Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.14 @ 19:16:51 Player: GodofBeaverz Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (91) 455 Value Destroyed (2060) 2060 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 3534 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/400 Matter 294/300 Energy 280/280 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON (2) ------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY (15) --- Heat Sink Compact Battery (200) Signal Interpreter Improved Terrain Scanner Transport Network Coupler Improved Targeting Computer Hacking Suite Particle Gun Advanced Beam Cannon Assault Rifle Heavy Assault Rifle Improved Light Cannon Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Heat Sink Compact Battery Signal Interpreter Transport Network Coupler Improved Targeting Computer Hacking Suite Particle Gun Advanced Beam Cannon Assault Rifle Heavy Assault Rifle Improved Light Cannon Grenade Launcher Datajack Katana [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Utility Hacking Suite Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 61 | 7 17 37 Power 7 | 1 3 3 Engine 7 | 1 3 3 Core . | . . . Reactor . | . . . Propulsion 20 | 2 4 14 Treads 10 | . 2 8 Leg 6 | . . 6 Wheel 4 | 2 2 . Hover . | . . . Flight . | . . . Utility 13 | 2 4 7 Device 4 | 2 . 2 Storage 3 | . 2 1 Processor 3 | . 1 2 Hackware 1 | . 1 . Protection 2 | . . 2 Artifact . | . . . Weapon 21 | 2 6 13 Energy Gun 5 | 1 . 4 Energy Cannon 2 | . . 2 Ballistic Gun 6 | 1 1 4 Ballistic Cannon 3 | . 2 1 Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon 2 | . 1 1 Slashing Weapon 1 | . . 1 Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes . | . . . Parts Lost 8 | . 4 4 Power 2 | . 2 . Propulsion 2 | . 1 1 Utility 2 | . . 2 Weapon 2 | . 1 1 Highest Loss Streak 3 | . 1 3 To Critical Strikes 1 | . 1 . Average Backups 8 | . 9 14 Power . | . . . Propulsion . | . . . Utility 4 | . 4 6 Weapon 3 | . 3 6 Tool/Special . | . . . Unused Backups 11 | . 1 10 Power . | . . . Propulsion . | . . . Utility 8 | . 1 7 Weapon 3 | . . 3 Tool/Special . | . . . Average Slot Usage (%) 94 | . 93 94 Engine 11 | . 12 11 Treads 16 | . 14 17 Leg 6 | . . 14 Wheel 4 | . 8 . Device 2 | . 1 2 Storage 12 | . 13 10 Processor 4 | . 5 3 Hackware 9 | . 8 11 Energy Gun 5 | . . 11 Ballistic Gun 5 | . 6 4 Ballistic Cannon 6 | . 10 1 Launcher 1 | . 2 . Impact Weapon 2 | . 3 1 Special Melee Weapon 2 | . 4 . Peak Build Rating 27 | 9 10 27 Average Rating 12 | 8 8 19 On Entrance 6 | . 9 9 Naked Turns . | . . . Heaviest Build 89 | 8 89 37 Greatest Support 63 | 20 40 63 Greatest Overweight (x) 28 | . 28 2 Average Overweight (x) . | . 1 . Largest Inventory Capacity 25 | 5 25 25 Average Capacity 13 | 5 18 14 Most Carried 15 | 3 13 15 Average Carried 8 | . 9 14 Final Capacity 15 | 5 15 15 Final Carried 14 | . 13 14 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1991 | 280 832 879 Remotely . | . . . Salvage Created 3053 | 105 1047 1901 Parts 191 | 5 69 117 Haulers Intercepted 6 | . 2 4 Recyclers Shooed 6 | . 2 4 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 53 | 1 23 29 Melee 1 | . . 1 Guns 21 | 1 3 17 Cannons 20 | . 13 7 AOE 10 | . 7 3 Classes Destroyed 11 | 3 6 2 Worker 3 | 1 1 1 Builder 7 | . 3 4 Tunneler 3 | 1 2 . Hauler 6 | . 2 4 Recycler 8 | . 4 4 Operator 4 | . 2 2 Watcher 7 | . 3 4 Swarmer 10 | . 6 4 Grunt 34 | 1 17 16 Duelist 1 | . . 1 Sentry 8 | . . 8 Best Kill Streak 6 | 3 4 6 Combat Bots Only 4 | 1 4 3 Max Kills in Single Turn 3 | 1 3 3 Gunslinging . | . . . Exploded 3 | . 3 2 Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 312 | 9 119 184 Missed 90 | 3 38 49 Hits 222 | 6 81 135 Melee 1 | . . 1 Projectile 221 | 6 81 134 Critical Strikes 7 | . 