . . . . .
Special Melee Weapon 1 | . . . 1 .
Unidentified Prototypes 1 | . . 1 . .
Parts Lost 34 | . 1 8 25 .
Power 5 | . . 1 4 .
Propulsion 12 | . . 2 10 .
Utility 4 | . . . 4 .
Weapon 13 | . 1 5 7 .
Highest Loss Streak 8 | . 1 6 8 .
Average Slot Usage (%) 95 | . 99 97 89 27
Engine 10 | . 14 11 6 .
Leg 30 | . 28 40 22 .
Wheel 1 | . . . 6 .
Device 1 | . 1 . 2 .
Storage 11 | . 14 11 8 .
Processor 10 | . 11 11 8 .
Protection 1 | . . . 6 27
Energy Gun 16 | . 27 10 7 .
Ballistic Gun 6 | . . 9 10 .
Launcher 1 | . . . 3 .
Naked Turns 2 | . . . 2 .
Heaviest Build 36 | 11 27 28 36 3
Greatest Support 40 | 20 20 40 40 3
Greatest Overweight (x) 8 | 2 1 1 8 .
Average Overweight (x) . | . . . . .
Largest Inventory Capacity 10 | 6 10 10 10 4
Average Capacity 9 | 5 7 10 9 4
Most Carried 10 | 4 10 10 10 4
Average Carried 7 | 2 6 9 7 4
Final Capacity 10 | 6 10 10 4 4
Final Carried 10 | 4 10 10 4 4
Class Distribution
--------------------
50% | Mutant
40% | Scavenger-Mutant
7% | Scavenger-Tank
Dominant Class
----------------
Mutant | -10/Materials
Scavenger-Mutant | -9/Materials
Scavenger-Mutant | -8/Materials
Mutant | -8/Garrison
Resources | -11 -10 -9 -8 -8
----------- Run | Scr Mat Mat Mat Gar
Matter Collected 1665 | 209 211 500 745 .
Remotely . | . . . . .
Salvage Created 2692 | . 538 840 1314 .
Parts 154 | . 35 59 60 .
Haulers Intercepted 5 | . 2 2 1 .
Recyclers Shooed 1 | . 1 . . .
Parts Field Recycled . | . . . . .
Retrieved Matter . | . . . . .
Parts Self-Destructed . | . . . . .
Prevented . | . . . . .
Kills | -11 -10 -9 -8 -8
------- Run | Scr Mat Mat Mat Gar
Combat Hostiles Destroyed 69 | . 10 23 36 .
Melee 1 | . . . 1 .
Guns 40 | . 8 11 21 .
Cannons 3 | . . . 3 .
AOE 25 | . 2 12 11 .
Classes Destroyed 9 | . 6 3 . .
Worker 6 | . . 2 4 .
Builder 2 | . . 1 1 .
Hauler 5 | . 2 2 1 .
Recycler 4 | . 2 . 2 .
Operator 4 | . 1 2 1 .
Watcher 2 | . 2 . . .
Swarmer 29 | . 6 7 16 .
Grunt 33 | . 4 12 17 .
Sentry 7 | . . 4 3 .
Best Kill Streak 11 | . 4 9 11 .
Combat Bots Only 10 | . 3 4 10 .
Max Kills in Single Turn 3 | . 3 3 3 .
Gunslinging 1 | . 1 . 1 .
Exploded 3 | . 1 2 3 .
Melee 1 | . . . 1 .
Uniques/NPCs Destroyed . | . . . . .
Combat | -11 -10 -9 -8 -8
-------- Run | Scr Mat Mat Mat Gar
Damage Taken 4156 | . 330 917 2848 61
Core 792 | . 64 171 507 50
Absorbed by Shields . | . . . . .
Core Remaining (%) 77 | 100 74 57 . .
Volleys Fired 177 | . 39 47 91 .
Largest 3 | . 2 2 3 .
Hottest 133 | . 110 110 133 .
Shots Fired 374 | . 73 93 208 .
