Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.12 @ 14:09:39 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (2065) 2065 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5646 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 802/850 Matter 300/300 Energy 640/640 System Corruption 0% Temperature Cool (0) Movement Walking (155) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (8) ------ Improved Heat Sink Medium Storage Unit Energy Well Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON (4) ------- High-powered Shock Rifle Cooled Pulse Rifle Improved EM Pulse Cannon Chainsword > --- INVENTORY (8) ---- Improved Deuterium Engine Titanium Leg Long-range Terrain Scanner Improved Terrain Scan Processor Improved Melee Analysis Suite Improved Light Armor Plating System Shield Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Energy Well Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Cooled Pulse Rifle Improved EM Pulse Cannon Chainsword > --- INVENTORY -------- Improved Deuterium Engine Titanium Leg Long-range Terrain Scanner Improved Terrain Scan Processor Improved Melee Analysis Suite Improved Light Armor Plating System Shield Heavy Particle Cannon [Rating: 51] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Weapon Heavy Particle Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 1 2 1 Weapon 2 | . . . 1 . 1 Parts Attached 75 | 6 6 17 24 18 4 Power 11 | 1 2 2 4 2 . Engine 8 | 1 2 2 1 2 . Core 3 | . . . 3 . . Reactor . | . . . . . . Propulsion 12 | 2 . 5 4 1 . Treads 2 | . . 2 . . . Leg 10 | 2 . 3 4 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 3 6 6 8 2 Device 8 | . 1 1 3 3 . Storage 5 | 1 1 . . 2 1 Processor 3 | . . . 1 1 1 Hackware 1 | . 1 . . . . Protection 9 | . . 5 2 2 . Artifact . | . . . . . . Weapon 26 | 2 1 4 10 7 2 Energy Gun 10 | . . . 6 2 2 Energy Cannon 6 | . . 1 1 4 . Ballistic Gun 6 | 2 . 2 2 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . 1 . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 12 | . . 3 4 5 . Power 1 | . . 1 . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . . 2 1 . Weapon 6 | . . 1 2 3 . Highest Loss Streak 3 | . . 3 2 2 . Average Slot Usage (%) 99 | . 99 98 99 99 100 Engine 6 | . 14 10 3 4 6 Core 2 | . . . 5 2 . Leg 17 | . 28 19 18 15 13 Device 8 | . 4 4 5 12 6 Storage 10 | . 14 11 9 9 13 Processor 10 | . . . 9 15 20 Hackware 8 | . 8 11 9 7 6 Protection 8 | . . 17 12 6 6 Energy Gun 7 | . . . 11 8 12 Energy Cannon 6 | . . 1 9 9 6 Ballistic Gun 3 | . 17 9 1 . . Slashing Weapon 5 | . 10 11 3 3 6 Naked Turns . | . . . . . . Heaviest Build 42 | 10 16 23 37 42 41 Greatest Support 40 | 20 20 40 32 35 35 Greatest Overweight (x) 1 | 1 . 1 1 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 6 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 Average Carried 7 | 4 5 7 7 7 7 Final Capacity 8 | 6 8 8 8 8 8 Final Carried 8 | 2 8 8 8 8 8 Class Distribution -------------------- 39% | Mutant 27% | Scavenger-Mutant 19% | Skirmisher 7% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 969 | 217 121 181 225 185 40 Remotely . | . . . . . . Salvage Created 2558 | . 252 391 791 942 182 Parts 129 | . 16 18 50 36 9 Haulers Intercepted 5 | . . 2 1 2 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 48 | . 6 8 17 14 3 Melee 20 | . 6 7 2 3 2 Guns 9 | . . . 6 3 . Cannons 13 | . . 1 5 7 . AOE 4 | . . . 4 . . Classes Destroyed 10 | . 2 3 3 2 . Worker 2 | . . . 1 1 . Builder 1 | . . . 1 . . Hauler 5 | . . 2 1 2 . Operator 3 | . 1 . 1 1 . Watcher 3 | . . . . 3 . Swarmer 10 | . . 3 4 3 . Grunt 23 | . 6 3 8 5 1 Sentry 10 | . . 2 4 3 1 Hunter 1 | . . . 1 . . Programmer 4 | . . . . 3 1 Best Kill Streak 8 | . 2 3 8 4 1 Combat Bots Only 6 | . 2 3 6 4 1 Max Kills in Single Turn 3 | . 