Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 02:08:47

Player: puppuppit

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (410)     2050
Value Destroyed (8626)     8626
Prototype IDs (53)         1060
Alien Tech Used (0)        0
Bonus (3137)               3137
              TOTAL SCORE: 18373

 Bonus
-------
High Alert Combat Kills    2165
Follower Combat Kills      490
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     31/300
System Corruption          7%
Temperature                Cool (0)
Movement                   Hovering (42)
Location                   -7/Factory

 Parts 
-------
>           --- POWER (2) --------
   Enhanced Nuclear Core
>           --- PROPULSION (4) ---
     Cooled Gravmag System
     Cooled Gravmag System
     Cooled Gravmag System
>           --- UTILITY (4) ------
   Improved Cooling System
            Coolant Injector
     Medium Storage Unit
            Modified TNC
>           --- WEAPON (3) -------
            Force Rifle
            Force Rifle
>           --- INVENTORY (10) ---
            Gravmag System
   Improved Airjet
  Precision Energy Filter
  Precision Energy Filter
            Vibroblade

 Peak State 
------------
>           --- POWER ------------
   Enhanced Nuclear Core
      Micro Nuclear Core
>           --- PROPULSION -------
     Cooled Gravmag System
     Cooled Gravmag System
     Cooled Gravmag System
     Cooled Nuclear Pulse Thruster
>           --- UTILITY ----------
     Medium Storage Unit
            Modified TNC
   Improved Targeting Computer
  Precision Energy Filter
>           --- WEAPON -----------
            Force Rifle
            Plasma Sword
            Vibroblade
>           --- INVENTORY --------
   Enhanced Nuclear Core
            Aerolev Unit
            Gravmag System
     Cooled Airjet
     Cooled Airjet
   Improved Cooling System
   Improved Cooling System
            Coolant Injector
            Coolant Injector
            Antimatter Cannon
[Rating: 78]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Improved Cooling System
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Insulated Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Plasma Sword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   1   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             277  | 11  19  22  .   6   58  22  26  15  3   95  
  Power                    40   | 3   3   3   .   1   2   8   1   6   1   12  
    Engine                 16   | 3   1   3   .   .   2   4   1   2   .   .   
    Core                   24   | .   2   .   .   1   .   4   .   4   1   12  
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               97   | 4   8   14  .   3   12  5   14  .   1   36  
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   1   
    Leg                    10   | .   .   .   .   .   .   4   6   .   .   .   
    Wheel                  32   | 4   8   7   .   2   6   .   .   .   .   5   
    Hover                  50   | .   .   7   .   1   6   1   8   .   1   26  
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   4   
  Utility                  62   | 2   3   2   .   1   17  4   2   8   .   23  
    Device                 39   | 1   2   1   .   1   13  1   1   2   .   17  
    Storage                10   | 1   1   1   .   .   2   .   1   .   .   4   
    Processor              3    | .   .   .   .   .   .   .   .   1   .   2   
    Hackware               7    | .   .   .   .   .   1   1   .   5   .   .   
    Protection             3    | .   .   .   .   .   1   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   78   | 2   5   3   .   1   27  5   9   1   1   24  
    Energy Gun             54   | 2   4   3   .   1   18  1   7   1   1   16  
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          6    | .   .   .   .   .   3   2   .   .   .   1   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   .   .   .   .   6   1   2   .   .   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   .   5   .   2   .   .   8   
Parts Lost                 55   | .   3   7   .   1   6   6   3   2   4   23  
  Power                    6    | .   .   .   .   .   .   1   .   1   1   3   
  Propulsion               27   | .   2   5   .   1   4   2   1   .   3   9   
  Utility                  5    | .   .   .   .   .   1   .   1   1   .   2   
  Weapon                   17   | .   1   2   .   .   1   3   1   .   .   9   
  Highest Loss Streak      7    | .   1   3   .   1   2   3   1   1   4   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     94   | .   99  96  100 99  95  91  99  96  84  83  
  Engine                   5    | .   5   12  14  2   8   2   6   3   .   1   
  Core                     5    | .   8   .   .   11  .   6   2   9   15  10  
  Wheel                    10   | .   27  16  .   22  17  .   .   .   .   3   
  Hover                    18   | .   .   10  28  4   15  29  29  30  22  19  
  Device                   10   | .   13  14  14  14  9   9   8   3   7   10  
  Storage                  9    | .   14  14  14  14  9   9   9   7   3   3   
  Processor                1    | .   .   .   .   .   .   .   .   2   .   6   
  Hackware                 5    | .   .   .   .   .   7   2   9   15  11  4   
  Energy Gun               22   | .   14  25  28  28  25  21  23  22  23  18  
  Ballistic Gun            1    | .   .   .   .   .   .   4   3   .   .   .   
