Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.13 @ 17:48:45 Player: mehbruh Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1434) 1434 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 3391 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 0/400 Matter 271/300 Energy 100/100 System Corruption 75% Temperature Cool (0) Movement Core (1000) Ox19 Location -9/Exiles Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Hardened Light Armor Plating (fused) > --- WEAPON (2) ------- High-powered Shotgun High-powered Shotgun > --- INVENTORY (20) --- Heavy Ion Engine Advanced Treads Armored Wheel Armored Wheel Armored Wheel Improved Heat Sink Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Trap Extractor (6/6 Explosive) Autogun Improved Assault Rifle High-powered Shotgun High-powered Shotgun Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Seismic Detector Hardened Light Armor Plating > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Heavy Ion Engine Advanced Treads Armored Wheel Armored Wheel Armored Wheel Improved Heat Sink Medium Battery Medium Battery Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Trap Extractor High-powered Shotgun High-powered Shotgun Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Datajack Heavy Mace [Rating: 23] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 54 | 8 15 5 24 2 . Power 6 | 1 2 1 2 . . Engine 5 | 1 2 1 1 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 11 | 3 6 . 2 . . Treads . | . . . . . . Leg 5 | 2 3 . . . . Wheel 6 | 1 3 . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 2 2 4 . . Device 6 | 1 . 2 3 . . Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 27 | 2 5 2 16 2 . Energy Gun . | . . . . . . Energy Cannon 6 | . . . 6 . . Ballistic Gun 13 | 2 3 1 6 1 . Ballistic Cannon . | . . . . . . Launcher 5 | . 2 . 2 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . . 1 2 . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 7 | . 2 . 1 . 4 Power 1 | . 1 . . . . Propulsion 4 | . 1 . 1 . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Highest Loss Streak 3 | . 1 . 1 . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 100 99 100 71 Engine 10 | . 13 14 7 11 11 Core 1 | . . . 3 . . Leg 7 | . 22 . . . . Wheel 15 | . 5 28 22 22 9 Device 18 | . 14 14 25 22 6 Storage 12 | . 14 14 11 11 11 Protection 5 | . . . 6 11 11 Energy Cannon 3 | . . . 9 . . Ballistic Gun 20 | . 27 26 11 22 22 Peak Build Rating 23 | 7 10 13 23 23 23 Average Rating 16 | 5 8 10 21 22 18 On Entrance 12 | . 7 10 10 23 23 Naked Turns . | . . . . . . Heaviest Build 63 | 14 48 48 63 61 61 Greatest Support 32 | 20 26 26 32 28 28 Greatest Overweight (x) 4 | . 4 1 2 2 2 Average Overweight (x) 1 | . . 1 1 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 16 | 7 11 20 20 20 20 Most Carried 20 | 6 18 20 20 20 20 Average Carried 16 | 4 9 19 19 20 20 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 18 18 20 20 20 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Min Exi Matter Collected 1258 | 230 429 . 410 189 . Remotely . | . . . . . . Salvage Created 1815 | 48 888 . 678 201 . Parts 115 | 5 46 . 52 12 . Haulers Intercepted 3 | . 2 . 1 . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Combat Hostiles Destroyed 45 | . 15 . 21 9 . Guns 26 | . 13 . 6 7 . Cannons 6 | . . . 6 . . AOE 10 | . 2 . 6 2 . Classes Destroyed 12 | 1 6 . 4 1 . Worker 2 | . 1 . . 1 . Builder 1 | . . . 1 . . Tunneler 2 | 2 . . . . . Hauler 3 | . 2 . 1 . . Recycler 2 | . 2 . . . . Mechanic 1 | . . . 1 . . Operator 1 | . 1 . . . . Watcher 1 | . . . 1 . . Swarmer 15 | . 2 . 9 4 . Grunt 27 | . 13 . 10 4 . Duelist 1 | . . . . 1 . Sentry 2 | . . . 2 . . Best Kill Streak 5 | 1 5 . 4 3 . Combat Bots Only 4 | . 3 . 4 2 . Max Kills in Single Turn 3 | 1 2 . 3 2 . Gunslinging . | . . . . . . Exploded 3 | . 2 . 3 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Hostile Shots Fired 149 | . 88 . 42 19 . Missed 40 | . 27 . 10 3 . Damage Taken 1795 | . 735 . 370 213 477 Core 558 | . 153 . 102 29 274 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 . 38 . . . Volleys Fired 139 | 3 83 . 34 19 . Largest 2 | 2 2 . 2 2 . Hottest 112 | 40 40 . 112 50 . Shots Fired 270 | 6 164 . 64 36 . Gun 224 | 6 162 . 22 34 . Cannon 38 | . . . 38 . . Launcher 8 | . 2 . 4 2 . Special . | . . . . . . Kinetic 224 | 6 162 . 22 34 . Thermal . | . . . . . . Explosive 8 | . 2 . 4 2 . Electromagnetic 38 | . . . 38 . . Robot Hit Streak 11 | 3 11 . 10 6 . Robot Miss Streak 5 | 1 3 . 4 5 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 193 | 4 120 . 42 27 . Core Hits 95 | 4 46 . 30 15 . Critical Kills 2 | . 2 . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 3 | . 3 . . . . Destroy 3 | . 