Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 03:42:07 // Halloween2019/Abominations

Player: Basil

Result: Destroyed by Lesser Abomination with Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (5)       25
Value Destroyed (123)      123
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 348

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     143/300
Energy                     224/250
System Corruption          0%
Temperature                Cool (9)
Location                   -10/Materials

 Parts 
-------
Power (1)
  Ion Engine
Propulsion (2)
  Compact Wheel
Utility (2)
  Disposable Heat Sink
  Small Storage Unit
Weapon (2)
Inventory (6)
  Small Storage Unit

 Peak State 
------------
Power
  Ion Engine
Propulsion
  Wheel
  Wheel
Utility
  Disposable Heat Sink
  Small Storage Unit
Weapon
  Heavy Assault Rifle
  Heavy Assault Rifle
Inventory
  Ion Engine
  Wheel
  Compact Wheel
  Small Storage Unit
  Small Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             20   | 8   12  
  Power                    2    | 1   1   
    Engine                 2    | 1   1   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               8    | 3   5   
    Treads                 .    | .   .   
    Leg                    .    | .   .   
    Wheel                  8    | 3   5   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  4    | 1   3   
    Device                 2    | .   2   
    Storage                2    | 1   1   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   6    | 3   3   
    Energy Gun             3    | 2   1   
    Energy Cannon          .    | .   .   
    Ballistic Gun          3    | 1   2   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 8    | .   8   
  Power                    1    | .   1   
  Propulsion               3    | .   3   
  Utility                  .    | .   .   
  Weapon                   4    | .   4   
  Highest Loss Streak      8    | .   8   
Average Slot Usage (%)     93   | .   93  
  Engine                   13   | .   13  
  Wheel                    25   | .   25  
  Device                   10   | .   10  
  Storage                  15   | .   15  
  Energy Gun               17   | .   17  
  Ballistic Gun            9    | .   9   
Naked Turns                .    | .   .   
Heaviest Build             16   | 12  16  
  Greatest Support         26   | 26  20  
  Greatest Overweight (x)  3    | .   3   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 8    | 6   8   
  Average Capacity         6    | 5   6   
  Most Carried             7    | 6   7   
  Average Carried          4    | 4   5   
  Final Capacity           6    | 6   6   
  Final Carried            6    | 6   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           305  | 280 25  
  Remotely                 .    | .   .   
Salvage Created            183  | 78  105 
  Parts                    8    | 3   5   
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  2    | .   2   
  Guns                     2    | .   2   
Classes Destroyed          5    | 2   3   
  Tunneler                 1    | 1   .   
  Recycler                 1    | 1   .   
  Watcher                  1    | .   1   
  Grunt                    1    | .   1   
  Abomination              1    | .   1   
Best Kill Streak           1    | 1   1   
  Combat Bots Only         1    | .   1   
Max Kills in Single Turn   1    | 1   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               832  | .   832 
  Core                     266  | .   266 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              32   | 8   24  
  Largest                  2    | 2   2   
  Hottest                  90   | 90  73  
Shots Fired                63   | 16  47  
  Gun                      63   | 16  47  
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  34   | .   34  
  Thermal                  29   | 16  13  
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         12   | 6   12  
  Robot Miss Streak        2    | 2   2   
  Penetration Max          .    | .   .   
  Secondary Targets        1    | .   1   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           46   | 10  36  
  Core Hits                11   | 3   8   
  Critical Hits            1    | .   1   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed 1    | .   1   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           676  | 128 548 
  Guns                     676  | 128 548 
  Cannons                  .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
  Ramming                  .    | .   .   
  Kinetic                  426  | .   426 
  Thermal                  250  | 128 122 
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      .    | .   .   
  Shots                    .    | .   .   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        120  | 120 110 
  Average Temperature      45   | 63  37  
  Received Heat Transfer   348  | .   348 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         562  | 347 215 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             39   | 10  39  
  Average Influence        10   | 2   15  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | .   .   
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          1    | .   1   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            .    | .   .   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              6    | .   6   
  Peak Tracking Total      3    | .   3   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          4    | .   4   
  Terminals                3    | .   3   
  Fabricators              .    | .   .   
  Repair Stations          1    | .   1   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                10   | .   10  
  Successful               6    | .   6   
  Failed                   4    | .   4   
    Catastrophic           1    | .   1   
  Database Lockouts        .    | .   .   
  Manual                   1    | .   1   
  Terminals                7    | .   7   
  Fabricators              .    | .   .   
  Repair Stations          3    | .   3   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             3    | .   3   
  Record                   1    | .   1   
  Alert Level              1    | .   1   
  Hauler Manifests         1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       3    | .   3   
  Scan Component           1    | .   1   
  Repair                   1    | .   1   
  Refit                    1    | .   1   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         4    | .   4   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             1    | .   1   
  Time                     26   | .   26  
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               356  | 124 232 
Spaces Moved               222  | 87  135 
  Core                     6    | 2   4   
  Treads                   .    | .   .   
  Legs                     .    | .   .   
  Wheels                   216  | 85  131 
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  80  
  Average Speed            85   | 86  84  
  Slowest Speed            200  | 90  200 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       22   | 4   40  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      326  | 119 207 
  Wait                     24   | .   24  
  Move                     221  | 86  135 
  Hop                      .    | .   .   
  Pick Up                  20   | 14  6   
  Fast Attach              3    | 1   2   
  Attach                   13   | 6   7   
  Detach                   .    | .   .   
  Swap                     4    | 1   3   
  Drop                     9    | 3   6   
  Fire                     32   | 8   24  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 15)
  125 | -11/Scrapyard | Entered Materials
  184 | -10/Materials | Repaired Wheel
  282 | -10/Materials | Discovered new exit (range 16)
  324 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Core integrity fell below 50%
  352 | -10/Materials | Core integrity fell below 20%
  357 | -10/Materials | Destroyed by Lesser Abomination with Beam Cannon

 Last Messages 
---------------
Lesser Abomination absorbs Rocket Launcher.
Lesser Abomination suffers critical hit.
Destroyed Aluminum Leg.
Ion Engine destroyed.
Destroyed Sensor Array.
Lesser Abomination destroyed.
Switching to secondary target: Lesser Abomination.
Destroyed Lgt. Ion Engine.
Ion Engine springs to life within a quantum being.
Lesser Abomination spits out Beam Cannon.
Lesser Abomination absorbs Beam Cannon.
Lesser Abomination absorbs Terrain Scan Processor.
Lesser Abomination absorbs Structural Scanner, Beam Cannon.
The unstable cave ceiling collapses.
Hvy. Assault Rifle destroyed. <x2>
Wheel destroyed.
The unstable cave ceiling collapses.
Wheel destroyed.
Sml. Laser destroyed.
U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Coolant Potential          50
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataIonImmobilizer
  Manual?         0
Play Time         00:15:56
  Cumulative      9.3 hours
  Start           2019.10.30 @ 03:26:47
  End             2019.10.30 @ 03:42:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             10
Gallery%          11
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6dfbe531-daf4-4683-b72b-c95ed667a02e