  Ballistic Cannon         1    | .   13  2   .   .   .   .   .   .   .   .   
Peak Build Rating          78   | 9   11  9   11  14  31  43  48  56  55  78  
  Average Rating           31   | 6   8   7   10  12  28  37  44  51  45  46  
  On Entrance              23   | .   9   8   9   11  13  31  42  47  55  38  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             43   | 15  18  18  11  15  30  33  26  32  32  43  
  Greatest Support         48   | 32  26  20  12  20  46  30  35  35  35  48  
  Greatest Overweight (x)  8    | .   .   3   .   .   1   1   8   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  8   8   8   8   8   8   8   10  
  Average Capacity         7    | 7   8   9   8   8   8   8   8   8   6   7   
  Most Carried             10   | 7   10  10  8   8   8   8   8   8   8   10  
  Average Carried          7    | 1   7   8   7   7   7   7   7   7   5   6   
  Final Capacity           10   | 8   10  8   8   8   8   8   8   8   5   10  
  Final Carried            10   | 7   10  8   8   8   8   8   8   8   5   5   

 Class Distribution 
--------------------
 35% | Scavenger-Skirmisher
 23% | Scavenger-Mutant
 22% | Skirmisher
 14% | Mutant
  4% | Hacker-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
           Skirmisher | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Waste
           Skirmisher | -7/Factory

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  
Matter Collected           4219  | 254  802  241  .    60   767  288  468  145  .    1194 
  Remotely                 207   | .    207  .    .    .    .    .    .    .    .    .    
Salvage Created            14713 | 213  1284 1232 .    315  4535 1125 1739 519  .    3751 
  Parts                    905   | 25   99   91   .    33   280  40   97   28   .    212  
Haulers Intercepted        19    | .    2    .    .    .    6    .    4    2    .    5    
Recyclers Shooed           12    | .    1    2    .    1    3    .    .    .    .    5    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac 
Combat Hostiles Destroyed  164  | .   17  15  .   1   36  22  26  6   .   41  
  Guns                     131  | .   7   15  .   1   27  20  20  5   .   36  
  Cannons                  10   | .   10  .   .   .   .   .   .   .   .   .   
  AOE                      16   | .   .   .   .   .   7   1   4   .   .   4   
Classes Destroyed          19   | 3   6   .   .   .   4   3   .   .   .   3   
  Worker                   109  | 2   15  12  .   5   48  .   9   2   .   16  
  Builder                  63   | .   5   11  .   2   22  .   4   1   .   18  
  Tunneler                 24   | 5   3   4   .   3   3   .   1   1   .   4   
  Hauler                   19   | .   2   .   .   .   6   .   4   2   .   5   
  Recycler                 38   | 1   2   4   .   1   19  .   1   .   .   10  
  Mechanic                 3    | .   .   .   .   .   1   .   .   1   .   1   
  Operator                 10   | .   2   .   .   .   3   .   3   .   .   2   
  Watcher                  14   | .   3   .   .   .   5   .   3   .   .   3   
  Swarmer                  37   | .   3   9   .   .   11  .   5   3   .   6   
  Cutter                   7    | .   .   .   .   .   2   .   2   .   .   3   
  Grunt                    83   | .   14  6   .   1   12  13  12  1   .   24  
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   2   .   1   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   21   | .   .   .   .   .   9   3   6   1   .   2   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   2   1   1   .   .   1   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   3   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           18   | 6   18  5   .   4   18  4   17  6   .   17  
  Combat Bots Only         7    | .   3   3   .   1   5   4   7   4   .   5   
Max Kills in Single Turn   4    | 1   1   2   .   1   4   1   3   2   .   3   
  Gunslinging              1    | .   .   1   .   .   .   .   1   .   .   1   
  Exploded                 3    | .   .   .   .   .   3   1   2   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -7    -7    -7    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Gar   Mat   Fac   Was   Fac   
Hostile Shots Fired        714   | .     54    77    .     10    82    84    65    64    2     276   
  Missed                   246   | .     11    19    .     1     24    31    26    30    .     104   
Damage Taken               7072  | 32    505   682   .     125   976   721   665   574   82    2710  
  Core                     1466  | .     57    162   .     27    168   155   196   248   4     449   
  Absorbed by Shields      37    | .     .     .     .     .     4     33    .     .     .     .     
  Ignored by Resistances   7     | .     .     .     .     .     7     .     .     .     .     .     