3 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3520 | 53 1186 . 1393 683 205 Guns 1930 | 43 1070 . 301 516 . Cannons 606 | . . . 606 . . Explosions 753 | . 100 . 486 167 . Melee . | . . . . . . Ramming 231 | 10 16 . . . 205 Kinetic 1930 | 43 1070 . 301 516 . Thermal 46 | . . . 46 . . Explosive 707 | . 100 . 440 167 . Electromagnetic 606 | . . . 606 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 75 | . . . . . 75 Average Corruption 47 | . . . . . 47 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . . . 19 Message Errors 4 | . . . . . 4 Matter Fused 5 | . . . . . 5 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 54 | . . . 31 23 . Projectiles . | . . . . . . Explosions 54 | . . . 31 23 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 262 | . . . 48 9 205 Shots 2 | . . . 1 1 . Rammed . | . . . . . . Targets Rammed 6 | 2 4 . . . . Kicked 6 | 2 4 . . . . Crushed . | . . . . . . Highest Temperature 240 | . 18 . . . 240 Average Temperature 40 | . 7 . . . 110 Received Heat Transfer 597 | . 396 . 114 87 . Siege Activations . | . . . . . . Robots Corrupted 3 | . . . 3 . . Combat Hostiles 3 | . . . 3 . . Parts Fried 3 | . . . 3 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . . 100 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Peak Influence 478 | 10 284 60 478 362 . Initial 75 | . 6 60 23 75 . Average 174 | 3 93 60 272 191 . Maximum Alert Level 2 | . 1 . 2 1 . Low Security (%) 66 | 100 91 100 34 65 . Level 1 26 | . 8 . 47 34 . Level 2 6 | . . . 18 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 4 . 3 . . Investigation 3 | . 2 . 1 . . Extermination . | . . . . . . Reinforcement 4 | . 2 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Distress Signals 5 | . 1 . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 30 . 40 10 . Peak Tracking Total 8 | . 6 . 8 3 . Tactical Retreats 6 | . 2 . 2 2 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Traps Triggered 4 | . 2 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts 53 | . . 11 42 . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . 2 2 . . Reused . | . . . . . . Traps Extracted 2 | . . 2 . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 6 | . . 6 6 6 6 Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Min Exi Machines Disabled 9 | . 7 . 1 . 1 Max in Single Turn 4 | . 4 . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Machines Accessed 16 | . 7 1 7 1 . Terminals 13 | . 6 . 6 1 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 45 | . 19 1 24 1 . Successful 25 | . 12 1 12 . . Failed 20 | . 7 . 12 1 . Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual 35 | . 17 . 17 1 . Terminals 40 | . 17 . 22 1 . Fabricators . | . . . . . . Repair Stations 4 | . 2 . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 1 4 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 2 | . . . 2 . . Open Door 1 | . . 1 . . . Unreport Threat 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 18 | . 10 . 8 . . Terminals 18 | . 10 . 8 . . Assimilate 1 | . 1 . . . . Botnet 7 | . 4 . 3 . . Skim 10 | . 5 . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 7 . 7 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Min Exi Turns Passed 4196 | 83 1299 281 1424 619 490 Spaces Moved 2465 | 52 799 184 911 413 106 Core 12 | 12 . . . . . Treads . | . . . . . . Legs 645 | 30 615 . . . . Wheels 1808 | 10 184 184 911 413 106 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 105 105 105 125 125 Average Speed 119 | 100 117 105 121 125 125 Slowest Speed 140 | 120 140 105 125 125 125 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 4 96 37 71 85 41 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . 2 . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 62 | . 14 . 23 25 . Melee . | . . . . . . Projectile . | . . . . . . AOE 62 | . 14 . 23 25 . Terrain Rammed 48 | . . . . . 48 Walls Destroyed . | . . . . . . Machines Disabled 1 | . . . . . 1 Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Total 3177 | 73 1027 273 1172 479 153 Wait 309 | 2 89 60 112 46 . Move 2460 | 51 798 183 910 412 106 Hop . | . . . . . . Pick Up 61 | 7 23 7 24 . . Fast Attach 16 | 6 2 . 8 . . Attach 8 | 1 2 1 4 . . Detach . | . . . . . . Swap 30 | 1 11 4 12 2 . Drop 48 | . 15 7 26 . . Fire 139 | 3 83 . 34 19 . Melee . | . . . . . . Ram 47 | . . . . . 47 Kick 6 | 2 4 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 53 | . . 