1 1 3 1 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . . Melee 1 | . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3089 | . 144 585 1072 1061 227 Core 500 | . 16 137 183 116 48 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 93 65 66 83 . Volleys Fired 104 | . 5 6 36 54 3 Largest 3 | . 2 1 3 3 3 Hottest 210 | . 40 68 165 210 189 Shots Fired 211 | . 8 6 78 110 9 Gun 102 | . 8 1 49 38 6 Cannon 104 | . . 2 27 72 3 Launcher 5 | . . 3 2 . . Special . | . . . . . . Kinetic 10 | . 8 1 1 . . Thermal 136 | . . 2 43 88 3 Explosive 2 | . . . 2 . . Electromagnetic 63 | . . 3 32 22 6 Robot Hit Streak 15 | . 3 2 15 12 8 Robot Miss Streak 5 | . 2 1 5 3 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 201 | . 17 23 66 79 16 Core Hits 92 | . 9 10 40 30 3 Critical Hits 3 | . . . 2 1 . Critical Kills 3 | . . . 2 1 . Critical Parts Destroyed . | . . . . . . Melee Attacks 77 | . 14 27 16 10 10 Impact . | . . . . . . Slashing 77 | . 14 27 16 10 10 Piercing . | . . . . . . Sneak Attacks 5 | . 3 2 . . . Combat Hostiles 3 | . 2 1 . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5568 | . 512 627 1744 2231 454 Guns 1429 | . 54 12 631 615 117 Cannons 1639 | . . 46 338 1209 46 Explosions 544 | . . 50 443 51 . Melee 1956 | . 458 519 332 356 291 Ramming . | . . . . . . Kinetic 66 | . 54 12 . . . Thermal 2046 | . . 46 577 1343 80 Explosive 413 | . . . 413 . . Electromagnetic 1087 | . . 50 422 532 83 Impact . | . . . . . . Slashing 1956 | . 458 519 332 356 291 Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Effects 15 | . . . . 15 . Message Errors 6 | . . . . 6 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 3 | . . . . 3 . Targeting Errors 2 | . . . . 2 . Overload Shots 3 | . . . . . 3 Overflow Damage 115 | . 5 . 7 96 7 Projectiles 61 | . . . 1 60 . Explosions 35 | . . . 6 29 . Melee 19 | . 5 . . 7 7 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 114 | . . 15 99 . . Shots 5 | . . 2 3 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 252 | . . 62 252 225 173 Average Temperature 66 | . . 32 77 58 82 Received Heat Transfer 1032 | . 78 162 477 270 45 Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 6 | . . . 1 4 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 4 | . . . . 4 . Heat Transferred 3353 | . . 74 1049 2130 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 401 | . 269 254 401 216 202 Initial 113 | . . 31 44 113 76 Average 134 | . 109 92 228 114 122 Maximum Alert Level 2 | . 1 1 2 1 1 Low Security (%) 78 | 100 75 95 30 91 97 Level 1 19 | . 24 4 57 8 2 Level 2 2 | . . . 11 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 3 2 4 4 1 Investigation 1 | . . . 1 . . Extermination 3 | . . . . 2 1 Reinforcement 10 | . 3 2 3 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . 1 . 3 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 14 17 29 22 5 Peak Tracking Total 5 | . 3 5 5 4 3 Tactical Retreats 4 | . 3 . 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . 1 . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 18 | . 4 5 3 6 . Terminals 15 | . 4 4 2 5 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 . 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 67 | . 19 9 13 26 . Successful 39 | . 13 5 9 12 . Failed 28 | . 6 4 4 14 . Catastrophic 8 | . 2 2 2 2 . Database Lockouts . | . . . . . . Manual 37 | . 12 4 10 11 . Terminals 60 | . 19 7 12 22 . Fabricators . | . . . . . . Repair Stations 6 | . . 2 . 4 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Terminal Hacks 21 | . 9 1 5 6 . Robot Analysis 3 | . 2 . 1 . . Prototype ID Bank 5 | . 1 . 1 3 . Level Access Points 2 | . 1 . . 1 . Emergency Access Points 2 | . 2 . . . . Terminal Index 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Locate Traps 2 | . 