  Regen/Repaired (Parts)   414   | .     .     .     .     .     104   .     .     93    .     217   
Core Remaining (%)         35    | 100   .     .     .     1     .     .     5     .     .     .     
Volleys Fired              900   | 14    106   125   .     40    198   72    102   40    .     203   
  Largest                  3     | 2     2     2     .     2     3     3     3     3     .     3     
  Hottest                  240   | 90    90    80    .     105   183   197   185   165   .     240   
Shots Fired                2234  | 28    201   241   .     80    587   184   296   113   .     504   
  Gun                      2087  | 28    96    232   .     80    579   176   291   113   .     492   
  Cannon                   120   | .     105   9     .     .     .     6     .     .     .     .     
  Launcher                 27    | .     .     .     .     .     8     2     5     .     .     12    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  211   | .     105   9     .     .     12    22    51    .     .     12    
  Thermal                  1895  | 14    53    223   .     80    567   160   240   113   .     445   
  Explosive                27    | .     .     .     .     .     8     2     5     .     .     12    
  Electromagnetic          101   | 14    43    9     .     .     .     .     .     .     .     35    
  Robot Hit Streak         24    | 7     12    12    .     8     24    13    21    10    .     21    
  Robot Miss Streak        9     | 2     4     4     .     3     9     5     5     9     .     4     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        8     | .     .     2     .     .     1     .     3     .     .     2     
    Max Gunslinging Chain  2     | .     .     1     .     .     1     .     2     .     .     1     
Shots Hit Robots           1277  | 20    122   152   .     43    331   110   167   59    .     273   
  Core Hits                591   | 8     54    59    .     16    173   42    73    19    .     147   
  Critical Kills           3     | .     .     .     .     .     .     .     .     .     .     3     
  Critical Parts Destroyed 1     | .     .     .     .     .     .     .     .     .     .     1     
  Critical Strikes         75    | 2     5     1     .     1     35    11    6     4     .     10    
    Burn                   64    | 1     .     .     .     1     35    11    6     4     .     6     
    Destroy                4     | .     .     .     .     .     .     .     .     .     .     4     
    Blast                  6     | .     5     1     .     .     .     .     .     .     .     .     
    Corrupt                1     | 1     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           25616 | 301   1936  1836  .     537   6321  2261  3773  1182  .     7469  
  Guns                     21291 | 259   696   1652  .     537   5904  2056  3227  1182  .     5778  
  Cannons                  1436  | .     1215  70    .     .     .     151   .     .     .     .     
  Explosions               2847  | 42    25    114   .     .     417   54    546   .     .     1649  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  42    | .     .     .     .     .     .     .     .     .     .     42    
  Kinetic                  2272  | .     1215  70    .     .     65    225   505   .     .     192   
  Thermal                  19603 | 141   326   1678  .     537   5839  1982  2722  1182  .     5196  
  Explosive                2529  | .     .     .     .     .     417   54    546   .     .     1512  
  Electromagnetic          1170  | 160   395   88    .     .     .     .     .     .     .     527   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         7     | .     .     .     .     .     1     .     .     1     6     7     
  Average Corruption       5     | .     .     .     .     .     1     .     .     1     4     6     
  Corruption Purged        2     | .     .     .     .     .     2     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     
  Effects                  75    | .     .     .     .     .     2     .     .     3     .     70    
    Message Errors         16    | .     .     .     .     .     .     .     .     .     .     16    
    Matter Fused           18    | .     .     .     .     .     2     .     .     2     .     14    
    Heat Flow Errors       7     | .     .     .     .     .     .     .     .     1     .     6     
    Energy Discharges      7     | .     .     .     .     .     .     .     .     .     .     7     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      9     | .     .     .     .     .     .     .     .     .     .     9     
    Data Loss (major)      1     | .     .     .     .     .     .     .     .     .     .     1     
    Misfires               5     | .     .     .     .     .     .     .     .     .     .     5     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        9     | .     .     .     .     .     .     .     .     .     .     9     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            233   | .     23    39    .     .     82    .     18    .     .     71    
  Projectiles              23    | .     23    .     .     .     .     .     .     .     .     .     