1 6 Damage Taken 2661 | 70 880 1711 Core 629 | 23 203 403 Absorbed by Shields . | . . . Regen/Repaired (Parts) 373 | . 152 221 Core Remaining (%) 49 | 90 9 . Volleys Fired 215 | 10 97 108 Largest 2 | 2 2 2 Hottest 136 | 70 70 136 Shots Fired 370 | 20 149 201 Gun 228 | 20 66 142 Cannon 124 | . 67 57 Launcher 18 | . 16 2 Special . | . . . Kinetic 223 | 10 128 85 Thermal 73 | 10 5 58 Explosive 18 | . 16 2 Electromagnetic 56 | . . 56 Robot Hit Streak 11 | 6 6 11 Robot Miss Streak 5 | 3 3 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 241 | 12 88 141 Core Hits 140 | 5 60 75 Critical Kills . | . . . Critical Parts Destroyed 3 | . . 3 Critical Strikes 10 | 1 3 6 Burn 4 | 1 . 3 Destroy 1 | . . 1 Blast 3 | . 3 . Smash 2 | . . 2 Melee Attacks 22 | . 9 13 Impact 11 | . 1 10 Slashing . | . . . Piercing . | . . . Sneak Attacks 10 | . 8 2 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 4790 | 128 1961 2701 Guns 2050 | 128 277 1645 Cannons 1506 | . 803 703 Explosions 1109 | . 881 228 Melee 125 | . . 125 Ramming . | . . . Kinetic 2046 | 54 1043 949 Thermal 788 | 74 37 677 Explosive 1067 | . 881 186 Electromagnetic 764 | . . 764 Impact 125 | . . 125 Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . 1 3 Average Corruption 1 | . 1 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 27 | . 24 3 Message Errors 8 | . 8 . Matter Fused 6 | . 5 1 Heat Flow Errors 3 | . 1 2 Energy Discharges 3 | . 3 . Parts Rejected 1 | . 1 . Data Loss (minor) 2 | . 2 . Data Loss (major) 4 | . 4 . Overload Shots . | . . . Overflow Damage 92 | . 37 55 Projectiles 8 | . 8 . Explosions 40 | . 29 11 Melee 44 | . . 44 Knockbacks 15 | . 14 1 Impact . | . . . Kinetic 13 | . 12 1 Secondary 2 | . 2 . Self-Inflicted Damage 101 | . 66 35 Shots 4 | . 3 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 699 | 80 140 699 Average Temperature 98 | 38 19 127 Received Heat Transfer 1050 | 36 318 696 Effects 18 | . . 18 Shutdowns 4 | . . 4 Energy Bleed 4 | . . 4 Interference 2 | . . 2 Matter Decay 1 | . . 1 Short Circuit 4 | . . 4 Damage (minor) 1 | . . 1 Damage (major) 1 | . . 1 Damage (core) 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Fried 5 | . . 5 Impact Corruptions 2 | . . 2 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 2011 | 296 111 1604 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . . 2 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 2 | . 1 2 Low Security (%) 69 | 100 67 46 Level 1 23 | . 32 32 Level 2 6 | . . 20 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 456 | 25 238 456 Initial 86 | . . 86 Average 125 | . 130 219 Influence Increases 1863 | 30 795 1038 Destroy 0b10 Robot/C 1060 | 20 460 580 Destroy 0b10 Robot/NC 190 | 10 85 95 Destroy Leader 276 | . 100 176 Successful Hack 68 | . 30 38 Disable Machine 75 | . 45 30 Destroy Structure 89 | . 60 29 Partial Spotted 45 | . 15 30 Lose Combat Pursuer 60 | . . 60 Influence Decreases 1413 | 30 589 794 Entered New Map 120 | . . 120 Time Decay 1223 | 30 559 634 Lost Part 70 | . 30 40 Squads Dispatched 12 | . 5 7 Investigation 9 | . 4 5 Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 5 | . 1 4 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 91 | 1 33 57 Peak Tracking Total 8 | 1 4 8 Tactical Retreats 3 | . . 3 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 4 | . . 4 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 5 | . 3 2 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 17 | . 10 7 Terminals 9 | . 7 2 Fabricators . | . . . Repair Stations 3 | . 1 2 Recycling Units 4 | . 2 2 Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 71 | . 47 24 Successful 42 | . 25 17 Failed 29 | . 22 7 Catastrophic 6 | . 5 1 Database Lockouts . | . . . Manual 16 | . 