Gun 322 | . 70 78 174 .
Cannon 23 | . . . 23 .
Launcher 29 | . 3 15 11 .
Special . | . . . . .
Kinetic 150 | . . 30 120 .
Thermal 43 | . 18 4 21 .
Explosive 29 | . 3 15 11 .
Electromagnetic 152 | . 52 44 56 .
Robot Hit Streak 11 | . 6 11 9 .
Robot Miss Streak 7 | . 7 5 7 .
Penetration Max . | . . . . .
Secondary Targets 9 | . 2 1 6 .
Max Gunslinging Chain 1 | . 1 1 1 .
Shots Hit Robots 228 | . 39 60 129 .
Core Hits 150 | . 31 39 80 .
Critical Hits 1 | . . . 1 .
Critical Kills . | . . . . .
Critical Parts Destroyed 1 | . . . 1 .
Melee Attacks 9 | . . . 9 .
Impact 9 | . . . 9 .
Slashing . | . . . . .
Piercing . | . . . . .
Sneak Attacks 1 | . . . 1 .
Combat Hostiles . | . . . . .
Follow-up Attacks . | . . . . .
Damage Inflicted 6141 | . 885 1913 3343 .
Guns 2946 | . 608 754 1584 .
Cannons 314 | . . . 314 .
Explosions 2630 | . 277 1159 1194 .
Melee 251 | . . . 251 .
Ramming . | . . . . .
Kinetic 1472 | . . 243 1229 .
Thermal 712 | . 238 274 200 .
Explosive 2317 | . 190 933 1194 .
Electromagnetic 1389 | . 457 463 469 .
Impact 251 | . . . 251 .
Slashing . | . . . . .
Piercing . | . . . . .
Highest Corruption . | . . . . .
Average Corruption . | . . . . .
Corruption Purged . | . . . . .
Overload Shots . | . . . . .
Overflow Damage 107 | . . 45 62 .
Projectiles . | . . . . .
Explosions 83 | . . 45 38 .
Melee 24 | . . . 24 .
Knockbacks 1 | . . . 1 .
Impact 1 | . . . 1 .
Kinetic . | . . . . .
Secondary . | . . . . .
Self-Inflicted Damage 96 | . 40 36 20 .
Shots 5 | . 2 1 2 .
Rammed . | . . . . .
Targets Rammed . | . . . . .
Kicked . | . . . . .
Crushed . | . . . . .
Highest Temperature 333 | . 225 100 333 .
Average Temperature 67 | . 58 25 95 .
Received Heat Transfer 1692 | . 81 315 1260 36
Effects 4 | . . . 4 .
Interference 4 | . . . 4 .
Siege Activations . | . . . . .
Robots Corrupted . | . . . . .
Combat Hostiles . | . . . . .
Parts Fried 3 | . 2 1 . .
Impact Corruptions 1 | . . . 1 .
Robots Melted . | . . . . .
Combat Hostiles . | . . . . .
Parts Melted 1 | . . 1 . .
Heat Transferred 965 | . 290 305 370 .
Parts Sabotaged . | . . . . .
Parts Stolen . | . . . . .
Parts Stripped . | . . . . .
Power Chain Reactions 5 | . 2 3 . .
Missiles Intercepted . | . . . . .
Alert | -11 -10 -9 -8 -8
------- Run | Scr Mat Mat Mat Gar
Peak Influence 913 | . 235 524 913 541
Initial 526 | . . 5 180 526
Average 283 | . 62 274 589 530
Maximum Alert Level 3 | . 1 2 3 2
Low Security (%) 53 | 100 93 43 13 .
Level 1 14 | . 6 28 10 .
Level 2 18 | . . 28 31 100
Level 3 13 | . . . 45 .
Level 4 . | . . . . .
Level 5 . | . . . . .
High Security . | . . . . .
Max Security . | . . . . .
Squads Dispatched 12 | . 2 4 6 .
Investigation 3 | . . 2 1 .
Extermination . | . . . . .
Reinforcement 8 | . 2 2 4 .