  Explosions               206   | .     .     39    .     .     82    .     18    .     .     67    
  Melee                    4     | .     .     .     .     .     .     .     .     .     .     4     
Knockbacks                 11    | .     11    .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  11    | .     11    .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      199   | 32    .     .     .     .     111   .     .     .     .     56    
  Shots                    7     | 1     .     .     .     .     4     .     .     .     .     2     
  Rammed                   2     | .     .     .     .     .     .     .     .     .     .     2     
Targets Rammed             2     | .     .     .     .     .     .     .     .     .     .     2     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        421   | 210   198   54    .     51    418   321   216   421   .     350   
  Average Temperature      61    | 90    62    20    .     17    53    90    38    100   .     60    
  Received Heat Transfer   2229  | .     306   327   .     105   294   291   234   93    .     579   
  Effects                  13    | .     .     .     .     .     4     .     1     8     .     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     1     .     .     
    Energy Bleed           3     | .     .     .     .     .     1     .     1     1     .     .     
    Interference           6     | .     .     .     .     .     1     .     .     5     .     .     
    Matter Decay           1     | .     .     .     .     .     1     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     1     .     .     
    Damage (major)         1     | .     .     .     .     .     1     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     .     .     .     .     .     .     .     2     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     1     
  Parts Fried              10    | .     .     .     .     .     .     .     .     .     .     10    
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              6     | .     .     .     .     .     2     1     2     1     .     .     
  Combat Hostiles          6     | .     .     .     .     .     2     1     2     1     .     .     
  Parts Melted             93    | .     1     3     .     .     40    11    10    5     .     23    
  Heat Transferred         43469 | 420   748   3625  .     1341  15133 4477  5550  2553  .     9622  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      6     | 1     1     1     .     .     1     .     .     .     .     2     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  
Peak Influence             1627 | 40   368  363  .    75   978  1451 1627 1073 374  1280 
  Initial                  739  | .    26   135  .    .    20   635  707  739  359  233  
  Average                  618  | 15   232  241  .    41   595  1036 1203 902  350  592  
Maximum Alert Level        5    | .    1    1    .    .    3    4    5    3    1    4    
  Low Security (%)         16   | 100  38   21   .    100  11   .    .    .    .    7    
  Level 1                  23   | .    61   78   .    .    15   .    .    .    100  27   
  Level 2                  13   | .    .    .    .    .    26   7    .    .    .    32   
  Level 3                  31   | .    .    .    .    .    47   46   23   100  .    20   
  Level 4                  14   | .    .    .    .    .    .    45   71   .    .    12   
  Level 5                  .    | .    .    .    .    .    .    .    5    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          42   | .    4    .    .    .    6    .    9    6    .    17   
  Investigation            18   | .    2    .    .    .    2    .    6    2    .    6    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    2    
  Reinforcement            20   | .    2    .    .    .    4    .    3    2    .    9    
  Assault                  2    | .    .    .    .    .    .    .    .    2    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    1    .    1    .    .    3    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    1    .    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac 
Distress Signals           13   | .   .   .   .   .   5   .   3   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              244  | .   21  15  .   5   49  23  36  26  6   63  
  Peak Tracking Total      6    | .   3   3   .   3   5   4   6   5   6   6   
  Tactical Retreats        20   | .   1   1   .   .   6   1   2   3   1   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac 
Traps Triggered            20   | .   .   .   .   .   5   4   1   4   .   6   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             12   | .   .   .   .   .   6   .   6   .   .   .   
  Reused                   2    | .   .   .   .   .   2   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   2   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   2   .   .   .   .   3   
Most Traps Carried         2    | .   .   .   .   2   2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac 
Machines Disabled          32   | .   1   .   .   1   7   6   8   .   .   9   
  Max in Single Turn       4    | .   1   .   .   .   1   1   1   .   .   4   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
  Garrison Relay           5    | .   .   .   .   .   .   5   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac 
Machines Accessed          62   | .   6   .   5   .   15  3   11  11  .   11  
  Terminals                40   | .   6   .   .   .   10  3   10  5   .   6   
  Fabricators              5    | .   .   .   .   .   .   .   .   3   .   2   
  Repair Stations          5    | .   .   .   .   .   2   .   .   1   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   2   .   1   1   .   1   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   .   
Total Hacks                241  | .   20  .   50  .   50  7   46  26  .   42  
  Successful               149  | .   7   .   50  .   31  2   26  12  .   21  
  Failed                   90   | .   13  .   .   .   18  5   19  14  .   21  
    Catastrophic           15   | .   1   .   .   .   3   .   3   3   .   5   
  Database Lockouts        2    | .   .   .   .   .   1   .   1   .   .   .   
  Manual                   63   | .   7   .   1   .   19  3   22  5   .   6   
  Terminals                126  | .   20  .   .   .   34  7   39  10  .   16  
  Fabricators              13   | .   .   .   .   .   .   .   .   9   .   4   
  Repair Stations          23   | .   .   .   .   .   7   .   .   3   .   13  
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              27   | .   .   .   .   .   8   .   7   3   .   9   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   .   
