Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.03 @ 18:58:19 Player: Avari3l Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (97) 485 Value Destroyed (3798) 3798 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (382) 382 TOTAL SCORE: 10105 Bonus ------- Follower Combat Kills 182 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1300 Matter 170/300 Energy 72/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- Gravity Flail > --- INVENTORY (5) ---- Large Storage Unit Advanced Visual Processing Unit Improved Force Field Heavy Plasma Cannon Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ F-cell Engine Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Myomer Leg Myomer Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Coolant Injector Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Targeting Computer Cloaking Device Improved Heavy Armor Plating > --- WEAPON ----------- Compact Ion Cannon Enhanced Nova Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Reinforced Deuterium Engine Micro Antimatter Reactor Carbon-fiber Leg Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Phase Shifter Improved Medium Armor Plating Improved Force Field PD Laser Cooled Particle Cannon Heavy Plasma Cannon Enhanced Nova Cannon [Rating: 119] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Impact Weapon Gravity Flail Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . 2 2 2 2 Power 1 | . . . . . . 1 . . . Propulsion 4 | . . 2 . 1 . . 1 . . Utility 8 | . . . 1 1 . 1 1 2 2 Weapon 1 | . . . 1 . . . . . . Parts Attached 113 | 8 7 16 9 1 19 23 12 3 15 Power 13 | 1 1 2 1 . 1 3 2 . 2 Engine 10 | 1 1 2 1 . 1 2 1 . 1 Core 2 | . . . . . . 1 1 . . Reactor 1 | . . . . . . . . . 1 Propulsion 37 | 4 2 7 4 . 7 5 5 1 2 Treads 7 | 2 . . . . 3 . 2 . . Leg 28 | . 2 7 4 . 4 5 3 1 2 Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 1 3 2 2 1 6 10 3 1 6 Device 14 | . . 1 1 . 1 6 . 1 4 Storage 4 | 1 2 . . . 1 . . . . Processor 6 | . . . 1 . 1 1 2 . 1 Hackware . | . . . . . . . . . . Protection 11 | . 1 1 . 1 3 3 1 . 1 Artifact . | . . . . . . . . . . Weapon 28 | 2 1 5 2 . 5 5 2 1 5 Energy Gun 7 | . 1 2 1 . 2 . . . 1 Energy Cannon 12 | . . . . . 2 5 2 1 2 Ballistic Gun 5 | 2 . 2 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 1 . . 1 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 1 . 1 Parts Lost 43 | . 1 6 . . 11 1 1 . 23 Power 4 | . . . . . 1 1 . . 2 Propulsion 16 | . 1 2 . . 5 . 1 . 7 Utility 17 | . . 2 . . 3 . . . 12 Weapon 6 | . . 2 . . 2 . . . 2 Highest Loss Streak 18 | . 1 5 . . 5 1 1 . 18 To Critical Strikes 3 | . . . . . 1 . . . 2 Average Backups 11 | 2 6 11 14 14 13 12 12 11 10 Power 1 | . 1 1 1 1 2 1 1 1 1 Propulsion . | . 2 . 1 . . . . . . Utility 5 | . 1 3 6 7 5 6 7 6 5 Weapon 4 | . 1 4 4 4 5 4 3 4 3 Tool/Special . | . . . . . . . . . . Unused Backups 16 | . . . 1 2 4 4 1 2 2 Power 4 | . . . 1 . 1 1 1 . . Propulsion . | . . . . . . . . . . Utility 5 | . . . . 1 . 2 . . 2 Weapon 6 | . . . . 1 2 1 . 2 . Tool/Special 1 | . . . . . 1 . . . . Average Slot Usage (%) 95 | . 97 98 99 99 85 98 99 99 85 Engine 8 | . 14 11 9 7 6 9 9 5 4 Core 1 | . . . . . . 2 1 5 2 Treads 4 | . 24 . . . 11 4 . . . Leg 26 | . 3 43 36 38 17 28 33 30 24 Device 7 | . . 6 . . 1 6 10 15 17 Storage 6 | . 14 11 9 7 7 6 5 5 3 Processor 7 | . . . 9 7 5 6 11 10 10 Protection 9 | . 12 3 8 14 11 11 5 9 5 Energy Gun 7 | . 8 13 18 15 17 5 . . . Energy Cannon 8 | . . . . . 