14 2 Terminals 39 | . 31 8 Fabricators . | . . . Repair Stations 17 | . 9 8 Recycling Units 12 | . 7 5 Scanalyzers 3 | . . 3 Garrison Access . | . . . Terminal Hacks 19 | . 14 5 Record 9 | . 6 3 Prototype ID Bank 4 | . 3 1 Level Access Points 1 | . 1 . Branch Access Points 1 | . . 1 Emergency Access Points 1 | . 1 . Locate Traps 1 | . 1 . Reinforcement Status 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 15 | . 8 7 Scan Component 8 | . 4 4 Repair 7 | . 4 3 Recycling Unit Hacks 5 | . 3 2 Recycle Component 1 | . 1 . Retrieve Components 4 | . 2 2 Scanalyzer 3 | . . 3 Insert Component 2 | . . 2 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 14 | . 10 4 Full Trace Events 12 | . 8 4 Feedback Events 2 | . 1 1 Corruption 2 | . 1 1 Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 7 | . 4 3 Time 213 | . 104 109 Parts Recycled 1 | . 1 . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 23 | . 11 12 Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked 6 | . 4 2 Non-combat 6 | . 4 2 Combat . | . . . Robot Hacks Applied 7 | . 5 2 parse_system 4 | . 3 1 no_distress 3 | . 2 1 Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 3093 | 1697 1080 316 Optics 951 | . 951 . Terrain 2127 | 1697 129 301 T.N.C. 15 | . . 15 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 6631 | 1779 2590 2262 Spaces Moved 2572 | 110 1242 1220 Core 21 | 17 4 . Treads 1256 | . 725 531 Legs 689 | . . 689 Wheels 606 | 93 513 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 90 Average Speed 147 | 75 171 130 Slowest Speed 1450 | 80 1450 270 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 62 | 10 96 80 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 84 | . 58 26 Melee . | . . . Projectile 1 | . . 1 AOE 83 | . 58 25 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 5021 | 1787 1554 1680 Wait 2010 | 1654 145 211 Move 2570 | 109 1241 1220 Hop . | . . . Pick Up 74 | 7 28 39 Fast Attach 10 | . . 10 Attach 28 | 7 10 11 Detach 1 | . 1 . Swap 49 | . 17 32 Drop 42 | . 6 36 Fire 215 | 10 97 108 Melee 22 | . 9 13 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 43 | -11/Scrapyard | Discovered new exit (range 8) 1780 | -11/Scrapyard | Entered Materials 1781 | -10/Materials | Build established: Mutant 2005 | -10/Materials | Discovered new exit (range 4) 2295 | -10/Materials | Repaired Grenade Launcher 2339 | -10/Materials | Repaired Lgt. Ion Engine 2430 | -10/Materials | Discovered new exit (range 12) 2640 | -10/Materials | Core integrity fell below 50% 2963 | -10/Materials | Discovered new exit (range 14) 3053 | -10/Materials | Build established: Scavenger-Mutant 3227 | -10/Materials | Core integrity fell below 20% 3393 | -10/Materials | Discovered new exit (range 11) 3526 | -10/Materials | Discovered new exit (range 10) 3910 | -10/Materials | Repaired Lgt. Treads 3936 | -10/Materials | Repaired Lgt. Treads 4197 | -10/Materials | Identified exit to Materials 4205 | -10/Materials | Build established: Mutant 4370 | -10/Materials | Entered another Materials area 4370 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4623 | -9/Materials | Lost 3 parts (1n1u1w) 4662 | -9/Materials | Build established: Scavenger-Mutant 4917 | -9/Materials | Discovered new exit (range 4) 5126 | -9/Materials | Core integrity fell below 50% 5322 | -9/Materials | Core integrity fell below 20% 5671 | -9/Materials | Discovered new exit (range 15) 5918 | -9/Materials | Build established: Mutant 5925 | -9/Materials | Repaired Imp. Targeting Computer 5952 | -9/Materials | Repaired Lrg. Storage Unit 6112 | -9/Materials | Discovered new exit (range 6) 6436 | -9/Materials | Repaired Imp. EM Shotgun 6498 | -9/Materials | Identified exit to Mines 6632 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 06522_ Acquired 10 matter. 