Terminal Hacks             97   | .   7   .   50  .   17  2   19  1   .   1   
  Record                   50   | .   .   .   49  .   .   .   .   .   .   1   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           8    | .   3   .   .   .   4   .   1   .   .   .   
  Prototype ID Bank        10   | .   2   .   .   .   3   .   4   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   1   .   .   .   
  Alert Level              3    | .   .   .   .   .   2   .   1   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   3   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   .   .   .   
  Reprogram Traps          3    | .   .   .   .   .   1   .   2   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   1   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              5    | .   .   .   .   .   2   .   3   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   6   .   3   
  Network Status           2    | .   .   .   .   .   .   .   .   1   .   1   
  Load Schematic           3    | .   .   .   .   .   .   .   .   2   .   1   
  Build                    4    | .   .   .   .   .   .   .   .   3   .   1   
Repair Station Hacks       17   | .   .   .   .   .   5   .   .   2   .   10  
  Scan Component           9    | .   .   .   .   .   3   .   .   1   .   5   
  Repair                   7    | .   .   .   .   .   2   .   .   1   .   4   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 24   | .   .   .   .   .   8   .   7   2   .   7   
  Insert Component         11   | .   .   .   .   .   4   .   3   1   .   3   
  Analyze                  13   | .   .   .   .   .   4   .   4   1   .   4   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         53   | .   6   .   .   .   14  3   10  9   .   11  
  Full Trace Events        28   | .   6   .   .   .   7   1   6   2   .   6   
  Feedback Events          3    | .   .   .   .   .   2   .   .   1   .   .   
    Corruption             3    | .   .   .   .   .   2   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   .   .   
  Robots Built             10   | .   .   .   .   .   .   .   .   8   .   2   
    Authchips              2    | .   .   .   .   .   .   .   .   2   .   .   
    Time                   326  | .   .   .   .   .   .   .   .   210 .   116 
  Total Robot Build Rating 34   | .   .   .   .   .   .   .   .   28  .   6   
Part Schematics Acquired   10   | .   .   .   .   .   4   .   3   1   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   .   .   2   .   .   1   .   4   
  Time                     335  | .   .   .   .   .   52  .   .   30  .   253 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   .   .   .   4   .   3   1   .   3   
  Part Schematics Acquired 10   | .   .   .   .   .   4   .   3   1   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    20   | .   .   .   .   .   .   20  .   .   .   .   
  Machine Destruction      20   | .   .   .   .   .   .   20  .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  
Total Allies               14   | .    .    .    .    2    .    2    .    8    .    2    
  Largest Group            6    | .    .    .    .    2    1    2    .    6    .    2    
  Highest-Rated Group      90   | .    .    .    .    60   31   70   .    90   .    42   
  Highest-Rated Ally       39   | .    .    .    .    31   31   39   .    21   .    21   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               113  | .    .    .    .    6    4    9    .    90   .    4    
  Total Damage             1762 | .    .    .    .    103  63   189  .    1380 .    27   
  Kills                    18   | .    .    .    .    2    1    1    .    14   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac 
Robot Analysis Total       8    | .   3   .   .   .   4   .   1   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  
Turns Passed               10007 | 126  962  1015 250  502  2261 1015 957  913  67   1939 
Spaces Moved               9615  | 67   725  874  436  464  2028 938  934  1480 91   1578 
  Core                     6     | 3    .    2    .    .    .    .    1    .    .    .    
  Treads                   3     | .    .    .    .    .    .    .    .    .    .    3    
  Legs                     63    | .    .    .    .    .    .    .    63   .    .    .    