2 13 17 14 11 Ballistic Gun 3 | . 19 7 8 7 1 . . . . Peak Build Rating 119 | 6 8 13 24 27 33 59 81 94 119 Average Rating 50 | 4 7 10 20 26 25 49 72 90 95 On Entrance 34 | . 6 8 13 24 27 33 59 81 94 Avg Prop Armor Cover (%) 7 | . . . . . 7 8 5 . 3 Naked Turns 49 | . . . . . . . . . 49 Heaviest Build 91 | 11 33 34 41 42 52 75 72 75 91 Greatest Support 116 | 40 40 40 47 57 60 69 93 96 116 Greatest Overweight (x) 4 | . 1 . . . 4 3 1 . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 15 15 14 Most Carried 15 | 4 9 15 15 15 15 15 15 15 15 Average Carried 12 | 2 6 11 14 14 13 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 9 15 15 15 14 15 15 15 5 Class Distribution -------------------- 37% | Scavenger-Skirmisher 31% | Scavenger-Tank 13% | Mutant 11% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Res Matter Collected 1958 | 300 144 171 184 32 379 269 185 120 174 Remotely . | . . . . . . . . . . Salvage Created 4326 | 166 354 450 268 42 737 689 195 112 1313 Parts 232 | 8 26 37 12 . 22 35 9 2 81 Haulers Intercepted 2 | . . . 1 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Res Combat Hostiles Destroyed 79 | . 11 15 5 . 10 12 3 2 21 Melee 1 | . . . . . . . . . 1 Guns 36 | . 10 9 5 . 7 5 . . . Cannons 20 | . . . . . 1 5 3 1 10 AOE 16 | . 1 6 . . 1 . . . 8 Classes Destroyed 16 | 3 3 2 2 . 1 2 . . 3 Worker 3 | 1 . . . . . 1 . . 1 Builder 6 | . . . . . . 1 . . 5 Tunneler 2 | 2 . . . . . . . . . Hauler 2 | . . . 1 1 . . . . . Recycler 1 | 1 . . . . . . . . . Operator 1 | . . 1 . . . . . . . Watcher 3 | . 1 . . . . . . . 2 Swarmer 22 | . 4 8 . . 1 . . . 9 Saboteur 1 | . . . . . . . . . 1 Grunt 27 | . 7 6 2 . 4 8 . . . Brawler 3 | . . . 1 . 2 . . . . Duelist 2 | . . . . . 2 . . . . Sentry 7 | . . 1 2 . 1 1 1 . 1 Specialist 1 | . . . . . . . . . 1 Hunter 2 | . . . . . . . . . 2 Programmer 14 | . . . . . . 3 2 2 7 Best Kill Streak 11 | 4 4 11 2 1 2 2 2 2 7 Combat Bots Only 10 | . 4 10 2 . 2 2 2 2 5 Max Kills in Single Turn 4 | 2 1 2 1 1 1 2 1 1 4 Gunslinging 1 | . . 1 . . . . . . . Exploded 4 | . 1 2 . . 1 . . . 4 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Res Hostile Shots Fired 749 | . 34 94 31 . 70 71 19 10 420 Missed 256 | . 7 33 5 . 12 29 4 . 166 Hits 493 | . 27 61 26 . 58 42 15 10 254 Melee 24 | . . . 1 . 17 1 . . 5 Projectile 469 | . 27 61 25 . 41 41 15 10 249 Critical Strikes 22 | . 1 2 1 . 4 2 . 2 10 Actively Blocked 2 | . . . . . . . . 2 . Part Disruptions 2 | . . . . . . . . . 2 Damage Taken 9610 | . 433 700 418 . 1630 692 324 200 5213 Core 2119 | . 30 70 43 . 576 37 . . 1363 Absorbed by Shields 247 | . . . . . 58 . . . 189 Redirected to Shielding 109 | . . . . . . . . 65 44 Core Remaining (%) 84 | 100 88 82 92 . 17 95 100 100 . Volleys Fired 299 | 5 23 38 18 5 43 30 25 42 70 Largest 3 | 2 2 2 3 3 3 3 3 3 3 Hottest 265 | 40 85 105 151 151 233 255 265 210 240 Shots Fired 631 | 10 46 69 54 15 112 82 41 52 150 Gun 307 | 10 46 62 54 15 86 27 . . 7 Cannon 301 | . . . . . 22 55 41 52 131 Launcher 23 | . . 7 . . 4 . . . 12 Special . | . . . . . . . . . . Kinetic 112 | 10 41 18 18 5 20 . . . . Thermal 496 | . 5 44 36 10 88 82 41 52 138 Explosive . | . . . . . . . . . . Electromagnetic 23 | . . 7 . . 4 . . . 12 Robot Hit Streak 29 | 4 8 9 10 10 14 29 12 12 12 Robot Miss Streak 7 | 1 2 2 2 1 3 6 3 1 7 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 3 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Autonomous 7 | . . . . . . . . . 