Assault 1 | . . . 1 .
Garrison . | . . . . .
Intercept . | . . . . .
Construction Impeded 2 | . . . 2 .
Haulers Reinforced . | . . . . .
Stealth | -11 -10 -9 -8 -8
--------- Run | Scr Mat Mat Mat Gar
Distress Signals 7 | . 3 2 2 .
Communications Jammed . | . . . . .
Distress Signals . | . . . . .
Times Spotted 110 | . 20 32 55 3
Peak Tracking Total 9 | . 5 7 9 3
Tactical Retreats 4 | . . 2 2 .
Traps | -11 -10 -9 -8 -8
------- Run | Scr Mat Mat Mat Gar
Traps Triggered 2 | . 1 . 1 .
Indirectly . | . . . . .
Trap Hack Attempts 6 | . . . 6 .
Triggered . | . . . . .
Disarmed 4 | . 3 . 1 .
Reprogrammed . | . . . . .
Reused . | . . . . .
Traps Extracted . | . . . . .
Installed . | . . . . .
Triggered 1 | . . 1 . .
Machines | -11 -10 -9 -8 -8
---------- Run | Scr Mat Mat Mat Gar
Machines Disabled 11 | . 1 5 5 .
Max in Single Turn 2 | . 1 2 2 .
Machines Sabotaged . | . . . . .
Garrisons Compromised . | . . . . .
Overloaded Fab Kills . | . . . . .
Fab Network Shutdowns . | . . . . .
Hacking | -11 -10 -9 -8 -8
--------- Run | Scr Mat Mat Mat Gar
Machines Accessed 18 | . 8 5 5 .
Terminals 12 | . 6 3 3 .
Fabricators . | . . . . .
Repair Stations 2 | . . 1 1 .
Recycling Units 2 | . 2 . . .
Scanalyzers 1 | . . 1 . .
Garrison Access 1 | . . . 1 .
Total Hacks 45 | . 16 17 12 .
Successful 28 | . 9 12 7 .
Failed 17 | . 7 5 5 .
Catastrophic 5 | . 2 1 2 .
Database Lockouts . | . . . . .
Manual 20 | . 8 8 4 .
Terminals 36 | . 13 14 9 .
Fabricators . | . . . . .
Repair Stations 4 | . . 2 2 .
Recycling Units 3 | . 3 . . .
Scanalyzers 1 | . . 1 . .
Garrison Access 1 | . . . 1 .
Terminal Hacks 14 | . 4 7 3 .
Prototype ID Bank 6 | . 2 2 2 .
Branch Access Points 1 | . . 1 . .
Emergency Access Points 1 | . . 1 . .
Locate Traps 1 | . . 1 . .
Disarm Traps 1 | . 1 . . .
Reprogram Traps 1 | . . 1 . .
Zone Layout 3 | . 1 1 1 .
Fabricator Hacks . | . . . . .
Repair Station Hacks 4 | . . 2 2 .
Scan Component 2 | . . 1 1 .
Repair 2 | . . 1 1 .
Recycling Unit Hacks 2 | . 2 . . .
Report Inventory 2 | . 2 . . .
Scanalyzer . | . . . . .
Garrison Access Hacks 1 | . . . 1 .
Unlock Access 1 | . . . 1 .
Unauthorized Hacks 7 | . 3 3 1 .
Terminals 5 | . 2 2 1 .
Track 4 | . 2 1 1 .
Assimilate 1 | . . 1 . .
Fabricators . | . . . . .
Repair Stations . | . . . . .
Recycling Units 1 | . 1 . . .
Monitor 1 | . 1 . . .
Scanalyzers 1 | . . 1 . .
Extract 1 | . . 1 . .
Garrison Access . | . . . . .
Data Cores Recovered 1 | . 1 . . .
Used 1 | . 1 . . .
Hacking Detections 13 | . 6 4 3 .
Full Trace Events . | . . . . .
Feedback Events . | . . . . .
Feedback Blocked . | . . . . .