11 42 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: Min x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 9) 533 | -10/Materials | Discovered new exit (range 12) 605 | -10/Materials | Discovered new exit (range 14) 785 | -10/Materials | Build established: Scavenger-Mutant 978 | -10/Materials | Loaded intel: 4 trap records 992 | -10/Materials | Discovered new exit (range 16) 1038 | -10/Materials | Loaded intel: 21 non-interactive machine locations 1089 | -10/Materials | Learned location of Mines (-8) 1159 | -10/Materials | Learned location of Mines (-9) 1192 | -10/Materials | Learned Storage stockpile data 1216 | -10/Materials | Learned Storage garrison access intel 1233 | -10/Materials | Discovered new exit (range 12) 1259 | -10/Materials | Core integrity fell below 50% 1296 | -10/Materials | Learned 2 Storage zone layouts 1348 | -10/Materials | Learned 2 Mines zone layouts 1383 | -10/Materials | Entered Mines 1384 | -10/Mines | Identified exit to Subcaves 1403 | -10/Mines | Found a hidden stash of uninstalled traps 1507 | -10/Mines | Learned Materials stockpile data 1519 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1538 | -10/Mines | Discovered new exit (range 10) 1552 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1664 | -10/Mines | Entered Materials 1664 | -9/Materials | Evolved 2 slots: Utility x2 1665 | -9/Materials | Identified exit to Mines 1665 | -9/Materials | Identified exit to Storage 2099 | -9/Materials | Discovered new exit (range 10) 2509 | -9/Materials | Build established: Mutant 2889 | -9/Materials | Learned location of 1 exit from Storage 2931 | -9/Materials | Learned location of 1 exit from Recycling 2963 | -9/Materials | Identified exit to Materials 2987 | -9/Materials | Learned location of 2 exits from Materials 3003 | -9/Materials | Learned 2 Materials zone layouts 3006 | -9/Materials | Learned 8 Materials zone layouts 3079 | -9/Materials | Learned Storage stockpile data 3088 | -9/Materials | Entered Mines 3127 | -9/Mines | Met a Derelict bent on vengeance 3260 | -9/Mines | Learned 2 Materials zone layouts 3701 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3702 | -9/Mines | Discovered new exit (range 5) 3707 | -9/Mines | Entered Exiles 3707 | -9/Exiles | Found Exiles lab abandoned 3708 | -9/Exiles | Identified exit to Mines 3849 | -9/Exiles | System corruption reached 10% 3852 | -9/Exiles | Core integrity fell below 50% 3878 | -9/Exiles | System corruption reached 30% 3887 | -9/Exiles | Lost 3 parts (1n2u) 4108 | -9/Exiles | Core integrity fell below 20% 4197 | -9/Exiles | Core destroyed Last Messages --------------- 04130_ System corrupted: Component data lost. 04137_ Slammed into EX-Vault Wall. 04137_ Destabilizing: Core damaged (-16). 04137_ Destabilizing: System corrupted (+1). 04145_ System corrupted: Matter fused (-8). 04147_ Slammed into EX-Vault Wall. 04147_ Destabilizing: System corrupted (+2). 04157_ Slammed into EX-Vault Wall. 04157_ Destabilizing: System corrupted (+1). 04160_ System corrupted: Heat flow error (+248). 04167_ Slammed into EX-Vault Wall. 04167_ Destabilizing: System corrupted (+2). 04177_ Slammed into EX-Vault Wall. 04177_ Destabilizing: System corrupted (+2). 04177_ Destabilizing: Core damaged (-20). 04187_ Slammed into EX-Vault Wall. 04187_ Destabilizing: System corrupted (+2). 04193_ System corrupted: Component data lost. 04197_ Slammed into EX-Vault Wall. 04197_ Destabilizing: Core damaged (-16). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????####?####???????????????????? | | ?????????????????????# # #???????????????????? | | ?????????????????????# @ #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????## ##???????????????????? | | ?????????????????????#X #????????????????????? | | ?????????????????????## #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #???#?##?????????????? | | ??????????????????????# #??"""""?????????????? | | ??????????????????????# ## """#????????????? | | ??????????????????????# X""#????????????? | | ??????????????????????# ## """#????????????? | | ????????????????####??# #??"""""?????????????? | | ????????????????"""""?# #???#?##?????????????? | | ????????????????""" ## #????????????????????? | | ??????????????#""X" #????????????????????? | | ??????????????#" #????????????????????? | | ??????????????#" ## #????????????????????? | | ??????????????#""""""?# #????????????????????? | | ????????????????"###??# #????????????????????? | | ??????????????????????# #???""""?????????????? | | ??????????????????????# #??""""""????????????? | | ?????????????????????## ###"" """????????????? | | ?????????????????????#" """"???????????? | | ?????????????????????#" """???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicHoverGenerator Manual? 0 Play Time 00:29:49 Cumulative 67.6 hours Start 2024.12.13 @ 17:19:18 End 2024.12.13 @ 17:48:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 44 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07d71a90-37c1-492c-b851-b2b3a64d1e59