7 Shots Hit Robots 385 | 6 31 44 40 10 82 63 13 12 84 Core Hits 187 | 5 17 24 12 3 42 33 6 2 43 Critical Kills 6 | . 1 1 . . 1 1 . 1 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 10 | . 1 2 1 . 3 1 . 1 1 Burn 4 | . . 1 1 . 2 . . . . Meltdown 4 | . . . . . 1 1 . 1 1 Destroy 2 | . 1 1 . . . . . . . Melee Attacks 3 | . . . . . . . . . 3 Impact 3 | . . . . . . . . . 3 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10395 | 93 438 714 583 155 1604 1961 452 432 3963 Guns 3529 | 93 324 509 583 155 1123 553 . . 189 Cannons 5562 | . . . . . 452 1408 452 432 2818 Explosions 1198 | . 114 205 . . 29 . . . 850 Melee 106 | . . . . . . . . . 106 Ramming . | . . . . . . . . . . Kinetic 939 | 93 250 147 171 45 233 . . . . Thermal 8446 | . 188 362 412 110 1342 1961 452 432 3187 Explosive . | . . . . . . . . . . Electromagnetic 904 | . . 205 . . 29 . . . 670 Impact 106 | . . . . . . . . . 106 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . . 15 2 2 . 11 Average Corruption 8 | . . . . . 12 1 1 . 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 61 | . . . . . 38 1 5 . 17 Message Errors 15 | . . . . . 10 . 3 . 2 Matter Fused 14 | . . . . . 7 . 1 . 6 Heat Flow Errors 13 | . . . . . 10 1 1 . 1 Energy Discharges 5 | . . . . . 4 . . . 1 Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . 2 . . . 2 Data Loss (major) 4 | . . . . . 3 . . . 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 4 | . . . . . 1 . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 285 | . 8 . . . . . 1 . 276 Projectiles 229 | . . . . . . . 1 . 228 Explosions 29 | . 8 . . . . . . . 21 Melee 27 | . . . . . . . . . 27 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 246 | . 146 . . . . . . . 100 Shots 6 | . 2 . . . . . . . 4 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 685 | . 129 302 394 162 685 430 469 330 436 Average Temperature 136 | . 29 96 126 72 195 142 108 183 120 Received Heat Transfer 1353 | . 129 267 207 . 333 210 36 . 171 Effects 26 | . . . . . 15 8 1 . 2 Shutdowns 4 | . . . . . 2 2 . . . Energy Bleed 2 | . . . . . 1 . . . 1 Interference 10 | . . . . . 4 6 . . . Matter Decay 1 | . . . . . 1 . . . . Short Circuit 2 | . . . . . 2 . . . . Damage (minor) 3 | . . . . . 1 . 1 . 1 Damage (core) 4 | . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 7 | . . . . . 2 2 . 1 2 Combat Hostiles 6 | . . . . . 1 2 . 1 2 Parts Melted 28 | . . 1 3 . 5 3 3 2 11 Heat Transferred 12605 | . 235 930 1050 259 2752 3113 546 509 3211 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . . . . 3 Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Res Maximum Alert Level 1 | . . 1 . . 1 . . . 1 Low Security (%) 85 | 100 100 40 100 100 66 100 100 100 66 Level 1 14 | . . 59 . . 33 . . . 33 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 396 | 15 178 290 128 53 213 132 52 54 396 Initial 111 | . 3 61 100 49 9 111 32 . . Average 70 | 1 74 170 68 21 109 66 9 4 120 Influence Increases 2848 | 20 371 484 168 28 393 408 144 120 712 Destroy 0b10 Robot/C 1680 | . 220 300 100 . 280 260 60 40 420 Destroy 0b10 Robot/NC 100 | 20 5 5 5 5 10 10 . . 40 Destroy Leader 310 | . 32 60 32 2 10 60 20 10 84 Allied During Kill 33 | . . . . . 24 9 . . . Successful Hack 83 | . 9 25 . 21 14 . 14 . . Disable Machine 60 | . 45 . . . . 15 . . . Destroy Structure 252 | . 30 4 1 . 10 9 50 70 78 Lose Combat Pursuer 330 | . 30 90 30 . 45 45 . . 90 Influence Decreases 2580 | 15 230 391 299 122 194 555 210 120 444 Entered New Map 426 | . 