Robot Schematics Acquired . | . . . . .
Robots Built . | . . . . .
Matter . | . . . . .
Time . | . . . . .
Total Robot Build Rating . | . . . . .
Part Schematics Acquired 1 | . . 1 . .
Parts Built . | . . . . .
Matter . | . . . . .
Time . | . . . . .
Total Part Build Rating . | . . . . .
Parts Repaired 2 | . . 1 1 .
Time 64 | . . 32 32 .
Parts Recycled . | . . . . .
Recycled Matter . | . . . . .
Retrieved Matter . | . . . . .
Retrieved Components . | . . . . .
Parts Scanalyzed . | . . . . .
Part Schematics Acquired . | . . . . .
Parts Damaged . | . . . . .
Bothacking | -11 -10 -9 -8 -8
------------ Run | Scr Mat Mat Mat Gar
Used RIF Installer . | . . . . .
Robots Hacked . | . . . . .
Non-combat . | . . . . .
Combat . | . . . . .
Robot Hacks Applied . | . . . . .
Relay Couplers Released . | . . . . .
Robots Rewired . | . . . . .
Allies Hacked . | . . . . .
Hacks Repelled . | . . . . .
Allies | -11 -10 -9 -8 -8
-------- Run | Scr Mat Mat Mat Gar
Total Allies . | . . . . .
Largest Group . | . . . . .
Highest-Rated Group . | . . . . .
Highest-Rated Ally . | . . . . .
Total Orders . | . . . . .
Ally Attacks . | . . . . .
Total Damage . | . . . . .
Kills . | . . . . .
Allies Corrupted . | . . . . .
Allies Melted . | . . . . .
Intel | -11 -10 -9 -8 -8
------- Run | Scr Mat Mat Mat Gar
Robot Analysis Total . | . . . . .
Derelict Logs Recovered . | . . . . .
Drone Launches . | . . . . .
Drone Recoveries . | . . . . .
Exploration | -11 -10 -9 -8 -8
------------- Run | Scr Mat Mat Mat Gar
Turns Passed 3156 | 70 1145 1016 915 10
Spaces Moved 1831 | 55 771 527 459 19
Core 66 | 17 . . 30 19
Treads . | . . . . .
Legs 1656 | 38 771 527 320 .
Wheels 109 | . . . 109 .
Hover . | . . . . .
Flight . | . . . . .
Fastest Speed 50 | 50 120 120 50 50
Average Speed 120 | 102 127 124 111 50
Slowest Speed 450 | 150 150 150 450 50
Overloaded Moves . | . . . . .
Propulsion Burnouts . | . . . . .
Robots Hopped . | . . . . .
Cave-ins Triggered . | . . . . .
Exploration Rate (%) 37 | 4 99 42 33 9
Regions Visited 4
Branch Regions .
Pre-discovered Areas . | . . . . .
Known Exits Taken 3 | . 1 1 1 .
Unknown Exits Taken 1 | 1 . . . .
Scrap Searched . | . . . . .
Spaces Dug . | . . . . .
Terrain Destroyed 207 | . 8 99 100 .
Melee . | . . . . .
Projectile 9 | . . . 9 .
AOE 198 | . 8 99 91 .
Terrain Rammed . | . . . . .
Walls Destroyed . | . . . . .
Machines Disabled . | . . . . .
Actions | -11 -10 -9 -8 -8
--------- Run | Scr Mat Mat Mat Gar
Total 2404 | 67 867 795 656 19
Wait 233 | . 26 166 41 .
Move 1827 | 54 770 526 458 19
Hop . | . . . . .
Pick Up 38 | 7 9 13 9 .
Fast Attach 25 | 3 2 5 15 .
Attach 22 | 3 1 8 10 .
Detach 5 | . 1 2 2 .
Swap 35 | . 11 15 9 .
Drop 27 | . 8 13 6 .
Fire 177 | . 39 47 91 .
Melee 9 | . . . 9 .
Ram . | . . . . .
Kick . | . . . . .