1 1 . . . Recall Investigation 1 | . . . 1 . . Recall Reinforcements 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Registered Prototypes 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 2 . 2 . Scan Component 2 | . . 1 . 1 . Repair 2 | . . 1 . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . 1 . . Insert Component 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 13 | . 4 2 3 4 . Terminals 13 | . 4 2 3 4 . Track 3 | . . . 1 2 . Assimilate 1 | . 1 . . . . Botnet 8 | . 2 2 2 2 . Disrupt 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 17 | . 4 5 2 6 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 . 1 . Time 45 | . . 26 . 19 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 3 | . 2 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4243 | 54 464 652 887 1804 382 Spaces Moved 2247 | 39 234 366 389 1000 219 Core 37 | 37 . . . . . Treads 26 | . . 26 . . . Legs 2184 | 2 234 340 389 1000 219 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 125 155 Average Speed 144 | 94 120 125 150 154 155 Slowest Speed 160 | 120 120 160 155 155 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 39 39 35 22 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 28 | . . . 25 2 1 Melee . | . . . . . . Projectile 2 | . . . 1 . 1 AOE 26 | . . . 24 2 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2911 | 55 382 501 594 1139 240 Wait 321 | 5 113 66 100 36 1 Move 2242 | 38 233 365 388 999 219 Hop . | . . . . . . Pick Up 43 | 6 6 9 11 10 1 Fast Attach 16 | 2 2 3 4 4 1 Attach 24 | 4 . 6 5 7 2 Detach 4 | . 1 1 . 1 1 Swap 35 | . 4 8 15 7 1 Drop 45 | . 4 10 19 11 1 Fire 104 | . 5 6 36 54 3 Melee 77 | . 14 27 16 10 10 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 501 | -10/Materials | Identified exit to Materials 519 | -10/Materials | Entered another Materials area 519 | -9/Materials | Evolved 2 slots: Utility x2 739 | -9/Materials | Lost 3 parts (1p1n1w) 942 | -9/Materials | Repaired Propulsion Shielding 1016 | -9/Materials | Discovered new exit (range 13) 1140 | -9/Materials | Discovered new exit (range 15) 1171 | -9/Materials | Entered another Materials area 1171 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1423 | -8/Materials | Build established: Scavenger-Mutant 1898 | -8/Materials | Discovered new exit (range 16) 1920 | -8/Materials | Identified exit to Factory 2058 | -8/Materials | Entered Factory 2058 | -7/Factory | Evolved 2 slots: Utility x2 2346 | -7/Factory | Build established: Skirmisher 2855 | -7/Factory | Repaired Reactive Plating 3283 | -7/Factory | Build established: Scavenger-Mutant 3469 | -7/Factory | Identified exit to Factory 3696 | -7/Factory | Build established: Mutant 3862 | -7/Factory | Entered another Factory area 3862 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4244 | -6/Factory | Self-destructed Last Messages --------------- 03996_ Y-54 Guardian system terminally corrupted. 03996_ Imp. Heat Sink fried. 04003_ Acquired 30 matter. 04008_ R-10 Processor collects Flak Gun. 04008_ R-10 Processor collects Lgt. Treads. 04096_ W-25 Informer sends out distress signal. 04112_ ALERT: Rogue bot located, Programmers report to Factory Zone 7H. 04123_ G-50 Soldier destroyed. 04126_ R-10 Processor collects Lgt. Angular Momentum Engine. 04130_ R-10 Processor collects Carbon-fiber Leg. 04164_ Dropped Hcp. Battery. 04171_ R-10 Processor collects Hcp. Battery. 04194_ Destroyed Lgt. Angular Momentum Engine. 04199_ P-60 Hacker Shock Rifle severed. 04202_ P-60 Hacker destroyed. 04204_ Acquired 10 matter. 04214_ R-10 Processor collects Gravmag System. 04218_ R-10 Processor collects Shock Rifle. 04222_ R-10 Processor collects Target Analyzer. 04225_ R-10 Processor collects Gravmag System. 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