2 85 139 59 5 102 34 . . Time Decay 1606 | 15 218 246 160 63 . 394 176 120 214 Lost Part 419 | . 10 60 . . 109 10 . . 230 Lost Ally 129 | . . . . . 80 49 . . . Squads Dispatched 15 | . 1 2 . . . 4 1 3 4 Investigation 3 | . 1 1 . . . 1 . . . Extermination 6 | . . . . . . 1 1 2 2 Reinforcement 6 | . . 1 . . . 2 . 1 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Res Distress Signals 4 | . . 1 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | . 15 24 6 2 14 20 5 3 40 Peak Tracking Total 12 | . 5 8 5 2 4 4 3 2 12 Tactical Retreats 13 | . 1 4 1 . 1 2 . . 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Res Traps Triggered 14 | . 1 1 . . 8 3 . 1 . Indirectly 1 | . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Res Machines Disabled 4 | . 3 . . . . 1 . . . Max in Single Turn 3 | . 3 . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Res Machines Accessed 30 | . 5 6 2 2 1 4 2 7 1 Terminals 19 | . 4 6 2 1 1 2 . 3 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 2 | . 1 . . . . . . 1 . Scanalyzers 5 | . . . . . . 2 1 1 1 Garrison Access 1 | . . . . 1 . . . . . Total Hacks 75 | . 16 16 6 6 2 8 10 10 1 Successful 38 | . 8 8 2 3 1 4 7 5 . Failed 36 | . 7 8 4 3 1 4 3 5 1 Catastrophic 7 | . . 3 . . 1 1 1 1 . Database Lockouts 1 | . 1 . . . . . . . . Manual 38 | . 12 14 6 3 1 . . 2 . Terminals 52 | . 14 16 6 5 2 5 . 4 . Fabricators 3 | . . . . . . . . 3 . Repair Stations 3 | . . . . . . . 3 . . Recycling Units 3 | . 2 . . . . . . 1 . Scanalyzers 13 | . . . . . . 3 7 2 1 Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 15 | . 4 4 1 2 1 2 . 1 . Record 1 | . . . . . . 1 . . . Part Schematic 2 | . . 1 . 1 . . . . . Robot Schematic 2 | . 1 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 3 | . . 1 1 . . 1 . . . Locate Traps 3 | . 2 . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . 2 . Network Status 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . 1 . . Scan Component 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 10 | . . . . . . 2 6 2 . Insert Component 4 | . . . . . . 1 2 1 . Analyze 4 | . . . . . . 1 2 1 . Retrieve Study 2 | . . . . . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks 9 | . 4 4 1 . . . . . . Terminals 8 | . 3 4 1 . . . . . . Assimilate 1 | . . 1 . . . . . . . Botnet 7 | . 3 3 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Reject 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 28 | . 4 6 2 1 1 4 2 7 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . 1 1 . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . 1 . 1 . 1 2 . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 69 | . . . . . . . . 69 . Total Part Build Rating 18 | . . . . . . . . 18 . Part Studies Acquired 2 | . . . . . . . 2 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 1 2 1 . Part Schematics Acquired 3 | . . . . . . 1 2 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Programmers 4 | . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 9 | . . . . . 9 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Res Total Allies 9 | . . . . . 9 . . . . Largest Group 5 | . . . . . 5 3 . . . Highest-Rated Group 84 | . . . . . 84 72 . . . Highest-Rated Ally 24 | . . . . . 24 24 . . . Total Orders . | . . . . . . . . . . Ally Attacks 32 | . . . . . 24 8 . . . Total Damage 558 | . . . . . 369 189 . . . Kills 5 | . . . . . 4 1 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Res Active Infowar (turns) 3216 | . . . 