  Wheels                   2618  | 64   725  430  .    369  857  .    .    .    .    173  
  Hover                    6925  | .    .    442  436  95   1171 938  870  1480 91   1402 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            22    | 50   80   56   56   56   48   48   43   43   43   22   
  Average Speed            59    | 94   80   68   56   75   63   69   51   43   66   50   
  Slowest Speed            450   | 100  90   200  56   80   112  122  450  43   111  245  
  Overloaded Moves         76    | .    .    .    .    .    .    .    .    .    .    76   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       69    | 3    97   98   90   96   92   88   73   31   70   30   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             3     | .    .    3    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          285   | 1    2    3    .    .    120  4    46   .    .    109  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               4     | .    .    .    .    .    .    .    1    .    .    3    
  AOE                      281   | 1    2    3    .    .    120  4    45   .    .    106  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  
Total                      11981 | 96   905  1048 445  538  2551 1157 1185 1665 96   2295 
  Wait                     846   | .    27   11   .    18   196  60   95   124  2    313  
  Move                     9606  | 66   724  873  435  463  2027 937  933  1480 90   1578 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  100   | 4    10   6    5    4    20   6    9    3    1    32   
  Fast Attach              128   | 8    4    6    .    .    34   7    15   5    2    47   
  Attach                   48    | .    3    7    .    1    6    6    2    3    1    19   
  Detach                   31    | 1    2    1    .    .    9    4    .    1    .    13   
  Swap                     101   | 3    12   9    .    5    18   9    9    7    .    29   
  Drop                     157   | .    17   10   5    7    41   9    20   2    .    46   
  Fire                     900   | 14   106  125  .    40   198  72   102  40   .    203  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            60    | .    .    .    .    .    .    47   .    .    .    13   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2     | .    .    .    .    .    2    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: [*Fac x3] / [*Low x2])
-7/Waste
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
  Turn | Location      | Event
    25 | -11/Scrapyard | Discovered new exit (range 14)
   127 | -11/Scrapyard | Entered Materials
   331 | -10/Materials | Build established: Mutant
   398 | -10/Materials | Discovered new exit (range 11)
   658 | -10/Materials | Discovered new exit (range 15)
   891 | -10/Materials | Discovered new exit (range 15)
   931 | -10/Materials | Discovered new exit (range 4)
  1037 | -10/Materials | Discovered new exit (range 15)
  1089 | -10/Materials | Entered Mines
  1103 | -10/Mines     | Build established: Scavenger-Mutant
  1136 | -10/Mines     | Learned Materials terminal intel
  1280 | -10/Mines     | Learned location of Storage (-7)
  1342 | -10/Mines     | Core integrity fell below 50%
  1354 | -10/Mines     | Lost 3 parts (2n1w)
  1780 | -10/Mines     | Discovered new exit (range 7)
  1814 | -10/Mines     | Core integrity fell below 20%
  1860 | -10/Mines     | Lost 3 parts (3n)
  1982 | -10/Mines     | Discovered new exit (range 7)
  2102 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2102 | -10/Mines     | Discovered new exit (range 5)
  2104 | -10/Mines     | Entered Exiles
  2123 | -10/Exiles    | Met 8R-AWN
  2132 | -10/Exiles    | Met EX-HEX
  2147 | -10/Exiles    | Met EX-BIN
  2155 | -10/Exiles    | Aligned with FarCom system
  2156 | -10/Exiles    | Given EX-Vault access code
  2181 | -10/Exiles    | Opened EX-Vault
  2185 | -10/Exiles    | Found Modified TNC
  2197 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2213 | -10/Exiles    | Met EX-DEC
  2219 | -10/Exiles    | Learned location of Zion (-7)
  2242 | -10/Exiles    | Visited The Gauntlet
  2347 | -10/Exiles    | Discovered new exit (range 11)
  2354 | -10/Exiles    | Left Exiles lab with Modified TNC
  2354 | -10/Exiles    | Entered Mines
  2361 | -9/Mines      | Learned location of 1 exit from Materials
  2491 | -9/Mines      | Learned 4 Materials zone layouts
  2556 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  2559 | -9/Mines      | Found Prototype Device
  2638 | -9/Mines      | Found a hidden stash of uninstalled traps
  2650 | -9/Mines      | Discovered new exit (range 4)
  2839 | -9/Mines      | Discovered new exit (range 5)