06524_ R-06 Scavenger collects Hover Unit. 06527_ R-06 Scavenger collects Lgt. Ion Engine. 06549_ Critical hit (Burn: +37). 06552_ Y-45 Defender misfires. 06555_ Triggered Shock Trap. 06555_ The floor emits a surge of raw power. 06555_ System corrupted (+1). 06556_ Triggered Shock Trap. 06556_ The floor emits a surge of raw power. 06556_ System corrupted (+1). 06573_ System corrupted: Matter fused (-6). 06591_ System corrupted: Heat flow error (+238). 06614_ System corrupted: Heat flow error (+206). 06623_ K-01 Serf cleans the Atomic Centrifuge. 06625_ Triggered Alarm Trap. 06625_ An alarm sounds. 06625_ ALERT: Alarm triggered, dispatching investigation squad. 06630_ K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | #?????????????# #### """ # # | | ######## #???########### #??# """ + # | | ## #??????# ##### """ ## #??# # # | | ## ^#??????# + "R" ## ##?#####+#### # | | ## ##?????####### " " # ##### ## # | | # #???????????# # %# | | # #???????????# [ = + %+ | | + #???????????# [[ # # | | # #???????????# [[ # ##### ###### | | # #???????????# ] ############ ##????## | | ### ###???????????# #???#==* # #??????? | | #?# #??????#####??#+#####+##???#==""" + #??????? | | #?# #??????# ?# #???# #????# =!Y" # #??????? | | ??# #??????# ?# #???# #????#=!""" # #??????? | | ??# #??????# # #???# #????# * # ?????? | | ??# #??????# # ##### #????# # ???? | | ??# #??????# + #????######## ??? | | ??# #??????# # ##### #???????????###### #?? | | #?# #??############ #??## ##???????????????? #?? | | ?# #? +?????? #??# #????????????????? #? | | # # #?????## #??# #????????????????? #? | | # # #??????# #??# #?????????????????? #? | | +%/ #??????# #??## ##?????????????????> #? | | # # #????###+##### #???????????????????? #? | | " # # #????# # #??????????????????????? | | #?# #?##+###????# /@#??????????????????????? | | ??# #???????????# # #??????????##??????????? | | ??# #???????????######### ######## ##????????? | | ??+ ??????????????????# s""" ???????? | | ??###??????????????????# s"T" ! ???????? | | ???????????????????????#sk ???????? | | ???????????????????????# ## #?????????? | | ???????????????????????# """ #????????????????? | | ???????????????????????# """ ""#??????????????? | | ???????????????????????+ """ T"##?########????? | | ???????????????????????# ""## #????? | | ???????????????????????# #### """ [#????? | | ???????????????????????# ! #??# """ #????? | | ???????????????????????+ ? #??# """ #????? | | ???????????????????????#####???????# #????? | | ???????????????????????????????????# """ #?#### | | ???????????????????????????????????# """ #?# " | | ???????????????????????????????????# """ #?# " | | ???????????????????????????????????# #?# " | | ???????????????????????????????????#####+####?# | | ??????????????????????????????????????# #???# | | ??????????????????????????????????????# #???# | | ??????????????????????????????????????# #???#### | | ??????????????????????????????????????# #???# | | ?????????????????????????#??????????#?# #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 57 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 13% | -10/Materials Lgt. Ion Engine | 62% | -10/Materials Lgt. Treads | 39% | -10/Materials Imp. Targeting Computer | 26% | -9/Materials Lrg. Storage Unit | 52% | -9/Materials Imp. EM Shotgun | 35% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Close Call Let's See Who's Tougher Challenges ------------ None Game ------ Seed ChromaticRefineryLoader Manual? 0 Play Time 01:34:17 Cumulative 6.8 hours Start 2025.06.14 @ 16:19:27 End 2025.06.14 @ 19:16:51 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 478dfc54-fc58-4a07-9497-7ac80b1ddd6a