321 197 137 147 712 965 737 Optics 1392 | . . . 321 197 137 . . . 737 Sensors 2556 | . . . . . . 147 712 965 732 Cloaking 1642 | . . . . . . . . 965 677 Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Res Turns Passed 6415 | 126 580 539 321 197 1001 1130 744 965 812 Spaces Moved 3622 | 63 285 319 207 150 307 562 532 676 521 Core 138 | 2 . . . . . . . . 136 Treads 579 | 57 249 . . . 147 126 . . . Legs 2901 | . 36 319 207 150 160 436 532 676 385 Wheels 4 | 4 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 120 112 114 114 108 102 110 50 Average Speed 131 | 152 164 120 113 114 200 164 113 111 97 Slowest Speed 400 | 160 240 120 120 114 400 400 186 114 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 4 67 31 21 7 34 17 12 22 18 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 70 | . . . . . . . 16 37 17 Terrain Destroyed 149 | . 31 3 . . . 8 25 38 44 Melee . | . . . . . . . . . . Projectile 98 | . . . . . . 8 25 38 27 AOE 51 | . 31 3 . . . . . . 17 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Res Total 4736 | 81 354 406 255 165 601 695 637 841 701 Wait 345 | . 27 21 7 3 26 41 43 108 69 Move 3613 | 62 284 318 206 149 306 561 531 675 521 Hop . | . . . . . . . . . . Pick Up 61 | 4 8 10 5 4 11 7 5 4 3 Fast Attach 56 | 8 1 2 1 . 10 14 10 5 5 Attach 43 | . 2 6 2 2 8 2 3 2 16 Detach 10 | . . . . . . 2 2 . 6 Swap 56 | . 4 8 7 . 9 17 5 . 6 Drop 73 | 2 5 3 9 2 11 21 13 5 2 Fire 299 | 5 23 38 18 5 43 30 25 42 70 Melee 3 | . . . . . . . . . 3 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 31 | . . . . . 31 . . . . Rewire 146 | . . . . . 146 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -6/Factory -5/Factory -4/Factory -3/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 468 | -10/Materials | Central database locked down 511 | -10/Materials | Discovered new exit (range 7) 672 | -10/Materials | Discovered new exit (range 10) 707 | -10/Materials | Entered another Materials area 707 | -9/Materials | Evolved 2 slots: Propulsion x2 868 | -9/Materials | Lost 5 parts (2n1u2w) 982 | -9/Materials | Destroyed 10 combat bots 983 | -9/Materials | Discovered new exit (range 10) 1003 | -9/Materials | Build established: Scavenger-Mutant 1246 | -9/Materials | Entered another Materials area 1246 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1449 | -8/Materials | Discovered new exit (range 5) 1567 | -8/Materials | Entered Factory 1567 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1758 | -7/Factory | Discovered new exit (range 13) 1762 | -7/Factory | Identified exit to Garrison 1764 | -7/Factory | Entered Garrison 1772 | -7/Garrison | Triggered checkpoint 1782 | -7/Garrison | Triggered checkpoint 1850 | -7/Garrison | Triggered checkpoint 1904 | -7/Garrison | Core integrity fell below 50% 1938 | -7/Garrison | Lost 5 parts (3n1u1w) 2006 | -7/Garrison | System corruption reached 10% 2021 | -7/Garrison | Core integrity fell below 20% 2049 | -7/Garrison | Lost 4 parts (1p1n1u1w) 2155 | -7/Garrison | Lost 6 allies 2402 | -7/Garrison | Build established: Scavenger-Tank 2426 | -7/Garrison | Triggered checkpoint 2542 | -7/Garrison | Discovered new exit (range 13) 2765 | -7/Garrison | Entered Factory 2765 | -6/Factory | Accompanied by 3 allies 2765 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3738 | -6/Factory | Discovered new exit (range 4) 3742 | -6/Factory | Identified exit to Factory 3895 | -6/Factory | Entered