  2856 | -9/Mines      | Entered Materials
  2856 | -8/Materials  | Accompanied by 1 ally
  2856 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  2857 | -8/Materials  | Identified exit to Factory
  2859 | -8/Materials  | Loaded intel: 11 terminal locations
  2861 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
  3242 | -8/Materials  | Build established: Scavenger-Skirmisher
  3375 | -8/Materials  | Central database locked down
  3384 | -8/Materials  | Discovered exit to Factory (range 10)
  3665 | -8/Materials  | Repaired Prc. Beam Rifle
  3688 | -8/Materials  | Repaired Imp. Cooling System
  4458 | -8/Materials  | Identified exit to Garrison
  5117 | -8/Materials  | Entered Garrison
  5135 | -8/Garrison   | Garrison Relay disabled
  5141 | -8/Garrison   | Triggered checkpoint
  5180 | -8/Garrison   | Lost 3 parts (1p1n1w)
  5193 | -8/Garrison   | Discovered new exit (range 24)
  5193 | -8/Garrison   | Discovered new exit (range 68)
  5193 | -8/Garrison   | Discovered new exit (range 71)
  5319 | -8/Garrison   | Triggered checkpoint
  5457 | -8/Garrison   | Triggered checkpoint
  5521 | -8/Garrison   | Garrison Relay disabled
  5529 | -8/Garrison   | Triggered checkpoint
  5666 | -8/Garrison   | Garrison Relay disabled
  5708 | -8/Garrison   | Rescued a captive Derelict
  5717 | -8/Garrison   | Rescued a captive Derelict
  5775 | -8/Garrison   | Triggered checkpoint
  5813 | -8/Garrison   | Core integrity fell below 50%
  5873 | -8/Garrison   | Triggered checkpoint
  5902 | -8/Garrison   | Garrison Relay disabled
  5945 | -8/Garrison   | Triggered checkpoint
  6009 | -8/Garrison   | Garrison Relay disabled
  6132 | -8/Garrison   | Entered Materials
  6208 | -8/Materials  | Central database locked down
  6327 | -8/Materials  | Core integrity fell below 20%
  6348 | -8/Materials  | Destroyed 7 combat bots
  6512 | -8/Materials  | Met 7R-MNS
  7089 | -8/Materials  | Entered Factory
  7089 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  7090 | -7/Factory    | Caught up to 7R-MNS
  7134 | -7/Factory    | Discovered new exit (range 14)
  7177 | -7/Factory    | Fabricated H-55 Commando (x2)
  7217 | -7/Factory    | Fabricated H-55 Commando (x2)
  7260 | -7/Factory    | Discovered new exit (range 15)
  7327 | -7/Factory    | Discovered new exit (range 12)
  7409 | -7/Factory    | Build established: Hacker-Skirmisher
  7489 | -7/Factory    | First assault squad dispatched
  7566 | -7/Factory    | Fabricated S-27 Virus?
  7614 | -7/Factory    | Lost 3 allies
  7730 | -7/Factory    | Discovered new exit (range 11)
  7791 | -7/Factory    | Discovered new exit (range 15)
  7855 | -7/Factory    | Repaired Hvy. Particle Gun
  8002 | -7/Factory    | Sucked down chute
  8002 | -7/Factory    | Entered Waste
  8005 | -7/Waste      | Spotted C-40 Crusher
  8006 | -7/Waste      | Spotted C-40 Crusher
  8017 | -7/Waste      | EMP discharged
  8024 | -7/Waste      | Spotted C-40 Crusher
  8029 | -7/Waste      | Spotted C-40 Crusher
  8030 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  8033 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  8037 | -7/Waste      | Spotted C-40 Crusher
  8052 | -7/Waste      | Spotted C-40 Crusher
  8056 | -7/Waste      | Discovered new exit (range 10)
  8064 | -7/Waste      | Lost 4 parts (1p3n)
  8069 | -7/Waste      | Entered Factory
  8153 | -7/Factory    | Build established: Skirmisher
  8162 | -7/Factory    | Repaired Imp. Cooling System
  8224 | -7/Factory    | Repaired Hvy. Particle Gun
  8285 | -7/Factory    | Repaired Aerolev Unit
  8599 | -7/Factory    | Build established: Mutant
  8970 | -7/Factory    | Core integrity fell below 50%
  9190 | -7/Factory    | Build established: Scavenger-Skirmisher
  9295 | -7/Factory    | Lost 3 parts (1n2w)
  9453 | -7/Factory    | Allied Derelicts ambushed cargo convoy from Garrison Access
  9453 | -7/Factory    | Cargo convoy interrupted
  9502 | -7/Factory    | Lost 3 parts (1p2w)
  9632 | -7/Factory    | Discovered new exit (range 7)
  9801 | -7/Factory    | Fabricated H-55 Commando?
  9810 | -7/Factory    | Build established: Skirmisher
  9886 | -7/Factory    | Repaired Cld. Gravmag System?
  9964 | -7/Factory    | Core integrity fell below 20%
 10008 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
09967_ K-01 Serf collects debris.
09967_ Acquired Mic. Nuclear Core.
09967_ Cld. Gravmag System destroyed.
09969_ Slug penetrates Wall.
09969_ Mic. Nuclear Core severed.
09970_ BJKBBHJIX61NFVPWG:OZMWF|7ARLCQEO
09971_ Acquired 25 matter.
09971_ Acquired 1 matter.
09972_ Acquired 9 matter.
09972_ Penetrated by Slug.
09984_ C-17 Slicer destroyed.
09985_ Cld. Airjet destroyed. <x2>
09990_ C-17 Slicer destroyed.