Crush . | . . . . .
Escape Stasis . | . . . . .
Rewire . | . . . . .
Trap 6 | . . . 6 .
Miscellaneous . | . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 2 exits: *Sto / Gar)
-8/Garrison
History
---------
Turn | Location | Event
4 | -11/Scrapyard | Discovered new exit (range 15)
71 | -11/Scrapyard | Entered Materials
311 | -10/Materials | Build established: Mutant
493 | -10/Materials | Discovered new exit (range 7)
505 | -10/Materials | Identified exit to Materials
599 | -10/Materials | Discovered new exit (range 15)
615 | -10/Materials | Identified exit to Mines
738 | -10/Materials | Discovered exit to Materials (range 16)
1137 | -10/Materials | Discovered exit to Materials (range 17)
1216 | -10/Materials | Entered another Materials area
1216 | -9/Materials | Evolved 2 slots: Propulsion x2
1349 | -9/Materials | Lost 6 parts (1p2n3w)
1731 | -9/Materials | Discovered new exit (range 3)
1734 | -9/Materials | Identified exit to Materials
1745 | -9/Materials | Build established: Scavenger-Mutant
1825 | -9/Materials | Discovered new exit (range 15)
2032 | -9/Materials | Repaired Rocket Launcher
2094 | -9/Materials | Identified exit to Mines
2232 | -9/Materials | Entered another Materials area
2232 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1
2458 | -8/Materials | Discovered new exit (range 7)
2470 | -8/Materials | Identified exit to Storage
2660 | -8/Materials | Repaired Rocket Launcher
2781 | -8/Materials | Lost 5 parts (1p1n1u2w)
2786 | -8/Materials | Destroyed 10 combat bots
2867 | -8/Materials | Lost 6 parts (1p3n1u1w)
2991 | -8/Materials | Lost 3 parts (1p1n1w)
3032 | -8/Materials | First assault squad dispatched
3056 | -8/Materials | Core integrity fell below 50%
3089 | -8/Materials | Lost 3 parts (1n1u1w)
3129 | -8/Materials | Released all parts (3)
3138 | -8/Materials | Core integrity fell below 20%
3147 | -8/Materials | Identified exit to Garrison
3147 | -8/Materials | Entered Garrison
3154 | -8/Garrison | Triggered checkpoint
3157 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun
Last Messages
---------------
03117_ Lgt. Treads destroyed.
03120_ Wheel destroyed.
03127_ Heat Sink destroyed.
03128_ Imp. Assault Rifle destroyed.
03129_ Released Hvy. Mace.
03129_ Released Lrg. Storage Unit.
03129_ Released Imp. Signal Interpreter.
03131_ Acquired Core Shielding. <x2>
Note that some effects don't stack, e.g. attaching both Core Shielding and
Core Shielding does not combine the two effects (all such effects are
marked <no_stack>).
03135_ Acquired Core Shielding.
03147_ Connecting with Garrison Access...
>>Unlock
Access door unlocked.
03147_ EXIT=UNLOCKED: GARRISON
03147_ Connecting with Garrison Access... <x2>
LOCATION=GARRISON
GOAL=ESCAPE
03154_ Beams of light sweep through the air. An alarm sounds.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 45
Energy Generation 14
Energy Capacity 265
Matter Stores 300
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
Armor Coverage 150
Core Shielding 20
Evasion (%) 50
Targeting Accuracy 5
Item Schematics
-----------------
Spread Laser | -9/Materials | Extracted
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed AerolevElectronPick
Manual? 0
Play Time 01:02:16
Cumulative 62.0 hours
Start 2021.12.05 @ 15:05:28
End 2021.12.05 @ 16:10:00
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 74
Rogue 74
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 32
Gallery% 35
Achievement% 23
Wizard Run 0
Options
---------
ASCII 0
Keyboard 1
Movement Vi
Keybinds 0
Fullscreen 0
Font 20/SmallcapsGlow
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 68d6d5c0-a03d-476c-ac62-7127b707cf08