another Factory area 3895 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4224 | -5/Factory | Build established: Scavenger-Skirmisher 4605 | -5/Factory | Discovered new exit (range 14) 4638 | -5/Factory | Identified exit to Factory 4639 | -5/Factory | Entered another Factory area 4639 | -4/Factory | Evolved 2 slots: Utility x2 5342 | -4/Factory | Fabricated Enh. Nova Cannon (x2) 5580 | -4/Factory | Discovered new exit (range 16) 5597 | -4/Factory | Identified exit to Research 5604 | -4/Factory | Entered Research 5604 | -3/Research | Evolved 2 slots: Utility x2 6275 | -3/Research | Cargo convoy interrupted 6281 | -3/Research | Spotted Striker 6281 | -3/Research | Spotted Executioner 6281 | -3/Research | Spotted Executioner 6341 | -3/Research | Core integrity fell below 50% 6341 | -3/Research | Released all parts (6) 6343 | -3/Research | System corruption reached 10% 6368 | -3/Research | Lost 18 parts (1p6n9u2w) 6406 | -3/Research | Discovered new exit (range 5) 6408 | -3/Research | Core integrity fell below 20% 6416 | -3/Research | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 06359_ Slug penetrates Wall. 06359_ Penetrated by Slug. 06359_ Slug penetrates Wall. 06390_ Acquired Prototype Impact Weapon. 06390_ Identified Gravity Flail. 06393_ System corrupted: Substantial component data lost. 06406_ EXIT=FOUND 06406_ Knocked back. 06409_ System corrupted: Heat flow error (+266). 06409_ Destroyed Adv. Visual Processing Unit. 06409_ H-71 Marshal system corrupted by crushing effect. 06410_ H-71 Marshal calls for reinforcements. 06410_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06410_ Penetrated by Slug. 06410_ Knocked back. 06412_ Penetrated by Slug. 06412_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????#####+### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# """ | | ????????????????????########?????????????# """ | | ????????????????????# %############### """ | | ????????????????????#* + % / | | ????????????????????# H@ ### ########### * | | ????????????????????# #?# #?????????# | | ????????????????????# % #? ?????????######### | | ????????????????????##+###### ????????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????## | ???????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????### ###??????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????????????????? ?????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 33 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 EM Shielding 2 Armor Coverage 600 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Aluminum Leg | -9/Materials | Hacked Mni. Drone Bay | -7/Factory | Hacked Coolant Injector | -6/Factory | Scanalyzed Adv. Sensor Array | -5/Factory | Scanalyzed Arm. Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked S-10 Pest | -9/Materials | Hacked Fabricated ------------ Enh. Nova Cannon | x2 | -4/Factory | Preloaded Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -5/Factory | Hacked Deuterium Engine | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Drive-By Heavy Suspicion Item+ Jackpot Live, Flee, And Rebuild That Tickles Well Done Challenges ------------ None Game ------ Seed ActiveTeslaSink Manual? 0 Play Time 02:39:16 Cumulative 116.6 hours Start 2026.09.02 @ 22:07:05 End 2026.09.03 @ 18:58:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 40 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f61878bb-7e16-45cc-97a1-0416fc29855a