09991_ LPDE=,UB5YGCWESS#D 6>O TP5K/NF
09993_ Acquired 10 matter. <x3>
09997_ Acquired Gravmag System.
10002_ Slug penetrates Wall.
10006_ System corrupted: Component data lost.
10006_ K-01 Serf destroyed.
10008_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????#      "F"#         #?#             #??????   |
| ?????#      """###### ######[!     #????????????   |
| ?????#  =              !# "*%*     #????????????   |
| ?????+                = % *===!    #??????? ????   |
| ?????######             *##%!=     #??????? ????   |
| ??????????###########  ######      #??????? #???   |
| ???????????????#              #    #??????? #???   |
| ???????????????#              #   ##??????? #???   |
|  ??????????????#    !         #   #???????? #???   |
| +#########?????#              #   #???????? #???   |
|          #?????#             !#   ######+## #???   |
|          #?????#              #   """"      #???   |
|          ########+#############   "F "      #???   |
|          #            #???????#   g    """  #???   |
|          #         """#???????#    g   """  #???   |
| +###     #          R"#???????#    g   """  #???   |
|    #     #         """##########            #???   |
|    #    *#            #        #          *=#???   |
|    #     # """""""""  #      ! +      #####%#???   |
| "" #     +            #        #  %|  #???#[#???   |
| "" #     #%"""""""""h #        #   !%=#???#H#???   |
| "" #%  **#        =%= #        #    = #???#/#???   |
| "" #   %%# """"""""" !#=  !    #      ###?#!#???   |
|    #   !=#          */;%=      #        #?#!#???   |
| ??##%    #           =#!!      #        ###+####   |
| ???#     #########+####%/@     #        #==%[T #   |
| ???#    =#?###  ##[#   #########        # =![  #   |
| #### %=!!###   ### ##### ###  %#        #      #   |
|    # * !%#        =!         ![ %       +  !!  #   |
|    #   !!#            # =     = =       #  !   #   |
|    #     #!           ! [%= %[    !]    #!     #   |
|    #     #           [%  *    ^   !]    ########   |
|    #^^^^^#      ==      #           ### #???????   |
|    #     #     *||%   |  ##    ^!!  #?# #???????   |
|    "     +  %   [!     # ##     !   #?# #???????   |
|    #     #             ####         #?   ???????   |
| "  #     #             ####  "" ""  #?   ???????   |
|    #     #            +      """""  #? < ???????   |
|    #     #            #####         #?   ???????   |
|    #     #            #???#         #?   ???????   |
| = !#     ###         ##???# ##### ###?# #???????   |
|  = #     #####     # #????# #???# #???? ????????   |
| =  #     T#??####### #????# #???# #???? ????????   |
| ""##    %*#????????# #????# #???# #???? ????????   |
| %  #    =##????????# #????# #???# #???? ????????   |
| *  #     #?????????###????# #???# ????? ????????   |
| %= #     #????????????????# ?????+??????????????   |
|  [ #     +????????????????# ????????????????????   |
|    +     #????????????????# ????????????????????   |
|    #     #????????????????? ????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Coolant Potential          65
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: EM             15
Evasion (%)                59
Targeting Accuracy         6
Recoil Reduction           1
Energy Filtering           50
Offensive Hacking          14
Defensive Hacking          10
Authchip Count             3

 Item Schematics 
-----------------
     Prc. Beam Rifle | -8/Materials | Scanalyzed
     Cld. Ion Engine | -8/Materials | Scanalyzed
 Imp. Cooling System | -8/Materials | Scanalyzed
          Beamcaster | -8/Materials | Scanalyzed
        Aerolev Unit | -8/Materials | Scanalyzed
     Rocket Launcher | -8/Materials | Scanalyzed
   Hvy. Particle Gun | -8/Materials | Scanalyzed
              Airjet | -7/Factory   | Scanalyzed
         Cld. Airjet | -7/Factory   | Scanalyzed
         Force Rifle | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
 H-55 Commando | -8/Materials | Hacked

 Fabricated
------------
 H-55 Commando | x2 | -7/Factory | Authchip
 H-55 Commando | x2 | -7/Factory | Authchip
    S-27 Virus | x4 | -7/Factory | Preloaded
 H-55 Commando | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GhostNeutrinoProtection
  Manual?         0
Play Time         02:13:38
  Cumulative      486.4 hours
  Start           2024.09.23 @ 23:57:24
  End             2024.09.24 @ 02:08:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          191
  Rogue           191
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           0/0/2/2/0/0/0/0/0
Lore%             48
Gallery%          75
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 0046f359-a7c7-416d-b1ff-0ce4b6b7ea32